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Ivan Reitman, Paul Feig And Jason Reitman To Come Together For The First-Ever Directors’ Panel At Ghostbusters™ Fan Fest Presented By Wizard World June 8

Ivan Reitman, Paul Feig And Jason Reitman To Come Together For The First-Ever Directors’ Panel At Ghostbusters™ Fan Fest Presented By Wizard World June 8

Directors Of The Original 1984 Film, Ghostbusters II, 2016 Reboot and the Upcoming 2020 Project To Participate On a Directors’ Panel In Celebration Of the Franchise’s 35th Anniversary On The Sony Pictures Studio Lot

Paul Feig Approved Headshot 4.30-400.png

CULVER CITY, Calif., May 14, 2019 — The once-in-a-lifetime Ghostbusters Fan Fest presented by Wizard World just got a little more special with today’s announcement of the first-ever panel featuring the directors of all four of the franchise’s feature films. Ivan Reitman (Ghostbusters (1984) and Ghostbusters II (1989)), Paul Feig (Ghostbusters (2016)) and Jason Reitman (Ghostbusters (2020)) will join to discuss the franchise on the main stage as a prime feature of the blockbuster event, Saturday, June 8 on the famed Sony Pictures Studio Lot in Culver City, Calif.

The Q&A session, part of a daylong celebration of the 35th Anniversary of the original film and 30th of Ghostbusters II, will be open to all Ghostbusters Fan Fest attendees. Class 1, 3, 5 and 10 attendees will have priority seating based on the benefits of their respective tickets.

Feig, who served as both the co-writer (along with Katie Dippold) and director of the 2016 entry in the franchise, is the latest addition to the Ghostbusters Fan Fest celebrity lineup. The creator of “Freaks and Geeks” and director of Bridesmaids, The Heat, Spy and A Simple Favor, Feig has produced, directed, written and acted in films and TV series for more than 30 years.

In addition to participating in the panel, Feig will greet fans, pose for photo ops and sign autographs during the Fan Fest.

“The Directors’ Panel is one of the featured elements that will make Ghostbusters Fan Fest presented by Wizard World memorable for every fan,” said John D. Maatta, President & CEO, Wizard World. “Fans will be able to hear stories from the directors of every Ghostbusters film! This amazing collection of talented filmmakers can only happen at Ghostbusters Fan Fest.”

Jeffrey Godsick, Executive Vice President, Brand Strategy and Global Partnerships for Sony Pictures adds, “We’re excited to have Paul Feig join Ivan and Jason on stage. The Directors’ Panel is the perfect way to celebrate the 35th Anniversary of such a beloved franchise and we’re looking forward to bring these talented filmmakers to some of their biggest fans.” 

In addition to the famed directors, headliners scheduled to attend Ghostbusters Fan Fest include Ghostbusters (1984) stars Dan Aykroyd (Dr. Raymond Stantz) and Ernie Hudson (Winston Zeddemore), theme song singer-songwriter Ray Parker Jr., Violet Ramis Stiel, daughter of Ghostbusters writer and actor Harold Ramis, and author of Ghostbusters Daughter: Life with My Dad, Harold Ramis. Numerous supporting cast and crew will be in attendance. Fans will take part in a non-stop series of interactive experiences, live music, costumes, meetups, impersonators, reenactors and more all day.

Other popular guests from the Ghostbusters universe scheduled to attend include William Atherton (“Walter Peck,” Ghostbusters 1984), Joe Medjuck (producer, Ghostbusters 1984, Ghostbusters II, The Real Ghostbusters, Ghostbusters 2016), Sheldon Kahn (editor, Ghostbusters 1984, Ghostbusters II), Maurice LaMarche (“Dr. Egon Spengler,” The Real Ghostbusters) and Dave Coulier (“Dr. Peter Venkman,” The Real Ghostbusters).

Cast and crew also scheduled to attend include, actors Mark Bryan Wilson (“Slimer”), Billy Bryan (“Stay Puft”), Jennifer Runyon (“female student”), Timothy Carhart (“violinist”), Steve Tash (“male student”), Tom Morga (stunt double, “Dr. Egon Spengler,” others), Tony Cecere (stunts); crew: Steve Johnson (visual effects/sculptor); from Ghostbusters II, appearing are actors Robin Shelby (“Slimer”), Tim Lawrence (“Scoleri brother”) and Jim Fye (“Scoleri brother”).

The evening before, Friday, June 7, fans can attend a special 35th Anniversary screening of the original 1984 Ghostbusters film with introduction by Dan Aykroyd and Ivan Reitman.

Following the event on June 7-8, Wizard World will continue its Ghostbusters touring experience at its conventions throughout the country featuring a pop-up shop featuring exclusive Ghostbusters merchandise. Details will be linked at www.wizardworld.com.

Tickets for the premier event are on sale now at https://tixr.com/pr/gbffpr/12066. Packages range in price from a just added $149.99 general admission ticket to $1499 for the ultimate VIP experience, with autographs and photo ops included in some packages. 

Fans can learn more about the Ghostbusters Fan Fest presented by Wizard World at http://www.ghostbusters.com/news/ghostbusters-fan-fest

About Sony Pictures Entertainment
Sony Pictures Entertainment (SPE) is a subsidiary of Sony Entertainment Inc., which is a subsidiary of Tokyo-based Sony Corporation. SPE’s global operations encompass motion picture production, acquisition, and distribution; television production, acquisition, and distribution; television networks; digital content creation and distribution; operation of studio facilities; and development of new entertainment products, services and technologies. SPE’s Motion Picture Group production organizations include Columbia Pictures, Screen Gems, TriStar Pictures, Sony Pictures Animation, Stage 6 Films, AFFIRM Films, and Sony Pictures Classics. For additional information, visit http://www.sonypictures.com/corp/divisions.html.

About Ghost Corps
Ghost Corps, Inc., a subsidiary of Columbia Pictures Industries, Inc., is focused on expanding the Ghostbusters brand with live-action feature films, animated motion pictures, television, merchandise, and other new entertainment products. Ghost Corps is headquartered on the Sony Pictures Studios lot in Culver City, Calif.

About Wizard Entertainment, Inc. (OTCBB: WIZD)
Wizard Entertainment, Inc. (www.wizardworld.com) produces comic, gaming and pop culture conventions across North America that celebrate the best in pop culture: movies, television, gaming, live entertainment, tech, comics, sci-fi, graphic novels, toys, original art, collectibles, contests and more. A first-class lineup of topical programming and entertainment takes place at each event, with celebrity Q&A’s, comics-themed sessions, costume contests, movie screenings, evening parties and more. Wizard Entertainment has also teamed with Sony Pictures Entertainment to find the next generation of movies as well as to engage in a number of strategic initiatives. Fans can interact with Wizard Entertainment at www.wizardworld.com and on Facebook, Twitter, Pinterest, Instagram and other social media services.

The 2019 Wizard World convention schedule is available at: http://www.wizardworld.com/comiccon.

ToeJam & Earl’s Super Funky Telethon Drops 26 May, 4-Player Co-Op Coming Soon™

ToeJam & Earl’s Super Funky Telethon Drops 26 May, 4-Player Co-Op Coming Soon

Celebrity Guests Including Macaulay Culkin, ‘90s Nostalgia, and New TJ&E Announcements

SAN FRANCISCO – 13 May 2019 – ToeJam & Earl: Back in the Groove!, the newly-released fourth entry of the beloved, funkadelic action roguelike series from HumaNature Studios, brings the funk back with their live ToeJam & Earl’s Super Funky Telethon on 26 May.

Awesome sponsors including Attack Media, Limited Run Games, Corptron (Creators of Duck Game), G-Fuel and Corn Nuts are making this possible and providing great prizes. Be sure to tune in for some exciting announcements from HumaNature, including dates for the 4-player co-op console update, the upcoming endless mode, and the future of the series.

Prepare for four hours of groovy nostalgia with special hosts including ‘90s heroes Macaulay Culkin (Executive Producer of Back in the Groove!) and Freddie Prinze Jr.. Super streamer Sonja Reid (aka OMGItsFirefoxx) and Genieve Goings (host of Disney’s Choo Choo Soul) bring their charm and will keep the show from being a funky boy’s club. Call the hotline for a chance to talk to the hosts, win dope prizes or even participate in one of the many wacky surprises planned for the day.

The event will be set in three different areas. First, the Game Zone, a retrowave ‘90s living room complete with neon lights, a ginormous funkometer that tracks the progress of the event, and giant screens for the cool kids to chill out with some games. Call celebs at the Planet Pitch & Phone Zone and watch them respond. The Stunt Zone is where all the really weird stuff is going down. Hint: we’re talking a swimming pool of Corn Nuts, a G-Fuel Dunk Tank, and something involving live ducks…

As the funkometer rises, guests will have to suffer enjoy increasingly bizarre experiments and stunts. Get ready to watch the guests try outbizarre ‘90s snack combinations in a game of Dunkawhos. Did somebody say Flamin’ Hot Cheetos dipped in fudge? That was probably Earl. Dude’ll eat anything.

“Big news like Toejam & Earl’s multiplayer and endless mode updates deserve equally big ways to announce,” said Greg Johnson, founder of Humanature Studios. “So with help from our Executive Producer Macaulay Culkin, we thought hey, why not with a 4-hour live show full of celebs, games, and surprises?”

ToeJam & Earl’s Super Funky Telethon will be live from Van Nuys on Mixer, YouTube and Twitch on 26 May from 12 pm to 4 pm PST and 3 pm to 7 pm EST.

To learn more, please visit ToeJam & Earl: Back in the Groove official site, follow it on Twitter @ToeJamAndEarl and official Facebook page.

About HumaNature Studios

Founded in 2006 by veteran game designer Greg Johnson, the studio is the creator behind Doki Doki Universe and aims to build charming and playful games that appeal to non-gamers and help people connect with others in expressive and creative ways.

To learn more about HumaNature Studios please visit the studio’s official website and follow them on Twitter at @HumaNatureInc.

Antstream Successful Crowdfunding Campaign Comes to an End – Early Access to Start May 28

Antstream Successful Crowdfunding Campaign Comes to an End – Early Access to Start May 28

Public Response to the Month-Long Campaign has Been Overwhelmingly Positive with Hundreds of Backers Pledging to Support the First Retro Gaming Streaming Platform

London, United Kingdom – May 13, 2019 – The first cloud gaming platform dedicated to retro games, Antstream, has successfully wrapped up its Kickstarter campaign, surpassing its original and stretch goal funding objectives. Antstream will now focus on launching the exclusive Early Access of the platform, accessible to Kickstarter backers, on May 28, 2019.

Looking further ahead, Antstream aims to beta launch for the general public sometime later in the year, when retro fans worldwide will be able to seamlessly enjoy hundreds of gaming classics on their PC (Windows and Mac), Xbox One, or Android mobile devices. The Kickstarter campaign has not only allowed Antstream to fast-track the development of the PS4 application, to be released this year, but also to add an extra 50 new multiplayer friend challenges to the early access version. 

More details can be found on the Kickstarter page for Antstream.

Antstream will enable gamers to enjoy decades of gaming classics, allowing them to play countless carefully curated titles from the ‘70s, ‘80s, and ‘90s instantly. Signing up to Antstream will give all retro fans fully licensed gaming gems to enjoy such as Ikari Warriors, Joe & Mac, California Games, Zool and Double Dragon, without the need for massive downloads or fiddly emulators. Antstream’s unique multiplayer challenge system adds a new and exciting twist to some of the most iconic games ever created, enabling gamers to challenge their friends to Score Attacks, Speed Runs and Boss Rushes amongst others. Taking advantage of the latest technology in cloud-based gaming, Antstream is as simple as installing the app, creating an account, picking a game – and play!

With the beta launch of Antstream later this year on PC (Windows and Mac), Xbox One, and Android mobile devices, 400 classic games will be available – with many more licensed titles to be added soon after.

A full list of games so far announced on Antstream can be found here.

More details can be found here: www.antstream.com. For the latest updates follow Antstream on Facebook and Twitter.

About Antstream

Founded in 2013 by Steve Cottam, Antstream is an independent technology company based in London. Antstream brings decades of iconic video games to modern devices including PC (Windows and Mac), consoles, and Android mobile devices. Through an affordable subscription, gamers will have instant access to thousands of games playable directly from the cloud, with no downloads or installs. Antstream has a strong executive team, including gaming industry veteran Ian Livingstone CBE (Chairman), Jon Burton as Creative Director (Founder of TT Games), Miyake Kazutoshi for Licensing (former CEO of Sega Europe). For more information, please visit: www.antstream.com.

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Wanking Simulator officially announced

Wanking Simulator officially announced

In the third quarter of 2019, Wanking Simulator will be released on PC. According to the game creators, this uncompromising simulator will stand out with its unique gameplay model, a dose of absurd humor and a high potential for spreading “masturbating chaos”. Wanking Simulator will also offer an unconventional system of challenges and freedom of actions that will depend on the players’ tastes and temperament.

MrCiastku – an independent developer is working on the new simulator, and the publisher will be Ultimate Games S.A.

The developers indicate that Wanking Simulator is a unique combination of virtual destruction as well as virtual masturbation. This unconventional simulator also has an intriguing history, beginning with – as in the best Alfred Hitchcock productions – its own kind of earthquake.

The main character is Winston Gay, whose indecent behavior proved to be too loud. Neighbors concerned about the noisy activity of the character and corrupt authorities deprive him of his home. Now, all that is left for the desperate Winston is to get revenge on the residents of Gay Bay and to this end, he intends to use the skill in which he has the most practice.

The gameplay of the game created by MrCiastku is mainly spreading “masturbating chaos”. The primary goal will be to destroy as many things as possible – before getting caught by law enforcement. There is also the possibility to use various superpowers (e.g. weakening of gravity and teleportation). The developer is also preparing additional game modes where you can adjust the conditions of fun yourself. The gameplay will be free and divided into a 5-day cycle (each day with different events).

“Wanking Simulator is an original project that is based on completely absurd and politically incorrect assumptions. The surrealistic setting of this simulator can evoke thoughts like the animated series South Park” says the CEO of Ultimate Games S.A., Mateusz Zawadzki.

As Ultimate Games S.A. points out, the only action of a sexual nature will be the masturbation of the main character. Despite the controversial topic, no genitals or organic liquids will be seen in the game. The new simulator is supposed to be purely humorous.

Wanking Simulator will be released on PC (Steam) in Q3. 2019. Later, the game will most likely also appear on the current generation consoles.

Wanking Simulator (Steam): Wanking Simulator

Wanking Simulator trailer:

Sniper Elite V2 Remastered Launch Trailer Released

Rebellion released the Sniper Elite V2 Remastered launch trailer just ahead of the game’s launch. The trailer sets the stage for the game, detailing the brutal close quarter combat between the Nazi and the Soviet forces in the streets of Berlin. Viewers are introduced to Karl Fairburne, an American sniper sent in to eliminate three high value targets to prevent the Soviet forces from acquiring the Nazi’s V-2 rockets.

Sniper Elite V2 Remastered updates the classic shooter once again with the latest graphics. The game now supports 4K and HDR on PC and consoles. All platforms will benefit from overall improvements to the graphics, including overhauled assets and modern rendering techniques.

Sniper Elite V2 Remastered is set to launch on Switch, PC, PlayStation 4, and Xbox One on May 14th. The game is priced at $34.99 USD/$49.95 AUD on all platforms. Steam and GOG users who own Sniper Elite V2 will be able to upgrade their copies for only $9.99 USD/$14.50 AUD.

Fell Seal: Arbiter’s Mark Review

Fell Seal: Arbiter’s Mark

Developer: 6 Eyes Studio
Publisher: 1C Company
Platforms: PC, PlayStation 4, Xbox One (Reviewed)
Release Date: Available Now
Price: $29.99 – Available Here

Overview

For every massive Kickstarter that gamers hear about there are ten smaller ones that tend to go unnoticed despite ending up being successfully funded. Fell Seal: Arbiter’s Mark happens to be one of those latter games as it may not have broken the bank but it did reach its initial goal and a little extra. With a lofty target of creating a tactical RPG similar to the classics that many fans of the genre remember, does Fell Seal: Arbiter’s Mark hit the mark?

Story

Long ago a massive creature laid waste to the world and only through the powers of those deemed “Immortals” did this beast manage to be put down. In an effort to prevent such chaos from destroying the land ever again these Immortals banded together to create a council that would try to keep balance in the world. Though the Immortals are powerful, they cannot survey the entire planet and such have created the Arbiter position, men and women who act in the people’s best interests with their world being law.

Kyrie just so happens to be one of these Arbiters and has worked tirelessly to enforce the laws of the land while earning the respect of her close allies. Within minutes of starting a patrol Kyrie witnesses a wealthy looking man slaughter an innocent in the streets. After performing her duty and arresting the man who claims that he will receive no punishment, it becomes clear that the order of Arbiters might not be as flawless as it once was. Things grow dire as this man is not only released without punishment but is even crowned one of the “Marked.”

Whenever an Immortal wishes to leave their position, a Marked is chosen by each member of the council to undergo a pilgrimage that, if completed, will grant them a position on the council as the new Immortal. Above the law and seen as untouchable, Kyrie continues her pursuit, only to learn that the darkness that was rumored to plague the Arbiters has seeped further into the organization than anyone could have possibly imagined.

Being a tactical RPG Fell Seal: Arbiter’s Mark isn’t in a hurry to get its storyline moving at a brisk pace but even then it doesn’t take long to actually hook your attention. This is thanks to some strong worldbuilding and a likable core cast of characters that players will immediately come to like. The narrative build-up throughout the game is a strong one partly due to the unique style of lore and the optional scenes that players can view that expand upon the named characters in the party. It is also a rather nice touch that although magic exists, technology still thrives rather well to the point that firearms and other advancements have been made.

Alongside the main story missions and some side content players will find that Fell Seal: Arbiter’s Mark is a rather lengthy RPG but may clock in a bit under what many may expect for a tactical one, though this does vary depending on just how much you may want to grind levels. Even then this is a story that holds up incredibly well despite its slow pace.

Gameplay

Being a tactical RPG player will find that enemy encounters will take place on an isometic field where every unit has a turn based on a variety of stats. On a turn each unit can move and make an action such as attacking, casting a spell to deal damage, heal an ally (or an enemy), use an item, or take an environmental action. It is possible to attack and then move as well should you want to take advantage of a position then retreat. The interesting element in Fell Seal: Arbiter’s Mark is that every action provides a unit with experience points. This means simply casting a buff can provide a unit with crucial XP, though if no action is taken then a unit’s next turn will come up a bit faster.

While enemies and player units have various weaknesses to certain elements, it is interesting to note that the terrain of a level can play a unique role in some fights. Moves that end up shoving the target can be used to bump them into another to deal damage to both foes, or simply shove them off a cliff for extra damage. Height advantages can allow ranged units and magic users to attack without fear of reprisal so positioning does play a factor here, making the game feel like a true tactical RPG.

Of course along those lines are the fact that there are numerous classes in Fell Seal: Arbiter’s Mark with each one having unique abilities and passive buffs. While most units only start with access to a few starting classes additional ones can be unlocked by learning enough skills in these classes. Completing battles rewards units with AP that can then be used to unlock various skills for their current class and it is entirely possible that you will need to shift their class from one to another even if you happen to like certain abilities simply to advance the unit further down their growth path. It is interesting to note that sub-classes can be equipped to keep certain helpful skills accessible, though these sub-classes do not receive experience.

It is worth noting that due to this high level of micromanagement that players will almost always need to spend some time with their units after a battle to apply various points, potentially change classes and equipment, and more. There is even a crafting system that allows players to upgrade and craft certain types of gear and items, which are handled a bit differently in this game. Generally items are a limited resource that can be hoarded like a dragon and never used but in Fell Seal: Arbiter’s Mark items are restocked after every battle but are limited while actually in a fight. New items can be crafted in the aforementioned crafting system and already owned items can be upgraded to be more effective.

While players are given a number of story characters to use in battle players can also create brand new fighters through the Guild. By spending gold new units can be hired and leveled up to match the player’s current level with their all currently unlocked classes being available to choose from. This system allows for players to not only fill in a niche role but also to possibly replace a former unit. There are multiple difficulty levels for players to choose from when starting the game and even a custom setting that allows the player to modify each setting to fit their playstyle.

This means that things can be made easier to allow players to make it through with minimal grinding and no real punishment for having a unit die in battle or crushingly difficult with enemies appearing in greater numbers, having elite units mixed in, and even featuring injuries that add temporary ability nerfs that stack for every loss (only recovered by sitting out a battle) to flat permanent death for units. As such the Guild may play a bigger role depending on just how difficult you want this game to be, which is a rather nice touch as it makes a tactical RPG such as this not only accessible for those who aren’t familiar with the genre but also one that can push veterans to the limit.

Visuals & Audio

Capturing the classic art style of popular tactical RPGs in the past is a hard task but 6 Eyes Studio has managed to pull it off swimmingly. Not only are the environments that players fight in varied enough to keep things interesting but there are numerous enemy types with little variations that help keep battles fresh. Even the designs and details of the characters are lovingly created, though it is worth noting that when creating a new unit in the Guild it is better to try and match one of the available portraits if you want consistency, though the actual sprites can be as off design as possible should the player choose.

One issue that does arise is the fact that the isometric battlefield does occasionally get in its own way, with units getting in the way of one another and proper targeting taking more time than it should and being able to swing the camera even one notch would have been a nice addition. The game also features a fitting soundtrack with a solid variety of background music that fits the stages well.

Overall

Fell Seal: Arbiter’s Mark aimed quite high and has successfully hit that target by not only delivering solid tactical gameplay but also an engaging storyline that may start slow but feels engrossing soon after the start. With players being able to customize the difficulty as they see fit and a remarkable level of polish to the game’s mechanics, players will find that this game offers plenty of different ways to win and modify their party even if grinding and an occasionally problematic camera hamper the fun from time to time.

Capsule Computers review guidelines can be found here.

Mary Skelter 2 Announced for Western Release on Switch

It may have seemed that Mary Skelter 2 wouldn’t be released in the West after the PlayStation 4 version eventually was butchered with censorship but it looks like the game will still be releasing entirely untouched on the Nintendo Switch. Idea Factory International has announced that they will be bringing Mary Skelter 2 to North America and Europe for the Switch as a digital download on the Nintendo eShop. This release of Mary Skelter 2 will also include Mary Skelter: Nightmares, the first game, with revamped systems and balance changes. The game will feature English and Japanese audio but currently there is no release window.

Mary Skelter 2 evolves the core elements in Mary Skelter: Nightmares to bring to you a world teeming with twists and turns, topped with a new battle feature where the previous protagonist, Jack, is now a Nightmare. Players can use his Nightmare powers to defeat enemies, but at a maddening cost. Set in an alternate reality that includes familiar characters from the first installment, players must relive the torturous dungeon experiences and find ways to feed an almost insatiable prison.

Final Fantasy VII Remake Multi-Part Release Unchanged

If you were hoping that the long absence from the spotlight meant that certain plans for Final Fantasy VII Remake would be changed then we have some bad news for you. While the North American presentation for the game featured only positive news as well as a new trailer after years of silence the Japanese side of things unfortunately revealed that plans from four years ago are still in motion.

That plan happens to be the fact that the game will still be released “as multiple parts.” More information for Final Fantasy VII Remake is still set to be revealed by Square Enix in June and it is worth noting that the original game was released on three discs (all included in one purchase) back in 1997.

The Legend of Heroes: Trails of Cold Steel III Trailer Introduces Some New Allies

A new English trailer for The Legend of Heroes: Trails of Cold Steel III has been released by NIS America and this time around the focus is on introducing fans to the new allies that will be joining Thors Military Academy. Each of these characters are given a brief bit of dialogue and a chance to show off their combat abilities. Currently The Legend of Heroes: Trails of Cold Steel III is set to be released on the PlayStation 4 sometime this fall in North America and Europe.

For those who haven’t been keeping up with the series this game begins nearly a year and a half after the Erebonian civil war, and much has changed since then. From the shifting stances of countries to the internal politics of the Empire, and even the life of Rean Schwarzer, the shadows of the past have given way to the embers of a new chapter. Now graduated from Thors Military Academy, Rean has become an instructor at the Thors Branch Campus, a newly-opened academy that quickly finds itself thrust onto the national stage. It is here that he takes the lead of a brand new Class VII, and must guide a new generation of heroes into an unknown future.

Though all is calm now, the nefarious Ouroboros organization continues to weave a dark plot that could engulf the entire continent in war…or perhaps something even more sinister.

Persona 5 Royal “Morgana’s Report #1”

A couple of weeks ago Atlus finally announced Persona 5 Royal and gave us some details and now the company has begun releasing what will be a series of videos called “Morgana’s Report.” These videos, while in Japanese, will give us a closer look at various elements in the game and this first one happens to introduce us to new story elements such as the new character Kasumi Yoshizawa, the new confidant Takuto Maruki, and the third school semester that was not previously available.

You can check out the video below and currently the second report is set to be released sometime in June. As for the game itself, Persona 5 Royal will be released on the PlayStation 4 on October 31st in Japan and sometime in 2020 for Western audiences.