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Deathgarden: BLOODHARVEST Review

Deathgarden: BLOODHARVEST

Developer: Behaviour Digital
Publisher: Behaviour Digital
Platforms: Windows (Reviewed)
Release Date: 30 May 2019
Price: $14.99USD – Available Here

Overview

Hunter vs Hunted. A common image in most of the action and thriller movies since….well, forever. Sometimes the sides get switched and one becomes the other but the formula stays the same. It’s fairly simple to come up with a decent movie with it if one knows what they’re doing and now we have a game with that approach. I’ve played a lot of fast-paced games with a simple premise and they usually end up being far better than I suspected so let’s see how Deathgarden: BLOODHARVEST holds up on that front.

Story

” In a dark, dystopian future, the world is divided. Only a few deemed worthy are granted access to the Enclave, an opulent safe haven, while the rest are damned to almost certain death in the slums”. Hm, sounds suspiciously close to the plot of Elysium but let’s move forward. ” The only way to obtain the right to a better life and reach the Enclave is to face the hunter and put one’s life on the line in a ruthless game of blood”. Not sure how to see this. Seems pretty weird to opt-in for this instead, you know…..buying your way into it but if most are fine with it, who am I to judge?

Gameplay

After a short preparation, you are thrown into the map with one hunter and a bunch of scavengers. I think the roles are pretty self-explanatory but I’ll break it down by explaining that the hunter’s job is to track and kill all the scavengers on the map while they have to scavenge the map (duh!) and collect blood units. Blood units are then used to charge one of the three portals on the map until they are fully charged allowing the scavengers to escape into a better world. Of course, the job of a hunter is to prevent that. As of right now, you have three classes of hunters at your disposal and five different scavengers. They all have unique skills enabling them to better track the scavengers or to better escape from the clutches of a hunter. So what about the core gameplay? It’s all pretty simple. As a scavenger, zigzag across the map, collect blood units and deposit them into a portal super fast ( since you are visible to the hunter while doing that). As a hunter, be always on the move looking for scavengers on the map and unload your weapon into one once you establish contact. I played most of my matches as an Inquisitor hunter and it was fun. The only complaint is that it takes too long to kill the average scavengers unless you are a God of aiming where every one of your hits connects. They appear to also be slightly faster than you so the winning strategy is to sneak up on them and unload all of your shots as fast as possible. Now, playing as a scavenger, I found that gameplay was far more engaging. Unless you are playing against a seasoned hunter, it is fairly easy to escape, avoid their drones and hide. The hunter is always outnumbered by default, so a well-trained team of scavengers with voice chat is almost always guaranteed to win.

Visuals

As simple as the core gameplay. Nothing breathtaking on this front. Even though each map is procedurally generated, it doesn’t take much to become aware of your surroundings. It’s easy to separate the pickable objects from the environment and you never have a hard time trying to distinguish what is what. Nothing much stands out, although some character models and cosmetics look pretty good.

Audio

Being that type of game that it is, it’s no wonder that Deathgarden: BLOODHARVEST enters a new dimension when played with a decent pair of headphones. The audio is much sharper and some background noise comes better into the focus now, including the noises made by a hunter that’s on your back (not literally, of course). On the other hand, the music of the game is nothing that stands out but in this type of game, it would only be distracting if it did come into a focus too much.

Overall

For what it’s worth, Deathgarden: BLOODHARVEST lives up to its task. A simple game, designed for a simple match or two when you’re out of ideas on what to play. And just like that, a match or two that you counted on can pretty soon morph into an hour or two and then some. Deathgarden: BLOODHARVEST is deceptively engaging as it is fun. Of course, an active player base is a “make it or break it” factor for this type of product. During my playtime, I had no issues finding matches although I could see that the population was decent at best. Considering that the game was only recently released, I expected much more. But if that means the game will end up with a moderate but a dedicated player base, I’m all fine with that. Deathgarden: BLOODHARVEST is still in Early Access and when taking a look at the developers’ roadmap, I can see that we’re in for a lot of great content.

Capsule Computers review guidelines can be found here.

World War Z Heads to “The Undead Sea” With a Horde of New Content in First Major Update

World War Z Heads to “The Undead Sea” With a Horde of New Content in First Major Update

Saber Interactive, in partnership with Focus Home Interactive, has released “The Undead Sea,” the first major free content update for World War Z, the action-packed co-op shooter inspired by Paramount Pictures’ blockbuster film. Players can now take on a totally new mission in Tokyo aboard an undead-infested ferry, where you and your squad will battle through open decks and tight cabins in one of the game’s most intense challenges yet. But beware: a virulent new zombie type is on the loose, one which spits deadly toxins and will come back to life if not dispatched appropriately.

Along with other fixes and balancing, this new update also introduces private lobbies, the ability to switch classes during PvPvZ matches, and field of view (FOV) and level of detail sliders on PC.

The next updates in Saber’s post-launch content roadmap for World War Z — which recently surpassed 2 million units sold since release — include a new six-skull difficulty setting, Weekly Challenge mode, a wave-based survival mode and more. 

Powered by Saber’s dynamic Swarm Engine™, World War Z unleashes hundreds of fast-moving, bloodthirsty zombies – able to move and strike as one collective herd as well as break off into individual attackers – at a time on players. Choose from six distinct classes and an arsenal of deadly weapons, explosives, turrets and traps. Outlive the dead through intense four-player co-op campaign missions around the world, including New York, Jerusalem, Moscow and Tokyo, and battle both zombies and real human opponents in competitive, team-based Players vs. Players vs. Zombies (PvPvZ) multiplayer.

World War Z is currently available digitally and at most major retailers on PlayStation®4 and Xbox One, as well as Windows PC via the Epic Games Store. This game is rated M (Mature) by the ESRB. For more information, visit http://wwzgame.com, and follow the game on Facebook at www.facebook.com/WWZGame, Twitter @WWZTheGame, and Instagram @WWZGame.

The Angry Birds Movie 2 VR: Under Pressure Game Is Coming Soon, Bringing Slapstick Couch Co-op Fun to PlayStation®VR!

The Angry Birds Movie 2 VR: Under Pressure Game Is Coming Soon, Bringing Slapstick Couch Co-op Fun to PlayStation®VR!

XR Games is thrilled to be collaborating with Sony Pictures and Rovio Entertainment to bring The Angry Birds Movie 2 VR: Under Pressure game to PlayStation®VR, launching alongside the film in summer 2019

ESPOO, Finland  June 3, 2019 – XR Games is leveraging the PlayStation®VR Social Screen feature to enhance the increasingly popular couch co-op genre. The Angry Birds Movie 2 VR: Under Pressure game is for everyone, combining VR and TV play to create a hilarious new team working experience. One player uses the PlayStation®VR headset, while up to three friends play the same game simultaneously on the same TV using the connected PlayStation®4 system and DUALSHOCK®4 wireless controllers.

“At SPVR, we believe that VR should be social, cooperative and fun. We’re excited about XR Games’ unique take on The Angry Birds Movie 2 VR game because friends and frenemies alike can team up and work toward a common goal. I dare anyone to play this game and not have a blast,” said Jake Zim, SVP, Virtual Reality, Sony Pictures Entertainment.

Players team up to run a submarine, creating a unique new underwater setting for an Angry Birds game. The whole game takes place within the story of the new movie, as Red and the birds must set aside their differences with Leonard and the pigs and travel together inside an awesome Piggy submarine en route to take on their shared new feathered foe that threatens to destroy both of their islands. In the game, the VR player takes on the role of Leonard, the submarine’s captain, while the Social Screen players control the sub’s crew, including Red, Chuck and new movie character Silver.

“We wanted a console VR game that could replicate the humor and action of The Angry Birds Movie 2 and take players inside the narrative of the new movie, where the birds and pigs have to set aside their differences and actually work together. XR Games, with support from Rovio and Sony Pictures, are creating a genre defining VR game that will keep the entire family laughing and playing together,” said Joe Lawson, Head of Entertainment Content and Movie Program at Rovio Entertainment.

“VR is an exciting medium, but there are not yet enough games that can be enjoyed with family and friends in the real world,” said Bobby Thandi, Founder and CEO at XR Games. “We saw an opportunity to introduce new players to PS VR by making a game in which VR and TV players have different viewpoints and responsibilities within the same funny, team-spirited game. Rovio’s Angry Birds IP, Sony Pictures’ The Angry Birds Movie 2 film, and PlayStation VR’s Social Screen feature all combine to give the perfect shared VR experience in your home. We’re super-excited to launch our game alongside the film’s release this summer!”

ABOUT THE ANGRY BIRDS MOVIE 2

The flightless angry birds and the scheming green piggies take their beef to the next level in The Angry Birds Movie 2! When a new threat emerges that puts both Bird and Pig Island in danger, Red (Jason Sudeikis), Chuck (Josh Gad), Bomb (Danny McBride) and Mighty Eagle (Peter Dinklage) recruit Chuck’s sister Silver (Rachel Bloom) and team up with pigs Leonard (Bill Hader), his assistant Courtney (Awkwafina) and techpig Garry (Sterling K. Brown) to forge an unsteady truce and form an unlikely superteam to save their homes.

Featuring the voices of Jason Sudeikis, Josh Gad, Leslie Jones, Bill Hader, Rachel Bloom, Awkwafina, Sterling K. Brown, Eugenio Derbez, Danny McBride, Peter Dinklage, Zach Woods, Pete Davidson, Dove Cameron, Lil Rel Howery, Beck Bennett, Nicki Minaj, Brooklynn Prince and JoJo Siwa. Directed by Thurop Van Orman. Screenplay by Peter Ackerman. Produced by John Cohen.

ABOUT SONY PICTURES ENTERTAINMENT

Sony Pictures Entertainment (SPE) is a subsidiary of Sony Entertainment Inc., which is a subsidiary of Tokyo-based Sony Corporation. SPE’s global operations encompass motion picture production, acquisition, and distribution; television production, acquisition, and distribution; television networks; digital content creation and distribution; operation of studio facilities; and development of new entertainment products, services and technologies. SPE’s Motion Picture Group production organizations include Columbia Pictures, Screen Gems, TriStar Pictures, Sony Pictures Animation, Stage 6 Films, AFFIRM Films, and Sony Pictures Classics. For additional information, visit http://www.sonypictures.com/corp/divisions.html.

ABOUT ROVIO ENTERTAINMENT

Rovio Entertainment Corporation is a global, games-first entertainment company that creates, develops and publishes mobile games which have been downloaded 4.5 billion times so far. The Company is best known for the global Angry Birds brand, which started as a popular mobile game in 2009, and has since evolved from games to various entertainment and consumer products in brand licensing. Today the Company offers multiple mobile games, animations and has produced The Angry Birds Movie, which opened number one in theaters in 50 countries, the sequel to which is set for theatrical release in 2019. Rovio is headquartered in Finland, and the company’s shares are listed on the main list of NASDAQ Helsinki stock exchange with the trading code ROVIO. (www.rovio.com)

ABOUT XR GAMES

XR Games (based in Leeds, England) makes virtual and augmented reality (VR/AR) games for world-famous intellectual properties. XR Games makes both console and mobile VR/AR games. XR Games is a start up with venture capital funding. For additional information, visit www.xrgames.io, or email Bobby Thandi, Founder and CEO, XR Games, at [email protected].

GODZILLA DEFENSE FORCE SMASHES ONTO MOBILE DEVICES WORLDWIDE

GODZILLA DEFENSE FORCE SMASHES ONTO MOBILE DEVICES WORLDWIDE

Battle and Collect Iconic Godzilla Series Kaiju, Experience the Devastation in the New Launch Trailer

EMERYVILLE, Calif. – June 3, 2019Godzilla Defense Force rampages onto mobile devices worldwide as the base management game now available as a free download on the App Store for iOS and on Google Play for Android devices. In Godzilla Defense Force players will battle and collect iconic monsters from more than 29 movies in the Japanese production company TOHO’s classic Godzilla series.

Godzilla Defense Force will take fans through the history of the Toho’s Godzilla franchise, starting with the original 1954 film and on to the present day. Joining forces with powerful allies, such as MechaGodzilla, players will battle to save major cities like London and Tokyo and Sydney from monsters from across Godzilla’s lore.

Godzilla Defense Force weaves TOHO’s iconic Godzilla series with a fantastic blend of card and defense building mechanics to create unique mobile experience that reflects the heart of the franchise,” said Jaeho Hwang, Director of Neople Studio 42.

Players will improve their ability to defend the world by building an increasingly powerful deck of Monster Cards by defeating world-threatening KAIJU, which can then be strategically used to give new skills and buffs to their decks. As players collect Monster Cards, they not only build their deck’s power, but also add to their Codex, unlocking detailed descriptions of monsters alongside images from their respective movies. When they’re not defending cities, players can bolster their forces through lunar colonization.

Stay up to date on the latest Godzilla Defense Force news by liking the game on Facebook

For more information including character details, trailers, upcoming events and more, visit Godzilla: Defense Force’s official website: http://mobile.neople.co.kr/godzillaDF/

About NEXON Co., Ltd. http://company.nexon.co.jp/

NEXON Co., Ltd. (“Nexon”) (3659.TO) is a worldwide leader in free-to-play online and mobile games. Founded in Korea in 1994, Nexon developed one of the world’s first graphics-based massively multiplayer online games. Nexon also pioneered the concept of microtransactions and the free-to-play business model, setting a new standard in which play is free, and users have the option to purchase in-game items to enhance their experience. Nexon currently services nearly 100 titles in more than 190 countries. The Company is headquartered in Tokyo, Japan and its shares are listed on the Tokyo Stock Exchange.

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NETFLIX AND THE RUSSO BROTHERS JOIN FORCES WITH WIZARDS OF THE COAST FOR FIRST OF ITS KIND ANIMATED SERIES MAGIC: THE GATHERING

NETFLIX AND THE RUSSO BROTHERS JOIN FORCES WITH WIZARDS OF THE COAST FOR FIRST OF ITS KIND ANIMATED SERIES MAGIC: THE GATHERING

Netflix is joining forces with Joe and Anthony Russo, Wizards of The Coast, and Hasbro’s Allspark Animation to bring the worldwide phenomenon of Magic: The Gathering to the screen for the first time in the iconic franchise’s 25-year history with an animated series Magic: The Gathering.

The Russos will oversee the creation of an all new storyline and expand on the stories of the Planeswalkers, which are Magic’s unique magic-wielding heroes and villains as they contend with stakes larger than any one world can hold.

Created in 1993, the Magic franchise has connected with over 38 million fans over the last 25 years and has been published in eleven languages and played in over 70 countries.

Joe and Anthony Russo (Avengers: Infinity Wars, Avengers: Endgame) will executive produce the series.

Magic: The Gathering will feature creative talent from Spider-Man: Into the Spider-Verse, Batman: The Animated Series, Star Wars: The Clone Wars, Firefly,Agent Carter, Ultimate Spider-Man, and The Lego Movies.

·Octopie will oversee production of the series, with Todd Makurath, Eric Calderon, and Dave Newberg serving as producers, and Mike Larocca and Isaac Krauss serving as executive producers.

Henry Gilroy (Star Wars Rebels, Star Wars: The Clone Wars) and Jose Molina (The Tick, Agent Carter) will serve as lead writers and co-executive producers on the series, and Yoriaki Mochizuki will serve as supervising director and co-executive producer.

Animation on the series will be done by Bardel Entertainment.

“We have been huge fans and players of Magic: The Gathering for as long as it has been around, so being able to help bring these stories to life through animation is a true passion project for us,” said Joe and Anthony Russo.

“Working with Joe and Anthony, Wizards of the Coast, and Netflix on such a universally cherished brand is a real highlight for our studio.” said Isaac Krauss, CEO of Octopie. “Our goal is to not only tell a compelling story leveraging Magic: The Gathering’s incredible body of work, but to also push the medium and perception of storytelling through animation. This series will cross the genres of suspenseful thriller, horror, and drama with deeply developed characters the likes of which are not often seen in animation.”

“More fans are enjoying Magic now than at any time in its 25-year history thanks to the enduring popularity of the tabletop game and our latest release War of the Spark, as well as the incredible success of our new digital game, Magic: The Gathering Arena.” said Chris Cocks, President of Wizards of the Coast. “We’re thrilled to collaborate with Joe and Anthony Russo to bring Magic: The Gathering’s rich and diverse cast of characters and worlds to Netflix in a way that will delight our many fans and those new to the franchise.”

“Magic is a beloved global franchise with a massively engaged fan base that has only continued to grow over the last 25 years,” said John Derderian, head of Anime programming for Netflix. “There’s no one better suited to bring this story to audiences around the world than Joe and Anthony Russo, whose talent for genre storytelling is unmatched, as demonstrated by their central role in creating some of the biggest box office hits of all time.”

Magic: The Gathering joins an ever-growing slate of Netflix animated content from around the world, which includes global anime hits such as Devilman Crybaby, Aggretsuko, and Ultraman as well as acclaimed adult animated series BoJack Horseman, Big Mouth, and Disenchantment. Also upcoming are animated features Klaus from director Sergio Pablos and SPA Studios, The Willoughbys from director Kris Pearn and BRON Studios, and Over The Moon from director Glen Keane and Pearl Studios, as well as the recently acquired I Lost My Body from director Jérémy Clapin and Xilam Animation.

About Magic

Magic: The Gathering’s compelling characters, fantastic worlds, and deep strategic gameplay have entertained and delighted fans for more than 25 years. Fans can experience Magic through the tabletop trading card game, the new digital game Magic: The Gathering Arena, a New York Times bestselling novel, critically acclaimed comic book series, and professional esports league. With over 38 million fans to date, Magic is a worldwide phenomenon published in eleven languages in over 70 countries.

Mortal Kombat 11 Announces Sindel, Spawn, and Nightwolf as DLC

Warner Bros. and developer NetherRealm Studios have announced that the Mortal Kombat 11 Kombat Pack add-on will include not only the previously announced Shang Tsung but also Nightwolf, Sindel, Spawn, and two more guest characters as DLC fighters.

Shang Tsung has been given a gameplay trailer found below and will be available early for Kombat Pack buyers on June 18th and a week later for everyone else and as for the other characters, NetherRealm has provided the following details:

  • Spawn – Todd McFarlane’s Spawn is one of the world’s best-selling and longest-running monthly comic books, with hundreds of millions of copies sold worldwide in more than 120 countries and 15 different languages. The Spawn comic book tells the story of Al Simmons, an elite government assassin who was betrayed and killed by the CIA. Instead of dying, he sells his soul to Hell for a second chance at life, and becomes Spawn, an unstoppable soldier fighting the underworld. Spawn is voiced by Keith David, the original voice actor from ‘Todd McFarlane’s Spawn,’ the Emmy award-winning HBO animated series.
  • Shang Tsung – The soul-stealing sorcerer and historic host of the Mortal Kombat Tournament. Shang Tsung pledged his eternal loyalty to Shao Kahn in exchange for a dark power, but he is no faithful servant. He dreams of the day his sorcery will overtake Shao Kahn’s, and he’ll pay any price to get there. Actor Cary-Hiroyuki Tagawa is lending his voice and likeness to the popular character he portrayed in the classic 1995 Mortal Kombat film.
  • Nightwolf – Formerly known as Grey Cloud, was chosen by the Great Spirit to become the Matoka’s champion and protector. Grey Cloud proved worthy when he laid down his life to prevent the Black Dragon from plundering what remained of his tribe’s sacred artifacts. As Nightwolf, Grey Cloud possesses extraordinary magic granted by the Great Spirit to fight for the Matoka’s future and defend all of Earthrealm.
  • Sindel – The former Queen of Edenia and will stop at nothing to keep her place. Threatened with the loss of her throne when Shao Kahn conquered her realm, Sindel betrayed her husband, and her people, to keep her privileged position. Now, as Shao Kahn’s wife and Queen of Outworld, she enjoys power and wealth beyond most people’s imagination.

AI: The Somnium Files Gameplay Trailer

Spike Chunsoft has released a number of mysterious videos showing off tidbits of AI: The Somnium Files and now the company has released a full gameplay trailer for the game as well as revealed the special bonuses that will be included in the “Day One Edition” of the retail version of the game. The Day One Edition, shown above, will include two vinyl stickers but those who want to spend a bit more can get the previously announced $89.99 Special Agent Edition.

The gameplay trailer can be found below and as for the game itself AI: The Somnium Files is set to be released on the PlayStation 4 and Nintendo Switch on September 17th in North America and September 20th in Europe and on September 17th worldwide for PC.

Lengthy Digimon Survive Dev Diary Released

Last summer it was announced that a new Digimon console game was in the works by the name of Digimon Survive and it would be released in the West and while an exact release window beyond 2019 is still unknown Bandai Namco has released a lengthy developer diary for the game.

This video, found below, revisits past entries in the franchise’s history and gives us a bit of a look at the current game all while narrated by producers Habu Kazumasa and Tsuzuki Katsuaki. The video itself is in Japanese but is accompanied by English subtitles. Digimon Survive is currently set to be released on the PlayStation 4, Xbox One, Nintendo Switch, and PC sometime in 2019.

Baldur’s Gate, Planescape: Torment, Neverwinter Nights, and More Come to Consoles this Fall

Skybound Games and developer Beamdog have announced that they are aiming to have the classic DnD enhanced editions of multiple games come to the PlayStation 4, Xbox One, and Nintendo Switch this fall. These games are Baldur’s Gate, Baldur’s Gate ll, Baldur’s Gate: Siege of Dragonspear, Icewind Dale, Planescape: Torment, and Neverwinter Nights with each version having different release dates and packages.

The Baldur’s Gate: Enhanced Edition Pack will be released on September 24th in North America and September 27th in Europe for $49.99 and feature the original Baldur’s Gate: Enhanced Edition and its sequel, Baldur’s Gate II: Enhanced Edition, return with all downloadable content and restored quest content, as well as the Baldur’s Gate: Siege of Dragonspear expansion, featuring new original content developed by Beamdog to bridge the two games.

Planescape: Torment: Enhanced Edition / Icewind Dale Enhanced Edition will also be released on September 24th in North America and September 27th in Europe for $49.99 and include both games and their downloadable content in one package—the chilling Icewind Dale: Enhanced Edition, plus its expansions, and the enhanced edition of 1999’s RPG of the Year, Planescape: Torment.

Neverwinter Nights: Enhanced Edition on the other hand will still be priced at $49.99 but will be released on December 3rd in North America and December 6th in Europe and will feature all its downloadable content deliver 10 standalone Dungeons & Dragons-based adventures featuring co-op and online multiplayer.

https://youtu.be/4fI0p4dSKlQ

New English Super Neptunia RPG Screenshots Released

Recently Idea Factory International released a new set of English screenshots for Super Neptunia RPG focusing on showing off a bit of gameplay dialogue as well as some CG event scenes. Accompanying this release came a batch of patch notes that will automatically be applied to the Western version of the game when it is released on Steam on June 20th and on the PlayStation 4 and Nintendo Switch on June 25th in North America and June 28th in Europe.

The following patch notes address various issues that were found in the Japanese release and will now be fixed in the English version:

Cutscenes:

  • Updates on animations
  • Updates on object placement
  • Fixed some conditions that would prevent a cutscene from playing
  • Added the type-style text during cutscenes

Audio:

  • Improved audio synchronization during certain cut-scenes
  • Fixed some instances of audio corruption
  • Fixed an issue where multiple audio files play at the same time
  • Fixed some voice issues
  • Added some missing voices

Design:

  • Better balancing on some quests, skills, and weapons
  • Fixed conditions that prevented a quest’s completion
  • Fixed icons to match their items
  • Fixed some text issues
  • Fixed an issue where players could not cancel the use of an item
  • Fixed an issue that could prevent an ability to work as intended
  • Fixed an issue where a fight would not start in Goddess Mode when it should
  • Fixed some collision and bound issues
  • Fixed some text issues that would now show on-screen
  • Fixed a Break Attack animation that would play off-screen
  • Fixed an issue where Puddingo would not show in certain conditions
  • Fixed an issue that could prevent a fight from finishing when using fast forward
  • Fixed an issue where a cutscene is played in the wrong order

UI:

  • Updates on the Settings menu
  • Fixed an issue where the cursor goes off-screen
  • Added scrolling for longer text
  • Added a sorting functionality in the menu

Code:

  • Stability improvement
  • Improved menu navigation
  • Optimized camera during exploration and cutscenes
  • Changed the saves order from most recent to oldest
  • Fixed an issue where an enemy would remain on the screen after winning a battle
  • Fixed some navigation issues with the D-pad
  • Added some success/fail feedback when fleeing battle