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DISCOVER MAGICAL WORLDS AND ENDLESS ADVENTURES IN CLASSIC FINAL FANTASY TITLES

DISCOVER MAGICAL WORLDS AND ENDLESS ADVENTURES IN CLASSIC FINAL FANTASY TITLES

SYDNEY, 14th March 2019Square Enix Ltd., today unveiled a brand new trailer showcasing the magical adventures and enchanting characters of the epic FINAL FANTASY® series. With mysterious tales to be told, new and memorable characters to love, unique gameplay mechanics to master and so much more, the FINAL FANTASY series has something for everyone.

Within each unique adventure in the series, players can discover challenges and mysteries for themselves, and see why millions of players worldwide so fondly revere each title. Upcoming releases in 2019 include FINAL FANTASY VII, FINAL FANTASY X / X-2 HD Remaster, FINAL FANTASY XII THE ZODIAC AGE™, FINAL FANTASY CRYSTAL CHRONICLES® Remastered Edition and Chocobo’s Mystery Dungeon EVERY BUDDY!™, all available for the first time on new platforms.

FINAL FANTASY X / X-2 HD Remaster will be available digitally and boxed for the Nintendo Switch, and digitally for the Xbox One family of devices, including Xbox One X, on 19th April 2019. FINAL FANTASY XII THE ZODIAC AGE will also be available digitally and boxed for the Nintendo Switch, and digitally for the Xbox One family of devices, including Xbox One X,  on 30th April 2019.

About FINAL FANTASY VII

Platform: Nintendo Switch™, Xbox One

Release Date: 26th March 2019

FINAL FANTASY VII, the legendary RPG classic, tells the story of the powerful ex-SOLDIER Cloud as he joins a group of loyal companions in an attempt to save the world from destruction. Using innovative character customisation options to create fun and interesting combinations of their favourite party members, players can fight to save the planet and discover the truth about Cloud’s mysterious past.

About FINAL FANTASY IX

Platform: App Store®, Google Play™, STEAM® Playstation®4, Nintendo Switch™, Xbox One, Windows 10

Release Date: Available Now

FINAL FANTASY IX tells a grand story of love, war and betrayal in a world of incredible magic and larger-than-life characters. Zidane and the Tantalus Theater Troupe have kidnapped Princess Garnet, the heir of Alexandria, but to their surprise, the princess herself yearned to escape the castle and see the world for herself. Together, they explore the world and encounter new friends and enemies to make an adventure unlike any other.

About FINAL FANTASY X / X-2 HD Remaster

Platform: Nintendo Switch™, Xbox One

Release Date: 16th April digital | 19th April 2019 boxed for the Nintendo Switch

FINAL FANTASY X / X-2 HD Remaster contains FINAL FANTASY X and its sequel FINAL FANTASY X-2, renowned as some of the most popular titles in the whole FINAL FANTASY series for their emotional stories and stunning graphical quality. In FINAL FANTASY X, star athlete Tidus joins powerful summoner Yuna on her pilgrimage to save the world of Spira. In FINAL FANTASY X-2, Yuna and co. travel the world once more and meet friends new and old, overcoming new challenges that threaten the world of Spira.

About FINAL FANTASY XII THE ZODIAC AGE

Platform: Nintendo Switch™, Xbox One

Release Date: 30th April 2019

Based on the 12th numbered entry in the smash hit FINAL FANTASY series that has sold over 6 million units worldwide, FINAL FANTASY XII THE ZODIAC AGE has re-worked the game’s design and re-mastered their visuals in full-HD, making full use of current generation hardware capabilities to improve the graphical and audio quality for the ultimate play experience. Princess Ashe, the lone heir to the Dalmascan throne, has devoted herself to forming a resistance to liberate her homeland. The story begins when Ashe meets Vaan, a young thief who dreams of flying free in the skies, as their adventure changes the destiny of the world’s greatest nations.

About FINAL FANTASY CRYSTAL CHRONICLES Remastered Edition

Platform: Nintendo Switch™, PlayStation®4

Release Date: 2019

The classic co-op action RPG FINAL FANTASY Crystal Chronicles has been completely remastered, and now even includes a new online multiplayer mode so that you and up to three friends can adventure together! Playing with friends or solo, explore a stunning fantasy world and make new memories with fantastic characters with fun action-RPG gameplay.

About Chocobo’s Mystery Dungeon EVERY BUDDY!

Platform: Nintendo Switch™, PlayStation®4
Release Date: 20th March 2019

Take one step forward and change the world in this spectacular return to 2007’s FINAL FANTASY FABLES: Chocobo’s Dungeon, specially designed for new gaming systems. The rules to this mysterious dungeon are simple… every time you enter, the world around you changes shape, but it only moves whenever Chocobo moves, whether Chocobo walks, kicks, or uses an item.

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Utawarerumono: Prelude to the Fallen Western Release Planned for 2020

Last year the original game in the Utawarerumono series was enhanced and released in Japan and now NIS America has announced that they will be bringing that game to the West in early 2020. The company will be releasing the game physically and digitally for the PlayStation 4 and digitally for the PS Vita where it will feature Japanese voice work and English subtitles.

Utawarerumono: Prelude to the Fallen as it will be called in the West will feature a special “Origins Edition” of the game that will include a copy of the game, a soundtrack CD, and a softcover art book while a special limited edition that is priced at $79.99 includes the game, hardcover art book, soundtrack CD, poster, collector’s box, and a metal key chain.

Utawarerumono: Prelude to the Fallen follows the story of a man with no memories who awakens in a strange world, and is taken in by a tribe of kindhearted villagers. He is raised as one of their own, eventually receiving the name “Hakuoro.” When neighboring nations begin to encroach on his village, Hakuoro rises up against the tyrannical invaders, setting off on an unforgettable journey that lives on in the songs of legend.

Dead or Alive 6 Review

Dead or Alive 6

Developer: Team Ninja
Publisher: Koei Tecmo
Platforms: PlayStation 4, Xbox One (Reviewed), PC
Release Date: Available Now
Price: $59.99 USD – Available Here $99.95 AUD – Available Here

Overview

Among the few 3D fighting games that have stood the test of time and turned into popular series, Dead or Alive has always managed to set itself apart from the rest thanks to its unique take on combat and signature character designs. After multiple releases of the last iteration across a number of different platforms and a barred visit to the beach that required a little extra work to obtain, the series has returned once again in Dead or Alive 6. Offering a number of tweaks to the standard formula and a couple of new fighters, is this latest entry in the series worth your time?

Story

As before Dead or Alive 6 manages to offer a fairly solid story mode for players to enjoy. With eight chapters in total the story mode is laid out in a descending grid where players can follow the main story as well as take part in side stories for each of the characters in the game. Some do get more time to shine than others and while the story itself is a bit of an odd one it does manage to tell a cohesive enough tale that continues the story of the tournament and the ninja clans.

For the most part players shouldn’t expect too much challenge from this mode outside of occasionally being placed behind the controls of a fighter they may not be used to. It is nice to note that some of the newer characters such as Honoka and Marie Rose are given extra attention this time around to make up for their lack of attention in the previous game and both newcomers also get a solid amount of time to shine.

Gameplay

Players will find that, although two characters are already locked behind DLC at release, Dead or Alive 6‘s initial offering of twenty four playable fighters makes for quite an eclectic batch of characters with a mix of fighting styles to choose from. Nearly all of these fighters are returning from the previous entries in the series with the fresh faces of Marie Rose and Honoka now worked into the series in better fashion and as for the two new characters we have a powerful scientist named NiCO that is capable of using electricity in her attacks and a street fighter named Diego.

Those unaware of how to play the game or are rusty with some of their favorite characters will find that Dead or Alive 6 remains as accessible to newcomers as possible. There are numerous gameplay modes designed around teaching the player the ins and outs of standard gameplay mechanics through a tutorial to each character also having a specific pair of tutorials for them. These include command training that showcases every move that the fighter is capable of using as well as a much more difficult to complete combo challenge that focuses on stringing together these moves into devastating combos.

The standard fighting gameplay remains mostly the same as Dead or Alive‘s triangle style of combat remains true here, with strikes beating grapples, grapples beating holds, and holds beating strikes. Holds are handled similar to they were in the past with players attempting to grab an incoming attack and reverse it on their opponent. It is interesting to note that should the player want things a little easier, it is now possible to swap from the newer 4-Way Hold mechanic that requires mid-kicks to be input different from mid-punches to the 3-Way Hold of older games though this option is only available in single player modes.

A new mechanic has also been implemented in Dead or Alive 6 with the use of the “Break Gauge” that fills up while dealing or receiving damage. When filled the player has the option to drain the entire bar to perform a Fatal Rush that deals stunning attacks that finish off with a powerful blow that will send your opponent flying while also dealing cosmetic damage. Along those same lines it is also possible to burn half of the gauge to perform a Fatal Reversal that immediately dodges any incoming attack and puts the player in position to counter attack their opponent. There are also special side-stepping attacks that also utilize this but can be done by the player as well. All of these features are tied to one button that can also perform a standard fatal strike combo chain in an effort to make things easier for new players.

Players will be able to take their skills as well as their favorite fighters through a slew of different single player modes as not only are there the aforementioned story mode and training options but a number of other modes as well. This includes Arcade, Time Attack, and Survival modes that feature a variety of different difficulty levels that pit the player against the AI, a Versus mode that allows you to fight against a local friend or against the AI as well as a new DOA Quest mode. This latter mode introduces three challenges that players can complete in a match while using a certain character. These range from simply beating an opponent within a time limit, gathering enough Survival items, performing a certain attack or counter, and more. The rewards for these modes often come in the form of in-game currency as well as costume pieces if you manage to complete all three challenges. This also serves as yet another tutorial to help introduce some mechanics to the player in a more high-stakes fashion.

Speaking of fashion Dead or Alive 6 once again offers a multitude of costumes for everyone on the roster, with some characters getting a bit more love than others. These costumes range from being the classic outfits fans remember to new and unique ones that are a bit more titillating but it is unfortunate to note that many are also simple color swaps of one another. Another negative aspect happens to be the way these costumes end up being unlocked this time around. As the player finishes various fights they earn in-game coins, player experience, fighter experience, and costume pieces. The coins are used to fully unlock various pieces of background music, information, and titles that players obtain from playing the game while experience mostly is used to unlock additional difficulties and various titles.

The costume pieces are another thing entirely and although it has been patched already with another patch on the way, actually obtaining costumes for characters you play is a chore. Completing DOA Quest modes unlocks the most pieces of an outfit but outside of that players will need to grind by fighting in single player modes or online and hope they manage to get points that actually go towards a character they like to use. This is something that is unfortunately a difficult endeavor since it is entirely possible to earn costume pieces for characters that you have never touched before or, in the case of the two DLC fighters Nyotengu and Phase-4, don’t even have the ability to play as outside of a few specific fights. Throughout my time with the game so far only one costume has been unlocked for one of my main fighters while a multitude have been obtained for other lesser used characters, making for a frustrating grind that is hopefully addressed in the future.

Outside of the sizable single player content players will find that the aforementioned online multiplayer is currently rather anemic. Although promised to arrive later this month with lobbies, Dead or Alive 6 currently only offers online ranked matches with no hope of actually playing against your online friends outside of getting a lucky draw when searching for an opponent. Thankfully actually fighting online is an easy to use feature that works rather well and it is possible to try and challenge for a rematch a handful of times if you find a particularly challenging or fun opponent to face off against.

Visuals & Audio

Although there were some concerns leading up to the game’s launch it is rather easy to say that Dead or Alive 6 still holds onto the gorgeous looking character models and physics that the series is known for. The initial costumes may be a bit tame for some characters but there are still plenty of outfits available for unlocking that series regulars will be more familiar with. The fast paced fighting also returns in tried and true format with some extra impactful touches added into it as character models can now be scratched up or have clothing ripped up if they are hit with specific attacks alongside the return of sweat and dirt accumulating during a fight. It is a bit disappointing though that the actual stages where fights take place have been given a bit of a downgrade from previous entries. While there are still some crazy looking stages to fight on and stage transitions, the various stage hazards have been toned down immensely and even scene transitions are kept to a minimal basis compared to what was seen in the most recent entry.

The soundtrack features a wide array of tracks that fit the game’s theme perfectly and there are even additional pieces of music that, once unlocked and purchased in-game, can be swapped around so you can pick and choose your favorite songs. The voice actors for both the Japanese and English voice tracks perform their roles well even during some of the cheesier moments of the game’s story mode but it would have been nice for more fighters to have unique pre-fight dialogue with certain characters as some are kept at a minimum.

Overall

While there may have been some trepidation leading up to Dead or Alive 6‘s release there is no real cause for alarm for series regulars here as the game once again delivers a fast paced fighting experience unlike other 3D fighters in the genre and looks great while doing so. The numerous tutorial style modes help walk newcomers through the ins and outs of the game while returning fans will find that while not a whole lot of new features have been factored into Dead or Alive 6‘s combat system, it is still just fresh enough to feel like an exciting change of pace that will keep players entertained through a variety of single player modes and the online fights that will hopefully expand soon. There may be a few step backs in regards to stage details and costume unlocking but those looking for a fast-paced fighting game will find that Dead or Alive 6 certainly scratches that itch in a new enough fashion that feels just a bit anemic out of the gate.

Capsule Computers review guidelines can be found here.

Steins;Gate Elite Review

Steins;Gate Elite

Developer: Mages Inc
Publisher: Spike Chunsoft
Platforms: PlayStation 4, Switch, PC (Reviewed)
Release Date: Available Now
Price: $59.99 – Available Here

Overview

Among the many visual novels that have been released in English, Steins;Gate is often said to be one of the most recognizable games in the genre. After an initial release in 2009 Japan fans were quick to pick up on the series once an anime adaptation aired a couple of years later. Years later Steins;Gate finally made an official appearance in English and has since arrived on a number of platforms but now the game has been given a re-release that makes it incredibly unique in the genre as it now features fully animated scenes with a more modernized feel. With Steins;Gate Elite offering something a bit different than the norm, is it worth revisiting or perhaps diving in for those unfamiliar with the genre?

Story

Steins;Gate Elite follows the story of Rintaro Okabe, who happens to be called Okarin by those who are closest to him and choose to ignore his pseudonym. Okarin believes himself to be something of a mad scientist and has created a lab dubbed the Future Gadget Laboratory that simply ends up being an apartment built above an old television shop in Akihabara. Despite suffering from a serious case of delusion, Okarin has a number of friends close to him that are willing to go along with his ideas but things start to get a bit out of hand when one of their experiments ends up working in a way that no one could have imagined.

When attending a science conference Rintaro manages to stumble across a number of oddities including a dead body. After attempting to let one of his friends know about what happened a strange phenomenon occurs around him, altering the reality of the situation. It isn’t long before the group end up realizing that they have invented a form of time travel. With the focus of the story being around the ethics of changing the past to alter the present and the various ripple effects that each change manages to create, this story eventually turns into an incredibly interesting one that will keep players engrossed for many hours at a time.

Despite the new visual style of Steins;Gate Elite it is worth noting that the game still features a rather plodding beginning sequence once the prologue is over with. This is alleviated eventually thanks to a number of factors such as the revealing of numerous plot points and major stakes but perhaps the most by how great the characters are in this game. While they may be a bit cut and dry archetype wise at the start of the game every character is eventually given plenty of time to grow and it is hard not to become attached to some of them. With such a great cast of characters and a storyline that only gets more gripping as you make your way to the finale, it is easy to see why this visual novel remains one of the most recommended in the genre.

This makes it more than worthwhile to play the game through multiple times in an attempt to see all of the different endings as there are some rather big differences depending on if you set down a character route or simply aim for the true ending. That being said it is nice to note that even with the anime style presentation it is still possible to skip through scenes if you are simply trying to push towards a new ending after finishing the game once before.

Gameplay

Players will still find that Steins;Gate Elite features a number of choices that must be made throughout the game. These choices generally come in the form of text messages and players must choose what they will say or if they will even say anything at all. The choices made during these cellphone scenes play a key role in determining just how the story of the game will unfold. Though it is often difficult to tell just how some choices will end up affecting the route the player ends up on, so be wary in that regard.

There are multiple endings that range from the “True” good ending to an incredibly bad ending with a number of others that focus more on sending the player down a specific character path. These alternate endings provide unique “what-if” scenarios that those unfamiliar with the source material or who have only seen the anime will have never seen before.

As you progress through the visual novel various terms will be unlocked in the Tips menu where various scientific terms, otaku style terms, game-specific organizations and wordplay, and more are featured in a way that allows players to look them up should they either be completely unaware of what the term may be or need a bit of a refresher course on some of the terminology used throughout the game.

Visuals & Audio

The biggest change in Steins;Gate Elite, and what makes it the “Elite” version, is that this visual novel has undergone a major rework. Rather than use the original artwork and sprites from the classic entry the game now features fully animated artwork and stills taken from the anime as well as scenes that weren’t in the anime. These new scenes are even created by the original studio that worked on the anime to make sure that everything retains the same visual flair. In a number of ways this creates a unique feeling game that can even be watched like an anime if left in auto mode. That being said, it also means that the unique style that the original game featured, including the color palette, have been left behind so be prepared for that if you happen to be a returning fan.


The voice work is handled just as well as fans may remember from the original game with the Japanese voice actors and actresses putting on a splendid performance. The background music also features a nice mix of tracks that work well for their given scenes.

Overall

Steins;Gate Elite remains an impressive visual novel with a new flair that has rarely been seen in visual novels in general, let alone translated into English. Fans and newcomers will both be able to appreciate the new anime presentation of the visual novel and while it may take a bit to get going the amazing storyline remains as gripping as ever in what ends up being a lengthy but incredibly enjoyable visual novel.

Capsule Computers review guidelines can be found here.

Slashing With Style – Tips and Tricks for Devil May Cry 5

One thing is for sure, Devil May Cry 5 definitely exceeded the expectations. It has a perfect balance of fun & challenging gameplay and for DMC veterans it is a pretty easy game to get into. However, a seasoned player or not, there are a few things that you might have missed on your first playthrough.

Before we begin, a serious warning. Some of the stuff you’ll read now is spoiler heavy and written in mind that you have completed the game (at least) once. If that’s not the case, consider opening this article after finishing the game. With all that said, let us begin.

#1 Take control

As I mentioned in my review for PC, the first difficulty (human) and auto-assist are more than enough to get you through the game. However, I strongly advise turning auto assist off since the feature is a bit inconsistent with deciding what combos to use. Sometimes a good strategy is to launch a enemy and keep pummeling him up there and be safe from enemy attacks on the ground. And that’s pretty much impossible to accomplish with an auto-assist on since the game can’t reall ready our mind. Use the Void option in the main menu (it’s pretty much a training mode) and practive all the moves until you feel confident using them for real. Having more control in your combo input also mean better combos and better ranking which results in more extra orbs after each level.

#2 Don’t be afraid to be a chicken

Our second playable character V is kind of a wuss. He doesn’t have any attacks except poking enemies with a cane and dodge left & right. What he does have are two demonic pets on his side (Griffon and Shadow) that do all the fighting for him. Now here is where it gets interesting. Almost always enemies will focus on his pets (that you obviously control) and will only turn their attention to V once he is near them. So don’t be near them! Keep your distance and alternate between attacking with Griffon and Shadow til the enemies are weakened so you can finish them with a cane. If any of those two get into “stalemate” mode (being knocked out) summoning Nightmare will revive them instantly with full health. The strategy might not seem all that brave but sure is smart!

#3 Explore, explore, explore

Compared to previous titles, Devil May Cry 5 is pretty laid back when it comes to collecting red orbs. This time there’s no need for obscene grind and repeating levels. You definitely won’t be able to buy everything in the first playthrough, but you should have more than enough to get a bunch of new moves and weapon upgrades. Beside secret missions, blue orb fragment are also hidden throughout the levels so make sure to explore every nook and cranny. When playing with V, try to summon Nightmare in every new area since there are a few locations (like in the screenshot below) where he can appear busting through a wall revealing a secret area or a shortcut. And lastly, don’t be afraid to stock up on gold orbs. You can either buy them before the mission for red orbs or find them hidden in levels. A pretty useful item in tough boss fights since it revives you with full health and devil trigger.

#4 Take your time

If you see an item or a location that you can’t quite reach, well…maybe it just isn’t meant to be. At least not for the first time. You don’t have a double jump ability right away and you need to buy it separately for all characters. After doing so, consider revisiting those previous levels for that hidden gold orb or a blue orb fragment. Some of the most useful things you only get after completing the game, such as a special taunt that can restore your health a bit (once per level) and Nero even get a new friend – his right hand. Not a figure of speech, he literally gets his right hand back. You can still use devil breakers with it but now he can initiate a special takedown move on enemies and bosses when they’re staggered. If it doesn’t kill them right away, it is sure to take a large chunk of their health.

#5 Less is more

Devil May Cry 5 offers a decent selection of weapons for Nero and Dante but not all of them are useful all the time. Sure, wielding Cavaliere might look cool and there is something satisfying about doing wheelies and ramming it into enemies but it is not a recommended weapon to use when there is more than one enemy on the screen. On the other hand, Balrog tends to have a pretty short range and it is a risk to use it on enemies that are not easily staggered. My rule of thumb is “they can’t hit what they can’t see”. Pick something fast like a sword (King Cerberus is fine too) and a gun with fast reload (upgraded Ebony & Ivory works wonders).

And lastly, if your selected difficulty gets too overwhelming, it’s never a bad idea to go back and collect some more red orbs in completed levels. Try to do every secret mission that you discover since the reward is a blue orb fragment for each completed. Four blue orb fragment equals one full blue orb which means one extra bar on your health gauge. CAPCOM is also generous this time around so each day you get a free gold orb simply by logging into the game.

Assault Android Cactus+ Blasts Off Today on Nintendo Switch™

Assault Android Cactus+ Blasts Off Today on Nintendo Switch

BRISBANE, QUEENSLAND – March 8, 2019 – Assault Android Cactus+, the action-packed arcade-style twin-stick shooter by Witch Beam, launches into uncharted space on the Nintendo Switch™  today.

Assault Android Cactus+ debuts on Nintendo Switch with all-new features: Campaign+, new character costumes and aim assist options. Campaign+ reconstructs the original campaign with new enemy waves, more dynamic elements, and amped-up boss fights, all at 60 frames-per-second. Unlock a new costume for each of the nine androids while testing their unique loadouts to see what’s most effective across 25 levels.

While Campaign+ and its new leaderboards are enticing additions for those familiar with the game, anyone can enjoy Cactus+’s frantic firefights with the addition of Aim Assist options. To let players get the most out of the local co-op experience, the game can be played with dual Joy-Con, Pro Controller and even single Joy-Con in any combination.

Recruit up to three friends and start shooting!

Lead Junior Constable Cactus and her Android friends as they respond to a distress call and finds a derelict space freighter under attack by its own robot workers. Keep the androids’ batteries charged by embracing aggressive play and blasting hordes in frantic, 60 frames-per-second firefights.

Keep the entertainment going with Daily Drive, which offers one shot a day at setting a worldwide high score in a newly-generated level. Players craving further challenge will find it in Boss Rush and Infinity Drive. Earn credits to enable amusing EX options including first-person mode, visual filters, and the newly re-balanced MEGA Weapons. A new Movie Gallery joins unlockables like Developer Commentary, Jukebox, and Sound Test, making revisiting favorite moments easier than ever.

Assault Android Cactus+ has something for everyone,” says Tim Dawson, director, Witch Beam. “We hope the fans that have supported us over the years will enjoy Campaign+, and we look forward to first-timers feeling confident with aim assist.”

Assault Android Cactus+ is available on Nintendo Switch for $19.99. The game supports English, French, Italian, German, Spanish and Japanese languages.

For more information about Assault Android Cactus, please visit the official website or follow the game on Twitter and Facebook.

About Witch Beam

Witch Beam is a Brisbane-based Australian indie development studio comprised of

industry veterans whose resumes cite BAFTA and GDC awards for work on titles including L.A. Noire, Alien Isolation, Need for Speed, and Hand of Fate.

Witch Beam consists of former Midway, Electronic Arts, and Sega developers. Together, they’ve won the Best International Game award at BitSummit 2015 and Best Action Game at Intel Level Up 2013 for Assault Android Cactus.

Witch Beam strives to develop substantial experiences on core gaming platforms with polished gameplay that focuses on mastering select elements.

To learn more about Witch Beam, please visit their official website.

DAEDALIC ENTERTAINMENT REVEALS FULL LIST OF GAMES COMING TO PAX EAST

DAEDALIC ENTERTAINMENT REVEALS FULL LIST OF GAMES COMING TO PAX EAST

Play nearly a dozen upcoming titles – including Iratus: Lord of the Dead, Unrailed!, Felix The Reaper, Barotrauma and more – at Booth 19085, March 28-31

HAMBURG, Germany March 8, 2019 – Daedalic Entertainment has announced the complete list of upcoming games it will feature at PAX East. Nearly a dozen titles from new and returning fan-favorite franchises will be playable to the public at Booth 19085 of the Boston Convention and Exhibition Center from March 28-31.

Drawing from a wide range of development talent and genres, Daedalic’s sprawling PAX East showcase, covering 25 stations, will include:

  • Iratus: Lord of the Dead – Embrace your dark side as a powerful necromancer in strategic turn-based battles in Unfrozen’s fantasy RPG.
  • Unrailed! – Keep your train running through constantly changing worlds in Indoor Astronaut’s co-op multiplayer railroad-builder.
  • Felix The Reaper – Boogie down through a romantic comedy about the life of Death in Kong Orange’s colorful puzzle adventure game.
  • Barotrauma – Work together with your crew to survive the icy depths and dangerous creatures of an alien world in FakeFish and Undertow Games’ co-op submarine action simulator – or sabotage the mission and betray your friends.
  • Witch It – Hunt down witches and fool the hunters in Barrel Roll’s magical asymmetrical multiplayer hide and seek game, winner of three awards at the German Game Awards, including Best German Game and Best International Multiplayer Game.
  • Edna & Harvey: The Breakout – Anniversary Edition – The classic point-and-click adventure game from the creators of Deponia returns with all-new HD graphics and more.
  • Deponia (Switch Edition) – The original award-winning point-and-click comedic adventure game comes to Switch with hand-drawn HD graphics and hours of hilarious storytelling.
  • The Long Journey Home (Switch Edition) – Travel across an open-world universe to find your way home in this sci-fi roguelike RPG.
  • Silence (Switch Edition) – Discover a magical world between life and death in this award-winning fantasy adventure game.

Additional unannounced adventure, narrative and multiplayer survival RPG titles from Daedalic will also be playable on the show floor. Press assets for all titles are available at: http://bit.ly/daedalic-pax-east-2019

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About Daedalic Entertainment

Daedalic Entertainment publishes and develops high-quality games for all platforms. The company has a diverse line-up and offers a variety of high-quality titles, from classic adventure to strategy games, multiplayer games and RPGs. Since May 2014, Daedalic is part of the Bastei Lübbe group of companies.

Based in Hamburg, Germany, Daedalic is one of Europe’s most acclaimed publishers and developers. With a total of 32 awards in the German Developers Awards (including multiple accolades for “Studio of the Year”) and 11 German Computer Game Awards for genre-defining games such as Deponia, Edna & Harvey, Silence, Shadow Tactics: Blades of the Shogun, Ken Follett’s The Pillars of the Earth, The Long Journey Home, and State of Mind, Daedalic is record holder for the two most prestigious games awards in Germany.

With more than 80 employees, Daedalic is currently developing a new line-up of innovative games across consoles, PC and mobile platforms.

World of Warships: Legends Sets Course for Early Access on Consoles on April 16

World of Warships: Legends Sets Course for Early Access on Consoles on April 16 

Prepare for epic online naval battles with Founder’s Packs, launch rewards, and pre-release access to Wargaming’s newest console MMO

March 8, 2019 — World of Warships: Legends is gearing up to release on PlayStation®4 and Xbox One with the announcement of some key upcoming dates for sailors looking to embark on an exciting new voyage. Starting from March 22-24, Wargaming will offer players the chance to hit the waves and take part in the final round of Closed Beta testing, and will later release a selection of Founder’s Packs that offer exclusive in-game rewards! 

Over 200,000 battles were fought during the first Closed Beta weekend, and Wargaming and its players are looking to smash that record again! Players who register at wowslegends.com will have the chance to participate in the final round of Closed Beta testing from March 22-24. The latest version of the game boasts new content and features like the British nation, 14 more ships, revamped lighting effects, plus Russian and French language support. 

Registering at the official World of Warships: Legends website will also reward players with a treasure trove of in-game rewards at launch, including Premium Currency, Boosters and special customization items. 

Next, it’s smooth sailing to Early Access! After the Closed Beta weekend has ended, a selection of special Founder’s Packs will be available from the PlayStation Store and Microsoft Store. The World of Warships: Legends Premium, Deluxe, and Ultimate packages offer three different tiers of content to prepare early adopters for launch, with up to two months of Premium time and four rare, powerful warships included. Stay tuned for news about the release of these packs! 

The developers at Wargaming St. Petersburg are hard at work on even more epic content for the Early Access launch of World of Warships: Legends on the 16th of April and beyond! Players will be able to wage wars across five new maps, and enjoy stunning oceanic vistas with glorious HDR support on PlayStation®4 and Xbox One X. Full 4K support will be available on PlayStation®4 Pro and Xbox One X later in the summer too! 

“We’ve worked tirelessly to bring the naval combat enjoyed by millions of players around the world on mobile and PC to PlayStation®4 and Xbox One,” said Daniil Volkov, Head of Development at Wargaming St. Petersburg. “We have introduced a substantial number of console-exclusive features to World of Warships: Legends, which we hope will add new dimensions to the series, whilst preserving the core gameplay that players know and love.” 

World of Warships: Legends is being built from the ground-up with console gamers in mind and will take full advantage of the power and capabilities of the current generation of home consoles. With faster and more exhilarating combat, more options to develop your commanders, a revamped user interface, intuitive new controls, and console-exclusive content, this is an experience that can only be possible on PlayStation®4 and Xbox One. 

About World of Warships: Legends 

Experience epic naval action in World of Warships: Legends, a massively multiplayer online game where you can master the seas in history’s greatest warships! Recruit legendary commanders from maritime history, upgrade your vessels, and stake your claim to naval supremacy with or against players around the world in thrilling and immersive battles. 

Developed by Wargaming St. Petersburg, the team behind World of Warships for PC, World of Warships: Legends is a completely new entry in Wargaming’s flagship nautical franchise that takes full advantage of the power and capabilities of home consoles. World of Warships: Legends brings the online naval action loved by millions to home consoles for the very first time, alongside a host of content and features exclusive to the console experience. 

World of Warships: Legends is charting a course for release on PlayStation®4 and Xbox One in 2019. 

Official website: https://wowslegends.com/ 

About Wargaming 

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Founded in 1998, Wargaming has grown to become one of the leaders in the gaming industry with 4000+ employees and offices spread all over the world. Over 200 million players enjoy Wargaming’s titles across all major gaming platforms. Their flagship products include the massively popular free-to-play hit World of Tanks and the strategic naval action game World of Warships. 

The company’s dedicated unit, Wargaming Mobile, is forging collaborations to deliver new mobile experiences alongside their in-house game development. 

Official website: www.wargaming.com 

Blizzard Entertainment and GOG.COM Bring Back the Original Diablo

Blizzard Entertainment and GOG.COM Bring Back the Original Diablo

Seminal Action-RPG Diablo is Available Now; Warcraft: Orcs & Humans and Warcraft II to Follow

SYDNEY, Australia—8 March, 2019— Blizzard Entertainment and GOG.COM have teamed up to re-release select classic Blizzard games, beginning with Diablo, Blizzard’s legendary 1996 action role-playing game that introduced players to the harsh—and deeply rewarding—world of Sanctuary.

The original Diablo is available now via digital distribution for the first time ever on GOG.COM. Players looking for the authentic Diablo experience can play the game as it was in 1996, with period-appropriate 20 FPS SVGA graphics, and the ability to matchmake through the classic version of Blizzard’s Battle.net online-gaming service. Blizzard and GOG.COM have collaborated on an updated version of the game, which includes out-of-the-box Windows 10 compatibility, and a host of bug fixes. Players can choose either version of the game from a launcher.

“We were bummed that these iconic games weren’t available to our players, so we‘re very happy to work with the crew at GOG.com to rectify that,” said Rob Bridenbecker, Vice President and Executive Producer, Blizzard Entertainment. “This has been a long time coming and we hope our players will be excited to jump back into these classic titles. “

In addition to bringing back the first Diablo, Blizzard is planning other GOG.COM re-releases of Warcraft: Orcs & Humans and Warcraft II. More information on the return to Azeroth will be revealed soon.

“Crawling through the original Diablo’s dungeons, together with Blizzard, is a feeling of pure excitement,” said Oleg Klapovsky, SVP at GOG. “It’s a personal thing for many of us, and the most wished-for game in our community. Taking the first few steps beneath the Tristram Cathedral, listening to the guidance of Cain the Elder—it’s all coming back, for old souls and newcomers alike. “

Diablo is available now via GOG.COM for Windows for $13.79 AUD. For more information, check out this blog post.

The Division 2 Echo Experience AR Facebook Messenger App Released

Ubisoft Massive has teamed up with DDB Paris and Make Me Pulse to make an augmented reality app in Facebook Messenger. Users will be able to use their mobile device’s integrated GPS to unlock stories about the citizens of Washington D.C after the virus struck the city. Collecting stories in the app will reward players with in-game items in Tom Clancy’s The Division 2. The stories offer English voice acting and subtitles in multiple languages.

Tom Clancy’s The Division 2 is an RPG shooter set in Washington D.C. The virus that struck New York City in the first game has made its way to the US capital, bringing the city to its knees. The agents of Strategic Homeland Division are barely keeping order in D.C., with violent gangs terrorizing citizens and assaulting government strongholds.

Tom Clancy’s The Division 2 is set to launch on March 15 on PlayStation 4, Xbox One, and Windows.