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ToeJam & Earl: Back in the Groove! Funks Up Earth March 1

ToeJam & Earl: Back in the Groove! Funks Up Earth March 1

Jamming Out on Nintendo Switch, PlayStation 4, Xbox One, PC

SAN FRANCISCO, CA – December 4, 2018 – ToeJam & Earl: Back in the Groove!, the upcoming fourth entry of the beloved, funkadelic action roguelike series from HumaNature Studios, helmed by original co-creator Greg Johnson, puts the “fun” in funky on Nintendo Switch, PlayStation 4, Xbox One, and PC on Friday, March 1.

The iconic ‘90s alien duo is back. ToeJam and Earl, hoping to impress Latisha and Lewanda, have…”borrowed” the Rapmaster Rocket. One black hole-related accident later, they are back on the floating remnants of Earth, scrambling to pick up the pieces of their ship before their home planet of Funkotron notices anything missing.

Hidden throughout the procedurally-generated levels are presents with random effects that help the duo find their ship parts. Rocket skates, Icarus Wings, Boomboxes and more than 60 other presents make each run feel fresh. Characters and unlockable hats that offer awesome hidden powers persist across playthroughs so there’s more to strive for beyond getting back home.

You would think a three-legged alien in dope threads would be the weirdest thing on the planet, but Earthlings give ToeJam and Earl a run for their money. Sneak around humans like the Hula-Girl so you don’t get hypnotized into shaking your hips, leaving you vulnerable to attacks. Over 50 Earthlings ranging from King Tut, armies of chickens and Internet Trolls roam around each level, so get to know which are friends and which are foe.

Back in the Groove’s got all the classic moments which made the series a staple of ‘90s gaming with modern improvements like online play, all in a nostalgic underground comic style.

Up to four friends can play together through online multiplayer and choose from nine characters — some blasts-from-the-past, some new and funky fresh. Each character has their own stats and special abilities. Console players can enjoy couch co-op with two players total, while PC will enable local co-op accommodating four players.

Minigames keep ToeJam and Earl on their toes. The side-scrolling HyperFunk Zone from Panic on Funkotron is back so players can earn extra presents and cash. Feeling the beat? Jump into a rhythm-based dance-off. Get ready to jam out with your homies to more than 30 groovy tunes, including classic remixes from the original games.

ToeJam & Earl: Back in the Groove! is what I’ve been wanting to do for the series for over 20 years,” said Greg Johnson, founder of HumaNature Studios. “We’ve included pretty much all of the original “old skool” characters and presents, and we have a TRUCKLOAD of new surprises, many of them fan-inspired. I think we’ve captured the spirit of the original game, as well as a lot of what people loved about game two. I think this is what our fans have been waiting for. I can’t wait to see what they think!”

ToeJam & Earl: Back in the Groove! will be available in English, French, Italian, German, Spanish (Latin America), and Brazilian Portuguese for Nintendo Switch, PlayStation 4, Xbox One, and Windows PC for $19.99 USD on March 1.

To learn more, please visit the ToeJam & Earl: Back in the Groove! official site, follow it on Twitter @ToeJamAndEarl and official Facebook page.

About HumaNature Studios
Founded in 2006 by veteran game designer Greg Johnson, the studio is the creator behind Doki Doki Universe and aims to build charming and playful games that appeal to non-gamers and help people connect with others in expressive and creative ways.

To learn more about HumaNature Studios please visit the studio’s official website and follow them on Twitter at @HumaNatureInc.

Tom Clancy’s Ghost Recon® Wildlands PAYS HOMAGE TO TOM CLANCY’S GHOST RECON FUTURE SOLDIER® IN A TWO-PART SPECIAL MISSION

Tom Clancy’s Ghost Recon® Wildlands PAYS HOMAGE TO TOM CLANCY’S GHOST RECON FUTURE SOLDIER® IN A TWO-PART SPECIAL MISSION

Experience the Expansive Universe of Tom Clancy’s Ghost Recon in this Unique Event Starting December 11

SYDNEY, Australia — December 11, 2018 — Today, Ubisoft announced that Tom Clancy’s Ghost Recon® Wildlands will introduce a free Tom Clancy’s Ghost Recon® Future Soldier®–themed special mission featuring iconic characters Scott Mitchell and John Kozak as part of Special Operation 3. In this third major update of Year 2 content, players will be able to team up with Mitchell and Kozak for this free two-part special crossover event starting tomorrow, December 12, on all platforms.

Exclusive Tom Clancy’s Ghost Recon® Future Soldier–themed content will be introduced to the Tom Clancy’s Ghost Recon® Wildlands main campaign and PvP mode, including two new Future Soldier–inspired Ghost War PvP classes and a PvE mission, Operation Silent Spade. In Operation Silent Spade, Ghost Leader Scott Mitchell calls on Nomad and his team to help rookie John Kozak investigate a plot that links the Santa Blanca Cartel to a nuclear threat. The special challenge is playable solo or with up to four players in co-op.

Upon completing Operation Silent Spade, players will be rewarded with the Optical Camo Backpack, perfect for a stealth approach. In addition to the rewards for completing the challenge, players can further customise and arm their Ghosts with the Silent Spade Pack, which include a weapon and new customisation items.

Special Operation 3 will also bring two new Ghost War PvP classes, Vanguard and Sharpshooter, inspired by Tom Clancy’s Ghost Recon® Future Soldier characters. Vanguard uses sensor grenades to uncover and highlight hidden enemies in the area of effect to his team, while Sharpshooter charges his shots by using his Long Range Specialist ability, which at a full charge enables him to negate the effects of sway and bullet drop. In addition to two new classes, this update will also contain two new PvP maps, Lithium Mine and Outskirts.

Tom Clancy’s Ghost Recon® Wildlands Year 2 Pass offers seven-day early access to the two new Ghost War classes starting December 12, along with one exclusive customisation pack. Non-owners of the Year 2 Pass will be able to access the new Ghost War classes starting December 19.

PC players wanting to share the experience with friends can gain Battle Crate rewards including Spec Ops and Ghost War Crates, via the PC Referral Program from December 12 – February 12, 2019. Invited friends who purchase the game will also receive Battle Crate rewards, including one Ghost War Crate and One Spec Ops Crate. The more friends players invite, the more rewards they will receive.

Tom Clancy’s Ghost Recon Wildlands Year 2 will continue to expand the Ghost Recon universe with free major Special Operation updates, each featuring a unique theme, updates to the PvE campaign with free special content and special challenges with exclusive rewards, community-requested features and updates for the Ghost War 4v4 PvP experience. The development team is committed to supporting the game with free new content and improvements to the core experience.

Developed by Ubisoft Paris,* Tom Clancy’s Ghost Recon Wildlands is a military shooter entirely playable in up to four-player co-op or single-player from beginning to end. Players have total freedom to accomplish their missions how they want and watch as the world reacts to their actions. Players can choose to move quietly in the night, go in hot at dawn or work together to execute a sync shot that takes out enemies in one fell swoop. Each choice has a consequence, and players must improvise or adapt their plans to ensure the completion and success of each mission. Tom Clancy’s Ghost Recon Wildlands Ghost War allows players to live the ultimate co-op experience in 4v4 modes. Featuring a growing roster of classes, maps and modes, Tom Clancy’s Ghost Recon Wildlands Ghost War focuses on teamwork, strategy and tense tactical engagements.

For more information about Tom Clancy’s Ghost Recon Wildlands, please visit ghostrecon.com, follow us on twitter.com/ghostrecon or facebook.com/ghostrecon and join the conversation by using #ghostrecon. For the latest about Tom Clancy’s Ghost Recon Wildlands and other Ubisoft games, please visit news.ubisoft.com.

*In collaboration with Ubisoft Annecy, Bucharest, Montpellier, Milan, Belgrade and Reflections studios.

About Tom Clancy’s Ghost Recon
Launched in 2001 with critical acclaim from fans of the Tom Clancy’s world, the Ghost Recon franchise has since convinced 30 million players thanks to breakthrough releases and has become the best-selling Tom Clancy’s brand on the last generation of consoles and PC. Tom Clancy’s Ghost Recon Wildlands brings the franchise to the next level with an episode designed from the ground up for a new generation, featuring a massive and visually stunning open world, playable for the first time online in four-player co-op.

Tom Clancy’s Ghost Recon Wildlands is a work of fiction. Like similar Tom Clancy’s games from Ubisoft, the game takes place in a modern universe inspired by reality, but the characters, locations and stories are created solely for entertainment purposes. One of the reasons Bolivia was chosen as the background of this game was due to its magnificent landscapes and rich culture. While the game’s premise imagines a different reality than the one that exists in Bolivia today, we do hope that the in-game world comes close to representing the country’s beautiful topography, and that players enjoy exploring the diverse and open landscapes it moved us to create. Any resemblance to actual events or any real persons, living or dead, is purely coincidental.

About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017–18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit http://www.ubisoft.com.

© 2012–2018 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, Ghost Recon, Ghost Recon Future Soldier, the Soldier Icon, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

SMG Studio Unpacks Chaotic Cooperative Moving Simulator

SMG Studio Unpacks Chaotic Cooperative Moving Simulator

Moving Out Scheduled for Q2 2019 Delivery on PC, Consoles

SYDNEY, NSW – Dec. 10, 2018 – Moving Out, the chaotic ‘80s-themed co-op moving simulator from SMG Studio, has booked a Q2 2019 delivery for the latest home-entertainment platforms.

It’s orientation day at the Smooth Move company. To become certified Furniture Arrangement & Relocation Technician (F.A.R.T), employees need to pop the training tape into the VCR and take in the dos and don’ts of moving furniture. Guided by narrator Mick “RicePirate” Lauer, players will learn the ropes in a series of increasingly precarious and fantastical instructional lessons. These span everything from unloading cargo off moving planes to smuggling giraffes out of the zoo and transporting goods to strange locales like haunted houses and outer space.

No matter what the job entails, customers appreciate prompt delivery. So, whether on a heist or doing a repo job, load as much into the truck as possible before zooming off to the next gig. How freight gets from one place to another is entirely up to players, though, so toss the manual out the window and get creative. Break down the walls, throw things, and use technology like portals and ray guns across more than 50 levels. Anything goes, as long as the work gets done!

Enjoy the game solo as an independent contractor or team up with a friend or loved one. Moving Out features both local and online play across its arcade, story, and versus modes. Each level also adjusts the experience dynamically to account for the number of players on screen, thereby welcoming Smooth Move employees of all ages and skill levels.

Moving Out offers a wonderfully weird take on the world of movers,” said Ash Ringrose, founder, SMG Studio. “We’re creating a wacky, irreverent co-op experience that allows players to tackle problems how they see fit in a lighthearted sandbox. Expect a dash of dark humor also!”

Moving Out is currently in development as the premiere title from SMG’s Melbourne studio and is made in collaboration with Stockholm-based developer Devm Games.

For more information, please visit the official Moving Out website, and follow SMG Studio on Twitter and Facebook.

About SMG Studio
Founded in 2013, SMG Studio creates original experiences with a strong sense of humor. Using the patented D.A.F.U.Z. System, SMG’s games are Dynamic, Addictive, Fun, Unique, and Zany. Known for titles like Death Squared, Thumb Drift and One More Line, SMG is headquartered in Sydney, Australia with additional offices in Melbourne, Australia and Los Angeles, California.

Moving Out is the debut project from SMG’s new Melbourne studio.

About Devm Games
Devm Games is a small independent game development studio based in Stockholm, Sweden. Run by Jan Rigerl, Devm has a decade of experience creating games like Desert Worms and the Extreme Forklifting game series for web, mobile, and other platforms.

YIIK: A Post-Modern RPG Spreads Conspiracy Theories on Switch, PlayStation 4, Steam on 17 Jan. 2019

YIIK: A Post-Modern RPG Spreads Conspiracy Theories on Switch, PlayStation 4, Steam on 17 Jan. 2019

PS Vita Joins the Discussion in 2019

SINGAPORE – 11 Dec. 2018 – As revealed Saturday, Dec. 8 in the Kinda Funny Games Showcase, YIIK: A Post-Modern RPG, the surreal Japanese-style RPG set at the end of last millennium from Ysbryd Games and Ackk Studios, arrives on Nintendo Switch, PlayStation 4, PC and Mac on 17 Jan. 2019. A PS Vita version will follow down the rabbit hole later in 2019.

After witnessing a woman vanish from an elevator, college graduate Alex embarks on an adventure to rescue her, which spirals into an epic quest with stakes higher than he could have ever imagined. Alex’s search for the woman and the truth behind her disappearance lead him and his companions on a journey rife with mystery and danger.

Traverse dungeons littered with puzzles, traps and bizarre monsters with a party whose members can be swapped out mid-battle on the fly in a combat system that blends twitchy minigames with turn-based combat. Brandish records, cameras, musical instruments and more against enemies ranging from floating, yammering skulls to tortoise samurais.

YIIK has more than 30 hours of content including a fully-voiced main story campaign featuring talents such as Chris Niosi (Tales of Zestiria, Disgaea 5), Clifford Chapin (Borderlands: The Pre-Sequel, Attack on Titan, RWBY) and more.

Polygonal rendering, lack of textures and a rich, saturated color scheme lend to the dreamlike, otherworldly qualities of the environments and their inhabitants. The soundtrack – including contributions from composers such as Toby Fox (Undertale) and Hiroki Kikuta (Secret of Mana) – is as eclectic as the gameplay, featuring an electroacoustic fusion of jazz, funk, traditional JRPG-style tunes and swing.

YIIK is an unusual mix of almost hallucinatory imagery and cross-genre gameplay,” said Andrew Allanson, founder and co-director, Ackk Studios. “These elements will draw the player deep into a bizarre, dreamlike world as Alex pursues his quest for answers. But what truths will he discover? How many layers does the onion have?”

YIIK: A Post-Modern RPG will be available on Nintendo Switch, PlayStation 4 and Steam for $19.99 and support English and Japanese. The Steam version will also support Simplified Chinese at launch. Interested gamers can wishlist YIIK on the Steam store page.

For more information, please visit the YIIK: A Post-Modern RPG official website or follow @YsbrydGames and @ackkstudios on Twitter.

About Ackk Studios
Founded by brothers Andrew and Brian Allanson, Ackk Studios is just a couple of dudes making the games they’ve wanted to play since they were kids growing up in New Jersey. YIIK: A Post-Modern RPG is one of those games.

About Ysbryd Games
Publisher Ysbryd Games, best known for VA-11 HALL-A, delivers games with stories that have the heart and soul to stay with players for a lifetime, underlined by captivating gameplay and striking aesthetics.

RTS Conan Unconquered Announced

The Conan franchise will be getting its first RTS in Q2 2019. Conan Unconquered will launch on PC via Steam. As part of the announcement, a cinematic trailer has been released.

Developed by Command & Conquer veterans at Petroglyph and published by Funcom, Conan Unconquered challenges players to build a stronghold and survive against the hordes of Hyboria. The game will offer a variety of units, from the humble foot soldier to mighty legendary heroes. Human enemies and monsters are not the only danger though, as environmental hazards like disease can just as easily wipe out the stronghold.

While the game is designed for two player co-op, Conan Unconquered also supports singleplayer. The game’s lore will be inspired by the Black Colossus story, but it does not appear that Conan Unconquered will be part of the franchise’s canon.

Twisted Cyberpunk First-Person Shooter 2084 Announced for PC

Twisted Cyberpunk First-Person Shooter 2084 Announced for PC

What are the absolute depths of human misery, and how hard will you fight to survive?

Krakow, Poland — December 10, 2018 — Descend into the dark world of cyberpunk dystopia this month, as Feardemic today announced that 2084, its FPS with hacking mechanics is coming to Steam Early Access on December 13th. The result of a 72-hour internal game jam involving some of the developers behind >observer_ and Layers of Fear, 2084 casts players into a horrific post-apocalyptic labyrinth full of deadly hostiles. In order to eliminate their adversaries and, ultimately, escape, players must utilise an array of computer hacking commands on the fly while engaging in the the game’s deep, satisfying combat. Expect eerie plot twists and techno-thrills when 2084 launches on Steam Early Access with its full commercial launch expected in 2020.

We’re amazed at what the team has put together in just 72 hours. 2084 has a really polished look, is fun to play and will certainly please fans of cyberpunk and shooters in general,” said Marcin Kawa, CEO of Feardemic. “After checking out the final build we decided that the game deserves to be shared with players. It’s a super fast-paced shooter with a hacking twist. We really can’t wait to hear what people think about the game!

2084 is an intense first-person shooter where player success is dependent on their skill as a hacker as much as a marksman. Only by hacking the network for perks such as ammunition and augmented health stats will players stand any change of escaping the mysterious cyberpunk chamber while under the constant deluge of mindless, murderous creatures. The Early Access version will include two game modes: a story mode where players must kill enemies and level bosses before facing off against the game’s final, most challenging adversary, and then an endless mode where gamers face wave after wave of enemies, killing everything in sight to gain top ranking on the leaderboards.

Like us on Facebook: https://www.facebook.com/Feardemic/

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About Feardemic
Feardemic is a boutique publisher and production house established in early 2017 and a wholly owned subsidiary of Bloober Team SA, the company behind the horror classic Layers of Fear and critically acclaimed cyberpunk horror >observer_.

The Witcher takes on a new contract in Monster Hunter: World crossover

The Witcher takes on a new contract in Monster Hunter: World crossover

CD PROJEKT RED, creators of The Witcher series of games, together with Capcom, announce a special collaboration between The Witcher 3: Wild Hunt and Monster Hunter: World. 

Watch the announcement trailer

The collaboration sees Monster Hunter: World players take on the mantle of Geralt of Rivia — a professional monster slayer equipped with superhuman strength and reflexes — and has them take on a series of Witcher-inspired quests. These offer a unique gameplay experience blending RPG mechanics of The Witcher 3: Wild Hunt with Monster Hunter: World’s game systems.

Geralt is a master swordsman considered one of the deadliest warriors in the world of The Witcher. Monster Hunter: World players get to utilize his signature fighting style, seamlessly blending swordplay, combat magic, and an assortment of monster hunting equipment.

Reprising his role as the White Wolf in the English version of Monster Hunter: World is Doug Cockle — the English voice of Geralt of Rivia throughout The Witcher series of games.

The Witcher-inspired content is coming to Monster Hunter: World on PlayStation 4 and Xbox One in early 2019 as a free title update, with the PC release to follow soon. More details regarding the collaboration will be revealed at a later date.

About The Witcher franchise
Created by CD PROJEKT RED, The Witcher is a series of fantasy role-playing games following the adventures professional monster slayer Geralt of Rivia. To date, the series has sold over 33 million copies worldwide and garnered over 1000 awards. The Witcher 3: Wild Hunt, which released in 2015 for PC, PlayStation 4 and Xbox One, won a total of 250 Game of the Year awards. The Witcher games are based on the prose of Andrzej Sapkowski.

About CD PROJEKT RED
CD PROJEKT RED is a game development studio founded in 2002. It develops and publishes video games for personal computers and video game consoles. The studio’s flagship titles include The Witcher series of games, Thronebreaker: The Witcher Tales, GWENT: The Witcher Card Game and the upcoming futuristic AAA role-playing game — Cyberpunk 2077. Together with GOG.COM, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the CD PROJEKT Capital Group. CD PROJEKT S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).

Road Redemption Review

Road Redemption

Publisher: Tripwire Interactive
Developer: Pixel Dash Studios, EQ-Games
Platforms: PC, Xbox One, PlayStation 4 (Reviewed), Switch
Release Date: Available Now
Price: $19.99 – Available Here

Overview

Racing games have come in many forms over the years but over twenty years ago a series came around that added an extra level of violence that went beyond simply crashing into walls or other vehicles. That happened to be Road Rash, a game that saw players racing through the streets while wielding weapons to knock out other racers and police to try and win. Now that that series has been gone for many years, Road Redemption is here looking to scratch that itch. The question is, does this game manage to deliver a solid enough experience?

Gameplay

The premise for Road Redemption is simple enough, players take on the role of a biker whose gang is hunting down an assassin with a massive bounty on his head. The problem is, every other biker gang in the country is trying to hunt him down as well and of course the police aren’t about to ignore bikers racing through the streets swinging weapons and shooting at each other, leading to a race across the country where numerous bodies will be left on the side of the road, including your own.

For the most part players will be sinking the majority of their time in the game into the campaign mode that tasks the player with racing across country through a large number of stages that have different missions to keep things varied and occasionally throws a bit of a twist into them as well for a more unique feeling. These missions tend to involve either racing to the finish line within a certain period of time, being one of the top three to finish, slay a certain number of enemy bikers, and other such objectives.

To do this players, at least most of the time, are equipped with a blunt melee weapon as well as a bladed one though certain unlockable characters do start out with special weaponry once you’ve made them available. Blunt weapons allows for standard damage while bladed weapons can decapitate enemies and double your reward for a takedown but they do extremely low damage to riders still wearing their helmets, often making it so players can knock off a helmet with a blunt weapon and finish them off with a blade in what ends up being a very satisfying combat system that also features longer slower weaponry that can take down multiple riders at once.

Other weapons come in the form of explosives that can simply be stuck to an enemy biker or larger vehicle to deal massive damage or thrown into a pathway as well as firearms. These guns allow for a bit of extended reach as you can easily shoot foes in front of you, and deal damage to some of the more finicky enemy types such as some specific riders that will block most attack types, but aiming while racing often ends up being an exercise in frustration. If you don’t feel like taking other riders down with your melee weapons it is also possible to simply kick their bikes away from you though this usually only gives the player a brief respite unless you kick them into an oncoming vehicle or off the track entirely.

As you race you will have to keep an eye on your health gauge as it is more than possible to die during a race if you sustain too much damage from other bikers or crash too often. Defeating foes will reward you with some health as well as nitro that can be used to boost yourself back into the race but it will also reward the player with money and experience points. Money can be used in between stages to unlock various boosts to the character and also restore health and nitro between races while experience points play into the more roguelike features of Road Redemption. Once a player dies in a race or fails too many objectives they will be forced to start over while losing all of their money and items, though experience points can then be applied to provide permanent boosts to various stats and even unlock the ability to start at later stages if you so wish to.

Other modes found outside of the campaign mode happen to be a more difficult version of the same mode that can be unlocked, a simple race against AI opponents or your friends with more tracks being unlocked the more you win, or racing online against other players though it is unfortunate to say that these online lobbies are quite barren more often than not which leads into some of the rougher aspects of Road Redemption.

Most of these issues come in the form of numerous bugs as well as roughly balanced AI that rubberbands to a ridiculous degree at times. Thanks to the fast paced nature of this game, especially when using nitro, players will find themselves moving at a quick pace and often Road Redemption struggles with this fact as the number of times that my biker was sent flying only to see an obstacle load in too late has been too many to count. This carries over into the finicky nature of the collisions in the game, where smashing into a fence at high speed will do nothing only for a smaller obstacle to send you off the bike.

All this while the AI often avoids incoming obstacles with ease all while keeping easy pace with your rider no matter how fancy of a bike you happen to be riding on at the time. In fact there were numerous moments that saw a clear lead vanish into a tight finish or loss simply because the AI immediately appeared behind me, a problem made all the more obvious thanks to the rear view mirror that players can display. These issues compounded with only three real unique looking areas make for a game that ends up feeling like a repetitive experience despite its fun combat mechanics.

Visuals & Audio

Fans of racing games will enjoy that there are at least a decent selection of motorcycle types to choose from in the game, though don’t expect anything fancy here, while fans of indie games will enjoy the number of guest characters that have made their way onto the roster. That being said, the actual designs of the worlds that you race through are as bland as they come with, as mentioned before, only three areas that feel truly varied and the generic look of most enemies doesn’t help things much.

The soundtrack features a decent selection of tracks that fit this aggressive style of racing game while the voice work is humorous sounding more often than not but fitting given the tone of Road Redemption.

Overall

Road Redemption has managed to capture the fun of racing against other bikers while trying to take one another down with all different types of weapons but unfortunately it doesn’t do too much else beyond that. With a number of glitches and only the campaign mode offering a lengthy experience, and even that limited due to its repetitive nature, Road Redemption is a blast in short bursts but skids out beyond that.

Capsule Computers review guidelines can be found here.

UNLEASH YOUR POWER IN THE ANTHEM VIP DEMO STARTING JAN 25

UNLEASH YOUR POWER IN THE ANTHEM VIP DEMO STARTING JAN 25

Pre-Order for Access to VIP Demo on Jan 25, or Play the Public Demo on Feb 1 WATCH THE NEW GAME AWARDS TRAILER HERE

AUSTRALIA – Dec 7, 2018 – Today Electronic Arts Inc. (NASDAQ: EA) announced the dates for the VIP Demo of Anthem™, as well as the Open Demo. Fans who pre-order Anthem*, as well as EA Access and Origin Access subscribers**, will get access to the VIP Demo on January 25, 2019†, and all players will have a chance to step into their Javelins and experience Anthem for themselves on February 1, 2019. Both Demos will be available on Origin for PC, Xbox One and PS4.

VIP Demo players will be the first Freelancers to face the dangers of the world of Anthem, and will receive an in-game item celebrating their trailblazing spirit. They will also see all their progress carry over from the VIP Demo into the Open Demo. All Freelancers should keep an eye on the horizon during the Open Demo, as the developers have a special surprise in store for the most daring Freelancers.

“It’s time for the fans to get their hands-on Anthem and experience it for themselves,” said Mike Gamble, Lead Producer for Anthem. “We truly hope they enjoy this taste of flying and fighting in this brand-new world our team has been crafting for many years.”

Last night at The Game Awards BioWare™ also unveiled the latest trailer for Anthem, providing the most in-depth look yet at the game’s villain, The Monitor, and his grand designs. The trailer also introduced some of the dangers lurking in the world that players will face as they try and quell the chaotic powers of the Anthem of Creation.

About Electronic Arts
Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. EA has more than 300 million registered players around the world.

In fiscal year 2018, EA posted GAAP net revenue of $5.15 billion. Headquartered in Redwood City, California, EA is recognised for a portfolio of critically acclaimed, high-quality brands such as The Sims™, Madden NFL, EA SPORTS™ FIFA, Battlefield™, Need for Speed™, Dragon Age™ and Plants vs. Zombies™. More information about EA is available at here.

*CONDITIONS AND RESTRICTIONS APPLY. SEE https://www.ea.com/en-au/games/anthem/pre-order-disclaimer FOR DETAILS.

**CONDITIONS, LIMITATIONS AND EXCLUSIONS APPLY. SEE ea.com/ea-access/termsAND origin.com/store/origin-access/terms FOR DETAILS.

†DEMO DETAILS AVAILABLE AT https://www.ea.com/games/anthem/anthem-demos. PERSISTENT INTERNET CONNECTION REQUIRED TO PLAY.

Post-Apocalyptic Far Cry New Dawn Announced

Traditionally, Ubisoft has followed up a mainline Far Cry release with a more experimental title re-using some of the assets from the previous year’s Far Cry game. Things will be no different as Far Cry 5 will be re-purposed for Far Cry New Dawn.

Set 17 years after a nuclear blast tore through Hope County, Montana, the world is slowly rebuilding. The order means the powerful take what they want and leave nothing to the weak. We don’t know how players will fit into the story quite yet, but the trailer appears to be inspired by classic films like Mad Max.

Far Cry New Dawn is set to launch on PlayStation 4, Xbox One, and Windows on February 15, 2019.