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DIVE INTO THE ACTION OF DYNASTY WARRIORS: ORIGINS WITH THE NINTENDO SWITCH 2 VERSION AND LARGE-SCALE DLC – AVAILABLE NOW!

A new trailer celebrating the launch of the Nintendo Switch™ 2 version and large-scale DLC has been unveiled.

Hertfordshire, 22nd January 2026 – Today, KOEI TECMO Europe and developer Omega Force invite players on a thrilling journey through the Three Kingdoms with the launch of their tactical action game DYNASTY WARRIORS: ORIGINS on Nintendo Switch™ 2. Simultaneously, fans can experience brand-new stories, expanding the world of DYNASTY WARRIORS: ORIGINS with the release of a major DLC, DYNASTY WARRIORS: ORIGINS Visions of Four Heroes, now available on Nintendo Switch™ 2, PlayStation®5, Xbox Series X|S and Windows PC via Steam®. In celebration, a new launch trailer has been released.

Originally released in January 2025, DYNASTY WARRIORS: ORIGINS thrusts players onto the battlefield as a nameless hero endeavouring to restore peace in a new and deeper interpretation of the traditional Three Kingdoms narrative. With the largest number of on-screen soldiers in the history of the DYNASTY WARRIORS series, fans can experience the action of 1 vs. 1,000 battles like never before.

The expansive DLC Visions of Four Heroes will allow players to delve into new sides of the legendary heroes Zhang Jiao, Dong Zhuo, Yuan Shao, and Lu Bu, accompanying them in “What If” scenarios. New companions, including a mysterious new officer, will also appear, adding depth to the unfolding story. Also enhancing the experience are two new weapons, the “Bow” and “Rope Dart”, which will enable players to influence the battlefield in unique ways by employing the individual characteristics of each weapon. Furthermore, additional features such as the “Training Ground”, where players can hone their skills before setting out onto the battlefield, will allow players to enjoy their action-packed Three Kingdoms experience to the fullest.

DYNASTY WARRIORS: ORIGINS is already available on PlayStation®5, Xbox Series X|S and Windows PC via Steam®. DYNASTY WARRIORS: ORIGINS Visions of Four Heroes and the Nintendo Switch™ 2 version are now available. The game features Japanese and English voices with texts in English, French, German, Italian and Spanish.

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI TECMO’s best known for their signature ‘one versus thousands’ Warriors series, the fan-favourite Ninja Gaiden and fighting entertainment title Dead or Alive. Through collaboration with strong existing franchises, such as A.O.T. Wings of

Freedom (Attack on Titan), has brought fan-favourite shows to life in video game form. The company’s desire for innovation and diversity has seen the creation of the critically acclaimed dark-samurai action title Nioh, which takes on new and unique gameplay styles. The company’s acquisition of GUST, developer of a variety of heart-warming titles, has seen their flagship Atelier series span generations of consoles and fans alike. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com.

©KOEI TECMO GAMES CO., LTD. All rights reserved. Omega Force is a trademark of KOEI TECMO GAMES CO., LTD. The KT logo is a trademark of KOEI TECMO HOLDINGS CO., LTD.

Curve Games Announces MECHBORN, The Upcoming Roguelike Deckbuilder, With A Twist

Classic ‘90s mech anime merges with Greek mythology in this fresh deckbuilder experience, with a Pre-Alpha demo available on Itch.io from January 21.

London, UK – January 22, 2026 – Developer Turtle Juice and publisher Curve Games have today announced MECHBORN, an innovative roguelike deckbuilder experience that blends ’90s mech anime with Greek mythology – but with an added twist. In MECHBORN, your mech is your deck; freely mix and match mech parts and unlock new pilots to craft devastating custom decks, carving a path across three ever-evolving continents to protect Earth’s colonies and repel the Kaiju incursion. 

Whilst Earth is on the brink of destruction from a constant onslaught of Kaiju attacks, only one organization has the ability to fight back. TITANCORE forges the ‘MECHBORN’, elite pilots who go through a mech-synchronization process to develop the skills needed to defend Earth’s colonies, and hold off the hordes of invading enemies. 

The trailer below offers a first look at MECHBORN’s kaiju-slaying combat and roguelike deckbuilding systems:

MECHBORN reimagines traditional deckbuilding with the unique Conveyor Belt system. Every card played is immediately replaced, forcing players to think ahead, position cards strategically, and chain pilot abilities to forge mech-pilot synergies and unleash attack combos that can turn the tide of battle.  

Ernani Rocha, Lead Designer at Turtle Juice shared: “With MECHBORN, we wanted to rethink what moment-to-moment strategy feels like in a roguelike deckbuilder. The conveyor-belt card system fundamentally changes how players plan, adapt, and position themselves every turn.”

Key Features

  • Pilots: Play as one of 12 pilots with unique skills and backstories. Combining different pilots with different mechs can even lead to unique and devastating pilot-mech synergies to crush enemies. 
  • Adaptive Exploration: There are no fixed routes in MECHBORN – you can move and fight in any direction you choose across the three expansive continents. But beware! Fuel is finite, so mismanagement of resources might result in a stranded pilot ending up as Kaiju prey. 
  • Endless Builds: Players can freely mix and match mech parts to add new cards to their deck – either creating custom builds for deadly combos or fully matching sets for valuable perks. 
  • Conveyor Belt System: MECHBORN doesn’t use a traditional hand of cards. Instead, players start with 7 cards in their ‘Conveyor Belt’. With each card that’s played, a new one enters. Position support cards to unlock new abilities and combine with pilot skills to create combos that reshape the course of battle!

MECHBORN is coming to Steam, Xbox Series X|S, PlayStation 5, and Nintendo Switch 1 & 2 in late 2026. Players can play the Pre-Alpha demo on Itch.io, which is live now. 

About Turtle Juice

Founded in the outback of Brazil in 2012, Turtle Juice are an indie game studio made up of 23 passionate developers. With over a decade of experience, the team is known for creating original, mechanically driven games such as Fluffy Horde and Elderand. Every Turtle Juice title is built around a strong creative vision, distinctive gameplay systems and a deep sense of care and personality. True to their motto “In every game, a piece of our soul”, the studio pours heart and craftsmanship into everything they create.

About Curve Games 

Based in London, Curve Games (a Nazara Technologies group company) is an award-winning publisher across PC, Nintendo, PlayStation, Xbox and mobile. Curve boasts a uniquely diverse games catalogue of over 50 titles that includes smash hits such as For The King I & II, Bomber Crew, The Ascent, Lawn Mowing Simulator, the 55 million unit-selling Human Fall Flat and Nintendo Switch chart-topper Wobbly Life.

Strange Scaffold Launches Space Warlord Baby Trading Simulator on Steam January 29, Announces 7-Game Deal with Xbox

The creators of I Am Your Beast release an off-kilter alien infant stock market sim on PC, with Xbox coming soon as part of a multi-game partnership

El Paso, TX – January 22, 2026 – Developer Strange Scaffold (I Am Your BeastCLICKOLDINGEl Paso, Elsewhere) is thrilled to announce that the upcoming alien infant stock market sim Space Warlord Baby Trading Simulator is launching on Steam for PC on January 29. It will be Steam Deck verified at release. As part of a multi-title partnership with Xbox, the title will also be soon available on Xbox consoles.

From the team behind I Am Your Beast comes Space Warlord Baby Trading Simulator, a sharp arcade satire that skewers financial systems and corporate greed. It’s set in the same universe as Strange Scaffold’s 2021 hit, Space Warlord Organ Trading SimulatorSpace Warlord Baby Trading Simulator is part of Strange Scaffold’s multi-game partnership with Xbox, which has included recent titles like Teenage Mutant Ninja Turtles: Tactical Takedown and Creepy Redneck Dinosaur Mansion 3.

“Xbox has supported my creative voice, and Strange Scaffold’s systematic approach towards sustainability in video games, from the very beginning” says studio head Xalavier Nelson Jr. “Continuing a 7-game partnership to ensure players on Xbox receive Strange Scaffold games consistently and in style is something I’m both honored and excited to do.”

“Xalavier Nelson Jr. and the team at Strange Scaffold are consistently creating innovative experiences with unique perspectives, making them an ideal partner for the Developer Acceleration Program,” says James Lewis, Director of ID@Xbox Developer Acceleration Program. “We are proud to partner with this team to ensure that more Strange Scaffold games continue to reach players on Xbox platforms.”

Lewis continues: “Building on our previous partnership to bring El Paso, Elsewhere and I Am Your Beast to players on Xbox, we are excited to welcome the next seven titles from the Strange Scaffold team. This partnership will ensure that games like Creepy Redneck Dinosaur Mansion 3TMNT: Tactical TakedownSpace Warlord Baby Trading Simulator, and other unannounced titles are reaching players on Xbox and giving them the options to play in more places by supporting Xbox Play Anywhere.”

In Space Warlord Baby Trading Simulator, players inhabit the lives of baby traders across the universe in rapid-fire anthology campaigns, and hire shady consultants to gain insight on prospective investments. Don’t worry, you’re not bargaining on actual alien children—just their digitally simulated lifespans. Totally above board.

This includes shorting a baby’s life if you have a hunch their existence will be miserable, or cashing out just after they win the Galactic Lottery to share in the positive market sentiment. Chase profits through the highs and lows of day trading on a volatile stock market, and confront the messy ethical and economic consequences that inspired it in the real world in the process.

Key Features

  • Seven distinct planets to trade procedurally generated alien baby stocks on, each showcasing unique ideas of what it means to be profitable and productive to society.
  • Consultants you can hire before the trading day to gain information on your trading targets.
  • An anthology of mini-campaigns following the lives and complications of baby traders across the universe.
  • A loan shark that won’t let you pay him back, because he’s then legally allowed to shoot you.
  • A pulsing electro-industrial soundtrack by Kris Kirk.
  • The ability to short a baby, because you believe its life will suck.

About Strange Scaffold

Strange Scaffold is the development label of Xalavier Nelson Jr., known for his work as a leading developer on CLICKOLDINGEl Paso, ElsewhereI Am Your BeastSpace Warlord Organ Trading Simulator, and dozens of other critically acclaimed projects. For more information on Strange Scaffold, visit strangescaffold.com.

Odds Chronicles Demo Now Available on Steam

Discover Dice-Driven Tactics and Replayable Adventure on PC

Brussels, Belgium, January 22 2026  – The dice are rolling today! Independent studios eSolu and Team Mojo Games announced that a free playable demo for Odds Chronicles is now available on Steam for PC, giving players their first hands-on experience with the tactical roguelite RPG.

The Odds Chronicles demo offers between two and four hours of gameplay, depending on player skill and choices, with strong replayability for those eager to explore different abilities, dice combinations, and tactical approaches.

Players step into the role of Evryn, a fallen royal bodyguard trapped in the mysterious Tavern outside of Time, and venture back into a land shaped by memory, chance, and consequence. The demo introduces the game’s story, grid-based and dice-driven combat, where positioning, line of sight, and smart resource management are just as important as the roll itself.

Each run is tracked through an Adventure Journal available in the Tavern hub. This journal records scores and detailed run information, allowing players to compare past attempts, analyze their choices, and experiment with new strategies on future runs.

The demo culminates in a challenging boss encounter designed to put players’ tactical planning and strategic decision-making to the test. This final battle brings together the demo’s core systems (dice management, positioning, ability synergies, and risk-taking) into a decisive confrontation. Players are invited to sharpen their strategy, embrace the odds, and see if they can defeat the boss before the run comes to an end.

With its mix of tactical combat, roguelite progression, and tabletop-inspired presentation, the demo offers a representative slice of the full game planned for its 2026 PC release, with versions for PlayStation 5, Nintendo Switch, and Xbox Series X|S arriving later.

Players can wishlist the game on Steam and Epic Games Store to follow development and stay informed about upcoming updates ahead of the full PC launch in 2026.

About the game

In Odds Chronicles, you play as Evryn, a fallen royal bodyguard whose defeat at the hands of the tyrant Hyria sparks a journey across shifting lands and branching destinies. Stranded in the mysterious Tavern outside of Time, Evryn must reclaim honor, face powerful enemies, and uncover secrets that stretch beyond revenge. Along the way, additional heroes with unique dice loadouts and playstyles will join the adventure.

Combat plays out on diorama-style battlefields where positioning, line of sight, and clever use of abilities are key. Each roll of the dice generates Strength, Dexterity, and Magic resources that fuel attacks, trigger powerful combos, and unlock Wild Dice to turn the tide when you need it most. Every decision, from when to unleash a skill to how you adapt to an unlucky roll, can change the course of battle.

Between runs, the Tavern grows with new allies, upgrades, and skills unlocked through Memory Shards. This persistent progression system ensures every journey feels meaningful, while randomized events, shifting storylines, and branching choices keep each run unique.

Key Features

  • Dice-driven tactical combat on grid-based battlefields with terrain elevation, and line-of-sight mechanics
  • Branching adventure with evolving story events shaped by your decisions
  • Multiple playable heroes, each with unique dice pools, skills, and playstyles
  • Replayable roguelite progression with permanent upgrades and expanding Tavern features
  • Strategic relics, consumables, and dice enhancements to build your own approach
  • Atmospheric, tabletop-inspired visuals that bring the world of Lynn to life

About the Developers

Odds Chronicles is co-developed by eSolu and Team Mojo Games, a collaboration between five industry veterans and a talented junior team. With more than 75 years of combined experience across PC and console development, art, engineering, and production, the studios bring both expertise and fresh creativity to the project. United by a shared passion for role-playing games and tabletop adventures, the teams set out to create a game where dice-driven chance meets tactical depth and narrative exploration.

Arknights: Endfield is Out Now on PC, PlayStation 5, and Mobile 

GRYPHLINE Debuts the Next Evolution of the Arknights Universe with 135 Free Pulls and a Frontier Reimagined

SHANGHAIJan. 22, 2026Step into the wilderness and light the path beyond…Global publisher GRYPHLINE today announced that Arknights: Endfield has launched globally on PlayStationⓇ5, PC via the official launcher and Epic Games Store, and mobile devices via Apple App Store and Google Play Store. The 3D Industrial RPG arrives as a free-to-play title with cross-platform progression following a global pre-registration phase that surpassed 35 million sign-ups. To celebrate the global debut, players can claim an extensive array of rewards, including sign-in bonuses and milestone rewards equivalent to at least 135 pulls across different banners. 

Arknights: Endfield is the latest entry in the popular Arknights universe, a franchise that has exceeded 100 million downloads to date. This launch marks the first time the IP has expanded beyond mobile, bringing its signature strategic depth to console and PC. Arknights: Endfield introduces a new frontier storyline and a world built around exploration, real-time combat, and base-building. Players command squads of up to four Operators, combining skills, elemental synergies, and coordinated tactics across fast-paced encounters. 

“Bringing the Arknights IP into a 3D space is a huge milestone for me personally. Making that leap from 2D to 3D is no small feat as a developer, and from the start, we knew we didn’t want to make something that felt like everything else out there. Instead, we leaned into what we genuinely love playing ourselves, factory automation, and committed to seeing that idea through. It took a long time, and a lot of hard work, to turn that obsession into the Endfield you’re seeing today,” said Light Zhong, Co-Founder & Director at GRYPHLINE.“I believe people support our games because they can feel the quality and the heart behind them. I hope you enjoy the experience, and I look forward to hearing your feedback as we continue shaping the game together.”

The story follows the Endministrator (Endmin) – a legendary guardian awakened from a ten-year hibernation to lead Endfield Industries from their orbital headquarters, the OMV Dijiang. On Talos-II, players harness the Automated Industrial Complex (AIC), a system used to architect integrated production networks and power grids across the wilderness. As the Endmin, players must manage these facilities, defend the Civilization Band from organized raider clans, and investigate the origins of their self-commissioned “Zeroth Directive”. 

Key Features: 

Explore The Rugged World of Talos-II – Venture into the vast industrial landscapes of Talos-II. Lead Endfield Industries in expanding across the planet, neutralizing threats, and uncovering an unfolding mystery. 

Engage in Tactical Squad Combat – Command your entire four-operator tactical team at once, working in sync to unleash powerful combo skills. Coordinate team synergies to stack elemental effects, weaving abilities together to amplify damage through continuous combat interactions as you overcome the formidable threats of Talos-II! 

Architect Integrated Production Networks – Master the Automatic Industry Complex (AIC) to bridge the wilderness with automated production lines. Follow blueprints or design freely to produce everything from advanced gear to medicine, creating the industrial backbone required to support Endfield Industries’ expansion. 

Command from Orbit – Manage Endfield Industries’ headquarters aboard the orbital OMV Dijiang. Construct and upgrade cabins, build trust with fellow operators, and interact with guests to discover unique narrative moments. Arknights: Endfield leverages the latest graphical technologies, including native 120 FPS support, realistic snow-stepping, environmental puddle reflections, and more. Players can also toggle NVIDIA DLSS Super Resolution and Frame Generation independently. The title includes plug-and-play support on PC and mobile for both PlayStation (DualSense & DualShock) and Xbox controllers with haptic feedback for a premium, tactile experience.

Arknights: Endfield has been rated “T” for Teen by the ESRB. To learn more about the game, visit the official website and X @AKEndfield. For more information about GRYPHLINE, please visit the official company site.

About GRYPHLINE

GRYPHLINE is the global publishing brand of HYPERGRYPH, headquartered in Singapore, with branches across multiple countries and regions. Our mission is to bring unique and high-quality gaming experiences to players across the world. As the trusted global publishing partner of HYPERGRYPH, we are responsible for releasing titles including Arknights: Endfield, Ex Astris, and POPUCOM. We are also expanding into more areas of global publishing, launching the official player community SKPORT, and actively engaging in investments and IP licensing to grow our global business. More information can be found here on the official company site www.gryphline.com.

The Numbers Are In: What We Learned from Titan Quest II Player Feedback

January 22, 2026, Sydney, Australia: Since Titan Quest II entered Early Access in August last year, the team at Grimlore Games has been listening closely to your feedback—and now they’re ready to share some insights.

But first, a quick message from the devs: “We want to thank every one of you who played the game and shared feedback. It really helps us focus on what matters most to you during development.”

The results speak for themselves. In recent surveys, Titan Quest II scored incredibly well, with 96% of players rating their overall experience as positive or very positive. For that, there’s only one thing to say: thank you! (again!)

Players also shared what they’re enjoying most in the game so far. Warfare is currently the most popular mastery (melee FTW!), with Storm right behind it. When it comes to bosses, Skylla takes the crown, and the fan-favourite quest so far is ‘A Turtle’s Lunch.’

Of course, even good games can get better. And that’s exactly the plan for 2026. The team will continue improving many parts of the game, expanding the world, adding new features, and giving you even more ways to enjoy your adventures.

Thanks to your feedback, a few key areas have been locked in for further improvements throughout 2026:

  • More Enemy Variety: Starting with the upcoming Centaur Update, which sends players to the Arkadian Plains, you can expect a solid batch of brand-new enemy types. And that’s just the beginning—existing areas will also receive new enemies over time.
  • Better Balancing: The goal here is simple: make more abilities feel fun and powerful, and open up even more options for diverse and exciting character builds. 
  • More Rewarding Loot: Many of you told us that finding new items could feel more impactful. Message received! The team is working on making loot drops feel more exciting and rewarding.

And there’s more on the way. Alongside these improvements, the team is continuing work on new content, and a new development roadmap for Titan Quest II will be shared soon.

Until then, be sure to check out the latest developer diary for a deeper look at the player feedback and what it means for the future of the game.

The new Developer Diary on Steam: https://thqn.net/45iSuIe.
For further details on Titan Quest II, please refer to our latest updates: https://thqn.net/3KqqyXQ
Learn more on the official website: https://titanquest2.thqnordic.com/.

About Titan Quest II

Return to the classic mythology-inspired setting of Titan Quest and go toe-to-toe with legendary monsters as you journey across a fantastical reimagining of ancient Greece. Nemesis, Goddess of Retribution, is out of control. She is corrupting the Threads of Fate and condemning all those who oppose her to eternal punishment – including you. Take up your weapon, fight alongside gods, and change fate itself to stop Nemesis, free those she’s punished, and weave your own epic tale.

A Land of Myths and Monsters

Embark on an adventure worthy of the epics that takes you from picturesque beaches, to serene Greek temples, to ruins haunted by shades of the dead, to places where no mortal has ever ventured, including the mysterious realm of the Moirai themselves and beyond.

Battle classic creatures from Greek myth and the original Titan Quest, including ichthians, centaurs, gryphons, hippokampoi, and cyclopes, and prove that the age of heroes is far from over.

An Odyssey Through the Unknown

Titan Quest II features a unique handcrafted campaign focused on exploration, and the world is full of mysteries and secrets to discover. Legendary monsters lurk in hidden groves, strange artifacts still carry magic from bygone ages, and you never know when you will end up face-to-face with a god. Every ruin holds a secret, every statue a story. Visit memorable towns full of life and intrigue. The conversations you engage in and the items you find along your journey can lead to surprising discoveries. This is your adventure.

Glory Awaits the Bold

As your journey progresses, you will unlock powerful abilities and wield epic weapons, but the enemies you face are far from defenceless – dodge and counter their attacks, then overwhelm them with a well-timed flurry of blows. Rituals allow you to control the game’s difficulty, while deep character customisation systems ensure that there’s always a good reason to replay.

From the creators of SpellForce 3 comes a handcrafted action RPG for a new generation of mythical heroes.

Key Features:

  • Flexible Character System: In Titan Quest II, you are in control of your own fate. Form your own class by combining two masteries. Build your character around the strengths and weaknesses of both masteries, exploring different combinations of skill modifiers, attributes, and items to create your own hybrid class and find your favourite playstyle. Grow your powers from those of a young mortal to a hero to rival the gods themselves!
  • Meaningful Loot: Every item serves a function, and every character class has many options when it comes to finding the perfect equipment.
  • Challenging Action RPG Combat: Enemies form factions and work together, combining their unique skills and abilities to keep you on your toes. Use the deep character build system and access every skill at your disposal to vanquish them in this unique action RPG experience.
  • A Beautiful, Handcrafted World Rooted in Greek Myth: Encounter stunning vistas and deep caverns, and traverse the world with your divine mount, Areion. Use the powers of the gods to uncover secret locations and explore lovingly designed levels full of verticality.
  • Rich and Immersive Sound: An atmospheric soundtrack blends traditional Greek music with modern orchestral elements to create epic, memorable themes, drawing you into Titan Quest II’s unique world.

NETMARBLE CELEBRATES BRUTAL DARK FANTASY MMORPG RAVEN2’s 100TH DAY OF GLOBAL SERVICE WITH FESTIVAL EVENTS

In-Game Events Offers Generous Rewards, Including Heroic Holy Garment, Heroic Familiar, and Rare Heavenstone

LOS ANGELES JANUARY 21, 2026 – Netmarble, a renowned developer and publisher of high-quality games, has released a new update for its brutal dark fantasy MMORPG Raven2. This update celebrates the 100th day milestone since the game’s worldwide service launch, featuring a series of in-game events and new content.

To mark the occasion, Raven2 has launched the 100th Day Grand Festival event, where players can receive valuable rewards such as Heroic Holy Garment, Heroic Familiar, and Rare Heavenstone by clearing given missions. Players who participate in the event can also earn 100 Day Festival Coins (up to 100 coins), which can be exchanged for a variety of items including 100th Day Summon Special Bundle, 100th Day Growth Special Bundle, 100th Day Enhancement Special Bundle, and 100th Day Blueprint Special Bundle. 

In addition, Raven2 is currently hosting two limited-time check-in events offering generous rewards: 

  • Global Service 100th Day! Appreciation Check-In (January 21 – February 11): Log into the games for seven days during the event period to earn various Latent Trait Chests and more. Check-in rewards include a Shining Growth Chest: Rare on Day 1 and a Brilliant Rare Heavenstone Chest on Day 7.
  • Belinda’s Special Lecture: Check-In Log (January 21 – February 25):  Players who complete the 14-day attendance track can obtain Supreme Holy Garment/Stella/Familiar (11) Summon Scrolls and a Special (11) Summon Selection Chest. 

Alongside the celebration events, Raven2 adds a new content feature called “Blending” to expand gameplay options and provide balance improvements. Through Blending, players can increase the potency of existing effects and gain additional bonuses by enhancing the effects of Food. In addition, a large-scale Lunar New Year celebration event is scheduled to begin on February 4.

An official sequel to Raven (EvilBane: The Iron King), Raven2 is a blockbuster MMORPG set in a dark fantasy realm reimagined with unrivaled graphics. As a member of the Special Corps, players will onboard on a journey to investigate dangerous and bizarre incidents under royal order, and engage in a large-scale, cruel war.

For more information about Raven2, stay tuned to the game’s official forumYouTube channel and Facebook . Players can also visit the official website to find out more about the game. 

About Netmarble Corporation

Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Re:BIRTH, Raven2, MARVEL Future Fight, and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.

Season 15 of MY HERO ULTRA RUMBLE launches today with a new character!

Season 15 of MY HERO ULTRA RUMBLE begins today, introducing Fumikage Tokoyami, a new Class 1-A hero.

Unleashing the power of his Quirk, Dark Shadow, Tokoyami delivers devastating attacks with his monster-like entity, enveloping himself in shadow to enhance his abilities. Taking on the Assault role, he harnesses the darkness within to strike with coordinated, high-pressure offense alongside Dark Shadow. His special actions include Black Ankh, boosting melee power and mobility, and Twin Wings of the Black Arm, enabling aerial leaps, midair gliding, and activation even while Black Ankh is active.

Season 15 also introduces a brand-new stage, Neo Academia, recreating dramatic locations from the anime’s final chapter, including the Coffin in the Sky, Todoroki House and Jaku City Hospital. Alongside the new battlefield, players can look forward to exclusive costumes and character illustrations added through ongoing updates.

Season 15 is packed with special Events! Unlock Midoriya’s U.A. Track Suit, Monoma’s Hero Costume, new emotes, voice lines, enhancement parts, and much more.

MY HERO ULTRA RUMBLE is available to play for free on PlayStation 4, Xbox One, Nintendo Switch and PC.

For more information about My Hero ULTRA RUMBLE and other titles from Bandai Namco Entertainment Europe please visit https://www.bandainamcoent.eu.

UBISOFT ANNOUNCES A MAJOR ORGANIZATIONAL, OPERATIONAL AND PORTFOLIO RESET TO RECLAIM CREATIVE LEADERSHIP AND RESTORE SUSTAINABLE GROWTH

  • New Operating Model centered around 5 specialized Creative Houses to support Ubisoft’s strategic focus
  • Refocused portfolio with a meaningfully reworked roadmap leading to significantly revised FY26 financials
  • Acceleration of cost reduction initiatives to right size the new organization and improve structural efficiency

Paris, January 21, 2026 – Today, Ubisoft announces a major organizational, operational and portfolio reset designed to reclaim its creative leadership, regain agility and drive a sharp rebound, renewing the Group’s trajectory toward sustainable growth and robust cash generation. This will be delivered through three main pillars:

  • A new operating model;
  • A refocused portfolio with a meaningfully revised 3-year roadmap;
  • And the rightsizing of the organization.

Ubisoft’s strategic decision to undertake this major reset is driven by the continued shift toward a persistently more selective AAA market and an increasingly competitive shooter landscape, combined with the growing challenge for publishers to create brands in a context of higher costs. Nevertheless, when successful, exceptional AAA content has more financial potential than ever. While last years’ progress with its production processes translated into improved levels of quality for Ubisoft games in 2025, today’s market environment requires that the Group step-changes how it is organized and operates with a view to delivering exceptional games quality at more competitive costs.

Against this backdrop, today’s announcement introduces a radically new value-creation model: a more gamer-centric organization, structured around creative genres, relying on integrated business units with faster, decentralized decision-making and a greater ability to quickly adapt to players’ expectations. This transformation will be supported by a rightsized and more agile organization, delivering improved structural efficiencies over time.

The new operating model will further empower the execution of the Group’s strategy, centered on Open World Adventures and GaaS-native experiences, supported by targeted investments, deeper specialization, and cutting-edge technology, including accelerated investments behind player-facing Generative AI. 2

Yves Guillemot, Founder and CEO of Ubisoft, said: “On the one hand, the AAA industry has become persistently more selective and competitive with rising development costs and greater challenges in creating brands. On the other hand, exceptional AAA games, when successful, have more financial potential than ever. In this context, today we are announcing a major reset built to create the conditions for a return to sustainable growth over time. We are transforming Ubisoft’s operating model to produce exceptional quality games on the two core pillars of our strategy, Open World Adventures and GaaS-native experiences.

At the center of this transformation are our Creative Houses, integrated business units now combining production and publishing and therefore unifying the gamer relationship. Each one is built around a clear genre and brand focus, with full responsibility and financial ownership, led by dedicated leadership teams. It is a radical move, relying on a more decentralized creative organization with faster decision making and best-in-class cross functional core services supporting and serving each Creative House.

To put the Creative Houses in the best conditions to succeed, we decided to refocus our portfolio with a meaningfully revised 3-year roadmap and accelerate our cost reductions initiatives to right size the organization. We will discontinue several projects currently in development and provide additional time to certain games, to ensure enhanced quality and maximize long term value. We will also selectively close several studios and continue restructurings throughout the Group. While these decisions are difficult, they are necessary for us to build a more focused, efficient and sustainable organization over the long term.

Taken together, these measures mark a decisive turning point for Ubisoft and reflect our determination to confront challenges head-on to reshape the Group for the long term. The portfolio refocus will have a significant impact on the Group’s short term financial trajectory, particularly in fiscal years 2026 and 2027, but this reset will strengthen the Group and enable it to renew with sustainable growth and robust cash generation. Ubisoft is entering a new phase – one designed to reclaim creative leadership and build value for players and stakeholders over the long term.” 3

A new Operating Model to support Ubisoft’s strategic focus

Ubisoft’s new operating model will be structured around five Creative Houses. These will be supported by a Creative Network providing development resources, shared Core Services and a reshaped HQ. This new organization will start operating early April.

By simplifying the organization and placing creative and financial accountability closer to where value is created, the Group is strengthening its ability to innovate and execute with greater discipline, flexibility and speed. The new model will allow Ubisoft to better deploy its creative and technical resources on a refocused portfolio.

To support the effective implementation and operation of this new model, the Group also intends to return to five days per week on site for all teams, complemented by an annual allowance of working-from-home days. This evolution is intended to strengthen collaboration, including constant knowledge sharing, and the collective dynamic across teams. In-person collaboration is a key enabler of collective efficiency, creativity and success in a persistently more selective AAA market.


Five Creative Houses, built on a decentralized model

At the heart of this reset is a new and decentralized operating model structured around five Creative Houses. These integrated business units will feature 3 major changes:

  1. They will combine game development and go-to-market functions with a gamer-centric approach, and be fully responsible for brand development, content strategy as well as editorial direction;
  2. They will be shaped by distinct creative ‘genres’ led by dedicated high-profile, incentivized teams with a unique set of expertise in those genres;
  3. They will have full financial ownership and account for economic performance.

They will be driven by clear objectives and guiding principles: A gamer centric approach, shaped by a unique set of skills and expertise towards a distinct creative ‘genre’ and a dedicated leadership team incentivized for long-term, cash generating revenue growth

Each Creative House will be organized around a distinct creative genre and designed to concentrate deep expertise in specific types of player experiences. Each Creative House will be responsible for fully owning the gamer relationship, developing must-play experiences for specific audiences and engaging player communities earlier and constantly throughout the development process.

  • CH1 (Vantage Studios), focused on scaling and extending Ubisoft’s largest and established franchises to turn them into annual billionaire brands; Brands: Assassin’s Creed, Far Cry, Rainbow Six
  • CH2 dedicated to competitive and cooperative shooter experiences; Brands including The Division, Ghost Recon, Splinter Cell
  • CH3 designed to operate a roster of select, sharp Live experiences; Brands including For Honor, The Crew, Riders Republic, Brawlhalla, Skull & Bones
  • CH4 dedicated to immersive fantasy worlds and narrative-driven universes; Brands including Anno, Might & Magic, Rayman, Prince of Persia, Beyond Good & Evil
  • CH5 focused on reclaiming position in casual and family-friendly games. Brands including Just Dance, Idle Miner Tycoon, Ketchapp, Hungry Shark, Invincible: Guarding the Globe, Uno, Hasbro

In addition, there are 4 new IPs currently in development, including March of Giants. Ubisoft will communicate on their respective creative home at a later stage.  Each Creative House will benefit from dedicated leadership with a clear creative mandate and accountability. These leadership teams will include high-profile talent coming from the industry. They will be tasked with attracting and developing top-level, specialist talent, and supported by incentive schemes aligned with creative success, player engagement and long-term value creation.

Full creative and brand responsibility as well as financial ownership

Each Creative House will have end-to-end responsibility for its portfolio, overseeing the full creative and brand scope from development to publishing (brand, marketing and sales go-to-market strategy). They will also be financially accountable, both in terms of P&L and cash generation. This structure will sharpen strategic focus, reinforce execution discipline and ensure that investment decisions will be taken closer to where value is created. The model also enhances visibility into development pipelines, milestones and key risks, supporting more informed decision-making throughout development cycles.

At Group level, a new organization supporting each Creative House

The Group will set up a streamlined organization designed to serve all the Creative Houses, while preserving scale benefits and reducing complexity. The new organization will be composed of:

  • The Creative Network, which will bring together a powerful set of studios providing best-in-class production capacity and cross-functional creative expertise serving the Creative Houses. Operating within a structured, project-by-project collaboration framework, the Creative Network studios can deliver both co-development or end-to-end mandates under the strategic direction of each Creative House.
  • Core Services providing the backbone of Ubisoft’s ecosystem and acting as an enabler for the Creative Houses and the Creative Network. They will focus on delivering scalable technology, production capabilities and operational excellence across the Group and will notably be responsible for:
    • Production services including production standards and tools, localization, playtests, game analytics, QA/QC.  
    • Technology & infrastructure including game engines, online services, GenAI initiatives, IT infrastructure.
    • Business operations and services including media planning execution, influencer and direct-to-player capabilities, pricing and distribution management, customer support.

A reshaped headquarters1, focused on strategy, governance, performance management and capital discipline

The new operating model will be underpinned by a reshaped headquarters1, which will set the Group’s strategic priorities, ensure support for all Creative Houses and maintain a forward-looking view on industry trends, including technological developments and market innovations. It will notably oversee the Group’s talent management strategy, corporate communication strategy, legal services, capital allocation framework and financing, ensuring alignment between long-term strategy, financial performance and value creation.

Introducing a refocused portfolio with a meaningfully revised roadmap

In the context of a persistently more selective market as illustrated by the last quarter, and as part of the finalization of the Group’s new operating model, Ubisoft has conducted a thorough review of its content pipeline over December and January. This has led to the strategic decision to refocus its portfolio, reallocate resources and comprehensively revise its roadmap over the next three years. This will support the objective to return to exceptional levels of quality on the Open-World Adventure segment and step-change the Group’s position in the GaaS-native experiences segment, as illustrated by the recently acquired project, March of Giants. The reshaped portfolio is designed to best position the Creative Houses for success. As a consequence, the measures taken are:

  • Ubisoft has discontinued 6 games that do not meet the new enhanced quality as well as more selective portfolio prioritization criteria at Group level. These include Prince of Persia The Sands of Time remake as well as 4 unannounced titles, including 3 new IP’s, and a mobile title.
  • In parallel, the Group will allocate additional development time to 7 games in order to ensure enhanced quality benchmarks are fully met and maximize long-term value creation. This includes the unannounced title initially planned for FY26, that has been delayed to FY27.

Acceleration of cost reduction initiatives to rightsize the organization and improve structural efficiency

Ubisoft is accelerating its cost reduction initiatives as part of the transformation of its operating model, with the objective of improving structural efficiency, restoring a much higher level of organizational agility and better aligning its cost base with its strategic and creative priorities. This includes rightsizing the organization and focusing resources on core value-creating activities, notably through further restructuring1 and strict hiring discipline across all functions. The Group also continues to consider potential asset divestitures.

As part of this effort to streamline operations and adapt to evolving market conditions, the Group has already taken decisive actions to adjust its studio footprint. This includes the closure of the Halifax mobile studio earlier this month and the Stockholm studio, as well as restructurings at Abu Dhabi, RedLynx and Massive.

The current cost reduction program of at least €100 million in fixed cost savings2  versus FY2024-25, is now expected to be fully achieved by March 2026, one year ahead of the initial FY2026-27 target.

Building on this momentum, the Group is defining a 3rd and final phase of its program by setting a new objective to reduce its fixed cost base by an additional €200 million over the next two years. This brings the total reduction in fixed costs since FY2022-23 to around €500 million. This new objective is expected to bring total fixed costs to approximately €1.25 billion on a run-rate basis by March 2028, compared to €1.75 billion in FY2022-23.

Reset of short-term financial outlook reflecting a major portfolio refocus and a meaningfully reviewed 3-year roadmap

As part of its transformation, Ubisoft has taken a number of decisions impacting the Group’s release schedule and portfolio composition. As a consequence, the Group no longer considers its previously communicated FY2026-27 guidance to be an appropriate reference and will therefore update it in May 2026.  For FY2025-26, Ubisoft now expects:

  • Net bookings of around €1.5bn, translating into approximately -€330m gross margin reduction vs. guidance, mainly reflecting:
    • Changes to the current FY26 quarter release pipeline following the updated roadmap
    • Decision to postpone negotiations on certain partnerships in the context of the Group’s new operating model
  • Non-IFRS EBIT of around -€1bn, mainly reflecting both the impact of the updated FY26 net bookings assumptions described above and the following transformation-related decisions that led to a one-off accelerated depreciation of around €650m:
    • The discontinuation of 6 games
    • The allocation of additional time to 7 titles with updated revenue expectations reflecting a persistently more selective market
  • Free cash flow of between -€400m and -€500m
  • Non-IFRS net debt of between €150m and €250m as of year-end FY26, with a cash and cash equivalents position of between €1.25bn and €1.35bn vs. prior guidance of around €1.5bn

In addition, ahead of the publication of its Q3 FY2025-26 net bookings scheduled for February 12, Ubisoft is providing an indicative net bookings figure of approximately €330m, primarily driven by an overperformance linked to partnerships and reflecting a robust back-catalog. The quarter notably saw the releases of Anno 117: Pax Romana and the Avatar: Frontiers of Pandora From the Ashes expansion that were praised by players and critics alike. Further details will be provided on February 12.

1 Subject to prior information or consultation with employee representatives as applicable.

2 Includes P&L structure costs + fixed portion of COGS (customer service and supply chain) + cash R&D (excluding performance-based royalties) and excludes all profitability bonuses.

Disclaimer

This press release may contain estimated financial data, information on future projects and transactions and future financial results/performance. Such forward-looking data are provided for information purposes only. They are subject to market risks and uncertainties and may vary significantly compared with the actual results that will be published. The estimated financial data have been approved by the Board of Directors, and have not been audited by the Statutory Auditors. (Additional information is provided in the most recent Ubisoft Registration Document filed on June 19, 2025 with the French Financial Markets Authority (l’Autorité des Marchés Financiers)).

About Ubisoft

Ubisoft is a creator of worlds, committed to enriching players’ lives with original and memorable entertainment experiences. Ubisoft’s global teams create and develop a deep and diverse portfolio of games, featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. Through Ubisoft Connect, players can enjoy an ecosystem of services to enhance their gaming experience, get rewards and connect with friends across platforms. With Ubisoft+, the subscription service, they can access a growing catalog of more than 100 Ubisoft games and DLC. For the 2024–25 fiscal year, Ubisoft generated net bookings of €1.85 billion. To learn more, please visit: www.ubisoftgroup.com.

© 2026 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered trademarks in the US and/or other countries.

TOWER OF GOD: NEW WORLDCELEBRATES 2.5TH ANNIVERSARY WITH A NEW TEAMMATE AND IN-GAME EVENTS

LOS ANGELESJANUARY 21, 2026 – Netmarble, a leading developer and publisher of high-quality games, is celebrating the 2.5th anniversary of its collectible RPG, Tower of God: New World. This update to commemorate the milestone introduces a new Teammate and in-game events, alongside additional new content and features to make players’ gameplay experience more enjoyable. 

[Fortune Teller Witch] Soo-oh (Blue Element, Support, Guide) is the guide and partner of FUG elder Khel Hellam, and a veteran Ranker who has been active since the days of the Hidden Grove with Dowon and Khel Hellam. She wields skills that utilize songpyeon and the Blue Jade Fish to significantly boost allies’ ATK. Her supportive abilities are especially powerful when paired with Blue Element allies that  increase effects up to twofold based on team composition.

Various events to welcome the arrival of Soo-oh are underway through February 4, including Special Summon, Check-In, Boost Missions, and TapTap Plus. Players can receive SSR+ [Fortune Teller Witch] Soo-oh, Suspendiums, and more by participating in Soo-oh release celebration events. 

Multiple in-game events to celebrate the game’s 2.5th anniversary, are now  open for limited time: 

  • 2.5th Anniversary Festival (January 21 – February 18): Clear daily missions to obtain up to 900 [2.5th Anniversary] Nonstop SSR+ tickets, Revolution Fragments, and more.
  • 2.5th Anniversary Nonstop SSR+ Summon (January 21 – February 4): Select SSR+ Teammates that will give a higher chance to obtain  them and reach their full potential through Limit Break.
  • 2.5th Anniversary Celebration Special Check-In (January 21 – February 4): Log into the game during the event period to acquire up to 28 Teammates including SSR+ grade Teammates.

In addition, the “Anyway, Happy New Year!” Story Event has reopened until February 4, where players can experience special story and stages to get  SSR+ Tower’s Blessing Break Stones, Titles, Radiant Revolution Fragments, and more. 

This update introduces a brand-new “Revolution Pot” that offers rewards where players clear 10 Areas to increase the pot pressure level by 1.Based on pressure’s level will affect the pot’s rewards – higher pressure provides more rewards. A new growth system “Shinsu Core” has been added as well, which consists of three core components to maximize offensive and defensive capabilities based on the nature of the battle. By creating powerful synergy between Shinsu Link levels and character compositions, this system is expected to become a major strategic variable in gameplay

Tower of God: New World is a collectible card game RPG based on “Tower of God,” a popular WEBTOON series that has surpassed 6 billion global views. In Tower of God: New World, players can take control of fan-favorite characters to ascend the Tower. Join Twenty-Fifth Bam – and more than 100 characters – as he fights his way through the Tower in gorgeous 3D animation that will make players feel like they have stepped into an anime world. Players will experience fast-paced battle mechanics while utilizing a unique Slot System that powers up a particular “slot” instead of a specific character. 

The game is now available on Google Play and the App Store while the PC version is available to download from Google Play Games Beta.

About Netmarble Corporation

Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Re:BIRTH, Raven2, MARVEL Future Fight, and The Seven Deadly Sins: Grand Cross. More information can be found athttp://company.netmarble.com.