A procedural RPG where no two players will ever explore the same world.
Paris, France – May 26, 2026 – Indie studio Onibi, founded by veterans from Fallguys, Fortnite, Baldur’s Gate 3 and League of Legends, today launched the Kickstarter campaign (link to be included in your publications) for Tomo: Endless Blue alongside the game’s first pre-alpha gameplay trailer. Tomo: Endless Blue is an open-world voxel (short for “volumetric pixel”) RPG that generates a unique world for every player. Villages, cultures, characters, dialogue, quests, and stories are all procedurally generated and run entirely offline.
The first trailer, a cinematic collaboration with Ai Higuchi (Attack on Titan: The Final Season) and Cécile Corbel (Arrietty, Studio Ghibli), reached 1.8 million views and became one of the most-watched AA indie game trailers of 2025. The second trailer shifts from emotion to action: this is what you actually play.
Backers get early access up to a year before public release, exclusive rewards, and a standalone prequel set 800 years before the main story.
Please include the above Kickstarter campaign link to your publications.
Not just a procedural world. A procedural RPG.
Most procedurally generated games stop at terrain. Tomo: Endless Blue generates the entire RPG around each player: villages with their own architecture and inhabitants, cultures with distinct beliefs, NPCs with individual personalities and dialogue, quests that emerge from each world’s state, and a narrative arc that adapts to the player’s journey while leading toward a shared ending.
Two players exploring the Endless Blue will discover different islands, meet different people, hear different stories, and uncover different histories. All generation runs locally on the player’s device. No internet connection required.
Tomo and physics at the heart of the gameplay
Tomo companions across every part of the game. Players capture Tomo by studying their behavior, using terrain, bait, traps, or combat. Tomo react intelligently: they act in groups, respond to player actions, and flee when they sense danger. Training and completing bespoke challenges unlocks branching skill trees . Outside combat, Tomo farm, build, gather, terraform, automate crafting, and power machines.
Real-time combat with direct control. Players switch between their character and a Tomo companion, combine abilities, and use the destructible voxel terrain to improvise. Every encounter is a puzzle of positioning, timing, and creativity.
Physics-based voxel building. Players build homes, boats, vehicles, machines, and contraptions from blocks that obey real physics. What you build isn’t decorative: it can move, float, break, transport, and fight. The trailer shows players sailing player-built ships through storms, with every plank responding to the ocean’s physics in real time.
Multiplayer at scale, with networked physics. Every block, vehicle, and contraption is simulated consistently across every connected player. The trailer demonstrates this with a multiplayer naval battle where player-built ships clash in real time. There’s no hard limit on players per server. Players can run their own server or join hosted ones , and the architecture scales with the hardware.
A separate creative mode
Alongside story mode, Tomo: Endless Blue ships with a dedicated creative mode. The same procedural systems that build the game’s world are exposed to players as tools:
- Minecraft and Unity imports. Bring buildings, maps, and Unity objects directly into the game.
- Prompt-based world creation. Describe what you want, from islands and buildings to villages and stories, and the game helps generate a foundation you can shape and edit.
- No-code minigame tools. Design, build, and share minigames without writing code.
- Modding API. Customize, expand, and reshape the game. The architecture was built for modding from the ground up.
“The first trailer showed a feeling. This one shows a world,” said Benjamin Devienne, CEO of Onibi. “As kids, the games we loved always felt bigger in our imagination than what was actually on screen. With Tomo, we set out to build the world we thought we were playing back then: an ocean of islands, villages, creatures, and stories that no two players will experience in the same way. Every island has its own history, beliefs, tensions, and secrets. That is the game we always wanted to make. This trailer shows it for the first time.”
Tomo: Endless Blue is available to wishlist on Steam!
About Onibi and Mujina:
Onibi is an independent game studio with team members based across San Francisco, London, and Bordeaux. It works in partnership with its French sister studio Mujina, dedicated to the development of Tomo: Endless Blue. The team includes developers and artists who have contributed to World of Warcraft, Baldur’s Gate 3, GTA, Fortnite, League of Legends, Fall Guys, Assassin’s Creed, Warhammer, Dofus, FIFA, Asphalt, and more.
About Tomo: Endless Blue
Tomo: Endless Blue is an open-world voxel RPG where every village, culture, character, quest, and story is procedurally generated and unique to each player. In story mode, players explore a vast ocean of generated civilizations, capture and train Tomo, build with physics-based voxels, and fight in real-time combat. In creative mode, the community can build their own islands, minigames, and mods. Multiplayer features fully networked physics with no hard player limit. All generation runs locally. Developed by Onibi in partnership with Mujina.

