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Assassin’s Creed Valhalla Celebrates Main Theme Release with Cinematic Trailer, New EP

Assassin’s Creed Valhalla Celebrates Main Theme Release with Cinematic Trailer, New EP

Sydney, Australia — August 8, 2020 — Today, Ubisoft celebrated the release of Assassin’s Creed Valhalla’s main theme with a new version of its announcement cinematic trailer. Featuring a remix of the main theme, the trailer follows Eivor, a fierce Viking raider, as she battles her way through King Aelfred’s Saxon army. Composed by Sarah Schachner and Jesper Kyd featuring Einar Selvik, the Assassin’s Creed Valhalla main theme will be the opening track to the “The Ravens Saga” EP.

“The Ravens Saga” is the second seven-track EP taken from the official Assassin’s Creed Valhalla soundtrack. Featuring original compositions from Jesper Kyd, Sarah Schachner, and two original tracks by Einar Selvik, the EP is now available to stream on Spotify and purchase on iTunes.

The full “The Ravens Saga” EP tracklist includes:

  1. Assassin’s Creed Valhalla Main Theme (feat. Einar Selvik) – Sarah Schachner, Jesper Kyd
  2. Son of Fjord – Jesper Kyd
  3. Asgard – Hall of the Aesir (feat. Einar Selvik) – Sarah Schachner
  4. Hausbrjótr – Skullcrusher – Einar Selvik
  5. Odin’s Plunder – Sarah Schachner
  6. The Well of Wyrd – Jesper Kyd
  7. Vígahugr – Lust for Battle (Skaldic Version) – Einar Selvik

On composing the main theme, Sarah Schachner said that, “We wanted the atmosphere of the theme to instantly transport the listener to another time and place, filled with mystery and uncertainty. There are Norse instruments, but they are used in a more modern way. The theme represents Eivor’s journey as well as the Vikings’ hope for a better life as they move further south into the Anglo-Saxon regions.”  Jesper Kyd added, “We wanted to evoke Eivor’s journey, what drives them and the bond they have with their family. Eivor is searching for something and this longing to find it and resolve it is a key element reflected in the melody and mood.”

With development led by Ubisoft Montreal*, Assassin’s Creed Valhalla follows the epic saga of Eivor, a fierce Viking raider raised on tales of battle and glory. Offering a captivating Viking experience, the game brings players to a beautiful and mysterious open world set against the brutal backdrop of England’s Dark Ages. Players can take advantage of new features including raids, settlement customization, and an upgraded combat system in a quest to earn a place among the gods in Valhalla.

Assassin’s Creed® Valhalla, will release worldwide on November 17, 2020 on Xbox One, PlayStation®4, Stadia, and for Windows PC exclusively on both the Epic Games Store and the Ubisoft Store. Assassin’s Creed Valhalla will release on Xbox Series X and PlayStation®5 upon the launch of the consoles.

Pre-Save on ‘The Ravens Saga’ EP is available for pre-save all platform and pre-order on iTunes.

For more information on Assassin’s Creed, please visit: http://www.assassinscreed.com

For the latest news on all of Ubisoft’s games, visit Ubisoft News: news.ubisoft.com

*Associate studios are Ubisoft Sofia, Ubisoft Singapore, Ubisoft Montpellier Ubisoft Barcelona, Ubisoft Kyiv, Ubisoft Bordeaux, Ubisoft Shanghai, Ubisoft Chengdu, Ubisoft Philippines, Ubisoft Quebec, Ubisoft Bucharest, Ubisoft Pune, with additional help from external partner Sperasoft.

About Jesper Kyd

BAFTA award-winning Danish composer Jesper Kyd is one of the most celebrated composers in video games, renowned for his experimental approach to crafting unique soundtracks and creating iconic music for blockbuster video game franchises including ASSASSIN’S CREED, BORDERLANDS, DARKSIDERS, HITMAN and STATE OF DECAY. Constantly pushing musical boundaries and transcending genre expectations, Kyd’s recent releases include BORDERLANDS 3, STATE OF DECAY 2, WARHAMMER: VERMINTIDE 2 and the internationally acclaimed dark fantasy film TUMBBAD on Amazon Prime. His film and television scores also include the #1 Chinese box office fantasy action adventure CHRONICLES OF THE GHOSTLY TRIBE, based on the best-selling novel ‘Ghost Blows Out The Light’, and the SyFy TV anthology series METAL HURLANT CHRONICLES based on the ‘Metal Hurlant’ graphic novels (‘Heavy Metal’ in the US).

Kyd has received top honors for Best Original Score from the British Academy of Film and Television Arts, Critics Choice Film Awards, Hollywood Music in Media Awards, Game Audio Network Guild as well as nominations from Billboard, CNN, MTV Video Music Awards and Academy of Interactive Arts and Sciences. Recently he was honored with the Nile Rodgers Global Creators Award for his innovative and unique body of work, joining the esteemed ranks of entertainment industry luminaries Spike Lee and Tony Visconti. His music is regularly performed in concerts and festivals by orchestras worldwide including the Krakow Film Music Festival, WDR Symphony, Danish National Symphony, Symphony of the Shadows at Game Music Festival Poland, Video Games Live, Game On! Symphonic Concerts and the Assassin’s Creed Symphony World Tour.

About Sarah Schachner

“Sarah Schachner creates music for worlds at the edges of our imagination,”  Electronic Musician.

Sarah Schachner is an American composer based in Los Angeles. Combining her dynamic talents as an accomplished multi-instrumentalist and synth artist, Schachner has emerged as a bold new force in film and video games scoring blockbuster titles such as ‘Call of Duty’ and ‘Assassin’s Creed’. Her diverse musical background has given her a unique approach, flowing naturally between the experimental and the classic. She often blends authentic folk string instruments with analog synths, electronic production, and orchestra. Hailed as “A rising star in the soundtrack world” (Game Informer), Sarah’s evocative time-travelling and intergalactic cinematic scores span multiple genres, from the ancient Egyptian mysticism of Assassin’s Creed Origins to the futuristic sci-fi world of Anthem, and back to the present day with Infinity Ward’s highly acclaimed ‘Modern Warfare’. She performed her alien-esque vocoder themes of Anthem live at the 2018 Game Awards.

Recent credits include: Call of Duty Modern Warfare (2019), Anthem (2018), Assassin’s Creed Origins (2017), Call of Duty Infinite Warfare, Assassin’s Creed Unity, Chef’s Table (Netflix), NASA Cassini Finale Music Project.

About Einar Selvik

Einar Selvik is a Norwegian composer, and the main musician and founder of the Norwegian musical constellation Wardruna, a project renowned for their innovative and genre-creating renditions of older Nordic traditions. By using the oldest Nordic instruments, poetry and poetic metres in a contemporary soundscape, Einar has managed to merge the scholarly with the pop-cultural, reaching audiences world-wide and stretching the limitations of musical genres. Einar has lectured about his work with historical music in Universities such as Oxford, Denver, Reykjavik, and Bergen; and his work is used to exemplify how music might have been executed in earlier times in Scandinavia by Top international scholars on Old Norse studies.

Einar and Wardruna have contributed extensively on the soundtrack and music for History Channel´s TV-series VIKINGS, where he also appeared in two episodes as a singer. The massive musical contributions to the show have exposed their music to a broad audience worldwide. Since then, they have performed sold out shows worldwide, including major festival headline appearances (Red Rocks Amphitheatre, Hellfest, Summer Breeze, Roadburn, Rock oz Arenes, Rock the Coast and many more). Wardruna has previously charted in both Germany and the UK and topped the North American Billboard World-music chart for several consecutive weeks.

Einar was recently awarded the EGIL STORBEKKEN´S MUSIC PRIZE 2020. The prize is a national honorary award that was created in memory of the Norwegian musician, composer and cultural bearer Egil Storbekken. It can be given to people who have made an extraordinary effort in various work with Norwegian folk music, and especially the older folk instruments.

About Assassin’s Creed

Since it first launched in 2007, the Assassin’s Creed series has sold more than 140 million games worldwide. The franchise is now established as one of the best-selling series in video game history. Recognized for having some of the richest, most engrossing storytelling in the industry, Assassin’s Creed transcends video games, branching out into numerous other entertainment media.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2018-19 fiscal year, Ubisoft generated net bookings of €2,029 million. To learn more, please visit www.ubisoftgroup.com/.

About Lakeshore Records

Lakeshore Records works with the most respected, award-winning artists and composers such as Jonny Greenwood, Trent Reznor and Atticus Ross, Nick Cave and Warren Ellis, Daniel Lanois, PJ Harvey, Nicholas Britell, Danny Elfman, Clint Mansell, Cliff Martinez, James Horner, Thomas Newman, John Powell, Mark Isham, Graeme Revell, Rolfe Kent, Gustavo Santaolalla, Philip Glass, Dario Marianelli, Mark Mothersbaugh, Christophe Beck, Christopher Young, Rachel Portman, and Marco Beltrami.

Recent Lakeshore Records titles include the Apple TV+ flagship launch series The Morning Show composed by Carter Burwell, Randy Newman’s Marriage Story, and Red Dead Redemption 2 featuring music by Daniel Lanois, Willie Nelson, D’Angelo, Rhiannon Giddens, Josh Homme, and Rocco DeLuca.

For more information, visit: www.lakeshorerecords.com

© 2020 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered trademarks in the US and/or other countries. Stadia, the Stadia beacon, and related marks and logos are trademarks of Google LLC.

Ogre Tale Revealed by Degica Games and Mages.

Degica Games has announced that they have teamed up with Mages. to release a new arcade style brawler on PC worldwide on August 20th called Ogre Tale with eventual plans to bring it to the PlayStation 4, Xbox One, and Nintendo Switch sometime in the future. Ogre Tale will feature three playable sisters who each have a unique style to defeat their foes and the game will offer multiplayer options, though the story mode will be limited to single player.

The story for Ogre Tale is set hundreds of years after the legend Momotaro managed to subdue the Onigashima threat that plagued humanity, leading to the ogres ruin. However the leader of the ogres, Iroha, managed to cast a reincarnation spell on herself before perishing, allowing herself to be reborn and, after many years, finds the last surviving ogres in the three sisters. The group searches for revenge on Momotaro’s descendents only to find that he has reached his breaking point and turned evil. If this sounds a bit nuts, check out the trailer below for a small sample of what to expect.

Saviors of Sapphire Wings & Stranger of Sword City Revisited Western Release Set for 2021

NIS America has announced that they are bringing a new dungeon crawling RPG in the form of Saviors of Sapphire Wings and they are bundling it with another game they handled in the past, Stranger of Sword City Revisited. These games will be coming to the Nintendo Switch and PC sometime in 2021 and both Experience developed games will be available in the same package.

The world is plunged into ruin after Ol=Ohma, the Overlord of Darkness defeats the Knights of the Round, the last bastion of defense for mankind. 100 years later, a fallen hero returns to life and must lead a new generation of heroes to defeat Ol=Ohma’s forces and restore light and hope to the world. The announcement trailer and some screenshots for the new game can be found below.

Blightbound Preview

Blightbound

Developer: Ronimo Games
Publisher: Devolver Digital
Platform: PC
Release Date: 29 July 2020
Price:  $19.99 USD/$28.95 AUD – Available Here

Video Preview

Ronimo Games, the minds behind Swords & Soldiers and Awesomenauts, have put their latest project on Steam Early Access. A dark and moody turn from their previously bright and colourful style, Blightbound is a co-operative dungeon crawler set in a world corrupted by an evil fog. Three players will take a mage, a warrior, and an assassin into the depts of hand-crafted dungeons to rescue survivors, kill monsters, and find a whole load of loot.

We had a chance to check out the first Steam Early Access build. It features nine heroes across three classes and six levels to play. The game does require three human players, and it currently supports both couch co-op and online play with matchmaking.

Procedurally generated levels are all the rage among smaller developers these days, so it is always a pleasure to see a good handcrafted level. Each level has plenty of back alleys to explore for extra loot, monsters to slay, puzzles to solve, and a boss battle or event to cap off the entire run. Most of the puzzles are standard dungeon crawling/platformer type puzzles and don’t change between levels, so many solutions can be memorized after a couple of runs. The tricky ones are the ones that require a coordinated group to act in unison or not at all. No matter how simple the puzzle is, the lack of communication with matchmade players is usually a handicap. Levels are generally short, and loot is based on the types of enemies that spawn in the level. The difficulty and loot quality are dependent on how many levels the group has already run together and a random roll. Level difficulty and drops can be previewed during level voting, so players won’t be unexpectedly obliterated.

Combat is simple but very well executed so far. Each hero has four abilities and a basic attack. Each class have a main mechanic, such as the Assassin’s combo system. The three heroes in each class do not have unique abilities, but rather have a unique combination drawn from the class’s pool of abilities. The smaller pool of abilities is complimented by how well abilities between classes synergize with each other. For example, certain mages can use a vacuum ability to initially pin groups of enemies in a single place. At the same time, the warrior draws aggro and roots the enemy while the Assassin attacks the group from behind for devastating levels of damage. While all characters can DPS, Ronimo Games has designed each character to fulfill a specific role. The dedication to the traditional MMORPG holy trinity gives each member of the party a distinct identity within the group. The boss fights are one of the high points of combat with the extra mechanics requiring players to move around the area and dodge incoming damage. I would absolutely love for enemies and bosses to increase in mechanical complexity later on the game.

Blightbound’s progression is designed around individual character progression and refuge progression that affects all characters. Players assign skill points as characters level up and equip new items from drops and crafting.  Characters also have individual questlines to complete. While the level ups are pretty standard, the crafting system has a little more promise. The emphasis on equipment stat boosts aren’t flashy, but they do offer a chance to hash out some basic builds. The in-game store offerings aren’t great, so crafting will be the main method of gearing out characters. Crafting is designed to be environmentally friendly with a recycle and reuse mentality when it comes to old equipment.

Refuge level ups offer universal boosts and access to new resources. New playable heroes are found with some regularity in the game and do take some time to level up and gear. The universal boosts do take the sting out of the grind a little, and the new NPCs are usually helpful.

Blightbound supports both mouse and keyboard combos and controllers. The controls are simple and practical due to the low number of skills in the game. My only complaint is difference in dodge controls between the Wizard and everyone else. Right now, the Wizard is the only character that dodges towards the cursor while the other two classes dodge in the direction the character faces. Considering matchmaking defaults to randomly assigned characters, the transition between Wizard and everyone else is quite awkward. I would prefer the Wizard to dodge like the other classes with a tap of the dodge button, while holding dodge will continue to bring up a location preview then dodge when the button is released.

The audio/visual presentation is a nice change from Ronimo’s previous work. While Ronimo’s cartoon style is still very much there, things are darker and more mature. While the game itself is 3D, the nearly horizontal camera angle gives the game a neat almost 2.5D look. The audio experience is solid so far and makes the game feel more complete than it actually is.

Blightbound is a solid little dungeon crawler so far. It is well polished with strong teamplay mechanics. Ronimo’s biggest challenge moving forward will be controlling the grind to keep things interesting. Having only six levels in early access has put a big spotlight on the need for mechanically diverse and challenging levels to prevent them from blending together. Ronimo plans to keep Blightbound in early access for at least a year, so there will be plenty of opportunity for the level designers to strut their stuff before launch.

FAST & FURIOUS CROSSROADS VIDEO GAME AVAILABLE NOW

FAST & FURIOUS CROSSROADS VIDEO GAME AVAILABLE NOW

SANTA CLARA, Calif., (August 7, 2020) – Fast & Furious Crossroads, a team-based, vehicular-heist action game set in the adrenaline-fueled Fast & Furious universe, developed by Slightly Mad Studios and published by BANDAI NAMCO Entertainment America Inc. in collaboration with Universal Games and Digital Platforms, is now available for PlayStation®4 computer entertainment system, Xbox One, and PC via STEAM®.

https://youtu.be/OpWGH6X3w1s

The Fast & Furious Crossroads story mode expands the Fast & Furious universe—with Vin Diesel, Michelle Rodriguez and Tyrese Gibson reprising their roles as Dom Toretto, Letty Ortiz, and Roman Pearce in an action-packed adventure set across stunning global locations, including Athens, Barcelona, Morocco and New Orleans. Joining the cast are Sonequa Martin-Green (Star Trek: Discovery, The Walking Dead), Asia Kate Dillon (Billions, John Wick: Chapter 3 – Parabellum) and Peter Stormare (Fargo, Prison Break).

Players who purchase the game before September 7, 2020 will receive the Launch Pack*, which includes the inimitable Mitsubishi Eclipse, along with three unique wraps. This content will add to the novel 3 vs 3 vs 3 multiplayer mode that features three-faction, team-based, vehicular action in a variety of high-stakes missions. 

Packed with gadgets, high-octane heists and iconic vehicles, Fast & Furious Crossroads puts players in the driver’s seat of the non-stop cinematic-style action of the Fast & Furious saga and is available now for PlayStation 4 system, Xbox One and STEAM for a suggested retail price of $59.99. 

For more information, or to keep up with the latest news, please visit: 

Website: www.fastandfuriouscrossroads.com 
Facebookhttp://facebook.com/FastandFuriousCrossroads 
Instagramhttp://instagram.com/FastandFuriousCrossroads 
Twitterhttps://twitter.com/FastFuriousCR

* The Launch Pack must be downloaded separately from the base game starting today. Free download offer for qualifying customers expires 30 days after launch. Requires internet connection to download and base game to play. 

This trailer/video may only be displayed if it is behind an age-gate that: (1) is age-neutral (i.e., requires the user to input their date of birth or select it from a drop-down bar; (2) employs reasonable technical measures to keep underage users from re-entering their age after initially being denied access; and (3) does not display any ESRB rating information on the video player or the age-gate itself.  Failure to implement these requirements may jeopardize your ability to obtain material of this nature from us in the future.

Explore a post-apocalyptic wasteland in retro metroidvania HAAK, coming to Steam Early Access in Q3, 2020

Use your Energy Hook to swing, slash, and hack your way through a decrepit urban sprawl

Beijing China – August 7th, 2020 – Global publisher Lightning Games in collaboration with Independent developer Blingame are proud to reveal that their post-apocalyptic retro metroidvania HAAK is coming to Steam Early Access in Q3 2020. Scour the rain-soaked dystopian future as you uncover the truth behind the mysterious organization pulling the city’s strings.

Set within the ruins of a decayed urban sprawl, you awaken with a multifunctional Energy Hook that allows you to swing from grappling points, hack enemy tech, and ward off both organic and cybernetic threats as you probe the wasteland. Controls are tight and responsive, offering snappy, tactical combat as you upgrade your arsenal to deal with the increasingly dangerous monstrosities that roam this ramshackle grotto.

As you explore this ruinous landscape you’ll encounter all manner of colorful characters, offering side quests and secrets. Only the most determined sleuths will uncover the full story of the ominous organization behind the veil. Do you have what it takes to rewrite the future?

HAAK’s Early Access release will contain the game’s first three chapters, full of unique bosses, optional challenges, and immersive storytelling sequences. The full game will contain all chapters, more upgrades, and deeper gameplay options. This Early Access release will be used to gather feedback from the community, ensuring that when the full game launches in 2021 it will be in optimal condition. Those who buy HAAK in Early Access will receive it at a discounted price.

“We’re really excited for people to be able to play the Early Access build of HAAK,” said Derek Huang, CEO of Bligame. “We’re really proud of all we’ve achieved with it, but since it’s such a deep game with so much content, we want to be sure that it’s properly balanced and bug-free before we release the final build. For that reason, we’re relying on the community for feedback. We think HAAK is a really special game, brimming with moody atmosphere and deep systems, and we’re determined to make it as polished as possible thanks to players like you.”

Visit the HAAK website: http://haakgame.com/
Wishlist HAAK on Steam: https://store.steampowered.com/app/1352930/HAAK/

About Lightning Games
Lightning Games is a video game publisher dedicated to delivering quality PC/Console games to players around the world. Lightning Games recently released titles include Overdungeon, The Enchanted Cave 2, Hardcore Mecha, ANNO: Mutationem and HAAK,

About Bligame
Blingame is a Chinese developer and publisher that has released acclaimed titles such as Yummy Adventure and I’m Not Tasty at all. It’s currently working on the post-apocalyptic metroidvania adventure HAAK, coming to PC in 2021.

New Comanche Update adds Single-Player Mission, 3rd-Person Mode and Overhauled Controls

New Comanche Update adds Single-Player Mission, 3rd-Person Mode and Overhauled Controls

Sydney, Australia, August 7th,  2020 – We are doing the Early Access to learn, what the players want” explains Fabian Baumgarten, Producer at development studio NUKKLEAR, “and it became quite clear, that we wanted to totally overhaul our controls, add more single-player content and quality of life features.”

Therefore, Update 3 will add the new single-player mission “Bank Job” to the campaign, where the player leads an assault of ground forces with his Comanche attack helicopter. Together with a whole IJTF Strike Force, the Comanche will witness a full offensive against the Kude Core’s last stronghold in the middle of the desert.

Next to loads of new content like the continuation of the single-player campaign, developer NUKKLEAR took the time to take a deep look into the helicopter controls. Players can now choose between “Arcade” and “Simulation” controls, which play drastically different from another and will satisfy casual and experienced players alike.

Speaking of controls: For this update, NUKKLEAR and Thrustmaster teamed up to support the most important Thrustmaster HOTAS devices natively.
Additionally, the frequently requested 3rd-person mode has been added to the game.

You can find all changes in the patch notes:
https://media.thqnordic.com/Comanche/Changelog/Comanche_Patchnotes_EA_Update_3.pdf

About Comanche
Expect epic crashes, neck-to-neck fights over the finish line and brand-new ways for metal to bend – These are the once-in-a-lifetime moments that can only be achieved in Wreckfest, with its true-to-life physics simulation crafted by legendary developer Bugbear, who also brought you FlatOut 1, 2 and Ultimate Carnage. Burn rubber and shred metal in the ultimate driving playground!

Features

  • The community wanted it, we listened: Singleplayer is here and will be expanded on a regular basis.
  • Two in one: Control the classic Comanche itself or the technically advanced versions of this legendary helicopter in heated dogfights, and step into its accompanying drone for close-quarter combat.
  • Infiltration: This mode combines helicopter combat and drone, your objective is to either defend or infiltrate a base where the attackers have to place an EMP, which the defenders will have to disarm.
  • Blackbox: Team Deathmatch with kill confirmation – when you shoot an enemy, collect his black box with your drone. Fast-paced multiplayer action. Coordinate with your team and find the fastest way to achieve the most takedowns.
  • Countless strategic opportunities: Pick one of many Comanche/Drone combinations armed with varied weapons and unique gadgets that compliments your playing style.
  • Shape the game: pick up Comanche in Early Access and participate in the development with your feedback and input!
  • Constant content updates: To expand, modify and improve the game. THQ Nordic and Nukklear will continuously provide new exciting content for Comanche.

Notes for Editors:

About NUKKLEAR
NUKKLEAR is an independent game development studio based in Hannover (HQ) and Berlin, Germany. The core team members started working together, all the way back in 1999, and since then established themselves as an expert powerhouse in gaming and digital content development. NUKKLEAR is known for its expertise in creating networked and connected gaming experiences and has developed multiple MMORPG and online games. But NUKKLEAR are also gamers! From the first office frag fests in the legendary Doom™ to fierce competitions in the beloved Tekken™, the team has been immersed since the very first day of their professional existence – to keep in touch with the market and to keep up to date with the latest in tech by continually evolving.

NUKKLEAR Website

Gear.Club Unlimited 2 – Tracks Edition unveils itself with new screenshots!

Gear.Club Unlimited 2 – Tracks Edition unveils itself with new screenshots!

The game will be released on August 27th in Australia.

Sydney, 7th August 2020 – Microids and Eden Games unveils some brand new screenshots for their next racing installment Gear.Club Unlimited 2 – Tracks Edition, available on August 27th in Australia, on Nintendo Switch.

Discover the beautiful Ford GT40 MK1 Gulf and the impressive Porsche 919 Hybrid battling for pole position! Lay your eyes on the firsts shots of the legendary circuit of Le Mans, especially the pit stop area where some exciting action will take place in this version of the game.

Racing fans stay tuned as other screens will drop on social media until the game’s release!

Ready to burn some rubber?

***

Thanks to the partnership with the ACO (Automobile Club de l’Ouest), Gear.Club Unlimited 2 – Tracks Edition will feature the renowned track from the mythical 24 hours of Le Mans event.

The game will support subtitles in English, French, Spanish, Dutch, Italian, German, Russian, Portuguese, Korean, Japanese and traditional Chinese.

About Gear.Club Unlimited 2 – Tracks Edition :

Gear.Club Unlimited – Tracks Edition will include all the content available in Gear.Club Unlimited 2 and will focus on a racing experience closer to a real motorsport competition: pit stops, tires and fuel management, race strategy…

Only the very best drivers will have what is takes to finish first and unlock the legendary Ford GT40 MK I, winner of the 1968 and 1969 editions of Le Mans. No less than 4 other racing cars are also joining Gear.Club Unlimited’s roster: Nissan GT-R LM Nismo, Porsche 919 Hybrid, Mercedes AMG GT3 and Bentley Continental GT3-R. Also note that 13 of the cars already present in GCU2 will get their “motorsport” version in this new edition.

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Gear.Club Unlimited 2 – Tracks Edition Content:

  • All previously released Gear.Club Unlimited 2 content including the following DLCs: Packs Arrows, Checker, Hazard and Wings
  • The DLCs Gear.Club Classics and Ace of the Road
  • A brand new campaign
  • 5 new tracks, including the famous 24 Hours of Le Mans circuit
  • 5 new cars built for motorsport and 13 cars prepared for the  «Endurance Championship» campaign
  • A new time attack mode. Challenge the fastest racers in the world and get your name on the leader board! Every combination track/car will have its very own leader board.

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Find Microids on Linkedin, Facebook, Twitter and Instagram

Or at: http://www.microids.com/

***

About Microids

Microids is a French video game publisher. Founded in 1985, Microids’ editorial strategy now focuses on 4 major areas: adventure games, racing games, retro gaming and games inspired by iconic titles. By collaborating with renowned studios and authors (Pendulo Studios, Eden Studios, Benoît Sokal, Paul Cuisset, Philippe Dessoly and Pierre Adane), Microids has become a major player in international video games. Taking inspiration from legendary titles, including Asterix & Obelix, and Titeuf, Garfield, Fort Boyard, XIII and Blacksad, Microids reaches a wide audience and creates original adventures which give gamers the chance to play as some of their most beloved characters.

About Eden Games

Eden Games was founded in Lyon, France, in 1998, to develop one of the most successful game franchises on PlayStation systems: V-Rally. In 2000, the studio expanded its racing expertise with the development of Need For Speed: Porsche for EA. Eden Games experimented in other genres before returning to its roots with Test Drive Unlimited, the first massive open world racing game franchise. Eden Games today is an independent game studio managed by two of its original co-founders, David Nadal and Jean-Yves Geffroy. The studio is composed of both experienced veterans and highly talented young developers, all driven by the same passion for cars, high-end design and technology.

About The Automobile Club de l’Ouest (A.C.O.)

The Automobile Club de l’Ouest (A.C.O.), Association law of 1901, registered under SIREN number 775 652 316, whose head office is located at Circuit des 24 Heures, CS21918, 72019 LE MANS CEDEX 2 ACO is the creator and organizer of the 24 Hours of Le Mans race and is notably the owner of the trademarks  “24 Heures du Mans”, “24H Le Mans” and “Le Mans”.

See Why Everything is Game in the New NBA 2K21 Gameplay Trailer

See Why Everything is Game in the New NBA 2K21 Gameplay Trailer

First look at NBA 2K21 Running on Current-Gen Platforms

Lights turned off. Arenas went quiet. But the game never stopped. 2K has debuted a brand-new, lights-out gameplay trailer for NBA 2K21 on current-gen consoles, featuring clips of many of the league’s brightest stars executing buzzer beaters, high-flying dunks, blocks and more.

With extensive improvements across the board and deep, varied game modes, NBA 2K21 offers one-of-a-kind immersion into all facets of NBA basketball and culture – where Everything is Game.

https://youtu.be/JLsDWPsx23c

The September 4 launch for NBA 2K21 on current-gen is fast approaching and today’s trailer is just the first of many gameplay-related announcements that will be rolling out through the upcoming weeks. Expect to see new information on gameplay, MyTEAM, MyCAREER and more in the coming weeks.

For more information on NBA 2K21, please visit www.nba.2k.com, become a fan on Facebook, follow on Twitter, Instagram, Tiktok, or subscribe on YouTube.

Visual Concepts is a 2K studio. 2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

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State of Play August 2020: The Complete Recap

Today’s State of Play gave an update on a wide range of PS4, PS5, and PS VR games, kicking off with Crash Bandicoot 4: It’s About Time and ending with an extended look at PS5 melee epic Godfall.

Check out the list of announcements below, where you can watch trailers and learn more from the game’s developers. Or, if you missed it, you can watch the full State of Play episode here

State of Play August 2020: All of the announcements

For more information on this morning’s State of Play and all of the announcements, head to the PlayStation Blog

For the latest PlayStation news, follow on Facebook, Twitter, YouTube and Instagram