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Daedalic Entertainment’s Team RTS A Year of Rain Launches Onto Steam Early Access

Experience an innovative new world uniting the best elements of strategy gaming with a strong focus on teamplay

HAMBURG, Germany – Nov. 7th, 2019: Developer Daedalic Entertainment releases the ambitious new team RTS A Year Of Rain onto Steam Early Access for Windows PC today. A Year Of Rain unites classic strategy elements like expansive base building and deep campaign storytelling with full cutscenes and voiceover, as well as a strong focus on hero units and co-op teamplay. For a limited time, A Year Of Rain is available for 20% off the regular RRP and will be available at £17.19/ €19,99. Additionally, A Year Of Rain will be available in a 2-player pack on Steam at a 40% discount, again this is for a limited time.

Find out what A Year Of Rain is all about in the game’s new launch trailer: 

A Year Of Rain’s story and multiplayer modes are built from the ground up with teams of two in mind, whether the second player is human or AI. At launch, early access features an expansive story campaign, fully playable in either single-player or two-player co-op. The classic 2v2 “Skirmish” mode is made to encourage competition – and teamwork – across the entire spectrum of skill levels. At the beginning of a match, both teammates choose between three different roles: Tank, Damage, and Support. Each comes with different bonuses for the respective armies and the overall team, allowing for a multitude of strategic combinations and synergies. 

Set in a world of fantasy and danger, A Year Of Rain features three playable factions. The wealthy House Rupah is eager to stake its claim to uncharted lands in the name of civilization. The unliving Restless Regiment is a bloodthirsty army of warlords, soldiers, beasts and souls driven by mindless obedience and zealous devotion to their dark leader. And the Wild Banners are an amalgam of fierce survivalists, reclusive nomads, monstrous humanoids and more ready to fight for every scrap of their harsh domain.

Features:

  • The ultimate Team RTS. Play together across all game modes
  • Ambitious campaign, designed for co-op experience
  • A 2v2 skirmish mode that is truly designed for team play
  • Unique asymmetric 2v2 multiplayer mode “Against All Odds”: Two heroes face two entire armies! (To be added during Early Access)
  • Three unique factions: House Rupah, the Wild Banners and the Restless Regiment
  • A compelling, multi-layered story spanning all factions
  • Elaborate, stylized art
  • Powerful iconic heroes to lead your army
  • Soundtrack by award-winning composer Neal Acree

For the latest news about A Year Of Rain, please visit:
Steam: https://store.steampowered.com/app/319540/A_Year_Of_Rain
Official website: https://www.ayearofrain.com
Facebook: https://www.facebook.com/ayearofrain
Twitter: https://twitter.com/ayearofrain
Discord: https://discordapp.com/invite/ayearofrain

About Daedalic Entertainment
Daedalic Entertainment publishes and develops high-quality games for all platforms. The company has a diverse line-up of high-quality titles, including classic adventures, RPGs, and strategy and multiplayer games. With more than 80 employees, Daedalic is currently developing a new line-up of innovative games across consoles, PC and mobile platforms.
 
Among the AAA titles in production at the studio are the team-RTS A Year of Rain (PC), as well as The Lord of the Rings – Gollum (multiplatform). A Year of Rain combines classical elements like base-building and a comprehensive story campaign with hero-focused and team-oriented gameplay. The Lord of the Rings – Gollum is an action-adventure that tells the story of Gollum from a perspective never witnessed before in any storytelling media, all the while staying faithful to the legendary books of J.R.R. Tolkien.
 
Based in Hamburg, Germany, Daedalic is one of Europe’s most acclaimed publishers and developers. With a total of 32 awards in the German Developers Award (including multiple accolades for ‘Studio of the Year’) and 12 German Computer Game Awards for genre-defining games such as Deponia, Edna & Harvey, Silence, Shadow Tactics: Blades of the Shogun, Ken Follett’s The Pillars of the Earth, The Long Journey Home, and State of Mind, Daedalic is a record holder for the two most prestigious games awards in Germany.

LIFE IS STRANGE 2 AND EDUCATING DANIEL

LIFE IS STRANGE 2 AND EDUCATING DANIEL

Square Enix External Studios and DONTNOD Unveil Details Around Innovative Choice & Consequence System

SYDNEY, 6th November 2019 – The Diaz brothers’ journey towards a new life in Mexico is nearing its end! In preparation for the explosive finale of Life is Strange 2 on December 3rd, and to kick off the #JourneysEnd season finale celebration, the team has prepared an in-depth look at the innovative system that drives the development of Daniel, the impressionable younger brother that players guide throughout Life is Strange 2.

When Sean and Daniel Diaz have to flee their home in suburban Seattle after the death of their father and manifestation of an incredible supernatural power, the brothers face a life-changing journey, full of danger, excitement, friends, foes and new experiences.

Young and impressionable, but incredibly powerful, Daniel is always watching Sean. Daniel grows and learns from his brother throughout every episode of Life is Strange 2 and can become a very different person depending on your actions. What Daniel learns, and how he grows, determines which of the multiple endings you will experience at the conclusion of their journey.

Your choices and actions as Sean gradually inform and change your younger brother over time, affecting two core values that determine his behaviour and the way he interacts with you – Brotherhood and Morality. This dynamic system determines Daniel’s sense of justice, his trust in Sean and the player.

Daniel isn’t just affected by the major choices that you make as Sean or the things you try to teach him, but also from your actions as you are playing. This forms the core of an advanced character development system, meant to represent the responsibility of being a role model. Your young companion learns from you at all times, not just when you want him to.

Through the first four episodes, there are over 50 moments where your decisions shape the mind of Daniel. You are an example to him in everything you say and do.

But above all, in Life is Strange 2, there is no right or wrong choice: there is only your choice.

Read more in-depth about the Education of Daniel on the Life is Strange blog: http://lifeisstrange-blog.tumblr.com/

From Square Enix External Studios and the Life is Strange team at DONTNOD Entertainment, the thrilling finale to Life is Strange 2 arrives on December 3, 2019, for XBOX ONE®, the all-in-one games and entertainment system from Microsoft, PlayStation®4 computer entertainment system and Windows PC/Steam.

The boxed edition will be available across Australia & New Zealand on December 3rd, the same date as the exciting culmination of the Diaz’ brothers journey in the Life is Strange 2 Season Finale.

Visit the LIFE IS STRANGE official website: https://lifeisstrange.square-enix-games.com

LIFE IS STRANGE official Facebook page: https://www.facebook.com/LifeIsStrangeGame/
Follow us on Twitter: https://twitter.com/LifeIsStrange
Follow us on Instagram: https://www.instagram.com/lifeisstrangegame/
Join our Discord: https://discordapp.com/invite/lifeisstrange

Build Your Own Game Company and Dominate the Industry in Mad Games Tycoon — Coming This Fall from Toplitz Productions for Consoles and PC

 Build a Burgeoning Games Industry Empire!

Irdning, Austria — Publisher Toplitz Productions announced today a planned November 12, 2019 release date for their game studio simulation Mad Games Tycoon. The game, which Toplitz will publish for PC (Retail), Xbox One, PlayStation 4, and Nintendo Switch, asks players to manage the challenges of launching a game company — starting out as an indie studio and working their way up to becoming a major player in the ‘biz. Aspiring studio heads will do more than just play games all day, as they’ll need to manage day-to-day logistics — including hiring new programming talent and renting office space —  and then craft games everyone will want to play. As business booms, they’ll need to think about building their own game engines, cutting licensing deals, and even creating next-generation consoles.

Features of Mad Games Tycoon include:

  • Start a Game Development Studio and develop and market games in any combination of over 15 genres with nearly 200 sub-categories
  • Explore over 40 technologies (e.g. graphics, sound, control) and create your own game engines as a basis for your games, or license them to other development houses
  • Produce a next-generation game console that puts everything else on the market to shame
  • Set up your studio – from the proverbial backyard garage without heating – to modern skyscrapers with server farms for your grand-scale MMO’s
  • Expand your workforce – hire both “green” programmers and development legends – then staff departments like testing, marketing, sound, and graphics with the best people

Mad Games Tycoon challenges players to go from a garage-based two-person game development team to a mega-business based not only on games but engine development and console creation! Aspiring development superstars will need to hire the right people to craft amazing games, while handling all the logistics of a real-world studio, from making deals to license the hottest IPs, to renting the right-sized office space for a growing super-studio.

About Toplitz Productions

Toplitz Productions is an Austrian publisher and developer with one goal – to offer consumers games that feature “Heart and Soul”. The company is comprised of veteran game developers and executives and collaborates with multiple studios throughout the world. Featuring a mix of sports, strategy, adventure, and simulation games, Toplitz’s titles can be found on PC and major console platforms, offering something for every type of player.

Keep up with all things related to Toplitz Productions and Mad Games Tycoon by following the company on Twitter, Facebook, their official website, and Instagram.

Project Sakura Wars Music Video Introduces Huang Yui

Sega is continuing with their series of music videos that focus on introducing the characters in Project Sakura Wars and this time around the company has released a video focusing on the character named Huang Yui. The song she performs is called “Niji no Kanata” and is sung by the character’s voice actress Sumire Uesaka.

Similar to past videos, this music video gives us a look not only at the character, as well as some gorgeous animated scenes, but also a bit of a preview of their various skills and the design of their mech. Currently Project Sakura Wars is set to be released for the PlayStation 4 in Japan on December 12th with a Western release already confirmed for sometime in 2020 and you can check out the new video below.

Azur Lane: Crosswave Coming to PC

Idea Factory International has announced that the company is planning on releasing Azur Lane: Crosswave on PC now alongside the previously announced PlayStation 4 version of the game. The release window for both versions of the game remain the same as it is set for sometime in early 2020.

In Azur Lane: Crosswave players will have access to over twenty five playable characters and over thirty support characters where they can battle through four different game modes: Story, Extreme Battle, Photo, and Episode Mode with the story mode following a seven new chapters that welcome the new characters Shimakaze and Suruga.

Unlike the mobile game it is based off of, the game will also allow players to properly control, aim, and fire at incoming battleships, aircraft carriers, and other enemies. Depending on the character’s subtype, players can dash to evade attacks or activate defensive shields, unleash torpedoes or aircrafts, and switch-on character-specific special attacks.

Wargaming Releases its First Retail Edition with World of Warships: Legends

November 5 – World of Warships: Legends is releasing an exclusive retail version—the Firepower Deluxe Edition! This will be the first full retail release from Wargaming, a publisher known primarily for its free-to-play online-games. To support this venture, they have partnered with Gearbox Publishing, one of the largest retail game publishers in North America, to bring World of Warships: Legends to physical stores. This version is an opportunity for the game to reach new players and markets by providing additional access to game content in stores.

The collectible Firepower Deluxe Edition of World of Warships: Legends will have a bunch of premium content for both new players and fans alike. It comes with a giant bundle of month of premium account time and in-game currency, as well as four premium ships: Iwaki, Kamikaze, Texas, and Arizona. This content will provide players with a more exciting experience through unique ships and boosted progression, without disturbing game balance.

World of Warships: Legends is a fully-adjusted console version of World of Warships, built from the ground up to feature fast, more intense gameplay. The game has attracted fans around the world and has two million active players. Players battle on the high seas with legendary warships from the early and mid-20th century, using giant cannons and torpedoes to destroy their opponents.

The Firepower Deluxe Edition will be available in North America, Europe, Australia and New Zealand on November 15. It will be available for both PlayStation 4 and Xbox One at EB Games, for AUD$69.95.

About World of Warships: Legends
Experience epic naval action in World of Warships: Legends, a massively multiplayer online game where you can master the seas in history’s greatest warships! Recruit legendary commanders from maritime history, upgrade your vessels and stake your claim to naval supremacy with or against players around the world in thrilling and immersive battles.

World of Warships: Legends brings the online naval action loved by millions to home consoles for the very first time, alongside a host of content and features exclusive to the console experience.

Official website: https://wowslegends.com/

About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has grown to become one of the leaders in the gaming industry with 4500+ employees and offices spread all over the world. Over 200 million players enjoy Wargaming’s titles across all major gaming platforms. Their flagship products include the massively popular free-to-play hit World of Tanks and the strategic naval action game World of Warships.

Official website: www.wargaming.com

About Gearbox Publishing
Founded in 2016, Gearbox Publishing was established with the goal of helping developers around the world bring their products to market while retaining their unique creative visions. The mission began with the critically-acclaimed Homeworld Remastered Collection for PC, and has since been followed by many partnerships that include Epic’s Fortnite, tinyBuild’s Hello Neighbor, and Compulsion Games’ We Happy Few. Gearbox Publishing remains committed to its mission to entertain the world and become the most developer-friendly publisher in the industry.

Learn more at: www.gearboxpublishing.com.

TIME TO BUST A MOVE WITH JUST DANCE® 2020, AVAILABLE TODAY

TIME TO BUST A MOVE WITH JUST DANCE® 2020, AVAILABLE TODAY

Sydney, AUSTRALIA – November 5, 2019 – Today, Ubisoft announced that Just Dance® 2020, the latest installment of the #1 Music Video Game Franchise Of All Time*, is now available worldwide for the Nintendo Switch™ system, the Wii™ system, PlayStation®4 Pro and PlayStation®4 computer entertainment systems and the Xbox One family of devices including Xbox One X. Just Dance 2020 will also launch on November 19 on Stadia, the new generation gaming platform from Google.

Players can “Bangarang” to 40 hot new songs, with access to over 500+ more with a free one-month trial of Just Dance® Unlimited**, the dance-on-demand streaming service, included with every copy.

The new Just Dance 2020 tracklist includes:

  • I Don’t Care – Ed Sheeran & Justin Bieber
  • Old Town Road (Remix) – Lil Nas X Ft. Billy Ray Cyrus
  • 7 rings – Ariana Grande
  • Taki Taki – DJ Snake Ft. Selena Gomez, Ozuna, Cardi B
  • bad guy – Billie Eilish
  • Kill This Love – BLACKPINK
  • I Like It – Cardi B, Bad Bunny & J Balvin
  • Talk – Khalid
  • High Hopes – Panic! At The Disco
  • God Is A Woman – Ariana Grande
  • Con Altura – ROSALÍA & J Balvin Ft. El Guincho
  • Con Calma – Daddy Yankee Ft. Snow
  • The Time (Dirty Bit) – Black Eyed Peas
  • Soy Yo – Bomba Estéreo
  • 365 – Zedd & Katy Perry
  • Rain Over Me – Pitbull Ft. Marc Anthony
  • Everybody (Backstreet’s Back) – Millennium Alert
  • FANCY – TWICE (트와이스)
  • Into the Unknown – Disney’s Frozen 2 (available on November 22***)
  • Baby Shark – Pinkfong
  • Keep In Touch – JD McCrary
  • Get Busy – KOYOTIE
  • Só Depois Do Carnaval – Lexa
  • MA ITŪ Stella Mwangi
  • I Am the Best (내가 제일 ) – 2NE1
  • Skibidi – Little Big
  • Bangarang – Skrillex Ft. Sirah
  • Bassa Sababa – Netta
  • My New Swag (我的新衣) – VAVA Ft. Ty. & Nina Wang
  • Just An Illusion – Equinox Stars
  • Stop Movin’ – Royal Republic
  • Tel Aviv – Omer Adam Ft. Arisa
  • Ugly Beauty (怪美的) – Jolin Tsai (蔡依林)
  • Vodovorot – XS Project
  • Bad Boy – Riton & Kah-Lo
  • Sushi – Merk & Kremont
  • Policeman – Eva Simons Ft. Konshens
  • Fancy Footwork – Chromeo
  • Fit But You Know It – The Streets
  • Le Bal Masqué – Dr. Creole
  • Always Look on The Bright Side of Life – The Frankie Bostello Orchestra
  • Infernal Gallop (Can-Can) – The Just Dance Orchestra

Just Dance 2020 celebrates a decade of bringing people together with exciting new content including:

  • All Stars Mode: Players can immerse themselves in 10 years of Just Dance with the brand-new All Stars mode**. Players will travel across 10 Just Dance planets and dance through the most iconic songs and universes of the franchise to unlock an exclusive song at the end of their journey. This online feature requires a high-speed internet access.
  • The Return of Co-op Mode: Players can team up with their friends for more fun in co-op mode. Co-op mode brings players together to combine scores and rule the dance floor.
  • A More Personalized Experience: The enhanced recommendation system** enables players to choose among a personalized offering of their most-loved Just Dance content. In addition, they can create their own playlists to customize their Just Dance parties.

In addition to the fresh new content, classic Just Dance features including Sweat mode and Kids mode will return to Just Dance 2020!

Just Dance 2020 is even more accessible with the Just Dance® Controller App**, allowing players to use their smartphone to navigate in-game, track and score their moves. Up to six players can play with their phones simultaneously. The application is available for free on iOS and Android.

For the latest information on Just Dance 2020, the Just Dance Controller app, or Just Dance Unlimited, please visit: justdancegame.com. Follow Just Dance on Twitter @JustDanceGame and use hashtag #JustDance2020.

* Source: NPD, GfK & GSD – August 2017

** Available on Xbox One, PlayStation 4 system, Stadia and Nintendo Switch™

*** New song not available on Wii™. High-speed internet access required to access and play.

About Just Dance Controller App

The free Just Dance Controller App enables players to use their smartphone to play the game without any peripherals or added console cameras. The app transforms the player’s smartphone into a motion sensor that tracks the accuracy of their moves and allows them to navigate through the game.

ABOUT UBISOFT

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2018–19 fiscal year, Ubisoft generated net bookings of €2,029 million. To learn more, please visit www.ubisoftgroup.com/.

© 2019 Ubisoft Entertainment. All Rights Reserved. Just Dance, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

WWE 2K20 Review

WWE 2K20

Developer: Visual Concepts
Publisher: 2K Games
Platforms: Playstation 4, SwitchXbox One (Reviewed)
Release Date: Available Now
Price: $59.99 USD – Available Here $99.95 AUD – Available Here

Overview

When it was announced that longtime WWE games developer Yukes would be stepping away from the franchise many fans were excited to see if this may mean a change for the better in future entries as it left only Visual Concepts, a team with quite a history of sports games under their belt, in sole control of the property. With this change occurring in August however, WWE 2K20 was left in the lurch and unfortunately rather than taking the time to get a handle on things the game was instead ushered out the door as a completed product. As a result, Visual Concepts takes a series that has already been dazed and confused over the past few years and manages to slam it through a table straight to the floor in what may be the worst game in the series since its inception.

Story

This time around players are presented with a new double storyline in MyCareer as players will create their own male and female wrestling pair that, while named whatever the player chooses, are nicknamed Tre and Red respectively. The story centers rather oddly as a flashback as the pair reminisce about their rise to stardom through the WWE while attending their induction to the WWE Hall of Fame. After creating a notebook of their dreams in high school the pair have used it to chart their course through the company all the way from an awful cafeteria fight in high school to Wrestlemania years down the line that sees the pair taking on unaging wrestlers in pursuit of their goals.

Despite the large team of writers that WWE manages to squander on their weekly television broadcasts it is hard to believe that the writing in MyCareer could be any worse but WWE 2K20 manages to pull it off as Red, the core focus of the storyline, is as hot headed as her nickname sounds while Tre is a butt of most jokes and the pair rarely ever actually have fights together as a pair, leading to our lead characters being presented as fairly unlikable characters in an incredibly poorly written storyline. The only saving grace is that current WWE stars are presented in a great light and thanks to the fact that this is a video game, there are plenty of fantastical elements that work much better in regards to some of the more “mystical” characters that enter the story.

Outside of the core storyline of MyCareer players will also have the option to play through the Showcase Mode that follows the story of the Four Horsewomen of the WWE, Becky Lynch, Charlotte Flair, Sasha Banks, and Bayley with the game featuring numerous interviews with the women and some blurry replays of various matches that players can then partake in while hoping to avoid any game breaking bugs or crashes. It is also worth noting that the other touted feature which is loudly advertised in the game’s main menu and starting screen, WWE 2K Originals, is completely inaccessible with the story locked immediately behind launch DLC.

Gameplay

There is a saying that when something isn’t broke, don’t fix it but rather than subscribe to that saying Visual Concepts instead chose to break what was previously working in an effort to match up with the rest of what was broken in their release of WWE 2K20. Rather than making things more streamlined the wrestling gameplay has been reworked to only appear more complicated than it was before and longtime fans will notice that many of the standard controls have been remapped to separate buttons. While this does make countering attacks easier as players no longer need to worry about the triggers, pressing Y to counter moves takes some getting used to while using signatures and finishers now requires two buttons to be pressed at the same time. Along those same lines there are now numerous move variations and targeting systems that make use of the trigger and shoulder buttons to allow for separate grapples that used to flow together much easier and even lifting moves, one of the”new” features that returns often glitches out far more often than it actually works.

Paybacks, limb targeting, stamina, and overall damage still work the same as usual however the same targeting issues that have plagued the series for many years remain an issue and non-responsive controls are exasperated thanks to the numerous inputs required for certain moves. Along those same lines players will need to struggle with AI that rarely finds a middle ground between simply laying there and taking a beating and countering with no chance for a comeback regardless of the difficulty setting and sliders, that is of course if it doesn’t spend half the match wandering around the arena when entered into anything more complicated than a singles or tag match, and be prepared for tag partner AI to be just as bad.

Players will find that they still have a plethora of options available to them as WWE 2K20 does feature probably one of the most robust rosters of wrestlers in recent memory, though some do remain locked behind in-game currency purchases, as well as many different match types to take part in. Standard play and Universe mode work the best in regards to long term play while the game’s online matches are absolutely atrocious as not only do they take quite a bit of time to load in but suffer from massive amounts of lag no matter how great the connection between players appears to be. If the match manages to hold together through the initial minutes of lag these online matches begin to work well enough but the initial struggle is hard to get through, especially in matches with more than two players.

Outside of these standard play modes there is the aforementioned Showcase Mode that sees players take part in more structured story matches that follow the Four Horsewomen but the problem in this mode is twofold. Not only does their more structured nature, with various story events that players can trigger by completing certain objectives, lead to matches with a slower pace but the lack of a proper move list for wrestlers can make triggering certain events a more tiresome experience than it should be as some events do not happen unless a certain move is performed. Add this to the fact that crashes and bugs that make a match impossible to complete remain a problem in this mode it also makes Showcase matches feel more like a race against the clock than the opponent in the ring.

Another major mode in WWE 2K20 is MyCareer mode and unfortunately this mode is filled with probably the most problematic aspects of the entire game. Not only are players given a very limited creation aspect at the beginning of the mode to create both their male and female wrestlers but nearly everything is locked behind the game’s in-game currency. Most moves, pieces of clothing, and even hairstyles are locked behind card packs that players will need to purchase in the hopes of getting a move or piece of clothing they might like, or they can be purchased outright at an extreme premium if you’re desperate. Even taking part in various “Tower” matches to unlock special gear or to help level up your limited pair of wrestlers rarely feel worth the effort simply due to how poor the reward systems are.

That isn’t to say that everything about WWE 2K20 is bad, as the game does occasionally have moments where it shines and a match can go off without any issues. These moments are few and far between and even then players will need to wait through some fairly significant load times for nearly every sequence. This only makes the aforementioned constant bugs that require a match restart or flat out crashes to the Xbox Home all the more frustrating.

Visuals & Audio

Generally when a game is released year after year the character models for returning stars tend to improve but whether it was due to the transition from Yukes to Visual Concepts or something else, WWE 2K20 looks like a massive step back instead when it comes to the wrestlers. Only a few select wrestlers look similar to their real life counterparts but for the most part many of the wrestlers look like they were simply created in the “Create a Superstar” and in a few cases even worse than that as some wrestlers even appear to feature the same exact face model with only their hair styled differently.

Thankfully at least the in-game arenas and the pyros used for entrances look rather amazing and a few of the “spots” where special OMG moments can be performed are acceptably brutal. It is odd however that some of the video footage that is shown of real matches, both old and newer, somehow are presented worse than they look even when shown through the WWE Network streaming service. The game’s soundtrack features all of the tracks that players have come to expect from the series and all of the wrestlers’ entrance themes are presented in their proper glory. As far as the commentary goes the most recent patch does appear to have fixed the commentators from glitching into talking about random body parts while the voice work from the actual wrestlers is surprisingly well handled and remain one of the best parts of the game’s story modes.

Overall

It is rather unclear just what happened behind the scenes at Visual Concepts and what Yukes took with them when they left but what is clear is that WWE 2K20 is a game that shouldn’t have been released. While the company may have been aiming to keep to their annual release schedule the result is a wrestling game that falls short in each aspect over its previous releases and manages to be a technical mess at almost every turn. With a mediocre storyline, gameplay that feels like a step back, and graphics we’ve seen better of since many years ago, Visual Concepts needs to put some serious effort into the next game to even hope of drawing fans back.

Capsule Computers review guidelines can be found here.

Farm ‘Em All in New Trailer for Farming Simulator 20, Coming December 3 to Nintendo Switch, iOS & Android

Farm ‘Em All in New Trailer for Farming Simulator 20, Coming December 3 to Nintendo Switch, iOS & Android

PARIS  Nov. 4, 2019  Farming Simulator 20 will let you farm on the go like never before, and the new Gotta Farm ‘Em All Trailer showcases just some of the huge variety of farming activities you’ll be able to take on to become the greatest farmer ever.

Farming Simulator 20 will feature products from John Deere, the largest agriculture machinery company in the world. There are also tons of gameplay additions — new machinery and crops like cotton and oats, as well as a whole new North American environment to explore and develop, livestock like pigs, cows, and sheep to look after, and even your own horses to tend to and ride!

With over 100 faithfully reproduced farming vehicles and tools, Farming Simulator 20 will provide hours of farming fun on the go or at home when it launches on December 3 on Nintendo Switch and iOS and Android devices. Pre-order now!

Red Bull Fight or Flight Grand Final winners head to USA

Red Bull Fight or Flight Grand Final winners head to USA

Over a thousand players across the country took part in Red Bull Fight or Flight

4 November, 2019 – PUBG squad Team Immunity, with players hailing from Brisbane, Gold Coast and Sydney, took out the inaugural Red Bull Fight or Flight Grand Final at Carriageworks in Sydney on Saturday night.

Over 1,000 players competed in Red Bull Fight or Flight, powered by OMEN, across three qualifiers, including a live event at PAX Australia, a national online qualifier and a last chance qualifier at Carriageworks, making it the biggest amateur PUBG esports tournament in Australia to date.

Team Immunity – featuring Vasili ‘vasili’ Varipatis, Nathan ‘Chung1E’ Chung, Nicholas ‘Nick101’ Elliott and Jesse ‘Insight’ Spencer – beat out 255 other PUBG teams for the title and scored a prize valued up to $30,000, including an all expenses paid trip to the PUBG Global Championship Grand Finals in California, from 23 – 24 November, as well as four OMEN 15 gaming laptops and top of the line OMEN peripherals.

Vasili ‘vasili’ Varipatis, In-Game Leader of Team Immunity, shared that the unique Red Bull Fight or Flight PUBG settings, which makes the blue zone shrink faster and deal more damage, made the game more challenging.

“The Fight or Flight settings were really exciting and definitely moved a lot faster than we are used to. After the first game we were a bit worried as Justice had a really big win, so we had to change our game plan and become a lot more aggressive. In the second game we definitely had a bit of luck with the circle shrink, and in the third game we just pushed it over the line,” said Varipatis.

“It’s awesome to win. We can’t wait to go to America to cheer on the other guys from Oceania who are competing in the event and watch some of our idols play. Maybe we’ll learn a thing or two as well.”

Joshua Inman, Operations Manager at ESL Australia, representing Red Bull Fight or Flight, said the tournament has been a success.

“Red Bull Fight or Flight has given hundreds of players the opportunity to play like a pro on stage and the high-octane custom in-game settings have definitely challenged amateur and seasoned gamers alike. We’ve had really positive feedback from players and the wider gaming community about the tournament. It’s been great to work with Red Bull and OMEN to support amateur esports in Australia, ” said Inman.

Amateurs and fans who want to level up their PUBG game, can check out Kritikalmotion’s PUBG Boot Camp series on the Red Bull Gaming YouTube channel

Watch the Red Bull Fight or Flight Grand Final for a limited time on Red Bull Twitch.

– ENDS –