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ANGRY BIRDS FRIENDS IS UNCAGED TODAY ON WINDOWS 10 PC, WITH ANGRY BIRDS 2 TO FOLLOW IN SEPTEMBER

ANGRY BIRDS FRIENDS IS UNCAGED TODAY ON WINDOWS 10 PC, WITH ANGRY BIRDS 2 TO FOLLOW IN SEPTEMBER

ESPOO, Finland — Aug. 12, 2019 — With the Angry Birds once again gracing movie theaters worldwide in The Angry Birds Movie 2, the enraged avians are also coming to your Windows 10 PC via Angry Birds Friends, which releases today — free to download* — on the Microsoft Store.

Angry Birds Friends offers the quintessential bird-flinging, pig-popping Angry Birds experience, but adds a fun competitive layer with bite-sized tournaments to pit yourself against your friends’ slingshot skills. With new tournaments released every week and thousands of levels to enjoy, the destruction is almost endless.

To get yourself up to speed with Angry Birds Friends, the development team at Rovio HQ recently talked about the game over on the Rovio Entertainment YouTube channel.

“We’re excited to release two of our most popular Angry Birds games on Windows 10, increasing their visibility and availability during this important period,” says Alex Pelletier-Normand, Rovio’s Head of Games. “We look forward to releasing Angry Birds 2 in September, and in the meantime hope Windows 10 PC users enjoy the fun and competitive element of Friends.”

* In-app purchases available.

About Rovio Entertainment

Rovio Entertainment Corporation is a global, games-first entertainment company that creates, develops and publishes mobile games, which have been downloaded 4.5 billion times so far. The company is best known for the global Angry Birds brand, which started as a popular mobile game in 2009, and has since evolved from games to various entertainment and consumer products in brand licensing. Today, the company offers multiple mobile games, animations and has produced The Angry Birds Movie, which opened number one in theatres in 50 countries, and the sequel to which is set for theatrical release in 2019. Rovio is headquartered in Finland and the company’s shares are listed on the main list of NASDAQ Helsinki stock exchange with the trading code ROVIO. (www.rovio.com)

Zenith, the Cyberpunk VR MMORPG for PC and VR, Launches Kickstarter for Early Fan Involvement in Groundbreaking Cross-Platform Adventures

Zenith, the Cyberpunk VR MMORPG for PC and VR, Launches Kickstarter for Early Fan Involvement in Groundbreaking Cross-Platform Adventures

 Ramen VR Aims to Bring to Life an Immersive, Living Anime World Filled with Believable Monsters, Deep Customizable Classes, and Intense Combat for an Unforgettable Experience

SAN FRANCISCO – August 12, 2019 – What if you could become the hero you were always destined to be… Ramen VR, an indie VR studio that’s creating a one of a kind VR metaverse, today announced it has launched a crowdfunding campaign for Zenith, a cyberpunk VR MMORPG for VR and PC. In Zenith, players will be able to play, socialize, and create their own unique experiences in the first cross-platform VR MMORPG.

Inspired by anime and JRPG classics and reimagined as a dynamic living world with cross-play between VR platforms and PC, Zenith offers a futuristic universe in which players will fight, craft, explore, and live as they forge alliances and friendships in guilds and parties. In the game world, the city of Zenith has been sheltered from the mayhem unleashed by the crash of a massive starship. While the beasts and horrors brought by the spaceship have been brought under control, the seal imprisoning the God-King responsible for the chaos grows weaker every day—heroes are needed to venture forth to save Zenith from another calamity. Characters who take up this challenge can participate in epic raids and world events or go solo to become a powerful leader whose deeds will be forever immortalized.

Zenith is the brainchild of Andy Tsen and Lauren Frazier, co-founders of Ramen VR with a decade of experience at Unity, Google, and building startup companies. The duo met at Oculus’s VR accelerator program, which they won, and then co-produced with Oculus Conjure Strike, a 3v3 competitive VR shooter that was nominated for VR Game of the Year and Multiplayer Game of the Year by Unity. In addition to the game’s core team comprised of passionate game talent, Adam Hetenyi, the lead game designer on Trove and The Surge 2, serves an advisor on the project.

 “Zenith is our passion project, as we want to share the dream of a living anime world that players can experience on VR and PC without limitations,” said Lauren Frazier, co-founder of Ramen VR. “We invite RPG fans to join us on our journey and imagine their lives as legendary anime heroes!”

The game’s technology is powered by Spatial OS, the world’s most advanced MMORPG platform, which enables the creation of large and dynamic open worlds. The platform will enable real physics, complex AI, and a landscape that evolves and is shaped by players and NPCs alike. There are also plans to use Spatial OS for features like conquerable player settlements, crafting, and customizable player housing.

“We view our backers and our community as co-creators with us,” said Andy Tsen, co-founder of Ramen VR. “We believe the more support we raise from Kickstarter backers who believe in the game, the more we’ll be able to realize the vision we all share.”

Zenith’s concept was a product of Tsen and Frazier’s love of anime and JRPGs, and their desire to create an innovative VR experience that fostered a rich environment and deep social aspects found in MMOs. In development since early 2019, Zenith aims to unite fans of these genres in a persistent world that builds and fosters strong community.

Game Features

·         Dynamic Living World: Huge, visually striking, and beautiful environments with no loading screens, created with Improbable and using Spatial OS, the worlds most advanced MMORPG platform

·         Cross-Platform Play: Players who don’t yet have VR can play on PC in the same world as VR players—no one is left out of the adventure

·         Class and Character Customization: Play your character exactly as you want, with every class able to become each role, depending on which skills are equipped

·         Advanced AI: An immersive world filled with believable characters and AI—monsters will dodge, hide, and hunt in lifelike ways and AI avatars allow characters to continue playing with other people while their players are offline

·         Streamlined, Physical Combat System: Leverage the physicality of VR for satisfying gameplay using timing and rhythm; pull earth shields out of the ground, suck creatures in by fast balling a gravity well, or simply blast them using chain lightning

The Kickstarter campaign is live and will help the team at Ramen VR further develop the epic adventure while sharing early benefits with fans who help create the exciting world.

For more information, please visit the Zenith Kickstarter page or visit https://www.zenithmmo.com. Keep in touch with us on Twitter @ZenithMMO, on Discord at https://discord.gg/uR7NNBS, and on Medium at https://medium.com/zenithvr/.

About Ramen VR

Ramen VR is an indie VR studio that’s creating the VR metaverse. Andy Tsen and Lauren Frazier started Ramen VR in 2019 after working together at established companies on previous projects. They have decades of combined experience at gaming and mobile startups as well as companies like Unity and Google. Funded by some of the world’s best investors and by Oculus, the team is focused on building Zenith, a VR MMORPG where millions of players can adventure together in a gorgeous, anime-inspired world. Ramen VR had previously created Conjure Strike, which was a finalist for Unity Multiplayer and VR Game of the Year. The indie teams believe fun, online games can be life-changing experiences that let players realize their full potential. Ramen VR is driven by the belief to create a VR world where you can fulfill your wildest ambitions.

Solve A Bark Mystery In A Summer with the Shiba Inu

I’ll be honest with you: I’m weak to puns. Good ones, bad ones, horrible ones – they all get a pass in my book. I even tried to sneak one in the article title here (it’s pretty bad, I know). Good puns can sometimes make a decent game even better, which is one of the reasons why I liked Cat Quest so much. Well, the cats had their 5 minutes so now it’s time for dogs to take the spotlight. But not just any dogs! I’m talking about one of the most beloved and meme approved dogs on the internet – Shiba Inus.

“Syd the Shiba Inu works full time in Canine-da, but this summer she decides to head back to Shiba Inu Island! She gets back in touch with her old friend Max and meets a mysterious Labrador retriever named Quei-Li. With her friends, old and new, Syd rediscovers her old urban jaunts and favorite street foods. However, her fond memories of the Island perhaps aren’t what they seem, as she gets attacked and sent to an emulated Reality where her past enemies await.”

That description blurb above is probably one of the more serious parts of A Summer with the Shiba Inu since everything else is dog littered (heh) with puns. What you also get beside the puns is a gorgeous visual novel with 70,000+ word count, multiple endings, random facts about dogs in the menu (!) and Steam Achievements support.

A Summer with the Shiba Inu by Quill Studios is set to be released for PC/Mac/Linux on August 23rd but if you’re impatient enough you can already check out the demo itch.io here.

Utawarerumono: ZAN Trailer Highlights More Fighters

A few months ago NIS America showed off some of the fighters in Utawarerumono: ZAN and now they have released a second character trailer showing off a number of new fighters and their special moves. The characters introduced this time are Nekone, Maroro, Atuy, and the twins Uruuru & Saraana who fight as a pair.

With twelve playable characters from the world of Utawarerumono players will be able to use a variety of special abilities to engage hordes of enemies in ferocious melee combat. Venture through dynamic battlefields, unleash devastating special moves, and experience a grand tale of war and destiny. The trailer can be found below while the game itself is set to be released on the PlayStation 4 in North America on September 10th and in Europe on September 13th.

BPS: Battle Programmer Shirase Complete Collection Review

BPS: Battle Programmer Shirase Complete Collection

Studio: AIC
Publisher: Maiden Japan
Format: Blu-ray (Reviewed)
Release Date: Available Now
Price: $39.98 – Available Here

Overview

Although less prevalent than full length anime series, there have always been shorter series mixed into an anime season with even more debuting these days. Back in 2003 this was still the case as there were four short series running during the fall season and one of these happened to be Battle Programmer Shirase. With a bit of unusual history that acknowledged Western fans efforts at the time to watch the program, Battle Programmer Shirase had never saw an official release. Now with this short series combined into a five episode length and featuring a small connection to a very popular franchise Maiden Japan has brought the series to North America.

Story

Akira Shirase may not appear like much to those who don’t know him as he tends to keep to himself but those who do know what a frightful being he can be. Nicknamed BPS, or the Battle Programmer Shirase, his abilities as a computer programmer make him a threat to every would-be hacker or anyone trying to use technology against innocent people as his skills put them to shame. 

That being said, these skills only come out when Shirase is hired as a freelancer but rather than work for money he instead only works for those who can offer something relating to his interests, be it a rare computer part or otaku themed good. Otherwise Shirase appears as a quiet man who lives in a stifling apartment building close to his niece and great-niece Misao Amano. Misao herself is also incredibly shy when it comes to interacting with others outside of her mother and great-uncle Shirase who she simply calls “onii-chan.” Misao helps take care of Shirase by cooking for him to ensure that he is eating properly as well as keeping up with his work, though the truth behind Shirase’s jobs are kept hidden from her.

Battle Programmer Shirase is something of an odd series primarily due to the fact that originally it aired as fifteen episodes spread across five mini-arcs that have now been trimmed down into five normal length episodes that only focus on solving a single event though characters that are introduced tend to make appearances in future events. This means that these episodes follow a general pattern that sees some type of threat happening to either a technology company, a military facility, or even Shirase himself, appearing with only the vaguest of backstories hinted at throughout the show. 

Instead viewers learn snippets about Shirase’s past that saw him learning his skills at a certain programming school though any mention of this is quickly squashed by Shirase himself who doesn’t want to speak of the incident, though it does serve as the major plot point in the final episode. Even things relating to Misao’s family situation are kept vague as mentions of her father are also dodged the one time they are brought up. Of course this doesn’t mean that the characters themselves are limited in nature. In fact they are nicely handled in this series as Shirase’s a man that sticks true to his interests and isn’t afraid to put himself in danger to fulfill a promise. Along those same lines Misao’s shyness is slowly conquered as the series progresses as she opens up to a new friend and even interacts more with kids at her school. Another girl, Yoriko, also makes an appearance and happens to match up to Shirase’s skills and mixes into the dynamic between Misao and Shirase well even if she acts far older than she might be.

It is interesting to note that since Battle Programmer Shirase is an ecchi comedy series that many of its running gags can be a bit on the nose. Every episode features Shirase being barged in on by a man named Kaoru Akizuki that is different from the last but similar in various aspects only to be found in an incredibly compromising and perverted situation with a girl, most often Misao, only to have Akizuki have a temporary meltdown before pretending he hasn’t seen anything.

Thanks to its nature as being a short anime series Battle Programmer Shirase can feel like it has much more to offer, especially since the last minute of the final episode leaves viewers off with a teaser of a time skip and more to come in Shirase’s story only to never actually continue and given that the story aired back in 2003, this cliffhanger is one that never ends up being resolved. That being said, this “beginning of Shirase’s tale” that the series itself describes itself as does tell a rather fun and interesting story that fans of elaborately impossible technical feats and fan-service will certainly enjoy.

Visuals

Originally animated by AIC, the studio known for popular series such as Tenchi Muyo (of which Misao appears in a spin-off of), and numerous other series Battle Programmer Shirase debuted in 2003 and holds up shockingly well given its release on Blu-ray. The designs of the characters are fitting to match their roles, though a few are a bit more eccentric than one may expect, while the backgrounds are nicely detailed. Viewers can even try and play “catch the reference” when it comes to all of the different technological, shipping, and drink companies that are mentioned throughout the series.

As far as fanservice goes, the series never goes beyond showing off a little bit of underwear or having characters appear in swimsuits but it is worth noting that outside of a few instances most of the fanservice happens to younger characters.

Audio

This Western release of Battle Programmer Shirase from Maiden Japan only features the original Japanese voice track but this works fine primarily due to the fact that not only do the voice actors fit their characters quite well here but they also happen to be veterans in their field that are still voicing characters in various anime today. It is interesting to note that probably to help sell the “gag” nature of the show a laugh track plays over the running gag of Akizuki catching Shirase.

The soundtrack features some fairly standard background music, though it is nice to note that there is a very catchy theme that appears often throughout the show. The opening theme “Suddenly” by Naomi Amagata is catchy and quite memorable while the ending theme “Pure Enough” by Yuki Matsuura is a simple enough closing that works well given the light nature most episodes end on.

Extras

With Maiden Japan bringing Battle Programmer Shirase to the West the company has included clean versions of the opening and ending animations as well as trailers for other releases from the company.

Overall

Battle Programmer Shirase may have a fairly short length and a cliffhanger that hints at plenty of potential that hasn’t been tapped in well over a decade but what it does feature is a great story with plenty of comedic moments and a light level of fanservice that doesn’t go overboard. With sprinklings of backstory for both Shirase as well as some character growth for Misao, this series is an enjoyable watch that certainly breaks the limit on what a programming genius can be capable of in an anime setting.

Capsule Computers review guidelines can be found here.

WWE Superstars Join Brawlhalla As Epic Crossovers in Special SummerSlam Themed In-Game Event

WWE Superstars Join Brawlhalla As Epic Crossovers in Special SummerSlam Themed In-Game Event

The WWE Superstar Epic Crossovers are available in Brawlhalla now

SYDNEY, AUSTRALIA — August 9, 2019 Today, Ubisoft announced that WWE Superstars Dwayne “The Rock” Johnson, John Cena, Raw Women’s Champion Becky Lynch, and Xavier Woods have joined Brawlhalla as Epic Crossovers in a special SummerSlam themed in-game event beginning today through Tuesday, August 27.

The following WWE Superstar Epic Crossovers are available for 300 Mammoth coins each:

  • Dwayne “The Rock” Johnson is an Epic Crossover for Sentinel – Signature attacks include a flaming bull, lava, and magma rocks.
  • John Cena is an Epic Crossover for Hattori – Signature attacks use the ring ropes, fog and camera flashes.
  • Becky Lynch is an Epic Crossover for Gnash – Signature attacks include a giant green fire fist and a table to send her opponents flying.
  • Xavier Woods is an Epic Crossover for Bodvar – Signature attacks include his tag team partners, Kofi Kingston and Big E from The New Day.

The new free game mode, Brawldown, includes a ring, breakable tables, and fun rope physics. WWE Superstar Epic Crossovers will still be available for purchase after the SummerSlam in-game event concludes.

Developed by Blue Mammoth, Brawlhalla is an epic free-to-play platform fighting game that brings players to the fight for glory in the halls of Valhalla. Choosing from over 40 unique characters, players can jump into single-player and co-op modes as well as online and local competitions. With more than 25 million players, Brawlhalla is available on PC, the PlayStation®4 computer entertainment system, the Xbox One family of devices including Xbox One X, and the Nintendo Switch™ system.

For more information on Brawlhalla, please visit: http://www.brawlhalla.com. For the latest news on Brawlhalla and all of Ubisoft’s games, visit Ubisoft News: https://news.ubisoft.com/

About WWE
WWE, a publicly traded company (NYSE: WWE), is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience. WWE is committed to family-friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms. WWE’s TV-PG, family-friendly programming can be seen in more than 800 million homes worldwide in 28 languages. WWE Network, the first-ever 24/7 over-the-top premium network that includes all live pay-per-views, scheduled programming and a massive video-on-demand library, is currently available in more than 180 countries. The company is headquartered in Stamford, Conn., with offices in New York, Los Angeles, London, Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich and Tokyo.

Additional information on WWE (NYSE: WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to http://www.wwe.com/worldwide/.

About Blue Mammoth
Founded in 2009 and acquired by Ubisoft in 2018, Blue Mammoth Games is a development studio based in Atlanta, Georgia. The experienced team specializes in online multiplayer games with large player bases.

Blue Mammoth develops Brawlhalla, a Free-To-Play fighting game on Xbox One, Nintendo Switch, Windows PC and PlayStation 4. Brawlhalla has over twenty five million players, and is currently the most played fighting game on Steam.

About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2018-19 fiscal year Ubisoft generated Net Bookings of €2,029 million. To learn more, please visit www.ubisoft.com.

© 2019 Blue Mammoth Games. All Rights Reserved. Brawlhalla is a registered or unregistered trademark of Blue Mammoth Games in the US and/or other countries. Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries. Blue Mammoth Games is a Ubisoft Entertainment company.

Atelier Ryza’s Gathering Synthesis Mechanics Detailed

As in every Atelier game, Atelier Ryza: Ever Darkness & the Secret Hideout will feature some new mechanics and this time around players can synthesize their very own gathering fields by crafting special bottles using raw materials. Depending on the ingredients players can encounter different styles of fields such as forests, ruins, or even lava. In an interesting fashion, players can even share their Gathering Synthesis fields with others by craft a four-character password that they can then share online or with friends and when entered other players can then visit the created field.

A short trailer focusing on this mechanic from Koei Tecmo can be found below alongside an additional two minute general trailer and you can keep an eye out for Atelier Ryza: Ever Darkness & the Secret Hideout when it is released on October 29th in North America and November 1st in Europe for the PlayStation 4, Nintendo Switch, and PC.

Gathering Synthesis
General Trailer

Monster Sanctuary to Launch on Steam Early Access on August 28

The kickstarted RPG Monster Sanctuary will be arriving on Steam Early Access later this month on August 28th and publisher Team17 and developer Moi Rai Games revealed that it will be priced at $17.99 at release. Monster Sanctuary features three on three turn based combat set in a ‘metroidvania’-like world ripe for exploration and discovery, and many dozens of monsters to tame and collect along the way, Monster Sanctuary challenges players to become the ultimate creature keeper and uncover the truth behind a mystery that threatens the harmony between humans and monsters.

Monster Sanctuary sees players harness the powers of each of the monsters they manage to collect, unlocking unique skills trees that enable the party to explore and traverse the variety of environments they discover. The game’s deeply tactical combat relies on different configurations of monster combinations for success, while the promise of undiscovered secrets and rare monster eggs means rewards will be unlocked as the story-drive adventure progresses.

JUST CAUSE 4: DANGER RISING ANNOUNCED

JUST CAUSE 4: DANGER RISING ANNOUNCED

The Agency Arrives With Rico in Their Sights

SYDNEY, 9th August 2019 – The past comes back to haunt Rico in the all-new Danger Rising DLC for JUST CAUSE 4, releasing August 29th, 2019, on XBOX ONE®, the all-in-one games and entertainment system from Microsoft, PlayStation®4 computer entertainment system and Windows PC.

Armed with a new prototype Hoverboard, Rico vows to take down the Agency after learning of their plans to eliminate him. Tom Sheldon joins Rico on his mission and the pair begin by investigating a large submarine, which has surfaced ominously off the coast of Solis. Could Rico be out of his depth against The Agency?

The odds are mounting and the hunter is about to become the hunted…

JUST CAUSE 4 changes forever with the arrival of Danger Rising and the all-new Hoverboard. Speed across the surface of the ocean, grind along rails and kickflip over exploding helicopters. Discover the evolution to JUST CAUSE 4’s already best-in-class suite of traversal options and leave awesome destruction in your wake as you take the fight to Rico’s old employers with more speed and style than ever, across new missions that that will test all of Rico’s skills & abilities.

The Agency is back, and brings the full force of their advanced tech and highly trained Agents to bear in their hunt for Rico and Sheldon. Agents grapple across the terrain, just like Rico, and attack from all angles, wielding hard-hitting weaponry unlike anything seen in JUST CAUSE 4 before. 

Danger Rising adds 8 new missions, the game-changing Hoverboard, and multiple exciting new weapons & vehicles to the crazy JUST CAUSE 4 sandbox world. Blast enemies with the ultra-powerful Sequoia 370 Mag-Slug, bend the laws of gravity with the Stormalong Em Zero magnesis rifle, or deploy your very own remote controlled drone with the Yellowstone Auto Sniper Rifle.

Danger Rising gives players an amazing package of awesome new tools of destruction you can employ in any mission, or in the open-world sandbox of JUST CAUSE 4, for explosive new action packed moments of glorious mayhem.

“Danger Rising is the third DLC pack in the ‘Dare Devils, Demons and Danger’ Expansion Pass, and it brings a great new story, tough enemies that can grapple, just like Rico, and a new element that we are really excited about, the Hoverboard.” said Victoria Setian, Senior Producer at Avalanche Studios. “This is a true game changer. JUST CAUSE 4 already had some of the best traversal mechanics around, but the Hoverboard ties everything together and gives players the smoothest, most dynamic movement system in any action game!”

You can read more about the improvements to JUST CAUSE 4 on the Developer Blog: https://square-enix-games.com/en_GB/topic/jc4-dev-updates

Gold Edition purchasers will receive 7 days early access to the JUST CAUSE 4 Danger Rising DLC. Gold access begins on August 29th, 2019.

For more information visit: http://justcause.com

For exclusive news and information visit: https://www.youtube.com/justcausegame

Subdivision Infinity DX Touches Down Today for Consoles, PC

Subdivision Infinity DX Touches Down Today for Consoles, PC

Sci-Fi Shooter Now Available on Nintendo Switch, PlayStation 4, Xbox One, and Steam

SYDNEY – 9 Aug., 2019 – Subdivision Infinity DX, the immersive, pulse-pounding sci-fi 3D space shooter from developer Mistfly Games and publisher Blowfish Studios, comes in for landing today on Nintendo Switch, PlayStation 4, Xbox One, and Windows PC.

Jump into the cockpit of an intergalactic star fighter and blast off toward the fringes of space. The adventure is set into motion when Sgt. Jed Riddle is contracted to investigate a mining facility that has ceased all communications with the colonies, inexplicably going dark. Riddle’s mission quickly goes awry, leading to a shootout and prompting further inquiry into a band of deadly mercenaries willing to risk it all for a mysterious substance called Element-122.

The campaign stretches across more than 40 missions where pilots can take on everything from dogfights against drones and other fighters to massive battles with hulking capital ships. Regardless of the situation, combat in Subdivision Infinity DX is exhilarating and lightning-fast, paying homage to classic sci-fi shooters but with modern inspiration from stylish space sims.

Outside the main storyline, explorers can travel around the distant reaches of the galaxy to hunt bounties and mine asteroids for rare materials. The profits can then be used in trade at the nearest space port to kit out Riddle’s ship or even add powerful new vessels to his collection.

Subdivision Infinity DX is a bold step for the next generation of deep-space shooters,” said Ben Lee, founder, Blowfish Studios. “The team at Mistfly grew up devouring everything the genre has to offer. From arcade classics to contemporary titles, they have put that knowledge to great use, creating something special we’re proud to share with console and PC players today.”

Subdivision Infinity DX is out now in English for $14.99 / €12.99 / £11.99 / $19.99 AUD via the Nintendo Switch eShop, PlayStation Store, Microsoft Store, and Steam. An update with support for French, German, Spanish, Portuguese, and Russian is also planned for release soon.

For more information about Subdivision Infinity DX, please visit the game’s official webpage, follow the game on Twitter, and join the Blowfish Studios community on Twitter and Facebook.

About Mistfly Games

Mistfly Games is a Moscow-based game developer featuring veterans of the Russian game development scene. Subdivision Infinity is their debut title.

About Blowfish Studios

Blowfish Studios is an award-winning independent game developer and publisher based in Sydney, Australia. We strive to release original multi-platform games, while also collaborating with developers from around the world. As developers first, we bring a wealth of knowledge and expertise to any partnership. Our team provides development services to get the game release ready, porting to all major platforms, platform approval, marketing and promotion to the world.

To learn more about Blowfish Studios please visit the team’s website.