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Forza Horizon 4 Review

Forza Horizon 4

Developer: Playground Games
Publisher: Microsoft
Platforms: PC, Xbox One (Reviewed)
Release Date: October 2, 2018
Price: $59.99 USD – Available Here $99.95 AUD – Available Here

Overview

The Forza series has been an annual franchise that racing fans have been able to enjoy over the course of many years now as the series has remained fresh by alternating their releases across the more track oriented Forza Motorsport series and the open world Forza Horizon series. Last year we saw Forza Motorsport 7 bring a number of new improvements to the racing mechanics and graphical improvements to the gorgeous series and with Forza Horizon 4 looking to add even more variety to an event that already had plenty of various events to experience, is this new entry worth your time?

Gameplay

Following the fictional Horizon Festival that takes place every year, the event this time has shifted from Australia to the countryside of the United Kingdom with plenty of historic looking architecture and the city of Edinburgh to race through. Playground Games has made sure to pack basically everything that a racing fan could hope for in this open world racing extravaganza as far as events go and while there are a number of bigger manufacturers such as Mitsubishi and most Toyota vehicles are absent this time around, there are still more than four hundred and fifty cars for players to get behind the wheel of.

While it is true that a large number of these cars do end up feeling similar for the most part, players can add more customization to their cars through body adjustments that change the outward appearance of the car and adjust their stats, potentially unlocking new customization options as well, especially in regards to the tires since a large number of new options are available in this regard, though big adjustments can still be made through the tuning system that allows hardcore players to really make adjustments to their favorite vehicles and get the most out of their rides. The biggest difference between most vehicles comes into play when you begin to drive off-road or venture out during some of the rougher driving seasons in Forza Horizon 4.

Perhaps the biggest addition to the Forza Horizon formula this time around is Playground Games’ addition of seasons to the game. This means that players will be able to race and see the world in Spring, Summer, Autumn, and Winter and have to deal with all of the ramifications that these seasons have on the roads, outside of potholes. This means that not only does the actual look of the countryside change but some new paths will open up, especially with winter freezing over some of the water, as well as special skill tasks that can be done while driving are added depending on the season. Racing around during Summer will see players dealing with the least amount of issues though you’ll need to worry about more problems and slick roads in Spring and Autumn while Winter basically gives the entire world a new way to handle, potentially changing up your entire racing roster to best handle snowy roads.

Once players begin the game they will find themselves in an extended prologue of sorts that sees them go through each of the four seasons with each season requiring a certain amount of “influence” before advancing to the next one. Once this prologue is finished players will be given access to the core “Forzathon” world where seasons will instead pass at a weekly pace. Every week at a specific time the game will transition from one season to the next and bring along with it a number of new challenges that are specific to each season as well as brand new events that occur every hour. There are even a number of multiplayer specific events such as infection and other style events that pop up here and there throughout the world.

While players will be able to see plenty of other racers’ drivatars around during the prologue, the main part of the game will feature the most at one time as over seventy other players can find themselves in a world at one time. This makes for an extremely lively experience, especially in regards to special events that see players working together to finish a shared goal during live events while playing online. In interesting fashion, players will not have to worry about griefing of any kind as driving around in exploration mode sees all drivatars being incorporeal in nature, giving players a chance to see each others’ cars and special liveries that they may have spent time working on, without worrying about crashing into each other randomly.

Of course if you want to play offline this option is available, though there is no real reason not to play online with others thanks to the aforementioned anti-griefing measures and the fact that every element of the game, including rewinding, finding hidden barns containing abandoned cars, smashing influence boards, racing through speed traps, drifting challenges, and more, are all available still while online. That being said, the game also will seamlessly flow players from an online mode to an offline mode if internet or server problems arise. Almost every race that players can take part in can be done solo where you race against AI drivatars taken from the world, against friends, or simply against others that want to partake in an event at the same time, allowing for players to race their way at any given time with no real limitations outside of the weather system.

As for the actual driving experiences, players will find there are all different kinds of races to take part in, be it street racing at night, racing through the countryside in some off-road rallying, or simply driving through the country roads. Add to this a number of special events such as drag racing and being able to create your own events through the use of the Horizon Blueprint mechanic as well as take part in races designed by other players, there will always be something to do. This includes a number of extremely special feeling Showcase events that see players racing against other special vehicles be it dirt bikes, trains, or even a Halo themed event. There are even little story elements that players will unlock through the game that see them taking part in “Horizon Stories” that involve them performing various races, jumps, or other tricks to complete a story segment that adds a nice little touch to a game that has featured no stories in the past besides advancing through the festival.

The title also features a little bit of extra driver customization since players can choose from a number of standard characters that can then be equipped with various pieces of clothing that they can unlock while playing the game. These clothes don’t really have any effect on how you race, same in regards to special horn sounds you can unlock, but do allow for players to express themselves in an extra way, especially in regards to the various dance moves and poses that you can choose to have equipped and performed during the race load times and winner’s podium.

Visuals & Audio

While I cannot account for just how authentic the actual world design of Forza Horizon 4 happens to be compared to the actual city of Edinburgh and its surrounding landscape it is clear that Playground Games made sure to create an incredibly realistic and highly detailed world for players to race through. Be it fields used for farming, woodlands filled with various hills, jumps over rivers, and more, mountainous regions to try and climb and smaller villages to travel through, there is plenty to see in this game and that doesn’t even touch upon how gorgeous the seasonal changes happen to be. The environmental changes are simply stunning between seasons and breath new life into the world every time the seasons change and while it may be rather rapid seeming during the prologue, the week long transitional period is a fitting period of time to enjoy each season in the main game.

As for the cars themselves, players have numerous options for painting them as well as applying various livery designs to the outsides of them with the community already creating some stunning designs ranging from other video game themed to itasha style anime cars. Of course, the actual interiors of these cars are also lovingly recreated with a stunning attention to detail should players choose to drive from a cockpit point of view rather than from a third person angle.

The voice work for the game is fitting though players shouldn’t really expect anything exceptional here as most of the voice work is simply to introduce players to races and move things along while occasionally chatting over the radio. The radio stations feature a standard mix of songs that, at least for me, didn’t really stand out in any special way outside of offering plenty of different modern genres to enjoy and some classic music if you are feeling fancy.

Overall

Playground Games has once again hit it out of the park by delivering a racing experience you simply cannot find anywhere else. Forza Horizon 4 takes everything that made the previous entry enjoyable and added even more on top of that to create a beautiful world that changes regularly to keep players feeling refreshed and eager to get back behind the wheel and try out their favorite races while driving a massive array of vehicles to see just how each one manages to handle the different seasons.

 

The Bard’s Tale IV: Barrow’s Deep Review

The Bard’s Tale IV: Barrow’s Deep

Developer: inXile Entertainment
Publisher: inXile Entertainment
Platform: Windows
Release Date: 18 September 2018
Price: $34.99 USD – Available Here

Video Review

Overview

After a 14-year hiatus, inXile Entertainment (Wasteland 2) is going back to The Bard’s Tale franchise. In a slightly confusing numerical system, inXile is returning to the old setting of Skara Brae after acquiring the full rights to the series, thus the slightly confusing numerical jump between 2004s The Bard’s Tale to 2018’s The Bard’s Tale IV. The new game fuses a modern first-person perspective with the franchise’s classic dungeon crawling action.

Story

Things are not well in Skara Brae. The fanatical Fatherites have taken over the city. Their Paladins are terrorizing the locals with their oppressive rule. The non-human races are under siege as machinations are underway to drive a massive rift between them and the humans. Our heroes will rise in this chaotic environment to bring peace to Skara Brae.

The Bard’s Tale IV: Barrow’s Deep offers solid writing. The plot is interesting and drives the action forward, even for younger players who are new to the long running franchise. The world is nicely fleshed out, with plenty of side content and background lore.

Gameplay

The Bard’s Tale IV: Barrow’s Deep is a first-person dungeon crawler along the lines of the Legend of Grimrock series. The game offers four classes, each with its own skill tree and a variety of specializations to build the perfect character. Since each class can only carry four active skills, players will need to build parties more so than individual characters. While character progression in The Bard’s Tale IV strikes a good balance between depth and accessibility, the lack of confirmation for spending skill points and not having a method of resetting skills is extremely frustrating. It seems like hiring new mercenaries is the game’s alternative to skill resets, but it makes it hard to get attached to characters knowing the only way to adjust skills is to get rid of them. The lack of confirmation windows for spending skill points makes accidental clicks a real possibility, which simply makes the lack of skill reset worse.

Combat is incredibly satisfying in The Bard’s Tale IV. The four classes offer distinct gameplay styles. Success hinges on strategic use of the entire party as players only have a limited number of actions per turn and most abilities carry cooldowns. The small four by four combat grids and limited ranges adds just enough complexity to combat that will challenge the player’s tactical ability without turning the game into a full-blown strategy RPG.

The level design is very good. Dungeons offer a solid mix of puzzles, riddles, and combat. The puzzles and riddles are usually creative and are just difficult enough to get the brain going a bit. These are not puzzles that will leave players banging their heads against the keyboard. Often times, most puzzles can be brute forced after a reasonable period of trial and error. I really like the Elvish weapons that uses puzzles as part of the process to improve the weapons stats. It’s a novel idea that adds a little more challenge than looting thirty wolf pelts to increase the strength by one.

Where the level design falls flat is the stealth portions of the game. Many areas are locked away by high level enemies or require players to sneak past difficult fights. The stealth system is incredibly bare bones, as players need to be just outside of aggro range to determine the difficultly level of the fight. Additionally, it’s hard to estimate the exact aggro range of enemies, making it even harder to sneak past certain areas. The stealth system really is no fun considering failing to sneak by will almost always send players back to the last save point.

The game’s difficulty level occupies a decent middle ground. Players are not able to mindlessly plough through the game with little concern for strategy and character management, but at the same time aren’t wildly punished for every little mistake either. The difficulty level can be tweaked a bit with the flexible save system. Players are only able to create permanent saves at special save altars. Ones outside of town can be destroyed for an experience point bonus at the cost of being forced to trudge further back if the player fails. It’s a neat risk/reward system that pays tribute to old school sensibilities with a slightly modern twist. For the really hardcore, a legacy mode is in the works to amp up the challenge.

The controls are decent for the most part. Things are kept relatively simple with straight forward keybindings and easy point and click mechanics. There are a few fumbles though. If keybindings are adjusted, some menus are not updated with the correct binds. Sometimes targeting enemy backlines with large enemies hogging space in the front row can be a bit tricky as the available hitbox is very miniscule.

Visuals

Visually, The Bard’s Tale IV: Barrow’s Deep is a bit of a mixed bag. The art style shoots for realism with a slightly cartoonish touch. The style seems to be unevenly employed as characters tend to look a little bit more cartoony than everything else. Character textures feel rather low quality, which clashes with the more natural looking environments. The animations are generally very wooden, especially facial movements.

Considering the dated looking graphics, The Bard’s Tale IV runs horribly. The game suffers from painfully long load times, and once loaded in, the game still experiences some ugly texture popping while everything continues to load. The load times were bad enough that I chose to keep most of the save game pillars instead of destroying them for experience simply to avoid the extra two to three minutes for each reload when I failed to beat a fight. Unfortunately, the only real way around this issue is to load the game on an SSD. The game also suffers from bad frame rate drops when looting containers and loading into new areas. inXile Entertainment is aware of The Bard’s Tale IV’s severe optimization issues and have released two patches since launch to improve the situation. While there have been some gains, the game still runs poorly at the time of publishing this review.

Audio

The Bard’s Tale IV: Barrow’s Deep offers a good audio experience. The sound effects are solid, though nothing really stands out. The voice acting is generally strong, with only a few flops. The music is where the game really shines. The soundtrack is composed of Gaelic style music, with performances by leading artists. The decision to skip over traditional video game scores in favour for a worldly sound makes the soundtrack unique and absolutely memorable.

Overall

The Bard’s Tale IV: Barrow’s Deep is a solid first-person dungeon crawler marred with a lot of frustrating technical issues and a few silly quality of life decisions. Many of these issues are in the realm of patchable, and many of the technical issues are on inXile Entertainment’s high priority list. However, until these issues are fully addressed, it’s hard to recommend The Bard’s Tale IV.

Capsule Computers review guidelines can be found here.

BAD HABIT PRODUCTIONS LAUNCHES MARBLE IT UP! ON NINTENDO SWITCH™

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BAD HABIT PRODUCTIONS LAUNCHES MARBLE IT UP! ON NINTENDO SWITCH™

Experience the Energetic Flow of the Next Great Roll-Playing Game

EUGENE, Ore.Sept. 29, 2018 – Bad Habit Productions has released Marble It Up!, the next-generation marble roller game, on Nintendo Switch™ today via the Nintendo eShop for $19.99. A spiritual successor to the Marble Madness and Marble Blast series, this high-speed puzzle platformer harnesses the pure thrill and joy of racing the clock through visually stunning environments for all ages to enjoy.

Jump, bounce, boost, roll and master realistic marble physics through 40 breathtaking levels of moving platforms, icy terrain, gravity-bending surfaces and kinetic platforming puzzles. Grab power-ups to slow time, launch into the air and glide to the finish line as quickly as possible while exploring brilliant worlds filled with secret collectibles, unlockable marbles and more!

With Marble It Up!’s dynamic replay system, you can watch and race against the ghosts of your best times and those of the world’s top players on the online leaderboards. Test your wits and reflexes in a challenging experience that rewards skill and determination, all running beautifully in vibrant 60 fps color with HD rumble in both docked and handheld modes.

Additionally, Bad Habit Productions has shared its roadmap for the future of Marble It Up! after release. Both classic and brand new multiplayer modes, including the thrilling Baller Royale, will be introduced as free updates, as well as a level editor and bonus downloadable levels. In addition to the Nintendo Switch™, Marble It Up! will be coming soon to Xbox One, Windows PC and Mac, and the team is approved to develop for the PlayStation®4 computer entertainment system.

Marble It Up! is a collaboration between truly independent studios, spearheaded by Bad Habit Productions and developed by The Engine Company, Alvios, Arcturus Interactive, and Shapes and Lines. The Marble It Up! team unites talent and experience from titles like Starsiege: Tribes, Tribes II, Marble Blast Gold, Marble Blast Ultra, the Torque Game Engine, Social City, QuiVr, Disney City Girl and more.

Nintendo eShop: https://www.nintendo.com/games/detail/marble-it-up-switch

Marble It Up! is rated E (Everyone) by the ESRB. For more information, visit http://marbleitup.com and @MarbleItUp on Twitter.

About Bad Habit Productions
Bad Habit Productions exists to bring highly distilled fun to the masses of perspicacious gamers the world over.

About The Engine Company
The Engine Company is a developer of games, rocking cloud code, streaming video technology, and embedded and AR/VR technology. We like to solve hard problems. Start your engines at http://theengine.co/.

About Arcturus Interactive
Arcturus Interactive builds awesome indie games and provides UI, UX, gameplay, and monetization design consultation services.

About Alvios, Inc.
Alvios, Inc. is an independent game studio that strives to explore the interesting path over the purely profitable one. We engage in radically open communication with our community.

Join us at http://alvios.com/.

About Shapes and Lines
Shapes and Lines provides visual development, content production, and outsourced solutions for all your art needs. http://shapesandlines.com/.

CHAMPIONS RISE IN EA SPORTS FIFA 19 AVAILABLE WORLDWIDE TODAY

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CHAMPIONS RISE IN EA SPORTS FIFA 19 AVAILABLE WORLDWIDE TODAY

Play the Pinnacle of Club Football in FIFA 19 with the UEFA Champions League Across a Variety of Modes Including the Dramatic Finale of The Journey: Champions on PlayStation 4, Xbox One, and PC. Get Immersed in the Most Authentic Football Experience Available on Nintendo Switch

SYDNEY, Australia – September 28, 2018 – Today, Electronic Arts launched EA SPORTS™ FIFA 19 across PlayStation®4, Xbox One, and PC. Fans can achieve glory with the UEFA Champions League across a variety of modes including the new Kick Off, which also features ‘House Rules’ and deeper stat tracking to heighten the competition among friends. In FIFA Ultimate Team™, brand new ICONS join the roster, and an all new mode, Division Rivals, offers a new way to compete online. Additionally, the final chapter of the critically acclaimed story mode, The Journey: Champions, culminates with three playable storylines, each with their own distinct journey through an interconnected football story. Bleacher Report highlights that “this is definitely a FIFA to get excited about” and Four Four Two says “FIFA 19 is a must-own”. Learn more about the available features and modes in FIFA 19 here.

“This year the game has been elevated to a new level of authenticity with the deep integration of the UEFA Champions League,” said Aaron McHardy, Executive Producer for EA SPORTS FIFA. “We’ve also received really positive feedback on the new gameplay mechanics and addition of new modes in Kick Off from players who’ve experienced the game through hands on with the demo, EA Access, and Origin Access. We’re very excited for even more players from across the globe to jump into the world’s game.”

In The Journey: Champions, Alex Hunter returns to pursue UEFA Champions League glory with Real Madrid FC on PlayStation 4, Xbox One, and PC. Players can choose between three distinct storylines from Alex Hunter, Danny Williams and Kim Hunter. After signing with Real Madrid FC, Alex is thrust into the spotlight to come to terms with balancing stardom and family. Danny continues his career in the Premier League, challenged with taking on a new role for his club. Meanwhile, Kim finishes her last year of high school and faces big decisions about her future and the pressure that comes with playing football at the highest level in the Women’s World Cup. The Journey: Champions original soundtrack, featuring Oscar®-winning composer Hans Zimmer and composer Lorne Balfe, is also available now. Listen to it here.

FIFA 19 also introduces new features on Nintendo Switch™, delivering a champion-calibre experience on and off the pitch. From live content updates in FIFA 19 Ultimate Team, to an authentic Career Mode, and the all-new standalone UEFA Champions League Mode, players can enjoy a full FIFA experience wherever they play. FIFA 19 on Nintendo Switch also brings distinctive team and player personalities, official broadcast presentations for some of the world’s biggest leagues and elevates players ability to finish with the all-new striking overhaul.

FIFA 19 is developed by EA Vancouver and EA Romania and is available worldwide today for PlayStation 4, Xbox One, PC, Nintendo Switch, PlayStation®3, and Xbox 360 systems*. Join the EA SPORTS FIFA community on Facebook and on Instagram, or follow us on Twitter @easportsfifa.

*NOT ALL FEATURES AVAILABLE ON ALL PLATFORMS. FROSTBITE GAME ENGINE AND THE JOURNEY: CHAMPIONS ARE AVAILABLE ON XBOX ONE, PLAYSTATION 4 AND PC PLATFORM VERSIONS ONLY. UEFA CHAMPIONS LEAGUE CONTENT AVAILABLE ON XBOX ONE, PLAYSTATION 4, PC AND NINTENDO SWITCH VERSIONS ONLY. THE JOURNEY: CHAMPIONS, UEFA CHAMPIONS AND ALL NEW INNOVATIONS ARE NOT AVAILABLE ON FIFA 19 LEGACY EDITION ON PLAYSTATION 3 AND XBOX 360. SEE HERE  https://www.easports.com/fifa/champions-league-features ;FOR MORE DETAILS.

About Electronic Arts
Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. EA has more than 300 million registered players around the world.

In fiscal year 2018, EA posted GAAP net revenue of $5.15 billion. Headquartered in Redwood City, California, EA is recognised for a portfolio of critically acclaimed, high-quality brands such as The Sims™, Madden NFL, EA SPORTS™ FIFA, Battlefield™, Need for Speed™, Dragon Age™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news.

EA SPORTS, Ultimate Team, Battlefield, The Sims, Need for Speed, Dragon Age, and Plants vs. Zombies are trademarks of Electronic Arts Inc.  NFL and FIFA are the property of their respective owner and used with permission.

WELCOME THE CHALLENGE – MAGIC: THE GATHERING ARENA OPEN BETA LIVE TODAY

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WELCOME THE CHALLENGE – MAGIC: THE GATHERING ARENA OPEN BETA LIVE TODAY

Digital Magic experience available to download free on PC

RENTON, WA – SEPT. 27, 2018 – Wizards of the Coast has announced its highly anticipated digital game Magic: The Gathering Arena is now free to download in Open Beta. Today all players in North America, Europe, Australia, and South America can download the legendary collectible card game and play the all-new Magic experience on Windows PC.

“Magic: The Gathering Arena is the future of digital Magic,” said Jeffrey Steefel, Vice President of Digital Development at Wizards of the Coast. “Our passionate Magic players have provided valuable feedback throughout Closed Beta allowing us to evolve and refine the game. We are humbled by the amount of support we have received so far and look forward to sharing the Arena experience with even more gamers online.”

Developed in-house by Wizards of the Coast’s Digital Games Studio, Magic: The Gathering Arena brings the same rich strategy and gameplay of the beloved tabletop game to PC in quick, intense, head to head battles. In Magic: The Gathering Arena players can jump right into Quick and Competitive Play using one of the five carefully crafted pre-built decks earned in the tutorial and can customize their own decks from an expansive library of current Magic cards. The game is free to download and lets players battle for rewards including in-game currency, cards, and booster packs. Players can also earn an additional five pre-built decks by completing daily quests.

At the start of Open Beta players can look forward to the following:

  • GUILDS OF RAVNICA Magic: The Gathering’s latest card set will be available on Sept. 27 at Open Beta release.
  • SPECIAL IN-GAME SINGLETON EVENT – All Open Beta players will have access to a special Singleton constructed event on us (it won’t cost gold or gems to enter) from September 27 through October 1.
  • SEALED FORMAT Magic: The Gathering’s format where players build a 40-card deck from six unopened booster packs, is introduced to Magic: The Gathering Arena.
  • REDEEMABLE CODES – Starting with Guilds of Ravnica’s physical release, retail product from the tabletop card set will contain codes redeemable in Magic: The Gathering Arena in select regions.

To download Magic: The Gathering Arena and stay up-to-date on the game’s recent developments, please visit: http://playmtgarena.com.

RELATED LINKS

Magic: The Gathering Arena Twitter: https://twitter.com/MTG_Arena

Magic: The Gathering Arena Facebook: https://www.facebook.com/magicthegatheringarena/

ABOUT MAGIC: THE GATHERING ARENA
Magic: The Gathering Arena is the first game developed in-house by Wizards of the Coast’s new Digital Games Studio. The studio is creating a Magic experience with the full rules and ongoing content support for new card sets, just like the revered tabletop game. The game is designed and built for digital gamers without compromising Magic‘s core gameplay. Every element of the game design is focused on an engaging and dynamic experience, true to authentic Magic, to provide players and viewers fast-paced, exciting, and easy-to-follow matches. For more information, please visit: https://magic.wizards.com/en/mtgarena

ABOUT WIZARDS OF THE COAST
Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. (NASDAQ:HAS), is the leader in entertaining the lifestyle gamer. Wizards’ players and fans are members of a global community bound together by their love of both digital gaming and in person play. The company brings to market a range of gaming experiences under powerful brand names such as MAGIC: THE GATHERING, DUNGEONS & DRAGONS, and AVALON HILL. Wizards is also a publisher of fantasy series fiction with numerous New York Times bestsellers. For more information about our world-renowned brands, visit the Wizards of the Coast Web site at www.wizards.com. 

NAMCO MUSEUM™ ARCADE PAC™ NOW AVAILABLE FOR NINTENDO SWITCH FROM BANDAI NAMCO ENTERTAINMENT AMERICA INC.

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NAMCO MUSEUM™ ARCADE PAC™ NOW AVAILABLE FOR NINTENDO SWITCH FROM BANDAI NAMCO ENTERTAINMENT AMERICA INC.

All the Best Classic NAMCO Arcade Games Will Be in the Palm of Players’ Hands!

SANTA CLARA, Calif., (September 28, 2018) – Leading video game and interactive entertainment developer and publisher, BANDAI NAMCO Entertainment America Inc., today released NAMCO MUSEUM™ ARCADE PAC™ for the Americas, exclusively for the Nintendo Switch™ video game system. Players will enjoy a 2-in-1 package of nostalgic hits including a collection of some of the biggest arcade games that started the arcade craze of the 1980s with PAC-MAN™, GALAGA™, and Dig Dug™, or battle friends in Score Attack mode or square up one-on-one against a giant boss in the flashy maze madness of PAC-MAN Championship Edition 2 PLUS™, all in the comfort of home or on the go on the Nintendo Switch.

NAMCO MUSEUM™ ARCADE PAC™ features Namco Museum classics such as PAC-MAN, GALAGA, SPLATTERHOUSE™, and THE TOWER OF DRUAGA™ along with ROLLING THUNDER™, SKYKID, and TANK FORCE. Additionally, the highly acclaimed PAC-MAN CHAMPIONSHIP EDITION series makes its comeback to the Nintendo Switch in PAC-MAN CHAMPIONSHIP EDITION 2 PLUS featuring eye-popping 3D graphics and over-the-top visuals, the latest version of the classic game takes chomping and chasing through mazes to a crazy new level. Players can enjoy this experience by themselves or with friends in an all new co-op mode, PAC-MAN CHAMPIONSHIP EDITION 2 PLUS 2P, available exclusively for the Nintendo Switch.

NAMCO MUSEUM™ ARCADE PAC™ brings together over 30 years of gaming into the palm of your hand on Nintendo Switch,” said Abelina Villegas, Associate Brand Manager for BANDAI NAMCO Entertainment America Inc. “From the traditional classic arcade experiences like PAC-MAN and GALAGA to the more modern multiplayer experience of PAC-MAN Vs, and hyper kinetic look and feel of PAC-MAN CHAMPIONSHIP EDITION 2 PLUS, there’s something for players of all ages!”

NAMCO MUSEUM™ ARCADE PAC™ is rated “T” for Teen by the ESRB and has a MSRP of $39.99. For more information about NAMCO MUSEUM™ ARCADE PAC™ or other titles from BANDAI NAMCO Entertainment America Inc., please visit; https://www.bandainamcoent.com, follow us on Facebook at https://www.facebook.com/BandaiNamcoUS, or join the conversation at https://www.twitter.com/BandaiNamcoUS.

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About BANDAI NAMCO Entertainment America Inc.
BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS.

UBISOFT® PARTNERS WITH CODE CAMP TO TEACH KIDS HOW TO CODE WITH STARLINK: BATTLE FOR ATLAS™

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UBISOFT® PARTNERS WITH CODE CAMP TO TEACH KIDS HOW TO CODE WITH STARLINK: BATTLE FOR ATLAS

To download Starlink: Battle for Atlas assets please visit the press extranet: ubisoft-press.com
Parents can enter competition at: codecamp.com.au/starlink

Sydney, Australia — September 28, 2018 — Ubisoft® Australia has announced a partnership with Code Camp and Starlink: Battle for Atlas™ to give kids a first look at the benefits of learning to code and related careers.

In a special, one-day event at Ubisoft’s Sydney headquarters, a lucky group of kids will learn how to code their own unique Starlink: Battle for Atlas™ mini-game, as well as meeting Ubisoft developers to learn more about this creative and growing industry.  Code Camp students across the country will be given the opportunity to use Starlink: Battle for Atlas™ characters, spaceships and theming as part of Code Camp’s online coding platform, Code Camp World.

Coding has quickly become an essential skill for the future career development of today’s youth, Code Camp have taught over 40,000 kids to code and are the leading authority on kids’ coding education in Australia. They are on a mission to create 200,000 little coders by 2020 through holiday camps, in-school and after-school programs.

Video games are the fastest growing sector of the entertainment industry, generating billions in revenue and employing thousands worldwide. If your child has shown a passion for gaming or an interest in coding and you are excited at the thought of them stepping beyond the screen to learn more, Ubisoft and Code Camp are looking for twenty kids between the ages of 8-12 who can attend the camp in our Ultimo offices on Saturday, October 13.

On the day, all catering and equipment including laptops will be provided, as well as an exclusive peek at Starlink: Battle for Atlas™. Parents in NSW can apply for the chance to win a spot for their child here, parents outside of NSW can also enter to win a free Code Camp spot for their child plus a Starlink: Battle for Atlas™ starter pack on the platform of their choice.

Starlink: Battle for Atlas™ is an open world, action-adventure game where players assemble a modular starship, link it to their game controller and launch into an epic adventure across the exotic Atlas™ star system. Use pilots, ships, wings, and weapons to assemble the starship of your dreams with an unprecedented level of customization and creativity. Starlink: Battle for Atlas™ is out October 16 and will be available on Nintendo Switch, PlayStation 4 and Xbox One.

ABOUT UBISOFT
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017–18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.

© 2018 Ubisoft Entertainment. All Rights Reserved. Starlink: Battle for Atlas™, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries.

© 2018 Codecamp Pty Limited.

Exploratory Platformer JackQuest Leaps into Action This Fall

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Exploratory Platformer JackQuest Leaps into Action This Fall

SYDNEY, NSW – Sept. 27, 2018 – JackQuest: Tale of the Sword, a fast-paced fantasy action platformer from publisher Blowfish Studios and developer NX Games, will find its way to Nintendo Switch, PlayStation 4, Xbox One, and Windows PC in late 2018.

One fateful night, when young Jack takes the beautiful Nara for a walk in the woods, his love is kidnapped by the villainous orc Korg. Forced to mount a rescue, Jack plunges into Korg’s underground base, where he happens upon a strange blade that becomes an unlikely ally.

In JackQuest, players will explore the cavernous depths of Korg’s slime-ridden, labyrinthine lair. There, they will solve environmental puzzles, discover power-ups, obtain new abilities, collect weapons, and challenge subterranean foes, including massive bosses.

A fast-paced affair, JackQuest wastes no time with its quick combat and steady progression, guiding players through a single-interconnected world full of secrets, collectable gems, and hidden challenges that are sure to keep completionists engaged for hours on end.

JackQuest is a lovely action-packed platformer that places a heavy focus on exploration,” said Ben Lee, CEO, Blowfish Studios. “We look forward to bringing it to Nintendo Switch, Xbox One, PlayStation 4, and Windows PC and sharing it with you all later this year.”

Ahead of launch, Blowfish Studios will showcase the title at PAX Aus 2018 alongside titles from the publisher’s upcoming catalogue. The game will support English, Spanish, and Portuguese.

To learn more, visit the JackQuest webpage, and follow NX Games on Twitter.

About NX Games
NX Games is one-man studio created by José Neto, the developer behind iOS titles Orbital and MadRobot X, based in João Pessoa, Brazil.

About Blowfish Studios
Blowfish Studios is a Sydney-based Australian independent game developer and publisher. The team strives to release original multiplatform games with diverse feature sets that appeal to a broad audience, and to have fun in the process!

To learn more about Blowfish Studios please visit the team’s website.

Sea of Thieves Forsaken Shores Free Update Available Now

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Sea of Thieves Forsaken Shores Free Update Available Now

By Joe Neate, Executive Producer at Rare

At gamescom 2018, we gave a first glimpse at Forsaken Shores, our latest free content update coming to Sea of Thieves. As part of our ongoing commitment to deliver new Sea of Thieves content throughout the year and beyond, Forsaken Shores offers our biggest update yet at no charge for those who own the game or access it through Xbox Game Pass. There has never been a better time to set sail and adventure with other pirates in the Sea of Thieves community.

Today, Forsaken Shores invites players to venture into a new volcanic region called The Devil’s Roar. This perilous and challenging area of the Sea of Thieves will have players encountering volcano eruptions raining down hot rocks and flowing lava, terrifying earthquakes, unpredictable geysers that can fling players into the air and dangerous super-heated water around islands.

Also new to Forsaken Shores is the Row Boat, which will be key to assisting the navigation of this dangerous new region, but also enriching all journeys across every area of the world. Players can also take on new Devil’s Roar Voyages, with increased challenge that allows players to reap greater rewards.

This permanent new content will be introduced into Sea of Thieves with a time-limited campaign, running for four weeks from today, September 27, where players will be able to discover exactly what happened to the first crew that managed to make their way to The Devil’s Roar. As part of the campaign, players can also find new quests with the Merchant Alliance, taking on Cargo Runs across the world, keeping their cargo safe and delivering it in pristine condition for the highest rewards. Cargo Runs will arrive in week three of the campaign and remain a permanent fixture of the Merchant Alliance moving forward.

This Forsaken Shores campaign and content update will be available free and without charge to all Sea of Thieves players who have bought the game across the Xbox One family of devices or on Windows 10 PC, or who have access to it as part of Xbox Game Pass. Simply download and install the latest Sea of Thieves update to get access. And don’t worry, if you’re unable to take part in the time-limited campaign, all the features introduced with this campaign will remain in the Sea of Thieves world for everyone to see and experience.

In celebration of the launch of Forsaken Shores, the Xbox team asked Matt Berry to deliver our most epic update yet. Matt eschewed the traditional tropes of a pirate performance and instead, bellowed out each point out in his unique fashion. The second the first syllable was uttered on set there were smiles all round, so we hope you have as much fun watching the above video as we had making it.

We are also proud to announce that Sea of Thieves will officially support Traditional Chinese as an official language option starting on November 8. We believe that by enabling the game in more languages, more players will be able to enjoy Sea of Thieves the way they are most comfortable, so they can fully immerse themselves in their very own pirate adventure.

Thank you to the entire Sea of Thieves community for your patience in waiting for Forsaken Shores. The team worked tirelessly behind the scenes to ensure that Forsaken Shores lives up to our collective quality and performance standards. We cannot wait to explore the Devil’s Roar with you. See you on the seas.

New to Sea of Thieves? Join the adventure at xbox.com/seaofthieves, and visit the Sea of Thieves website at SeaofThieves.com to embark on an epic journey with one of gaming’s most welcoming communities.

LIFE IS STRANGE 2 EPISODE 1 IS OUT NOW

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LIFE IS STRANGE 2 EPISODE 1 IS OUT NOW

The All-New 5-Episode Season Begins Today, September 27, 2018

SYDNEY, September 27th 2018 – SQUARE ENIX® is thrilled to announce that Life is Strange™ 2, the next entry in the critically-acclaimed and award-winning franchise from DONTNOD Entertainment, is OUT NOW.

The first entry in the all-new five-episode season of Life is Strange 2, is out now on XBOX ONE®, the all-in-one games and entertainment system from Microsoft, PlayStation®4 computer entertainment system and Windows PC.

Discover a story of two brothers, 16-year old Sean and 9-year old Daniel Diaz, who have to flee their home in suburban Seattle after a tragic event that changes their lives forever. Further complicating matters is the manifestation of an exciting new power that has wide implications on Sean and Daniel and the relationship between them. Things may never be the same again.

The story of Life is Strange 2 takes place over the course of a year, as Sean and Daniel try to make their way from Seattle to their fathers’ home town of Puerto Lobos, Mexico.

Life on the road is difficult and there are many shades of grey; there is never a truly ‘correct choice’, there is only your choice. Daniel is watching your every move, and he is learning from your actions, so consider your decisions carefully!

The key aspect of Life is Strange 2 is this role model dynamic between the brothers. The decisions you make in Episode 1 will have far-reaching consequences and will influence the relationship with Sean’s little brother Daniel over the course of the 5-episode season.

“We are incredibly happy to finally share this new Life is Strange story of brotherhood and coming of age with the world,” said Raoul Barbet and Michel Koch – Co-Creative Directors of Life is Strange. “We hope fans will embrace our new story and characters with the same passion they showed for the first season.”

Raoul Barbet and Michel Koch’s Life is Strange team at DONTNOD Entertainment return with an all-new hard-hitting narrative adventure. Life is Strange 2 continues the core franchise tradition of telling compelling stories about relatable characters, realistic settings and real-world issues, all laced with a supernatural element, with a new tale that tackles themes like brotherhood, raising and teaching a child, responsibility and coming of age.

“Life is Strange is a franchise that is near and dear to our hearts here at Square Enix External Studios, and we are very proud to share the first Episode of Life is Strange 2 with players all over the world.” Said Jon Brooke – VP of Brand Marketing at Square Enix External Studios. “It’s an exciting first step into a brand new season of Life is Strange, and a great new entry in the vast interconnected Life is Strange Universe we are building.”

 

Visit the LIFE IS STRANGE official website: https://lifeisstrange.square-enix-games.com

LIFE IS STRANGE official Facebook page: https://www.facebook.com/LifeIsStrangeGame/
Follow on Twitter: https://twitter.com/LifeIsStrange