704GAMES ANNOUNCES NASCAR HEAT 4 GOLD
EDITION
FEATURING NASCAR LEGEND JEFF GORDON
Race as Jeff Gordon and Gain Access to
Gordon’s Axalta Paint Scheme With Limited-Run Gold Edition
CHARLOTTE,
N.C. (Aug. 15, 2019) –704Games, NASCAR Team
Properties’ exclusive console simulation-style video game licensee, today
announced that four-time
NASCAR Champion and NASCAR Hall of FamerJeff Gordon will grace
the cover of the special NASCAR
Heat 4 Gold Edition. The limited release will be available in
North America this September on the PlayStation®4 computer entertainment
system, the Xbox One family of devices including the Xbox One X, and Windows
PC.
NASCAR
Heat 4 Gold Edition is now available
to pre-order at NASCARHeat.com
and select retailers. Only 20,000 physical copies will be sold.
Fans who purchase NASCAR Heat 4 Gold Edition will have the
ability to race as NASCAR Legend Jeff Gordon and the option to use Gordon as
their spotter. Fans will also have access to Gordon’s Axalta paint scheme from
Homestead-Miami Speedway, his final No. 24 paint scheme as a driver in the Cup
Series for Hendrick Motorsports.
“We’re thrilled to provide NASCAR Heat fans the
opportunity to race as a true legend in the sport,” said Colin Smith, President
of 704Games. “Paired with the enhanced look and feel and elevated gameplay of NASCAR Heat 4, fans who
purchase the Gold Edition will have the ultimate racing experience, and a
collector’s item to go with it.”
“It’s a great honor to be featured in the NASCAR Heat 4 Gold Edition,”
said Gordon. “NASCAR fans have really rallied around the NASCAR Heat franchise;
it’s served as a tremendous platform for fans to stay engaged with the sport
all year long. This game is as real as it gets. I’m excited to return to the track
in this capacity, and I’m looking forward to my fans making me look good out
there!”
NASCAR
Heat 4 builds on its predecessor and
sports a brand-new look and feel for race fans, complete with stunning visual
and audio enhancements, an upgraded user interface and the introduction of new
tire models for various track types, making for an even more realistic racing
experience on 38 virtual tracks across the country. This fourth
installment of the NASCAR
Heat franchise also boasts a deeper career mode where players can
operate and manage their own team and, for the first time, start in any of the
four series included in the game.
NASCAR
Heat 4 Gold Edition will also give
fans the Season Pass, making DLC updates to the game available throughout the
2019 season.
NASCAR
Heat 4 Gold Edition is available to
pre-order today for $69.99 at NASCARHeat.com
and other retail websites.
The standard edition of NASCAR Heat 4 is also
available to pre-order for $49.99. You can follow NASCAR Heat 4 on Instagram,
Twitter and
Facebook
for the latest updates.
About
704Games
704Games is a video game publisher and
developer focused on delivering high-quality experiences on console and mobile.
704Games, a video game licensee of NASCAR, released NASCAR Heat 3 on the PlayStation®4 computer
entertainment system and Xbox One in September 2018. In 2019, 704Games, the
Race Team Alliance, and NASCAR launched the eNASCAR Heat Pro League, the first
NASCAR esports league on video game consoles. The gaming company also released NASCAR Heat Mobile, the
first authentic NASCAR mobile racing game on iOS and Android devices, in 2017.
704Games is headquartered in Charlotte, North Carolina. For more information,
please visit www.704games.com.
GOOD SHEPHERD ENTERTAINMENT TO PUBLISH ACE
TEAM’S
OPEN-WORLD SURVIVAL
ADVENTURE GAME THE
ETERNAL CYLINDER
Explore, evolve and escape hot fiery rolling
extinction on consoles and PC in 2020
AMSTERDAM & SANTIAGO, Chile – Aug. 15, 2019 – Good Shepherd Entertainment (John Wick Hex) and indie developer Ace Team (Zeno Clash, Rock of Ages) have announced a new publishing partnership for The Eternal Cylinder. This ambitious take on open-world survival adventure games is expected to release in 2020 on gaming consoles and exclusively via the Epic Games store for Windows PC at launch.
In The
Eternal Cylinder, players control a herd of adorable creatures
called Trebhums and must explore a strange alien world filled with exotic
lifeforms, surreal environments, and the constant threat of the Cylinder, a
gargantuan rolling structure of ancient origin which crushes everything in its
path. This vast ecosystem is a massive, procedurally generated land with unique
animal AI, real-time world destruction, and organic exploration and puzzle
design for emergent gameplay that ensures no two playthroughs are ever the
same.
Your Trebhums begin at the bottom of the food
chain but can mutate and evolve with new physical attributes and abilities by
eating a variety of flora and fauna. Devise and adapt dozens of mutations,
including new traversal skills like flying and swimming to reach new areas, as
well as new senses to help overcome puzzles, challenges and dangers. Your many
Trebhums can each have different mutations, and new mutations don’t replace
ones you already have, letting you stack ability sets in dynamic ways. Each
mutation will also change the physical look of a Trebhum, generating near
countless surprising creature designs for you to discover organically as
you explore.
To keep up with the latest updates from The Eternal Cylinder and
sign up to be eligible for the upcoming closed beta, please visit www.eternalcylinder.com,
and follow @theACETeam and @GoodShepherdEnt
on Twitter.
About
Good Shepherd Entertainment
Good Shepherd Entertainment publishes video
games from independent artists worldwide and operates a proprietary investment
platform for a growing global network of qualified investors seeking
risk-mitigated participation in the $130B video game industry. Originally established
in the Netherlands in 2011 as an equity crowdfunding platform under the name
Gambitious BV, the Company became a publisher in 2014 with the release of Train Fever, which was the
first game ever successfully published with equity crowdfunding. The Company
has since funded and released over a dozen original games across eight digital
platforms. The founders of Devolver Digital and Croteam, two very successful
companies in independent game development and publishing, invested in the
Company and joined its management in 2012. The Company rebranded in 2017 as
Good Shepherd Entertainment following an investment by Advance/Newhouse, having
established a track record of success with both independent developers and
investors. www.GoodShepherd.games
About
Ace Team
ACE Team is a game development studio founded
by brothers Andres, Carlos and Edmundo Bordeu. The studio, located in Santiago,
Chile, has over a decade of experience in the games industry and is one of
Latin America’s leading game developers. The independent studio is
internationally acclaimed for its unique titles which have achieved several
notable industry awards around the world.
Sign Up Now to Take Part in the
Closed Beta This Month and Experience the Most Over-The-Top Wrestling Action
EVER!
PHILADELPHIA, PA – AUGUST 15, 2019 – Independent developer VICO Game Studio, and CHIKARA, the wrestling innovator renowned for its family-friendly style of professional wrestling that reaches millions of fans in over 40 countries, announced today that CHIKARA: Action Arcade Wrestling (CAAW) will be launching in Fall 2019 on Steam. Inspired by the speed and quick button action of arcade wrestling games, players will revel in the fast gameplay, stylized comic-book visuals, and colorful cast of official CHIKARA wrestlers that include Razerhawk, Fire Ant, Hallowicked, Solo Darling, and many more.
A Closed Beta will take place this August for CHIKARA: Action Arcade Wrestling – for a chance to be part of this Closed Beta, please sign up HERE: reverb.gg/CHIKARABeta
VICO Game Studio has partnered with publisher Reverb Triple XP to bring the game on PC and to consoles. An indie publishing initiative of Reverb Communications, Reverb Triple XP will lead the marketing strategy for CHIKARA: Action Arcade Wrestling with its veteran team of game industry specialists in PR, influencer, social, and production services.
Watch the all-new CAAW announcement trailer
“There’s a nostalgia to the fantastic special moves, quick and easy two-button controls, and outrageous gameplay from old-school wrestling games,” adds Eugene Tchoukhrov, lead programmer and producer at VICO Game studio. “There’s an audience starving for these types of games and we are delivering our version with an updated modern style and tons of customization features in CHIKARA.”
“Everything we loved about those fast-paced wrestling games from the arcades, we’ve brought into CHIKARA: Action Arcade Wrestling,” states Dave Horn, executive producer for CHIKARA: Action Arcade Wrestling. “Eugene and I saw an opportunity to bring that over-the-top style back combined with the unique CHIKARA brand, and we are looking forward to revealing more of CHIKARA: Action Arcade Wrestling leading up to launch later this year.”
Welcome to the world of CHIKARA: Action Arcade Wrestling… a game that combines the quick action found in arcade wrestling games with the theatrical flair only found in the independent wrestling phenomenon, CHIKARA. Step through the ropes in this fast-paced, arcade wrestling extravaganza that’s easy to pick up with plenty of depth for the most seasoned wrestling gamer to keep coming back for more! With full game controller support, choose from a roster of 30+ authentic CHIKARA wrestlers, executing their signature moves and superhuman abilities in the most over-the-top wrestling game ever conceived.
Got a crazier wrestling personality to add? No problem! Take advantage of the Wrestle Factory Creation Suite to create your ultimate wrestler for CAAW. The Wrestle Factory provides an unprecedented amount of creation tools where gamers can unleash their creativity. Create fearsome monsters, favorite superheroes, classic arenas, rasslin’ icons… go crazy with the creative freedom of the Wrestle Factory!
Built using Unreal Engine 4, CHIKARA: Action Arcade
Wrestling will be launching this Fall 2019 – be sure to add the
game to your wishlist on Steam. Stay updated on all CAAW
activities by following the game on Twitter, ‘like’ us on Facebook, and visit the official
game page at ActionArcadeWrestling.com.
# # #
ABOUT CHIKARA Since 2002, CHIKARA has been a market innovator bringing its unique, family-friendly flavor of Professional Wrestling to a global fan base. CHIKARA has reached millions of fans in more than 40 countries, across 16 seasons of action, combining a tried-and-true live touring schedule with the first of its kind, state-of-the-art video-on-demand and streaming subscription service. CHIKARA has fostered an interactive, culturally diverse fan-engaging experience that they affectionately call “The Fun-Filled Lucha Super Party.”
ABOUT REVERB TRIPLE XP Reverb Triple XP provides a spectrum of services customized to focus on the needs of indie game developers. Triple XP titles stand out with excellent gameplay, creative design, and that elusive fun factor. Once identified, Reverb’s team of game industry veterans partner with the indie dev team, fully understand the game by actually playing it and provide world class marketing, PR, social, production and distribution services that are fitting for games of the highest quality. A cornerstone of the programs is that the developer retains creative control and ownership of its intellectual property as well as receiving a custom solution tailored to their exact needs. Each year, only a handful of titles are chosen to be in Reverb Triple XP, prioritizing quality over quantity.
ABOUT VICO GAME STUDIO LLC CHIKARA: Action Arcade Wrestling was created by the joint partnership between lead programmer and producer Eugene Tchoukhrov, founder of VICO Game Studio LLC, and executive producer David Horn, independent developer. After the initial success of their first wrestling team-up, Action Arcade Wrestling 2, the duo launched a successful Indiegogo campaign for initial funding for CAAW. Tchoukhrov and Horn have devoted much of their spare time from their full-time jobs to the production and launch CHIKARA: Action Arcade Wrestling.
Modus Games
Announces Comedic Tower Defense Racer Rock of Ages 3: Make & Break
Build and Share
Custom Stages Online for a Near-Endless Supply of Quirky Arcade-Style Action
Walnut Creek, Calif. – August 15, 2019 – Independent game publisher Modus Games in conjunction with with developers ACE Team and Giant Monkey Robot announced today that Rock of Ages 3: Make & Break is rolling its hilarious style of destruction onto PlayStation® 4, Nintendo Switch, PC and Xbox One in early 2020. The game will be available to view at Gamescom next week by appointment only in the business area, Hall 2.2 Booth D 60-61.
A brilliant blend of tower defense strategy and bursts
of arcade action, Rock of Ages 3: Make & Break sees opponents
rolling massive boulders toward each other’s castles while building defenses to
protect their own. For the first time in the smash hit series, commanders can
now design their own stages through an intuitive in-game level editor and share
them with the community. With nearly limitless possibilities for original works
along with local head-to-head and online four-player multiplayer support, Rock
of Ages 3: Make & Break provides an avalanche of fun for creators and
players alike.
Rock of Ages 3: Make & Break is
infused with a Monty Python-esque style of humor, making for unpredictable and
hilarious moments. The game’s story mode plows through inventive
reinterpretations of history with cameos from key figures like Caesar and
Moctezuma, but don’t be too surprised when larger-than-life presences like
Krampus or the Flying Spaghetti Monster show up as well.
Rock of Ages 3: Make & Break
switches its chaotic mix of fun up with over 20 selectable stones to roll
across six game modes; whether its focusing on defense in the against-all-odds
rush of Boulder Avalanche or honing gracefulness in the unforgiving
Humpty-Dumpty Mode, there’s a mountain of content awaiting players.
Modus Games is one of the fastest-growing video game
publishers in the world. The label prides itself on providing AAA publishing
services to talented independent developers across the globe. For more
information, visit www.modusgames.com.
About ACE Team
ACE Team is an award-winning studio founded by
brothers Andres, Carlos and Edmundo Bordeu in Santiago. The studio is known for
creating distinctive, incomparable games like the Rock of Ages and Zeno Clash
series, Abyss Odyssey, and more.
About Giant Monkey Robot
Giant Monkey Robot is a Chilean team which has
contributed to more than 25 releases, including titles for Warner Bros., Nifty
Games and Glu. Giant Monkey Robot is currently working with ACE Team to develop
Rock of Ages 3: Make & Break.
Tripwire Interactive Unveils First Public
Showing of Maneater Demo and More at PAX West
Tripwire Interactive Will Have Maneater and
Espire 1: VR Operative at PAX West for Attendees to Experience Ahead of
Upcoming Launches
Tripwire
Interactive, developers of the
Killing Floor, Red Orchestra, and Rising Storm series, are heading
to PAX West! Join them for the first public showing of Maneatergameplay. Previously only seen behind closed doors exclusively for members
of the press, this developer-driven demo showcases Maneater’s
sharp, agile gameplay with developer commentary and context. Watch as the
developers bite, breach, and barrage their way through a variety of underwater
environments and learn about the game’s Bounty System in this “tail” of retribution!
Catch this gameplay and other exciting content, like insight into the
development process, including the creation of character art and other unique
aspects of creating a shark title, at Tripwire Interactive’s PAX West panel,
located in the Raven Theater at 1:30 pm, on Friday August 30.
PAX West attendees can
also find Espire 1: VR Operative at The MIX on August 30 from 6:00 pm to 7:00 pm for Press
and 7:00 pm to 11:00 pm for the public. Come see what all the anticipation is
about in this revolutionary VR title, which introduces the control theater—a
cure-all solution for motion sickness in FPS VR titles. Espire 1: VR
Operative will be totally playable for the public, so come on down and
enjoy this fresh take on stealth and first-person in VR! We’ll be showing off
the game on Oculus Rift S and Oculus Quest.
Scheduled for Friday,
August 30, from 1:30 pm to 2:30 pm in the Raven Theater, Tripwire Interactive
PAX West panel attendees will be seated on a first come, first served, basis.
Media and content creators interested in attending Tripwire Interactive’s PAX
West panel are encouraged to write [email protected] to reserve limited VIP seating today! On- and off-camera
interview opportunities will be available after the panel.
Attendees can also look
forward to Maneater swag along with other potential surprise
prizes for guests. Supply will be limited, so make sure to show up early to
secure a seat!
Tripwire Interactive
cosplay is always welcomed and encouraged. So be sure to bring your best and
most creative costumes for Maneater, Killing Floor2,
Road Redemption, or any other Tripwire Interactive title!
When: August 30 from 6:00 pm to 7:00 pm for Press; 7:00pm to 11:00 pm
for the public
Where: 115 Bell Street, Seattle WA 9812
Can’t make it to PAX
West this year? You can still catch the Tripwire Interactive PAX West panel
live on Twitch.tv. Catch the panel live on August 30 at 1:30pm
PDT here.
There’s no charge for
admission to play some great titles during PAX West. Head to the official
website forThe MIX to register
today!
Hearing that a game ended up being cancelled isn’t entirely rare when it comes to titles still in development but rarely do we hear about a localization flat out getting cancelled. That ended up being the case last year with Omega Labyrinth Z where the publisher was more than ready to bring the game to fans but due to Sony’s new censorship policies, was forced to permanently halt plans for the game. While that was a sign of what has continued to be issues with Sony, it didn’t put a stop to the Omega Labyrinth series as the franchise has returned once again with Omega Labyrinth Life for the Nintendo Switch, as well as a heavily censored version with a different name for the PlayStation 4. With the Switch offering no censorship to this risque game, is this dungeon crawler worth picking up?
Story
Belles Fleurs Academy is a spacious and prestigious school that has been around for over a hundred years with both its staff and student body being legacy members and throughout this time the beautiful flower garden in the center of the academy has never once wilted. Always in bloom and the pride and joy of the students, no outsider has had a chance to step into the school and see the garden in all its glory until a sudden transfer student by the name of Hinata Akatsuki is accepted into the academy. Once Hinata arrives at school she finds herself mysteriously lost in a strange area filled with monsters but with the help of a friendly but unknown voice she finds her way to safety and meets with a colorful cast of female students and staff.
Unfortunately this odd dungeon escapade was only the beginning of a much larger problem as one day after Hinata’s arrival does the blooming flower garden suddenly wilt away to nothing with even the pride of the grand garden, the Holy Blossom, barely hanging in there. With the rest of the girls accusing Hinata of potentially tainting the garden she must quickly find a way to save the pride and joy of Belles Fleurs Academy. Of course along the way she will quickly make friends with those around her and encounter a variety of interesting figures, including fairies who know much more about the workings of the garden than its human caretakers could have expected.
Those expecting a dramatic story of danger and the end of the world will find that Omega Labyrinth Life is far from that as it mostly features a straight-forward story with a fun cast of characters. For the most part things are kept lighthearted outside of the occasionally slightly darker turn but even then these elements of the story tend to wrap up fairly quickly to focus on the flowering life of these girls and the friendship blossoming between them. The characters that make up the core cast are endearing enough with a wide mix of personalities at play and players will have plenty of time to see what each girl is about as it doesn’t take long before most of the cast is available to take into dungeons either as a partner character or the main fighter. In fact, the blossoming of these girls’ friendships while they grow works as a great metaphor as the story revolves around a flower bed. As such, be prepared for a “laid-back” style of storytelling as any semblance of a driving narrative is kept to a minimum while the euphemisms and lewd events are kept to a maximum.
Gameplay
For the most part Omega Labyrinth Life is a roguelike RPG that plays in a similar manner to many other dungeon crawlers of its like. Players will delve into a dungeon in a pair of two girls, or solo in certain dungeons or if you simply prefer it that way, with only the gear they have equipped all while starting at level one every time. They then will gain levels and experience while fighting enemies using turn-based combat where enemies only move whenever the player moves or takes an attack action as well as avoiding traps as they travel through a dungeon but if they happen to be defeated then all of their items will be lost forever as every dungeon has a randomized layout that will change if you try and tackle it again.
As a base mechanic, the dungeon crawling in Omega Labyrinth Life is well handled as players will often find the difficulty of a dungeon nicely balanced as it is entirely possible to squash a dungeon if you’re well prepared but even a small mistake can lead to your doom, especially since if your partner falls in combat, the enemy that defeated them is given a significant power up making it best to try and run away to the next floor and avoid losing everything. There are even special “GPS” tags that can be applied to a player’s favorite items allowing them to be retrieved at a hefty price as a way to balance out potentially losing strong equipment and relying on a randomized drop to obtain one again. It is worth noting that while there are numerous shortcuts available to use various items without going into the menu, it may take some time to get the hang of using the shoulder buttons to pull up said shortcuts but since time doesn’t move unless the player does, a little trial and error is usually allowed.
Of course what makes Omega Labyrinth Life a game that ended up having to have two separate versions isn’t the game’s solid mechanics as a roguelike dungeon crawler, but everything else surrounding it. To put it simply, this is a game that lays its fan-service content out as blatantly as possible and isn’t afraid to pull basically any punches as lewd content is involved in nearly every mechanic in the game whether it be identifying mystery objects, to powering up a girl’s special abilities, to even the armor the girls end up wearing as weapons and shields are your standard fair while the armor sets and bonuses are bras and panties.
The power that the Grand Garden relies on to grow and thrive happens to be called Omega Power and of course the place it is stored is within the breasts of the girls attending the school. As such whenever the power needs to be used in some way the girls’ breasts and bodies are involved in some way. Items that are “ambiguous” are too soft to be properly identified so the must be “Sized-up” by the girls rubbing the item between their breasts until it grows solid enough for use and even when a dungeon is cleared, if a “Tit-for-Tat” petal was obtained while diving it, the girls can play Rock Paper Scissors with their breasts against a fairy for a special bonus if they win.
Strength is also often dictated by the size of a girls’ breasts as well since as a character fights in the dungeon and obtains more Omega Power, their breasts will grow in size to match. Hinata may start as a C-cup usually when entering a dungeon but will often be far larger than that by the time a dungeon is beaten as their chests can grow all the way to the impossible to imagine Z-Cup though they’ll already be bursting out of that girls clothes by then. Girls with already large chests may start stronger but also will find themselves growing at a slower rate compared to their smaller companions and there are even some traps that can reduce any characters’ breast size immensely, therefore weakening them.
Hilariously, even the traps run the gambit from being potentially deadly to comedically lewd as well. Arrows may be fired when triggered, a girl’s skirt might be flipped, causing her to lose a turn, electricity may shoot through them for damage or they’ll slip and send their bra, panties, and weaponry scattering across the room. All of this makes for a wild game and that isn’t even all of it as weaponry can be enhanced through combining various pieces of equipment together with the fairy performing an action behind a curtain to do so, and the most obvious bit of fan-service comes in the form of skill blooms. These involve the use of the touch-screen (or cursor controlled by the Joycons) to touch various locations on a girl’s body when highlighted to drive them into a frenzy that ends with the girl’s special skills being unlocked or strengthened as well as spraying liquid that covers the screen that can then be used to help water the flowers in the garden.
Now if this type of thing isn’t your fancy, or you get a bit tired of doing it frequently, then players will have the option to flat out skip most of these little mini-games in an effort to expedite the process of powering up, identifying items, or even visiting the spa where the girls’ regain health and some temporary bonuses accompanying a steamy CG scene with plentiful bounciness. These tend to give the player less bonuses however but can help save time or skip out on a potentially embarrassing situation.
Outside of the dungeon and heavy fan-service elements of the game players will also find that they have mostly free reign over the Grand Garden as they can plant flower seeds obtained from dungeons and water them with various types of water to gain special growth bonuses. When harvested these flowers provide various items as well as nectar that can be used for a number of things. Exploring the school is a simple affair but outside of talking to fellow classmates, it is also a fairly hollow one since flower growing is not nearly as complicated as it could be and the many decorations that players can place around the garden feel like an afterthought.
Visuals & Audio
While exploring the dungeons and the garden itself players will find that the character models are fairly simple as they are chibi versions of the character portraits. These portraits are thankfully nicely detailed since these are then used for any story or dialogue segments and it is fun to note that players can even poke at characters in these screens and listen to them react. The CG scenes are nicely detailed and of course feature heavy amounts of fan-service to the point that limits are being pushed here, though there is no actual nudity to be found in this game. Of course, hints at things behind the scenes and the references make plenty of sense to push things a little bit further but don’t expect anything more than some extremely heavy fan-service.
As for the enemy models, they are fairly predictable and go through some palette swapping and while the Grand Garden is a vibrant and colorful place, the various objects players can place down feel mundane and as a result most of the game feels a bit outdated when it comes to its presentation. The voice work is entirely in Japanese with English subtitles though it is worth noting that not everything is subtitled here. Various bits of dialogue when characters are fighting or touched is not translated which is unfortunate but it is nice to note that nearly every bit of dialogue is voiced here, including plenty of moans and cries of pleasure so be careful with that volume. The soundtrack is fairly standard so don’t expect too much here outside of a catchy opening theme.
Overall
There is something to be said about a developer that sticks to their values and puts out a completely unabashed fan-service heavy game like Omega Labyrinth Life. While it does have its problems with some outdated presentation during normal gameplay, often bland gardening systems, and a story that could have been a bit more involved the core dungeon crawling gameplay has plenty of fun little tweaks all framed around delivering as much fan-service as possible that players will easily find themselves sinking hours into the game at a time or tackling a short dungeon on the go if they feel like risking an errant moan or breast-rubbing appearance happening in the open.
Capsule Computers review guidelines can be found here.
GOOD SHEPHERD ENTERTAINMENT TO PUBLISH ACE TEAM’S OPEN-WORLD SURVIVAL ADVENTURE GAMETHE ETERNAL CYLINDER
Explore, evolve and escape hot fiery rolling extinction on consoles and PC in 2020
AMSTERDAM & SANTIAGO – Aug. 15, 2019 – Good Shepherd Entertainment (John Wick Hex) and indie developer Ace Team (Zeno Clash, Rock of Ages) have announced a new publishing partnership for The Eternal Cylinder. This ambitious take on open-world survival adventure games is expected to release in 2020 on gaming consoles and will be available for Windows PC exclusively via the Epic Games store at launch.
In The Eternal Cylinder, players control a herd of adorable creatures called Trebhums and must explore a strange alien world filled with exotic lifeforms, surreal environments, and the constant threat of the Cylinder, a gargantuan rolling structure of ancient origin which crushes everything in its path. This unique ecosystem is a massive, procedurally generated land with unique animal AI, real-time world destruction, and organic exploration and puzzle design to create emergent gameplay that ensures no two playthroughs are ever the same.
Your Trebhums begin at the bottom of the natural food chain but can mutate and evolve with new physical attributes and abilities by eating a variety of flora and fauna. Discover and adapt dozens of mutations, including new traversal skills like flying and swimming to reach new areas, and new senses to help overcome puzzles, challenges and dangers. Your many Trebhums can each have different mutations, and new mutations don’t replace ones you already have, letting you stack ability sets in dynamic ways. Each mutation will also change the physical look of a Trebhum and stacking these will generate near countless surprising new creature designs which players will be able to organically discover as they explore this unique alien ecosystem.
To keep up with the latest updates from The Eternal Cylinder and sign up to be eligible for the upcoming closed Beta, please visit www.eternalcylinder.com and follow @theACETeamor @GoodShepherdEnt on Twitter.
About Good Shepherd Entertainment
Good Shepherd Entertainment publishes video games from independent artists
worldwide and operates a proprietary investment platform for a growing global
network of qualified investors seeking risk-mitigated participation in the
$130B video game industry. Originally established in the Netherlands in 2011 as
an equity crowdfunding platform under the name Gambitious BV, the Company
became a publisher in 2014 with the release of Train Fever, which was the first
game ever successfully published with equity crowdfunding. The Company has
since funded and released over a dozen original games across eight digital
platforms. The founders of Devolver Digital and Croteam, two very successful
companies in independent game development and publishing, invested in the Company
and joined its management in 2012. The Company rebranded in 2017 as Good
Shepherd Entertainment following an investment by Advance/Newhouse, having
established a track record of success with both independent developers and
investors. www.GoodShepherd.games
About Ace Team
ACE Team is a game development studio founded by brothers Andres, Carlos and
Edmundo Bordeu. The studio, located in Santiago, Chile, has over a decade of
experience in the games industry and is one of Latin America’s leading game
developers. The independent studio is internationally acclaimed for its unique
titles which have achieved several notable industry awards around the world.
SYDNEY – 15 Aug. 2019 –KungFu Kickball, the team-based sports platform fighter from
developerWhaleFood Games and Sydney-based publisherBlowfish Studios, strikes Nintendo Switch, PlayStation 4, Xbox
One, and Steam for Windows PC and Mac in Q1 2020.
Square off against
friends in a fantasy sport that infuses the action of soccer with martial arts.
Unleash a whirlwind of kicks, punches, and magical abilities to take out the
opposing team and boot the ball downfield. Score points by overpowering or
outmaneuvering rival defenders and send the ball crashing into one of the
gigantic bells at either end of the stadium.
KungFu Kickball makes use of minimalistic controls to create an
accessible yet competitive experience. Matches are fast-paced tug-of-war-style
showdowns where players switch between offensive strikes and defensive stands
at the drop of a hat — or the ring of a bell. And with six stages and three
player classes to choose between, every match takes on its own character.
Featuring local and
online 1v1 and 2v2 multiplayer, KungFu Kickball allows for rivalries to
form on the couch or over the Internet. Challenge friends, foes, and strangers
alike to see which side can pull off the best maneuvers and ultimately
determine who is the KungFu Kickball master.
“KungFu Kickball is
a new kind of sports game that injects the high-flying action of martial arts,”
said Ben Lee, co-founder, Blowfish Studios. “As fans of both sport and kung fu
action, we’re having a lot of fun with this project and look forward to sharing
it with everyone early next year.”
KungFu Kickball will feature support for English, Italian,
French, German, Spanish, Brazilian Portuguese, Russian, and Simplified Chinese
language options. Blowfish Studios will showcase KungFu Kickball at PAX
West 2019 in Seattle from Aug. 30 through Sept. 2.
Blowfish Studios is an
award-winning independent game developer and publisher based in Sydney,
Australia. We strive to release original multi-platform games, while also
collaborating with developers from around the world. As developers first, we
bring a wealth of knowledge and expertise to any partnership. Our team provides
development services to get the game release ready, porting to all major
platforms, platform approval, marketing and promotion to the world.
To learn more about
Blowfish Studios please visit theteam’s website.
About WhaleFood Games
WhaleFood Games is a
Brooklyn-based independent developer founded by designer Jonah Wallerstein, who
aims to create fun games that are easy to learn but difficult to master.
2019 CALL OF DUTY® WORLD LEAGUE
CHAMPIONSHIP, PRESENTED BY PLAYSTATION®4, TAKES OVER LOS
ANGELES
Top 32 Call of Duty
Esports Teams from Around the World Compete for $2 Million Prize Pool
Watch Live August
14-18 on Twitch and MLG.com
SANTA MONICA, Calif. – August 14,
2019 – The finale to the thrilling fourth season of the Call of Duty World® League, Presented by PlayStation®4, begins Wednesday, August
14, when the best Call of Duty® Esports players
from around the world complete their quest to be crowned the 2019 Call of Duty
World League Champion.
The five-day competition to be held
at the famed Edwin W. Pauley Pavilion sports complex in Los Angeles, begins
with elimination play for all 32 teams. Doors will swing open to spectators to
join the action onsite for the final three days of competition as teams march
toward the grand final championship match to take place Sunday afternoon. All
the action from the start will be broadcast live for viewers around the
world. Fans can catch every epic contest on MLG.com, Twitch and even
in-game inside Call of Duty®: Black Ops 4.
“This season of the CWL has been
thrilling to watch and the Call of Duty community has responded as viewership
continues to grow this year,” said Johanna Faries, Commissioner of Call of Duty
Esports. “After months of storylines, drama and outstanding competition, we’re
about to see who is the best Call of Duty Esports team in the world.”
Added Co-Studio Head of Treyarch, Dan
Bunting, “It’s been incredible watching the competitive community play Black
Ops 4 this season, especially at the level of competition that we’ve seen
throughout the playoffs – it’s been intense.” Fellow Co-Studio Head Mark Gordon
added, “Watching purely as fans has been a blast. Thank you to all the
players who competed this season, as well as fans and viewers everywhere who
have enjoyed the action like we have – we can’t wait to see who takes home the
title on Sunday.”
Pro teams OpTic Gaming, 100 Thieves, Luminosity Gaming, and eUnited have all captured tournament victories throughout the season, making each clear favorite to take home the title. They’ll also contend with 16 amateur teams, who qualified for the Championship event at the league’s Miami event in July.
Here are the groups for the 2019 Call of Duty World League Championship:
The first two days of competition
will see the top two teams in each group move on to the bracket stage of the
tournament. With these 16 remaining teams, the tournament moves to a
double-elimination format before a champion is crowned. The competition
features Call of Duty®: Black Ops 4 from publisher
Activision and developed by Treyarch.
Tickets for the 2019 Call of Duty
World League Championship are available, while supplies last. General admission
tickets are available for $50.00 (plus fees and taxes, while supplies last) and
include entry to all three days of the event (August 16-18) at the Edwin W.
Pauley Pavilion. For more information and to purchase a ticket, visit MLG.com/CWLChamps.
The event will be broadcast in its
entirety from August 14-18 on Twitch.tv/CallofDuty, MLG.com/CallofDuty, and in-game exclusively within the
PlayStation®4 version of Call of Duty®: Black Ops 4. Championship Sunday
will be broadcast on Twitter via @CODWorldLeague.
Headquartered in Santa Monica,
California, Activision is a leading global producer and publisher of
interactive entertainment. Activision maintains operations throughout the world
and is a division of Activision Blizzard, Inc. (NASDAQ: ATVI), an
S&P 500 company. More information about Activision and its products can
be found on the company’s website, www.activision.com or by following @Activision.
Cautionary Note Regarding
Forward-looking Statements: Information in this press release that involves
Activision Publishing’s expectations, plans, intentions or strategies regarding
the future, including statements about the expected dates, features and events
of the CWL Championship are forward-looking statements, that are not facts and
involve a number of risks and uncertainties. Factors that could cause
Activision Publishing’s actual future results to differ materially from those
expressed in the forward-looking statements set forth in this release include
unanticipated product delays and other factors identified in the risk factors
sections of Activision Blizzard’s most recent annual report on Form 10-K and
any subsequent quarterly reports on Form 10-Q. The forward-looking statements
in this release are based upon information available to Activision Publishing
and Activision Blizzard as of the date of this release, and neither Activision
Publishing nor Activision Blizzard assumes any obligation to update any such
forward-looking statements. Forward-looking statements believed to be true when
made may ultimately prove to be incorrect. These statements are not guarantees
of the future performance of Activision Publishing or Activision Blizzard and
are subject to risks, uncertainties and other factors, some of which are beyond
its control and may cause actual results to differ materially from current
expectations.
SENRAN KAGURA Peach Ball Launches an Extra Ball on Steam
TILT-ilating Pinball-Themed Entry Lands on PC; Previously
Sold-out Physical Nintendo Switch™ Edition Now Available
Torrance, Calif. – August 14, 2019 – XSEED Games, the independent-minded publishing brand of Marvelous USA, Inc., today announced that SENRAN KAGURA Peach Ball, the latest pinball-themed entry in the genre-spanning SENRAN KAGURA franchise, is now available on Windows PC via Steam for $39.99, £35.99, and €39.99. The PC version of the game is discounted 10% off of the normal price during the first week following its release. Additionally, the company is pleased to confirm that the sold-out physical edition for Nintendo Switch™ system is now back in stock due to popular demand! The Nintendo Switch version can be ordered through the XSEED Games’ online store and select retailers for a suggested retail price of $39.99.
After the series’ unforgettable entries in the brawler, rhythm cooking, and third-person splasher genres, SENRAN KAGURA Peach Ball brings the deadly shinobi-in-training to a new genre: pinball. During missions, players flip, bump, spin, or tilt the Peach Ball to bring it into contact with one of five shinobi girls perched atop a colorful pinball table. The PC release includes support for higher framerates and more resolutions.
About SENRAN KAGURA Peach Ball
So…this is going to take some explaining. Haruka, the mad
scientist of Homura’s Crimson Squad, is up to her usual experiments again,
brewing up mysterious concoctions with unknown effects. Unfortunately for her
fellow shinobi, she’s chosen the local arcade she works at as her laboratory,
storing her experiments in the bathroom. After an accidental outbreak infects
five of her shinobi friends, she learns that her latest concoction can
transform those exposed to it into animals, at least mentally.
Now, with Asuka, Yumi, Yomi, Ryona, and Murasaki causing wild
havoc in and around the arcade, Haruka has devised a way to return these
shinobi to their senses: the mystical Peach Ball. Applied to a subject’s body
repeatedly, with the proper vibrational force, it can undo the effects of her
experiment. Conveniently, it’s just the right size for a pinball table. Now all
Haruka needs is a skilled assistant to operate the table, bopping each shinobi
girl with the ball until she comes around.
SENRAN KAGURA Peach Ball is developed by HONEY∞PARADE GAMES, Inc. and launched for Windows PC via
Steam on August 14. The game
is available for $39.99, £35.99, and €39.99 with a 10% launch week discount.
The title was published by XSEED Games for Nintendo Switch™ in North America
and Europe by Marvelous Europe on July 9, and is available digitally in the Nintendo eShop and physically at XSEED Games’ online store and select retailers for a suggested retail price of $39.99. This
title is rated “M for Mature” by the ESRB on Nintendo Switch™ and PC.
XSEED Games is the independent-minded publishing brand of
Marvelous USA, Inc., a wholly owned subsidiary of Marvelous Inc., which is a
publicly traded company listed in the First Section of the Tokyo Stock
Exchange. Formed in 2004 and located in Torrance, California, XSEED Games
publishes interactive entertainment content for PC and consoles from the
Marvelous portfolio as well as from a wide variety of third-party partners.
Whether it’s Marvelous properties such as STORY OF SEASONS (Bokujo Monogatari),
SENRAN KAGURA, and Rune Factory, or third-party titles such as the Corpse
Party, AKIBA’S TRIP, and The Legend of Heroes: Trails series, XSEED Games has
grown its reputation among gamers with its critically acclaimed localizations
and commitment to fans, remaining ever dedicated to its “indie spirit,
player-first” approach.