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SQUARE ENIX RELEASES MARVEL’S AVENGERS OFFICIAL A-DAY GAMEPLAY FOOTAGE

SQUARE ENIX RELEASES MARVEL’S AVENGERS OFFICIAL A-DAY GAMEPLAY FOOTAGE

Opening Level Features Earth’s Mightiest Heroes
in an Epic Battle on the Golden Gate Bridge

SYDNEY, 20th August 2019 – Today, Marvel Entertainment and Square Enix® released the first official gameplay video for Marvel’s Avengers. Watch as Captain America, Iron Man, Hulk, Black Widow, and Thor battle Taskmaster and his army of mercenaries in the opening level – a Hero tutorial where players learn the unique powers of the Avengers. Additionally, the A-Day demo is playable for the first time at gamescom 2019.

Marvel’s Avengers is a story-driven, third-person action-adventure game. Players will reassemble and rebuild their Avengers roster in an original, cinematic single-player campaign, then battle solo or online alongside friends in new missions around the globe. They can also customize Earth’s Mightiest Heroes and harness their unique powers to defend the world from escalating threats for years to come.

Marvel’s Avengers begins at A-Day, where Captain America, Iron Man, Hulk, Black Widow, and Thor are unveiling a hi-tech Avengers Headquarters in San Francisco — including the reveal of their own helicarrier powered by an experimental energy source. The celebration turns deadly when a catastrophic accident results in massive devastation. Blamed for the tragedy, the Avengers disband. Five years later, with all Super Heroes outlawed and the world in peril, the only hope is to reassemble Earth’s Mightiest Heroes.

Marvel’s Avengers will release simultaneously for the PlayStation®4 computer entertainment system, the Xbox One family of devices including Xbox One X, and PC on May 15, 2020.

Related Links

Official Homepage: www.playavengers.com

Official Twitter: @PlayAvengers

Official Facebook: https://www.facebook.com/PlayAvengersGame/

Official YouTube: http://youtube.com/PlayAvengers

#PlayAvengers #EmbraceYourPowers

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About Marvel Entertainment

Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media over eighty years. Marvel utilizes its character franchises in entertainment, licensing, publishing, games, and digital media. For more information visit marvel.com. © 2019 MARVEL

About Crystal Dynamics

Crystal Dynamics has developed and published over 30 award-winning titles during its 27-year adventure. Some of the most beloved franchises include Gex®, Legacy of Kain® and most recently, TOMB RAIDER® which has sold over 74 million copies worldwide. With over 30 video game titles released and hundreds of awards, the heroine Lara Croft® has been a cultural icon for over 20 years and has made an indelible mark on virtually every facet of entertainment. Most recently, Crystal Dynamics expanded its operations by opening Crystal Northwest in Bellevue, Washington.

For more information on Crystal Dynamics, please visit http://www.crystald.com/, their Twitter account, Facebook page, or their LinkedIn page.

About Eidos-Montréal

Eidos-Montréal™ (a Square Enix® studio) is focused on creating immersive and captivating experiences. For the last decade, the development teams at Eidos-Montréal have orchestrated the successful reboot of the DEUS EX® series (Deus Ex: Human Revolution®, Deus Ex: Mankind Divided®), released the latest entry in the THIEF® franchise, and have also played a key role in the development of the award-winning TOMB RAIDER® series.

For more information on the studio, please visit https://eidosmontreal.com/ and find us on Twitter, Instagram, Facebook and LinkedIn.

About Square Enix, Inc.

Square Enix, Inc. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content throughout the Americas as part of the Square Enix group of companies. Square Enix, Inc. is affiliated with a global network of leading development studios such as Crystal Dynamics® and Eidos Montréal™. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 144 million units worldwide; DRAGON QUEST®, which has sold over 78 million units worldwide; TOMB RAIDER®, which has sold over 74 million units worldwide; and the legendary SPACE INVADERS®. Square Enix, Inc. is a U.S.-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix, Inc. can be found at https://square-enix-games.com/.

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Developed by Crystal Dynamics and Eidos Montréal. Development support provided by Nixxes. All rights reserved.

CRYSTAL DYNAMICS, the CRYSTAL DYNAMICS logo, CRYSTAL NORTHWEST, EIDOS-MONTRÉAL and the EIDOS-MONTRÉAL logo are registered trademarks or trademarks of Square Enix Limited. SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Holdings Co., Ltd. DEUS EX, DEUS EX: HUMAN REVOLUTION, DEUS EX: MANKIND DIVIDED, DRAGON QUEST, FINAL FANTASY, GEX, LARA CROFT, LEGACY OF KAIN, SPACE INVADERS, TAITO, THIEF, and TOMB RAIDER are registered trademarks or trademarks of the Square Enix group of companies. Nixxes and the Nixxes logo are trademarks of Nixxes Software BV. All other trademarks are the property of their respective owners.

XPG PCIe SSDs and DDR4 DRAM are Compatible with AMD Ryzen 3000 Series CPUs with X570 Motherboards

XPG PCIe SSDs and DDR4 DRAM are Compatible with AMD Ryzen 3000 Series CPUs with X570 Motherboards

Taipei, Taiwan – August 20, 2019 – ADATA® Technology (Taiwan Stock Exchange: 3260.TWO), a leading manufacturer of high-performance DRAM modules, NAND Flash products, and mobile accessories today announces that the GAMMIX S50 PCIe Gen4x4 M.2 SSD is now compatible with the third-generation AMD Ryzen 3000 desktop processors and X570 motherboard platforms. This new development will allow users to tap into the dramatic performance improvements of the Ryzen 3000 series over its predecessor series, with improvements to clock speed, core count, and instructions per clock. What’s more, ADATA announces that its full lineup of PCIe SSDs and DDR4 DRAM are also compatible with the latest platform. This will allow XPG PCIe 4.0 SSDs to reach speeds of 5000/4400MB per second, while XPG DDR4 DRAM modules will reach up to 4133MHz.

AMD’s third-generation Ryzen processor with Socket AM4 X570 motherboard is the world’s first PC platform that supports the PCIe 4.0 interface. XPG launched the GAMMIX S50 in July, equipped with PCIe Gen4x4, which will allow users to benefit from the latest advancements from AMD. PCIe 4.0 will offer read and write speeds of up to 5000/4400MB per second, random read and write speeds of 750K/750K IOPS, and is compatible with the PCIe 3.0 platform. Whether for video editing, graphic design, or intense gaming, this next-generation technology will be appreciated by a range of users. In addition, XPG’s full range of PCIe SSDs are also compatible with the Ryzen 3000 CPU with X570 motherboard platform.

XPG DDR4 DRAM modules are made of high-quality chips selected through a strict filtering process. They also use top quality PCBs (Printed Circuit Board) that effectively extend the lifespan of memory modules. After extensive testing, XPG DDR4 DRAM modules have proven to have excellent overclocking potential and product compatibility, can match the full performance capabilities of next-generation AMD processors, and is perfectly suited for the AMD X570 platform. Overclocking tests conducted at ADATA have shown that its DDR4 DRAM can maintain excellent stability, even under extreme performance conditions. In addition, with demand for high-quality products in the market, high frequency performance and large storage capacity have become the standard for discerning users. The full range of XPG DDR4 DRAM lineup combines the advantages of high frequencies and low latency. What’s more, XPG’s RGB models support RGB lighting software from the four major motherboard maker.

The compatible products include:

XPG PCIe SSDs: GAMMIX S50, GAMMIX S11 Pro, GAMMIX S5, SPECTRIX S40G, SX8200 Pro, SX6000 Pro and SX6000 Lite.

XPG DDR4 modules: GAMMIX D10, GAMMIX D30, SPECTRIX D41, SPECTRIX D60G, SPECTRIX D80 and Z1, (Z1 is sold in select markets only.)

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About XPG – Xtreme Performance Gear

XPG was established by ADATA with the aim of providing high-performance products to gamers, esports pros, and tech enthusiasts. XPG is committed to developing products that help users achieve extreme performance; therefore, it works closely with the gaming and esports community to gather insight into the real needs of users and incorporate it into its hardware. Beyond performance, every XPG product surpasses the rigorous ADATA A+ testing methodology, which ensures the highest standards of stability and reliability. Not only do XPG products sport solid functionality and durability, but they also shine through with sheer cool designs that have earned prestigious international accolades such as Japan’s Good Design Award. XPG delivers extreme gaming experiences to help make every moment exciting.

SONY INTERACTIVE ENTERTAINMENT TO ACQUIRE INSOMNIAC GAMES, DEVELOPER OF PLAYSTATION®4 TOP-SELLING MARVEL’S SPIDER-MAN, RATCHET & CLANK

SONY INTERACTIVE ENTERTAINMENT TO ACQUIRE INSOMNIAC GAMES, DEVELOPER OF PLAYSTATION®4 TOP-SELLING MARVEL’S SPIDER-MAN, RATCHET & CLANK

~Highly-acclaimed Game Creators to Join Sony Interactive Entertainment’s Worldwide Studios to Deliver Extraordinary Gaming Experiences~

SAN MATEO, Calif., August, 19, 2019 – Sony Interactive Entertainment (“SIE”) announced today that SIE has entered into definitive agreements to acquire Insomniac Games, Inc. (“Insomniac Games”), a leading game developer and long-time partner of SIE, in its entirety. Insomniac Games is the developer of PlayStation®4’s (PS4™) top-selling Marvel’s Spider-Man and the hugely popular PlayStation® Ratchet & Clank franchise.  Upon completion of the acquisition, Insomniac Games will join the global development operation of Sony Interactive Entertainment Worldwide Studios (“SIE WWS”). Insomniac Games is the 14th studio to join the SIE WWS family. This addition furthers SIE’s continued commitment to creative excellence and innovation in game development exclusively for the PlayStation platforms.

Based in Burbank, California, and Durham, North Carolina, Insomniac Games is the award-winning studio behind many of PlayStation’s most highly-successful franchises, including Spryo theDragonRatchet & Clank, and Resistance.  Most recently, Insomniac Games, in partnership with SIE and Marvel Games, launched Marvel’s Spider-Man, one of 2018’s most highly-acclaimed PS4™ gamesMarvel’s Spider-Man has sold through more than 13.2 million copies worldwide as of July 28, 2019. 

In addition to the studio’s signature storytelling infused with humor and highly interactive worlds, Insomniac Games has been recognized for its collaborative workplace culture, having earned 20 awards since 2005.  

Building on a working relationship between Insomniac Games and SIE spanning more than 20 years, this acquisition enhances the creative force within SIE WWS and formally adds a studio to the PlayStation family that continues to raise the bar on open world, story-driven games.  The day-to-day operations of Insomniac Games post-closing of the acquisition are expected to be run by the current management team in conjunction with SIE WWS San Mateo Studio.   Completion of the acquisition is subject to regulatory approvals and certain other closing conditions. Financial terms of this transaction including the acquisition cost are not disclosed due to contractual commitments.

“Insomniac Games is one of the most highly-acclaimed development studios in the industry and their legacy of best-in class storytelling and gameplay is unparalleled,” said Shawn Layden, Chairman, SIE WWS.  “We have enjoyed a strong collaborative partnership with the studio for many years, and are thrilled to officially welcome them to the Worldwide Studios family.  The addition of Insomniac Games to SIE WWS reiterates our commitment to developing world class gaming experiences that can only be found on the PlayStation platform.”

“Joining the WWS family gives Insomniac even greater opportunities to achieve our studio vision of making positive and lasting impressions on people’s lives,” said Ted Price, Insomniac Games founder and CEO. “We’ve enjoyed a special relationship with PlayStation practically since our inception. Our partnership amplifies our potential, and Marvel’s Spider-Man was a testament to this. We’re excited to take the next step in our growth alongside our longtime WWS partners. Most of all, we look forward to delivering fresh, new experiences for our fans.”

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About Sony Interactive Entertainment

Recognized as a global leader in interactive and digital entertainment, Sony Interactive Entertainment (SIE) is responsible for the PlayStation® brand and family of products and services. PlayStation has delivered innovation to the market since the launch of the original PlayStation in Japan in 1994. The PlayStation family of products and services include PlayStation®4, PlayStation®VR, PlayStation®Vita, PlayStation®3, PlayStation™Store, PlayStation®Plus, PlayStation™Video, PlayStation™Music, PlayStation™Now, PlayStation™Vue, and acclaimed PlayStation software titles from SIE Worldwide Studios. Headquartered in San Mateo, California, SIE is a wholly-owned subsidiary of Sony Corporation and has global functions in California, London and Tokyo.

“PlayStation” is a registered trademark or trademark of Sony Interactive Entertainment Inc. “PS4” is a trademark  of the same company. Blu-ray Disc is a trademark of the Blu-ray Disc Association. All other trademarks are property of their respective owners.

About Insomniac Games

Insomniac Games has created and developed award-winning video game franchises for more than 25 years. It is best known for developing the PlayStation®4 smash-hit, Marvel’s Spider-Man (2018), and creating iconic PlayStation franchises such as Spyro the Dragon (1998), Ratchet & Clank (2002) and Resistance (2005). With studios in Burbank, CA and Durham, NC, Insomniac has earned 20 local, regional, state and national awards for its workplace culture. More information about Insomniac Games can be found at https://insomniac.games.

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Wasteland 3 debuts new trailer at gamescom 2019

Wasteland 3 debuts new trailer at gamescom 2019

SYDNEY, Australia – August 20, 2019 – inXile entertainment—the studio led by Interplay founder and Wasteland co-creator Brian Fargo—along with Deep Silver, premiered a brand new trailer for the highly anticipated Wasteland 3 during the Inside Xbox show.

In this trailer the Patriarch of Colorado summons the Desert Rangers to his land and warns of the dangers they’ll encounter. With their home state of Arizona in dire need of the aid the Patriarch is offering, the Rangers have no choice but to brave the frozen wasteland, deal with the cults and gangs that inhabit it, and hope the Patriarch will stay true to his word.

Wasteland 3 has a large presence on the gamescom floor, with over 25 stations available for attendees to try a first-ever hands demo. At the same time, the Alpha will be released to backers who supported the title on its initial Fig crowdfunding campaign.

Wasteland 3 is set to release on Xbox One, Xbox Game Pass, PlayStation® 4, Windows, Mac, and Linux in Spring 2020. The legendary series, which pioneered the post-apocalypse genre in video games, returns players to the role of Desert Rangers, lawmen in a post-nuclear world working to rebuild civilisation from the ashes. Trading the dry, dusty heat of the American southwest for a perpetually frozen Colorado, Wasteland 3 features a number of chilling new locations where the Rangers receive an even frostier reception from the locals.

About inXile Entertainment

inXile entertainment is an Xbox Game Studio developing console and PC titles, with locations in Southern California and New Orleans. Established and headed by Brian Fargo since 2002, inXile has continually delivered innovative and high-quality experiences to our passionate and dedicated fan base. We bring our love for RPGs, deep and engaging stories, and tactical thinking to each of our titles. Our history of successful crowdfunded releases include Wasteland 2, Torment: Tides of Numenera, and The Bard’s Tale IV. We’re currently working on Wasteland 3 and other unannounced projects.

About Deep Silver

Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.

 Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the grim post-apocalyptic future of the Metro series. Upcoming highlights from Deep Silver include Dead Island 2. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, Deep Silver Volition based in Champaign, IL, USA, and Warhorse Studios based in Prague, Czech Republic. For more information please visit www.deepsilver.com 

About Koch Media

Koch Media is a leading producer and distributor of digital entertainment products (games, films and software). The company’s own publishing activities, marketing and distribution extend throughout Europe, North America and Australia. The Koch Media group has more than 20 years of experience in the digital media business, and has risen to become the number one publishing partner in Europe. It has also formed strategic alliances with numerous games and software publishers: Bethesda, Capcom, Codemasters, Kaspersky Labs, Konami, Koei Tecmo, Milestone, Sega, Square Enix, etc. in various European countries. With Headquarter in Höfen, Austria Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux, Australia, Czech Republic, Poland and the United States.

All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved.

SpringHill Entertainment Produces Star-Studded Cinematic Narrative for the NBA 2K20 MyCAREER Mode “When the Lights Are Brightest”

SpringHill Entertainment Produces Star-Studded Cinematic Narrative for the NBA 2K20 MyCAREER Mode “When the Lights Are Brightest”

Today, 2K is sharing details of their partnership with SpringHill Entertainment – the award-winning content company created by LeBron James and Maverick Carter –  which includes the production and creative control of NBA 2K20’s MyCAREER cinematic narrative: “When The Lights Are Brightest.” Known for such productions as What’s My Name: Muhammad Ali, More Than a Game and The Wall, SpringHill Entertainment collaborated with the Visual Concepts team to write, direct, and cast this year’s storyline for the fan-favourite video game mode.

“The story of ‘When The Lights Are Brightest’ in NBA 2K20 reflects the story of today’s modern athletes,” said Maverick Carter, CEO of SpringHill Entertainment and athlete empowerment company UNINTERRUPTED. “From dealing with the pressures of fame, demands on and off the court, and outside influences, athletes face a tremendous amount of obstacles. SpringHill Entertainment exists to tell compelling stories and in this case, we were able to draw on our own experiences with LeBron and other athletes to create a narrative that’s authentic and a bit of a peek behind the curtain. Fans of NBA 2K20 are going to be amazed at the level of detail we were able to get to in this film.”

With SpringHill Entertainment’s focus on delving deeper into the personal story of the main character, players of this year’s MyCAREER mode will experience an even more authentic and emotive story.

This year’s narrative features the storyline of an NBA prospect named Che on his quest for gold both on and off the court, covering the importance of mentors, dealing with off-court pressures and current social issues. In this game setting, the path to stardom is firmly in the gamers hands.

The cinematic narrative was directed by up-and-coming visionary Sheldon Candis, and features a star-studded cast including Idris Elba, Rosario Dawson, and NBA all-stars past and present. This is the most visually stunning MyCAREER cinematic experience to date and brings the journey to life in a completely new and immersive way.

“An entire film made entirely of video game scenes has never been done in this way before,” said Alfie Brody, Vice President of Global Marketing at NBA 2K. “We decided to partner with SpringHill Entertainment because as an athlete-led production company, they authentically understand basketball culture and created a totally unique cinematic experience that encapsulates the reality facing the game’s next prospects. What we were able to accomplish in this year’s MyCAREER mode is an example of what’s ‘NEXT’ in moviemaking and in gaming.”

The full-length version of “When The Lights Are Brightest” will be available to experience first-hand when NBA 2K20 is released worldwide on September 6, 2019. 

BE THE HUNTER OR BECOME THE HUNTED IN GHOST WAR, TOM CLANCY’S GHOST RECON® BREAKPOINT PVP MODE

Register Now for the Closed Beta Starting September 5 to Play Ghost War and More!

Sydney, Australia — August 20, 2019 — Today, during the Inside Xbox livestream at Gamescom 2019, Ubisoft unveiled Ghost War, the PvP mode for Tom Clancy’s Ghost Recon® Breakpoint, the latest instalment in the Tom Clancy’s Ghost Recon® franchise. Ghost War will be available for all players at launch on October 4, and will receive regular content updates after launch. Players who want to try Tom Clancy’s Ghost Recon Breakpoint, including Ghost War, can sign for the Beta taking place September 5 to 8 on PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X and Windows PC. Players who pre-order any edition of the game will gain access to the Beta.*

Ghost War is an intense 4v4 experience built on the tactical squad play from the Ghost Recon series, where strategy and teamwork are just as important as skill. At launch, players will be able to choose from four classes: Assault, Panther, Sharpshooter and Medic, each fulfilling specific roles on the battlefield as they engage with enemies in open environments across six unique maps. New features, such as cover mechanics adapted from the Tom Clancy’s Ghost Recon Breakpoint’s campaign, such as the new cover mechanics, the impact of the terrain and the new injury system will bring additional depth to the experience.

Two distinct modes will be available at launch:

  • Elimination is an intense team death match mode in which players need to hunt down and eliminate the enemy team, where the new shrinking combat zone mechanics force players to jump into the heat of the fight!
  • Sabotage is an asymmetrical bomb mode, where attackers have to plant and successfully detonate a bomb at either of the Bomb Sites, while defenders try to stop them.

For the first time, Ghost War is seamlessly integrated within the Tom Clancy’s Ghost Recon Breakpoint experience. With the new shared progression system, each player will progress in PvE and PvP with the same character and keep their unlocked classes, skills, customization items and weapons across both modes. Specific tuning will be implemented for PvP to ensure a fair and skill-based experience for all players.

Ghost War benefits from development team’s learnings from over two years of support on Tom Clancy’s Ghost Recon Wildlands’ PvP, The team introduced several improvements based on player feedback, such as improved detection mechanics and removed class restrictions per team. In Tom Clancy’s Ghost Recon Breakpoint, Ghost War will also have dedicated servers, reduced loading screens and improved matchmaking.

Additionally, Ghost War will receive massive post-launch support. In addition to regular balancing updates and improvements, the development team plans to bring new maps, new classes, new weapons and even new modes and events will be added in the future to enrich and refresh the experience over time.

Tom Clancy’s Ghost Recon Breakpoint will be available October 4 on PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X and Windows PC, and UPLAY+, Ubisoft’s subscription service. Details on UPLAY+ are available at uplayplus.com. Fans who purchase the Gold, Ultimate or Collector’s Editions will have access to the game up to three days early. More information about the game’s editions can be found here: store.ubi.com.

For the latest news about Tom Clancy’s Ghost Recon® Breakpoint, please visit ghost-recon.ubisoft.com.

For the latest news about other Ubisoft games, please visit news.ubisoft.com.

*Preorder any edition of Tom Clancy’s Ghost Recon® Breakpoint at participating retailers and platforms, strictly pursuant to the terms of the private beta phase to get access to it. Terms and conditions strictly apply and will be communicated at a later date, as determined by Ubisoft. Subject to availability and while supplies last. Content and system requirements pending; check all requirements/details/restrictions prior to purchase/redemption. Promotional offer. Void where prohibited or restricted.

About Tom Clancy’s Ghost Recon® Breakpoint

Developed by Ubisoft Paris***, Tom Clancy’s Ghost Recon Breakpoint is a military shooter putting players in the boots of the Ghosts, an Elite US Special Operations Unit. Set in a diverse and hostile open world, Tom Clancy’s Ghost Recon Breakpoint offers an entirely new adventure playable solo or in up to four-player co-op, as well as PvP at launch.

***In collaboration with Ubisoft Bucharest, Montpellier, Bordeaux, Odessa, Kiev, Belgrade and Milan studios.

About Ubisoft    

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2018-19 fiscal year Ubisoft generated Net Bookings of €2,029 million. To learn more, please visit www.ubisoftgroup.com.

© 2019 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, Ghost Recon, the Soldier Icon, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

LIFE IS STRANGE 2 EPISODE 4 REVEALED

LIFE IS STRANGE 2 EPISODE 4 REVEALED

Square Enix External Studios and Dontnod Unveil “Faith” Trailer Ahead of August 22 Episode Launch

SYDNEY, 20th August 2019 – The Diaz brothers’ journey towards a new life in Mexico reaches a turning point in Life is Strange 2, Episode 4 ‘Faith’! From Square Enix External Studios and Raoul Barbet & Michel Koch’s Life is Strange team at DONTNOD Entertainment, the second season of the award-winning franchise continues on August 22nd, 2019.

The saga picks up in a Humboldt County, California hospital room where Sean, gravely wounded, wakes up to find that Daniel is still missing. Under arrest, and facing tough questions from law enforcement, Sean is running out of options. Only quick thinking and unexpected allies can secure his freedom.

“In Episode 4, we re-join Sean at his lowest point. The disaster that separated him from his brother has scarred him for life, and he is lost, alone and in quite a bit of trouble,” said Michel Koch & Raoul Barbet, Co-Creative Directors of Life is Strange 2. “Sean is already at a breaking point, and now faces some of the toughest situations in his life as he desperately searches for Daniel, whose absence hangs heavy over the whole episode. Considering what happened in that California Redwood forest, even if he can locate his brother – he can’t be sure of who, or what he will find.”

Searching for Daniel under the scorching Nevada sun and through freezing desert nights, Sean must make his toughest choices yet. Puerto Lobos and the dream of freedom have never felt so far away.

Will Sean’s faith in Daniel be rewarded – or is the younger wolf lost forever?

Visit the LIFE IS STRANGE official website: https://lifeisstrange.square-enix-games.com

LIFE IS STRANGE official Facebook page: https://www.facebook.com/LifeIsStrangeGame/
Follow on Twitter: https://twitter.com/LifeIsStrange

LITTLE NIGHTMARES® II CREEPS ONTO PLAYSTATION®4, XBOX ONE, NINTENDO SWITCH™ AND PC (DIGITAL)

LITTLE NIGHTMARES® II CREEPS ONTO PLAYSTATION®4, XBOX ONE, NINTENDO SWITCH AND PC (DIGITAL)

SANTA CLARA, Calif., – (August 19th, 2019) – Leading interactive entertainment media publisher and developer BANDAI NAMCO Entertainment America Inc., today invites players to return to the disturbing and suspense-filled world of Little Nightmares in the next installment in the much-acclaimed franchise with, Little Nightmares® II.

Produced in partnership with Tarsier Studios, Little Nightmares II follows the story of Mono, a young boy trapped in a world distorted by the humming transmission of a distant Signal Tower. With Six, the girl in a yellow raincoat, together they set out to discover the grim secrets of the world whilst fleeing from the monstrous residents out to capture them.

In Little Nightmares II, players will control Mono, with Six – the protagonist from the first game – acting as their computer-controlled companion. The relationship between the two children will play a huge role within the game’s story and unveil new gameplay mechanics as the children must work together to traverse through the world.

At certain points in the game, Mono will also be able to wield a range of items picked up from the environment – a new mechanic added to Little Nightmares II that adds an extra layer of challenge to the game’s puzzles and encounters with enemies. There will be times when stealth remains the best option, sneaking past towering enemies, and times when players must think quickly to save themselves, as well as their companion Six.

In addition to new gameplay mechanics, players will also venture outside of The Maw (the setting of the first Little Nightmares game), exploring new environments including a dark wilderness and facing new enemies, such as the sadistic Teacher.

Little Nightmares II will launch in the Americas for the PlayStation®4, Xbox One, Nintendo Switch, and PCs (Digital) in 2020. The Little Nightmares franchise includes Little Nightmares, Little Nightmares II and the mobile game, Very Little Nightmares, available now for iOS.

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About BANDAI NAMCO Entertainment America Inc.

BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS.

“PlayStation” is a registered trademark of Sony Interactive Entertainment Inc.

Little Nightmares ® & ©BANDAI NAMCO Entertainment Europe S.A.S.

Press Release © 2019 BANDAI NAMCO Entertainment America Inc.

All other trademarks are properties of their respective owners.

Release date for The Witcher 3 on Nintendo Switch announced! Watch new trailer and video.

CD PROJEKT RED announces that The Witcher 3: Wild Hunt Complete Edition for Nintendo Switch will launch digitally and in retail on October 15th, 2019.

In addition to the new trailer, the studio has also released a gameplay overview video, offering an extended look at the Nintendo Switch version of The Witcher 3. Playing the game are CD PROJEKT RED’s Community Manager Paweł Burza and Paweł Sasko, Senior Quest Designer on Wild Hunt and Lead Quest Designer on the Hearts of Stone and Blood and Wine expansions.

Gamers visiting this year’s gamescom, taking place from Tuesday, August 20th through Saturday, August 24th in Cologne, Germany, will be able to check out the title in person. The game will be playable at the Nintendo booth, located in Hall 9 of the entertainment area.

The Witcher 3: Wild Hunt Complete Edition for Nintendo Switch is currently available for pre-order. Follow thewitcher.com, Facebook, and Twitter for offer details and information regarding the game.

Gamers visiting this year’s gamescom, taking place from Tuesday, August 20th through Saturday, August 24th in Cologne, Germany, will be able to check out the title in person. The game will be playable at the Nintendo booth, located in Hall 9 of the entertainment area.

The Witcher 3: Wild Hunt Complete Edition for Nintendo Switch is currently available for pre-order. Follow thewitcher.com, Facebook, and Twitter for offer details and information regarding the game.

World premiere: EVERSPACE™ 2 at gamescom: Opening Night Live

World premiere: EVERSPACE™ 2 at gamescom: Opening Night Live

ROCKFISH Games announced its new open world space shooter EVERSPACE™ 2 for PC and consoles at gamescom: Opening Night Live. A Kickstarter campaign for additional funding will start on September 09, 2019.

Hamburg, Germany – August 19, 2019 – After ROCKFISH Games landed a surprise hit on PC and consoles with its studio debut EVERSPACE™, the independent developer from Hamburg has announced the official successor EVERSPACE™ 2at gamescom: Opening Night Live. In contrast to the roguelike concept of its predecessor, EVERSPACE™ 2is an open world space shooter with classic RPG elements and persistent player progression, as well as many more player ships and significantly enhanced storytelling. EVERSPACE™ 2has a planned Steam Early Access release in late 2020 with the full version arriving on PC, PlayStation® 4 and Xbox One at the end of 2021. 

The first trailer, which celebrated its premiere at gamescom: Opening Night Live.

Space game enthusiasts attending gamescom can get a first taste of the quality, gameplay and open-world feeling at the ROCKFISH stand inthe Indie Arena Booth (Hall 10.2), where a polished prototype will be playable.

“With its innovative concept of rapid space battles with rogue-like elements and exciting storytelling,EVERSPACE™was able to excite over a million PC and console players, but many of our fans and space game enthusiasts were still longing for an open world space shooter with classic RPG elements in the EVERSPACE™universe,” says Michael Schade, CEO and co-founder of ROCKFISH Games. “With EVERSPACE™ 2, we are making a big leap towards an open world space shooter, but will still remain true to our DNA and offer exactly what our fans love: a beautiful fantastic sci-fi world paired with uncompromising space action that gets down to business right away”.

EVERSPACE™ 2will clearly surpass outperform its predecessor in terms of both audiovisual quality and scope, which is reflected in the significantly higher development budget. ROCKFISH Games plans to launch a Kickstarter campaign on September 9, 2019 with a funding goal of €450,000 forEVERSPACE™ 2. As with the successful campaign of its predecessor in 2015, the EVERSPACE™community will thus be involved in the development process as early as possible. Moreover, the financial independence of the studio will be further secured in order to ensure full creative control at all times during production and, if successful, to even increase the scope of the game by activating stretch goals.

After the world premiere at gamescom, ROCKFISH Games will present EVERSPACE™ 2at Pax West in Seattle from August 29 to September 2 and at TwitchCon in San Diego from September 27 to 29.

About ROCKFISH Games GmbH
ROCKFISH Games is an independent games studio based in Hamburg, Germany which specializes in high-quality 3D action games for PC and console, based on Unreal Engine 4. It was founded by mobile games veterans Michael Schade and Christian Lohr, who have been joint entrepreneurs in the 3D graphics space for over 25 years. As founders and managers of Fishlabs Entertainment, they spearheaded 3D mobile gaming for almost a decade before they took on a new adventure with ROCKFISH Games. Meanwhile, the team consists of 18 full-time employees, mostly coming from the dev team of the wildly popular original Galaxy on Fire mobile games series.