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UBISOFT REVEALS “CHOOSE LIFE” ASSASSIN’S CREED® ODYSSEY LIVE-ACTION TRAILER

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UBISOFT REVEALS “CHOOSE LIFE” ASSASSIN’S CREED® ODYSSEY LIVE-ACTION TRAILER

Sydney, Australia — September 14, 2018 — Today, Ubisoft released Assassin’s Creed® Odyssey live-action trailer “Choose Life” both online and in an adapted short formats for TV and cinema. The latest instalment of Ubisoft’s Assassin’s Creed® franchise takes players on an epic journey to Ancient Greece, inviting them to forge their destiny.

Assassin’s Creed® Odyssey continually confronts players with story-altering choices, letting them pick what to say, who to trust, and what to do through a rich world that constantly evolves around them. Each choice they make has consequences. In this new live-action trailer, Alexios, descendant of the legendary Spartan general Leonidas, will have to make choices, if he wants to survive the violence, conspiracies and power struggles that are in full force 431 years BC.

The launch film of Assassin’s Creed Odyssey is an homage to Trainspotting and its famous opening scene which takes apart the consumer society and the pressure it puts on the choices of individuals. The words of Irvine Welsh and the iconic “Lust for Life” song by Iggy Pop lose none of their impact as they are transposed to the heart of Ancient Greece. On the contrary, they create a spectacular and explosive contrast, while remaining as relevant as always.

Assassin’s Creed Odyssey will be released worldwide on October 5, 2018. Gold, Collectors and Ultimate Editions owners will have access to the game three days early, starting October 2.

For more information about Assassin’s Creed Odyssey, please visit: assassinscreed.com.

ABOUT ASSASSIN’S CREED ODYSSEY
Assassin’s Creed Odyssey is an ambitious role-playing game that places choice at the center of the experience. The action takes place in Ancient Greece, a world rich with myths and legend, in fifth century BC during the Peloponnesian War between Sparta and Athens. Embodying Kassandra or Alexios, a mercenary of Spartan blood sentenced to death by their family, players will embark on an epic journey from a young outcast to a legendary hero and uncover the truth about their mysterious First Civilization lineage.

ABOUT UBISOFT
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017-18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.

© 2018 Ubisoft Entertainment. All Rights Reserved. Assassin’s Creed, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

Siegecraft® Commander Besieges Nintendo Switch™ Today

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Siegecraft® Commander Besieges Nintendo Switch Today

SYDNEY, NSW – Sept. 19, 2018 – Siegecraft Commander, the action-strategy game hybrid from Blowfish Studios, is now available for Nintendo Switch™.

Lead an army onto the battlefield and construct a network of offensive and defensive structures to protect troops, strengthen positions, and topple enemy defenses. Deploy buildings by catapulting them across the warzone and thereby expanding a web of interconnected towers, each linked back to the spire that launched it, and, ultimately, the central base.

Winning a battle in Siegecraft® Commander requires tactics, knowledge of the land, and careful aiming. If a tower is destroyed, anything that structure created will crumble as well.

Well-placed shots can cause domino-like effects where large swathes of fortifications fall. Catapults can launch new structures, explosives, and even cows to disrupt the enemy. Deploy and command troops while utilizing smart positioning to buff towers’ abilities.

Siegecraft® Commander includes two single-player campaigns, starring a defensive-minded treasure-seeking band of knights as well as the offense-focused Lizardmen, both presented in storybook fashion.

Online multiplayer and local spit-screen matches are also available and support up to four players with options for both turn-based and action-packed real-time battles. Siegecraft® Commander also features cross-platform play with the previously-released Xbox One, and PC / Mac (Steam, Steam VR, and Win10) versions of the game.

Siegecraft Commander puts a new spin on the strategy genre and allows players to enjoy the experience however they like,” said Ben Lee, CEO, Blowfish Studios. “And now via the Nintendo Switch™ version, we’re excited to provide the option to take the game on the go, as well.”

Siegecraft® Commander is available for $19.99 / £17.99 / €19.99 via the Nintendo Switch™ eShop. The game is also available on PlayStation 4, Xbox One, Windows PC, Mac, and HTC Vive. It supports English subtitles and voice overs.

About Blowfish Studios
Blowfish Studios is a Sydney-based Australian independent game developer and publisher. The team strives to release original multiplatform games with diverse feature sets that appeal to a broad audience, and to have fun in the process!

To learn more about Blowfish Studios please visit the official website.

THQ Nordic acquires the survival horror classic series “Alone in the Dark” – and “Act of War” from Atari Europe SAS

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THQ Nordic acquires the survival horror classic series “Alone in the Dark” – and “Act of War” from Atari Europe SAS

Vienna/AUSTRIA, Karlstad/SWEDEN, Paris/FRANCE, September 19, 2018: THQ Nordic today announced that the acquisition of the intellectual properties “Alone in the Dark” and “Act of War” has been finalized with Atari Europe SAS, based in Paris, France.

The acquisition itself is being handled by THQ Nordic AB, based in Karlstad, Sweden, and daily operations (sales and distribution, evaluation of sequels & new content etc.) will be done via THQ Nordic GmbH in Vienna, Austria.

About Alone in the Dark
Alone in the Dark is a survival horror video game series. Early instalments of the series were based on the writings of H. P. Lovecraft, whereas later entries in the series drew inspiration from other sources including voodoo, the Wild West, and the works of H. R. Giger.

About Act of War
Act of War is a real-time strategy game developed by Eugen Systems that featured a fine-grained story, fabricated by NYT bestselling author Dale Brown.
About THQ Nordic
Founded in 2011, THQ Nordic is a global video game publisher and developer. Based in Vienna (Austria) and Karlstad (Sweden), with subsidiaries in Germany, Sweden, and the USA. THQ Nordic brands include Darksiders, MX vs. ATV, Red Faction, Titan Quest, Biomutant, and many more.
THQ Nordic is meant to represent a core approach of doing much more than “owning” a highly competitive portfolio of IPs. It revolves around cherishing them, and aligning them with the very best development resources to expand upon them with the level of experience that communities and established fan bases expect and deserve.

The company’s internal development studios are:

  • Grimlore Games GmbH based in Munich (Germany)
  • Rainbow Studios Inc. based in Phoenix, Arizona (United States of America)
  • Mirage Game Studios AB based in Karlstad (Sweden)
  • Foxglove Studios AB based in Stockholm (Sweden)
  • Black Forest Games GmbH based in Offenburg (Germany)
  • Pieces Interactive AB based in Skoevde (Sweden)
  • Experiment 101 AB based in Stockholm (Sweden)

Since July 2018, HandyGames (Giebelstadt, Germany) is part of the THQ Nordic network and perfectly complements the setup of the rest of our group as the new “go to”-publisher for small- and midsized developers and projects. The company has a very strong background in VR and publishing of mobile games.

THQ Nordic shares are publicly listed on Nasdaq First North Stockholm under the ticker THQNB:SS with FNCA Sweden AB as its Certified Adviser. For more investor-related information, please visit: http://www.thqnordic-investors.com/en/

8-Bit Armies gets Limited Edition on the 14th of December

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8-Bit Armies gets Limited Edition on the 14th of December

The second release in SOEDESCO’s Limited Edition program has enlisted for duty

Rotterdam, The Netherlands – September 19, 2018 – The colorful and fast-paced RTS game 8-Bit Armies gets a unique 8-Bit Armies: Limited Edition! This special boxed edition with a wide variety of collector’s items will be released for PS4™, Xbox One and PC on the 14th of December. Only 6000 units per platform will be deployed worldwide. The base game 8-Bit Armies launches for Xbox One and PlayStation®4 on the 21st of September.

Limited Edition contents:

The 8-Bit Armies: Limited Edition contains the base game for either PS4™, Xbox One or PC, together with a superb selection of collector’s items, in a premium 36,5 x 25,5cm box with gold embossing. Each box contains the following items:

  • Base game – The epic 8-Bit Armies base game, developed by Petroglyph
  • Soundtrack Rocking tunes from legendary composer Frank Klepacki
  • Manual Everything you always wanted to know about 8-Bit Armies but were afraid to ask
  • Skull Bandana Exclusive headwear with a skull print, based on one of the 8-Bit units
  • Flag To play a real life round of capture the flag
  • 3 Precious Pins in 8-Bit style, showing three different units
  • Patch that can be applied to any outfit
  • 12 Postage Stamps featuring the iconic characters from the game
  • Papercraft Tank Brush up your DIY skills and create your own tank
  • Dogtag Premium metal tag to wear around your neck

 SOEDESCO’s Limited Edition line

This Limited Edition is the second one SOEDESCO has announced, following the Limited Edition of Owlboy. The Limited Edition program will not be limited to just these two editions though, more announcements will follow soon. All releases in the Limited Edition line have a similar splendid look and feel, yet the contents are always a surprise!

About SOEDESCO
SOEDESCO® is a Dutch video game publisher founded in 2002, with its headquarters in Rotterdam. More than 35 games have been published under the SOEDESCO brand, with more titles being added every year. The games published by SOEDESCO are very diverse in genre and include both digital and boxed releases.

More information about SOEDESCO® and its products can be found on the company’s website, www.soedesco.com or by following @SOEDESCO on Facebook, Twitter and Instagram.

About Petroglyph Games
Petroglyph Games is located in Las Vegas, Nevada and is active since 2003. The studio was founded by core Westwood Studios (EA Las Vegas) Command & Conquer team members. Petroglyph’s core experience is in PC, VR, Mobile (Unity) and console development and is specialized in Strategy games (RTS, MMO, Action, Turn-based). The team consists of 25+ people with a team average experience of over 10+ years.

EMBARK ON A NORSE MYTHOLOGY-INSPIRED JOURNEY WITH LAUNCH OF PHANTOMGATE: THE LAST VALKYRIE

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EMBARK ON A NORSE MYTHOLOGY-INSPIRED JOURNEY WITH LAUNCH OF PHANTOMGATE: THE LAST VALKYRIE

Original Theme Song and Music Video Produced by Internet Sensation Kurt Hugo Schneider and Recording Artist Macy Kate

LOS ANGELES – SEPTEMBER 19, 2018 Netmarble Corp., the fastest-growing mobile game company worldwide has launched Phantomgate: The Last Valkyrie, an all-new original free-to-play mobile adventure role-playing game (RPG) inspired by the rich tradition of Norse mythology, and is now available for download on iOS and Android mobile devices.

To celebrate the launch of Netmarble’s latest title, the company partnered with famed music producer Kurt Hugo Schneider and solo recording artist Macy Kate to create an all-new music video utilizing Phantomgate’s theme song. In addition, an instrumental rendition of the game’s theme composed by popular violinist Taylor Davis will be added to the game via an update at a later date. Fans can check out both music videos below:

“It was a fun challenge to take the rich visuals of Phantomgate and translate them into a musical experience,” said Schneider. “I hope both players and music fans will enjoy this track!”

Phantomgate is inspired by the rich tradition of Nordic myth as players follow Astrid, a courageous, young Valkyrie who is on a journey to save her mother from the clutches of the mad god Odin after defying the gods to protect Astrid from capture. Astrid must overcome danger and hardship by navigating the land of Midgard, partner with four unique heroes during her journey and purify enemy monsters known as Phantoms to join her party – all in a grand effort to reunite with her mother.

At launch, players can look forward to a mix of side-scrolling adventures with a unique twist of classic turn-based RPG combat with real-time Player-vs-Player (PVP) features, all threaded together with an engaging story that takes Astrid across Midgard with beautiful platforming levels featuring console-quality graphics, challenging puzzles and more. There are also over 300 unique Phantoms that players can discover, fight, collect and evolve to tackle specific missions in Astrid’s journey.

Other key features for Phantomgate include:

  • Turn-Based Combat Buffs and Debuffs – During battles in Phantomgate, bubbles with upgrade and downgrade effects spawn randomly for players to tap and drag to appropriate characters on the screen. Effects can include attack increases, defense decreases and more.
  • Real-Time PVP System – Phantomgate utilizes real-time synchronization to deliver intense combat between players thanks to strategic use of the buffs and debuffs which appear during battle and can be used by either player.  Bubble Combat system.
  • Phantom Evolution System – As players explore Midgard and evolve their Phantoms, they will have a choice in how they steer their companion’s advanced evolutions. By choosing to evolve with specific items, players will have a number of alternate Phantom evolutions to choose from – all with different looks, elements and abilities to utilize.

“As an all-new IP, the Phantomgate team aimed to provide players an enjoyable story with relatable characters enhanced by some of the best in-game graphics found on mobile devices along with the deep gameplay mechanics fans are used to seeing in Netmarble games. We’re excited to bring Astrid’s journey to life and look forward to supporting her – and the player’s journey – with future updates to the game,” said Jung-ho Lee, Division Director of Netmarble.

Starting today, Phantomgate’s first in-game event – Find the Hidden Easter Eggs! – is available for players to complete until its closure on Oct. 17. Details on the event are below:

  • To participate, players can find in-game hints by completing missions as they play. After discovering these hints and finding the Easter Egg, players can add to their score and increase their event rank.
  • Players can also increase their score and rank by inviting their friends to play Phantomgate with a special friend code. Rewards can also be earned by logging into the game every day

Phantomgate is now available as a free download (with in-app purchases). To download the game, please visit the App Store or Google Play.

RELATED LINKS

Homepage: http://phantomgate.netmarble.com/en

Facebook: https://www.facebook.com/phantomgate

Twitter: https://twitter.com/phantomgategame

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About Netmarble Corporation
Netmarble Corp. strives to entertain audiences of all ages around the world by providing great mobile gaming experiences. Established in Korea in 2000, Netmarble is the fastest-growing mobile game company and consistently ranks as a top mobile developer and publisher worldwide. With more than 5,000 employees, Netmarble has been producing and servicing some of the most successful mobile games including Lineage 2: Revolution, MARVEL Future Fight, Everybody’s Marble, and Seven Knights. As a parent company to Kabam, a top mobile game developer in massively multiplayer free-to-play games, and the largest shareholder to Jam City, a leading casual social game developer, Netmarble has a strategic partnership with CJ ENM Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMORPG company. More information can be found at www.netmarble.com.

 

RISING STORM 2: VIETNAM — MP Campaign Introduces Timeline Driven Battles Spanning the Years from 1965-1975

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RISING STORM 2: VIETNAM — MP Campaign Introduces Timeline Driven Battles Spanning the Years from 1965-1975

Tripwire Interactive Adds Massive 64-player Multiplayer Campaign Mode, New Maps, and More with Free Update

ROSWELL, Ga. — Wednesday, September 19 — Rising Storm 2: Vietnam players can look forward to one of the biggest multiplayer updates released to date with today’s launch of the Rising Storm 2: Vietnam MP Campaign update from publisher Tripwire Interactive and developer Antimatter Games. Following a successful beta and out now on Steam, the update introduces a new 64-player Campaign Mode that tasks players with deciding the fate of the war in Vietnam. Choose between Northern or Southern forces and fight for control of key territories from 1965 through 1975 with available forces and weaponry varying depending on the year.

Rising Storm 2: Vietnam MP Campaign key features include:

  • Full 64-Player Campaign Mode
  • Choose your side: Take control of Northern or Southern forces, battling for control region by region
  • Fight from 1965 through 1975 with different forces and weaponry available to each side as time progresses
  • Select regions to compete for, the army to use, and the map to fight over
  • Northern forces can make strategic use of the Ho Chi Minh Trail option to bring stronger People’s Army of Vietnam (PAVN) forces to bear
  • Southern forces can respond with carefully timed use of the Search and Destroy option
  • Added Variety: Fight over classic maps with new armies, different Commander abilities and weapons, and different attackers and variety
  • Help decide the fate of the Vietnam war!

Tripwire Interactive and Antimatter games are also excited to support the Rising Storm 2: Vietnam modding community with a brand-new player-made map included with today’s official release of the MP Campaign update.

New Map — Highway 14: One of the winners from the Rising Storm 2: Vietnam $40,000 Modding Contest, this massive map finds the US Army fighting along a highway through difficult terrain, clearing objectives while NFL guerrilla forces work to stop them at every opportunity.

As with every significant update, today’s Rising Storm 2: Vietnam MP Campaign update also includes a large number of smaller updates, bug fixes, and quality of life enhancements, including:

  • Tripwire Traps and Tunnel Spawns can now be placed on more surface types, making them more useful in urban environments.
  • New Cosmetics: ARVN forces now get their own variant of ERDL camouflage and tiger stripe boonie hat. US forces get Mitchell Cloud camouflage.
  • New Thunder Clap sound effect: In response to a request from a Rising Storm 2: Vietnam mapper, the developers have created a new single sound effect for a clap of thunder, replacing the existing looping effect.

Available now on PC, Rising Storm 2: Vietnam is the sequel to Rising Storm, PC Gamer magazine’s 2013 ‘Multiplayer Game of the Year’, published by Tripwire Interactive and developed by Antimatter Games. Command your team to victory in massive 64-player battles with authentic weapons, aircraft, and maps that pit conventional military forces against guerilla forces.

Stay up-to-date with the latest Rising Storm 2: Vietnam news and information at www.rs2Vietnam.com. You can also keep track of Tripwire Interactive and Rising Storm 2: Vietnam at any of these online channels: www.tripwireinteractive.com, on Discord at https://discord.gg/rs2vietnam, Facebook at https://www.facebook.com/RS2Vietnam/, Twitter at https://twitter.com/rs2vietnam, Reddit at /r/rs2vietnam, Instagram at https://www.instagram.com/tripwireinteractive and on YouTube at https://www.youtube.com/user/tripwireinteractive.

Rising Storm 2: Vietnam ©2017 Tripwire Interactive. Unreal® is a registered trademark of Epic Games, Inc. Unreal® Engine, Copyright 1998-2016, Epic Games, Inc. Steam® is a registered trademark of Valve, Inc. This software product includes Autodesk® Human IK® property of Autodesk, Inc. 2008, Autodesk, Inc. Autodesk, “Autodesk® Human IK®” is a registered trademark or trademarks of Autodesk, Inc. All rights reserved.

About Tripwire Interactive

Gamers want games that grab their attention and will keep them coming back for more. Tripwire has been producing those types of games since the first Red Orchestra mod that won the “Make Something Unreal” competition in 2004. Since then Tripwire has won numerous Multiplayer and FPS Game of the Year awards from top editorial sites — and millions have played a Red Orchestra or Killing Floor game, with an average play time of over 40 hours, per player, per game! Since it first launched for PC in 2009, Killing Floor has sold over five million units worldwide. Tripwire has published select 3rd party titles (The Ball, Zeno Clash, Dwarfs?!), supported each title with free extra content and taken their brand of winning gaming to console, to continuously expand that base. Tripwire will continue to offer new and exciting gaming experiences both to their millions of fans and to new gamers alike — including Killing Floor 2 for PC, PlayStation®4, PlayStation®4 Pro, Xbox One, and Xbox One X, Rising Storm 2: Vietnam for PC, Killing Floor: Incursion for Oculus Touch and HTC VIVE in 2017 — and PlayStation®VR in 2018. To find out why millions of gamers spend so much time playing Tripwire games and getting involved with Tripwire’s special events for existing games, visit the website at www.tripwireinteractive.com for all the latest news direct from the studio.

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ROVIO ENTERTAINMENT AND RESOLUTION GAMES REVEAL UPCOMING ANGRY BIRDS FPS: FIRST PERSON SLINGSHOT FOR MAGIC LEAP ONE

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ROVIO ENTERTAINMENT AND RESOLUTION GAMES REVEAL UPCOMING ANGRY BIRDS FPS: FIRST PERSON SLINGSHOT FOR MAGIC LEAP ONE

Get ready to soar in new mixed reality game, coming to Magic Leap One Creator Edition this fall

STOCKHOLM, Sweden, and ESPOO, Finland Sept. 19, 2018 Rovio Entertainment (ROVIO) and Resolution Games today revealed details of their upcoming mixed reality (MR) game for Magic Leap One Creator Edition, Angry Birds FPS: First Person Slingshot.

Coming this fall, Angry Birds FPS: First Person Slingshot will provide a first-person slingshot to let players see incredibly realistic animated characters and objects overlaid onto their actual environment, bringing Angry Birds to life like never before – right in users’ homes. You can watch a trailer here.

Kati Levoranta, CEO at Rovio Entertainment, commented, “We’re excited to expand the Angry Birds brand and universe to new and emerging platforms like Magic Leap, delivering fans a unique way to engage with their favorite characters. Resolution Games has done an incredible job bringing Angry Birds to life in a new experience that will let players see and feel what it’s like to battle the pigs like never before.”

“It has been an incredible experience bringing Rovio’s massively successful and beloved entertainment franchise to mixed reality,” said Tommy Palm, CEO of Resolution Games. “Developing for the Magic Leap platform was a very unique and inspiring process for our team, and we’re confident fans will love how the game is brought to life.”

Resolution Games is a games studio focused on visual computing. In their first three years, they have produced one of the most popular virtual reality (VR) titles of all time (Bait!) and their games are among the highest rated on their respective platforms.

Rovio Entertainment is best known for its global Angry Birds franchise, born from the world-famous Angry Birds Classic game. Today, Rovio has a wide portfolio of Angry Birds games which, although primarily designed and marketed for adult players, are always appropriate for all audiences. With over four billion game downloads since 2009 and one of the strongest mobile game brand licensing programs in the world, Angry Birds is one of the most successful IPs in mobile gaming history.

Rovio and Resolution Games are anticipating a fall 2018 release for Angry Birds FPS: First Person Slingshot. For more information, be sure to follow Rovio on Facebook and Twitter and Resolution Games on Facebook and Twitter.

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About Rovio Entertainment:

Rovio Entertainment Corporation is a global entertainment company that creates, develops and publishes mobile games, which have been downloaded over 4 billion times. The Company is best known for the global Angry Birds brand, which started as a popular mobile game in 2009, and has since evolved from games to various entertainment and consumer products in brand licensing. Today, the Company offers multiple mobile games, animations and has produced The Angry Birds Movie, which opened number one in theatres in 50 countries and the sequel of which is in production. Rovio is headquartered in Finland and the company’s shares are listed on the main list of the NASDAQ Helsinki stock exchange with the trading code ROVIO. (www.rovio.com)

About Resolution Games:

Resolution Games is a VR and AR games studio and publisher aimed at creating immersive experiences for all – from gamers to non-gamers alike. The studio continues to push the limits of the emerging visual computing space with titles ranking among the highest rated and most downloaded across every major VR and AR platform. Their games include Bait!, Bait! Arctic Open, Wonderglade, Narrows and Solitaire Jester with several more on the horizon. The studio is composed of game industry veterans, serial entrepreneurs and thought leaders with a proven track record of widely acclaimed success spanning across mass market and AAA games, free-to-play games, hardware and more. Resolution Games is privately held and based in Stockholm, Sweden.

Follow the company at www.resolutiongames.com and on Twitter and Facebook.

New Dead In Vinland DLC “The Vallhund” Adds Canine Companion to Critically Acclaimed Survival Management Game

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New Dead In Vinland DLC “The Vallhund” Adds Canine Companion to Critically Acclaimed Survival Management Game

Developer CCCP Lets Players Enlist the Power of Pup in New DLC, Out Now on Steam, Origin, and GOG

Paris — Sept. 19, 2018 — Independent developer CCCP and dog-whisperer / video game publisher Playdius announced today the release of “The Vallhund” DLC for Dead In Vinland, following a successful launch for PC and Mac in April, 2018. Dead In Vinland is a story-driven, survival management game that finds players leading Erik and his family of exiled Vikings on a quest to survive in an unforgiving and mysterious island. Manage your family’s physical and mental health, explore the island, organize your camp, and make crucial decisions to manage relationships with other inhabitants on the island.

With today’s release of “The Vallhund” DLC, out now on Steam, Origin, and GOG for $1,99/€1.99, players can look forward to assistance from a special canine companion to assist your family in its quest to survive. Recruit the Vallhund and it will soon become a valuable member of your camp! Highlights of some of “The Vallhund” DLC’s most useful perks for Dead In Vinland players include:

·     Pay attention to its well-being: manage its affection and energy!
·     Everyone works for the camp: The dog will fetch useful resources, hunt some food, look for valuable items, and maybe even find some very rare treasures!
·     A Good Boy! The dog can spend time with our survivors to lower their depression or heal their wounds!
·     Attack! Guard! Gain special combat buffs for all your characters!
·     Kari’s Doggie! Kari and her dog will develop a special bond that will give her a very useful trait for exploration and combat.
·     Train your dog: treat him well, and you’ll be able to teach him new tricks in his personal upgrade tree!
·     A new side-story: Kari will have to take care of this cute little dog.

“The Vallhund” is the first DLC update since launch. Two more DLC updates are slated to release in Winter 2018 and Spring 2019 for Dead In Vinland.

To stay up to date on the latest for Dead In Vinland, please visit the

official Dead in Vinland website and follow the game on Facebook, Instagram and Twitter channels.

ABOUT CCCP
CCCP is a small French development studio. For a dozen years, we’ve kept on surviving by making educational games, but now we want to focus on making games that we’d like to play ourselves, especially MANAGEMENT and RPG games, with NARRATIVE elements. We want to make CHALLENGING and MEANINGFUL SOLO, PREMIUM games, where the player has to THINK and DISCOVER by himself. http://cccp.fr/games/

ABOUT PLAYDIUS
Playdius is the publishing branch of Plug In Digital, video game distribution leader based in France. Since 2015, we are patiently building a strong line up on PC, Consoles and Mobile with games from all over the world such as Hover, Bury Me My Love, Splasher or upcoming Away and Edge of Eternity.

Our ambition is to bring to the players the very best of incredible indie production, with creative and different games that match with our motto: “Play Outside the Box”.

WWE® Superstars Hand-Pick the Hits as WWE® 2K19

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WWE® Superstars Hand-Pick the Hits as WWE® 2K19

Executive Soundtrack Producers; Now Streaming on Apple Music 

Exclusive commentary available on UpUpDownDown™ featuring WWE Superstars The New Day® and Elias alongside hip-hop powerhouse Wale

SYDNEY, AUSTRALIA – September 19, 2018 – 2K has announced in-game soundtrack details for WWE® 2K19, the forthcoming release in the flagship WWE video game franchise. The soundtrack was exclusively revealed by WWE Superstars The New Day® and Elias™ – along with global hip-hop magnate and WWE superfan Wale on UpUpDownDown™, WWE Superstar Xavier Woods®’ preeminent gaming YouTube channel. Executive produced and personally curated by several WWE Superstars as a special gift to the WWE Universe, WWE 2K19’s soundtrack features 12 unique songs across hip-hop, hard rock, heavy metal and alternative/indie rock that represent many of the Superstars’ favorites when preparing for a match, on the road, in the gym or relaxing at home. In addition, Apple Music will serve as the premier streaming provider for the WWE 2K19 in-game soundtrack, with the collection of hand-picked Superstar hits available now for streaming at apple.co/wwe2k19.

The WWE 2K19 in-game soundtrack will include the following artists and songs – as selected by WWE Superstars:

  • AWOLNATION – “Passion”;
    • Selected by WWE Superstar Daniel Bryan®;
  • Bullet for My Valentine – “Skin”;
    • Selected by WWE Superstar The Miz®;
  • Eminem – “Survival”;
    • Selected by WWE 2K19 cover Superstar AJ Styles™;
  • Fall Out Boy – “Champion”;
    • Selected by WWE Superstar Alexa Bliss®;
  • Metallica – “Spit Out the Bone”;
    • Selected by WWE Superstar Triple H®;
  • Migos – “Work Hard”;
    • Selected by WWE Superstar Samoa Joe™;
  • Offset and Metro Boomin – “Ric Flair Drip”;
    • Selected by WWE Hall of Famer Ric Flair® and WWE Superstar Charlotte Flair®;
  • Post Malone feat. 21 Savage – “rockstar”;
    • Selected by WWE Superstar Elias;
  • Rancid – “The 11th Hour”;
    • Selected by WWE Superstar Sami Zayn®;
  • Shinedown – “DEVIL”;
    • Selected by WWE Superstar Baron Corbin®;
  • Slipknot – “Override”;
    • Selected by WWE Superstar Seth Rollins®;
  • Wale – “Ungrateful & Thankful”;
    • Selected by WWE Superstars The New Day.

“The synergy between WWE, music, entertainment and the WWE Universe is a very powerful one, and our ability to be part of that equation is very meaningful to us,” said Chris Snyder, Vice President of Marketing for 2K. “Working with the WWE Superstars on their selections, as well as having the involvement of a true WWE enthusiast and artist of Wale’s caliber and popularity, adds an important layer of authenticity and reliability to everything we have to offer through WWE 2K19 this year.”

“It was such a great experience partnering with the WWE 2K team to show my support for their new release. Video games and WWE are both such a big part of my daily life, so this was the perfect fit for me,” said Wale. “I can’t wait for everyone to hear “Ungrateful & Thankful” on the WWE 2K19 soundtrack and shout out to my good friends in The New Day for making it their selection.”

“The WWE 2K soundtracks have featured some incredible executive producers in recent years, including Sean ‘Diddy’ Combs a.k.a. Puff Daddy and Dwayne ‘The Rock’ Johnson,” said Neil Lawi, Senior Vice President and General Manager, WWE Music Group. “With music very much at the heart and soul of our business, empowering our WWE Superstars to share some of their favorite songs for WWE 2K19 is a unique way for us to further connect with our global audience.”

Developed collaboratively by Yuke’s and Visual Concepts, a 2K studio, WWE 2K19 is rated “M”. WWE 2K19 is currently scheduled for worldwide release on October 9, 2018 for the PlayStation®4 computer entertainment system, Xbox One family of devices including the Xbox One X and Windows PC. Players who purchase the WWE 2K19 Wooooo! Edition at participating retailers will receive Early Access to their game copies and in-game bonuses beginning four days early on October 5, 2018 for the PS4 system and Xbox One. In addition, players who purchase the WWE 2K19 Deluxe Edition, available in both physical and digital varieties at participating retailers, will also receive Early Access to their game copies and in-game bonuses – including all Wooooo! Edition digital content – beginning four days early on October 5, 2018 for the PS4™ system, Xbox One and Windows PC. For more information on WWE 2K19 and 2K, visit wwe.2k.com, become a fan on Facebook, follow the game on Twitter and Instagram using the hashtags #WWE2K19 and #NeverSayNever or subscribe on YouTube. For more information on the WWE 2K19 Million Dollar Challenge, please visit wwe.2k.com/milliondollarchallenge/rules.

2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

All trademarks and copyrights contained herein are the property of their respective holders.

About WWE
WWE, a publicly traded company (NYSE: WWE), is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience. WWE is committed to family friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms. WWE’s TV-PG, family-friendly can be seen in more than 800 million homes worldwide in 25 languages. WWE Network, the first-ever 24/7 over-the-top premium network that includes all live pay-per-views, scheduled programming and a massive video-on-demand library, is currently available in more than 180 countries. The company is headquartered in Stamford, Conn., with offices in New York, Los Angeles, London, Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich and Tokyo.

Additional information on WWE (NYSE: WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to http://www.wwe.com/worldwide/.

Trademarks: All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners.

Forward-Looking Statements: This press release contains forward-looking statements pursuant to the safe harbor provisions of the Securities Litigation Reform Act of 1995, which are subject to various risks and uncertainties. These risks and uncertainties include, without limitation, risks relating to: WWE Network; major distribution agreements; our need to continue to develop creative and entertaining programs and events; a decline in the popularity of our brand of sports entertainment; the continued importance of key performers and the services of Vincent K. McMahon; possible adverse changes in the regulatory atmosphere and related private sector initiatives; the highly competitive, rapidly changing and increasingly fragmented nature of the markets in which we operate and greater financial resources or marketplace presence of many of our competitors; uncertainties associated with international markets; our difficulty or inability to promote and conduct our live events and/or other businesses if we do not comply with applicable regulations; our dependence on our intellectual property rights, our need to protect those rights, and the risks of our infringement of others’ intellectual property rights; the complexity of our rights agreements across distribution mechanisms and geographical areas; potential substantial liability in the event of accidents or injuries occurring during our physically demanding events including, without limitation, claims relating to CTE; large public events as well as travel to and from such events; our feature film business; our expansion into new or complementary businesses and/or strategic investments; our computer systems and online operations; a possible decline in general economic conditions and disruption in financial markets; our accounts receivable; our revolving credit facility; litigation; our potential failure to meet market expectations for our financial performance, which  could adversely affect our stock; Vincent K. McMahon exercising control over our affairs, and his interests may conflict with the holders of our Class A common stock; a substantial number of shares which are eligible for sale by the McMahons and the sale, or the perception of possible sales, of those shares could lower our stock price; and the relatively small public “float” of our Class A common stock. In addition, our dividend is dependent on a number of factors, including, among other things, our liquidity and cash flow, strategic plan (including alternative uses of capital), our financial results and condition, contractual and legal restrictions on the payment of dividends (including under our revolving credit facility), general economic and competitive conditions and such other factors as our Board of Directors may consider relevant. Forward-looking statements made by the Company speak only as of the date made, are subject to change without any obligation on the part of the Company to update or revise them, and undue reliance should not be placed on these statements.

About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through its wholly-owned labels Rockstar Games and 2K, as well as its new Private Division label and Social Point, a leading developer of mobile games. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

About 2K
Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™, Mafia, and XCOM® franchises, the beloved Sid Meier’s Civilization series, Evolve™, Battleborn®, the popular WWE 2K franchise and NBA 2K, the highest rated* annual sports title of this console generation.

Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, and risks associated with international operations. Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at http://www.take2games.com/. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

Marvel’s Spider-Man Review

Marvel’s Spider-Man

Developer: Insomniac Games
Publisher: Sony Interactive Entertainment
Platform: Playstation 4
Release Date: September 7, 2018
Price: $59.99 USD – Available Here

Overview

Spider-Man has been swinging to consoles decades now. While the much-loved hero has always garnered attention with each new game release, many developers struggled with bringing a fully realized experience to consoles. Outside of Spider-Man 2 and maybe one or two other titles, fan reaction has always been mixed for each Spider-Man release. With Insomniac stepping up for a massive challenge, Marvel’s Spider-Man has officially been delivered to the Playstation 4, and attempts to be the definitive experience for casual and hardcore players alike. Does this title prove worthy, or is Insomniac bring us yet another divisive release? Let’s find out.

Story

The story within Marvel’s Spider-Man is not exactly a big budget cinema presentation, but instead a feeling of episodic entertainment, delivered to the consumer piece by piece as they delve further into it at their own preference. The main antagonist is none other than Mr. Negative, who along with the rest of the Sinister Six, aim to cause havoc with a substance labeled the Devil’s Breath. Peter Parker must use his powers and assistance from Mary-Jane, Miles Morales, and a few other allies in order to save the day and restore order to the streets.

As I stated, this is not a heavy storyline for the most part, but that is mainly due to the custom pacing Insomniac provide to the player. Instead of forcing the player to go through constant cutscenes before experiencing Spider-Man, we can now go into the deeper waters on our own time. This allows the player to tackle petty quests and simply swing around the beautiful surroundings at their own will, with the option of partaking in the story to further advance Peter’s upgrades and overall character growth. I also applaud Insomniac for not giving us another origin story, as this Peter is much more mature and tenured. Yes, you don’t have to worry about coming of age, and instead concentrate on simply refining your combat skills to tackle stronger foes. Despite having a ho-hum main villain, the narrative here is a good one and will surely please audiences with its accessibility and care as it crawls into some of the lesser explored areas of this massive comic book universe.

Gameplay

The story is perfectly serviceable in this adaptation, but the gameplay is absolutely unparalleled. No Spider-Man game to date, and that includes Spider-Man 2, have ever been able to nail the freedom and sheer enjoyment of actually being Spider-Man quite like this title. Marvel’s Spider-Man allows you to jump right into the sky during the first moment of the game, showing off the new physics engine and web slinging that we all looked forward to. Now in the trailers, I was nervous for these mechanics as it looked to be so stream-lined, as if everything would be made up out of chained together quicktime events. Thankfully, that is not the case and Insomniac have delivered freedom unlike any other title before it, with players having the ability to explore a massive recreation of New York City, where they can hop, fall, and glide about until they are sore in the thumbs. These moments of gameplay are a blast, which bring us to the next set of mechanics that are just as important, combat.

When first tackling foes in this game, the first thing that comes to mind is Rocksteady’s Arkham titles. Maybe it is the way a foot snaps into an opponent’s neck, or maybe it is the way that Spider-Man bounces back and forth between multiple targets with such effortless ease. Either way, the similarities are there, but with a lot more attention to detail. Instead of relying on counters and parrying, the player must look to their environment to be successful. Spider-Man already has a wide array of unlock-able gadgets and gizmos for combat, but players also have to look to the setting in order to make these powers effective. For instance, if you are on a beam, and there are four grouped up henchman down below, stealth will only go so far. Instead of stealth, the player must be creative and quickly blast enemies with web, while they take care of other culprits while their diversion takes place. There are hundreds of ways to tackle any mission, and Insomniac reward for creativity, with moves that are a ton of fun to execute that only get stronger as you acquire more advanced techniques.

The city has a good lot of quests and smaller missions to attend to, with towers that need syncing, hide-outs that must be cleared, and a hefty amount of collectibles to obtain. Sure, the well-polished gameplay makes this a blast, but the game can get a bit repetitive even with such outstanding combat and exploration, as these elements of padding are just a bit too similar each time and come across as filler without much purpose. That said, jumping straight into a boss battle or back into the story at your own pace breaks up the monotony of side missions, and while great in similarity, there are at least a variety of tasks to do, such as photographing landmarks, discovering easter-eggs, and even participating in clever mini-games that are all buried within one massive experience.

Rather than Arkham, I personally would best compare this experience to that of Skyrim, as the world is busy and large, yet still can be empty if you choose not to partake in the general fare down on the streets. Some may just want to explore for most of their journey, while others may scan and hop from one mission to the next, attempting to 100% all activities within. Insomniac have provided the player with a do-it-yourself path that ends with your own version of entertainment, and for a sandbox title to manage to pull that off, well – that is a fine achievement all around and is worthy of outstanding merit.

Visuals and Audio

I truly believe that this may be the best looking title not only on the Playstation 4, but across all platforms of this era. I’m not just talking graphics and animation, but also the usage of color and just general atmosphere. The water, the shading of the buildings, the effects of weather and sunlight. Everything within Marvel’s Spider-Man is a visual treat, and while some of the models may look a tad cartoony at times, it is easily forgivable as the world created for us to roam in is just so fully realized and detailed. Buildings have interiors you can peak into under the glass. Every street is piled with humans wondering about. Planes can be seen flying upwards while city help buzz around neighborhoods below. Exploring it all is a joy, and again, an incredible undertaking in the world of entertainment for a development team to execute.

The audio is also great. The voice acting is fantastic, with actors taking these roles seriously and delivering real emotions of humor, sadness, and general cheer to already complex bodies that are all able to easily match the namesakes they are tied to outside of this product. The soundtrack is also superb, with melodies that make this city feel grand and give the player that feeling of extreme freedom as they swing around a huge landscape. As I stated when speaking about combat, there is something satisfying about the way a foot crunches in this title as it smacks a foe, and those minor touches make this feel like a much grander game.

Overall

Marvel’s Spider-Man is possibly the greatest adaptation to come to consoles this generation featuring a Super Hero. Not only is it a spectacle to see, but it is easily the most fun I have personally had exploring a city as a character in my own recent memory. Sure, Mr. Negative and friends are not for everyone on the story front, but that is just one piece of a magnificent adventure that will surely go on to be the new benchmark for an entire genre. Spidey has never looked or played better, and Insomniac can now be the brand we can trust with bringing our heroes to the palms of our hands. To put it simple, this experience is simply Amazing.