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Dragon Ball Z: Kakarot Review

Dragon Ball Z: Kakarot

Developer: CyberConnect 2
Publisher: Bandai Namco
Platforms: Xbox One (Reviewed), PlayStation 4, PC
Release Date: Available Now
Price: $59.99 USD – Available Here $99.95 AUD – Available Here

Overview

For over thirty years Dragon Ball Z has delighted fans of the series around the world with many of these fans growing up with the series waiting to see just how the story would continue on a weekly basis. Throughout these years many different kinds of video game adaptations were created to the point that nearly every genre has been attempted. Recently, most of these games have appeared to focus less on the original story and instead opt to provide players with what-if events or side stories but Dragon Ball Z: Kakarot looks to be a return to form, telling the story of Goku and friends once again from the start of the Saiyan Saga all the way through Buu.

Story

In many ways, Dragon Ball Z: Kakarot provides what is easily one of the best approaches to telling the classic storyline once again in video game format. Players begin with Goku preparing to take Gohan to meet his old friends Krillin, Master Roshi, and Bulma only for Raditz to land on Earth, antagonize Piccolo and kidnap Gohan leading to the pair teaming up in an attempt to defeat this powerful alien threat. Those who have seen the story before are well versed in how events play out and Dragon Ball Z: Kakarot does its best to make many of these scenes play out as fans remember, however its choice of content often feels rather odd. 

Numerous major events that take place in battles or during certain story segments are completely skipped over or happen off-screen, such as Goku’s training with King Kai, but smaller events, such as King Yemma and Kami arguing are included. These odd discrepancies appear constantly throughout the story in Dragon Ball Z: Kakarot and while it is true that attempting to tell as much of the original storyline as possible is certainly a great feat, longtime fans will be left scratching their heads about why some scenes are featured and others are skipped entirely.

Outside of the main story, players will find that the world of Dragon Ball Z is expanded upon quite a bit thanks to the many side-quests that players can undertake as well as the familiar faces that appear throughout the world. Numerous callbacks to the original Dragon Ball and characters make appearances in side-quests that, while often short, are nice for longtime fans but often these characters are treated as merely window dressing, or simply power-ups, than anything else. Exploring the vast open world allows inquisitive players to learn some new little facts about Toriyama’s world that were never previously explained, though if players are expecting some major revelations or even some side-content involving the many movies that were released for the series, they will be disappointed here. Instead a bit of brand new content is inserted into the story at a very fitting place alongside some new characters but don’t expect too much extra in that regard.

Gameplay

With Dragon Ball Z: Kakarot being an action RPG, players will find that it plays quite a bit different from what many recent games have offered in nearly every way except for the actual fighting. Almost immediately players are presented with an extremely large world that can be explored by running on the ground, flying through the air, zipping around underwater, and even driving cars. The game is not entirely open world as players will use a world map to transition to different areas but each zone is quite large in size, but it is also unfortunately rather empty as well.

Players can travel to numerous signature looking areas and cities from the core series and encounter a number of familiar faces sitting around in various spots, but for the most part the actual world doesn’t really have a lot to do. Z Orbs, which are different colored orbs that can be used to power-up super attacks, are scattered by the thousands across ever zone and players can acquire various ingredients and upgrade parts that can also be used to strengthen characters through cooking, with meals providing various buffs and permanent stat boosts to characters that eat it, and there are even dinosaurs that can be defeated with ki blasts and giant fish to reel in and beat down. These little side activities are fun for a bit but quickly lose their luster, a few of which simply due to being overly complicated for the actual reward they give, especially when most of these boosts are rarely necessary as the game’s combat system, and most fights, are fairly easy to the point that players will rarely find themselves struggling. In fact, with the Z Orbs and D Medals used to also acquire moves, so briefly explained at the start of what is an over thirty hour game, many of my characters were using basic super attacks and still clearing battles with ease.

Another aspect of boosting Goku and friends’ strength is through the Community Board, of which there are seven, where players can use Soul Emblems obtained from the story and completing side-quests, to unlock various boosts. These range from stat boosts, better selling and buying prices, better drops from enemies, and there are even some rewards for pairing certain characters together on these boards, increasing their overall bonuses. Players can even “gift” items to emblems to raise their various affinities for a certain board, increasing an emblem’s usefulness and while this is a nice little in-depth way to strengthen the team, it is also once again yet another way to strengthen a team that barely needs it.

Flying around the world and seeing the various sights in Dragon Ball Z: Kakarot is easily one of the best parts of the game as, although a bit rough, flight control is easy to learn and it is only second to the actual combat in the game. While traveling around players will run into random enemies scattered throughout the world where they can train up but the real meat of combat comes from facing off against enemies directly related to the story and the gloriously cinematic boss battles that cap off each saga.

Combat in Dragon Ball Z: Kakarot is a fairly simple to understand and flashy system with all combat taking place in the air (or flying underwater) that allows for quick movement around the battlefield and a number of easy to use combo attacks being the player’s bread and butter with plenty of special attacks being able to be thrown in the mix. Defense plays a major role in this game as well as blocking not only works exceptionally well, it also is used to snap around the battlefield and even attack your opponent from behind at the expense of ki. 

Eventual transformations do allow for players to bring some extra strategy to some battles and often players will be able to have some allies fighting with them, allowing them to use supporting and attacking techniques to assist in battle. Unfortunately, the enemy AI is a bit too simplistic at times, with foes often charging attacks that can easily be dodged, leaving them open to a variety of beam attacks. This can leave some fights that were meant to be huge scale affairs ending up as being complete cakewalks despite their cinematic feel.

That being said, those who want to see everything that Dragon Ball Z: Kakarot has to offer will be pleasantly surprised to find out that there is quite a plethora of content available once the main storyline has come to a close, adding plenty of extra playtime to what is already a fairly lengthy game, but be prepared for a few of these post-game events to once again fall back into the same pattern and problems found in the core story.

Visuals & Audio

It is clear that CyberConnect 2 has really come to master designing anime characters for use in video games as they have once again managed to replicate the look and feel of Dragon Ball Z to the tiniest detail here. Everything from the random dinosaurs roaming the land and giant demonic fish in the water to the looks of the various NPCs look exactly like fans of the series have come to expect. Of course the actual character designs are exceptional as well, with even the returning call back characters looking as one would expect and thanks to the various special effects on display during fights the various ki blasts, special attacks, and finishing moves are easily at their best here.

This release of the game features the return of nearly all of the current English voice actors who have returned to reprise their roles in the series with a few newer characters sounding like they fit right in, though if you want to play in Japanese the option is there as well. The soundtrack is fairly standard and features a number of familiar sounding pieces of background music and sound effects though most of the original tracks don’t really stand out too well here.

Overall

Dragon Ball Z: Kakarot manages to offer what is perhaps the most definitive story of the original series that we have seen in a video game and features plenty of great combat that shines thanks to some wonderfully gorgeous graphics. Unfortunately the RPG mechanics of the game tend to either feel useless or padded on and despite featuring fully designed open scale areas to explore, the world often feels far too empty for its own good. This leaves Dragon Ball Z: Kakarot with plenty of side-content that can be explored but often feeling useless outside of the core storyline that is told lovingly and will be a delight to fans of the series.

Capsule Computers review guidelines can be found here.

To Battle! Warcraft III: Reforged Is Now Live

Full-scale modernisation of Blizzard Entertainment’s real-time strategy classic features thoroughly overhauled graphics, a revamped World Editor, and full Battle.net implementation

Experience a pivotal period in the Warcraft saga through an epic single-player story spanning over 60 missions, and test yourself in battle online with Warcraft III’s timeless competitive multiplayer gameplay

SYDNEY, Australia – 29 January, 2020 – Relive some of the most epic moments in Azeroth’s history with Warcraft® III: Reforged™, a thorough reimagining of Blizzard’s ground-breaking real-time strategy game. Combining the original Warcraft III: Reign of Chaos® and its award-winning expansion, The Frozen Throne®, Warcraft III: Reforged re-envisions a pivotal period in the Warcraft saga, with a robust single-player story spanning seven individual campaigns, a top-to-bottom overhaul of its graphics and sound, up-to-date social and matchmaking features via Blizzard’s Battle.net® online-gaming service, and a revamped World Editor to power the community’s creations.

Players will revisit the Warcraft III story in Reforged, with over 60 missions to experience from the eyes of four factions—the mighty Orcs, the noble Humans, the ancient Night Elves, and the insidious Undead. Players will witness firsthand key moments in Azeroth’s history, from the Burning Legion’s invasion to the ascension of the Lich King, and learn the origins of iconic Warcraft characters like Thrall, Jaina Proudmoore, Sylvanas Windrunner, Illidan Stormrage, and others.

Warcraft III is one of our proudest achievements as a company, and we’re honoured that so many players around the world still hold it up as a paragon of the RTS genre,” said J. Allen Brack, president of Blizzard Entertainment. “With Warcraft III: Reforged, our biggest goal was to modernise the game while retaining everything that players have loved about it, and we hope everyone agrees that we’ve done it justice.”

Warcraft III: Reforged Features

  • Complete Graphical Overhaul: Warcraft III: Reforged brings the original game into the modern era with fully overhauled characters, structures, environments, animations, and graphical effects.
  • Multiplayer Between Versions: Players will be able to do battle with anyone who plays Warcraft III, regardless of whether they’re playing the original or Reforged.
  • Higher-Fidelity Audio: Warcraft III’s audio has been remastered and improved for Reforged, including the game’s originalvoice-over recordings.
  • Rebuilt World Editor: Reforged features an all-new World Editor designed to empower the game’s longstanding creator community to reach new heights, with hundreds of new triggers, LUA scripting support, new tools for importing models, and more enhancements planned for the future.
  • Full Battle.net Implementation: Players will enjoy the full suite of Battle.net features to bolster their Warcraft III experience, including text and voice chat, groups, and seamless installation and patching.

Players can purchase Warcraft III: Reforged digitally from the Blizzard Shop. The standard edition is available for $44.95 AUD/$49.99 NZD, or players can purchase the Spoils of War Edition for $59.95 AUD/$64.99 NZD, which comes with unique hero skins for Arthas, Cenarius, Jaina, and Thrall. Also included with the Spoils of War Edition are a host of in-game bonuses for other Blizzard games, such as the gruesome Meat Wagon mount for World of Warcraft®, the Third War cardback for Hearthstone®, the Mal’ganis pet for Diablo III®, and more.

For more information on Warcraft III: Reforged, visit the official website at http://www.playwarcraft3.com. For screenshots, video, and other media, go to https://blizzard.gamespress.com/Warcraft-III-Reforged-Launch-Press-Kit.

THE TERMINATOR INVADES TOM CLANCY’S GHOST RECON® BREAKPOINT

Defeat the Terminator in Two Unique Narrative Missions and Earn Exclusive Rewards

Sydney, Australia — January 29, 2020 — Today, Ubisoft announced a partnership with Studiocanal that will bring the Terminator to Tom Clancy’s Ghost Recon® Breakpoint with the release of a free event featuring multiple mission settings, enemies and dialogues inspired from the original 1984 The Terminator movie. The event will be available for all players starting today at 8PM AEDT on the Xbox One family of devices including the Xbox One X, PlayStation®4 computer entertainment system, Windows PC, UPLAY+, Ubisoft’s subscription service,* and Stadia, the new generation gaming platform from Google.

Entirely playable in solo or co-op, the Terminator Live Event will have players gear up and face an unexpected threat from the future in a new story arc taking place in a new location on Auroa.

Two main narrative missions will be introduced, during which players will have to rescue and partner with Rasa Aldwin, a woman coming from the future, in the hope of stopping the Terminators’ plans. These two missions will be available starting January 29 and February 1, respectively, and will remain in-game once the event ends. In addition, players will be able to face the challenging T-800 cyborgs in daily warfare and interception missions.

Upon completing missions during the live event, January 29 to February 6, players will be rewarded with exclusive items inspired by The Terminator, including the movie’s iconic punk outfit, as well as exclusive new Terminator weapons and vehicles. Besides the rewards granted by completing the event’s missions, players will be able to further customize their Ghosts with two Terminator-inspired packs, allowing players to fully transform into the Terminator or Kyle Reese in-game.

The Terminator Live Event comes as part of Tom Clancy’s Ghost Recon Breakpoint’s Episode I, and follows the launch of the first raid in franchise history as well as a series of free updates that brought major improvements to the game. The game will continue to receive regular updates in the coming months, in line with the commitment made in the Moving Forward letter to expand and improve the game based on player feedback.

For the latest news about Tom Clancy’s Ghost Recon Breakpoint, please visit ghost-recon.ubisoft.com.

For the latest news about other Ubisoft games, please visit news.ubisoft.com.

*$19.95 AUD per month. Cancel anytime. More information at uplayplus.com.

About Tom Clancy’s Ghost Recon Breakpoint

Developed by Ubisoft Paris,* Tom Clancy’s Ghost Recon Breakpoint is a military shooter putting players in the boots of the Ghosts, an elite US Special Operations unit. Set in a diverse and hostile open world, Tom Clancy’s Ghost Recon Breakpoint offers an entirely new adventure playable solo or in up to four-player co-op, as well as PvP at launch.

*In collaboration with Ubisoft Bucharest, Montpellier, Bordeaux, Odessa, Kiev, Belgrade and Milan studios.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2018–19 fiscal year, Ubisoft generated net bookings of €2,029 million. To learn more, please visit www.ubisoftgroup.com.

© 2019 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, Ghost Recon, the Soldier Icon, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries. Stadia, the S logo, and related marks and logos are trademarks of Google LLC.

T1, THE TERMINATOR, ENDOSKELETON, and any depiction of Endoskeleton are trademarks of Studiocanal S.A.S. All Rights Reserved.

About STUDIOCANAL

STUDIOCANAL, a 100% affiliate of CANAL+ Group held by Vivendi, is Europe’s leader in production, distribution and international sales of feature films and TV series, operating directly in all three major European markets – France, the United Kingdom and Germany – as well as in Australia and New Zealand.

STUDIOCANAL owns one of the most important film libraries in the world, boasting more than 5,500 titles from 60 countries. Spanning 100 years of film history, this vast and unique catalogue includes among others the iconic Terminator 2, Rambo, Breathless, Mulholland Drive, The Pianist and Belle de jour.

STUDIOCANAL has fully financed box office hits Tinker, Tailor, Soldier, Spy, Paddington 1 and 2, The Commuter and Shaun The Sheep Movie. Upcoming films backed by STUDIOCANAL include Marjane Satrapi’s Radioactive featuring Rosamund Pike and The Secret Garden produced by David Heyman starring Colin Firth.

STUDIOCANAL is actively developing and distributing high-end TV series through its network of award-winning European production companies, including TANDEM in Germany (Shadowplay), the UK’s RED Production Company (Years and Years), Spain’s BAMBÚ PRODUCCIONES (On Death Row) and France’s STUDIOCANAL ORIGINAL (Mouche). STUDIOCANAL is also an associate of Danish-based SAM Productions founded by Søren Sveistrup and Adam Price (Ride Upon The Storm) as well as of UK-based GUILTY PARTY PICTURES; Benedict Cumberbatch’s production company SUNNYMARCH TV (Patrick Melrose) and URBAN MYTH FILMS (War of the Worlds).

Shadowgun War Games Coming February 12

Shadowgun War Games Coming February 12

The latest title in the studio’s hit Shadowgun series is almost with us!

BRNO, Czech Republic – JANUARY 28, 2020 – Following the success of the game’s pre-registration period which secured the interest of more than 1 million players, MADFINGER Games has today revealed that their upcoming team-based tactical shooter Shadowgun War Games will be available on the App Store and the Google Play Store beginning February 12. 

Made with Unity, Shadowgun War Games will offer 5v5 battles, incredible graphics, and a gallery of heroes to choose from with unique personalities and gameplay styles. MADFINGER Games has previously won awards for their boundary-pushing visuals on mobile, including Google Play’s ‘Most Beautiful Mobile Game of 2019’ for Shadowgun Legends

“I’m pleased to announce that Shadowgun War Games is almost here,” said Marek Rabas, CEO of MADFINGER Games. “Feedback for Closed Beta has been excellent and we’re now making the final tweaks. The hype is real and we believe War Games will become one of the top games of 2020.” 

Shadowgun War Games is currently in closed beta, and will be available to all players beginning February 12. To pre-register for the public launch, visit 

shadowgunwargames.com/preregister/now

About MADFINGER Games 

MADFINGER Games is a world-class independent game developer with a focus on mobile and console platforms. Founded in 2010, their games quickly shot to the top of the charts in sales and hit the #1 spot in over 100 countries. MADFINGER Games is renowned for stunning visuals and outstanding gameplay experiences, which have received worldwide acclaim and a series of prestigious awards, including Google Play’s “Most Beautiful Mobile Game 2019”. The studio’s most popular titles are Shadowgun Legends, Unkilled, and Dead Trigger 2, and their games have been downloaded over 250 million times.

SAINT SEIYA SHINING SOLDIERS SOARS ONTO MOBILE DEVICES THIS SPRING

SAINT SEIYA SHINING SOLDIERS SOARS ONTO MOBILE DEVICES THIS SPRING

Pre-registration Now Open for Out-of-this-world Command Battle Game

Leading interactive entertainment publisher and developer BANDAI NAMCO Entertainment Inc. today announced that pre-registration is now open for SAINT SEIYA SHINING SOLDIERS, a new mobile game that allows players to experience stunning stories set in the iconic SAINT SEIYA universe through turn-based command battles. Players can begin preparing to embark on their celestial journey by pre-registering now at the following links for iOS users here or Android users here.

To celebrate the upcoming launch of SAINT SEIYA SHINING SOLDIERS, BANDAI NAMCO Entertainment will be rewarding players with gifts based on the total number of pre-registered users; if 300,000 or more pre-registrations are collected worldwide, players will receive a gift of Galaxy Stones equivalent to one 10x summon, along with equipment buff materials and the Sagittarius Aiolos (Green)!

SAINT SEIYA SHINING SOLDIERS brings the dazzling Cloths to life in Cosmo-charged combat, granting players the ability to utilize their favorite characters from across the SAINT SEIYA pantheon in both online PVP Friend Battles, and against rivals from around the globe in PVP Ranking Battles. With Warrior models and animations rendered in astoundingly high-quality detail, and a multitude of Seventh Sense Arts ready to be unleashed, the battles in SAINT SEIYA SHINING SOLDIERS promise to be the series’ most powerful to date.

SAINT SEIYA has many passionate fans worldwide, and our staff are committed to satisfying those fans through their own love of the series; we’ve also made this battle system easy to use for those who are new to SAINT SEIYA,” said Wataru Sato, producer for SAINT SEIYA SHINING SOLDIERS. “We hope you try installing this game, strengthening your favorite characters, and creating your dream team!”

Furthermore, players will be able to relive iconic chapters of SAINT SEIYA lore via the game’s Cosmo Chronicles Mode, including the 12 Gold Palaces, N. Europe Asgard, Sea God Poseidon and Dark Lord Hades. 

For more details on SAINT SEIYA SHINING SOLDIERS, please visit the official website at: https://saintseiya-shiningsoldiers.bn-ent.net/en/

©Masami Kurumada, Toei Animation

©BANDAI NAMCO Entertainment Inc.

Coffee Talk Review

Coffee Talk

Developer: Toge Productions
Publisher: Toge Productions
Platforms: PlayStation 4Switch, Xbox OneWindows (Reviewed)
Release Date: 29 Jan 2020
Price: $12,99USD – Available Here

Overview

Ah, coffee. I can’t even imagine how much of it I drank during my late night to early morning gaming sessions. Coffee was there with me when taking down powerful bosses, revealing plot twists, losing in Mortal Kombat matches and watching the end credits. We’ve been through a lot, yeah. So it’s no surprise that they’ve finally made a game about it. Kind of. Actually, no. Coffee plays a big part here but there’s a lot more to learn about the world and the people you share a cup in Coffee Talk. Let’s dive in.

Story

In Coffee Talk, you’re the worst kind of therapist. The unpaid one. To be fair, you’re a barista and listening to people’s problems is just one part of your job (that wasn’t in the contract). The story takes place in a slightly altered version of Seattle, inhabited with humans but also with elves, succubi, mermaids, orcs, and aliens. By listening to their woes you learn more about them and maybe, just maybe you discover a bigger plot regarding all of your customers and Seattle in general. Whatever happens in the end, it’s safe to say you still won’t get paid for all of your troubles.

Gameplay

They all have their share of problems and you won’t help them by selecting a correct dialogue option like in other games. In this game, you get them to open up by serving a correct drink. Sometimes it’s something as simple as a cup of coffee and sometimes their requests get a bit complicated. What’s interesting is that customers will never tell you specifically what they want, instead, they’ll drop hints how they’re in the mood for “something sweet” or “something bitter”. And this is the part where you have to use your brain a bit. Aside from coffee, you have other stuff in your baristas catalogs such as chocolate, milk, and tea. Now, by adding some chocolate in the coffee you will certainly end up with “something sweet” or “something bitter” if you decide to experiment with milk and tea. All the recipes are for you to discover. So, by serving the correct beverage (ranging from warm, cool, sweet and bitter), you get your customers to open up about their woes and progress the game story further.

Visuals

If the story and gameplay mechanics didn’t entice you to give Coffee Talk a chance, the visuals certainly will. The game features an incredibly detailed and charming pixel art bursting with background activity. The main (and only) playable screen of the game is shown from your perspective, focused on the current customer(s) in front of you and the coffee brewing ingredients on the right. However, way way back in the window behind you can notice the weird version of Seattle brimming with nightlife. The rain, the cars passing by, the pedestrians….it’s the stuff like these where it is clearly shown that the developers went the extra mile. It wasn’t required of them to do so, but it made the world of Coffee Talk way more immersive.

Audio

We don’t want to rely on our coffee brewing sounds alone or on the night traffic outside, so there is some good selection of music in Coffee Talk to lull us into the late-night chill. On the left side of the screen, you have a handy touchpad containing all the information about your customers (including their likes and dislikes), your discovered brewing recipes and most importantly – a great selection of chill and lo-fi tunes. They’re all instrumental but distinctively different. Playing them has no effect on the mood of the customers, it’s just something for your pleasure while you listening to them opening up about their troubles.

Overall

Coffee Talk is a game with a simple, yet unique premise. It might not have some long, intricate and convoluted plot but it definitely has the charm to spare. It’s one of those games you might start up when you don’t know what else to play and soon enough you find yourself sinking hours into it. Besides the gorgeous art and meditative music, it’s the cast of weird Seattle characters that make the game memorable. It’s a perfect game after a long day at work to relax you and make you forget about dealing with the real world. After all, being in the company of elves, orcs, and mermaids over a relaxing beverage seems far more interesting. Coffee Talk is a game you deserve to play after a long day to unwind. Don’t wait, dive into the world of magic-infused Seattle and make yourself a cup of coffee while at it. I couldn’t imagine a better gaming companion with this release.

Capsule Computers review guidelines can be found here.

Zombie Army 4 Season 1 to add New Mini-Campaign and Cosmetics

Zombie Army 4: Dead War is coming out on PlayStation 4, Xbox One, and Windows PC on February 4th. Rebellion is revealing the Season 1 post-launch content with a brand new trailer. Season 1 is headlined with the Hell Cult mini-campaign containing three missions. The remaining content will be cosmetics and new playable characters.

Season 1 will be available for purchase separately or as part of the Super Deluxe Edition.

Zombie Army 4: Dead War will also be getting free content post-launch. Rebellion will be releasing new maps for Horde Mode, though there is no commitment on how many maps will be released.

Zombie Army 4: Dead War is set in Italy one year after the death of Zombie Hitler. The game introduces special abilities and weapon upgrades the long running franchise, while increasing the depth of the game’s progression.

Mighty Polygon and Koch Media team up for the release of physics-based puzzle game Relicta

Mighty Polygon and Koch Media team up for the release of physics-based puzzle game Relicta

Mighty Polygon and Koch Media collaborate to let players explore a mysterious moon base and solve physics-based puzzles

Sydney, Australia, January 28, 2020 – Mighty Polygon and Koch Media team up to release Relicta, a thrilling first-person physics-based puzzle game. Koch Media is responsible for the digital publishing of Mighty Polygon’s vision of an adventurous puzzle challenge that comes without any wormhole-creating guns but even more fun to play with elements and riddles.

Santi Alex Mañas, Founder of Mighty Polygon: “We are thrilled to be working with Koch Media to bring Relicta to life. As a small indie studio, their experience as a world-leading publisher is invaluable to us and it will help us to bring our game to a wider audience. This partnership allows us to focus on the development to create an amazing game alongside the team at Koch Media and bring it to more platforms.”

Jeremy Zitna, Business Development Manager at Koch Media states: “Indie studios have a special place in our heart and we are extremely excited to have the opportunity to support the team at Mighty Polygon with all our publishing knowledge. Everybody here in our teams loves the game and is ready to move all the boxes in the right spots to set Relicta on a course of success!”

About Relicta

Relicta is a first-person physics-based puzzle game where you need to creatively combine magnetism and gravity in order to unravel the secrets of Chandra Base. Alone in the treacherous depths of the Moon, your scientific mind is the only thing that can keep your daughter alive…

Play as a top physicist stranded on an eerie, derelict Moon base. Find your way around the enigmatic, terraformed craters by bending gravity and magnetism to your will in order to solve physical puzzles. Will you rush straight ahead and try to reach safety – or will you take your time to gather clues and unravel the intrigues of 22nd century orbital politics? Buried in the eternal darkness of the lunar craters lies a secret that might claim your daughter’s life – or change the fate of humanity forever. Are you ready to face the ultimate consequences of your research?

About Mighty Polygon

Mighty Polygon is an independent game studio established in 2016 based in Valencia, Spain. Our focus is to create original games with strong narratives, that are easy on the eyes and have great mechanics. We make the kind of games we like to play.

About Koch Media

Koch Media is a leading producer and distributor of digital entertainment products (games, films and software). The company’s own publishing activities, marketing and distribution extend throughout Europe, North America and Australia. The Koch Media group has more than 20 years of experience in the digital media business, and has risen to become the number one publishing partner in Europe. It has also formed strategic alliances with numerous games and software publishers: Bethesda, Capcom, Codemasters, Kaspersky Labs, Konami, Koei Tecmo, Milestone, Sega, Square Enix, etc. in various European countries. With Headquarter in Höfen, Austria Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux, Australia, Czech Republic, Poland, and the United States.

All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved.

TEKKEN 7 & SOULCALIBUR VI News Round-Up from EVO Japan

TEKKEN 7 & SOULCALIBUR VI News Round-Up from EVO Japan

The excitement of EVO Japan was palpable all weekend as the best of the best fighting game competitors came together at EVO Japan for knock-down drag-out bouts of high-level fighting game action. This made for the perfect time to share updates pertaining to two of BANDAI NAMCO Entertainment’s premiere fighting game franchises, starting off with…

TEKKEN 7 dropped details about a new Developer Diary featuring a behind the scenes look at the development of two of the game’s most electrifying new characters, Leroy Smith (Wing Chun style) and Fahkumram (Muay Thai style).

Head over to the following YouTube link (ready for embedding) to get an insider’s look at the development of Leroy Smith and Fahkumram:

The TEKKEN team also shared details about Game Update 3.2 which will be released on January 28, 2020.

TEKKEN 7 Game Update 3.2 will include:

  • New feature called “My Replay & Tips” which will enable players to watch replays of their matches and receive tips for how to improve their performance. 
  • Gameplay balance adjustments

SOULCALIBUR VI will welcome a new swordsman to the stage of history with the addition of “Haohmaru” from SNK’s Samurai Showdown franchise. The SOULCALIBUR franchise is known for having awesome crossover appearances and the addition of Haohmaru and his stage-of-battle will surely fire up SOULCALIBUR VI players. Check out the first look at Haohmaru and his stage in a brand new gameplay trailer

SAM’S STORY, THE SECOND MAJOR DLC EXPANSION FOR METRO EXODUS ARRIVES ON FEB 11, 2020

SAM’S STORY, THE SECOND MAJOR DLC EXPANSION FOR METRO EXODUS ARRIVES ON FEB 11, 2020

EXPLORE THE RUINS OF VLADIVOSTOK IN A BRAND NEW ‘SANDBOX SURVIVAL’ LEVEL


Larkspur, Calif. | Jan. 27, 2020 | Deep Silver and 4A Games today revealed more details for Sam’s Story, the second major story DLC for Metro Exodus, and confirmed that it will release on Feb. 11, 2020.  

Sam’s Story follows former U.S. Marine Sam, a Spartan Ranger who has worked under Colonel Miller since the nuclear war devastated Moscow, and followed Artyom in search of a world outside of the Metro.  Sam had long dreamed of returning to his homeland, and perhaps even finding his father alive. The prospect seemed impossible in the darkened tunnels of the Metro, but when the Spartans discovered that Moscow was not the only city left alive after the war, holding out hope didn’t feel so foolish anymore.  

Sam, determined to find a way back to the U.S., departed from the Aurora to make his way through Vladivostok’s tsunami-ravaged harbours, ruined industrial buildings, and crumbling residential districts. However, to complete his journey, Sam will discover that he needs every tactic he has learned so far to survive, as his surroundings prove to be far trickier than expected.  

In this expansive ‘sandbox survival’ level, players will experience another gripping storyline featuring new characters, weapons, and mutant variants in a huge, non-linear environment that offers hours of gameplay.

Sam’s Story will be available to purchase on Feb 11, 2020 on Xbox One, PlayStation 4, PC and Stadia – links will be available from launch at https://www.metrothegame.com/buynow. It is included in the Metro Exodus Expansion Pass, which also entitles holders to the acclaimed DLC, The Two Colonels, which was released in August 2019.

Metro Exodus Expansion Pass Store Links
PlayStation Store: https://store.playstation.com/en-us/product/UP2047-CUSA11408_00-METROEXODUSEASON
Microsoft Store: https://www.microsoft.com/en-us/p/metro-exodus-expansion-pass/bt97gwv28b9z
Epic Games Store: https://www.epicgames.com/store/en-US/product/metro-exodus/expansion-pass

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© 2020 Koch Media GmbH and published by Deep Silver. Developed by 4A Games. 4A Games Limited and their respective logo are trademarks of 4A Games Limited. Metro Exodus is inspired by the internationally best-selling novel Metro 2035 by Dmitry Glukhovsky. All other trademarks, logos and copyrights are property of their respective owners.

ABOUT DEEP SILVER

Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds by creating products of the highest possible quality, always focusing on what the customer desires.

Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the gritty, post-apocalyptic Metro series. Upcoming highlights from Deep Silver include the next entries into the Saints Row, TimeSplitters and Dead Island franchises. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, and Deep Silver Volition based in Champaign, IL, USA. For more information please visit www.deepsilver.com

Koch Media is a leading producer and distributor of digital entertainment products (software, games and films). The company’s own publishing activities, marketing and distribution extend throughout Europe and the USA. The Koch Media group has more than 20 years of experience in the digital media business, and has risen to become the number one distributor in Europe. It has also formed strategic alliances with numerous games and software publishers: Bethesda, Capcom, Kaspersky Labs, NC SOFT, Sega, Square Enix and Tecmo-Koei, etc. in various European countries. With Headquarters in Planegg near Munich/Germany, Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux and the United States.

All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved.

ABOUT 4A GAMES

4A Games is a multicultural, multinational video game development studio with offices in both Malta and Ukraine – known for its atmospheric first-person shooters Metro 2033, Metro: Last Light, and Metro Redux.

Established in Kiev, Ukraine in 2005, the studio was founded by a passionate team of game industry veterans with the goal of creating AAA-quality games for current gaming PCs and then “next-gen” game consoles. In 2014, the studio moved its headquarters – along with more than 50 team members and their families — from Ukraine to the island of Malta.

Currently at the heart of the company are over 100 talented designers, programmers, artists, effects specialists, and writers from all over the world with a diverse and unique set of backgrounds – bringing countless years of experience in software development and computer games in particular. To learn more, please visit www.4A-Games.com

ABOUT DMITRY GLUKHOVSKY

Dmitry Glukhovsky is the author of the internationally best-selling series of Metro novels and creator of the expanded Metro universe which includes the video games by 4A Games.


Born in Moscow, Glukhovsky has also lived in Israel, Germany and France and is fluent in English, German, Spanish, French, Hebrew and Russian. He released his debut novel Metro 2033 online as a free-to-read in 2002, and since then the series has grown to become a multi-author franchise in which professional authors and fans alike from across the world have been writing their own stories set in the post-apocalyptic world of Metro.

Metro Exodus continues the storyline as told in the games Metro 2033 and Metro: Last Light, and interweaves with the wider Metro saga contained in Dmitry’s novels, Metro 2033, Metro 2034 and Metro 2035. The storyline of Metro Exodus was co-developed in close collaboration with Dmitry to bring Metro fans the next chapter in Artyom’s adventures.