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Paper Mario: The Origami King brings a new angle to the Tetris 99 15th MAXIMUS CUP

This week, the Tetris® 99 game on the Nintendo Switch system collides with the comedy-filled Paper Mario: The Origami King game for the Tetris 99 15th MAXIMUS CUP event. Don’t fold when the Tetriminos fall down your screen! While Paper Mario jokes never fall flat, you’ll always want to remain the last player standing in Tetris 99.

The Tetris 99 15th MAXIMUS CUP event runs from 12 a.m. PT on July 31 to 11:59 p.m. PT on Aug. 3. To participate, you’ll need to be a Nintendo Switch Online member* and play the Tetris 99 online mode during the event period. You’ll earn event points based on your placement in each match. Once you’ve secured a total of 100 event points, a new theme will unlock, featuring art, music and Tetrimino designs inspired by Paper Mario: The Origami King!

When battling foes in Paper Mario: The Origami King, it takes puzzle-solving prowess to line up enemies correctly and claim victory in front of an audience of cheering Toads. In Tetris 99 you’ll need to spin Tetriminos into the correct configurations to knock out all your competitors. In both games you’ll need to think quickly to impress the crowd!

Tetris 99 features online competitive modes exclusive to Nintendo Switch Online members. Owners of the digital version of the game can purchase the optional Big Block DLC, which adds several offline modes, like CPU Battle and Local Arena.

A physical version of Tetris 99 is also available. For a suggested retail price of $29.99, the physical version includes the game, all DLC and a 12-Month Nintendo Switch Online Individual Membership.**

Nintendo Switch Online members can enjoy online play and Save Data Cloud backup in a large selection of compatible games, along with access to growing libraries of classic NES and Super NES games, special offers and a smartphone app that enhances features of supported games. For more information about all the benefits and services available with a Nintendo Switch Online membership, and to learn about the free seven-day trial, visit https://www.nintendo.com/switch/online-service/.

You’ll have some stiff competition, so prove you’re a cut above the rest!

–Your friends at Nintendo

*Nintendo Switch Online membership (sold separately) and Nintendo Account required. Persistent internet, compatible smartphone and Nintendo Account age 13+ required to use app. Data charges may apply. Online features, Save Data Cloud and Nintendo Switch Online smartphone app features available in compatible games. Not available in all countries. The Nintendo Account User Agreement, including the Purchase and Subscription terms, apply. nintendo.com/switch-online

**Included Nintendo Switch Online membership will auto-renew at the end of 12 months. Tetris ® & © 1985~2020 Tetris Holding. Tetris logos, Tetris theme song and Tetriminos are trademarks of Tetris Holding. The Tetris trade dress is owned by Tetris Holding. Licensed to The Tetris Company. Tetris Game Design by Alexey Pajitnov. Tetris Logo Design by Roger Dean. All Rights Reserved. Sub-licensed to Nintendo. Certain new content developed by Nintendo, and any characters, sounds and video games originally owned by Nintendo: © 2019 Nintendo. Nintendo Switch is a trademark of Nintendo. © 2020 Nintendo.

NBA® 2K21 Sets the Gold Standard for Music with its Definitive In-Game Soundtrack Developed in Partnership with UnitedMasters

New soundtrack exclusively debuts tracks from NBA 2K21 cover athlete Damian Lillard, will be one of the largest collections of music ever assembled for a sports video game

Sydney – July 28, 2020 2K has announced that NBA® 2K21,the next iteration of the top-rated and top-selling NBA video game simulation series of the past 19 years*, is unveiling its brand-new in-game soundtrack. Featuring two new unreleased tracks from NBA 2K21 cover athlete Damian ‘Dame D.O.L.L.A.’ Lillard, and songs from today’s top artists such as Stormzy, Roddy Ricch and The Strokes, the soundtrack was meticulously selected by 2K to deliver an immense number of curated beats for a visceral in-game experience and will be one of the largest and most definitive collections of music ever assembled for a sports video game.

“To be on the cover alone is a big deal to me, but to be on the cover and also have my music be a part of the game is a huge accomplishment as well,” said Damian Lillard, NBA superstar and cover athlete for NBA 2K21 on current-gen platforms. “Personally, I’ve been introduced to new artists, songs and genres that I might hear on the radio, but I heard it first on NBA 2K.” 

The current-gen version of NBA 2K21 will launch with 52 songs on September 4, including two Dame D.O.L.L.A. tracks exclusively debuting in the game; fans can experience the soundtrack beginning today on Spotify. The next-gen version of NBA 2K21 will add additional songs and will feature 202 tracks at launch. After launch, the next-gen soundtrack will then be updated with new songs spanning across hip-hop, R&B, electronic, pop and rock.

“Music has always been an integral part of NBA 2K, and each year we strive to expand our approach to the players’ in-game experience,” said Alfie Brody, Vice President of Global Marketing for NBA 2K. “This year we’re able to bring the soundtrack to completely new heights with a highly-curated track list powered by next-gen technology and a cover athlete in Damian Lillard who’s adding unreleased tracks; together embodying the NBA 2K21 theme – Everything is Game.”

The artists list for this year’s soundtrack was released in a graphic, with more artists and tracks to be dynamically added to the next-gen version of NBA 2K21 over the year to curate what will be one of the largest soundtracks ever in a sports video game.

Follow NBA 2K on TikTok, InstagramTwitterYouTube and Facebook for the latest NBA 2K21 news.

2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

Online Account (varies 13+) required to access online features. See www.take2games.com/legal and www.take2games.com/privacy for additional details.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. We develop and publish products through our labels Rockstar Games, 2K, and Private Division, as well as Social Point, a leading developer of mobile games. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes global interactive entertainment for console and handheld gaming systems, personal computers and mobile devices, with product availability including physical retail and digital download. The Company is home to many talented development studios, including Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union and Cloud Chamber. 2K’s portfolio currently includes the renowned BioShock®, Borderlands™, Mafia and XCOM® franchises; NBA® 2K, the global phenomenon and highest rated* annual sports title for the current console generation; the critically acclaimed Sid Meier’s Civilization® series; the popular WWE® 2K and WWE® SuperCard franchises, as well as emerging properties NBA® 2K Playgrounds 2, Carnival Games and more. Additional information about 2K and its products may be found at 2k.com.

All trademarks and copyrights contained herein are the property of their respective holders.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, and risks associated with international operations. Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K for the fiscal year ended March 31, 2016, including the risks summarized in the section entitled “Risk Factors,” and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

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Celebrate a decade of StarCraft II with our 10th Anniversary Update—Now Live!

StarCraft II is turning ten today! To commemorate a wonderful decade, we’ve rolled out some player-requested features to StarCraft II in a 10th Anniversary patch. The patch is now officially live with a few extras we hope you’ll enjoy!

STARCRAFT II’S BIGGEST PATCH TO DATE – Updates to the Galaxy Map Editor, new campaign achievements, and new prestige talents for every co-op commander.

WATCH STARCRAFT II’S ALL-STARS IN WAR CHEST TEAM LEAGUE – Matches have already begun! Catch all the action on youtube.com/starcraft. War Chest Team League brings nine teams together, each captained by a pro caster who will bring their top-tier casting chops and insider knowledge!

STARCRAFT II SHORT STORIES – We’re rolling out a series of new short stories set in StarCraft’s Koprulu Sector—one focused on each race—beginning with “One People, One Purpose” by Alex Acks.

THE 10 GREATEST GAMES IN STARCRAFT II ESPORTS – Members of the StarCraft II development team recount high-flying moments, personal faves, and unforgettable upsets from the last decade in StarCraft II esports. Read part one on the StarCraft II website from 30/7.

LOG IN REWARD: WHITE-RA ANNOUNCER – Log in at any time between 28/7 and 10/8 to unlock a new announcer—the protoss-playing mastermind White-Ra—for free! 

For more information about what’s coming in the StarCraft II 10th Anniversary patch visit: https://starcraft2.com/en-us/news/23463124

Fist of the North Star LEGENDS ReVIVE Meets Virtua Fighter

Fist of the North Star LEGENDS ReVIVE Meets Virtua Fighter

Los Angeles, July 27, 2020 – SEGA today announces a new event in Fist of The North Star LEGENDS ReVIVE, featuring two characters from the iconic fighting game Virtua Fighter. For the very first time, Hokuto Shinken and Hakkyoku-Ken will meet.

The collaboration with Virtua Fighter will start from July 30, 2020 (JST) and will run until August 12, 2020 (JST) included.
 
Akira Yuki and Pai Chan from Virtua Fighter will appear in Fist of The North Star LEGENDS ReVIVE as  
Ultra Rare (UR) characters.  Akira Yuki appears not once, but twice as a Super Rare (SR) character in the style of his first Virtua Fighter appearance and can be claimed as a log-in bonus for free. For more information about this collaboration you can visit https://hokuto-revive.sega.com/en/vf/
 
Fist of The North Star LEGENDS ReVIVE can be downloaded for iOS and Android users from the following links:

About SEGA: 
SEGA Group is comprised of SEGA Holdings Co., Ltd. and four subsidiary groups: Consumer, Arcade, Toys Animation and Locations. Through the medium of entertainment, we are committed to providing moving experiences to our customers worldwide. https://sega.jp/

Copyright: ©Buronson & Tetsuo Hara/COAMIX 1983, Approved No.GC-218 ©SEGA

About “Fist of the North Star”:
Fist of the North Star is a classic Japanese manga published in Weekly Shonen Jump. The Fist of the North Star manga series, written by Buronson and illustrated by Tetsuo Hara, was originally serialized from 1983 to 1988 in a total of 27 manga volumes, and went on to become one of the best-selling manga series in history, spawn numerous anime adaptations, a live-action motion picture, collectible merchandise, and much more.

X DRAKE COMING TO ONE PIECE: PIRATE WARRIORS 4 THIS FALL

X DRAKE COMING TO ONE PIECE: PIRATE WARRIORS 4 THIS FALL

BANDAI NAMCO Entertainment America Inc. today announced that X Drake—the defected Marine Rear Admiral and current member of the Animal Kingdom Pirates’ elite Tobi Roppo—will be officially joining the ONE PIECE: PIRATE WARRIORS 4 playable roster as part of DLC Pack 2 this fall. Utilizing the primal powers of his Ancient Zoan Devil Fruit, X Drake transforms into a fearsome Allosaurus to terrorize all who dare oppose Kaido in the Land of Wano.

Furthermore, ONE PIECE: PIRATE WARRIORS 4 DLC Pack 1 is now available for purchase; the “Whole Cake Island Pack” adds Charlotte Smoothie, Charlotte Cracker, and Vinsmoke Judge to the game as playable characters for $11.99.

ONE PIECE: PIRATE WARRIORS 4 is currently available in the Americas for PlayStation 4, Xbox One, PCs via STEAM, and Nintendo Switch.

AGELESS BEGINS ITS MAGICAL AGE-DEFYING JOURNEY

Team17 and One More Dream Studios’ emotive story of Kiara is set to
deliver a timeless tale on PC and Nintendo Switch™ from today.

Tuesday, 28th July 2020 – Team17 and One More Dream Studios have today launched Ageless for PC and Nintendo Switch™. Set in a world of magic, Ageless is a puzzle platformer that follows the story of Kiara as she sets off on a journey of self-discovery. Armed with a magical bow that ages and de-ages flora and fauna to help her navigate the world around her, players join Kiara as she tries to uncover her truth in an emotive storyline.

Key Features:

  • Harness magic and manipulate life cycles: Use the power of Kiara’s magical bow to age and de-age flora and fauna and solve puzzles standing in her way
  • Overcome the intricate world: Puzzle solving and precision platforming gameplay combine to create a compelling world to explore
  • Uncover Kiara’s truth: Unpick and explore Ageless’ emotive storyline, and interact with various important characters with their own stories to tell.

Bala Vicknesh, Lead Developer, One More Dream Studios, said:
One More Dream Studios has been hard at work making sure Kiara’s story is as wonderful and impactful as it can be, and as much as it’s daunting showing her to the world, we’re ready for players to join her in her journey. We had a lot of fun making this game and toying around with the ageing mechanics that lie at the heart of the gameplay experience, so we hope players have just as much fun with it!”

Chris Chester, Producer, Team17, said:
“Working on Ageless has been a wonderful experience for us at Team17, the game’s ageing and de-aging mechanic really helps distinguishes it from other puzzle platformers. Kiara’s emotional story of personal discovery is just the icing on the cake, and we’re happy to have teamed up with Bala and the team to make it all possible!”

A demo for Ageless can be downloaded from Steam, and to keep up to date with all the information on Ageless please like us on Facebook, follow us on Twitter, and join us on Discord.

About ONE MORE DREAM STUDIOS SDN. BHD © 2020.
Ageless developed by ONE MORE DREAM STUDIOS SDN. BHD. © 2020. Published by Team17. Ageless is a trademark or registered trademark of ONE MORE DREAM STUDIOS SDN. BHD. Team17 is a trademark or registered trademarks of Team17 Digital Limited. All other trademarks, copyrights and logos are property of their respective owners.

About Team17 Group plc
Founded in 1990, Team17 Group plc is a leading developer, video games label, and creative partner for developers around the world. Floated on AIM in 2018, Team17, with its extensive portfolio of over 100 titles, embodies the spirit of independent games. In addition to the award-winning Overcooked!, Yoku’s Island Express, and the iconic Worms, which celebrates its 25th anniversary in 2020, Team17 has helped bring critically acclaimed titles including Moving Out, Yooka-Laylee and the Impossible Lair, and The Escapists to gamers everywhere. Visit www.team17.com for more info.

Nintendo Switch is a trademark of Nintendo.

Roblox Mobile Player Spending Hit $102.9 Million in May, a 175% Jump in a Year

Roblox Mobile Player Spending Hit $102.9 Million in May, a 175% Jump in a Year

As one of the most popular mobile games worldwide, Roblox has witnessed a surge in revenue amid the COVID-19 lockdowns. According to data gathered by SafeBettingSites.com, Roblox Mobile player spending hit $102.9 million in May, a 175% jump compared to the same month in 2019.

Over $1.5 bn in Lifetime Revenue

In May 2019, Roblox Mobile players worldwide spent $37.5 million on the game, revealed Statista and SensorTower data. In the next three months, this figure rose to $50.9 million. Thanks to in-app purchases and microtransactions, the app generated $79.3 million profit in December 2019, the highest value in the second half of the year.

However, with millions of Roblox fans spending more time indoors and online amid coronavirus lockdown, the famous kid-friendly creation hit a new record in 2020. Statistics show that in January, Roblox Mobile player spending amounted to $65.2 million. After a slight drop to $54.6 million in February, this figure jumped to $68.9 million in March.

The increasing trend continued in the next two months, with Roblox players spending nearly $103 million in May, a 55% increase since the beginning of the year. The Sensor Tower data also revealed the mobile version of the popular game hit over $1.5 bn in lifetime revenue.

The United States Leads in Roblox Player Spending

Statistics show that in June, Roblox mobile was the second top-grossing iPhone app worldwide, with $26.15 million in revenue. The kid-friendly creation platform also ranked as the sixth most popular Android game last month, with $28.28 million profit in Google Play Store. Statista data also revealed that Roblox was the most popular app among iPad users, who spent $30.34 million on the game last month.

Analyzed by geography, the United States represents the leading country with more than $1bn in lifetime player spending in May. Statistics show that Roblox Mobile was the top-grossing App Store app in the United States last month, with $21.9 million profit generated from iPhone users.

Android users spent $16.69 million on the popular game in June, ranking it as the third top-grossing Google Play Store app in the United States.

Eiyuden Chronicle: Hundred Heroes Funded in Under 24 Hours

Today Rabbit & Bear Studios kicked off their Kickstarter for Eiyuden Chronicle: Hundred Heroes as planned and in under twenty four hours the former Suikoden developer’s game has not only reached its $500,000 goal for PC funding but has already broken the one million mark necessary to bring the game to consoles. This means that the team will receive funding once the Kickstarter concludes on August 28th and that they are aiming to have the RPG released sometime in fall 2022 for the PC, Xbox, PlayStation, and Nintendo family of consoles.

The full information for the game can be found on the Kickstarter page but for a bit of a rundown, players will be able to use a traditional six character battle system featuring 2D sprites and gorgeous 3D backgrounds following a story with a 100 characters intricately intertwined. The story will begin in one corner of Allraan, a tapestry of nations with diverse cultures and values. By dint of sword, and by way of magical objects known as “rune-lenses,” the land’s history has been shaped by the alliances and aggressions of the humans, beastmen, elves, and desert people who live there.

The Galdean Empire has edged out other nations and discovered a technology that amplifies the rune-lenses’ magic. Now, the Empire is scouring the continent for an artifact that will expand their power even further. It is on one such expedition that Seign Kesling, a young and gifted imperial officer, and Nowa, a boy from a remote village, meet each other and become friends. However, a twist of fate will soon drag them into the fires of war, and force them both to reexamine everything they believe to be right and true.

Destroy All Humans! Review

Destroy All Humans!

Developer: Black Forest Games
Publisher: THQ Nordic
Platforms: Xbox One (Reviewed), PlayStation 4, PC
Release Date: July 28, 2020
Price: $39.99 USD – Available Here $69.95 AUD – Available Here

Overview

There were numerous series that saw their life begin during the mid-2000s and one of these happened to be Destroy All Humans! which, despite having four releases over the course of that decade, ended up becoming something more akin to a cult classic action game that has been left in the dust for twelve years. Now here we are in 2020, a solid fifteen years after the original game was released with THQ Nordic and Black Forest Games teaming up to bring Destroy All Humans! back to modern consoles with a remake that is more akin to a remaster of the first game.

Story

Set in the idyllic 1950s or 1960s the military accidentally manages to blow a spaceship out of the air while trying to test a rocket of their own. An alien creature manages to crawl out of the flying saucer before collapsing and being captured by the government, but that isn’t where the player will be. Instead players are placed into the space-boots of Cryptosporidium-137, better known simply as Crypto, a Furon that is now being tasked with not only possibly retrieving its earlier number, but also with harvesting human brain stems for their DNA. In perfect schlocky sci-fi fashion, it turns out that Furon DNA was placed into humanity long ago and now the only way to keep the Furons from going extinct is to extract this DNA.

Destroy All Humans! plays its story in a humorous fashion with the aliens seeing Earth more as their stomping ground than anything else, so expect plenty of dark humor here, and takes full advantage of the numerous sci-fi cliches that fans of the genre have come to expect. While mostly straightforward, the plot does begin to get a bit more twisted as players progress through the main story and encounter a shadow organization and see that their actions are continuously covered up as either random coincidences, acts of Communism, or other scares that were prevalent during the ‘50s and ‘60s.

What really drives the story presentation here happens to be the performances of the main two aliens in the game, Crypto and Orthopox, even if they seem more like they are from completely different games at times and haven’t aged the best, but more on that later. Pox is voiced by the same actor who voiced Invader Zim back in the day and anyone who has seen that show will immediately hear that character during any interaction thanks to the over-the-top performance and humor involved while Crypto is played mostly straight and has tons of action one-liners that work well when juxtaposed against Pox and simply how overpowered he can be compared to the humans he is taking on.

Gameplay

One of the most immediate changes that returning fans of the games will notice is that the gameplay mechanics in Destroy All Humans! have been entirely modernized, making the game feel like a modern day action title, albeit one that is a bit too easy. Crypto feels like an overpowering force right out of the gate simply due to the fact that he is already equipped with an easily controllable jetpack, telekinesis to throw everything from chickens and people to entire vehicles around, the ability to simply pop the brains out of humans, and of course a wide array of alien weaponry starting with a powerful lightning gun that requires little aim.

What makes this even more powerful is the fact that most of these abilities can be used in tandem with one another, where previously things were much more limiting. The enemy AI players battle against isn’t the best unfortunately though they will quickly begin to swarm Crypto once he begins targeting the human populace enough, bringing everything from standard police to mysterious men in black to try and put down the alien menace. While players have plenty of weapons of their own to take advantage of, including a signature “anal probe” style weapon that is more of a joke than anything else, the ability to fly around in Crypto’s UFO is always an option.

Controlling the flying saucer is an easy task as players can control their altitude with ease while blasting away at anything humanity can throw at them with a giant death ray and a variety of other unlockable weapons. There are also a number of stealth sections that players will be required to play through from time to time and these require the use of the “Holobob” to disguise Crypto as another human. These stealth sections are unique feeling the first time around but unfortunately don’t really feature a lot of variety and can feel quite repetitive even through the game’s fairly short story length.

Players will find that the campaign is spread across six different map locations that feature a variety of missions that players can complete and as mentioned before, they range from action to stealth missions. Each mission often features sub-objectives that reward the player with extra DNA for performing unique kills or various other tasks. Once these missions are completed players can return to each area to either farm DNA from enemies, explore these maps in sandbox format to see more of what they have to offer, or take part in a few side-activities like races and abductions in a chance to earn more DNA.

DNA obtained from missions and enemies can be used by Pox to power up both Crypto as well as his flying saucer. These power ups often add various improvements to Crypto’s weaponry as well as his health, which is protected by a shield that is depleted anytime he receives damage or touches water. It is worth noting that while the game may not be the most difficult at times, players will not want to slouch on their upgrades as there are a number of difficulty spikes that can occur in a few missions, especially at the end, that will catch many players off-guard if they have been steamrolling through the best humanity has had to offer with no upgrades.

Those who played the original release of Destroy All Humans! will also notice that a brand new mission has also been included in this game as the development team has included a previously cut mission as part of the story now. This little addition is a nice touch that fits right into the story and, in retrospect, feels a bit odd to be removed from the original release.

Visuals & Audio

When designing Destroy All Humans! the development team appears to have tried to stay as close to the original designs as possible while improving them to modern day standards, allowing for the game to look quite good with Crypto’s design really standing out as impressive in nature as well as the numerous cutscenes that appear throughout the game. The designs for the humans are a bit more cartoonish looking this time around, likely for the best given the way players plow through them, but suffer a bit from there being too few models to work with, making way too many humans appear similar to one another in the six different stages in the game. As for these stages, they are unique enough in design if a bit sparse in some spaces but work well, especially when players zip around in Crypto’s UFO.

There is something to be said for authenticity but also something to be said for trying to keep things up to a certain standard. While most of the graphics and gameplay mechanics have been improved, the voice work has been taken entirely from the 2005 release of the game and while this does allow for the great performances of the two main characters to stay untouched (in case they couldn’t return to reprise their roles) the aged sound clips sound rough at times and often bits of dialogue are constantly repeated during combat so players will quickly get tired of hearing the same phrases over and over again.

Overall

When handling a game that many loved from over fifteen years ago, it can be difficult to judge just how much should be changed and Black Forest Games’ handling of Destroy All Humans! was a light-handed one. While modernizing the control scheme and updating the graphics to close to modern standards have seen the action game revitalized for many, it also is one that can often feel a bit too simple at times and although the comedic writing is great when it comes to its main characters, it doesn’t move beyond that.

Capsule Computers review guidelines can be found here.

Fist of the North Star LEGENDS ReVIVE meets Virtua Fighter

Los Angeles, July 27, 2020 – SEGA today announces a new event in Fist of The North Star LEGENDS ReVIVE, featuring two characters from the iconic fighting game Virtua Fighter. For the very first time, Hokuto Shinken and Hakkyoku-Ken will meet.

The collaboration with Virtua Fighter will start from July 30, 2020 (JST) and will run until August 12, 2020 (JST) included. Check out the trailer here!

Akira Yuki and Pai Chan from Virtua Fighter will appear in Fist of The North Star LEGENDS ReVIVE as Ultra Rare (UR) characters. Akira Yuki appears not once, but twice as a Super Rare (SR) character in the style of his first Virtua Fighter appearance and can be claimed as a log-in bonus for free. For more information about this collaboration you can visit https://hokuto-revive.sega.com/en/vf/

Fist of The North Star LEGENDS ReVIVE can be downloaded for iOS and Android users from the following links:
– iOS: https://apps.apple.com/app/id1461447155
– Google Play: https://play.google.com/store/apps/detailsid=com.sega.HokutoRevive.en            
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About SEGA:
SEGA Group is comprised of SEGA Holdings Co., Ltd. and four subsidiary groups: Consumer, Arcade, Toys Animation and Locations. Through the medium of entertainment, we are committed to providing moving experiences to our customers worldwide. https://sega.jp/
Copyright: ©Buronson & Tetsuo Hara/COAMIX 1983, Approved No.GC-218 ©SEGA