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SAINT SEIYA SHINING SOLDIERS SOARS ONTO MOBILE DEVICES THIS SPRING

SAINT SEIYA SHINING SOLDIERS SOARS ONTO MOBILE DEVICES THIS SPRING

Pre-registration Now Open for Out-of-this-world Command Battle Game

Leading interactive entertainment publisher and developer BANDAI NAMCO Entertainment Inc. today announced that pre-registration is now open for SAINT SEIYA SHINING SOLDIERS, a new mobile game that allows players to experience stunning stories set in the iconic SAINT SEIYA universe through turn-based command battles. Players can begin preparing to embark on their celestial journey by pre-registering now at the following links for iOS users here or Android users here.

To celebrate the upcoming launch of SAINT SEIYA SHINING SOLDIERS, BANDAI NAMCO Entertainment will be rewarding players with gifts based on the total number of pre-registered users; if 300,000 or more pre-registrations are collected worldwide, players will receive a gift of Galaxy Stones equivalent to one 10x summon, along with equipment buff materials and the Sagittarius Aiolos (Green)!

SAINT SEIYA SHINING SOLDIERS brings the dazzling Cloths to life in Cosmo-charged combat, granting players the ability to utilize their favorite characters from across the SAINT SEIYA pantheon in both online PVP Friend Battles, and against rivals from around the globe in PVP Ranking Battles. With Warrior models and animations rendered in astoundingly high-quality detail, and a multitude of Seventh Sense Arts ready to be unleashed, the battles in SAINT SEIYA SHINING SOLDIERS promise to be the series’ most powerful to date.

SAINT SEIYA has many passionate fans worldwide, and our staff are committed to satisfying those fans through their own love of the series; we’ve also made this battle system easy to use for those who are new to SAINT SEIYA,” said Wataru Sato, producer for SAINT SEIYA SHINING SOLDIERS. “We hope you try installing this game, strengthening your favorite characters, and creating your dream team!”

Furthermore, players will be able to relive iconic chapters of SAINT SEIYA lore via the game’s Cosmo Chronicles Mode, including the 12 Gold Palaces, N. Europe Asgard, Sea God Poseidon and Dark Lord Hades. 

For more details on SAINT SEIYA SHINING SOLDIERS, please visit the official website at: https://saintseiya-shiningsoldiers.bn-ent.net/en/

©Masami Kurumada, Toei Animation

©BANDAI NAMCO Entertainment Inc.

Coffee Talk Review

Coffee Talk

Developer: Toge Productions
Publisher: Toge Productions
Platforms: PlayStation 4Switch, Xbox OneWindows (Reviewed)
Release Date: 29 Jan 2020
Price: $12,99USD – Available Here

Overview

Ah, coffee. I can’t even imagine how much of it I drank during my late night to early morning gaming sessions. Coffee was there with me when taking down powerful bosses, revealing plot twists, losing in Mortal Kombat matches and watching the end credits. We’ve been through a lot, yeah. So it’s no surprise that they’ve finally made a game about it. Kind of. Actually, no. Coffee plays a big part here but there’s a lot more to learn about the world and the people you share a cup in Coffee Talk. Let’s dive in.

Story

In Coffee Talk, you’re the worst kind of therapist. The unpaid one. To be fair, you’re a barista and listening to people’s problems is just one part of your job (that wasn’t in the contract). The story takes place in a slightly altered version of Seattle, inhabited with humans but also with elves, succubi, mermaids, orcs, and aliens. By listening to their woes you learn more about them and maybe, just maybe you discover a bigger plot regarding all of your customers and Seattle in general. Whatever happens in the end, it’s safe to say you still won’t get paid for all of your troubles.

Gameplay

They all have their share of problems and you won’t help them by selecting a correct dialogue option like in other games. In this game, you get them to open up by serving a correct drink. Sometimes it’s something as simple as a cup of coffee and sometimes their requests get a bit complicated. What’s interesting is that customers will never tell you specifically what they want, instead, they’ll drop hints how they’re in the mood for “something sweet” or “something bitter”. And this is the part where you have to use your brain a bit. Aside from coffee, you have other stuff in your baristas catalogs such as chocolate, milk, and tea. Now, by adding some chocolate in the coffee you will certainly end up with “something sweet” or “something bitter” if you decide to experiment with milk and tea. All the recipes are for you to discover. So, by serving the correct beverage (ranging from warm, cool, sweet and bitter), you get your customers to open up about their woes and progress the game story further.

Visuals

If the story and gameplay mechanics didn’t entice you to give Coffee Talk a chance, the visuals certainly will. The game features an incredibly detailed and charming pixel art bursting with background activity. The main (and only) playable screen of the game is shown from your perspective, focused on the current customer(s) in front of you and the coffee brewing ingredients on the right. However, way way back in the window behind you can notice the weird version of Seattle brimming with nightlife. The rain, the cars passing by, the pedestrians….it’s the stuff like these where it is clearly shown that the developers went the extra mile. It wasn’t required of them to do so, but it made the world of Coffee Talk way more immersive.

Audio

We don’t want to rely on our coffee brewing sounds alone or on the night traffic outside, so there is some good selection of music in Coffee Talk to lull us into the late-night chill. On the left side of the screen, you have a handy touchpad containing all the information about your customers (including their likes and dislikes), your discovered brewing recipes and most importantly – a great selection of chill and lo-fi tunes. They’re all instrumental but distinctively different. Playing them has no effect on the mood of the customers, it’s just something for your pleasure while you listening to them opening up about their troubles.

Overall

Coffee Talk is a game with a simple, yet unique premise. It might not have some long, intricate and convoluted plot but it definitely has the charm to spare. It’s one of those games you might start up when you don’t know what else to play and soon enough you find yourself sinking hours into it. Besides the gorgeous art and meditative music, it’s the cast of weird Seattle characters that make the game memorable. It’s a perfect game after a long day at work to relax you and make you forget about dealing with the real world. After all, being in the company of elves, orcs, and mermaids over a relaxing beverage seems far more interesting. Coffee Talk is a game you deserve to play after a long day to unwind. Don’t wait, dive into the world of magic-infused Seattle and make yourself a cup of coffee while at it. I couldn’t imagine a better gaming companion with this release.

Capsule Computers review guidelines can be found here.

Zombie Army 4 Season 1 to add New Mini-Campaign and Cosmetics

Zombie Army 4: Dead War is coming out on PlayStation 4, Xbox One, and Windows PC on February 4th. Rebellion is revealing the Season 1 post-launch content with a brand new trailer. Season 1 is headlined with the Hell Cult mini-campaign containing three missions. The remaining content will be cosmetics and new playable characters.

Season 1 will be available for purchase separately or as part of the Super Deluxe Edition.

Zombie Army 4: Dead War will also be getting free content post-launch. Rebellion will be releasing new maps for Horde Mode, though there is no commitment on how many maps will be released.

Zombie Army 4: Dead War is set in Italy one year after the death of Zombie Hitler. The game introduces special abilities and weapon upgrades the long running franchise, while increasing the depth of the game’s progression.

Mighty Polygon and Koch Media team up for the release of physics-based puzzle game Relicta

Mighty Polygon and Koch Media team up for the release of physics-based puzzle game Relicta

Mighty Polygon and Koch Media collaborate to let players explore a mysterious moon base and solve physics-based puzzles

Sydney, Australia, January 28, 2020 – Mighty Polygon and Koch Media team up to release Relicta, a thrilling first-person physics-based puzzle game. Koch Media is responsible for the digital publishing of Mighty Polygon’s vision of an adventurous puzzle challenge that comes without any wormhole-creating guns but even more fun to play with elements and riddles.

Santi Alex Mañas, Founder of Mighty Polygon: “We are thrilled to be working with Koch Media to bring Relicta to life. As a small indie studio, their experience as a world-leading publisher is invaluable to us and it will help us to bring our game to a wider audience. This partnership allows us to focus on the development to create an amazing game alongside the team at Koch Media and bring it to more platforms.”

Jeremy Zitna, Business Development Manager at Koch Media states: “Indie studios have a special place in our heart and we are extremely excited to have the opportunity to support the team at Mighty Polygon with all our publishing knowledge. Everybody here in our teams loves the game and is ready to move all the boxes in the right spots to set Relicta on a course of success!”

About Relicta

Relicta is a first-person physics-based puzzle game where you need to creatively combine magnetism and gravity in order to unravel the secrets of Chandra Base. Alone in the treacherous depths of the Moon, your scientific mind is the only thing that can keep your daughter alive…

Play as a top physicist stranded on an eerie, derelict Moon base. Find your way around the enigmatic, terraformed craters by bending gravity and magnetism to your will in order to solve physical puzzles. Will you rush straight ahead and try to reach safety – or will you take your time to gather clues and unravel the intrigues of 22nd century orbital politics? Buried in the eternal darkness of the lunar craters lies a secret that might claim your daughter’s life – or change the fate of humanity forever. Are you ready to face the ultimate consequences of your research?

About Mighty Polygon

Mighty Polygon is an independent game studio established in 2016 based in Valencia, Spain. Our focus is to create original games with strong narratives, that are easy on the eyes and have great mechanics. We make the kind of games we like to play.

About Koch Media

Koch Media is a leading producer and distributor of digital entertainment products (games, films and software). The company’s own publishing activities, marketing and distribution extend throughout Europe, North America and Australia. The Koch Media group has more than 20 years of experience in the digital media business, and has risen to become the number one publishing partner in Europe. It has also formed strategic alliances with numerous games and software publishers: Bethesda, Capcom, Codemasters, Kaspersky Labs, Konami, Koei Tecmo, Milestone, Sega, Square Enix, etc. in various European countries. With Headquarter in Höfen, Austria Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux, Australia, Czech Republic, Poland, and the United States.

All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved.

TEKKEN 7 & SOULCALIBUR VI News Round-Up from EVO Japan

TEKKEN 7 & SOULCALIBUR VI News Round-Up from EVO Japan

The excitement of EVO Japan was palpable all weekend as the best of the best fighting game competitors came together at EVO Japan for knock-down drag-out bouts of high-level fighting game action. This made for the perfect time to share updates pertaining to two of BANDAI NAMCO Entertainment’s premiere fighting game franchises, starting off with…

TEKKEN 7 dropped details about a new Developer Diary featuring a behind the scenes look at the development of two of the game’s most electrifying new characters, Leroy Smith (Wing Chun style) and Fahkumram (Muay Thai style).

Head over to the following YouTube link (ready for embedding) to get an insider’s look at the development of Leroy Smith and Fahkumram:

The TEKKEN team also shared details about Game Update 3.2 which will be released on January 28, 2020.

TEKKEN 7 Game Update 3.2 will include:

  • New feature called “My Replay & Tips” which will enable players to watch replays of their matches and receive tips for how to improve their performance. 
  • Gameplay balance adjustments

SOULCALIBUR VI will welcome a new swordsman to the stage of history with the addition of “Haohmaru” from SNK’s Samurai Showdown franchise. The SOULCALIBUR franchise is known for having awesome crossover appearances and the addition of Haohmaru and his stage-of-battle will surely fire up SOULCALIBUR VI players. Check out the first look at Haohmaru and his stage in a brand new gameplay trailer

SAM’S STORY, THE SECOND MAJOR DLC EXPANSION FOR METRO EXODUS ARRIVES ON FEB 11, 2020

SAM’S STORY, THE SECOND MAJOR DLC EXPANSION FOR METRO EXODUS ARRIVES ON FEB 11, 2020

EXPLORE THE RUINS OF VLADIVOSTOK IN A BRAND NEW ‘SANDBOX SURVIVAL’ LEVEL


Larkspur, Calif. | Jan. 27, 2020 | Deep Silver and 4A Games today revealed more details for Sam’s Story, the second major story DLC for Metro Exodus, and confirmed that it will release on Feb. 11, 2020.  

Sam’s Story follows former U.S. Marine Sam, a Spartan Ranger who has worked under Colonel Miller since the nuclear war devastated Moscow, and followed Artyom in search of a world outside of the Metro.  Sam had long dreamed of returning to his homeland, and perhaps even finding his father alive. The prospect seemed impossible in the darkened tunnels of the Metro, but when the Spartans discovered that Moscow was not the only city left alive after the war, holding out hope didn’t feel so foolish anymore.  

Sam, determined to find a way back to the U.S., departed from the Aurora to make his way through Vladivostok’s tsunami-ravaged harbours, ruined industrial buildings, and crumbling residential districts. However, to complete his journey, Sam will discover that he needs every tactic he has learned so far to survive, as his surroundings prove to be far trickier than expected.  

In this expansive ‘sandbox survival’ level, players will experience another gripping storyline featuring new characters, weapons, and mutant variants in a huge, non-linear environment that offers hours of gameplay.

Sam’s Story will be available to purchase on Feb 11, 2020 on Xbox One, PlayStation 4, PC and Stadia – links will be available from launch at https://www.metrothegame.com/buynow. It is included in the Metro Exodus Expansion Pass, which also entitles holders to the acclaimed DLC, The Two Colonels, which was released in August 2019.

Metro Exodus Expansion Pass Store Links
PlayStation Store: https://store.playstation.com/en-us/product/UP2047-CUSA11408_00-METROEXODUSEASON
Microsoft Store: https://www.microsoft.com/en-us/p/metro-exodus-expansion-pass/bt97gwv28b9z
Epic Games Store: https://www.epicgames.com/store/en-US/product/metro-exodus/expansion-pass

Be the first to learn more about Metro Exodus by registering for updates at MetroTheGame.com, and follow us on Twitter and Instagram @MetroVideoGame or on Facebook at Facebook.com/MetroVideoGame.

# # #


© 2020 Koch Media GmbH and published by Deep Silver. Developed by 4A Games. 4A Games Limited and their respective logo are trademarks of 4A Games Limited. Metro Exodus is inspired by the internationally best-selling novel Metro 2035 by Dmitry Glukhovsky. All other trademarks, logos and copyrights are property of their respective owners.

ABOUT DEEP SILVER

Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds by creating products of the highest possible quality, always focusing on what the customer desires.

Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the gritty, post-apocalyptic Metro series. Upcoming highlights from Deep Silver include the next entries into the Saints Row, TimeSplitters and Dead Island franchises. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, and Deep Silver Volition based in Champaign, IL, USA. For more information please visit www.deepsilver.com

Koch Media is a leading producer and distributor of digital entertainment products (software, games and films). The company’s own publishing activities, marketing and distribution extend throughout Europe and the USA. The Koch Media group has more than 20 years of experience in the digital media business, and has risen to become the number one distributor in Europe. It has also formed strategic alliances with numerous games and software publishers: Bethesda, Capcom, Kaspersky Labs, NC SOFT, Sega, Square Enix and Tecmo-Koei, etc. in various European countries. With Headquarters in Planegg near Munich/Germany, Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux and the United States.

All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved.

ABOUT 4A GAMES

4A Games is a multicultural, multinational video game development studio with offices in both Malta and Ukraine – known for its atmospheric first-person shooters Metro 2033, Metro: Last Light, and Metro Redux.

Established in Kiev, Ukraine in 2005, the studio was founded by a passionate team of game industry veterans with the goal of creating AAA-quality games for current gaming PCs and then “next-gen” game consoles. In 2014, the studio moved its headquarters – along with more than 50 team members and their families — from Ukraine to the island of Malta.

Currently at the heart of the company are over 100 talented designers, programmers, artists, effects specialists, and writers from all over the world with a diverse and unique set of backgrounds – bringing countless years of experience in software development and computer games in particular. To learn more, please visit www.4A-Games.com

ABOUT DMITRY GLUKHOVSKY

Dmitry Glukhovsky is the author of the internationally best-selling series of Metro novels and creator of the expanded Metro universe which includes the video games by 4A Games.


Born in Moscow, Glukhovsky has also lived in Israel, Germany and France and is fluent in English, German, Spanish, French, Hebrew and Russian. He released his debut novel Metro 2033 online as a free-to-read in 2002, and since then the series has grown to become a multi-author franchise in which professional authors and fans alike from across the world have been writing their own stories set in the post-apocalyptic world of Metro.

Metro Exodus continues the storyline as told in the games Metro 2033 and Metro: Last Light, and interweaves with the wider Metro saga contained in Dmitry’s novels, Metro 2033, Metro 2034 and Metro 2035. The storyline of Metro Exodus was co-developed in close collaboration with Dmitry to bring Metro fans the next chapter in Artyom’s adventures.

ATARI ® ANNOUNCES WORLD-CLASS VIDEO GAME-THEMED ATARI HOTELS™

First Atari Hotel to Begin Construction in Phoenix in Mid-2020 

New York, NY (January 27, 2020)Atari® — one of the world’s most iconic consumer brands and entertainment producers — today announced a deal with GSD Group — a leading innovation and strategy agency, led by founder Shelly Murphy and partner Napoleon Smith III — to acquire the rights to build video game-themed Atari Hotels in the United States, with the first location breaking ground in Phoenix, AZ later this year. 

Atari, a trailblazer in the gaming industry, is pioneering an exciting new concept: a unique lodging experience combining the iconic brand with a one-of-a-kind video game-themed destination. Atari Hotels level up hotel entertainment with fully immersive experiences for every age and gaming ability, including the latest in VR and AR (Virtual and Augmented Reality). Select hotels will also feature state-of-the-art venues and studios to accommodate esports events. 

Hotel development and design is being led by Shelly Murphy’s GSD Group and Napoleon Smith III, producer of the wildly successful Teenage Mutant Ninja Turtles film franchise reboot. True North Studio, a leading Phoenix, AZ-based real estate developer — currently working alongside GSD Group with Steve Wozniak’s Woz Innovation Foundation — will develop the first Atari- branded hotel.

“We are thrilled to partner with GSD Group and True North Studio to build the first-ever Atari branded hotels across the United States. Together we’ll build a space that will be much more than just a place to stay,” said Fred Chesnais, CEO of Atari. “Atari is an iconic global brand that resonates with people of all ages, countries, cultures and ethnic backgrounds and we cannot wait for our fans and their families to enjoy this new hotel concept.” 

More than 2.5 billion gamers across the world spent more than $152.1 billion (US) on games in 2019 alone; an increase of +9.6% year on year. One of the most distinctive trends in gaming is gamers gravitating toward recognizable intellectual property. Atari Hotels will offer consumers exactly that, marrying the origins of gaming and the future of the booming industry into a fun and unique travel destination. 

“When creating this brand-new hotel concept, we knew that Atari would be the perfect way to give guests the ‘nostalgic and retro meets modern’ look and feel we were going for. Let’s face it, how cool will it be to stay inside an Atari?!” said Napoleon Smith III. 

“Atari Hotels will be the first of their kind in the U.S., offering gamers of all ages the ultimate in immersive entertainment and in every aspect of gaming. We’re excited to be working on this project with such great partners and to bring a big win to Arizona,” added Shelly Murphy.

The first of the Atari Hotels is planned to break ground in 2020 in Phoenix, AZ with initial additional hotels planned in Las Vegas, Denver, Chicago, Austin, Seattle, San Francisco, and San Jose. For more information about Atari Hotels, please visit www.atarihotels.com.

About GSD Group 
GSD Group is a leading innovation and strategy group — with experience in finance, education, entertainment and creating innovative verticals with legacy brands. GSD Group is associated with Steve Wozniak’s Woz Innovation Foundation and DesTechAZ. 

About True North Studio 
True North Studio is a collection of talented professionals that hail from a variety of specialties, but share a common goal — to create and curate exceptional spaces where incredible things happen on a daily basis. And they have the expertise and acumen to make it work. The founders have decades of experience in commercial real estate construction, development, finance, and accounting and have been involved in more than $6 billion in projects around the world. The team consists of some of the best people and partners in the industry and the portfolio of properties is carefully managed, and provides an incredible array of opportunities and experiences. 

About Atari 
Atari is an interactive entertainment company. As an iconic brand that transcends generations and audiences, the company is globally recognized for its multi-platform, interactive entertainment and licensed products. Atari owns and/or manages a portfolio of more than 200 games and franchises, including world-renowned brands like Asteroids®, Centipede®, Missile Command®, Pong®, and RollerCoaster Tycoon®. Atari has offices in New York and Paris. Visit us online at www.Atari.com

© 2020 Atari Interactive, Inc. All rights reserved. Atari word mark and logo are trademarks owned by Atari Interactive, Inc. 

Disclaimer: The realization of the plans, and their operational budget and financing plan remain inherently uncertain, and the non-realization of these assumptions may impact their value.

Thronebreaker: The Witcher Tales now available for Nintendo Switch!

CD PROJEKT RED, creators of The Witcher series of games, announce that Thronebreaker: The Witcher Tales is now available for Nintendo Switch!

Thronebreaker is a single player role-playing game that combines narrative-driven exploration with unique puzzles and turn-based battles, and spins the tale of Meve, war-veteran queen of two Northern Realms — Lyria and Rivia. Facing an imminent Nilfgaardian invasion, Meve is forced to once again enter the warpath and set out on a dark journey of destruction and revenge.

A set of free digital goodies comes with Thronebreaker, including the official soundtrack, concept art from the game, as well as an annotated map of Lyria. Details on how to claim these goodies can be found on the dedicated website

Ported to the Nintendo Switch by Crunching Koalas, in close cooperation with CD PROJEKT RED, Thronebreaker: The Witcher Tales can be purchased right now from the Nintendo eShop. The title is also available on GOG.COM, Steam, as well as PlayStation 4 and Xbox One. For more information regarding the game, visit thewitcher.com/thronebreaker.

About The Witcher franchise
Created by CD PROJEKT RED, The Witcher is a series of fantasy role-playing games following the adventures professional monster slayer Geralt of Rivia. To date, the series has sold over 33 million copies worldwide and garnered over 1000 awards. The Witcher 3: Wild Hunt, which released in 2015 for PC, PlayStation 4 and Xbox One, won a total of 250 Game of the Year awards. The Witcher games are based on the prose of Andrzej Sapkowski.

About CD PROJEKT RED CD PROJEKT RED is a game development studio founded in 2002. It develops and publishes video games for personal computers and video game consoles. The studio’s flagship titles include The Witcher series of games, Thronebreaker: The Witcher Tales, GWENT: The Witcher Card Game and the upcoming futuristic AAA role-playing game — Cyberpunk 2077. Together with GOG.COM, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the CD PROJEKT Capital Group. CD PROJEKT S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).

F2P Torchlight Frontiers to be Converted into Torchlight 3

Echtra Games announced a major shift in direction for their free to play RPG Torchlight Frontiers. The game was originally conceived as an MMORPG, but gamers often expressed disappointment how far the game strayed from its old school ARPG roots. After a year of complaints, Echtra Games and publishers Perfect World Entertainment have decided to listen to feedback and return the Torchlight franchise back to its roots.

Torchlight Frontiers will be rebranded as Torchlight 3 as part of the change in development direction. The horizontal progression is returning to the classic vertical progression model. The zones are being reorganized into acts for a more linear experience. While public towns will remain an MMO-style space, combat zones will now be private by default. Those who prefer to avoid social interaction or have poor internet connections will now be able to enjoy the game with the new offline characters support.

The changes will also require a different business model. Torchlight 3 will be a premium game and will be sold on Steam. The in-game real money store will be removed as a result. Anyone who played the Torchlight Frontier alpha will receive a Steam key for the closed alpha test in the near future. The game is expected to launch on Steam this summer (winter 2020 for those in the southern hemisphere).

MechWarrior 5: Mercenaries Review

MechWarrior 5: Mercenaries

Developer: Piranha Games
Publisher: Piranha Games
Platform: Windows
Release Date: 10 December 2019
Price: $49.99 USD – Available Here

Video Review

Overview

The MechWarrior franchise has been given another breath of life thanks to the success of MechWarrior Online. Piranha Games has now taken their years of experience with the online-only title to revive the main line of singleplayer games. MechWarrior 5: Mercenaries is set before MechWarrior Online, during the Third Succession War. Players take the helm of a newly reformed mercenary outfit looking to re-establish their presence while taking revenge on the mysterious Black Inferno mercenary group.

Story

The writing is very dull. The story is told through cutscenes, conversations between members of the crew and the player on the ship, and text briefings before and after missions. The dialogue is dry and wooden. At times, it sounds a little awkward as the dialogue style does not match the character very well. The characters themselves tend to be shallow and predictable, making it hard to care about them at all. The plot itself is a standard affair that never manages to do it well enough to compensate for its predictable nature.

Gameplay

Combat is one of MechWarrior 5: Mercenaries’ strengths. Up to four pilots and their mechs will wade into battle against a variety of mechs, armoured vehicles, and turrets. One of the joys of MechWarrior is the vast possible combinations of weapons, equipment, and mechs. Players can easily find a role that works with their playstyle and can fill out the rest of the team with complementary pieces. Once in a match, the combat is intense thanks to the location-based destruction system that rewards skill and accuracy.

The mech UI and the AI are two major sore spots during combat. The UI is not well thought out. Weapon cooldown and heat are two of the most important pieces of information in battle. Heat in shunted to a small bar on the lower left of the screen. Cooldowns are located in an even more difficult to read area in the bottom right, crammed into a full table of weapons. These may be nods to the old MechWarrior layouts, but there is plenty of wasted space in the bottom and top middle of the screen that would help players keep their eyes focused on their targets. The enemy AI is basic. Enemies will generally take the shortest path to the player and engage. The friendly AI is usually passable but is not very smart. They don’t move with much tactical skill, but they will do their best to keep up with players and follow commands as closely as possible. Unfortunately, the AI really struggles with base defense missions as they will plough through the very buildings they have been tasked to protect.

While mechs may look humanoid in appearance, the game handles more like a light simulation than a mechanical version of a first- or third-person shooter. The experience is more like maneuvering in a tank. The legs of the mech is independent of the torso and uses a throttle system. For those new to the franchise, the game does a decent job of getting new players into the action as quickly as possible. The tutorial is very thorough and teaches the basics well. Learning the intricacies of mech and team optimization is a longer process, especially if players plan on mastering the detailed mech customization menus.   

The mission design is one of MechWarrior 5’s biggest struggles. For starters, the difficulty curve is inconsistent. The first couple of introduction missions that caps off the tutorials are one of the hardest in the game, partially due to their length, the number of enemies hurled at the player, and the fact the player must engage alone. Once players have a full squad, missions put up a mild challenge at most. Next, there is only a limited pool of mission objectives in the game. Missions quickly fall into a rhythm of doing the same mission repeatedly against different mechs in different environments. This feeds the grind-heavy nature of MechWarrior 5 as players need to play these missions to gain enough reputation so the actual campaign missions are unlocked. While it fits within the whole idea of being a mercenary company, the lack of difficulty can make these missions feel like filler content designed to take up time.

The controls are generally solid. As a simulation title on the lighter end of the spectrum, the game can still be keybind heavy; however, almost all the keys feel like they have an actual purpose. For controller users, a few of the lesser used keys will need to be offloaded on a keyboard. The ship controls cannot be changed in game at the moment, but the ability is being added in a future patch. In the mean time, I was able to manually make the changes in the config files.

The loading screens is an endless source of frustration. While modern SSDs can minimize the issue, the number of unnecessary load screens is still frustrating. The game needs to load into missions, load out of missions into the 3D ship, then load again every time the ship hops to a new planet. If you want to play co-op, you’ll have to load back out into the main menu and load back into co-op. The ship sections feel unnecessary as players rarely interact with the crew. For the most part, players simply hop out of the mission and go straight into the menus. Going to a new planet needs a loading screen for some unknown reason, which really discourages players from making extra stops to go shopping for parts and mechs. Everything seems like unnecessary eye candy and could easily be replaced with a 2D menu that offers an option to hop into the 3D ship when story conversations are available.

Visuals

MechWarrior 5: Mercenaries look a bit dated stylistically. The camera angles and direction look like older games from the early 2000s that were trying to emulate the 90s action movie style. The graphics are generally sharp, though the environment can look a little blocky at times. The game does a good job with building destruction. It’s a blast to watch a mech plough right through a building with reckless abandon.

Audio

The audio experience is decent. The sound effects are good and immerse the player into the experience of piloting a massive mech. The soundtrack is forgettable. The rock heavy tracks tend to sound very similar and quickly blend together into a blur. The voice acting is passable. All the major characters are voiced by average actors who won’t wow the player but won’t offend the ears either. The voice actors for the random pilots are weaker and a few do have some cringe worth moments.

Overall

MechWarrior 5: Mercenaries is far from a perfect game. While the combat is enjoyable, the game struggles with load screens, repetitive missions, poor UI design, and a dull story. It is hard to tell if the game is simply capitalizing on the success of MechWarrior Online, experimenting to see if the public is receptive to a singleplayer MechWarrior game, or if the developers simply didn’t have the resources to pull off a game of this scale. MechWarrior 5 is a great option for fans of mech games looking for a more simulation-like approach to the genre, but those with only a passing interest will probably want to wait for a discount before hopping in.