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DEFEAT YOUR RIVALS IN F1® 2019

DEFEAT YOUR RIVALS IN F1® 2019

Game to Release Two Months Earlier into F1® Season

Larkspur, Calif. – March 28, 2019 – Codemasters® and Koch Media today announced that F1 2019, the official videogame of the 2019 FIA FORMULA ONE WORLD CHAMPIONSHIP™, will ship a full two months earlier into the F1 season and launch worldwide on June 28, 2019. The game will be released during the Austrian Grand Prix weekend and, unlike previous iterations, ahead of the British, German and Hungarian Grands Prix. F1 2019 has been in development for nearly two years, making it the most ambitious release in franchise history, and launches on PlayStation® 4 computer entertainment system, the Xbox One family of devices including the Xbox One X and Windows PC. 

Working in partnership with F1, for the first time ever, players will be able to get behind the wheel of a 2019 regulation car specifically designed in collaboration with F1’s technical team, headed up by Ross Brawn and Pat Symonds. The car, which will be available in Multiplayer, adheres to the 2019 regulations and comes with a range of livery designs offering players a new level of personalization. The 2019 F1 Team liveries will also feature on the car in early marketing materials, but will be replaced by the final Team cars ahead of the game’s release.

Having established itself as one of the highest-rated racing franchises of all time, F1 2019 will build on the success of previous iterations and deliver an experience that rivals the quality and production values of its real-life race counterpart and includes several new game features which will be revealed in the coming months. To whet the appetite Codemasters has today released the F1 2019 Teaser Trailer, which showcases some of the game’s brand new look and feel. 

“We are absolutely delighted to be able to release F1 2019 earlier in the Formula 1 Season, so that the game can be played and enjoyed at the same time that the real-world championship picture is starting to form,” said Paul Jeal, F1 Franchise Director at Codemasters. “Our close relationship with Formula 1 has played a major part in achieving this key objective for the franchise. That in addition to our near two-year development cycle, has allowed us to develop some exciting new features and other firsts for the franchise that we can’t wait to share with our community in the coming months.”

“The exciting collaboration with Ross Brawn and Pat Symonds has created new levels of player personalization in F1 2019 through the inclusion of the new regulation car,” said Lee Mather, F1 2019 Game Director at Codemasters. “With the continued growth of the F1 series, it’s great to give players more control and new levels of car and driver customization and we can’t wait to talk more about this alongside the new multiplayer features in the coming months.”

For future news and details on all the new features follow Codemasters F1 games blog and social channels on Instagram, Twitter and Facebook. 

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About Codemasters

Codemasters (AIM:CDM) is an award winning British video game developer and publisher with over 30 years of heritage. The company specializes in high quality racing games including DiRT, GRID, ONRUSH and the BAFTA award-winning official F1® series of videogames. 

For more information on Codemasters’ product portfolio, please visit www.codemasters.com. Join in the conversation with @codemasters on Twitter or Like us on Facebook at www.facebook.com/codemasters.

About Deep Silver

Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.

Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the grim post-apocalyptic future of the Metro series. Upcoming highlights from Deep Silver include Dead Island 2. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, and Deep Silver Volition based in Champaign, IL, USA. For more information please visit www.deepsilver.com

Koch Media is a leading producer and distributor of digital entertainment products (software, games and films). The company’s own publishing activities, marketing and distribution extend throughout Europe and the USA. The Koch Media group has more than 20 years of experience in the digital media business, and has risen to become the number one distributor in Europe. It has also formed strategic alliances with numerous games and software publishers: Bethesda, Capcom, Kaspersky Labs, NC SOFT, Sega, Square Enix and Tecmo-Koei, etc. in various European countries. With Headquarter in Höfen, Austria Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux, Australia, Czech Republic and the United States.

All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved.

F1 2019 Game – an official product of the FIA FORMULA ONE WORLD CHAMPIONSHIP. © 2019 The Codemasters Software Company Limited (“Codemasters”). All rights reserved. “Codemasters”®, “EGO”® and the Codemasters logo are registered trademarks owned by Codemasters.

The F1 FORMULA 1 logo, F1 logo,  FORMULA 1, FORMULA ONE, F1, FIA FORMULA ONE WORLD CHAMPIONSHIP, GRAND PRIX and related marks are trademarks of Formula One Licensing BV, a Formula 1 company. © 2019 Cover images Formula One World Championship Limited, a Formula 1 company. Licensed by Formula One World Championship Limited. The FIA and FIA AfRS logos are trademarks of Federation Internationale de l’Automobile. All rights reserved.

All other copyrights or trademarks are the property of their respective owners and are being used under license. Developed and published by Codemasters.

Warparty Review

Warparty

Developer: Warcave Games, Crazy Monkey Studios
Publisher: Warcave Games, Crazy Monkey Studios
Platforms: Playstation 4, Xbox One, Switch, PC (Reviewed)
Release Date: 28 March 2019
Price: – US$17.99/AU$25.99 – Available Here

Overview

If there’s one thing that you should take away from this review, let it be that I strongly believe Warparty is the rightful spiritual successor to Warcraft 3. Need I say more? Warparty is the debut real-time strategy game of Belgium based developers Warcave in collaboration with Crazy Monkey Studios. But can this game find mainstream appeal and shine bright in a video game market oversaturated with similar games?

Story

Warparty’s campaigns focuses around the three factions, The Necromas, Vithara and Wildlanders; vying for control over the land through their use of Go’n powers which were found by the ancient tribes. The stories of the three campaigns intersect at times.

The Wildlanders story focuses around Chieftain Mika leading her newly formed tribe called the ‘Wildlanders’ which is focused around humans and keeping the tribe alive.

In the Vithara (means ‘Life’s Vengeance’) storyline, you play as the Sage, who is ashamed of humankind and uses the Go’n arts in an effort to correct nature’s mistakes. The Sage can command wildlife and bring it onto his side in battle. This race is similar to the Night Elves in Warcraft, with its focus around nature and its inclusion of ‘Trees of Life’ and Wisps which collect resources.

Last but not least, the Necromas, whose leader Char, is everything but Lich King in name. Char had gotten lost from his tribe and discovered a ancient mace inside a Go’n temple, which leads him to attempt to eradicate life from the planet.

Gameplay

Warparty contains multiple game modes, AI Skirmish, where you set up the parameters of a match and play against the computer on pre-made maps; Survival mode, where you face waves of increasingly difficult enemies; and the campaign, where you progress through three separate story campaigns and their missions.

I thoroughly enjoyed Survival mode, the maps in the game for this mode were challenging to defend, but at the same time felt so rewarding when your network of defensive towers were able to just hold back the enemy as your units came to reinforce. I would of liked to of seen more maps for this mode and it would be excellent if they could add co-op for this, as it would be very fun with friends.

Much like other games in the genre, Warparty doesn’t stray too far from the established formula in terms of controls. The game, compared to something like Warcraft 3, contains some much appreciated elements, such as your maximum unit selection being (at least seemingly) unlimited.

That’s not to say this game doesn’t bring its own unique elements. Warparty delivers on what many games fail to do, present three similar but completely different in strategy playable factions without requiring the player to learn brand new play-styles. Every race was able to feel unique, and I loved the Vithara mechanic of taming wild beasts to fight by your side, along with the (very overpowered) Necromas mechanic of being able to raise a dead soldier to fight on your side for every soldier you kill.

On the other hand, this game isn’t perfect. This game fails, like many other games, to make the ‘human’ faction feel special outside of not having any major abilities. In addition, the defensive towers in the game feel way too under-powered and disadvantages players who want to focus on building up before they attack outwards. Finally, in campaign mode, some of the missions (Especially mission 2 for Wildlanders and Vithara on normal difficulty) feel overly hard for the sake of being hard.

Visuals

In strategy games it’s important that the graphics don’t get in the way of, or distract, the gameplay. Warparty’s graphics find a perfect fit between flashy and utilitarian, the units are easily identifiable in battle and it’s not too confusing to tell the difference between your units and the enemies. The building styles of each faction makes it easy to identify in the moment who you’re fighting.

Warparty excels in delivering a timeless look, although it’s not a look that’s unique to Warparty. The graphics are reminiscent of the timeless realistic-cartoon look which has appeared in games like World of Warcraft, DOTA 2 and many other games.

Audio

I’ve spent some time as I’ve written this review trying to figure out if the voice acting in Warparty is excellent or awful. The voice actors sound like they’re voicing orcs directly out of a 90’s strategy game, which may be intentional if the creators of this game want us to make that connection between their game and the classics from the 90’s.

The music in the game sounded uninteresting and repetitive, with some of the tracks making me wonder if the audio had locked up. It is the worst aspect of this game, especially compared to the epic music that’s usually expected for games like this.

Overall

You may have noticed throughout this review that I cannot get this Warcraft 3 comparison out of my head. Sure, the game is similar in story to the Warcraft franchise, but does that really matter?

No, I don’t think so. After all, good artists copy, great artists steal. Warparty is as close as we can get to a modern Warcraft 3 (at least before the release of the remastered Warcraft 3) and it’s exciting that this game is taking the proven groundwork of the great games that came before it, and adding it’s own little twist and fixes.

It’s something dreadfully needed in this current industry where every developer feels the pressure to always innovate.

Capsule Computers review guidelines can be found here.

Tom Clancy’s The Division 2 Review

Tom Clancy’s The Division 2

Developer: Ubisoft Massive
Publisher: Ubisoft
Platform: PlayStation 4, Xbox One, Windows (Reviewed)
Release Date: 15 March 2019
Price: $59.99 USD – $89.95 (PC)/$99.95 (Consoles) AUD – Available Here

Video Review

Overview

Ubisoft Massive is taking gamers to Washington, DC., eight months after the Green Poison swept through New York City and crippled the world. The capital of the USA is on the brink of collapse as a variety of factions have taken control of the streets. Among the chaos, the president of the United States has gone missing and the SHD network connecting individual nodes around the country has gone down. Division agents from the surrounding areas have been summoned to DC to help restore order to the streets and bring back the SHD network.

Story

Tom Clancy’s The Division 2 is a self-contained story set in the same universe as the first game. The story is structured so new players can hop in without feeling lost, while old players will be able to get some updates on the situation in New York City through collectibles spread throughout the world. The main story is straight forward. The twists are generally predictable, but the plot keeps the game moving at a good pace. The more impressive feat is the rich world the writers have created. The side missions and collectibles create a detailed world that gives players a sense of accomplishment as the quality of life slowly improves with the player’s help.

Gameplay

Tom Clancy’s The Division 2 is a third person cover shooter and RPG. The gunplay strikes a nice balance between skill and RPG mechanics. Recoil is more arcade-like, while incoming damage is more realistic. Players will need to use cover as incoming damage will quickly incapacitate. Damage and handling characteristics are mostly managed through character and weapon stats; however, high skill players will be rewarded as headshots still deal bonus damage and there are plenty of high damage, high recoil weapons.

The mission design is generally straight forward. Main and side missions task players with attacking enemy controlled areas, usually fighting off a wave or two before moving on to the next area. The odd puzzle is thrown into side missions, while main missions tend to embrace a dungeon-style design which tries to keep the action going at a quick clip. The strong narratives in the mission and the challenging levels stop the missions from getting boring, even though the actions are generally predictable. The world events provide a little more variety, offering randomly generated bounties and objectives around the DC.

The skill system is fantastic. Players can choose two skills based on eight available items, each with three to four variants. The skills are well designed and fill clear niches in PVE and PVP. A few falls flat and will need some tweaking in future patches, such as the underpowered nature of the Firefly and the chem launcher’s slightly picky hit detection. None of the equipment ever hit a point where they are broken beyond repair, but rather were so mediocre that there are better options to fill a similar niche.

The item system has seen some significant improvements. Weapon modifications are now unlimited use after an initial craft, behaving more like an enchantment to adjust weapon stats in a predictable way. Almost all wearable equipment has their own manufacturer from the start, with multiple items from a single manufacturer offering increasing bonuses. Equipment and skill modifications are stored separately, clearing up space in the inventory and providing players more ways to refine their build. In the beginning of the game, players can get away with putting on the highest level equipment they can without putting much consideration on finishing sets and keeping an eye on stats, but that all changes at the end game. The jump feels a bit sudden, so I would have preferred to see players encouraged to gear better a bit earlier in the game.

There is plenty of content in Tom Clancy’s The Division 2. The main and side missions are enough to just push most players to max level without spending too much time doing world events. The world map is incredibly well done, with plenty of nooks and crannies with loot to discover. There never feels like there is a dead space in the map. Players looking for a distraction can also check out PVP and the Dark Zone. PVP is a pretty standard four versus four layout that is reminiscent of Tom Clancy’s Ghost Recon Wildland’s multiplayer. Matches are usually short, with a higher focus on positioning, tactics, and communication than pure skill.

The Dark Zone is more refined compared to what was available at launch in the first game. It still offers tense, player versus player versus environment combat, but players have a lot more control over their actions. Players must consciously make the choice to go rogue, so there are no more accidental friendly fire incidents. High quality equipment in the Dark Zone has a chance to drop as contaminated, requiring players to risk calling in a helicopter extraction and alerting every player in the area that loot is up for grabs. Even if enemy players don’t show up, NPCs will attack the extraction point, making for tense encounters. For less PVP-oriented players, the availability of non-contaminated loot that can’t be stolen gives players a little more reason to head into the Dark Zone, which makes the environment more like the developer’s original vision for the area where players are constantly in a tense partnership fighting against NPCs versus a kill on sight free for all. At the same time, there are more rewards for going rogue beyond stealing loot now with the Thieves’ Den. Dedicated PVPers are able to find a rogue-only safe zone with backpacks that can be unlocked with the right Dark Zone skill.

The end game in Tom Clancy’s The Division 2 is significantly improved over the first game. Upon beating the game, end game specializations are made available, hard mode versions of several dungeons are unlocked, world activity rates are boosted, and sectors are constantly under attack. The specializations give players a more focused progression system and a special weapon with extremely limited ammunition. The increased amount of open world content and the control mechanics breathes new life into the map, offering a feeling of direction and accomplishment to the usual end game loot grind.

While The Division 2 doesn’t feel too different from the first game mechanically, it feels significantly more polished. There are tons of small quality of life improvements in the game that make it clear the developers really acted upon the criticism they received from The Division 1. The menus are very easy to navigate and plenty of tweaks have been made for PC players especially. Special mention is in order for the amount of accessibility options available for The Division 2, as it stretches far past the usual colour-blind modes and subtitles found in most AAA titles. For example, there are options for switching controls for left handed players, text to speech options for chat, and tons of options for adjusting the UI. My only complaint is that some of the menu keys can only be rebound in the user config files and the enter key cannot be changed at all.

Visuals

The visuals are excellent. The new map is gorgeous, offering a mix of urban parkland and heavily built up areas that are all slowly being reclaimed by nature. The changes to the map always feel natural, without any odd, jarring transitions. While there are clear parallels between the two game’s factions, the new factions are still visually unique from the previous title. The animations and models are high quality, looking natural and detailed.

Audio

The audio experience is solid. The music is enjoyable, giving the game a tense atmosphere. The sound effects are well done. The voice acting is very good. All the actors, no matter their role, deliver a solid performance.

Overall

Tom Clancy’s The Division 2 is a well polished and refined game. Not only is the leveling up experience enjoyable, the end game has plenty of content to keep players on the loot grind without feeling bored. The game will be a contender when it comes time to determine 2019’s game of the year.

Capsule Computers review guidelines can be found here.

TEAM NINJA LAUNCHES THE DEAD OR ALIVE 6 WORLD CHAMPIONSHIP

TEAM NINJA LAUNCHES THE DEAD OR ALIVE 6 WORLD CHAMPIONSHIP

Prove Your Skills Against the Best in the World in Team NINJA’s Newest Fighter

Hertfordshire, 27th March 2019 – KOEI TECMO Europe and Team NINJA are excited to announce the DEAD OR ALIVE 6 World Championship, a global eSports competition with Qualifiers to be held across Europe, the United States and Asia. The competition will then conclude with the top players from each region duking it out live at the Finals in Japan with the equivalent of 10 million yen (JPY) in total cash and prizes up for grabs.

The global series of tournaments kicks off on the 20th April 2019 in Lyon, France at THE MIXUP, and continues throughout the year as players compete to earn one of 16 total spots to the DEAD OR ALIVE 6 World Championship Finals and their shot to be crowned the DEAD OR ALIVE 6 Grand Champion.

By competing in the DOA6 WC, players will earn ranking points based on their tournament performance, in turn allowing them to be ranked on the official DOA6 WC leaderboard. The more ranking points a player accumulates, the higher on the leaderboard they will climb. At the end of the tournament circuit, there will be 11 placements from the three regional leaderboards, with the top five from the U.S., top three from Asia, and top three from Europe advancing to the finals. Of the remaining five qualifying spots, three will be granted to the winners of offline Fatal Match events, while the final two spots will be up for grabs at the DOA6 WC Last Chance Qualifier hosted at the DEAD OR ALIVE Festival 2019.

Key tournament stops in Europe include The MIXUP 2019 in Lyon, France (20th-21st April 2019), VSFighting 2019 in Birmingham, UK (20th-21st July) and the Ultimate Fighting Arena 2019 in Paris, France (27th-29th September 2019).

For more information on the DEAD OR ALIVE 6 World Championship, including a complete schedule and list of rules, please visit the official website at https://www.teamninja-studio.com/doa6/uk/wc. Also, be sure to Like us on Facebook at www.facebook.com/DeadorAliveGame; and Follow us on Twitter @DOATEC_OFFICIAL.

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI TECMO’s best known for their signature ‘one versus thousands’ Warriors series, the fan-favourite Ninja Gaiden and fighting entertainment title Dead or Alive. Through collaboration with strong existing franchises, such as A.O.T. Wings of Freedom (Attack on Titan), has brought fan-favourite shows to life in video game form. The company’s desire for innovation and diversity has seen the creation of the critically acclaimed dark-samurai action title Nioh, which takes on new and unique gameplay styles. The company’s acquisition of GUST, developer of a variety of heart-warming titles, has seen their flagship Atelier series span generations of consoles and fans alike. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com

SABER INTERACTIVE’S WORLD WAR Z REVEALS NEW TOKYO MAP WITH “STORIES IN TOKYO” GAMEPLAY TRAILER

SABER INTERACTIVE’S WORLD WAR Z REVEALS NEW TOKYO MAP WITH “STORIES IN TOKYO” GAMEPLAY TRAILER

#OutliveTheDead Around the World on PlayStation®4, Xbox One and Windows PC on April 16

MAPLEWOOD, N.J.March 27, 2019 – Saber Interactive, in partnership with Focus Home Interactive, has unveiled the next map that will be playable in World War Z, the highly anticipated co-op shooter inspired by Paramount Pictures’ blockbuster film. The new “Stories in Tokyo” gameplay trailer travels to Japan, where hordes of zombies will ambush survivors through narrow streets and dense urban jungles, battling players right up to the edge of the sea. The Tokyo episode will feature two missions available at launch, with a bonus mission arriving for free shortly after release.

“We’ve had such a positive response to the content that we decided to expand the core game and make four episodes spanning eleven levels available at launch,” said Matthew Karch, CEO of Saber Interactive.

Powered by Saber’s dynamic Swarm Engine™, World War Z unleashes hundreds of fast-moving, bloodthirsty zombies – able to move and strike as one collective herd as well as break off into individual attackers – at a time on players. Choose from six distinct classes and an arsenal of deadly weapons, explosives, turrets and traps. Outlive the dead through intense four-player co-op campaign missions around the world, including New York, Jerusalem, Moscow and Tokyo, and battle both zombies and real human opponents in competitive, team-based Players vs. Players vs. Zombies (PvPvZ) multiplayer.

World War Z is available to pre-order now on all platforms digitally and at retail at https://wwzgame.com/buy. All pre-orders come with the free Lobo Weapon Pack, featuring three golden weapon skins and the dual-bladed Lobo spade.

World War Z is expected to launch April 16, 2019, on PlayStation®4, Xbox One and Windows PC via the Epic Games store. For more information, visit http://wwzgame.com, and follow the game on Facebook at www.facebook.com/WWZGame, Twitter @WWZTheGame, and Instagram @WWZGame.

About Saber Interactive

Based in the U.S., Russia and Spain, Saber Interactive is an independent developer whose credits include Quake Champions, Halo: Combat Evolved Anniversary, Halo: The Master Chief Collection and others. Saber’s NBA Playgrounds is one of the best-selling digital console titles of 2017. The company has multiple development studios across the world making great games and bringing fun interactive experiences to life.

About Focus Home Interactive

Focus Home Interactive is a French publisher based in Paris, France. Known for the quality, diversity and originality of its catalogue, Focus has published and distributed original titles (Vampyr, Farming Simulator, Call of Cthulhu, Insurgency: Sandstorm) that have become benchmark titles worldwide, available both in store and for download across the world. Focus publishes games on all major platforms, consoles and PC. The publisher’s catalogue will get even richer in the coming months and years with eagerly awaited games such as A Plague Tale: Innocence, World War Z, The Surge 2, MudRunner 2, GreedFall and many more.

About Paramount Pictures Corporation

Paramount Pictures Corporation (PPC), a global producer and distributor of filmed entertainment, is a unit of Viacom (NASDAQ: VIAB, VIA), a leading content company with prominent and respected film, television and digital entertainment brands. Paramount controls a collection of some of the most powerful brands in filmed entertainment, including Paramount Pictures, Paramount Animation, Paramount Television, Paramount Players, MTV Films, and Nickelodeon Movies. PPC operations also include Paramount Home Media Distribution, Paramount Pictures International, Paramount Licensing Inc., and Paramount Studio Group.

TM & © 2019 Paramount Pictures. All Rights Reserved.

Where to Find All Prosthetic Tools in Sekiro: Shadows Die Twice

While I definitely had fun playing Sekiro these days on PC, it was quite a challenge getting to the end. Luckily, with certain prosthetic tools, I managed to push through boss fights and somewhat reduce my total death count (it still had three digits by the end of the game, though). In any case, you don’t have to suffer as much as I did so here is a list of all ten prosthetic tools in the game and where to find them.

1. Shuriken Wheel

It’s in the house right next to the “Outskirts Wall – Gate Path” idol. Grapple to the hole in the house and you’ll find it next to a corpse. The Sculptor will transform it into a Loaded Shuriken tool.

2. Robert’s Firecrackers

After a fight with General Naomori Kawarada go past the burning house (with an old lady that gives you the bell), pass the wounded villager and look to your left. There will be a grapple point on a small cliff and a next one right above it. You’ll find a merchant on a hill selling it. The Sculptor will transform it into a Shinobi Firecrackers tool.

3. Flame Barrel

Hirata Estate, in a bonfire surrounded by a couple of enemies. Kill them and the tool is right in the bonfire. The Sculptor will transform it into a Flame Vent tool.

4. Shinobi Axe of the Monkey

Also in Hirata Estate. Right after the Flame Barrel pick up, take the path upstairs. Pass the dying man leaning on a wall on the right side and turn left. Enter the courtyard, kill the next two enemies and open a small garden shed that they were guarding. The Sculptor will transform it into a Loaded Axe tool.

5. Mist Raven’s Feathers

The last tool to find in Hirana Estate. After killing the Shinobi Hunter Enshin of Misen, activate the Bamboo Thicket Slope idol and follow the path to a small set of stairs. Grapple on the tree stump on the left, jump in the water and continue swimming upriver. At the end of the river, you can grapple a tree branch on the right and pick up a glowing item. Look right after the pickup and you will see a bamboo door. Destroy it to reveal a path into the cave. Walljump up at the end of the cave to end up at the hidden temple on top of a mountain. Kill or ignore a lone ninja that spawns there and open a temple door for the tool. The Sculptor will transform it into a Mist Raven tool.

6. Gyoubu’s Broken Horn

Ashina Castle, the first idol in the region. Spawn at the idol, jump off the bridge on the left and grapple on the tree branch. Eavesdrop on the enemies on the bridge and kill them for a “gatehouse key” drop. Drop down the bridge until you reach the Ashina Reservoir idol. From here, find the area in the prologue where you were taught how to sneak through the grass. This is where the gatehouse is, the same one you had to crawl under it in the prologue. Open it with a key and the tool is there. The Sculptor will transform it into a Loaded Spear tool.

7. Sabimaru

Ashina Castle. Drop down from the room just past the Upper Tower-Antechamber Sculptor’s Idol. You’ll have to fight a couple of blue samurai but after that you’ll find a chest with this prosthetic tool.

8. Iron Fortress

Ashina Castle, Old Grave idol. Jump down the left side to a building with a broken rooftop and buy it from a hidden merchant in there for 1600 coins. The Sculptor will transform it into a Loaded Umbrella tool.

9. Large Fan

Sunken Valley. After the third idol in that area, named Gun Fort, you will find a mini-boss with an interesting name of Long-Arm Centipede Giraffe. Defeat it and the tool is located in the back of the same room. The Sculptor will transform it into a Divine Abduction tool.

10. Slender Finger

Found after defeating the Guardian Ape boss in Sunken Valley. The Sculptor will transform it into a Finger Whistle tool.

That’s all the tools in the game. Remember that you can upgrade them all at the Sculptor as soon as you receive a mechanical barrel after the Gyoubu Oniwa boss (outskirts of Ashina Castle).

‘WHERE THE BEES MAKE HONEY’ OUT TODAY ON PC, PS4 AND XBOX ONE

‘WHERE THE BEES MAKE HONEY’ OUT TODAY ON PC, PS4 AND XBOX ONE

PC Edition Launches on Steam and Kartridge

March 26th, 2019 — Wakefield Interactive and Whitethorn Digital are excited to announce their puzzle adventure game Where the Bees Make Honey is out now for $9.99 USD (or region equivalent) on PlayStation 4, Xbox One and PC via Steam and Kartridge!

Where the Bees Make Honey tells a story about reflecting on different moments from a childhood, which are played and experienced from an adult perspective. It’s a dreamy, ethereal, and thoughtfully crafted experience about nostalgia. The game is capturing that grace period in a childhood where playing dress up was larger than life and changed the environments around you. 

At its core Where the Bees Make Honey is a puzzle adventure game, but gameplay variation is filtered throughout. When the game’s main character Sunny is an adult reflecting on the times when she was young, the game is played in a first-person perspective. This transition period takes place at her workplace, where she is ultimately at a crossroads with what to do next in her life.

Playable vignettes allow for the game to transition into each season. This allows for a more focused approach for storytelling and player engagement. The vignettes offer an additional perspective of the season they precede. The gameplay varies considerably between seasons, vignettes, and moments.

To learn more, visit: https://whitethorndigital.com/wtbmh/

WTBMH Twitter: @wtbmh

About Wakefield Interactive

Where The Bees Makes Honey is the brainchild of Wakefield Interactive’s lone member Brian Wilson. The game was conceptualized after the recurring idea of playing pretend as kids. Through the lens of liminality, Brian wanted to capture the idea of being at one place, but being able to view it from different perspectives. This was realized after visiting a local lake over the course of his life, and understanding that the lake had stayed the same but his appreciation for it had changed as he grew older. Brian started development in early 2016 while receiving an Associate of Science degree in Multimedia Programming, Simulation and Gaming from the Community College of Allegheny County.

About Whitethorn Digital

Whitethorn Digital is an Erie, Pennsylvania-based publisher of off-beat, narrative-heavy, wildly unique video game experiences. Learn more about us on our website.

THE FINAL FANTASY XV JOURNEY CONCLUDES WITH EPISODE ARDYN TODAY

THE FINAL FANTASY XV JOURNEY CONCLUDES WITH EPISODE ARDYN TODAY

Learn the Truth Behind the Charismatic Villain of FINAL FANTASY XV

SYDNEY, 27th March 2019 –   The epic saga of FINAL FANTASY® XV reaches its conclusion as the final chapter of downloadable content (DLC), “Episode Ardyn,” was released today. Set 35 years before the events of FINAL FANTASY XV, players will uncover a brand new storyline from the perspective of the villainous Ardyn Lucis Caelum, and learn what drove the scorned saviour to seek revenge against the line of Lucis.

FINAL FANTASY XV EPISODE ARDYN features:

  • Several new options and gameplay mechanics to explore, including the ability to control Ardyn himself
  • Exhilarating, action-packed battles where players can utilize powerful new attack moves and skills unique to Ardyn, including the “Rising Phantom” and “Dark Tornado”
  • The ability to fly across the city of Insomnia while regaining MP in the process with “Shadow Step”
  • Though a foe of Noctis, the summonable Ifrit is now an ally of Ardyn and may dispatch enemies with powerful fire magic
  • A photography mode allowing players to capture the captivating city of Insomnia
  • A “Hat Shop” offering a plethora of hats for players to purchase, which also appear in cutscenes
  • Rewards upon completion of the episode, including the new “Ardyn’s Ensemble” outfit and “Mutant Rakshasa Blade” for Noctis

The FINAL FANTASY XV EPISODE ARDYN launch trailer can be viewed here

SQUARE ENIX also released new content for FINAL FANTASY XV MULTIPLAYER: COMRADES, including the new bonus quest “Feathered Foe – Kenny Crow,” in which players can enjoy a battle against a new boss, Kenny Crow. An extremely tough opponent, Kenny has the ability to backflip, shoot beams from his eyes, and spray bullets at players. Players who survive this difficult battle will be rewarded with an all-new end credits sequence taken over by Kenny Crow himself. Players can also unlock two new outfits, the male “Warrior’s Armor” outfit and the female “Street Attire” outfit, at an INGEM system in exchange for item tokens.

As a celebration of the final piece of FINAL FANTASY XV content, the collaboration quest “A Gift From the Gods” will re-open in Assassin’s Creed Origins. Players are able to claim the Ultima Blade, Ziedrich and a mount named Kweh as rewards for completing the quest. The Assassin’s Creed-style “Master Assassin’s Robes” is also available again in FINAL FANTASY XV.

FINAL FANTASY XV EPISODE ARDYN is now available as a standalone package through the Xbox Games store, the PlayStation®Store, STEAM, Origin and Windows 10. Players can dive deeper into Ardyn’s mysterious, forbidden past in FINAL FANTASY XV EPISODE ARDYN – PROLOGUE, a short anime movie that offers a deeper understanding of the game’s world view and story. The video can be viewed in full here:

Dead Cells New, Free DLC ‘Rise of the Giant’ Animated Trailer Showcases All New Ways to Die in Dead Cells

Dead Cells New, Free DLC ‘Rise of the Giant’ Animated Trailer Showcases All New Ways to Die in Dead Cells

Coming Dead Cells Update Hosts New Levels, Enemies, Weapons and More

Bordeaux, France — March 26, 2019 — Motion Twin today released a stunning new trailer for the upcoming free update to Dead Cells. The trailer showcases a unique animated take on the plethora of new, free content set for release on PC later this month on March 28th. Console updates will follow soon.

The animated trailer gives fans a look at the deadly scale of the new boss players will face off against, and offers glimpses at new items, weapons and levels coming in the free update. For the most experienced players who have beaten the game at least once, horrible horrible death awaits in the form of perilous lava pools and caverns of violent new enemies – but fans will also be treated to a new skinning system and more than 50 new character outfits to enjoy while they die repeatedly.

The free update includes:

10 new enemy types 

10 new weapons have been introduced, including the Giant Killer, the Boi Axe and the Thunder Shield, if you’re into that sort of thing.

Three new skills have been included in the game 

And for the most advanced players: Rise of the Giant holds a new hidden level including an entirely new ending to your story

And way, way more. The entire list of patch notes can be found here: https://dead-cells.com/patchnotes

Dead Cells was released on Steam Early Access in 2017 and quickly found an audience due to its unique take on the roguelike genre and polished design. The title has since its launch earned dozens of accolades around the world from international critics and has been a stunning commercial success for Motion Twin.

Fans will be able to go hands on with Rise of the Giant at PAX East later this month in booth 16097.

For more information and to keep up with Dead Cells upcoming DLC release, make sure to follow @motiontwin on Twitter.

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METRO EXODUS ‘RANGER UPDATE’ IS AVAILABLE NOW

METRO EXODUS ‘RANGER UPDATE’ IS AVAILABLE NOW

‘New Game+’ announced along with further improvements for all platforms

Moscow – March 26, 2019 – Deep Silver and 4A Games are happy to announce the release of the Metro Exodus “Ranger Update” today for Xbox One, the all-in one games and entertainment system from Microsoft, the PlayStation® 4 computer entertainment system, and PC. This free update adds a host of new features, implements improvements across the board, and addresses numerous bugs and issues.

Among the added features is New Game+. This mode adds a new dimension to additional playthroughs of the campaign by offering comrades an upper hand during encore adventures. New Game+ grants players access to all weapons and attachments unlocked through their initial playthrough. The mode also allows players to adjust a range of variables to enhance their own personal and uniquely challenging gameplay experience.

Included in New Game+ is the Developer Commentary feature, which allows players to find special tapes containing discussion from the 4A Games team on some of the design choices informing the enthralling world of Metro Exodus.

4A Games have further refined the control scheme with a new Controller Preset, which improves sensitivity and dead zones. There are also some platform-specific new features and improvements in the update. 4A Games has added mouse and keyboard support for Xbox One, further improved RTX and DLSS support on PC, DualShock Controller Light support for PS4, and many more adjustments.

The Ranger Update also addresses a large number of player-reported issues while also improving gameplay, overall balance, and performance throughout.

To view the full notes for the update, please visit the Metro Exodus website here: https://www.metrothegame.com/news/ranger-update/

Be the first to hear about upcoming Metro Exodus news by registering at MetroTheGame.com, following us on Twitter and Instagram @MetroVideoGame or on Facebook at Facebook.com/MetroVideoGame.

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MORE ABOUT METRO EXODUS

The year is 2036.

A quarter-century after nuclear war devastated the earth, a few thousand survivors still cling to existence beneath the ruins of Moscow, in the tunnels of the Metro.

They have struggled against the poisoned elements, fought mutated beasts and paranormal horrors, and suffered the flames of civil war.

But now, as Artyom, you must flee the Metro and lead a band of Spartan Rangers on an incredible, continent-spanning journey across post-apocalyptic Russia in search of a new life in the East.

Metro Exodus is an epic, story-driven first person shooter from 4A Games that blends deadly combat and stealth with exploration and survival horror in one of the most immersive game worlds ever created.

Explore the Russian wilderness across vast, non-linear levels and follow a thrilling story-line that spans an entire year through spring, summer and autumn to the depths of nuclear winter.

Inspired by the novels of Dmitry Glukhovsky, Metro Exodus continues Artyom’s story in the greatest Metro adventure yet.

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  • Embark on an incredible journey – board the Aurora, a heavily modified steam locomotive, and join a handful of survivors as they search for a new life in the East
  • Experience Sandbox Survival – a gripping story links together classic Metro gameplay with new huge, non-linear levels
  • A beautiful, hostile world – discover the post-apocalyptic Russian wilderness, brought to life with stunning day / night cycles and dynamic weather
  • Deadly combat and stealth – scavenge and craft in the field to customize your arsenal of hand-made weaponry, and engage human and mutant foes in thrilling tactical combat
  • Your choices determine your comrades’ fate – not all your companions will survive the journey; your decisions have consequence in a gripping storyline that offers massive re-playability
  • The ultimate in atmosphere and immersion – a flickering candle in the darkness; a ragged gasp as your gasmask frosts over; the howl of a mutant on the night wind – Metro will immerse and terrify you like no other game …

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© 2019 Koch Media GmbH and published by Deep Silver. Developed by 4A Games. 4A Games Limited and their respective logo are trademarks of 4A Games Limited. Metro Exodus is inspired by the internationally best-selling novels METRO 2033 and METRO 2035 by Dmitry Glukhovsky. All other trademarks, logos and copyrights are property of their respective owners.

ABOUT DEEP SILVER
Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.

Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the grim post-apocalyptic future of the Metro series. Upcoming highlights from Deep Silver include Dead Island 2. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, and Deep Silver Volition based in Champaign, IL, USA. For more information please visit www.deepsilver.com

Koch Media is a leading producer and distributor of digital entertainment products (software, games and films). The company’s own publishing activities, marketing and distribution extend throughout Europe and the USA. The Koch Media group has more than 20 years of experience in the digital media business, and has risen to become the number one distributor in Europe. It has also formed strategic alliances with numerous games and software publishers: Bethesda, Capcom, Kaspersky Labs, NC SOFT, Sega, Square Enix and Tecmo-Koei, etc. in various European countries. With Headquarter in Höfen, Austria Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux, Australia, Czech Republic and the United States.

All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved.

ABOUT 4A GAMES
4A Games is a multicultural, multinational video game development studio with offices in both Malta and Ukraine – known for its atmospheric first-person shooters Metro 2033, Metro: Last Light, and Metro Redux.

Established in Kiev, Ukraine in 2005, the studio was founded by a passionate team of game industry veterans with the goal of creating AAA-quality games for current gaming PCs and then “next-gen” game consoles. In 2014, the studio moved its headquarters – along with more than 50 team members and their families — from Ukraine to the island of Malta.

Currently at the heart of the company are over 100 talented designers, programmers, artists, effects specialists, and writers from all over the world with a diverse and unique set of backgrounds – bringing countless years of experience in software development and computer games in particular. To learn more, please visit www.4A-Games.com