Make-A-Wish® Kid William Floyd Joins NBA® 2K20 Roster as First Authentically Scanned and Playable Fan in Basketball Video Game Series’ History
Publishing label and nonprofit organization partner to deliver once-in-a-lifetime experience for 15-year-old from Georgia
Sydney, Australia – March 3, 2020 – 2K has announced that Make-A-Wish® kid, William Floyd, a 15-year-old from Georgia with a rare genetic disorder causing severe muscle weakness and heart problems, is the first non-NBA athlete in the popular basketball video game series’ history to be authentically scanned and earn a spot on an NBA® 2K playable roster. Available for download beginning today on the Xbox One family of devices, including Xbox One X, as well as PlayStation®4 system, Windows PC and Nintendo Switch™, William’s NBA® 2K20 player model may be found within Quick Game mode as a free agent for players to include on their teams of choice, as well as through new MyCAREER and MyLEAGUE rosters.
Make-A-Wish sent William and his family from Georgia to 2K’s headquarters in Novato, California, to grant his wish to visit the home of NBA 2K; however, he was unaware that in addition to his unforgettable tour, 2K planned to professionally scan his likeness – just as they had with his favorite NBA stars – and create him as a playable roster member in NBA 2K20 and make him accessible to millions of players around the world to add to their teams.
“When we learned about William’s wish to visit 2K, the whole team was thrilled,” said Ronnie Singh, also known as Ronnie 2K. “Learning about his journey was really humbling, and we wanted to find a way to make William’s wish come true in the biggest way possible. We couldn’t think of a better way to do that than bringing his passion to life in-game and giving millions of NBA 2K fans around the world the chance to enjoy William’s player model.”
Much like today’s biggest NBA stars, William’s NBA 2K experience began at the 2K Motion Capture Studio, where 140 motion capture cameras caught his every move. William then had his likeness recreated in incredible detail by 146 Pixelgun cameras, each capturing every grimace and grin, and all to help authentically bring his player model to life.
“Each player does a dance move or a celebration before he gets on the court,” William explained. “So, I got one of those, too. I got to create it.”
William also talked to the NBA 2K marketing and video capture teams, and the development team at Visual Concepts. Armed with a list of ideas for the game, William gave his input in potential cover athletes, game modes, and features that he would love to see in the future.
William was 18 months old when he went into heart failure and was diagnosed with a genetic disorder that causes muscle weakness and heart problems. His medical condition does not allow him to play sports like other children his age, but NBA 2K allows him to stay competitive in sports virtually. William’s wish helped him during his treatment by giving him something to look forward to in the future. In addition, he is now eager to explore employment opportunities with 2K when he is older.
“The cool thing is that 2K took what could have been a great wish and brought it to a level that we never expected,” says William’s mom, Julie. “They treated him – and all of us – like royalty and were so interested in everything William had to offer them. It was absolutely unbelievable.”
For more information on NBA 2K20, please visit https://nba.2k.com/2k20/.
2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
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About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. We develop and publish products through our labels Rockstar Games, 2K, and Private Division, as well as Social Point, a leading developer of mobile games. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.
Founded in 2005, 2K develops and publishes global interactive entertainment for console and handheld gaming systems, personal computers and mobile devices, with product availability including physical retail and digital download. The Company is home to many talented development studios, including Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union and Cloud Chamber. 2K’s portfolio currently includes the renowned BioShock®, Borderlands™, Mafia and XCOM® franchises; NBA® 2K, the global phenomenon and highest rated* annual sports title for the current console generation; the critically acclaimed Sid Meier’s Civilization® series; the popular WWE® 2K and WWE® SuperCard franchises, as well as emerging properties NBA® 2K Playgrounds 2, Carnival Games and more. Additional information about 2K and its products may be found at 2k.com.
Make-A-Wish® creates life-changing wishes for children with critical illnesses. We are on a quest to bring every eligible child’s wish to life, because a wish is an integral part of a child’s treatment journey. Research shows children who have wishes granted can build the physical and emotional strength they need to fight a critical illness. Make-A-Wish is the world’s leading children’s wish-granting organization, serving children in every community in the United States and in 50 countries worldwide. For more information about Make-A-Wish America, visit wish.org.
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