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UFC AND BETHESDA SOFTWORKS ANNOUNCE NEW INTERACTIVE PARTNERSHIP IN AUSTRALIA AND NEW ZEALAND

UFC AND BETHESDA SOFTWORKS ANNOUNCE NEW INTERACTIVE PARTNERSHIP IN AUSTRALIA AND NEW ZEALAND

UFC middleweight champion Robert Whittaker to serve as Bethesda Softworks Brand Ambassador during partnership

SYDNEY – UFCÒ, the world’s premier mixed martial arts organization, and Bethesda SoftworksÒ, a ZeniMaxÒ Media company, today announced a partnership in the non-sports gaming space in Australia and New Zealand.

With this collaboration, UFC and Bethesda will work on various initiatives throughout the Oceanic region while aligning to celebrate the launch of Fallout 76Ò, the online prequel where every surviving human is a real person, set for release on Wednesday, November 14, 2018.

In conjunction with this partnership, UFC middleweight champion Robert Whittaker, a lifelong gamer, has been selected as a new brand ambassador for Bethesda in Australia and New Zealand.

“We’re very excited to be working with UFC, and we’ve always been a huge fan of Rob, so when we found out that was mutual, an ambassadorship seemed to be the perfect fit,” ZeniMax Australia Managing Director, Simon Alty, said. “Rob’s at an incredibly exciting time of his career and Bethesda is also in the process of announcing and releasing game-changing titles, so we can’t wait to see what we can achieve together.”

“It’s an honour to partner with Bethesda Softworks, as I’ve always been a fan of their games such as Fallout and The Elder Scrolls,” said Whittaker. “UFC is both a physical and mental battle and I’ve always turned to gaming as a way to unwind after a fight and stay focused during my recovery. I look forward to collaborating with Bethesda as they reveal more details about their upcoming releases and sharing this excitement with my followers and their community.”

Whittaker has already begun streaming via his profile on live streaming video platform Twitch, and he will also be involved in various activities Bethesda are hosting around Australia.

For more information about Fallout 76, please visit https://fallout.bethesda.net/

About UFC®
UFC® is a premium global sports brand and the largest Pay-Per-View event provider in the world. Celebrating its 25th Anniversary in 2018, UFC boasts more than 284 million fans worldwide and has produced over 440 events in 22 countries since its inception in 1993. Acquired in 2016 by global sports, entertainment and fashion leader Endeavor (formerly WME | IMG), together with strategic partners Silver Lake Partners and KKR, UFC is headquartered in Las Vegas with a network of employees around the world. UFC produces more than 40 live events annually that consistently sell out some of the most prestigious arenas around the globe, while programming is broadcast in over 160 countries and territories to 1.1 billion TV households worldwide in 40 different languages. UFC FIGHT PASS®, a digital subscription service, delivers exclusive live events, thousands of fights on-demand and original content to fans around the world. For more information, visit UFC.com and follow UFC at Facebook.com/UFC, Twitter, Snapchat and Instagram: @UFC.

About ZeniMax Media Inc.
ZeniMax Media is a privately owned media organization headquartered outside Washington DC with international publishing offices in London, Paris, Frankfurt, Eindhoven, Hong Kong, Tokyo, and Sydney. Through its subsidiaries, ZeniMax Media creates and publishes original interactive entertainment content for consoles, PCs, and handheld/wireless devices. ZeniMax Media divisions include Bethesda Softworks, Bethesda Game Studios, Escalation Studios, id Software, Arkane Studios, Tango Gameworks, MachineGames, ZeniMax Online Studios, ZeniMax Europe Ltd., ZeniMax Asia K.K., ZeniMax Asia Pacific Limited, and ZeniMax Australia Pty Ltd. For more information on ZeniMax Media, visit www.zenimax.com.

About Bethesda Softworks
Bethesda Softworks, part of the ZeniMax Media Inc. family of companies, is a worldwide publisher of interactive entertainment software. Titles featured under the Bethesda label include such blockbuster franchises as The Elder Scrolls®, DOOM®, QUAKE®, Fallout®, Wolfenstein®, Dishonored®, The Evil WithinTM, Prey® and RAGE®.  For more information on Bethesda Softworks’ products, visit www.bethsoft.com.

Sci-fi Arcade Runner ZIQ Crosses the Finish Line Onto PC and Mac Today

Sci-fi Arcade Runner ZIQ Crosses the Finish Line Onto PC and Mac Today

PORTLAND, OR – 2 August, 2018 – ZIQ, the frenetic sci-fi arcade runner from Midnight Sea and 3D Realms, zooms onto PC and Mac today.

An ancient, malevolent AI named Swarm wages war on all organic life and narrowly escapes his own destruction. To prepare for his revenge, he diverts all resources into the construction of his unstoppable armies, including his latest prototype: Z series IQ nanite (ZIQ). Poor ZIQ exists solely to suffer through Swarm’s constant experimentation in the form of deadly obstacle courses.

Drive ZIQ to perfection through continuous, dangerous tests designed to challenge even the most advanced neural network. More than 25 different obstacles dot his path, creating hundreds of possible configurations through seven themed procedurally-generated stages. Quick reflexes and ZIQ’s ability to switch between two polarities helps him bypass traps specifically designed for his downfall. Swap polarities at just the right moment to avoid destruction by way of threats including deadly pools of acid and tricky pop-up walls.”

The best-performing ZIQs gather charge cores to garner favor with Swarm in the form of extra points. Continue to chain charge cores seven times to become Overcharged, gaining the ability to crash through traps of any polarity for even more points. Show just how good ZIQ is, from good to perfect, by grabbing pickups at the right time to score even more points. Perfect ZIQ and snag a spot on the global leaderboard atop the pile of crushed nanites!

While ZIQ may seek approval from his creator, Swarm doesn’t care. Voiced by YouTube’s Dash Star, Swarm just can’t stop insulting the little guy. One would think Swarm would want ZIQ to do well! But no, if ZIQ performs too well, Swarm cranks up the nanite-squishing powers of his insidious levels! Survive the constant berating with expressive dark synth music and traverse the wondrous, but unforgiving, sci-fi stages.

“In addition to making an addictive runner that was easy to pick up and play, we wanted to create a world that justified the gameplay,” said Josh Ryan, co-founder of Midnight Sea. “We think players will really enjoy ZIQ’s tenacity and Swarm’s propensity for put-downs.”

ZIQ is available digitally in English on Steam for $9.99 USD.

To learn more, please visit ZIQ’s official site, or follow the game on Twitter and Facebook.

About 3D Realms / Midnight Sea
Founded 30 years ago as Apogee Software, 3D Realms published classics such as Wolfenstein 3D before creating their own seminal first-person shooters, Duke Nukem and Shadow Warrior.

To learn more about 3D Realms please visit the studio’s official website.

Midnight Sea Studios is an independent games studio based in Portland, Oregon that consists of two Joshs. They met over a decade ago playing online games and now, after being lifelong consumers they want to create their own games and, in a sense, give back to their favorite community.

To learn more about Midnight Sea please visit the studio’s official website.

GOOD SHEPHERD ENTERTAINMENT AND CREATIVEFORGE GAMES RELEASE NEW GAMEPLAY BREAKDOWN TRAILER FOR PHANTOM DOCTRINE

GOOD SHEPHERD ENTERTAINMENT AND CREATIVEFORGE GAMES RELEASE NEW GAMEPLAY BREAKDOWN TRAILER FOR PHANTOM DOCTRINE

Your Decisions Matter in This Cold War Strategy Thriller, Coming Aug. 14 to PlayStation®4, Xbox One and Windows PC

AMSTERDAM, Netherlands, and WARSAW, Poland Aug. 1, 2018 – Good Shepherd Entertainment has released a new gameplay breakdown trailer for Phantom Doctrine, the turn-based espionage strategy game from independent developer CreativeForge Games, creators of Hard West. As the leader of a covert organization battling a global conspiracy at the height of the Cold War, you’ll have to master operating in the shadows against overwhelming odds. Train your agents, investigate new cases, and research cutting-edge tech from your base, then infiltrate enemy facilities, eliminate their assets with stealth or brute force, and uncover their schemes.

Phantom Doctrine will launch on Aug. 14, 2018, on the PlayStation®4 computer entertainment system, Xbox One and Windows PC via Steam and GOG for $39.99. The game will be available with a 10% launch discount across all platforms. PC players can also purchase the Deluxe Version of Phantom Doctrine, which includes the game’s soundtrack and a digital art book (available separately for $9.99), for $45.99.

As part of the game’s special launch campaign, anyone who purchases the game on Steam or GOG.com within two weeks of its release will automatically be upgraded to the game’s Deluxe Version free of charge. In addition, PC players who own Hard West on Steam or GOG.com will receive an additional 5% discount when they buy Phantom Doctrine within the first two weeks after release (which stacks with the launch discount for a combined 15% discount).

Phantom Doctrine’s deep single-player mode offers two different perspectives: experience the story as a KGB counterintelligence operative or a renegade CIA commando. Players can unlock New Game Plus runs of the game’s 40-hour campaign with additional story content, or challenge rivals around the world in ruthless one-on-one online multiplayer matches. Phantom Doctrine captures the subtle tension and intrigue of classic Cold War spy films with atmospheric visuals and an unnerving soundtrack from award-winning composer Marcin Przybylowicz (The Witcher 3: Wild Hunt).

For more information, visit https://www.phantomdoctrine.com, and follow @PhantomDoctrine and @GoodShepherdEnt on Twitter.

Steam: https://store.steampowered.com/app/559100/Phantom_Doctrine

About CreativeForge Games
CreativeForge Games S.A. is an independent games development studio based in Warsaw, Poland. Founded in 2011 by veterans of the Polish games industry and infused with creativity of talented newcomers, it has since shipped two different projects: Ancient Space, a space combat RTS, was published by Paradox Interactive. Hard West, a turn-based action game, combined evolved mechanics of a classic genre with innovative twists in design, storytelling and setting and was published in 2015 by Gambitious. CreativeForge Games is currently working on Phantom Doctrine, a Cold War conspiracy tactical game, set to be published on PC and consoles in 2018 by Good Shepherd Entertainment. CreativeForge Games is listed on the Warsaw Stock Exchange’s Alternative Trading System New Connect.

Twitter: @CFGmain Facebook: creativeforgegames Discord: http://discord.gg/cfg

About Good Shepherd Entertainment
Good Shepherd Entertainment publishes video games from independent artists worldwide and operates a proprietary investment platform for a growing global network of qualified investors seeking risk-mitigated participation in the $130B video game industry. Originally established in the Netherlands in 2011 as an equity crowdfunding platform under the name Gambitious BV, the Company became a publisher in 2014 with the release of Train Fever, which was the first game ever successfully published with equity crowdfunding. The Company has since funded and released over a dozen original games across eight digital platforms. The founders of Devolver Digital and Croteam, two very successful companies in independent game development and publishing, invested in the Company and joined its management in 2012. The Company rebranded in 2017 as Good Shepherd Entertainment following an investment by Advance/Newhouse, having established a track record of success with both independent developers and investors. www.GoodShepherd.games

COMEDIC LIVE-ACTION DATING SIMULATOR SUPER SEDUCER RECEIVES A WOMAN’S TOUCH IN NEW INCLUSIVE SEQUEL THIS SEPTEMBER

COMEDIC LIVE-ACTION DATING SIMULATOR SUPER SEDUCER RECEIVES A WOMAN’S TOUCH IN NEW INCLUSIVE SEQUEL THIS SEPTEMBER

As Bachelor or Bachelorette, Learn from the Experts How to Boost Your Charisma and Gain the Knowledge Needed to Up Your Dating Game

PORT-LOUIS, MAURITIUS (AUGUST 1, 2018) – Best-selling author and renowned dating coach Richard La Ruina today announced that his surprise hit dating sim Super Seducer, the humorous full-motion-video (FMV) game where you learn the artistry of attraction, is making a comeback with Super Seducer 2 — headed to Steam on September 12, 2018. Bigger, better and more conscientious than its predecessor, Super Seducer 2 re-enters the dating and seduction simulation scene with more meaningful content, adding women’s dating perspectives, improved scenario feedback and more diverse situations!

Learn from the dating masters — Richard La Ruina and Charlotte Jones — on how to become irresistible and make the right flirtatious choices. Follow Super Seducer 2’s invaluable strategies and tips that delve into the psychology of attraction and the many subtle dating secrets that separate the dating pros from everyone else, and you may soon find yourself in the arms of your soulmate!

Super Seducer 2 is a mature, non-nudity FMV game and true-to-life dating simulator that teaches men and women alike how to take their skills (or lack thereof) with a love interest to the next level. Super Seducer 2 features branching dialogue options that allow players to learn and experience proper seduction tactics, ranging from showing genuine interest and self-assurance, to acknowledging personal boundaries. Players that make the wrong moves in their flirtatious conquests face a variety of awkward outcomes that range from simple rejection to a thoroughly deserved slap in the face. From cringeworthy to awe-inducing, Super Seducer 2 is sure to leave a lasting impression and give you the tools needed to find that special someone once thought to be out of your league!

“My team and I are proud of what we accomplished with the original Super Seducer; the game has sold 80,000 units to-date and received 85% positive reviews on Steam. That being said, we knew we could do a lot better. We never intended to offend anyone and took a lot of the feedback to heart, making a more inclusive experience.” said Richard La Ruina, creator of Super Seducer 2.

He continued, “We learned from our shortcomings with Super Seducer. We listened to our audience about what to steer clear from this time around we enforce stricter feedback. We’ve added a diverse cast and a wider variety of dating scenarios —  and we also put together hilarious new blunders based on ill-advised dating tactics myself and the team have experienced first-hand. Regardless of your gender or orientation, our goal is to entertain and educate, and hopefully teach players how to make the right moves to advance their love lives!”

Key Features of Super Seducer 2 Include: 

  • Bigger, Better, Stronger: A production budget ten times greater than the original and 50% more playtime — players can count on realistic encounters, practical settings and much more to love.
  • Two Sides of the Coin: Two dating scenarios played completely from a woman’s perspective.
  • Dating is Everyone’s Game: A larger, racially and gender diverse cast of characters — bringing the total to a whopping 50 versus the original game’s 15.
  • Seeing the Whole Picture: All scenarios feature comprehensive and sensible feedback from both Richard and his knowledgeable female colleague.
  • Decide How Your Night Ends: 35 different endings, all based on how players interact with both male and female characters.
  • Realism is Key: More in-depth gameplay featuring flashbacks, multiple locations and realistic transitions from scenario to scenario.

Super Seducer 2 releases on Steam for Windows PC on September 12, 2018, for $12.99 USD. Add the game to your Steam wishlist here: https://uberstrategist.link/SuperSeducer2-Steam.

Watch the new Super Seducer 2 Announcement Trailer:

About Super Seducer 2
Super Seducer 2 is the latest release in the popular (over 80,000 copies sold) dating and relationship series. Featuring over 11 hours of full-motion-video (FMV) content, the game aims to teach players the ins, outs, tips and tricks, to successfully flirt, introduce themselves and move beyond “Hi.” Directed by and featuring Richard La Ruina, world-renowned men’s dating coach and best-selling author, Super Seducer 2 expands upon the original game by adding more comedic elements, along with expanded gameplay focusing on a woman’s perspective and a diversity of characters from different ethnic and racial backgrounds. The game teaches proven flirting techniques and rewards players for being genuine and charming, while docking points for being sleazy or offensive. For more information, please visit www.puatraining.com/superseducer.

About Richard La Ruina
Richard La Ruina, a self-confessed shy virgin until 21 years of age, became Europe’s top men’s dating coach in 2009. Now 38 years old and happily married, his company — which is comprised of multiple websites, popular seminars and workshops around the world — transforms love lives by teaching men how to find their soulmate. His second book “Soulmate Sequence,” a dating advice book for both men and women, will launch exclusively on Steam as DLC with Super Seducer 2 on September 12 priced at $4.99 in all formats including an audiobook.

FOUR EPIC ADVENTURES, ONE LEGENDARY COLLECTION; DESTINY 2: FORSAKEN – LEGENDARY COLLECTION AVAILABLE WORLDWIDE ON SEPTEMBER 5

FOUR EPIC ADVENTURES, ONE LEGENDARY COLLECTION; DESTINY 2: FORSAKEN – LEGENDARY COLLECTION AVAILABLE WORLDWIDE ON SEPTEMBER 5

Experience the Most Transformative Moment in Destiny 2 with Destiny 2: Forsaken

August 1, 2018 – Bungie, High Moon Studios, and Activision, a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), revealed today that Destiny 2: Forsaken – Legendary Collection will release in Australia and New Zealand on September 5 and is now available for pre-order. Destiny 2: Forsaken – Legendary Collection will feature an all-in-one experience, offering players access to all of Destiny 2’s premium content and updates to date in one place, available on PlayStation®4, the Xbox One family of devices including Xbox One X, and PC. The PC version will be available exclusively on Battle.net®, Blizzard Entertainment’s acclaimed online-gaming platform.

The Destiny 2: Forsaken – Legendary Collection includes Destiny 2, Destiny 2: Expansion I: Curse of Osiris, Destiny 2: Expansion II: Warmind, and Destiny 2: Forsaken, the largest and most transformative expansion to the Destiny 2 experience yet. At launch, the Legendary Collection will also include a character boost that allows players the option to jump right to the latest adventure, Forsaken.  For those wanting to experience Destiny 2 and its current expansions immediately, a pre-purchase of the digital Legendary Collection includes the ability to play the game right away.

In Forsaken, players take justice into their own hands as they pursue vengeance for fallen mentor, the Hunter Vanguard Cayde-6. Over the course of this adventure, players will have the opportunity to explore new regions, unlock new abilities, earn a wealth of powerful new weapons, and discover lost Awoken secrets. Players who pre-order Destiny 2: Forsaken – Legendary Collection today will receive a suite of special rewards to commemorate the last stand of one of the most memorable characters from the game.  Cayde’s Exotic Stash pre-order bonus includes a unique exotic weapon ornament for his iconic Ace of Spaces hand cannon, Cayde’s ship, an exotic gunslinger-themed emote, and shaders of Cayde to decorate any piece of armour with his colours.

“Perfect for players joining the Destiny 2 universe or one of the veterans seeking revenge for Cayde-6, the Legendary Collection gives players access to all the great Destiny 2 content in one place.” said Byron Beede, Executive Vice President and General Manager of Destiny at Activision. He added, “With secrets to discover, and an epic hunt at the forefront, Destiny 2: Forsaken is a great chapter to jump into the Destiny story.”

Also available is the Destiny 2: Forsaken – Complete Collection, which offers the comprehensive Destiny 2: Forsaken experience for new, returning, and veteran players, and includes the Destiny 2: Forsaken Annual Pass*. Delivering to players more of what they want more frequently, the Annual Pass will include a regular stream of post launch content. Annual Pass holders will have access to three premium content drops, the Black Armory coming Summer 2018, Joker’s Wild in Autumn 2019, and Penumbra in Winter of 2019.

Destiny 2: Forsaken – Legendary Collection and Destiny 2: Forsaken – Complete Collection are currently rated M for Mature.  At launch, PlayStation gamers will also get access to exclusive content for Forsaken, which includes an exclusive ship, an exotic weapon, armour sets, and a Strike, all timed exclusive until at least Spring 2019. For more information on the Legendary Collection and Complete Collection, please visit: http://destinythegame.com/buy?section=collection.

For more game information, visit www.DestinyTheGame.com and follow the official Destiny social channels on Facebook and @DestinyTheGame on Instagram and Twitter. The community can interact directly with the developers at www.Bungie.net, Facebook, @Bungie on Twitter, Instagram and www.Twitch.tv/Bungie on Twitch.

About Bungie
Bungie is an independent, employee-owned game development studio dedicated to creating hopeful worlds that inspire passionate player communities and lifelong friendships. For more than two-and-a-half decades that purpose has led to the creation of some of the industry’s most celebrated gaming franchises, including Marathon, Myth, Halo, and Destiny. Today, Bungie is focused on developing the next highly anticipated release in the Destiny universe and new worlds to come.

About Activision
Headquartered in Santa Monica, Calif., Activision is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world and is a division of Activision Blizzard (NASDAQ: ATVI), an S&P 500 company. More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about the expected release dates, pricing, features, functionality and gameplay of Destiny 2: Forsaken, including the Legendary Collection and Complete Collection, and the dates and features of the Destiny 2: Forsaken launch timed exclusives and Annual Pass, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

*Content in the Forsaken Annual Pass may be sold separately. The Destiny 2: Forsaken Annual Pass content and rewards to be delivered between launch of Destiny 2: Forsaken and August 31, 2019.

© 2018 Bungie, Inc. All rights reserved. Destiny, the Destiny Logo, Bungie and the Bungie Logo are among the trademarks of Bungie, Inc. Published and distributed by Activision. Activision is a registered trademark of Activision Publishing, Inc. All other trademarks or trade names are the properties of their respective owners.

Shortest Trip to Earth Landing on Steam Early Access Later in 2018

Iceberg Interactive and Interactive Fate announced their rogue-like spaceship sim Shortest Trip to Earth will launch on PC via Steam Early Access later in 2018. Pre-orders are not available yet, but the game can be wishlisted on Steam.

The game offers a procedurally generated universe where players will build and crew their very own spaceship. As they explore the far reaches of the galaxies, players will be forced to navigate a massive intergalactic war and try to avoid dying in the cross fire.

When combat inevitably comes, players will battle it out against hostile forces with a real time tactical combat system. Battles include both ship to ship combat and boarding parties. While death is permanent in Shortest Trip to Earth, every run will reward players with perks to make the next playthrough just a bit easier.

https://youtu.be/KZHMGHVQOYo

Airheart: Tales of Broken Wings Review

Airheart: Tales of Broken Wings

Developer: Blindflug Studios
Publisher: Blindflug Studios
PlatformsPlayStation 4 (Reviewed), Switch, Xbox One, PC
Release Date: 24/07/2018
Price: $14.99 – Available Here

Overview

Ready for some rogue-like action with an airplane? Airheart: Tales of Broken Wings from indie developer Blindflug Studios might be the right game for you then! Visit floating cities in the sky, fight pirates and go sky-fishing. We visited this strange world above the clouds that came right out of Steam Early Access and tell you why this refreshing idea can get very frustrating sometimes.

Story

After an introduction we find ourselves in control of Amelia, who is a young pilot and fisherwoman in a flying city called Granaria. She wants to conquer the skies and hunt the legendary Sky Whale, following her father’s dream. Unfortunately over the years there are now a lot of pirates roaming around and sky-fishing got really dangerous. Good thing that you can modify your airplane with some weapons and defend yourself to fulfill this dream! Unfortunately as interesting as this plot sounds, in the game it only gets a minimal amount of space. I mean why wouldn’t you tell this great story in detail?

Gameplay

In Airheart: Tales of Broken Wings our mission is to fly higher and higher. While the first levels are pretty simple and you get to learn the mechanics of the game, difficulty raises significantly later on. In every level you’ll find a variety of fish to hunt and mean pirates. I mostly flew around in circles and tried to get good shots at my enemies using the twin-stick-mechanics. After that I started to gather the collectables as of course it was way easier doing it finishing those intense fights in the air. When a level is cleared we can advance to the next one and as mentioned already, it gets more difficult. This means in most cases that there are more pirates waiting for you.

If you want to be successful in the higher levels, it’s necessary to modify your airplane with one of the over 40 available weapons and upgrade the parts. While hunting fish and fighting against pirates we collect the necessary resources for the crafting system of Airheart: Tales of Broken Wings. While exploring the different levels, we also have to take care to not attack other airplanes as this might result in a cop-plane chasing us. This game can really create chaos on the screen with pirates, fish, cop-planes and random planes including myself flying around. This is where also some kind of frustration takes place – often I felt that I can’t really can influence all of my moves and so I definitely crashed more than once. Then I thought twice about it and remembered: Hey it’s a rogue-like!

The great thing about Airheart: Tales of Broken Wings though is the feature to save your progress with a very unique method. After a pirate destroyed you or you crashed your airplane, you’ll fall down and can navigate your damaged plane to land in Granaria. This makes sure you don’t always have to start from scratch with every death. Great idea! Besides the weapons we use for our defense against the pirates, there is also a hook available. The hook helps us to remove armor plates from turrets or larger planes and we can use it to drag loot and fish too. In Airheart you’ll also have to deal with bosses and you better get into this fights with your best equipment as they are really tough. As in other games too, you’ll have to find the weak spots and learn their attack pattern. If you die, it can also happen that the game takes away your hard earned weapons and modifications, really frustrating! But yes, I remember, this is a rogue-like.

The crafting system wants us to discover all recipes by ourselves. So basically what this means is that we have to sacrifice a part of our materials for the hope of a good result. This is why you literally pick up everything that you find during your expedition. You never know the recipe you’ll discover next and what materials you’ll need for it. On one hand I think this is an interesting approach on the other hand I think it adds more frustration to the game. There is just no other word for it if you’ve spent a big part of your materials without any results.

Visuals & Audio

Visually I really liked Granaria. The so called dieselpunk world looks great and includes nice details. The electro music soundtrack is great and gives you a nice feeling while discovering unknown skies. It also changes the higher you get during your playthrough. One thing that could need improvements are the sound effects – compared to the music they really don’t deliver at all.

Overall

You might have already guessed it, but in the end I had unfortunately only little fun with Airheart. I love the idea but I couldn’t get familiar with the rogue-like approach. I think the game lacks the right balance to also offer non-hardcore players a great and fun experience. There’s too much to lose and not enough rewards to keep me motivated.

2064: Read Only Memories Investigates Nintendo Switch 14 Aug.

2064: Read Only Memories Investigates Nintendo Switch 14 Aug.

 Platform Exclusive Remastered Side Story “Punks”, 10% Discounted Pre-Orders Available Now

SAN FRANCISCO – 1 Aug, 2018 – 2064: Read Only Memories Integral, the cyberpunk narrative adventure from MidBoss with more than 200,000 copies sold across PlayStation 4, Xbox One and PC, will explore Nintendo Switch on 14 August, 2018. It is available for pre-orders today with a 10% discount until launch.

Take to the streets with the “Punks” side story, remastered, fully voiced and seamlessly integrated exclusively into 2064: Read Only Memories Integral on Nintendo Switch. Other content in this definitive edition of Read Only Memories includes video clips from the cutting room floor, a jukebox with never-before-heard tracks, as well as all of the voice acting, other polish and content added to the game since its initial launch.

Follow Turing, who claims to be the world’s first fully sapient ROM (Relationship and Organizational Manager) on a mysterious investigation after the disappearance of their creator. Turing is as witty as they are cute and depending on player choices can become a close companion while helping solve point-and-click puzzles and problem-solving minigames.

The city of Neo San-Francisco transposes modern day social issues into a hopeful cyberpunk future by asking questions about identity, individuality and what it is to be human. With a diverse cast of characters, each fully voiced by talents including industry legends Melissa Hutchison (The Walking Dead), Adam Harrington (Middle Earth: Shadow of War, The Wolf Among Us) and more, 2064: Read Only Memories Integral puts the focus on meaningful interactions and choices while exploring topics such as advanced AI, cybernetic enhancements and genetic experimentation.

“The core of Read Only Memories’ beloved story complete with positive representation of marginalized people is unchanged, but it’s been enhanced and expanded over the years.” said Cade Peterson, interim CEO, Midboss. “With the definitive edition for Nintendo Switch, players returning to the futuristic world of Neo San-Francisco can find just as many things to be excited about as people visiting for the first time.”

2064 will be available in the Nintendo Switch eShop for $20.64USD and support English with full audio and Japanese with a text-only localization. To learn more, visit the 2064: Read Only Memories Integral official website and follow it on Facebook and Twitter, or follow MidBoss on Twitter and Tumblr.

About Midboss
Based out of San Francisco (although not the Neo kind), Midboss aims to make the world better, safer and more inclusive for marginalized people, especially those across the gender and sexuality spectrum, by creating cool experiences through games and other forms of media which diversify representation, as well as becoming a platform for queer content around the world.

To learn more about Midboss visit the studio’s official website.

REND™ EARLY ACCESS NOW AVAILABLE ON STEAM® WORLDWIDE

REND EARLY ACCESS NOW AVAILABLE ON STEAM® WORLDWIDE

Strategize, Dominate, and Ascend in Epic Team-Based Fantasy Survival RPG Inspired by Norse Mythology 

IRVINE, CALIF. – July 31, 2018 The army of the gods continues to grow to massive numbers with the Steam Early Access release of Rend, the fantasy team-based survival game, available today on PC for $29.99 USD. Players worldwide can join one of three factions and work with teammates to survive the vividly beautiful, yet brutal shattered remains of Midgard. Victorious teams will earn their right to ascend to Valhalla as honored heroes and bask in the glory of victory while collecting earned rewards. Rend pairs RPG mechanics, sandbox elements, factional combat, and massive battles with win/loss conditions to introduce a new gaming experience to the survival genre.

Rend is being developed by Frostkeep Studios, an independent game studio founded by a team of veteran game developers – Solomon Lee, Mat Milizia, and Jeremy Wood – who met working together on the original World of Warcraft before moving on to other successful game titles like Overwatch and League of Legends. Frostkeep Studios plans to take advantage of this Early Access period to continue receiving constructive community feedback to further improve upon Rend.

“Since we first announced Rend, we have been developing it side by side with our players through Pre-Alpha and Alpha testing and by gathering feedback through Discord and our official channels,” said Jeremy Wood, co-founder and CEO, Frostkeep Studios. “Our goal has always been to transform the way players interact and participate in survival games while delivering on the fantasy that they have come to expect from this genre.”

Added Wood, “We have created a unique space that doesn’t feel like any other game in the survival genre and while this marks a significant milestone for our studio, we’re only just getting started.”

Rend takes inspiration from the motifs of ancient Norse mythology to bring players a colorful world of epic battles and survival-based gameplay. To accommodate the various gameplay styles, Rend will host official servers – including Conquest servers that eliminate the magical shield protecting each faction’s base – as well as support private servers for players who are interested in customizing the game’s rulesets and their overall in-game experience.

“We’re making Rend for the players, not for us,” said Mat Milizia, co-founder and creative director, Frostkeep Studios. “We’re excited to see how the community will continue to make an impact on the game’s development during the Early Access period.”

To download Rend on Steam®, please visit the game’s official Steam page.

Players can follow Rend on their favorite social media channels, including:
Twitter: https://twitter.com/rend
Facebook: https://www.facebook.com/rendgame
YouTube: https://www.youtube.com/frostkeep
Twitch: https://www.twitch.tv/directory/game/rend
For more information on Frostkeep Studios, please visit: http://www.Frostkeep.com.

For more information about Rend, please visit the official site at http://www.RendGame.com.

About Rend
Epic fantasy adventure meets team-based survival in Rend. Inspired by the fabled universe of Nordic myth, the world of Rend is a harsh domain where the strong ascend as gods. Players must choose among three rival factions, combine forces to build their faction’s stronghold, and battle foes and brutal creatures. Together, they will endure the dangers of Rend’s treacherous landscapes to discover valuable resources and powerful artifacts. With the game’s deep talent trees and skill systems, players have the freedom to choose how they want to play and how they want to fight. When a cycle ends, one faction will be declared the winner… but the end is only the beginning. Victorious players receive rewards they can use in subsequent cycles as they ascend to legendary heights as heroes. For more information, visit: www.RendGame.com.

About Frostkeep Studios
Frostkeep Studios is based in Irvine, CA and was founded in May 2016 by veteran game developers who met working together on the original World of Warcraft. Its founders have more than 75 years of combined experience in the industry making games including World of Warcraft, League of Legends, Overwatch, WildStar, and more. For more information, please visit: http://www.frostkeep.com

F1 2018 Gameplay Trailer Takes New Features for a Test Drive

MAKE HEADLINES IN F1® 2018 

First Official Gameplay Trailer Showcases Stunning Visuals, New Features and Game Depth

Larkspur, Calif. – July 31, 2018 – Codemasters® has released the first full gameplay video for F1® 2018, the official videogame of the 2018 FIA Formula One World Championship™, which reveals the incredible depth and feature set of this year’s game. Launching onto PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X and Windows PC on August 24, 2018, F1® 2018 lets you follow the path and career of an F1® driver like never before.

Featuring the most in-depth career mode ever seen in the franchise, 20 classic cars from the history of the sport, and new stunning visuals, F1® 2018 takes F1® gaming to the next level.

The new trailer is available to view now at www.youtube.com/formula1game.

“This is the most complete F1® experience that Codemasters has ever created,” said Game Director Lee Mather. “The Career mode is the central point of the game and has been greatly expanded with the inclusion of pressurized press interviews that will directly affect your path through the sport. There is also far more flexibility for the player, including the ability to select your own rival and negotiate team moves during the season. The Career mode also expands the player’s research and development options, with each F1® team now having its own unique technology tree with differing strengths and weaknesses. What’s more, F1® 2018’s Career will also feature significant rule changes between seasons during the Career for the first time.

“The game’s handling has also been reworked using real world F1® data to give us new suspension and chassis physics, as well as the introduction of manually deployed ERS. This all means that the cars feel great to drive and you can really feel the difference between the modern cars and the 20 classics there are in the game. There is a huge contrast between the low aero, low grip cars from the 1970s compared to the 2018 cars.”

As well as improvements to the career, classics and simulation, F1® 2018 has also undergone a significant graphical uplift with the inclusion of new visual elements, including environmental mist, heat haze, track mirage effects, new engine heat haze and off racing line dirt kick-up which brings it even closer to the real sport.

When playing online, the game’s new Super License system is designed to minimize the effects of poor driving in multiplayer races. Players are rated on their skill levels and driver etiquette and then matched with other gamers of a similar ability and driving style.

F1® 2018 is the official game of the 2018 FIA Formula One World Championship™ and features all of the official teams, drivers and circuits from the thrilling season. This includes the return of the iconic Hockenheimring and the addition of the FORMULA 1 PIRELLI GRAND PRIX DE FRANCE at the Circuit Paul Ricard.

Follow Codemasters F1 games blog (http://blog.codemasters.com/f1/) and social channels on Twitter (https://twitter.com/Formula1game) and Facebook (https://www.facebook.com/formula1game) for future updates.

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About Codemasters
Codemasters (AIM:CDM) is an award winning British video game developer and publisher with over 30 years of heritage. The company specializes in high quality racing games including DiRT, GRID and the BAFTA award-winning official F1® series of videogames.

For more information on Codemasters’ product portfolio, please visit www.codemasters.com. Join in the conversation with @codemasters on Twitter or Like us on Facebook at www.facebook.com/codemasters.

F1 2018 Game – an official product of the FIA FORMULA ONE WORLD CHAMPIONSHIP. © 2018 The Codemasters Software Company Limited (“Codemasters”). All rights reserved. “Codemasters”®, “EGO”® and the Codemasters logo are registered trademarks owned by Codemasters.

The F1 FORMULA 1 logo, F1 logo, FORMULA 1, FORMULA ONE, F1, FIA FORMULA ONE WORLD CHAMPIONSHIP, GRAND PRIX and related marks are trademarks of Formula One Licensing BV, a Formula 1 company. © 2018 Cover images Formula One World Championship Limited, a Formula 1 company. Licensed by Formula One World Championship Limited. The FIA and FIA AfRS logos are trademarks of Federation Internationale de l’Automobile. All rights reserved.

All other copyrights or trademarks are the property of their respective owners and are being used under license. Developed and published by Codemasters.

About Deep Silver
Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.

Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the grim post-apocalyptic future of the Metro series. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, and Deep Silver Volition based in Champaign, IL, USA. For more information please visit www.deepsilver.com