LEARN THE TRUTH
BEHIND THE CHARISMATIC VILLAIN OF FINAL FANTASY XV
New Anime Video Delves into Ardyn’s Past Ahead of New
Playable Content
SYDNEY, 19th February 2019 – Square Enix Ltd., announced today that the downloadable FINAL FANTASY® XV content (DLC) “Episode Ardyn” will release on 26th March 2019. Before then, fans can watch FINAL FANTASY XV EPISODE ARDYN – PROLOGUE an animated short that serves as a prequel and is available to watch online now:
In FINAL
FANTASY XV: EPISODE ARDYN players can experience a brand new storyline from
the perspective of Ardyn Lucis Caelum. Set 35 years before the events of FINAL
FANTASY XV, follow the notorious villain through being freed from an extra-long
life of imprisonment and entering the world of darkness, to seeking vengeance
against the Lucian royal family.
Players can
utilise Ardyn’s villainous powers that can devastate his enemies in demonic
ways, as well as fly freely across the map, quickly moving around Insomnia by
Shadow-Stepping to map points. Fans of FINAL FANTASY XV will also enjoy
encountering familiar faces, albeit younger versions than have been seen before
as well as exciting and essential new characters such as the scientist Verstael
Besithia and the priestess Aera Mirus Fleuret.
FINAL FANTASY XV: EPISODE ARDYN is a single DLC
episode available to purchase for players of FINAL FANTASY XV and will
be available for Xbox One and Windows 10 on the Microsoft Store, the
PlayStation®Store, Origin and STEAM. For more information, please visit: http://www.finalfantasyxv.com
FINAL FANTASY XV is
set in an enthralling world where fantasy meets reality, where players will
embark on an adventure like no other. Join Prince Noctis and his comrades on an
epic journey of brotherhood, love and despair as they unravel Noctis’s destiny
and take up arms against the warmongering empire, Niflheim.
With a captivating cast of characters, breath-taking visuals, open world
exploration and thrilling action-packed real time combat, FINAL FANTASY XV
is the ultimate FINAL FANTASY experience for both newcomers to the series and
series fans alike.
Atlus USA has announced that they are going to be bringing Catherine: Full Body over to the West where it will be released for the PlayStation 4 with both English and Japanese voice tracks. The launch edition of the game will be priced at $59.99 and offer the game itself and a limited edition metal case while the pricier $79.99 Heart’s Desire Premium Edition will include both of the previous additions, a collector’s box, 5″ long sheep plush that is wearing Vincent’s boxers, a soundtrack CD, and a hardcover art book.
For those who have yet to hear about the game Catherine: Full Body is an enhanced version of the original 2011 game that features improved visuals and gameplay, new music, more multiplayer options, and a whole new set of branching story paths that center around the mysterious amnesiac Rin who is brand new to the game. With dozens of new cutscenes and animated cinematics players will delve deeper into Vincent’s past and complicated life in the present all while the game sees the return of all of the original English voice actors.
During EVO Japan 2019 Koei Tecmo had a couple pieces of news for those waiting for Dead or Alive 6 to release in a few weeks. The biggest piece happened to be the fact that a “Deluxe Demo” will be released through PlayStation Plus and Xbox Live Gold and be playable for two days from February 22nd to the 24th where it will feature tons of content. This includes Ranked and Lobby online matches, free training, tutorial, command training, combo challenges, and even the intro to the story mode where all twenty four of the playable characters with their hairstyles and glasses being available for the demo.
The other bit of news is that the company is aiming to have all of the “Season Pass 1” released before the end of June. This content will feature Mai Shiranui in June who will return as a guest fighter from SNK’s The King of Fighters as well as sixty two different costumes for the characters in the game such as wedding outfits and various other not revealed costumes. No price was revealed for the season pass at this time but you can keep an eye out for Dead or Alive 6 when it is released on Xbox One, PlayStation 4, and PC on March 1st.
At EVO Japan 2019 this weekend Bandai Namco announced that they will be releasing the next two Tekken 7 DLC fighters at the end of February. Julia Chang, who has since retired as the masked fighter Jaycee to focus on expanding her reforestation efforts, returns to the fight on February 28th where she will be priced at $4.99.
As for the other character, we have Negan from The Walking Dead who was given plenty of footage in the new trailer that you can find below. Negan, likely due to being a crossover character or due to him having a brand new stage of his own, will be priced at a bit higher at $7.99.
Over the weekend Bandai Namco announced that the next character that would be added to Soulcalibur VI as DLC will be someone that Raphael fans will recognize as it is the returning character Amy. Amy uses her natural skills to outclass her enemies and while her reach is a bit short and does little damage she is a high speed attacker that specializes in close quarter combat.
No release date for Amy was given but the company did state that the first batch of character creation items will be available on February 19th. You can check out screenshots and a trailer showing off Amy’s combat style in Soulcalibur VI below.
Artyom is finally leaving the Moscow Metro as he leads a train caravan of survivors deep into Russia. The new setting opens Metro Exodus to new open world maps complimented by claustrophobic linear levels the Metro franchise is known for. Additionally, the firearm system has been completely overhauled in Metro Exodus, offering players more flexibility than ever before thanks to Artyom’s backpack and the many workbenches scattered around the world.
Story
Metro Exodus is inspired by Dimtry Glukhovsky’s novel Metro 2035 and picks up after the events of Metro: Last Light. For new comers to the series, Metro Exodus’ story works well as a self-contained tale. The plot is enjoyable ride, though not particularly deep. Each of the factions try to explore some heavy themes like faith and slavery, but the game never sticks around in one area long enough to examine the topic with any depth. The main character’s lines are very good, with only a few duds scattered throughout. The lines for random NPCs, on the other hand, are pretty bad, with plenty of uncreative and repetitive uses of swearing that makes little sense at times.
I am disappointed that Artyom is completely mute in game ala
Gordon Freeman of Half-Life. It doesn’t
work well for Metro Exodus as conversations
often feel one sided. The decision for a mute Artyom is all the more confusing
as he narrates during loading screen.
Gameplay
Metro Exodus’ level
design continues to be excellent. While the open world maps are not nearly as
big as true open world games, they are big enough to provide some opportunity
for exploration and side quests. Both the outposts and linear levels are well
crafted, offering multiple paths and lots of dark corners for stealth. The
linear levels offer a more intense experience. Levels are generally claustrophobic
and have a lot of great jump scares. The bunker with the spiders was one of the
best levels as it turned Metro’s concept
of light is dangerous on its head as mutated spiders would attack as soon as
they were in the shadows.
The gun mechanics in Metro
Exodus is great. The number of weapons has been cut down compared to Metro: Last Light, but the mod system
has been expanded significantly to compensate. Almost every gun in the game can
be modified to fit any playstyle, whether players prefer close combat with
plenty of firepower or sniping at the enemies from a distance. Guns become
dirty with time and exposure to harsh conditions. Built up grime kills accuracy
and causes guns to jam, so players must maintain their weapons at a workbench. Metro Exodus gets the rate of decay
right, as its enough to encourage regular maintenance without being a complete
nuisance.
The stealth gameplay is strong for the most part. Light is
the major mechanic, so players have a small light on their watch that signals
if they are in enough light to be visible. Since Metro Exodus introduces a day and night cycle to the game, players can
sneak into enemy bases at night to do their deeds undetected. Enemy AI tend to
have a pretty short hearing range, but their line of sight can be a little ridiculous
at times as they can spot players clearly through wooden fences or similar
materials with some holes in them.
Since there are no more vendors, everything must be crafted
or looted. The developers keep the crafting system simple with only two types of
raw materials. Finding materials was a bit tough in the beginning as lootable
objects are not very distinct. The metal detector mod for the armguard made the
game a lot easier. The high cost of health packs and the high level of damage
does encourage players to take a more careful, if not stealthy approach.
The PC port of Metro
Exodus is decent. The game ran well on my test system and is one of the
early adopters of ray tracing. On the other hand, there is no proper support
for borderless window mode and changing the FOV requires tinkering with the
config files. Key binding is brutal. It’s clear the menus were designed for a
controller. Some actions are insanely picky about what key the action can be
bound to. It’s not possible to overwrite an existing key binding, and there are
a few invisible binds that locks out certain keys until they are manually
removed in the config file. Worst of all, none of the key bindings carry over
to the menu. So if you’re not a WASD user, you’ll still have to fall back to
WASD to navigate certain menus.
Visuals
Metro Exodus is a
fantastic looking game. The artists do an excellent job of creating a world
that looks like it’s being held together with duct tape and ingenuity. The game’s
new setting offers a lot more environmental variety too, from the traditional
grimy metro tunnels to the lush forests of the taiga.
Audio
The audio experience has its ups and downs. The soundtrack
is excellent, subtly building tension without being distracting. The sound
effects are great. The guns pack the right amount of punch based on their size,
from the small pop of the Takhar air rifle the booms of the shotguns. The game’s
soundstage is excellent due to the implementation of Dolby Atmos.
The voice acting in Metro
Exodus is the weakest part of the audio experience as the quality of voice
acting struggles at times. Main characters like Anna and Miller generally have
higher quality voice actors, while the minor characters tend to range from
passable to downright horrible. Only a small handful of characters can maintain
a Russian accent. Anna and some of the minor characters struggle with the
accent, often falling back on American pronunciations.
Overall
Metro Exodus isn’t a perfect game, but it’s
a refreshing update to the franchise. The story is strong overall, although
some of the less important line and voice acting can be cringe inducing. The level
design, firearm mechanics, stealth, and art style are all well executed. The PC
port isn’t quite up to expectations, but the game is still very playable on PC
and will do well on consoles as it was clearly designed with controllers in
mind.
Capsule Computers review guidelines can be found here.
Razer has announced they will be shutting down the Razer Game Store on February 28th at 1 AM PST. The store was one of the many underdogs looking to loosen Steam’s monopoly on the PC gaming market, but never really took off. Razer has decided to shut down the store as part of corporate restructuring.
Razer has promised to fulfill any pre-orders purchased through the store. However, buyers who have not retrieved Steam or Uplay keys yet must do so before February 28 or they will lose access to their game. Games that have already been redeemed on Steam and Uplay will continue working.
While the store will be shut down, Razer will continue offering customer support on purchases in the foreseeable future.
The closely related Razer Gold payment program has survived the cuts. It will be business as usual with the promise of more game redemption opporitunities in the coming months.
The Crackdown series has had more than a few ups and downs over the years with the initial game delivering an exciting chaos-filled open-world that few games could offer back in 2007 to a somewhat similar but not quite as pleasing sequel in 2010. Perhaps the biggest issue for the series happened to be the developmental hell that Crackdown 3 seemed to find itself in since not only was it announced back in 2014 for release on an earlier console generation, multiple delays have seen other types of games deliver chaotic open worlds move into the spotlight. So now with Crackdown 3 not taking place in a simulation or hell, do the boots of an incredibly powerful Agency soldier still work at creating a fun stomping ground?
Story
Set nearly a decade after the events of Crackdown 2 the Agency and the world have mostly fallen into peaceful times, at least they did until a massive terrorist attack killed power systems all across the world. With most of the planet sent back to the dark ages it quickly became clear that the metropolis of New Providence that still flourished with power and run by the shady organization Terra Nova was likely the cause. With the Agency seeking a way to put down Terra Nova and restore the world to what it once was, the Agents are assembled and quickly disposed of
Despite this horrific setback, one Agent (the player) is resurrected through the help of Echo, a militia scientist, and put the Agency back on the map with Terra Nova’s hold on the island being their primary target. Unfortunately for the Agent, being brought back to life has placed them back to being nearly as weak as a normal human so it may take a bit of time before they can take down the numerous organization members that run the various parts of the island and the sick secrets that lie beneath the “welcoming” facade.
Similar to past entries in the series, those expecting an engrossing storyline or much of a story structure will be disappointed as Crackdown 3 opts for a complete open world that allows players to travel all throughout the city once they clear the introduction sequence. This means that it is entirely possible to travel through areas and take on enemies that would easily kill the Agent but the option is always there. As such players will find that even with the game introducing enemy types and then giving players a bit of a story for each of the enemy commanders, there really isn’t a whole lot of build-up for any of the characters you will eventually face off against.
The only in-depth feeling examination of the characters comes in the form of audio logs scattered throughout the city and even then this only provides a few extra lines of dialogue. As a result players aren’t really encouraged to advance the story at any quick pace, especially since actually advancing the story simply boils down to side-mission style objectives that we will go over in a bit. It is also worth noting that while Terry Crews has been heavily featured in the promotional material and is in the game players shouldn’t expect too much from him outside of the introduction sequence, a number of lines he broadcasts from hacked broadcasting towers, and his likeness as a character as there is no real dialogue for any of the Agents.
Gameplay
Those who are familiar with either Crackdown game won’t be too surprised when they play Crackdown 3 as the game is very much the same as before. Players and their Agent of choice will be dropped into the city of New Providence and pretty much have free reign over how much chaos they want to raise, where they want to do it, and how exactly they want to cause it. As before the game rewards players with individual experience orbs by doing as the game likes to say, getting skills for kills. Players can earn strength points by beating down enemies with melee attacks or throwing objects at them, firearm points by shooting them with ballistic weaponry, explosion points for any deaths caused by things that go boom, and even driving points for running enemies over. The latter is also given points for driving skillfully but generally the hardest to build happens to be agility and for good reason.
Similar to past games, agility orbs as well as hidden orbs that provide a random number of experience points for each category, are scattered throughout the entire map and it is up to the player’s skill at navigating high-places and their keen eyes/hearing to locate them. As you level up these different abilities the Agent will gain strength to throw heavier items, deal more melee/explosive/bullet damage, jump higher and further, and of course be able to take more damage as every level buffs your Agent’s total health.
Using firearms is the same feeling as before as players can lock on and, within short order, unlock the ability to target specific body parts with non-explosive weapons to deal more damage or target weak points and when the player’s strength ability is high enough it is entirely possible to just grab enemy vehicles and throw them into one another causing chain-reaction explosions. Navigating with agility may take some time to build but players will eventually be able to use high jumps and boosts to really move around the world well. Unfortunately driving is an incredibly sluggish feeling affair as even the fanciest vehicles handle incredibly poorly while the special Agency vehicles feel useless outside of the Spider modification that can jump and, if you’re lucky to get it to work, climb up the side of buildings.
Outside of gathering orbs around the city and taking part in foot races or the awful driving races, the primary focus for the Agent will be to take down the numerous Terra Nova facilities. These range from being monorail stations monitored by robots, toxic waste-like material refining, mining, and delivery services, guard stations imprisoning civilians or protecting vehicle stashes, and more. These various locations are vital to destroying the foothold of each Terra Nova leader and making them available for elimination but unfortunately none of these feel really special in any way. All of these activities boil down to the same exact thing with a handful of them literally being all right next to each other making for an experience that can grow rather dull real quickly. The actual boss battles do spice things up a bit as most of their encounters feature special little mechanics that you will need to focus on to eliminate them but the tedious nature of eliminating all of their specific stronghold style locations is a drag, especially since so few of these targets feel innovative or unique in any way.
The chaos of taking on numerous enemies with your wide array of abilities and firearms is truly something exhilarating in Crackdown 3 but also something that eventually ends up feeling trivialized after you begin to simply shrug off waves of enemies and even lockdowns that occur after you’ve gained enough wrath from any of the three Terra Nova factions. There are numerous weapons in the game and you will find most of them simply by picking up from defeated enemies or from special locations on the map before they are permanently added to your available loadout. Despite the amount of weapons available the balancing is incredibly off so it is highly likely that once you find a set of weapons you like, you’ll end up carrying those three without mixing it up too much unless you find a new weapon which generally the player will want to try out at least a little as there are some truly crazy guns available in this game, including ones that tear open holes in time and suck enemies into them.
Players will be able to play the main game in co-op if they choose but the other multiplayer option comes in the form of Wrecking Zone. This separate download pits players against one another in fully destructible environments but don’t expect too much from this mode at the moment. There currently are only two game modes in the form of Agent Hunt where teams kill one another and gather emblems from corpses and with Territories where teams gain points from holding specific parts of the map. The fast and unpredictable nature of the multiplayer modes can be a bit fun but this quickly wears down due to the incredibly simplistic combat and incredibly disappointing destruction system that is far from what one would expect.
Visuals & Audio
One thing that you have to give Crackdown 3 some credit for is designing an interesting looking and extremely colorful looking cityscape to explore. The city of New Providence has numerous little areas that are unique in design and there is a real divide between certain areas that you can explore. Sure the game’s overall appearance may not feel like one would have expected from a game released in 2019 as the character models can be rather ugly at times and the textures of most of the buildings and vehicles are rough but the entire game is incredibly colorful. Traveling through the city as the sun sets and allows the neon multi-colored world come to life is a real treat and no matter how many explosions or action packed the game’s combat ended up being (which can get really crazy when fighting against max security response teams) the game never experiences slowdown.
As mentioned before Terry Crews is little more than a small addition in the game as the character dialogue is nearly non-existent as the primary voice work comes from either your Agency handler, Echo, or from the villains themselves as they make threats or squabble with one another. The music is handled decently well though don’t expect too much new in this regard as the game chooses to make great use of the familiar tunes and sound effects fans of the series are familiar with rather than introduce too many new background tracks.
Overall
In many ways Crackdown 3 feels like the same old Crackdown from back in 2007 but in many ways it does little to grow beyond that despite being made in 2019. The chaotic firefights and growth of the player’s Agent make for the most enjoyable parts of the game but unfortunately the barebones story, incredibly repetitive objectives, and a world that, while filled with fun little area designs, has little to offer but agility orbs in the form of collectibles and ends up feeling a bit empty as a result. Crackdown 3 is at its best when chaos reigns and jumping and traveling through the city while raining havoc upon Terra Nova’s goons is great in short bursts but the lack of real ambition to grow the game beyond what it was over a decade ago holds it back.
Capsule Computers review guidelines can be found here.
TEAM NINJA ANNOUNCES DEAD OR ALIVE 6 DELUXE DEMO, WORLD CHAMPIONSHIP, AND SNK COLLABORATION
New Online Beta to Launch
with 24 Playable Characters Across the PlayStation®4 and Xbox One
Hertfordshire, 15th February 2019 – Team NINJA took the EVO Japan
stage by storm today, making a flurry of announcements including the pre-launch
DEAD OR ALIVE 6 Deluxe Demo, a new eSports venture – the DEAD OR
ALIVE World Championship — and the first news on the upcoming DOA6 Season Pass
1, including the addition of two characters from SNK’s THE KING OF
FIGHTERS XIV.
The Deluxe Demo will be exclusive to
PlayStation PLUS subscribers through the PlayStation Store and Xbox Live Gold
members through the Microsoft Store, and will be playable on the 22nd
February until the 24th February 2019 (JST). The upcoming demo will
consist of online Ranked and Lobby matches, as well as Free Training, Tutorial,
Command Training, Combo Challenge, and an introduction to Story mode. The Demo
will feature all 24 characters available at launch and all hairstyles and
glasses will be available for each of the playable characters.
Team NINJA also revealed the first information
on the upcoming DEAD OR ALIVE World Championship. Qualifiers will be held in
North America, Europe, and Asia, with each region’s top players competing at
the Grand Finals in Japan. Qualifiers and Grand Finals total prize money will
be equivalent to 10 Million Yen (JPY).
In addition, a collaboration with SNK’s THE
KING OF FIGHTERS XIV was confirmed. Mai Shiranui joins the battle this June
as a guest character alongside another KING OF FIGHTERS combatant who has yet
to be announced. The fighters will be sold separately, but will also be
included in Season Pass 1. DOA’s initial Season Pass will be available for
purchase on the 1st March and will also include 62 new costumes:
DOA6 Happy Wedding Costumes Vol. 1 and 2, DOA6 New Costumes set Vol. 1 and 2,
and additional character costumes for the two SNK fighters. Season Pass bonuses
will also feature new NiCO and Nyotengu costumes. All Season Pass 1 content
will be made available between March and June 2019.
DEAD OR ALIVE 6 is currently in development for the PlayStation®4
Computer Entertainment System, the Xbox One family of devices including
the Xbox One X, the all-in-one games and entertainment system from Microsoft,
and digitally on Windows PC via Steam®, and will be released worldwide
on the 1st March 2019.
Pre-orders across all systems are now underway;
those who pre-order DEAD OR ALIVE 6 physically at GAME, or select
retailers through Centresoft, are able to get their hands on a Day One
Steelbook Edition of the game, another playable character for their roster,
Nyotengu, and an alternative costume for Kasumi while stocks last!
KOEI TECMO EUROPE LTD. is a
publisher of interactive entertainment software for current generation consoles,
handhelds and digital download content based in Letchworth, Hertfordshire, UK.
The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD.,
headquartered in Yokohama, Japan. KOEI TECMO’s best known for their signature
‘one versus thousands’ Warriors series, the fan-favourite Ninja Gaiden and
fighting entertainment title Dead or Alive. Through collaboration with strong
existing franchises, such as A.O.T. Wings of Freedom (Attack on Titan), has
brought fan-favourite shows to life in video game form. The company’s desire
for innovation and diversity has seen the creation of the critically acclaimed
dark-samurai action title Nioh, which takes on new and unique gameplay styles.
The company’s acquisition of GUST, developer of a variety of heart-warming
titles, has seen their flagship Atelier series span generations of consoles and
fans alike. More information about KOEI TECMO EUROPE LTD and its products can
be found at www.koeitecmoeurope.com
GOOD SHEPHERD ENTERTAINMENT AND ROLL7 RELEASE
AWARD-WINNING SKATING GAME OLLIOLLI: SWITCH STANCE FOR NINTENDO SWITCH™
AMSTERDAM and LONDON – Feb. 14, 2019 – Good Shepherd Entertainment and independent developer Roll7 have released OlliOlli: Switch Stance. The genre-defining skate-’em-up series is available today for $14.99 on Nintendo Switch™ through the Nintendo eShop. OlliOlli’s fast gameplay and simple controls make the game a perfect fit for the Switch.
Nintendo Switch owners can enjoy two games, OlliOlli and OlliOlli2: Welcome to Olliwood,
with a total of 100 levels, 500 challenges and a seemingly endless amount
of tricks. Players can lose themselves in the flow of the Daily Grind, Combo
Rush and RAD Mode. Whether you’re an experienced skater or new to the game,
jump on that board and skate into the world of OlliOlli. Make perfect use of the Joy-Con and
land those tricks!
OlliOlli:
Switch Stance is available for
Valentine’s Day for $14.99 through the Nintendo eShop and makes the
perfect gift for your partner, who always wanted to learn how to skate but
never got around to do it.
OlliOlli:
Switch Stance is rated T (Teen)
by the ESRB. For instructions on how to land the perfect ollie, hit up @Roll_7
on Twitter. For ankle bandage stockists in your area, try @GoodShepherdEnt.
About
Good Shepherd Entertainment
Good Shepherd Entertainment publishes video
games from independent artists worldwide and operates a proprietary investment
platform for a growing global network of qualified investors seeking
risk-mitigated participation in the $130B video game industry. Originally
established in the Netherlands in 2011 as an equity crowdfunding platform under
the name Gambitious BV, the Company became a publisher in 2014 with the release
of Train Fever,
which was the first game ever successfully published with equity crowdfunding.
The Company has since funded and released over a dozen original games across
eight digital platforms. The founders of Devolver Digital and Croteam, two very
successful companies in independent game development and publishing, invested
in the Company and joined its management in 2012. The Company rebranded in 2017
as Good Shepherd Entertainment following an investment by Advance/Newhouse,
having established a track record of success with both independent developers
and investors. www.GoodShepherd.games