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Two Point Hospital Review

Two Point Hospital

Developer: Two Point Studios
Publisher: Sega
Platforms: PlayStation 4, Xbox One (Reviewed), Switch, PC
Release Date: Available Now
Price: $39.99 USD – Available Here $59.95 AUD – Available Here

Overview

From the moment Two Point Studios revealed their first game, Two Point Hospital, longtime fans of simulation and management games had to instantly think of one game, Theme Hospital. Featuring a similar presentation and focus on being a bit of a comedic hospital management sim rather than a serious one, Two Point Hospital is even following the same release style of the Theme Hospital, as it was first released on PC and later ported to a console and now here we are with Two Point Hospital doing the same thing. So now that this unique game that hearkens back to a classic has made its way to consoles, did it successfully survive the trip?

Story

Now while there is no real story in Two Point Hospital we must mention that the comedy for this hospital simulator is spot on. Humor exists in nearly every aspect of the game, ranging from the craziness of the diseases that must be treated as well as how they are treated, such as having “lightheaded” patients have a light bulb taken off their neck and replaced with normal head, to the random traits that the staff can possess. Even some of the locations that players are introduced to have their own humorous little backstories about what players can expect in that location though perhaps the best part comes from the radio DJ that interjects every so often with a joke or humorous sponsor as well as the deadpan delivery of the hospital’s announcements over the speaker system.

Gameplay

Introduction to Two Point Hospital is a fairly simple affair as the first couple of hospitals that players are given to manage provide a suitable tutorial for many of the standard gameplay mechanics. Players will have access to nearly every aspect of hospital management as they will be able to hire all of the staff, of which there are doctors, nurses, assistants, and janitors, as well as build the various facilities needed to properly diagnose and treat a patient while also making sure everyone stays happy at the same time. 

A patient’s journey through the hospital is quickly introduced as a reception desk helps admit them to the hospital where they will then visit the General Physician’s (GP) office who will then either diagnose them completely if they happen to suffer from an easy illness or be sent on through to numerous other diagnosis rooms that range from simply a few extra exams, runs on a treadmill, or even fluid tests until their illness can be diagnosed and they are then ushered forth for a hopeful cure. Nearly all of this journey is handled directly by the staff that the player hires for the hospital and it is up to the player to make sure everything is running as smooth as possible.

Nearly every hospital begins with an empty floor plan that the player will then fill with various rooms that all have a specific purpose. All rooms have a minimum size requirement and feature a specific item or three but once fulfilled a single room can be as large and filled with as many decorations as the player sees fit. In fact, there are even some bonuses that come with having large furnished rooms as staff assigned to that room will be happier at work and some items can even help boost diagnosis and treatment percentages.

It is interesting to note that while there are not many positions that players will need to hire for each of the four job types has a special set of skills and unique traits that can vary wildly from employee to employee and occasionally this can dictate the specialties that that character can take on. For example, a psychiatry skill is required to be a psychiatrist as a doctor or researcher for the research room and a janitor needs to be skilled at hunting down ghosts if they want to capture the ghost of a patient that died in the hospital. These are the more significant examples as these skills often provide simpler bonuses such as improved diagnosis or treatment, better stamina, and more while the traits range from making an employee grumpy who frustrates those around him or a green-thumb that waters plants when not busy.

One of the biggest challenges that the player will face in Two Point Hospital is the juggling act between making money and fulfilling the needs of the hospital. Staff will want promotions with increased wages the longer they remain employed and may threaten to quit if they are paid to little, bathrooms and vending machines must be scattered throughout to make sure patients and staff have access to the necessities though if they actually use them properly is often a flip of the coin thanks to some odd AI from time to time. Even things such as keeping the hospital warm or cool enough while making sure that everyone has a place to sit while hopefully staring at nice decorations will factor in to how long a patient may be willing to wait before storming off or potentially dying.

While playing through a hospital stage players will be given an initial set of tasks and then the ability to earn up to three stars in each location alongside a number of smaller dismissable tasks that come from management and staff. Earning the first star unlocks the ability to move to a new location but players can unlock additional items for their hospital as well as “Kudosh” to unlock special items, ranging from fancier vending machines to extra equipment for diagnosis rooms as they please which can make a few smaller tasks a bit easier.

As mentioned before, the initial couple of hospitals that players are assigned serve as introductions to many mechanics while the later hospitals all have special oddities that provide new challenges. These can range from frequent earthquakes that damage equipment, to only being able to hire doctors and nurses fresh out of med school with no skills, to even having a pandemic run through the hospital that infects patients who may already have another disease already. These little nuances help keep the game feeling fresh and add a bit of extra challenge to the game that can occasionally feel a bit too easy at times depending on how well the player gets the hang of the various quirks and requirements for that stage, though even then there is always the chance for things to swing south, especially in regards to patients who can, despite being properly diagnosed and treated, can still die at no fault of the player making for some occasionally frustrating RNG.

The biggest part of any PC release on consoles, especially a management game like this, is how well it makes the transition of being a mouse and keyboard game to one that can only be controlled with a controller and thankfully Two Point Hospital makes that transition quite well. Menus are easy to navigate with a single button press and it is even possible to copy an already built room and place an exact replica down if more of that specific facility is required which is a nice touch. The only issue that does come up often is being able to pinpoint an exact staff member or item as the cursor will often highlight numerous things at a time. Thankfully players can pause time when they want to if things end up spiraling out of control and require such direct input.

Visuals & Audio

The designs of the various human characters that walk around feel quite similar to Nick Park’s Wallace and Gromit style of presentation as characters are rounded and stylized in such a manner that their humorous diseases don’t look out of place. The world itself is a fairly standard run of the mill design and unfortunately a number of rooms that don’t feature odd disease curing equipment are very basic looking as well though players can decorate them with some odd decorations once unlocked, though even these are mostly simple and predictable as well which is a bit of a disappointment.

The soundtrack for the game features a nice collection of background music all handled by a humorous radio DJ that, alongside the female voice of the hospital’s announcements and narrator for new stages, is the only real dialogue in the game. These voices are handled quite well with both the DJ’s delivery and the deadpan nature of the announcements helping deliver an extra dose of humor on top of this hospital sim.

Overall

With such a fondly remembered simulator serving as its inspiration, Two Point Hospital manages to live up to expectations by delivering not only satisfyingly addictive gameplay loop of treatment and management but also one that is filled with a unique brand of humor that fans had hoped for. Add to that the fact that, for the most part, the transition to the Xbox One keeps an easy to use and understand interface and you have a great hospital management simulator that doesn’t take itself seriously and is all the better for it.

Capsule Computers review guidelines can be found here.

Warriors Orochi 4 Ultimate Review

Warriors Orochi 4 Ultimate

Developer: Omega Force
Publisher: Koei Tecmo
Platforms: Switch, PlayStation 4, Xbox One (Reviewed), PC
Release Date: Available Now
Price: $59.99 USD – Available Here $89.95 AUD – Available Here

Overview

When a developer has access to numerous titles filled with popular characters, especially those taken from history books and mythology, it only makes sense that a crossover brawler is within reach and over the years Koei Tecmo has taken advantage of this fact with their Warriors Orochi series. Two years ago they released Warriors Orochi 4 and brought Norse mythology into the mix of Dynasty Warriors, Samurai Warriors, plus a few other titles and now they are revisiting that game in the form of Warriors Orochi 4 Ultimate. Coming as both an upgrade to the original and its own standalone version, is this enhanced version worth delving into?

Story

It is interesting to note that although Warriors Orochi 4 Ultimate does take and expand upon the core story of the game, it is for still very much the same storyline where the Greek god Zeus found himself entertained by the battles that he witnessed throughout the previous game that saw the various warriors team up to defeat Orochi and has crafted a number of special Ouroboros Bracelets that have thrown the two worlds into flux once again.

The bulk of the brand new storyline content in Warriors Orochi 4 Ultimate falls at the end of the game’s original story but those who haven’t played through the campaign, or simply want to do so again, will find that the developers have also spent a bit of time trying to flesh out various events that happened in earlier parts of the story as well. This means that a few of the slightly confusing and glossed over events that occurred earlier in the game now have a bit more detail which is a nice touch. Those looking for the new storyline will need to have completed the base game first however, as mentioned before, it takes place where the original storyline came to an end and adds three new chapters to the mix.

This brings the rather lengthy campaign to an even greater level as it brings with it some new mythological beings that players the various warriors will have to contend with. It is also worth noting that, despite some parts of the original campaign being fleshed out and these three chapters continuing to tell a grand perplexing, story that can be rather absurd at times, it still ends up leaving a few more popular characters by the wayside and continues to focus on only a select few fighters. Plus, those who are looking forward to seeing some rather unique fighters added to the game in the form of crossover fighters will be disappointed to see that only three crossover fighters join the roster in Warriors Orochi 4 Ultimate in the form of Ryu Hayabusa, Joan of Arc, and Achilles while the other four fighters, bringing the grand total of new warriors up to seven, are gods and deities.

Gameplay

Those looking for a more in-depth gameplay mechanics of Warriors Orochi 4 Ultimate will find that it remains almost entirely the same as the original release and can be found here. What Warriors Orochi 4 Ultimate does add to the table is a slew of new end-game content that, once again, remains mostly locked until the campaign is completed. This content includes a pair of challenges that allow players to rank themselves against others to see how quickly they can slay 1,000 enemies or break certain items in what is probably the weakest addition and the far stronger added bit of content, the Infinity Mode.

This mode sees the player picking three fighters that they will take as a team, as per usual, into a series of twelve towers that follow the zodiac signs. Each of these towers features five floors that have a special mission that needs to be completed to clear it and these missions run the gambit of slaying a number of enemies, finding items, or slaying a specific foe. Every part of these towers is timed and players will need to take their strongest characters to get through them, especially since the map is only unveiled through exploration instead of entirely at the start. This mode allows players to test their skills as well as power up their fighters to an even greater extent as the experience points obtained from fighting in the tower and the materials dropped can craft the best gear in the game.

That being said, longtime players of these types of games will quickly find that these challenges are a bit too basic at times and even too easy as high powered characters can make short work of even some of the more difficult fights. Of course if players really want to power up their favorite warriors, they now can do so as max level characters can now have their levels returned to 1 where they keep a bit of their previous strength and can be powered up even stronger than before. This process can be done ten times per character and can create a ridiculous squad of fighters should the player choose to really boost their favorites but once again the most challenging of end-game modes isn’t really that difficult.

Visuals & Audio

Considering the original game was released only two years ago on the same platforms as this one, there hasn’t been a noticeable change in any of the returning character models and stages. That isn’t a bad thing as these designs are not only familiar with fans of the series and decently detailed but the blended environments in some stages remain a blast to play through. The new characters that have been added to the game feature some very flashy moves that fit the game’s style perfectly and the additional story content is presented in the same manner as previous story scenes.

The soundtrack features a mix of background music spread across games throughout the series as well as a few standard generic tracks that really don’t stand out too much while the Japanese voice work is fitting, albeit a bit odd at times given the Western gods featured in the game, and this remains true with both newcomers and returning guest characters retaining their Japanese voice actors.

Overall

Those who have yet to play the original will find that Warriors Orochi 4 Ultimate offers a ton of content to play through in what remains a highly entertaining musou game that sees players slashing through thousands of enemies on a battlefield as a team of three characters taken from different game series and mythology. With an expanded story that takes things to yet another level of ridiculousness and an Infinity Mode that is a bit too easy but a solid enough way to grind for materials and levels, there is plenty to enjoy here. That being said, those who have already found themselves completing the original game may find that this new content isn’t quite worth the upgrade unless they really want to dive into grinding their favorite characters some more.

Paradox Interactive chooses Koch Media for the physical distribution of Empire of Sin

Paradox Interactive chooses Koch Media for the physical distribution of Empire of Sin

SYDNEY – March 6th, 2020 – Paradox Interactive and Koch Media today announced that both companies extend their existing partnership to bring Romero Games’ Empire of Sin to retail markets. Koch Media is fully responsible for the physical distribution in Europe, Australia, New Zealand and the US. Empire of Sin is a character-driven strategy game developed by Romero Games and Lead Designer Brenda Romero (Jagged Alliance). Empire of Sin will be available at launch at selected retailers for PlayStation®4, Xbox One, and Nintendo Switch, and digitally for Windows PC and Mac via Steam.

In Empire of Sin, players build their own ruthless criminal empire as one of 14 distinct bosses vying to run the seedy underworld of organized crime in the city. With randomly generated starting conditions, players will have to adapt to survive and do whatever it takes to outsmart, out-gun, and outlast their opponents.

About Empire of Sin

Empire of Sin, the strategy game from Romero Games and Paradox Interactive, puts you at the heart of the ruthless criminal underworld of 1920s Prohibition-era Chicago. It’s up to you to hustle, charm, and intimidate your way to the top of the pile and do whatever it takes to stay there. This character-driven game puts players smack dab in the glitz and glamor of the roaring 20s all while having them work behind the scenes in the gritty underbelly of organized crime. 

Features:

  • Build A Crime Empire: Raise your criminal empire from the ground up by establishing rackets in your neighbourhood (be it speakeasies, breweries, brothels, union skimming, protection rackets, or casinos) and recruiting a team of loyal mobsters to make your mark on the streets. Once you make a name for yourself, expand your influence by taking over rival territory and adding more ventures to your repertoire.
  • Explore a Living, Breathing City: Take to the streets of vibrant 1920s Chicago and its distinct neighbourhoods, such as Little Italy or West Loop, with real historical landmarks and events. Interact with a full cast of over 60 living, breathing characters with backgrounds that inform how they react to what you or other characters do. Each recruitable character has traits and relationships that significantly affect gameplay and vice versa. Schmooze, coerce, seduce, threaten, or kill them to get your way.
  • Defend and Expand Territory: If it comes to blows, hypothetically of course, and your posse needs to send a message, face off in brutal turn-based combat. Recruit your goons strategically to build a strong chemistry within your crew to maximize combat damage and help secure your hold on the city. 
  • Wield Your Influence: Make and break alliances, bribe cops, and trade on the black market to gain an edge and expand the influence of your crime family. But always keep your enemies close and ensure you have a mole on the inside and eyes everywhere.
  • Dominate the Neighbourhood: Whether you make it to the top with violence, business smarts, or city-wide notoriety, there are a number of ways to become King or Queen of Chicago. With various starting conditions and constantly changing crew dynamics, no two playthroughs will ever be the same.

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About Paradox Interactive:

Paradox Interactive is a leading global publisher of strategy games for PC and console. The company has developed and published a world-renowned catalog stretching back to 1999, with players hailing from all around the world.
The publisher’s steadily-growing portfolio includes firmly established franchises such as the critically acclaimed Europa Universalis, Crusader Kings, Hearts of Iron, and Stellaris series created by Paradox Development Studio, the Age of Wonders series created by Triumph Studios, as well as award-winning titles such as Cities: Skylines, Pillars of Eternity, and more from a network of partner studios. Paradox is the owner of the World of Darkness IPs and is publishing Vampire: The Masquerade – Bloodlines 2. Today, over four million people play a Paradox game each month, and the number of registered Paradox users is over twelve million.
Paradox’s head offices are located in Stockholm, Sweden. Our development studios are located in Stockholm, Malmö and Umeå, Sweden, in Delft, The Netherlands, in Seattle, Washington, and in Berkeley, California. We share a passion for gaming and gamers, and our goal is to provide deep and challenging games with hours of gameplay and endless variety to our ever-growing community.
For more information, please visit our forums and follow us on Facebook, Twitter and Instagram.
Comet sighted!  

About Koch Media

Koch Media is a leading producer and distributor of digital entertainment products (games, films and software). The company’s own publishing activities, marketing and distribution extend throughout Europe, North America and Australia. The Koch Media group has more than 20 years of experience in the digital media business, and has risen to become the number one publishing partner in Europe. It has also formed strategic alliances with numerous games and software publishers: Bethesda, Capcom, Codemasters, Kaspersky Labs, Konami, Koei Tecmo, Milestone, Sega, Square Enix, etc. in various European countries. With Headquarter in Höfen, Austria Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux, Australia, Czech Republic and the United States.

Make-A-Wish® Kid William Floyd Joins NBA® 2K20 Roster as First Authentically Scanned and Playable Fan in Basketball Video Game Series’ History

Make-A-Wish® Kid William Floyd Joins NBA® 2K20 Roster as First Authentically Scanned and Playable Fan in Basketball Video Game Series’ History

Publishing label and nonprofit organization partner to deliver once-in-a-lifetime experience for 15-year-old from Georgia

Sydney, Australia – March 3, 2020 – 2K has announced that Make-A-Wish® kid, William Floyd, a 15-year-old from Georgia with a rare genetic disorder causing severe muscle weakness and heart problems, is the first non-NBA athlete in the popular basketball video game series’ history to be authentically scanned and earn a spot on an NBA® 2K playable roster. Available for download beginning today on the Xbox One family of devices, including Xbox One X, as well as PlayStation®4 system, Windows PC and Nintendo Switch™, William’s NBA® 2K20 player model may be found within Quick Game mode as a free agent for players to include on their teams of choice, as well as through new MyCAREER and MyLEAGUE rosters.

Make-A-Wish sent William and his family from Georgia to 2K’s headquarters in Novato, California, to grant his wish to visit the home of NBA 2K; however, he was unaware that in addition to his unforgettable tour, 2K planned to professionally scan his likeness – just as they had with his favorite NBA stars – and create him as a playable roster member in NBA 2K20 and make him accessible to millions of players around the world to add to their teams.

“When we learned about William’s wish to visit 2K, the whole team was thrilled,” said Ronnie Singh, also known as Ronnie 2K. “Learning about his journey was really humbling, and we wanted to find a way to make William’s wish come true in the biggest way possible. We couldn’t think of a better way to do that than bringing his passion to life in-game and giving millions of NBA 2K fans around the world the chance to enjoy William’s player model.”

Much like today’s biggest NBA stars, William’s NBA 2K experience began at the 2K Motion Capture Studio, where 140 motion capture cameras caught his every move. William then had his likeness recreated in incredible detail by 146 Pixelgun cameras, each capturing every grimace and grin, and all to help authentically bring his player model to life.

“Each player does a dance move or a celebration before he gets on the court,” William explained. “So, I got one of those, too. I got to create it.”

William also talked to the NBA 2K marketing and video capture teams, and the development team at Visual Concepts. Armed with a list of ideas for the game, William gave his input in potential cover athletes, game modes, and features that he would love to see in the future.

William was 18 months old when he went into heart failure and was diagnosed with a genetic disorder that causes muscle weakness and heart problems. His medical condition does not allow him to play sports like other children his age, but NBA 2K allows him to stay competitive in sports virtually. William’s wish helped him during his treatment by giving him something to look forward to in the future. In addition, he is now eager to explore employment opportunities with 2K when he is older.

“The cool thing is that 2K took what could have been a great wish and brought it to a level that we never expected,” says William’s mom, Julie. “They treated him – and all of us – like royalty and were so interested in everything William had to offer them. It was absolutely unbelievable.”

For more information on NBA 2K20, please visit https://nba.2k.com/2k20/.

2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

Online account (13+) required to access online features. See www.take2games.com/legal and www.take2games.com/privacy for additional details.

All trademarks and copyrights contained herein are the property of their respective holders.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. We develop and publish products through our labels Rockstar Games, 2K, and Private Division, as well as Social Point, a leading developer of mobile games. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes global interactive entertainment for console and handheld gaming systems, personal computers and mobile devices, with product availability including physical retail and digital download. The Company is home to many talented development studios, including Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union and Cloud Chamber. 2K’s portfolio currently includes the renowned BioShock®, Borderlands™, Mafia and XCOM® franchises; NBA® 2K, the global phenomenon and highest rated* annual sports title for the current console generation; the critically acclaimed Sid Meier’s Civilization® series; the popular WWE® 2K and WWE® SuperCard franchises, as well as emerging properties NBA® 2K Playgrounds 2, Carnival Games and more. Additional information about 2K and its products may be found at 2k.com.

About Make-A-Wish®

Make-A-Wish® creates life-changing wishes for children with critical illnesses. We are on a quest to bring every eligible child’s wish to life, because a wish is an integral part of a child’s treatment journey. Research shows children who have wishes granted can build the physical and emotional strength they need to fight a critical illness. Make-A-Wish is the world’s leading children’s wish-granting organization, serving children in every community in the United States and in 50 countries worldwide. For more information about Make-A-Wish America, visit wish.org.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, and risks associated with international operations. Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at http://www.take2games.com/. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

HBO TEAMS UP WITH CRAIG MAZIN AND NEIL DRUCKMANN TO DEVELOP SERIES ADAPTATION OF AWARD-WINNING VIDEO GAME “THE LAST OF US,”

HBO TEAMS UP WITH CRAIG MAZIN AND NEIL DRUCKMANN TO DEVELOP SERIES ADAPTATION OF AWARD-WINNING VIDEO GAME “THE LAST OF US,”

WITH MAZIN AND DRUCKMANN SET TO WRITE AND EXECUTIVE PRODUCE

——–

Carolyn Strauss And Evan Wells Also Executive Produce

——–

Co-Production With Sony Pictures Television In Association With PlayStation Productions

LOS ANGELES, March 5, 2020 – Neil Druckmann (WGA and BAFTA Award-winning writer and director) and Craig Mazin (Emmy®, Golden Globe and WGA Award-winner for HBO’s “Chernobyl”) will develop an HBO series adaptation of the award-winning video game “The Last of Us,” it was announced today by HBO programming president Casey Bloys.

Druckmann and Mazin will write and executive produce; Carolyn Strauss (Emmy®-winner for HBO’s “Game of Thrones” and “Chernobyl”) also executive produces along with Evan Wells (President of Naughty Dog). The project is a co-production with Sony Pictures Television and in association with PlayStation Productions.  THE LAST OF US is the first television series from PlayStation Productions.

Based on the critically acclaimed video game “The Last of Us,” developed by Naughty Dog exclusively for the PlayStation® platforms, the story takes place twenty years after modern civilization has been destroyed. Joel, a hardened survivor, is hired to smuggle Ellie, a 14-year-old girl, out of an oppressive quarantine zone. What starts as a small job soon becomes a brutal, heartbreaking journey, as they both must traverse across the U.S. and depend on each other for survival.  The HBO series will cover the events of the original game, which was written by Druckmann, with the possibility of additional content based on the forthcoming game sequel, “The Last of Us Part II,” which will release on May 29, 2020.

“This is an incredibly exciting opportunity for us to partner with Craig, Neil, Carolyn and teams at Sony, Naughty Dog and PlayStation to bring the virtual world of this acclaimed game to life,” said Casey Bloys.

“Neil Druckmann is without question the finest storyteller working in the video game medium, and ‘The Last of Us’ is his magnum opus,” said Craig Mazin. “Getting a chance to adapt this breathtaking work of art has been a dream of mine for years, and I’m so honored to do it in partnership with Neil.”

“From the first time I sat down to talk with Craig I was equally blown away by his approach to narrative and his love and deep understanding of ‘The Last of Us,’” said Neil Druckmann. “With ‘Chernobyl,’ Craig and HBO created a tense, harrowing, emotional masterpiece. I couldn’t think of better partners to bring the story of ‘The Last of Us’ to life as a television show. I’m beyond excited to collaborate with them.”

“This is a true thrill for us at Sony Pictures Television. ‘The Last of Us’ is a brilliant achievement in storytelling and character development, and we are lucky to have the opportunity to work with this team to adapt it,” said Chris Parnell, co-President of Sony Pictures Television Studios. “This is the first of many shows we intend to develop with our friends at PlayStation Productions.”

The Reds are Coming to World of Warships: Legends!

The Reds are Coming to World of Warships: Legends! 

A New Update with Russian Navy Cruisers, a New Campaign “War and Peace,” and Early Access to Russian Destroyers

March 6 - World of Warships: Legends announces a new nation coming into the game! On March 9, players will be able to immerse themselves in a wave of new Russian naval content. This update brings Russian cruisers into the game, a new campaign to go along with them, and a preview of the upcoming Russian destroyers. The Reds are coming in force to stake their claim in the seas of World of Warships: Legends. 

The seven new Russian & Soviet Cruisers rely on powerful flat-shooting guns to punish enemy vessels from a safe distance. Keeping this range is important for any daring Russian navy captains, as these ships can be quite vulnerable in mid-ranged engagements! However, at higher tiers these cruisers have the tools for intrepid players to stay safe—fast, short-ranged torpedoes and Radar at higher tiers. This gives them the ability to foil the plans of stealthy destroyers trying to counter them. Players will find that these Soviet cruisers offer immense potential for racking up damage—as long as they avoid taking too much of a beating. 

The new campaign, “War and Peace,” fits in nicely with the Red Fleet’s cruisers. At the end of this 95-level campaign lies the Mikhail Kutuzov, a highly capable Russian cruiser that saw service throughout the Cold War. In World of Warships: Legends, this Cold War challenger pairs the outstanding performance of Russian cruiser guns with Smoke Generator and Sonar consumables. This means that the Mikhail Kutuzov can stealthily bombard enemies at ease by creating temporary concealment. On the way through “War and Peace,” players will earn a pile of consumables, equipment, and more. There are even a few chances to get one of the early access Russian destroyers throughout.

The Russian destroyers in early access range from tier III to tier VI and are true gunboats. These destroyers, such as the brilliant Tier V Gnevny, really shine in gunnery duels where they can use their firepower to batter lone cruisers, whittle down battleships, and utterly demolish enemy destroyers! Their fast but short-ranged torpedoes are best used in an ambush to deal devastating blows on unsuspecting enemies.  Players can get the chance to play them early through the new Soviet Containers, a few of these containers are also available in the War and Peace campaign! 

Six new esteemed commanders represent the new nation. They cover a large section of Imperial Russian and Soviet naval history from the Russo-Turkish war into the Cold War. These commanders bring new inspirations and abilities to enhance player’s ships and make their new Russian fleet the best it can be. Stepan Makarov, as a shiny example, brings his lusciously bearded visage to command and improve your Russian Navy cruisers. 

Not to mention, something entirely different is on the horizon for the April Fool’s celebrations, but keep it quack… ahem, quiet! 

#### 

About World of Warships: Legends 

Experience epic naval action in World of Warships: Legends, a massively multiplayer online game where you can master the seas in history’s greatest warships! Recruit legendary commanders from maritime history, upgrade your vessels and stake your claim to naval supremacy with or against players around the world in thrilling and immersive battles. 

World of Warships: Legends brings the online naval action loved by millions to home consoles for the very first time, alongside a host of content and features exclusive to the console experience. 

Official website: https://wowslegends.com/ 

About Wargaming 

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has grown to become one of the leaders in the gaming industry with 4500+ employees and offices spread all over the world. Over 200 million players enjoy Wargaming’s titles across all major gaming platforms. Their flagship products include the massively popular free-to-play hit World of Tanks and the strategic naval action game World of Warships. 

Official website: www.wargaming.com 

Relicta Will Challenge Your Wits On Four Platforms!

Relicta Will Challenge Your Wits On Four Platforms!

Journey to a derelict moon base in 2020

Sydney, Australia – March 6th, 2020 – Mighty Polygon and Koch Media are happy to announce that Relicta, the physics-based puzzle game taking players to the moon, will be coming digitally to Google Stadia, PlayStation®4, Microsoft Xbox One and PC in 2020.

Santi Alex Mañas, Founder of Mighty Polygon, says: “’We are very happy that Relicta is one of the first Spanish games to release on Google Stadia. We hope to deliver unforgettable experiences and lots of fun to the players.”

The debut trailer will give you a first glimpse of your journey to the enigmatic, derelict Chandra Base. You’ll need to hone your scientific skills to save a life and navigate 22nd century orbital politics on your own.

But are you really the only entity traversing the lunar craters?

About Relicta

Relicta is a first-person physics-based puzzle game. Played through the eyes of a scientist, you’ll need to use your creativity to play with the laws of physics, utilizing magnetism, polarity and gravity to unravel the secrets of a research facility on the moon. Chandra Base will test your scientific skills, as they are the only thing that can keep your daughter alive …

In Relicta each corner tells a story, each new step is a challenge. Find your way around the enigmatic, terraformed craters and investigate different locations and ecosystems. Will you rush straight ahead and try to reach safety? Or will you take your time to gather clues and unravel the intrigues of 22nd century orbital politics?
Buried in the eternal darkness of the lunar craters lies a secret that might claim your daughter’s life – or change the fate of humanity forever.
Are you ready to face the ultimate consequences of your research?

About Mighty Polygon

Mighty Polygon is an independent game studio established in 2015 based in Valencia, Spain. Our focus is to create original games with strong narratives that have great mechanics.
As a team we are detail oriented, and meticulous in our approach to each aspect of the game; from plots and systems, graphics and exquisite soundtracks.
Using the Unreal Engine we are able to create a truly immersive world with beautiful locations. We are all passionate gamers, we love to combine adventuring with logical riddles, and ultimately this enables us to make the type of games we like to play.

About Koch Media

Koch Media is a leading producer and distributor of digital entertainment products (games, films and software). The company’s own publishing activities, marketing and distribution extend throughout Europe, North America and Australia. The Koch Media group has more than 20 years of experience in the digital media business, and has risen to become the number one publishing partner in Europe. It has also formed strategic alliances with numerous games and software publishers: Bethesda, Capcom, Codemasters, Kaspersky Labs, Konami, Koei Tecmo, Milestone, Sega, Square Enix, etc. in various European countries. With Headquarter in Höfen, Austria Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux, Australia, Czech Republic, Poland, and the United States.

All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved.

SQUARE ENIX SHOWCASES AN ENCHANTING FANTASY WORLD IN NEW TRAILER FOR TRIALS OF MANA

SQUARE ENIX SHOWCASES AN ENCHANTING FANTASY WORLD IN NEW TRAILER FOR TRIALS OF MANA

SYDNEY, 6th March 2020Square Enix Ltd., today released a brand-new trailer for Trials of Mana™,a full, high-definition remake of the third entry in the classic Mana series. Launching on April 24, the game will bring the beloved story and characters to the modern era with real-time combat, beautiful 3D graphics and updated gameplay.

Originally released in Japan as Seiken Densetsu 3 in 1995, Trials of Mana immerses players in an unforgettable adventure filled with exciting gameplay, memorable heroes and villains. Players will craft varying experiences by selecting a party of three from six unique characters as they embark on the adventure of a lifetime, upgrading their characters’ classes into more powerful forms, learning over 300 different abilities, and discovering a world of secrets and mysteries to explore.

To discover more about the cast of heroes players can look forward to in Trials of Mana, visit: https://sqex.link/ToM_Characters

Trials of Mana will be available forNintendo Switch™ system, PlayStation®4 system and STEAM® on 24th April 2020.

Related Links:

Official Trials of Mana website: www.trialsofmana.com

Twitter: @ManaGame

Facebook: https://www.facebook.com/ManaGame/

Instagram: @squareenix  

YouTube: https://www.youtube.com/UKSquareEnix

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THE SEVEN DEADLY SINS: GRAND CROSS, NETMARBLE’S ALL-NEW CINEMATIC ADVENTURE MOBILE ROLE-PLAYING GAME, OFFICIALLY LAUNCHES WORLDWIDE

THE SEVEN DEADLY SINS: GRAND CROSS, NETMARBLE’S ALL-NEW CINEMATIC ADVENTURE MOBILE ROLE-PLAYING GAME, OFFICIALLY LAUNCHES WORLDWIDE

Experience Britannia with Fan-Favorite Anime Heroes, Card-Based Role-Playing Combat, Over 100 Cutscenes, and Authentic Storytelling from The Seven Deadly Sins Anime

LOS ANGELES – MARCH 3, 2020 Netmarble Corp is proud to announce that The Seven Deadly Sins: Grand Cross, the cinematic adventure mobile roleplaying game (RPG) made in partnership with Kodansha Ltd., is now available for download worldwide for the App Store and Google Play. Previously featured as the #1 game on the App Store and Google Play in Japan from 2019, anime fans and players alike can experience the world of Britannia on the go and relive Meliodas’ journey as captain of The Seven Deadly Sins in an all-new gaming experience.

The Seven Deadly Sins: Grand Cross translates the storytelling and adventures of The Seven Deadly Sins, into a highly engaging and entertaining mobile gaming experience. The game features stunning, high-resolution 3D graphics and over 100 dramatic cutscenes, and is brought to life with the cast of the original Japanese voice actors reprising their characters.

Players can select from a wide roster of heroes from the series to build their very own team and defeat enemies with a novel approach to card-based combat systems. There is an emphasis on combining cards and characters for special moves and extensive interaction with the main The Seven Deadly Sins team. These include character dialogue, an affection system, cooking, and unique costumes, some of which are exclusive to the game.

“As fans of video games and anime, the Netmarble team found The Seven Deadly Sins was abundant with the type of stories and gameplay we strive to achieve with our games, and we developed new technology to replicate the original work in a manner that is faithful to fans of the anime,” said Simon Sim, President of Netmarble US. “We are excited to finally deliver a game that is authentic and enjoyable to players and The Seven Deadly Sins fans alike, especially following the game reaching #1 on the Japanese App Store and Google Play stores, and look forward to seeing what global fans think of the game.”

To celebrate the launch, and for the game cumulatively reaching over 2 million pre-registrations before launch, those that pre-registered for The Seven Deadly Sins: Grand Cross can look forward to receiving the following at launch:

  • 1x Meliodas in-game character, the main hero of The Seven Deadly Sins: Grand Cross
  • 1x in-game costume and weapon for Meliodas
  • 30 Diamonds (The Seven Deadly Sins: Grand Cross’ premium currency, 10 Draws value)
  • 100,000 Gold (The Seven Deadly Sins: Grand Cross’s in-game currency)
  • An exclusive box that offers in-game items, including a special costume for Elizabeth, the main heroine of The Seven Deadly Sins

The Seven Deadly Sins: Grand Cross is now available for download on the App Store and Google Play in 2020. For more information, please visit the game’s official website and Facebook.

Based on the manga “Nanatsu no Taizai” by Nakaba Suzuki originally serialized in the weekly SHONEN MAGAZINE published by Kodansha Ltd.

©Nakaba Suzuki,KODANSHA/The Seven Deadly Sins: Revival of the Commandments Project,MBS. All Rights Reserved. © Netmarble Corp. & Funnypaw Co., Ltd. All Rights Reserved.  

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About Netmarble Corporation

Netmarble Corporation strives to entertain audiences of all ages around the world by providing great mobile gaming experiences. Established in Korea in 2000, Netmarble is one of the fastest-growing mobile game companies and consistently ranks as a top mobile developer and publisher worldwide. With more than 6,000 employees, Netmarble has been producing and servicing some of the most successful mobile games including Lineage 2: Revolution, Blade & Soul Revolution, MARVEL Future Fight, BTS WORLD, Everybody’s Marble, and Seven Knights. As a parent company to Kabam, a top mobile game developer in massively multiplayer free-to-play games, the largest shareholder to Jam City, a leading casual social game developer and a major shareholder of BigHit Entertainment, a music production and artist management company, Netmarble has a strategic partnership with CJ ENM Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMORPG company. More information can be found at http://company.netmarble.com

THE CALL OF DUTY ENDOWMENT REACHED NEW HEIGHTS WITH BIGGEST YEAR EVER

THE CALL OF DUTY ENDOWMENT REACHED NEW HEIGHTS WITH BIGGEST YEAR EVER

In 2019, The Endowment Achieved New Milestones Including placing over 11,000 Veterans Into High-Quality Jobs and Fundraising to Place 16,000 more

March 5, 2020 – Now in its tenth year, the Call of Duty Endowment today released exciting results from its 2019 activities. Due in large part to the Endowment’s world-class grantees, corporate partners, gaming community and dedicated Activision Blizzard employees, the organization surpassed 66,000 cumulative job placements, on the way to our goal of 100,000 placements by 2024, including over 11,000 in 2019 alone.

“Last year, we placed 11,661 heroes into new jobs, and our cost of placement remains a fraction of the Department of Labor’s placement expense,” said Bobby Kotick, CEO of Activision Blizzard and Co-Founder of the Call of Duty Endowment. “The average starting salary is over $60,000, and over 81% of our placements are in jobs lasting one year or longer. The Call of Duty Endowment team continues to lead our efforts with excellence.”

Here is a list of the Endowment’s 2019 achievements:

Impact:

  • Veterans placed: 11,661
  • 2019 Economic Value Created through Veteran First Year Salaries: $700 million+
  • Average cost per placement: $499 (1/6 the Department of Labor’s cost)
  • Placements for full-time work: 93%
  • Placements for post-9/11 Veterans: 90%
  • Women placements: 19% (compared to 16% presently in the military)
  • 6-month retention rate: 88%
  • 12-month retention rate: 81%
  • Average starting salary: $60,733 (almost double national annual median personal income)
  • Social Media Reach: 286.8 million

Highlights

  • Launched the #HireHonor PSA featuring former Secretary of Defense James Mattis, which honors the value that former members of the military bring to the civilian workforce
  • Nominated for the 2020 Engage for Good Halo Award for Social Service
  • Amplification
  • Celebrity supporters on Twitter: Pharrell, Kim Kardashian, Andrew Ross Sorkin, Jennifer Lopez, Mark Wahlberg, Adriana Lima, Kerry Washington, and more
  • Media Outlets: VICE News and the NFL
  • Reach
  • More than 6M views across TV, digital and mobile
  • Launched the Defender Pack in Call of Duty®: Modern Warfare, which became the Endowment’s biggest and most successful digital item to date, with all proceeds going to the Endowment
  • Executed the inaugural CODE Bowl in partnership with U.S. Army Esports, with the world’s most popular Call of Duty streamers
  • Watched by 1.3M viewers
  • Veterans Placements funded: 838 (more than a battalion)
  • Streamer Team Captains: Shroud, Dr Disrespect, TimTheTatMan, CouRage JD, Dakotaz, Summit1G, Syndicate, StoneMountain64
  • Activated our first ever digital items in Crash™ Team Racing Nitro-Fueled and Call of Duty®: Mobile with all proceeds going to the Endowment
  • Continued strong partnerships with:
  • GameStop
  • Costco
  • Humble Bundle
  • Pilot Flying J
  • Yogscast’s Jingle Jam
  • Partnered with NBA star Klay Thompson and streamer Dr. Disrespect in Omaze campaign
  • Won a Vetty Award in the category of Employment for our work in helping veterans find high-quality careers

To learn more, and to help get veterans back to work, please visit: 

www.callofdutyendowment.org/help.

About the Call of Duty Endowment

The Call of Duty Endowment is a non-profit organization co-founded by Bobby Kotick, CEO of Activision Blizzard, and Former National Security Advisor General James Jones. The Endowment seeks to help veterans find high-quality careers by supporting groups that prepare them for the job market and by raising awareness of the value vets bring to the workplace. For more information about the Call of Duty Endowment, please visit www.callofdutyendowment.org.