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Tom Clancy’s Ghost Recon Breakpoint Review

Tom Clancy’s Ghost Recon Breakpoint

Developer: Ubisoft Paris
Publisher: Ubisoft
Platform: PlayStation 4, Xbox One, Windows (Reviewed)
Release Date: 4 October 2019
Price: $59.99 USD/ $99.95 AUD – Available Here

Video Review

Overview

Ubisoft is returning to the Ghost Recon franchise for 2019’s holiday release season. The team at Ubisoft Paris is once again shaking up the Ghost Recon formula, building on the open world gameplay established with Tom Clancy’s Ghost Recon Wildlands by adding elements of RPG and survival gameplay. Nomad is returning as the protagonist, leading a team of elite Ghosts into Auroa to investigate why a transport ship was sunk off the coast.

Story

The story in Tom Clancy’s Ghost Recon Breakpoint is not good. The overall world has a lot of potential. It’s the sort of near future military thriller that Tom Clancy was famed for, proposing a world where artificial intelligence and drones become the most powerful weapon on the battlefield. Unfortunately, the writers never live up to the potential as the story is a cheesy and generic attempt at an action-military thriller. The weird MMO-styled main town is a massive plot hole. The story keeps pushing the idea of the Ghosts just scraping by with a few soldiers left alive, yet the main town is packed full of other players.

The writing is poor. The main dialogue swings between wooden and cringeworthy. The dialogue for nameless NPCs is even worse, often lacking any context for the situation. I can’t count how many times I heard an NPC shout at Nomad to stay out of their personal space, which apparently spans three meters around the NPC, and then warmly offer information three seconds later. The game makes the situation worse by making NPCs incredibly chatty, making it obvious how few NPC lines there are to begin with and how the game seems completely oblivious to context.

Gameplay

Tom Clancy’s Ghost Recon Breakpoint is a lousy buffet of game mechanics. The developers started with a strong foundation from Wildlands, which was an open world tactical third person shooter that was still accessible enough for mass market appeal. For some reason, the developers felt the need throw in some RPG and survival mechanics that serve little more than window dressing so a few lines can be added to the game’s features list.

What was carried over from Wildlands is still fun. The gunplay is solid, offering a semi-realistic experience that encourages staying in cover and ambushing enemies to even out the odds. Wildland’s class-based multiplayer setup is now found in both single and multiplayer in Breakpoint. The skill tree is a mix of three different types of skills. The four class specializations offer players an active skill and some complimentary passive skills. All four can eventually be purchased with skill points and swapped at will at a bivouac. Equipped skills offer high impact buffs to stats, but only three can be equipped at a time. Passive skills have slightly more subtle effects but are always active. The skills never drift far from the realm of possibility, maintaining the fine balance between realism and fantasy. The system also allows players to specialize early in a specific playstyle, then gain flexibility as they level.

While the RPG skill system is designed well, the new item mechanics are about as deep as a puddle. The weapon attachment system from Wildlands is back. Unlike the RPG-style item quality bonuses, the attachments have a more noticeable influence on gameplay. Item drops never feel satisfying. The ability to purchase a level appropriate weapon of the player’s choice puts a slight damper on the loot pinata, incentivizing players to prioritize blueprint hunting over gear. Item management is plain clumsy. Players have access to an item wheel with three offensive slots and three utility slots. Two are locked, leaving players only four slots to juggle too many items to count. In the end, I found food buffs were just too much of a hassle to use on a regular basis as medical syringes and binoculars were more important.

The survival mechanics are equally as shallow. Water is indirectly the only mandatory consumable resource. Burning through the available stamina pool will eventually lower the maximum stamina pool, requiring players to either drink water or rest at a bivouac. Even a mildly attentive player will be able to manage their stamina pool, and there’s enough water around to rarely be a problem. Food is completely optional, which is a blessing in disguise considering the state of the item wheel.

The level and mission design are decent. Auroa is a large open world with a variety of biomes to explore. A liberal number of bases and outposts are scattered across the island for players to raid. The mission system gives players the option of a more directed experience with traditional map markers or an open-ended detective-style system where players are given clues and told to figure it out themselves. I like the open-ended system as demands a little bit more brain power and exploration but having both options available for players is an excellent idea. There is a solid amount of content besides exploring. The story and side missions are augmented with randomly generated faction missions that are refreshed daily. Like most open world games, the mission objectives tend to be repetitive, falling into some combination of killing targets, blowing up objects, finding intel, or stealing something.

Ghost War multiplayer makes a return in Breakpoint. It offers four versus four combat across a variety of modes. It adapts the existing skill system and removes all item bonuses for balance. Much like the PVE portion of the game, Ghost War is a slower paced game mode focusing on positioning and tactics. Those who have played Ghost War in Wildlands or tried The Division 2’s multiplayer mode will be right at home. It also rewards loot that can be carried over to PVE, so it doesn’t punish players for focusing on one or the other.

The microtransaction situation is not great, but survivable. I found exploring the game and raiding bases offered enough money to buy all the available attachments and some basic vehicles. Those looking to relive the glorious tactical Barbie experience of Wildlands will be sorely disappointed though, as the most desired tacti-cool items are locked behind premium currency or late game content.

Right now, Breakpoint needs heavy debugging. I encountered many bugs, ranging from minor issues like reticles not disappearing to game breaking bugs like quests not progressing any further. Many of the control related issues like menus no longer working and the player being stuck in aim mode can be solved by plugging in a controller and inputting a few actions, but it’s frustrating as I found these issues popping up at least once a game session, if not more.

Visuals

The graphics in Tom Clancy’s Ghost Recon Breakpoint is not Ubisoft’s best work. While the character and environment models are lovely, the animation quality varies heavily. Gameplay animations like running and shooting look very natural. More detailed work in cutscenes and conversations fall flat in comparison. Objects in cutscenes like rifles and tablets take an odd fuzzy appearance when in motion. Facial animations have an unnatural wooden look. Conversations between Nomad and minor NPCs look even worse. Many times, character models don’t even face each other, let alone make eye contact with each other while chatting.

Audio

The audio experience is a hit or miss. The soundtrack is a subtle accompaniment to the game that serves the game’s realistic setting well. The sound effects are enjoyable, with plenty of gun shots and explosions with some serious oomph behind them. The voice acting is where the game struggles the most. The voice actors for the main characters are up to AAA game standards. Nomad’s male voice actor delivers his lines well, but his grunts of exertion from climbing over obstacles or sliding down steep slopes sound awful. The minor NPCs are passable, but many are simply lacklustre performances.

Overall

Tom Clancy’s Ghost Recon Breakpoint is a parade of issues. Its very foundation is weak, as Ubisoft tries to take a perfectly good Ghost Recon experience from Wildlands and throws in some popular genres to see what sticks. While the RPG elements worked well for Ubisoft’s reboot of the Assassin’s Creed franchise, the implementation is lack lustre in Breakpoint. The survival elements could have worked out if it was thought out properly. The RPG mechanics feel completely out of place, and no amount of mechanical changes will make it fit. The writing is a disappointment with its corny dialogue and generic story. The audio/visual presentation falls short of a Ubisoft AAA title, struggling with some of its voice acting and wooden animation. Unless you’re a fan of tactical shooters with mass market appeal, you can safely skip over Breakpoint. If this genre is in your wheelhouse, Breakpoint might be worth picking up at an extremely steep discount after Ubisoft spends a few months squishing bugs.

Capsule Computers review guidelines can be found here.

New Guilty Gear Trailer Focuses on Axl Low

A new trailer for the tentatively titled New Guilty Gear has been released by Arc System Works has been released and this one focuses almost entirely on the recently announced announced returning character, Axl Low.

While this one doesn’t include a teaser at the end like the May trailer, it does show that the next big reveal will likely be occurring on November 3rd and that those who are attending the ArcRevo World Tour Final on November 16th and 17th at the UC Irvine Student Center in Irvine, California will have a chance to play a demo that will feature four of the already announced playable characters as well as two more that have yet to be announced.

The new trailer can be found below and as for the game itself, New Guilty Gear is currently set to be released on the PlayStation 4 sometime next year.

Change Your Perspective in New MediEvil Trailer

Being a knight, even one that is only a skeleton, would probably be incredibly difficult but that doesn’t stop Sir Dan from taking down his enemies. The latest trailer for MediEvil continues the “Bonehead’s Guide to Gallowmere” series of videos and this one focuses on showing off the various camera angles that players will be able to use in the game and of course another look at the game in motion.

The video can be found below and the game itself is currently set to be released on the PlayStation 4 on October 25th. This remake features not only a graphical overhaul but also an improved camera system, new secrets to uncover, and a brand new narrator.

Corpse Party 2: Dead Patient Chapter 1 Launches in the West October 23

After first being revealed for Western release last year XSEED Games has now announced that the first chapter for Corpse Party 2: Dead Patient will be releasing on PC through multiple digital storefronts on October 23rd where it will be priced at $9.99 but sold at a 10% discount for one week after launch.

Corpse Party 2: Dead Patient places players into the shoes of student Ayame who awakens from a coma and must now explore a hospital while solving inventory-based puzzles, collecting medical charts of deceased patients, and avoiding terrifying zombie-like pursuers in order to find much-needed answers and perhaps a way out. It is worth noting that since this entry is a standalone storyline in the Corpse Party series that players will not need prior knowledge of the series to enjoy this entry.

Cat Quest II Arrives on Consoles on October 24

After first releasing on PC in September PQube Games and developer The Gentlebros have announced that Cat Quest II will be releasing exactly one month later on consoles as the game will be arriving on the PlayStation 4, Xbox One, and Nintendo Switch on October 24th. Cat Quest II is a 2D open world action RPG set in a fantasy realm of cats and dogs.

Under threat from a continuing war between the cats of Felingard and the advancing dogs of the Lupus Empire, Cat Quest II tells the tail of two kings, a cat and a dog, brought together against their will, on a journey of paw-some discovery to reclaim their thrones. If you want to know what to expect from the game we’ve recently reviewed the PC version.

My Hero One’s Justice 2 Screenshots Focus on Mirio, Shigaraki, and All Might

A number of new screenshots for My Hero One’s Justice 2 have been released by Bandai Namco and the focus this time around is placed on Mirio Togata, Tomura Shigaraki, and of course All Might. Mirio is a brand new addition to the roster this time around and, with the use of his “Permeation” quick he can phase through solid objects to take on his opponents.

The other two characters are returning but look to have had a few modifications made to their designs, especially Shigaraki, since the first game. You can find these screenshots below and keep an eye out for My Hero One’s Justice 2 when it is released worldwide sometime in 2020 for the PlayStation 4, Xbox One, Nintendo Switch, and PC.

Doom Eternal Delayed to March 20, 2020

It looks like those who want to play Doom Eternal will need to wait a few more months as Bethesda and id Software have announced that the game will no longer be making its previously planned release date of November 22nd and will now be releasing on March 20, 2020 for the PlayStation 4, Xbox One, and PC with the Nintendo Switch version coming at a later unspecified date. The company did announce that DOOM 64 will be now available as a pre-order bonus for Doom Eternal on all platforms though it will also now be releasing on March 20, 2020 as well.

The reason given for the delay was so that the development team could “deliver a game that exceeds your greatest expectations across the board.” They also outlined that Invasion Mode, the feature that allows players to enter anothers’ game as a demon, will now be coming as a free update sometime after launch.

One Punch Man: A Hero Nobody Knows Releasing in 2020

Some new details for One Punch Man: A Hero Nobody Knows have been revealed by Bandai Namco and they happen to relate to the game’s story mode. Players will have the ability to create their own custom-made character and experience their own story while constantly training and completing various missions players will make their way up through the Hero Association ranks. The company also detailed that random events can happen in battles and affect the flow of a fight.

You can check out a new trailer as well as screenshots for the game below. Currently the release window for One Punch Man: A Hero Nobody Knows is 2020 and it is currently in development for the PlayStation 4, Xbox One, and PC.

https://youtu.be/j2vMtiCYNCQ

Project Sakura Wars Introduces Elise and Azami Mochizuki with New Music Videos

Sega is continuing with their unique take on character introduction videos by releasing another pair of music videos for Project Sakura Wars with Elise and Azami Mochizuki being the characters introduced this time. Elise’s song is titled “Kurogane no Hoshi” and performed by her voice actress while Azami Mochizuki’s is called “Ninja Azami” and is also performed by the voice actress.

You can check out both character music videos below and as for the game itself, currently Project Sakura Wars is set to be released on the PlayStation 4 in Japan on December 12th with Sega already confirming a Western release for the game sometime in Spring 2020.

Elise Music Video
Azami Mochizuki Music Video

Arcade Smash Hit Killer Queen Black Lands Nintendo Switch and PC Today

Arcade Smash Hit Killer Queen Black Lands Nintendo Switch and PC Today

CHICAGO — Oct. 11, 2019 — Killer Queen Black, the strategic eight-player action platformer from Liquid Bit and BumbleBear Games, triumphantly soars out of arcades and onto Nintendo Switch and PC via Discord and Steam today. The ultimate arcade eSport with millions of play sessions is finally home. 

Combining sports and combat into a thrilling 16-bit competition Killer Queen Black displays on a single screen like the games of the arcade golden era. Each of the six maps are symmetrical to level the playing field. Both teams have their own hive and the maps are filled with berries, upgrade gates, and a single Snail in the center. Matches place two squads of four against one another, each with three Workers and one Queen. 

Workers start off defenseless but specialize in adaptability. Fill up the team’s hive with berries to secure an Economic victory or hop onto a saddled Snail to creep into the goalposts and score a sneaky Snail victory. Or take a berry to an upgrade gate and transform into a Warrior capable of flight and wielding weapons including Swords, Morningstars, and Laser Rifles. Kill the opposing Queen three times to win a Military victory. The first to three victories of any variety wins. 

Queens can fly and attack from the start, but they only have three lives. Take the fight to the other Queen directly and try to out-duel her. Defend the hive from pesky Workers aiming for Economic or Snail victories. Capture upgrade gates to stop the other team from transforming their Workers into Warriors. 

Play locally with up to four players on either PC or Switch and battle teams online. Connect two Switches in Local Wireless Play and have the ultimate eight-player experience, all in one room. Learn the basics in Tutorial mode, then practice in Unranked mode, where AI opponents will help fill out exhibition matches that don’t affect rank. When ready, play Ranked mode either solo or with three friends (online or local) to climb all the way up to Obsidian rank. 

Soon after launch, the best team at any given time will become the Black team, replete with coveted glowing outfits. Every Black team match will be streamed so it’s easy to watch the top competition and learn their techniques. Strive for the top with cross-platform play and chat powered by Vivox, leaderboards, and Spectate mode. And if all that isn’t enough, rock out to a soundtrack courtesy of Powerglove

“We’ve had eager fans asking where Killer Queen Black was all year, and the reason is that it kept growing and growing,” said Matt Tesch, co-founder of Liquid Bit. ”As fans of the original games ourselves, we wanted to make absolutely sure we did it justice!”

Killer Queen Black is available now in English for $19.99 on the Nintendo eShop, Steam, the Humble Store, Discord and is free for Discord Nitro Subscribers*. A Switch physical edition created by Nighthawk Interactive includes Nintendo Switch controller skins, a cartridge, exclusive game art on the box and will be available October 25 for $29.99. Physical pre-orders are available at Amazon, Best Buy, and GameStop. Killer Queen Black will be available on Xbox One at a later date. 

*Available for subscribers with the $9.99 Nitro plan while supplies last 

To learn more, please visit the game’s official site, follow the game on Twitter, and join the official Discord

About Liquid Bit 

The Chicago-based Liquid Bit is a group of builders, dreamers, designers, and developers. They make games that bring people together through innovative gameplay and design, and challenge you with games that are easy to learn but hard to master. Liquid Bit strives to go beyond just a game and deliver a connected experience and believes that good software should elicit an emotional response.

To learn more about Liquid Bit please visit the studio’s official website.

About BumbleBear Games 

BumbleBear makes games for smart people to play together in public spaces. Its “platform”, the New Arcade, is a blend of digital and physical worlds through arcade cabinets, installations, and VR. The team is based in Brooklyn, NY. 

To learn more about BumbleBear Games, please visit the studio’s official website.