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Hatsune Miku: Project Diva Mega39’s Revealed for Switch

Sega has announced that the next game in the Hatsune Miku: Project Diva series will be heading to the Nintendo Switch. Called Hatsune Miku: Project Diva Mega39’s the game will be releasing in early 2020 in Japan and marks the first time that the Diva series of the game has been released on a Nintendo Platform.

At release Hatsune Miku: Project Diva Mega39’s will feature 101 songs, over three hundred module costumes, a new game mode made specifically for the Switch, and the 3D models for the Vocaloids have been given an anime-style visual upgrade. The video below includes a bit of a teaser for the game and some screenshots have also been released.

Date A Live: Rio Reincarnation Introduces Miku Izayoi

After a brief break Idea Factory International has continued their introductions of the heroines in Date A Live: Rio Reincarnation with this time focusing on the idol Miku Izayoi. Miku, who is also known as Diva, is a Spirit who possesses an enchanting voice that is not of this world. One theory is that she blends in with society to observe human behavior, but the truth behind her intentions is still unknown.

The angel she is able to manifest is named Gabriel. You can find the screenshots focusing on Miku below and as for the game itself currently Date: A Live: Rio Reincarnation is set to be released on the PlayStation 4 on July 23rd in North America and July 26th in Europe with the PC version dropping on July 23rd.

The Walking Dead: The Telltale Definitive Series Arrives September 10

Skybound Games has announced that The Walking Dead: The Telltale Definitive Series will be releasing on September 10th for the PlayStation 4, Xbox One, and PC with the console releases being available both physically and digitally on this date. The game will cost $49.99 upon release and feature over fifty hours of gameplay spread across twenty three unique episodes with ten hours of developer commentary, behind-the-scenes bonus features including concept and character art galleries, a “Return of The Walking Dead” documentary short, faithful recreations of classic menus, and a music player with over 140 musical tracks.

The collection also includes the application across all seasons and content of “graphic black,” an art style that pays homage to The Walking Dead comics and was previously only available for The Final Season. A trailer showing off various scenes featuring this art style can be found below.

Steel Division 2 Review

Steel Division 2

Developer: Eugen Systems
Publisher: Eugen Systems
Platform: Windows
Release Date: 20 June 2019
Price: $39.99 USD/$54.95 AUD – Available Here

Video Review

Overview

Steel Division 2 takes gamers to the eastern front of World War 2. It’s 1944 and the Soviet forces have pushed the Nazis back into modern day Belarus. Steel Division 2 offers two main styles of gameplay, allowing players to work as a general controlling the movement of battalions during turn-based campaign or as a colonel directing troops in real time combat. The game offers over 600 historically accurate units that can be combined into battle-ready divisions using the revamped deck builder.

Story

Technically, Steel Division 2’s story is already written and can be read on Wikipedia, but there is a little room for alternate history. The Army General mode offers the most opportunity. Each episode covers a famous battle during Operation Bagration. As each day progresses, a bit of text is provided to explain the current situation. At the end of the campaign, the player is presented with the actual events of the battle so they can see how well they fared compared to the actual generals. The alternate history aspect feels like an untapped vein of potential for the writers, but the writers do a good job setting the stage before each campaign and recapping the actual events.

Gameplay

Steel Division 2’s gameplay is broken up in two sections. The new turn-based, singleplayer Army General mode offers four famous battles. Players move their units across large scale maps to accomplish the historical objectives. Individual battles can be either automatically simulated or players can opt to go into the real time battle mode and control their units directly. This turn-based campaign mode is more in line with the Wargame franchise that Eugen Systems previously developed.

Steel Division 2’s real time battles don’t stray too far from Eugen Systems’ established style. Each player brings a battlegroup into the fight. The battlegroups can be either pre-made sets based on the scenario or custom builds. For those not wanting to fuss with custom builds outside of scenario-based missions, Steel Division 2 can auto-populate decent battlegroups in the deck builder. The real time battle mode can be found in the skirmishes and historical battles modes or as part of the Army General mode. Each real time battle is broken up into four phases, set up and three combat phases of ten minutes each. The player’s battlegroup will determine how many deployment or requisition points are available during each phase and which units are available.

Steel Division 2 opts for a realistic take on the RTS genre, dispensing with resource gathering and building management. Unit management is the name of the game here and building defensive structures is about as close as Steel Division 2 gets to an actual building. Resource management is still a big part of the game though as troops can only carry a limited supply of ammunition in combat. Successful players are the ones who are best able to position their units in terrain that play to the unit’s strength, like putting tanks in open areas with large sight lines and easy access to the road.

To give some context, I’m a casual RTS player. Most of my RTS hours were in the Age of Empires, Command & Conquer, Warcraft, and StarCraft franchises. I’m not a complete rookie at RTS titles, but I don’t have a ton of hours in realistic RTS titles. Right away I noticed one of the biggest problems with Steel Division 2 is the complete and utter unfriendliness to new players. It’s not quite outright hostility, more like a general state of apathy. The new Army General mode has a dense manual explaining the mode, but that’s about it. New players will need to rely on community-made guides, as the best I could find from Eugen Systems dated back to their beta. There’s not a single tutorial in sight, and it appears the beta guide’s suggestion to play a skirmish on a small map against a very easy opponent still stands. Luckily, the real time battle AI on very easy difficulty is very forgiving, though the easy AI in Army General mode is already quite punishing. Eugen Systems titles have been notorious over the years for being difficult for new players. The problem seems to be worsening over the years, as if Eugen Systems has completely given up on bringing in new players and are reliant on fans who enjoy the developer’s previous works or are diehard fans of realistic RTS titles. Steel Division 2 is a complex title with a lot of moving parts players need to consider, but it’s not an excuse to tell new players to just figure it out yourself.

The game’s control scheme is a hit or miss. There are plenty of unit commands which can all be accessed via the buttons on the cluttered bottom right menu and keyboard shortcuts. Luckily, time can be slowed down or sped up in singleplayer, allowing players to issue lots of commands at their own pace. To my endless frustration, the mouse controls are non-standard compared to other RTS titles. Most RTS titles use only the left or right mouse button to issue commands. Steel Division 2 uses a mix, with left mouse button used to issue move commands and right for attack commands in the real time battle mode. Army General mode seems to use the right mouse button exclusively. While it’s a small annoyance players will eventually get used to, the mouse is not particularly intuitive to start.

When I finally made some inroads with the game, it became easy to appreciate Steel Division 2’s complexities in simulating combat. The game’s maps were made using actual historical maps, giving players true to life tactical options. The map is just as much the enemy as the opposing forces, as moving units into vulnerable areas is a death sentence. The game does a great job simulating the effects of combat stress, reconnaissance units, and leadership. The amount of singleplayer content is a little short. Currently, there are only four Army General scenarios and six historical scenarios. While there are plenty of skirmish maps to keep players busy, the low number of singleplayer scenarios and their disjointed nature feels hollow for a game that is supposed to be exploring a major historical operation. Steel Division 2 would have been much better served by a proper campaign.

Visuals

Steel Division 2’s visual design seeks to be as realistic as possible. When zoomed into the real time battles, it’s clear unit models have been carefully recreated. The infantry models have a painfully low number of polygons, so they look a little blocky compared to the gorgeous vehicles. This is excusable as the infantry are usually only clearly visible in the deck builder mode. As players zoom out, the game begins to look more like a map sitting on a commander’s table. The Army General mode takes it one step further, turning divisions into actual miniature statues on an old school style map. The style works out very well and does a great job reinforcing the game’s emphasis on historical accuracy.

Audio

The audio experience is very good. The soundtrack is a solid mix of epic scores. The sound effects are well done. Subtle touches like increasing the volume of the units as the camera zooms in or having unintelligible office chatter in the background of the Army General mode creates a sense of realism. The unit voice acting is done in German and Russian. There are two English narrators. The one who does the cutscenes does an excellent job, but the in-game narrator sounds awkward in comparison.

Overall

Steel Division 2 is a good game for fans of Eugen Systems. For better and for worse, the game is a clear descendent of Eugen Systems previous titles. Steel Division 2 offers deep and realistic strategy gameplay that can be really rewarding. The problem lies in the difficult learning curve for new players made worse by Eugen Systems’ indifference, the slightly awkward control scheme, and the disjointed scenarios that have taken the place of a proper campaign. Unfortunately, Steel Division 2 is probably best left to Eugen Systems fans and the truly passionate RTS player.

Capsule Computers review guidelines can be found here.

ROOSTER TEETH GAMES DEBUTS FIRST OFFICIAL VICIOUS CIRCLE GAMEPLAY TRAILER

ROOSTER TEETH GAMES DEBUTS FIRST OFFICIAL VICIOUS CIRCLE GAMEPLAY TRAILER

Be the First to Play the New Uncooperative Multiplayer Shooter Now
at RTX 2019 in Austin, July 5-7

AUSTIN, TXJuly 5, 2019 — Rooster Teeth Games has released the first official gameplay trailer for Vicious Circle, the new fast-paced uncooperative multiplayer shooter in which four mercenaries compete for loot against a terrifying monster — and each other. This biggest look at the game yet shows off its colorful, comic-inspired, sci-fi art style while breaking down everything you’ll need to know to make it out alive as a winner.

Vicious Circle is playable to the public for the first time now at RTX 2019, going on through July 7 in Austin, Texas, at the Austin Convention Center.

In each round of Vicious Circle, one player is selected to become a massive, unstoppable creature with a simple goal: kill all four mercenaries. The mercs can be formidable when working together, so divide and conquer, using your enhanced senses and powerful abilities to scatter foes in a panic, hunt them down and pick them off one by one.

Merc can team up with their rivals to survive, but only the player with the most loot wins. And that means playing dirty every chance you get. Use your gadgets and the environment to mess with your adversaries: lock doors to slow them down, trap them in rooms with the monster, and suck loot out from under them. Should you join forces against the monster hunting you down, or sneak away to gain the upper hand while everyone else is busy? The choice is yours, but remember — what goes around comes around!

Vicious Circle is available to wishlist on Steam and expected to launch later this summer on Windows PC. For more information, visit www.ViciousCircleGame.com.

About Rooster Teeth

Rooster Teeth is a pioneering media and entertainment company responsible for some of the biggest online series in history, such as the award-winning and longest-running web series, Red vs. Blue. They also produce the globally acclaimed animated series RWBY, the first western anime series to be distributed in Japan; the award-winning Rooster Teeth Podcast; and Immersion, a reality format that brings video game theory to the real world. Rooster Teeth has a massive global footprint of more than 45 million subscribers to its YouTube Network, five million unique monthly visitors to its RoosterTeeth.com hub and three million registered community members. The company was founded in 2003 and is now a subsidiary of Otter Media, a WarnerMedia company. Discover more at RoosterTeeth.com.

Bridging the Worlds of Mobile Games and Real-World Rewards, Evergleam Hill Sees Over 3000 Downloads on Android and Apple Devices

Bridging the Worlds of Mobile Games and Real-World Rewards, Evergleam Hill Sees Over 3000 Downloads on Android and Apple Devices

To mark its soft launch, Evergleam Hill has onboarded e-commerce giant Lazada as an in-app advertising partner

Bangkok, Thailand –– July 4, 2019 –– HotNow, the retail marketing platform has announced the soft launch of Evergleam Hill, a casual mobile game where users mine their way to discounts, vouchers, and giveaways. After months of testing, the soft launch version is now available on both the Android Google Play and Apple App Stores, having successfully accrued over 3000 downloads in the past few weeks without any marketing efforts. The game includes new merchant partners including Southeast Asian e-commerce giant Lazada and leading Thai coffee chain D’Oro Coffee.

Developed as HotNow’s flagship game for its proprietary in-game advertising solution, HotPlay, Evergleam Hill has seen approximately one thousand coupon downloads by avid consumers in the past few weeks. To date, the coupons on the game hold a total discount value exceeding THB 2.5 million (US$80,000), highlighting the benefits of HotPlay as merchants have been able to measurably engage with an ever-growing consumer base by effectively bridging virtual gameplay with real-world rewards.

Nithinan Boonyawattanapisut, CEO and Co-Founder of HotNow said, “Following a rigorous testing phase with the help of a dedicated gamer community, we are thrilled to celebrate this milestone in the development of Evergleam Hill as we welcome new merchant partners onboard. By successfully bridging the worlds of gaming, retail, and virtual currencies, we’ve been able to leverage the existing synergies within these industries to the benefit of our merchant partners and users alike”.

Set in the eponymous mining village, Evergleam Hill is a mobile role-playing game where players are rewarded with branded prizes, discounts, and promotions with real-world value from participating merchant partners. As a highly interactive game with stunning visuals, players currently have the opportunity to mine their gold chunks for HOT tokens by exchanging them at the game’s bank, the First Bank of Evergleam Hill. HOT tokens can then be used to purchase in-game items. Further updates to the game’s infrastructure will see branded coupons and discounts from retail partners sold within an in-game marketplace which can then be used in real-world transactions at partnering brick-and-mortar retailers. Users will also be able to sell these coupons and discounts to other players through the game’s marketplace in the near future.

Benjamin Scherrey, Group CTO of HotNow said,“As we work towards the full global launch of Evergleam Hill, it’s important to recognise that our HotPlay platform offers a new, unprecedented form of mobile advertising that is truly the first of its kind. We are excited to be working with these merchants who have taken a progressive approach to consumer engagement and we look forward to supporting them along with our community of game developers as we work to revolutionise the in-game advertising landscape”.

Participating retail partners at this time are local to Thailand, including American ice cream chain, Baskin-Robbins; Thailand’s coffee chain, D’Oro Coffee; and globally-recognised fast food chain and donut brand, Mister Donut. Apart from food and beverage discounts, Evergleam Hill now features discount coupons from Lazada along with a coupon for a free one-night stay worth THB 6,799 from five-star beachfront resort U Pattaya.

Evergleam Hill can now be downloaded on the US and Thailand Google Play and Apple App Store

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HotNow CEO & Co-Founder Nithinan Boonyawattanapisut and Group CTO Benjamin Scherrey are both available for interview.

About HotNow

HotNow is enabling the first gamified online-to-offline economy, opening the doors for users to enjoy real-life value from the virtual world. 

Driving digital transformation throughout Southeast Asia, HotNow empowers users to participate in the digital economy with the HOT Token (HOT) and adds value to everyday life through its ecosystem of features and products, including content, promotions, payments, a first of its kind advertising platform, and a marketplace.

Using the HOT Token, consumers gain access to the best deals and promotions a business can offer, and merchants benefit from real-time, relevant, and transparent in-app advertising. Gamification and a proprietary in-game advertising function further maximises the value between consumers and merchants within the HotNow ecosystem.

The team comprises of veterans and successful founders in gaming, e-commerce, cybersecurity and business development. HotNow has different type of merchant partners on its platform, including Mister Donut, Baskin Robbins, and Lazada and will continue to add merchants, games and services to further bolster the strength of its ecosystem.

For more information, visit: hotoken.io/ 

Familiar Faces Return in STORY OF SEASONS: Friends of Mineral Town on Nintendo Switch™

Familiar Faces Return in STORY OF SEASONS: Friends of Mineral Town on Nintendo Switch™

First Title in Fan Favorite Farm/Life Simulation Series to Launch on Nintendo Switch™ in Europe and Australia

Tunbridge Wells, England – 5th July 2019 – Marvelous Europe are delighted to announce today that STORY OF SEASONS: Friends of Mineral Town, is confirmed for release in Europe and Australia on the Nintendo Switch. The long-awaited return to one of the most beloved entries in the original farm/life simulation franchise, known in Japan as Bokujo Monogatari, is also the first mainline title in the series to be released for the Nintendo Switch™ platform.

Originally released for the Nintendo Game Boy Advance in 2003, STORY OF SEASONS: Friends of Mineral Town is a complete remake that will let series fans revisit the charming world of Mineral Town, while also introducing it to a new generation of farmers. In this peaceful setting, players will grow crops, take care of animals, and build relationships with villagers.

STORY OF SEASONS: Friends of Mineral Town will be published by Marvelous Europe Limited in Europe and Australia on Nintendo Switch™, and will be published for release in Japan by Marvelous Inc and for release in North America by XSEED Games. The game will launch in Japan on 17th October 2019, the European and North America launch date will be confirmed at a later time.

The new trailer released in Japan introducing farming and life in Mineral Town can be viewed here: https://youtu.be/7tRjuMBD2jE.STORY OF SEASONS: Friends of Mineral Town is developed by Marvelous Inc and will be published in Europe by Marvelous Europe Limited. The title will be available for the Nintendo Switch and has not yet been rated.

About Marvelous Europe
Founded in April 2012, Marvelous Europe is the European based publishing operation of Marvelous Inc., overseeing operations for all European territories as well as South Africa, Australia, New Zealand and the Middle East. Marvelous Europe has been responsible for publishing games across various platforms, including mobile, handheld, consoles and PC. Marvelous Europe is a 100% wholly-owned subsidiary of Tokyo-based Marvelous Inc., a publicly-traded company listed on the Tokyo Stock Exchange.

COM2US KICK OFF GLOBAL SUMMONERS WAR ESPORTS TOURNAMENT

BERLIN, Germany (July 5th, 2019) – Com2uS today announced the launch of Summoners War World Arena Championship 2019. Players have been selected from across the globe to join the tournament and face off in a new group stage (dual tournament) to battle it out for a total prize pool of 210,000 USD – twice the amount from last year. The first match is set to take place on July 6th at 4PM CEST.

SWC 2019 will take place over four months with the World Finals in Paris in October. 87 players have been selected to fight for glory based on their records of the World Arena season 8 & 9, as well as last year’s World Finals. This year a new Group Stage has been added to take place before the offline regional cup. The group stage will be divided into four groups, each group consisting of four players, allowing two players to advance to the regional cup. Eight players will advance from regional cups and fight in the World Finals on October 26th. The dual tournament will provide more match opportunities for players and add excitement for the audience watching the game.

Held for the third consecutive year, SWC has become a global eSports tournament based on the popular mobile game Summoners War. The game was launched in 2014 and has surpassed a cumulative 100 million downloads around the world. Last month Summoners War welcomed the leaders of South Korea and Sweden to a live audience event in Stockholm, underlining its position as one of Koreas most representative games in eSports.

All the SWC matches will be streamed live via Summoners War official eSports YouTube channel. The EU cup will be broadcast in five different languages: English, German, French, Russian and Italian. The channel will offer videos with a variety of concepts, including information about players, monsters and matches to help understand play more easily.Download Summoners War via the AppStore and Google Play Store or for more information, please visit the SWC 2019 official website – https://summonerswar.com/en/swc.

A.O.T. 2: FINAL BATTLE AVAILABLE NOW

A.O.T. 2: FINAL BATTLE AVAILABLE NOW

Uncover the Truth Behind the Walls on PlayStation®4, Nintendo Switch™, Xbox One and Steam®.

Hertfordshire, 5th July 2019 – Today, KOEI TECMO Europe officially launched A.O.T. 2: Final Battle, the colossal action game based on the worldwide anime phenomenon ‘Attack on Titan’. Players are invited to equip their Omni-Directional Mobility gear and join the fight against the devastating Titans on the PlayStation®4 Computer Entertainment System, Nintendo Switch™, the Xbox One family of devices including the Xbox One X, and digitally on Windows PC via Steam®. A.O.T. 2: Final Battle offers gripping new gameplay modes to players, allowing them to experience the captivating narrative of the anime’s Season 3 storyline and develop their own regiment to reclaim land from the Titans. In Character Episode mode, gamers follow the Season 3 storyline across three different timelines: the Scout Regiment, 104th Cadet Corps, and the Warriors – witnessing pivotal plot points through the eyes of key characters. In Territory Recovery mode; aspiring commanders can create their own dream team, using any of the over 40 playable characters on the roster to venture outside of the walls and fight to claim land back for humanity.

A wealth of equipment is supplied to the Scouts to tackle all shapes and sizes of Titans. The tried-and-tested Slashing Gear uses blades to deliver high damage to body parts. Those who prefer long-distance attacks can instead equip the deadly Shooting Gear; with two guns dealing quick-fire damage. The Thunder Spear and Gatling Gun are also on hand for those who need to deal higher amounts of spectacular destruction.

Those ready to join the fight in A.O.T. 2: Final Battle can still obtain a variety of early purchase bonuses. Players who purchase the game either physically or digitally on any platform within the first month of launch will unlock the “Queen Historia” costume for Christa, “Young Male Coat” for Kenny, “Plain Clothes (Underground City)” for Levi, and the “One-piece Dress” costume for Mikasa. Simply visit the respective platform’s digital store and redeem the free costumes to your account before the end of July 2019.

A.O.T. 2: Final Battle will be available as an upgrade pack for fans who already own A.O.T. 2 (enabling you to begin your battle in Season 3), or as a standalone game for those who are starting fresh, delivering all of the action of Seasons 1-3 in one complete package. 

For more information on A.O.T. 2: Final Battle, check out our official website http://www.koeitecmoeurope.com/aot2/finalbattle, Like us on www.facebook.com/koeitecmogames and Follow us on Twitter @koeitecmoeurope.

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI TECMO’s best known for their signature ‘one versus thousands’ Warriors series, the fan-favourite Ninja Gaiden and fighting entertainment title Dead or Alive. Through collaboration with strong existing franchises, such as A.O.T. Wings of Freedom (Attack on Titan), has brought fan-favourite shows to life in video game form. The company’s desire for innovation and diversity has seen the creation of the critically acclaimed dark-samurai action title Nioh, which takes on new and unique gameplay styles. The company’s acquisition of GUST, developer of a variety of heart-warming titles, has seen their flagship Atelier series span generations of consoles and fans alike. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com

KONAMI AND ARSENAL FC ANNOUNCE EXTENSION TO LONG-TERM PARTNERSHIP

KONAMI AND ARSENAL FC ANNOUNCE EXTENSION TO LONG-TERM PARTNERSHIP

Arsenal FC players and stadium all featured prominently in upcoming eFootball  PES 2020, launching this September

5th July, 2019 –  Konami Digital Entertainment B.V. has announced today an extension to its long-term partnership with the English football club, Arsenal FC, coinciding with the start of the PES LEAGUE 2019 World Finals that are being hosted at Emirates Stadium this weekend.

“We’re delighted to announce the extension of our long-running partnership with one of the biggest and most successful football clubs in the world,” commented Jonas Lygaard, Senior Director Brand & Business Development at Konami Digital Entertainment B.V. “Building on our existing relationship, we look forward to working even closer with The Gunners, who will be featured extensively in eFootball PES 2020.”

The upgraded partnership between KONAMI and Arsenal FC provides the eFootball PES series creators with substantial access to the club’s stars, ensuring the club will be presented in the game true to original, in addition to brand visibility during match days at Emirates Stadium. eFootball PES 2020 will also include a highly detailed recreation of Arsenal’s Emirates Stadium alongside 3D scans of the club’s players, capturing the visual likenesses of the players, imitating their movements, playing styles and tactical capabilities.

Arsenal FC’s Commercial Director Peter Silverstone, said: “We are delighted to be extending our global partnership with KONAMI. Now in our third year, our relationship continues to go from strength to strength. We are excited to work with KONAMI to further engage our huge global fanbase and give them the opportunity to experience the players, legends and Emirates Stadium so accurately within eFootball PES 2020.”

Arsenal FC has enjoyed a rich history since its birth in 1886, boasting the greatest number of successes in the world’s oldest cup competition, the FA Cup. Arsenal FC has also enjoyed league success, winning the title on 13 different occasions, including their ‘Invincible’ campaign in which they went the whole of the 2003/2004 season unbeaten. eFootball PES 2020 ushers in a new decade of industry-leading football simulation with a bold promise to revolutionise eFootball and introduce the sport to a global audience. The game features a brand-new mode called Matchday that will allow Arsenal FC fans to come together for weekly events to compete in the biggest matches and secure victory against the club’s biggest rivals.

eFootball PES 2020 will be available on PlayStation®4, Xbox One™, and PC STEAM, on September 10th.

About Konami Group

Konami Group was established in 1973, starting as an amusement machine manufacturer for arcades. Over the years, the company has grown to include different business units across various markets. Currently, KONAMI HOLDINGS CORPORATION includes the Digital Entertainment, Amusement, Gaming & Systems, and Sports Businesses. The company went public on the Osaka Securities Exchange in 1984, the Tokyo Stock Exchange in 1988, and the London Stock Exchange in 1999. For more information, visit: www.konami.com/en.

About Konami Digital Entertainment

Konami Digital Entertainment, which is the core company of Konami Group, develops entertaining content for mobile, console and card games. The company is known for global franchises such as Pro Evolution Soccer, Metal Gear, Silent Hill, Castlevania, and Contra, as well as the Yu-Gi-Oh! trading card game series. www.konami.com/games/corporate/en/

About Arsenal Football Club

Arsenal Football Club was born when a group of workers at Dial Square armaments factory in Woolwich, notably exiled Scotsman David Danskin and Jack Humble, decided to form a football team to break the monotony of factory life.

Since that Dial Square team played its first match against Eastern Wanderers in 1886, Arsenal has gone on to become one of London’s most successful football clubs and one of the most famous names in modern football with millions of passionate followers worldwide.