Home Blog Page 2294

The Blackout Club Review

The Blackout Club

Developer: Question
Publisher: Question
Platform: PlayStation 4, Xbox One, Windows (Reviewed)
Release Date: 30 July 2019
Price: $29.99 USD/$42.95 AUD – Available Here

Video Review

Overview

Something weird is going on in the town of Redacre. People are waking up covered in dirt. The teenagers in town have realized people are sleepwalking at night, working on some weird contraption in the tunnels that run under town. After the bravest member of The Blackout Club goes missing, the rest of the club takes it upon themselves to record evidence so they can expose the cult underneath the town.

Story

The Blackout Club has a decent amount of story for a multiplayer heavy title. The world itself is interesting, with new unlocked areas often creating more questions than answers. The lengthy tutorial does an excellent job setting the stage for the rest of the game. As players gain levels, short video clips, journal entries, dreams, and unlocked areas fill in the lore. The only issue is the pace of the lore. Between each match, players have the option of hearing a dream, which contains a previously recorded ritual conversation between a player and the voices. I am unsure if new lore is tied to experience gain or random chance, but it is a very slow trickle.

Gameplay

While listed as a horror game, The Blackout Club is more of a stealth title than true horror. Four players cooperate to complete a series of randomly generated goals. Actions like being spotted, attacking NPCs, and breaking in doors will cause NPCs to report the sin to the mysterious Shape. The Shape has an increasing chance to spawn as players generate sin. The Shape is a dangerous foe. The Shape is an invisible NPC that can only be seen if players close their eyes. Additionally, The Shape has better hearing and vision than other NPCs. If players are caught by The Shape, it will put them to sleep for the first two times. Players will lose control of their character and must rely on a teammate to wake them from their sleep. Get caught a third time and the character is dead for the rest of the match.

One of The Blackout Club’s most striking features is constant feeling of vulnerability. Since players take on the role of teenagers, they are smaller and weaker than the adults that roam around town. Without the help of specialized equipment, the best players can do is ambush the adult by jumping on their back and choking the adult out. This isn’t a permanent takedown, but it can buy players a few precious seconds to make a get away. Since the tranquilizer darts and sleep traps needed for permanent disable are so rare, The Blackout Club creates a tense atmosphere where players rightfully fear the enemy. The Shape spawning makes the game all the more intense, often forcing players to run for their lives.

There is a clear line of progression in the game. As players level up, they gain skill points that can be spent on minor and major skills. Minor skills will give small buffs like an extra set of lockpicks at the beginning of the game. Major skills are split into four different trees specializing in brawling, distraction, escaping, and reconnaissance. The skill trees cover every play style, and the abilities are well thought out. The only issue is the incredibly slow pace at which players level. The first few levels go by quick, but the levels start to feel like a real grind after level five. To make matter worse, players only get one skill point a level. Each skill requires a point more than the preceding skill.

The map design in The Blackout Club is excellent. Since players are supposed to be roaming around in their own neighbourhood, the map does not change night in and night out. Players don’t have a reference map on hand either. Instead, they are slowly taught the map as new sections are unlocked as players level. The map itself is an excellent mix of claustrophobic corridors and wide-open spaces. The objectives are randomly generated, providing the needed variety between missions. Each mission requires two to three steps and usually will have at a step above and below ground.

The game’s user experience is solid. The controls are simple and follow the traditional FPS layout. The UI is minimalistic and well organized. The only thing I would prefer to see is a better indication of what actions could be considered a sin and what is not. For the most part, red is used to represent actions that will generate sin, but noise alerts that generate sin are marked with yellow.

The Blackout Club is a lot of fun. It’s a tough game to play alone and is best enjoyed with at least a friend. It’s an intense game that offers plenty of heart stopping moments. The 1.0 release is still not perfect though. I’ve run into my fair share of bugs ranging from the benign to game stopping. The worst right now are the trees that are just the right height to get stuck in, which requires the match to be restarted to fix.

Visuals

The Blackout Club is a solid looking game. The art style is on the cartoony side with a splash of realism. The Maze is probably the most memorable part of the game’s visuals. It looks so foreign and out of place compared to the town that stand above ground. The red and white colour scheme is particularly striking.

Audio

The audio experience in The Blackout Club is enjoyable. The sound effects are good. The audio engine and sound design creates the right atmosphere for a stealth game, allowing players precious seconds to prepare for incoming enemies. The voice acting is excellent, but the game could use a few extra lines.

Overall

The Blackout Club is an excellent cooperative stealth game that splashes in a little bit of horror to spice things up. While it is still plagued by some minor bugs, it’s a fantastically tense experience that fans of first person stealth games will enjoy.

Capsule Computers review guidelines can be found here.

Maneater Developer Diary #1 Released

Usually “Shark Week” is filled with little news stories advertising local aquariums, documentaries, and marathons of Jaws, but now a video game has taken this time and made it their own by not only releasing the first developer diary showing off their open world shark RPG but also launching the game for pre-order on PC through the Epic Game Store for Maneater.

Those who pre-order Maneater from now until Monday August 5th will receive a $5 discount thanks to Shark Week. The video, found below, gives us some insight behind the development of the game as well as an explanation of how players will be able to help grow their sharks’ various abilities to become an even stronger killing machine.

Senran Kagura: Peach Ball Launches on PC on August 14

Although Senran Kagura: Peach Ball released on Switch earlier this month XSEED Games was planning a PC release of the game and now we know when that will be happening. The company has announced that Senran Kagura: Peach Ball will be releasing on PC through Steam on August 14th where it will be priced at $39.99/£35.99/€39.99.

For those unaware of what happens in this pinball game, Haruka, the mad scientist of Homura’s Crimson Squad, is up to her usual experiments again, brewing up mysterious concoctions with unknown effects. Unfortunately for her fellow shinobi, she’s chosen the local arcade she works at as her laboratory, storing her experiments in the bathroom.

After an accidental outbreak infects five of her shinobi friends, she learns that her latest concoction can transform those exposed it into animals, at least mentally.Now, with Asuka, Yumi, Yomi, Ryona, and Murasaki causing wild havoc in and around the arcade, Haruka has devised a way to return these shinobi to their senses, the mystical Peach Ball. Applied to a subject’s body repeatedly, with the proper vibrational force, it can undo the effects of her experiment. Conveniently, it’s just the right size for a pinball table. Now all Haruka needs is a skilled assistant to operate the table, bopping each shinobi girl with the ball until she comes around.

Borderlands 3 Introduces Zane in New Trailer

Gearbox and 2K have started what will likely be a series of character introduction trailers for the playable characters in Borderlands 3 and the first character they are starting with happens to be Zane the Operative. He is described as the game’s resident tech expert, with an ingenious gadget at the ready for any life-or-death situation. Zane can equip two Action Skills at once, though choosing to do so will replace his ability to toss grenades.

To help you decide if Zane is the right Vault Hunter for you, here’s a brief overview of his three skill trees: Doubled Agent, Hitman, and Under Cover. As seen in the video, Zane’s “Digi-Clone” unique ability allows him to have two Action Skills at the same time while Double Agent can provide bonus damage while these skills are in use. You can find the video below and keep an eye out for Borderlands 3 when it is released on September 13th for the PlayStation 4, Xbox One, and PC.

Persona 5 Royal Introduces Morgana

Out of all of the Persona 5 Royal characters who could possibly forget about Morgana, the “second-in-command,” motor vehicle, and bedtime reminder of the Phantom Thieves. This latest trailer from Atlus for the game focuses on showing off a number of new scenes where Morgana interacts with various members of the cast, including a closing scene featuring Ann, and rather than a pair up attack, this time we get a brief look at his new Persona form, Diego.

Currently Persona 5 Royal is set to be released in Japan on October 31st for the PlayStation 4 and has already been confirmed for Western release sometime in 2020.

Wolfenstein: Youngblood Review

Wolfenstein: Youngblood

Developer: Machine Games, Arkane Studios
Publisher: Bethesda Softworks
Platforms: PlayStation 4Switch, Xbox OneWindows (Reviewed)
Release Date: 25 Jul 2019
Price: $29,99USD – Available Here $69.95AUD – Available Here

Overview

Wolfenstein games do a marvelous job with toeing the line of serious ad campy. On one hand, you have a game that’s not drawing anything from fantasy, but history and reminds us of the atrocities of war. On the other, it does not shy away to venture into occult and paranormal. To be fair, that also draws a bit from history considering that there are still a bunch of theories and folk tales involving Nazis and the occult. But I am digressing. The latest Wolfenstein entry gives us more weapons, more Nazis to shoot at and more gameplay features. Some good, some…….questionable.

Story

The story continues quite a bit after the ending of Wolfenstein: The New Colossus. The protagonist of all the previous games, BJ Blazkowicz has disappeared from the face of the earth and it’s up to his daughters to find him. Wait, what?! Yep, remember the pregnant Anya from the previous game? Well, she is slightly less pregnant now and a proud mother of twins. When I said that quite a bit of time has passed, I meant that the two Blazkowicz girls are now old enough to dual wield guns, bury knives and hatchets into the Nazi skulls and dig out some answers (occasionally brain bits as well).

Gameplay

With the story addition of introducing two new protagonists, there is also a gameplay addition of playing in co-op. The host usually takes the role of Jessica, while the other player is Sophie. This time, armored enemies tend to have a weak spot on their backs so the winning strategy most of the time is for one player to draw the attention of the enemy, while the other tries to get behind him for massive damage. Of course, it is a tactic that can be best performed in co-op since you can’t really rely on something like that while playing with an AI. There is also something called pep signal. It is a character rechargeable ability that you use when things get tough to either heal, buff up some armor, become invulnerable for a short while or deal double damage for a bit. One can also be chosen for Sophie. The weapon repertoire is decent (especially once you get the skill to use heavy weapons from super soldiers) and they are upgraded with silver coins that you find while exploring the streets of Paris. Speaking of exploring, one of the best news about Wolfenstein: Youngblood is that the Machine Games is now joined by Arkane Studios. Yes, that Arkane. One of my favorite things about Dishonored games and Prey was the marvelous level design by Arkane. I’m happy to inform that the level design in Wolfenstein: Youngblood is at the same level of quality. While the mission objectives will give you straight info on where to go and how, there is a lot more waiting to be discovered if you stray away from the usual path. Secret entrances, silver coins, secret rooms and so on. Now, let’s talk about those questionable features. At this point, you might have assumed that the game would be slightly easier thanks to the co-op. Two protagonists are stronger than one, no? Not really. To “balance” that, in a bizarre turn of events, enemies now have levels and health bars. Obviously, you can also gain levels by doing the main story and side quests, but it doesn’t change the fact that almost all enemies are now bullet sponges. And don’t you even dare to try to complete the game by following nothing but the story missions. No can do, some grinding and side questing is mandatory unless you want to deal with over-leveled opponents that can kill you in one hit. Fun. Every time you level up, you get a permanent 2% damage on your character which makes a difference after a dozen levels or so. It is also advisable to upgrade your weapons with new parts (that you can buy with silver coins). There is also something called gold bars, a currency that can be bought with real money but thankfully, those are only limited to cosmetics right now. There is one question that I haven’t found an answer for: just why? Seriously, who asked for this? In a really horrid way, the decision is understandable, since the main campaign is incredibly short (4 hours at most) and grinding and RPG mechanics are there to artificially boost the length of the game. On top of that, Wolfenstein: Youngblood features one of the most juvenile and over the top characters in a video game.

Visuals

After that rant, let’s go back to some good stuff. The visuals. The game looks amazing even on medium settings and again, thanks to Arkane Studios level design never feels anything close to generic or boring. The lightning is great, interiors look good (say what you want about Nazis, but they sure loved cleanliness) and power suits on Sophie and Jess are incredibly detailed.

Audio

First promo trailers featured tunes from Carpenter Brut which was positively surprising. I was under the impression that synthwave would play a big part in Wolfenstein: Youngblood soundtrack but alas, it left me wanting more. After three games or so, the music does feel fresh this time around. It just feels like there should be way more of it. There were plenty of times where I roamed the streets of Paris followed by absolute silence and occasional gunshots. At least the sound design is as good as ever, weapons feel and sound different depending on where you shoot (outside or indoors) and sometimes it’s just fun to lurk behind a corner and listen to Nazis talk about their daily lives before you throw a hatchet at them.

Overall

On the surface, Wolfenstein: Youngblood seems like a decent game. It looks good, has a bunch of new stuff but unfortunately, in that bunch, there is a thing or two that nobody asked for. Funny thing is, I would even be ok with a significantly shorter game after you remove all the grinding bits. Right now, we have a mixed product where half of the time playing it feels super fun and half of the time it feels like a chore. Bethesda, take my advice for the next time, work more on writing the story instead of prolonging the already short one with cheap gameplay gimmicks that nobody asked for.

Capsule Computers review guidelines can be found here.

Blair Witch Gameplay Video

It came as a surprise that a Blair Witch game was in the works from Bloober Team and now we have a brief look at how the game will play in first-person as they have released an official gameplay trailer with a nice sampling of horror.

This video, found below, gives us a brief look at exploration, some combat, environmental interactions, the commands players can give their dog companion Bullet, and of course some horror scenes.Currently Blair Witch is set to be released on the Xbox One and PC on August 30th and will be available as part of Xbox Game Pass.

Disgaea 4 Complete+ Trailer Pushes Valvatorez for Overlord

A new trailer for Disgaea 4 Complete+ has been released by NIS America that serves both as something of a character introduction and a funny little look at various parts of the game itself. The trailer introduces Valvatorez, the primary main character of the game, as well as a number of political elements that he wants to change which just so happen to be as ridiculous as the various elements focused on in the latter half of the trailer.

You can find the video below and keep an eye out for Disgaea 4 Complete+ when it is released on the Nintendo Switch and PlayStation 4 on October 29th in North America and Europe as well as October 31st in Japan.

NICKELODEON DEBUTS BRAND-NEW ANIMATED SERIES LEGO® CITY ADVENTURES, MONDAY, AUGUST 12, AT 4.30PM AEST

NICKELODEON DEBUTS BRAND-NEW ANIMATED SERIES LEGO® CITY ADVENTURES, MONDAY, AUGUST 12, AT 4.30PM AEST

Nickelodeon and the LEGO Group will premiere the all-new high-stakes CG-animated comedy series LEGO® City Adventures on Monday, August 12 at 4.30pm (AEST). A rollercoaster ride of fantastic fun, the series (10 episodes) depicts the funny, smart, and dynamic slices of life within the sprawling and diverse LEGO City community, following the absurd and action-packed adventures of its residents. Premieres continue Mondays to Thursdays at 4.30pm until August 22, on Nickelodeon.

“LEGO CITY is our strongest evergreen property globally, and for the first time we are leveraging episodic content to establish characters and personalities that bring the city to life,” said Jill Wilfert, Vice President, Licensing & Entertainment for LEGO Group. “We’re thrilled to partner with Nickelodeon for this important evolution of LEGO CITY given how well positioned they are to engage children and families with relevant programming.”

“The LEGO brand is known for creating imaginative and innovative content for kids, and we are excited to collaborate with the LEGO Group to bring the unique characters, style and humour of LEGO City Adventures to life on Nickelodeon,” said Layla Lewis, SVP of Global Acquisitions and Content Partnerships, Nickelodeon.

LEGO City Adventures explores the intertwining paths of the city’s everyday heroes as they work together to stop a mysterious master criminal who begins to wreak havoc on their town. In the premiere episode “Cubs and Robbers” a movie promotion stunt goes wrong, unleashing a humongous ‘Cubby the Cop’ balloon on the city. Then, in “Billy the Bug” Fire Chief McCloud accidentally buys a malfunctioning Twirly Hat for her nephew.

Citizens of LEGO City introduced throughout the series include: Sargent Duke DeTain (Joe Zieja, Call of Duty: Black Ops 4), an overly heroic cop; Freya McCloud (Misty Lee, DC Super Hero Girls), a crisis-ready fire chief; Shirley Keeper (Alex Cazares, The Loud House), the grumpy street sweeper; Harl Hubbs (Daniel MK Cohen, Fixed), an overeager handyman; Tippy Dorman (James Arnold Taylor, Star Wars: The Clone Wars), an expert doorman with a secret; Solomon Fleck (Roger Craig Smith, Avengers Assemble), the dedicated city mayor; Percival “Wheelie” Wheeler (Mick Lauer, Yu-Gi-Oh! Zexal), a skateboarding police chief and more.

Created and produced by LEGO Group, LEGO City Adventures is also produced by Flaunt Animation (Scotland) and Passion Pictures (France) and written by Jon Colton Barry (Phineas and Ferb), Steven Banks (SpongeBob SquarePants), Jamie Moyer (Modern Family) and Brian Hunt (Second City Chicago). Jason Oliveri is the executive in charge of LEGO City Adventures for Nickelodeon.

LEGO City Adventures will debut as part of Animated August, which sees Nickelodeon’s key animated programs take centre stage, with all-new episodes of SpongeBob SquarePants, The Loud House, Rainbow Butterfly Unicorn Kitty and Rise of the Teenage Mutant Ninja Turtles premiering at 4pm throughout the month. 

LEGO City Adventures premieres on Nickelodeon (Foxtel channel 701, Fetch channel 146) for two weeks on Mondays to Thursdays, starting Monday, 12 August at 4.30pm.

Nickelodeon’s ‘Animated August’ kicks off from Tuesday, 6 August to Thursday, 29 August from 4pm.

LEGO City Adventures and all animated premieres are also available on Nick Play. Download the free app from the Apple Store and Google Play.

DRAGON QUEST BUILDERS 2 GETS EVEN BIGGER WITH NEW SEASON PASS CONTENT AVAILABLE TODAY FOR PLAYSTATION®4 SYSTEM

DRAGON QUEST BUILDERS 2 GETS EVEN BIGGER WITH NEW SEASON PASS CONTENT AVAILABLE TODAY FOR PLAYSTATION®4 SYSTEM

SYDNEY, 30th July 2019 – The building continues with all-new building packs available in the DRAGON QUEST BUILDERS™2 Season Pass starting today. Expanding on the critically acclaimed title released earlier this month, the season pass gives access to a host of new content, recipes, hairstyles, clothing and all-new areas to explore.

  • Hotto Stuff Pack – Including more than 40 recipes to help players design and decorate structures in the style of the Hotto Steppe – a popular resting area in a distant land. Players will also gain access to an all-new island with the materials needed to build these new recipes.
  • Aquarium Pack – The world of DRAGON QUEST BUILDERS 2 has become your oyster. A fishing island awaits you, where you can learn how to catch and breed 40 different fish that can be added to your own DIY aquarium. Unlock an additional tool, the fishing rod, as well as customisation options and apparel fitting of a water bound adventure.
  • Modernist Pack – This set includes over 70 recipes for modern-looking structures, hairstyles and clothing. Build a luxury hotel, modern condominiums and more with the largest new set of recipes yet.

Owners of the DRAGON QUEST BUILDERS 2 Season Pass for the PlayStation®4 computer entertainment system, gain early access to the above content from today. The Hotto Stuff Pack is also available to purchase separately from today, with the Aquarium Pack available separately from August 2nd and the Modernist Pack from August 9th 2019.

Also available for free from today for all DRAGON QUEST BUILDERS 2 players is the Knickknack Pack, containing recipes for Celebratory Soup, Ornate Adornment and Pretty Paddle.

PlayStation®Plus Users can also download the following additional content for free from today:

  • Legendary Line Art Recipe – Recipe for a painting of the Scions of Erdrick.
  • Lo-Res Luminary Recipes – Includes a set of recipes for building the Scions of Erdrick.

DRAGON QUEST BUILDERS 2 is available now for the PlayStation®4 computer entertainment system. For more information, visit: https://dqbuilders2.com/.

Related Links:

Facebook: https://www.facebook.com/DragonQuest/
Twitter: @dragonquest
Instagram: www.instagram.com/dragonquest
YouTube: https://www.youtube.com/dragonquest

# ENDS #