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Darksiders Genesis Review

Darksiders Genesis

Developer: Airship Syndicate
Publisher: THQ Nordic
Platforms: PlayStation 4Switch, Xbox OneWindows (Reviewed)
Release Date: 5 Dec 2019
Price: $29,99USD – Available Here $49,95AUD – Available Here

Overview

What I really like about the Darksiders games is that they never played it safe. Instead, they learned from the reception, adding something new for the sequels and always kept it interesting. First Darksiders was your average hack n slash adventure with mild RPG elements. The sequel was heavy into the RPG territory, introducing an open world, sidequests and a new protagonist. The third entry in the series clearly took inspiration from the Dark Souls franchise, making it more challenging and expanding on the lore of the game. So now we have something called Darksiders Genesis in front of us. With this one, we have to take a few steps back game history-wise since it’s a prequel but it’s also a whole new game when it comes to gameplay, it introduces co-op for the first time in the series so let’s see if this bold gamble was worth it.

Story

From the dawn of creation, The Council has maintained the Balance across existence. Carrying out their orders are The Four Horsemen, Nephilim (powerful beings spawned from the unnatural union of angels and demons) who have pledged themselves to The Council and been granted immense power. However, this power came at a tragic cost: The Horsemen were ordered to use their newfound strength to wipe out the rest of their kind. What followed was a bloody battle on Eden where the Horsemen, obeying the will of the Council, annihilated the Nephilim. Still reeling from the events on Eden, War and Strife have been given a new assignment — Lucifer, the enigmatic and deceptive demon king, has been plotting to upset the Balance by granting power to master demons throughout Hell. War and Strife must hunt down these masters, gather information, and ultimately fight their way through a tangled, demonic conspiracy that threatens to forever upset the Balance and unravel all of creation.

Gameplay

Yep, that War. We get to play as the protagonist from the first game eve though Darksiders Genesis feels more like a Strife’s story. The last of the four horsemen finally makes his entry and he seems pretty laidback on the destruction surrounding him. Strife will often crack jokes and serve as a countermeasure for War’s super serious tone. On the surface, Darksiders Genesis feels (and plays) like an ARPG. However, there’s no overabundance of loot and exp points to earn. Instead, they’ve been replaced with souls that you get from killing enemies and boatman’s coins. The latter is another currency needed for purchasing new skills that you find by exploring every nook and cranny in the map(s). In a way, the game forces you to go out of your way and explore if you want to level up properly. Now, let’s talk about the co-op! At the start of every level, there is something called a summoning stone. With it, you can invite friends to your game and make the adventure slightly easier and way more interesting. Co-op feature is what pretty much raises Darksiders Genesis from the clutches of mediocrity and injects a healthy dose of replay value. Either way, exploration is the word of the day here. Not only you get the all-so-necessary boatman’s coins that way, but also you can find chests containing new moves, extra souls and cores. Oh, let me tell you about the creature cores! Every time you defeat an enemy or a boss they might drop a creature core. Creature cores are unique and collecting duplicates of a core will level it up, up to level 3. They’re just a fancy word for skill points except you have to get them as a random drop, instead of earning them through experience points (since you know, that’s pretty much nonexistent in this game). Cores come in three types: health, wrath and attack. The core types correspond to slot types;matching a core type with the slot type provides a bonus. A so-called “wild slot” on the core tree will provide a bonus with any core type. Major Cores drop off bosses and mini-bosses and offer the greatest benefits, and can only be slotted in Major Core slots, which are limited in number. One thing I like about Darksiders Genesis is how incredibly balanced it is. After you finish a level you can replay it for more souls and gain access to new areas and at any point before jumping in, you can adjust the difficulty. Hard definitely feels like a challenge and will send you into a rage mode often, normal provides a decent challenge and doesn’t reward headlessly rushing into enemies, while the casual difficulty lets you enjoy the scenery while you decapitate the enemies and harvest their souls – without the fear of dying yourself.

Visuals

Right from the first map, the game visuals are mesmerizing. Hell certainly feels like hell (although I can only assume it looks like that, not like I’ve ever been there) with its scorched landscape, volcanic rivers, and mountains that look like they went through hell (heh). Also, when it comes to repetition in design, that’s a stranger for Airship Syndicate devs. Each level/map has a unique feel, from hellish landscapes to snowy mountains and platforming sections through the industrial machinery of demonic towers.

Audio

One thing that I often find recent games stumbling on is this segment. Music is always in the game but never when it’s needed and it rarely compliments to whatever is happening on the screen. Well, I’m happy to inform you that such mishaps are never the case in Darksiders Genesis. You never feel alone during exploration, combat, boss fights, and Strife and War’s banter. The soundtrack is dynamically intertwined with what you’re doing in the game at the moment and some tunes are just worth replaying certain bosses over and over.

Overall

When it comes to Darksiders Genesis, it’s clear now that these gameplay experiments and venture into the unknown ended up being more than satisfactory. While it feels like a budget title in some moments, Darksiders Genesis is a game with a lot of heart and soul (and not just the ones from enemies). One thing that I should recommend is the co-op play for everyone since it really elevates the whole experience to the next level and makes occasional grind for souls faster. Get it, grab a friend to go with it (or buy a friend, I’m not gonna judge) and you just made this chilly December slightly more bearable while ripping through enemies in Hell.

Capsule Computers review guidelines can be found here.

My Hero One’s Justice 2 Releasing March 13 in the West

Bandai Namco has announced that they are planning on releasing My Hero One’s Justice 2 in North America and Europe on March 13, 2020 for the PlayStation 4, Xbox One, Nintendo Switch, and PC. This release date falls only one day past the recently announced Japanese release date for the game.

The publisher also has stated that the game’s story mode picks up from the ending of My Hero One’s Justice, starting from the battle between All Might and All For One. From there, players will start the story and play through season four of the anime. My Hero One’s Justice 2 also introduces a brand new feature, Side Kick Plus Ultra. Sidekicks can now execute their Plus Ultra attack while in battle, so players must choose their teams carefully to make each attack count.

Resident Evil 3 Remake Artwork Possibly Uncovered

In what is quickly becoming one of the worst kept announcements in recent months, the existence of a Resident Evil 3 remake has all but been confirmed as a number of pieces of artwork that were taken directly from the PlayStation Store (now removed) have appeared that show not only the looks of Jill and Carlos but also the terrifying visage of Nemesis.

It is currently unknown when exactly Capcom is planning on making it official by revealing Resident Evil 3 remake but the company also ended up having Project Resistance, which was announced back in September, now apparently called Resident Evil Resistance‘s artwork also leaked and you can also find it above.

Granblue Fantasy: Versus Percival, Lancelot, and Lowain Trailers

A number of new trailers for Granblue Fantasy: Versus have been released by XSEED Games and these happen to focus more on the knights, as well as a certain “bro” that players will be able to fight as when the game is released. These characters happen to be Percival, Lancelot, and Lowain. Percival being able to power up his attacks to unleash major damage and break an opponent’s guard as well as use “Traumerei” to change the properties of his moves.

Lancelot is a speedie character that focuses on dealing many hits at a time and can use his special attack “Southern Cross” to knock down his foes and finally we have Lowain who is perhaps the most unique fighter so far as he can call in his friends Sammy and Tommy to create openings, recover some health by eating, and perform a special “H.P.A.” attack that is unstoppable.

All of these trailers can be found below and as for the game itself, Granblue Fantasy: Versus is currently set to be released in Japan on February 6, 2020 with a Q1 2020 release planned for North America and Europe on the PlayStation 4.

Percival Footage
Lancelot Footage
https://youtu.be/xEjloPNCgZc
Lowain Footage

Fairy Tail Game Releasing Worldwide on March 20, 2020

Koei Tecmo has announced that those looking forward to the Fairy Tail game won’t have to wait much longer and that fans around the world will be able to play the game at the same time as the company has revealed that the game will be releasing in Japan and Europe on March 19, 2020 with North America getting it a bit later on March 20, 2020.

This announcement came alongside a brand new trailer that shows off some of the newly revealed characters in action as well as some info regarding early purchase bonuses as Erza will receive a special costume and those who purchase the special “digital deluxe” edition will net themselves a “Great Magic Games Team Costumes” set, a bonus Lacrima set, and of course a Ryza costume for Lucy to wear.

Persona 5 Scramble: The Phantom Strikers Highlights Ann Takamaki

Atlus is continuing their series of character trailers for Persona 5 Scramble: The Phantom Strikers by releasing a fourth trailer and the company is continuing to highlight the core cast of characters by focusing on Ann Takamaki, also known through her nickname Panther.

The video, found below, shows off various in-game cinematics before continuing on and showing off what Ann is capable of while fighting against the numerous Shadows that players will need to beat down in this Warriors style game. Persona 5 Scramble: The Phantom Strikers is currently set to be released in Japan on February 20, 2020 for the PlayStation 4 and Nintendo Switch with no current Western release announced.

Dragon Ball Z: Kakarot Trailer Focuses on Systems

A new trailer for Dragon Ball Z: Kakarot has been released by Bandai Namco in Japan and this time around the company is showing off many of the various systems that players will have access to as the game is far more than a standard fighting game and will play more like an action RPG. These systems include the likes of eating, training, leveling various skills, taking on side-quests, and more.

You can check the trailer out below and keep an eye out for Dragon Ball Z: Kakarot when it is released on the PlayStation 4, Xbox One, and PC on January 17, 2020 worldwide.

Death end re;Quest 2 Opening Video Revealed

Compile Heart has revealed the opening movie for Death end re;Quest 2 that features the theme song “Bug Fixer.” In the opening we see a number of new characters that will be appearing in this new storyline as well as some nice artwork of the game that will be releasing on the PlayStation 4 in Japan on February 13, 2020.

It is worth noting that while the game has yet to be announced for Western release, the first Death end re;Quest was released earlier this year by Idea Factory International and featured a unique storyline that melded RPG combat and visual novel storytelling as two sides to the same game so a potential future localization isn’t too much of a stretch.

Dead Cells Going Huge in 2020: The Bad Seed DLC Brings New Biomes, Weapons, Baddies, and a Blood-Sucking Beast

Dead Cells Going Huge in 2020: The Bad Seed DLC Brings New Biomes, Weapons, Baddies, and a Blood-Sucking Beast  

Bordeaux, France (Dec. 4, 2019) – Motion Twin and Evil Empire today revealed the wealth of content awaiting Dead Cells fans in its upcoming The Bad Seed DLC, kicking off 2020 with two gorgeous new biomes, several new chill-inducing monsters and all-new weapons, plus an exceedingly creepy boss battle. In case you’re not dying enough, more entirely unique ways to meet your maker are on the way, with a release planned on all platforms in Q1 of 2020 for a $4.99 price tag. 

The Bad Seed DLC introduces new path choices in the early game ensuring that all players, no matter their level, will be able to enjoy it. Players will discover two new biomes inhabited by their own distinctive bestiary; The Arboretum, a lush paradise to deceivingly adorable creatures, and The Swamp, where an overgrown arboreal settlement inhabited by ambushing blow gunners and spear wielders is your only escape from the gargantuan purple ticks that reign uncontested on the ground.

Triumphing over the numerous perils, built by the Dead Cells devs with as much love as sadism, will be rewarded with a conceptually unique armoury, including the first double slot weapon as well as a very dedicated and loyal mushroom companion. Of course, vengeance visited upon the monsters and challenging new biomes that once slowed you down is its own reward, but a few new weapons never hurt anybody.

While offered as additional paid content, The Bad Seed DLC is not intended to mark the end of the free post-launch content updates the devs have proven to be committed to over the years. Free content, balancing, and systemic updates are planned at the same steady rhythm and of the same quality as seen in 2019. Revenue from paid content like The Bad Seed will allow the team to continue to expand Dead Cells’ base game with and for the fans for a long time to come. If there are any questions on this front the devs are doing an AMA right now over here: 

Winner and nominee for dozens of Game of the Year 2018 awards, Dead Cells is a critically-acclaimed roguelike metroidvania action platformer set within an unpredictable castle packed with dark secrets, game changing items and hordes of deadly beasts. Players face tough risk-reward decisions, building their loadout from an incredibly diverse arsenal of weapons and abilities in the hopes of dodging the castle’s omnipresent threat of permadeath. A steady series of post-launch updates addressing fan feedback has evolved Dead Cells, keeping its action-centric adventure as surprising as it is rewarding.

For the latest on Dead Cells, be sure to follow @motiontwin on Twitter.

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About Motion Twin

Motion Twin is an independent game development studio based in France since 2001 and are the creators of the hit roguelike action game Dead Cells, available for PC, Xbox One, PlayStation 4 and Nintendo Switch platforms. Motion Twin is a worker cooperative passionate about creating new game experiences. Learn more at https://motion-twin.com/en/.

About Evil Empire

Evil Empire is the evil spawn of a bunch of ex-Motion Twiners. Formed in 2018 in close proximity and partnership with Motion Twin, Evil Empire is focused on producing new original content, both for Dead Cells and new IP.

Point-and-Click Classic Edna & Harvey: The Breakout’s New Anniversary Remaster Launches Today on Steam

Point-and-Click Classic Edna & Harvey: The Breakout’s New Anniversary Remaster Launches Today on Steam

Daedalic Entertainment’s award-winning adventure game returns with new and improved graphics, UI, controls and more!

HAMBURG, Germany  Dec. 4, 2019  Developer Daedalic Entertainment is delighted to announce that Edna & Harvey: The Breakout – Anniversary Edition is available today on Windows PC via Steam for $19.99. This remaster of the original beloved 2008 point-and-click adventure features new high-resolution visuals, an overhauled user interface, improved controls and more to make this cult classic a must-play for long-time fans and newcomers alike.

See the remastered Edna & Harvey: The Breakout – Anniversary Edition in action with the game’s new launch trailer

Edna & Harvey: The Breakout – Anniversary Edition is a wild, humor-filled journey which stars recently committed protagonist Edna as she seeks to escape from a sanatorium with the help of her talking plush bunny, Harvey. This classic adventure game represents the very best the genre has to offer, harking back to the fun-filled absurdism of LucasArts’ stories of old. The title received widespread acclaim when it launched in 2008, winning the trophies for both Best Adventure and Best Youth Game at the German Game Developer Awards.

Key Features

  • Switch between classic and new modern graphics at will.
  • More than 20 hours of bizarre humor, characters and ridiculous adventure fun.
  • A unique comic style, newly interpreted.
  • Improved controls and user interface.
  • Award-winning narrative and puzzle design.

Owners of the original Edna & Harvey: The Breakout on Steam can grab the new Anniversary Edition at a 50% discount by selecting the specific bundle of the original 2008 title and its new remaster on the game’s Steam page: store.steampowered.com/app/959000/Edna__Harvey_The_Breakout__Anniversary_Edition.

About Daedalic Entertainment

Daedalic Entertainment publishes and develops high-quality games for all platforms. The company has a diverse line-up of high-quality titles, including classic adventures, RPGs, and strategy and multiplayer games. With more than 80 employees, Daedalic is currently developing a new line-up of innovative games across consoles, PC and mobile platforms.

Among the AAA titles in production at the studio are the team-RTS A Year Of Rain (PC), as well as The Lord of the Rings – Gollum (multiplatform). A Year Of Rain combines classical elements like base-building and a comprehensive story campaign with hero-focused and team-oriented gameplay. The Lord of the Rings – Gollum is an action-adventure that tells the story of Gollum from a perspective never witnessed before in any storytelling media, all the while staying faithful to the legendary books of J.R.R. Tolkien.

Based in Hamburg, Germany, Daedalic is one of Europe’s most acclaimed publishers and developers. With a total of 32 awards in the German Developers Award (including multiple accolades for “Studio of the Year”) and 11 German Computer Game Awards for genre-defining games such as Deponia, Edna & Harvey, Silence, Shadow Tactics: Blades of the Shogun, Ken Follett’s The Pillars of the Earth, The Long Journey Home and State of Mind, Daedalic is a record holder for the two most prestigious game awards in Germany.