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T-PAIN AND HERMAN LI TO ROCK DREAM LAPTOP IN BATTLE OF THE HANDS

‘Art of the Duo’ campaign sees T-Pain team up with animator Rafael Varona, while Herman Li lines up with Kingdom of Something’s animators. Two teams, with two screens, in an epic clash of the creators

ROG 13.08.20 | The ROG Zephyrus Duo 15 is no ordinary laptop. So when Republic of Gamers (ROG) were thinking about the best way to showcase their machine’s abundant high-end abilities, it was always going to take something a little less than ordinary to fulfil the brief. Enter stage left our two teams: fronted by T-Pain and Herman Li, who — alongside animation talents Rafael Varona and Kingdom of Something — have been tasked with creating a mini-masterpiece with their new toys.

Herman Li is a British Chinese musician and co-lead guitar with London’s premier power metal band, DragonForce. His co-conspirators are the Amsterdam-based animation team, Kingdom of Something. Hoping to dash the hopes of these European dreamers is American rapper, songwriter and record producer, T-Pain. His artistic ally being Rafael Varona — a South American animator based in Western Europe but with roots firmly planted in his native Peru.

Both teams have within their ranks huge community engagement on social media platforms like twitter, Facebook and Instagram. This support will be key to the success of their projects and will also see two lucky winners score their very own ROG Zephyrus Duo 15s — as well as the chance to collaborate with the teams on their projects. Runners-up prizes also include high-end ROG hardware (detailed below).

The battle lines are drawn, the two teams are tasked with creating an animated short film with accompanying musical score; with the ROG Zephyrus Duo 15 offering all the creative firepower they’ll need. The laptop behind each team has a patented ROG ScreenPad, a secondary display, innovative liquid metal cooling and a groundbreaking thermal design unleashIng peak power from a 10th Gen Intel® Core™ i9 CPU and NVIDIA® GeForce® RTX 2080 SUPER™ GPU; it will also run 48GB of the fastest 3200-DDR4 RAM. Meaning our creative teams certainly shouldn’t encounter any issues when collaborating across their respective music and animation projects.

Industrial designer, Adrian Godin-Bernard, suggests the ROG Zephyrus Duo 15 will easily handle the demands placed on it by the two teams: “The laptop can handle any kind of 3D rendering for hours without any problems at all. In terms of its music-making abilities there are also zero latency issues. The cutting edge specs mean this baby eats even the most resource-sapping music production projects — for breakfast, lunch and dinner!”

Angela Chang, ROG Zephyrus Duo 15 product manager explains how screen choices will be set up for ‘Art of the Duo’ teams: “For the main display we have two different alternatives that both balance the needs of gamers and creators. The first option provides a 300Hz refresh rate and 3ms response time; perfect for pro-level gaming. The second option, is a more professional creator-oriented set-up with a 4K display — this is the one our two creative teams will be using here.”

Battle commences on August 13 — if you want to follow the fortunes of the teams and get involved — maybe even win your own ROG Zephyrus Duo 15, you can find more details here.

Notes to Editors

Find out more about the Art of the Duo here: https://rog.asus.com/campaign/ROG-Art-Of-The-Duo/ 

ROG Facebook: http://www.facebook.com/asusrog 
ROG Instagram: https://www.instagram.com/asusrog 
ROG Twitter: http://www.twitter.com/asus_rog 
ASUS Global Press Room: http://press.asus.com 
ASUS Global Facebook: http://www.facebook.com/asus 
ASUS Global Twitter: http://www.twitter.com/asus 

About Republic of Gamers

Republic of Gamers (ROG) is an ASUS sub-brand dedicated to creating the world’s best gaming hardware and software. Formed in 2006, ROG offers a complete line of innovative products known for performance and quality, including motherboards, graphics cards, laptops, desktops, monitors, audio equipment, routers and peripherals. ROG participates in and sponsors major international gaming events. ROG gear has been used to set hundreds of overclocking records and it continues to be the preferred choice of gamers and enthusiasts around the world. Learn more about the choice of champions at http://rog.asus.com

GETTING THE BANDS BACK TOGETHER! ERA OF CELESTIALS CELEBRATES ITS SECOND ANNIVERSARY

Players will find a carnival atmosphere and some old friends once the party gets underway!

YOOZOO Games, Shanghai — 18.08.2020 | Fantasy 3D MMOARPG Era of Celestials is two-years-old and you can join in the celebrations, with some old classes and some new looks. There’s a bit of something for everyone here and old and new players alike should find something appealing to explore. 

ANNIVERSARY GIFTS

To celebrate the anniversary, Era of Celestials has prepared a range of gifts. Players joining our anniversary events stand a very good chance  of winning a lot of very cool in-game stuff.

SLUMBERING CELESTIAL BAND 

August 21 sees an all-new new event, Slumbering Celestial Band — which will be available to all players. This event consists of six parts: Celestial Band Available, Celestial Band Omen, Expedition Trials, Operation Awakening, Cursed Prayer, and Awakening Shop. Join the first ‘Celestial Band Available’ to collect the new Celestial Bands: Band of Ice and Fire, Thunderstorm Band, Band of Light, and Band of Darkness. 

During the event, players are appointed either Guardian Envoys or Divine Saints to join in-game events; earning Envoy Medals or Saint Medals so they can purchase items in the Awakening Shop. In addition, players can get new costumes, mounts, and even titles (via Cursed Prayer).

ALL-NEW LINEAGE EQUIPMENT 

Players will need to reach the required level to unlock Lineage Clone. 10 different pieces of Lineage Equipment can be equipped on the Lineage Clone, and each piece of Lineage Equipment will have its own Lineage Points. Once the Lineage Points have reached a certain number, PvP attributes and additional skills will be activated. The rarities of the Lineage Equipment determine the special effects of the activated Lineage Skills.

SAY “CHEESE”!

A giant birthday cake has been added to the main city. Log in and take a photo with it. Afterwards, share the photo on Facebook/Instagram with #EOC2YEARS for a chance to get a surprise gift!

MESSAGE FROM THE ERA OF CELESTIALS TEAM:

“We want to thank each and every one of our players over the past two years, your continued support is our best motivation. 

May our game bring you even more fun for many moons to come!”ERA OF CELESTIALS
Play Era of Celestials
Stay up to date on Facebook, Twitter and Instagram

Elite Dangerous: Odyssey invites you to explore every inch of our galaxy, and soak up the all-new breath-taking views

The first instalment in a new Road to Odyssey dev diary series, “One Giant Leap” delves into the exploration of atmospheric planets and the stunning new planetary tech that powers them

Cambridge, UK – August 18, 2020. Frontier Developments plc (AIM: FDEV) unveiled today “One Giant Leap”, the first in a series of Elite Dangerous: Odyssey Developer Diaries. Join Game Director Piers Jackson, Art Directors Chris Gregory and Jonathan Bottone, Principal Programmer Kay Ross and Lead Designer Gareth Hughes for a first contact with Odyssey’s atmospheric planets.

Exploration has always been at the core of the Elite Dangerous experience. With the highly anticipated arrival of Elite Dangerous: Odyssey in early 2021, this fundamental aspect of the game takes on a completely new dimension by introducing on-foot exploration of atmospheric planets. Players will leave the protection of their spaceships and venture out and discover the secrets and hazards those new worlds have to offer, experiencing the thrill of leaving their footprints over previously unexplored terrain.  

The Elite Dangerous: Odyssey development team is lavishing great care and attention to detail in the authentic recreation of the ice and rocky planets players will be landing on. Surface pressure, volcanism, atmospheric composition and other geological agents all play a key part on the structure and natural features of each world, capriciously moulding their appearance and making them unique and distinctive. 

One of the most stunning changes Elite Dangerous: Odyssey’s on-foot exploration will bring to the game is a completely new perception of scale. When disembarking from their spaceships, players will notice never seen before details, like alien vegetation. This exotic flora can be analysed to obtain genetic information from every new variant encountered, and players can profit from their discoveries by trading in the data. 

Elite Dangerous: Odyssey launches in early 2021. Stay tuned for more Development Diaries in the near future, expanding on gameplay and combat from a first person perspective. For more information, follow Elite Dangerous on Facebook, Twitter, Instagram and YouTube. Visit the Elite Dangerous official website at elitedangerous.com. For media assets, visit Frontier.co.uk/media.

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About Elite Dangerous

Take control of your own starship in a cutthroat galaxy. Some may know you as an ally; others will call you a pirate, a bounty hunter, a smuggler, an explorer, an assassin, a hero… Fly alone or with friends, fight for a cause or go it alone. Your actions change the galaxy around you in an ever-unfolding story. Start with a small starship and a handful of credits, and do whatever it takes to earn the skill, knowledge, wealth and power to stand among the ranks of the Elite.

About Frontier

Frontier is a leading independent creator of self-published videogame franchises founded in 1994 by David Braben, co-author of the iconic Elite game. Based in Cambridge, Frontier uses its proprietary ‘COBRA’ game development technology to create innovative games, currently focusing on videogame consoles and personal computers. 

Warner Bros. Interactive Entertainment, Epic Games and DC Announce All-New Fortnite Bundle Coming this Spring

Warner Bros. Interactive Entertainment, Epic Games and DC Announce All-New Fortnite Bundle Coming this Spring

Become Everyone’s Nemesis with the Fortnite: The Last Laugh Bundle

Warner Bros. Interactive Entertainment, Epic Games and DC has announced Fortnite: The Last Laugh Bundle, the latest bundle that continues the worldwide retail distribution partnership for Fortnite. The latest DC Super-Villains themed bundle will have a RRP of $44.95 and players will be able to pick up the new bundle for the Xbox One family of devices, including Xbox Series X, PlayStation®5, PlayStation®4, and Nintendo Switch™ system beginning Nov. 17, 2020. Players can also purchase Fortnite: The Last Laugh Bundle and download digitally through the in-game store and first-party digital marketplaces this holiday.

Fortnite: The Last Laugh Bundle will consist of V-Bucks and 11 in-game items:

  • 1,000 V-Bucks
  • Three outfits: The Joker, Poison Ivy, Midas Rex
  • Three Back Blings: Laugh Riot (reactive), Back Bloom, Midas Crest
  • Four Pickaxes: Bad Joke, The Joker’s Revenge, Ivy Axe, Kingmaker
  • Pick a Card Contrail

Learn more about Fortnite at https://www.fortnite.com/.

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About Fortnite

BATTLE. BUILD. CREATE. Fortnite is the free, always evolving, multiplayer game where you and your friends battle to be the last one standing in 100 PvP mode or collaborate to create your dream Fortnite world.

About Warner Bros. Interactive Entertainment

Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment, Inc. is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third party game titles.

About Epic Games

Founded in 1991, Epic Games is the creator of Fortnite, Unreal, Gears of War, Shadow Complex, and the Infinity Blade series of games. Epic’s Unreal Engine technology brings high-fidelity, interactive experiences to PC, console, mobile, AR, VR and the Web. Unreal Engine is freely available at unrealengine.com. For more information on the studio, visit epicgames.com and check out @EpicGames.

About DC

DC is one of the largest publishers of comics and graphic novels in the world and home to some of the most iconic and recognizable characters ever created. As a creative unit of WarnerMedia, DC is charged with strategically integrating its stories and characters across film, television, consumer products, home entertainment, interactive games, and the DC Universe digital subscription service. For more information visit dccomics.com and dcuniverse.com.

THE JOKER, POISON IVY and all related characters and elements © & ™ DC.

Published and Distributed by Warner Bros. Home Entertainment Inc.

Oddworld Inhabitants and Microids sign a co-publishing deal for the physical version of the highly anticipated Oddworld: Soulstorm!

Oddworld Inhabitants and Microids sign a co-publishing deal for the physical version of the highly anticipated Oddworld: Soulstorm!

Sydney, AU, August 18th 2020 – Following their partnership to bring the games Oddworld: Stranger’s Wrath, Oddworld: Munch’s Oddysee and Oddworld: New ‘n’ Tasty! to Nintendo Switch, the French publisher Microids and the independent storytellers and game makers at Oddworld Inhabitants are delighted to announce the signing of a co-publishing deal for the physical version of Oddworld: Soulstorm.

Oddworld: Soulstorm is the true sequel to Oddworld: New ‘n’ Tasty (Abe’s Oddysee) and the second game in a quintology that will tells the evolutionary story of Abe, a once mindless Mudokon slave who transforms into a reluctant hero and may even become a symbol for change that could spark a revolutionist movement.

The stakes are bigger, the action is badder, and it will only get more difficult for Abe as the ruling class made up of powerful, corrupt, and wealthy Glukkons will not allow change to happen, at least not without a fight. 

Oddworld: Soulstorm is a PlayStation®5 (PS5) System, PlayStation®4 (PS4) System timed exclusive. The PC version will launch simultaneously on Epic Games Store.

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Oddworld Inhabitants is an independent video game developer and publisher, co-founded by special effects and animation industries veterans Sherry McKenna and Lorne Lanning. The Oddworld award winning team of storytellers and artists is renowned creating created fun, story-driven entertainment adventures with underlying philosophical dilemmas that are relevant to our complicated world and its societal views as well as the human condition and its dilemmas.

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Follow Microids on Facebook, Twitter, Instagram & Linkedin

Visit their website: http://www.microids.com/

Watch all their videos on YouTube

Find more information about the Oddworld franchise here and on Twitter

Civilization® VI – August Update

Civilization® VI – August Update

Firaxis has shared a new video highlighting upcoming changes, adjustments and additions coming to Civilization® VI in the August game update, which is scheduled to go live on Thursday, August 27.

In addition to balance and update changes, each game update includes a new feature such as a scenario, game mode or customization. This month’s update includes the Natural Wonder Picker, Tech and Civic Shuffle Mode and changes based on player feedback.

The Natural Wonder Picker enables players to manually select which of Civilization VI’s natural wonders will randomly generate on the map.* This is a great feature for players to discover some wonders that they may not have seen before or exclude some that they dislike, giving players even greater control over how they want to play the game.

The Tech and Civic Shuffle Mode adds a new wrinkle to how players can progress their civilizations forward. In this mode, positions and identities of each Tech and Civic are hidden while prerequisites and costs are randomized. The benefits of completing Techs and Civics are the same – for example, researching Mining will always unlock mining improvements – and the randomized tree is the same for all players. This results in a fair and level playing field for everyone and introduces an element of discovery and randomization, rewarding those who can react and adjust quickly.

Following player feedback, some new adjustments are making their way to Civilization VI. This includes changes to forest and jungle fires, which will burn longer before changing to a burnt-out state, as well as tweaks to Government Plaza effects. Full details will be available in patch notes that release alongside the update on Aug. 27.

The August game update is one of many free updates that are a part of the overall content roadmap for Civilization VI, available to anyone who owns the game.

Firaxis Games is a 2K studio. 2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

*The base version of Civilization VI comes with 12 Natural Wonders, with additional Natural Wonders tied to the Rise and Fall expansion (7), Gathering Storm expansion (7), DLC Packs (5) and the Maya & Gran Colombia Pack (3). Players will only be able to pick and choose Natural Wonders that they have access to.

Apex Legends Season 6 – Boosted Launches Tomorrow

Apex Legends Season 6 – Boosted Launches Tomorrow

Apex Legends Season 6 – Boosted launches tomorrow with the boisterous new Legend, Rampart, the all-new Crafting system, the energy weapon aptly named The Volt SMG, a brand-new Battle Pass filled with exclusive content, and much more. Hammond Industries continues to take over World’s Edge in Season 6 with new pathways, rocket launch sites, Blast Walls, and more.

In case you missed it, Respawn also released a trailer that highlights Ramya “Rampart” Parekh’s unique abilities which prove that offense is really the best defense. The Outlands best modder can hold down her squad with the following abilities:

  • Modded Loader (Passive) – Increased magazine/heat capacity and faster reloads/recharge when using LMGs and the minigun
  • Amped Cover (Tactical) – Build a crouch-cover wall which deploys a full-cover ampex wall that blocks incoming shots and amps outgoing shots
  • Emplaced Minigun “Sheila” (Ultimate) – Place a mounted machine gun with high ammo capacity, but long reload time, that anyone can use

Seasons 6’s Battle Pass will feature new and exclusive content for players, including skins, music packs, loading screens, charms, new skydiving emotes and Holo-sprays to leave one’s mark in the arena like never before. Get a glimpse into Season 6’s Battle Pass offerings in the latest trailer via YouTube here.

To get a deep dive into Season 6 from the team at Respawn Entertainment tune into thelive Devstream today at 1:00pm PT on the Official Apex Legends YouTube channel here. The Apex Legends development will discuss key insights into all the features being added to the game of tomorrow’s launch. 

Jump into the action tomorrow when Apex Legends Season 6 — Boosted launches on PlayStation 4, Xbox One and PC.
Checkout the game’s official TwitterInstagramYouTube pages or visit www.playapex.com for the latest updates on everything Apex Legends.  

LG AUDIO AND TV PRODUCTS WIN BIG AT 2020 EISA AWARDS

LG AUDIO AND TV PRODUCTS WIN BIG AT 2020 EISA AWARDS

LG innovative Home Entertainment products take home prestigious awards, led by the company’s ninth straight OLED TV win

SEOUL, Aug. 17, 2020 — LG Electronics (LG) continues the company’s long history of success at the EISA Awards with four LG home entertainment products honoured for superior performance, outstanding design and maximum usability this year in their respective categories. Organised by the Expert Imaging and Sound Association (EISA), the world’s largest consumer electronics editorial organisation, recognition at this year’s competition went to LG OLED TV (model OLED65GX), LG NanoCell TV (model 75NANO99), LG sound bar (model SN8YG) and LG XBOOM Go portable speaker (model PL7).

The LG Gallery TV (OLED65GX) was named EISA BEST PREMIUM OLED TV 2020-2021, making this the ninth consecutive year that an LG OLED TV has won an award in the Home Theatre Display & Video Category. This model is an illustration of refinement and leverages the capabilities of the LG OLED display technology “self-lit” pixels that deliver state-of-the-art picture quality in an ultra-thin form factor.

With the premium picture quality that OLED is renowned for, enhanced by the company’s AI Picture Pro processing technology, the 65-inch Gallery TV delivers stunning 4K content with a 120Hz refresh rate and advanced HDMI features such as auto low latency mode (ALLM), enhanced audio return channel (eARC) and variable refresh rate (VRR). Equally adept at delivering a premium viewing experience for both movies and games, the LG Gallery TV features Dolby Vision and LG webOS, bringing  cinematic visuals and an intuitive viewer experience at home.

LG NanoCell TV (75NANO99) was awarded the EISA 8K TV 2020-2021 title for its real 8K resolution and accurate colour reproduction. LG NanoCell display technology, Full Array Local Dimming (FALD), and the company’s third-generation α (Alpha) 9 AI processor combine to deliver pure colours, vivid contrast and depth in addition to a wide viewing angle.  Thanks to the company’s powerful AI processor and the latest HDMI connectivity, the LG NanoCell TV can seamlessly process 8K content at 60 frame per second.

On the audio front, LG sound bar (SN8RG) and LG XBOOM Go (PL 7) portable speaker have won the EISA SOUNDBAR 2020-2021 andEISA MOBILE SPEAKER 2020-2021 awards, respectively. Developed in collaboration with Meridian Audio, the British authority on the science of sound, these products produce rich, premium sound for a truly authentic listening experience.

“Our investments in design, picture technologies and partnerships with industry leaders such as Meridian Audio allow us to offer consumers lifestyle options that have never existed before,” said Park Hyoung-sei, president of LG Home Entertainment Company. “So receiving recognition from such knowledgeable experts gives us confidence that we are on the right track when it comes to pushing the envelope of home entertainment.”

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About LG Electronics Home Entertainment Company

The LG Home Entertainment Company is an industry leader in televisions and audio-video systems. The company is a globally recognized innovator for its leadership in OLED TVs which is revolutionizing the premium TV category. LG is committed to improving customers’ lives with innovative home entertainment products led by award-winning OLED TVs and NanoCell TVs featuring artificial intelligence and sound solutions developed in partnership with Meridian Audio. For more news on LG, go to www.LGnewsroom.com

TOM CLANCY’S RAINBOW SIX® SIEGE UNVEILS OPERATION SHADOW LEGACY

TOM CLANCY’S RAINBOW SIX® SIEGE UNVEILS OPERATION SHADOW LEGACY

Sam Fisher is coming to Tom Clancy’s Rainbow Six Siege

SYDNEY, AUSTRALIA — August 17th, 2020 — Today, Ubisoft announced the full details of the third season of Tom Clancy’s Rainbow Six® Siege Year 5: Operation Shadow Legacy. This new Operation introduces Sam ‘Zero’ Fisher from the Splinter Cell series as a new playable Operator, in addition to an entirely reworked Chalet map and additional gameplay features.

In Operation Shadow Legacy, players will be able to rediscover Sam Fisher as an Attacker named Zero, equipped with a new gadget, the Argus Launcher, a two-way drill camera. The cameras are launched to pierce soft or reinforced walls, windows, and hatches or stick to any surface. Once viewing the camera, the Attacker can rotate the camera’s vision to see the other side of the wall. Each camera is equipped with one lazer charge, usable to deal damages to Defenders or destroy gadgets. Sam Fisher is also coming with his unique weapon the SC3000K & melee weapon: the Karambit.

In addition to Sam Fisher, players will be able to explore a reimagined Chalet map, which has been newly reworked. The team has improved the first and the second floors, and the roof is now traversable, among other features. Objectives have been the main focus of this rework, with a hallway added to improve rotation in the Basement, and the Trophy site has been switched for a new one in Dining.

Alongside this new season, Ubisoft unveiled that Tom Clancy’s Rainbow Six Siege will be available to play for free from August 27th to September 4th, depending on the platform. Interested players can join the more than 60 million players in the Rainbow Six Siege community across all platforms, including immediate access to all maps, modes, and 20 legacy Operators.

Ahead of this free week, Ubisoft also announced the launch of SquadFinder, a mobile and desktop web application designed to help players match with teammates according to their language, playstyle, and overall game habits. SquadFinder is now available at http://rainbow6.com/squadfinder.

Additional game updates include the following:

  • Ping 2.0
  • Map Ban
  • New secondary gadget: the Hard Breach Charge
  • New Optics and Sights Colors
  • New Reinforcement Pool

The Test Server for Operation Shadow Legacy will go live on August 18th. The Test Server is an alternative version of Tom Clancy’s Rainbow Six Siege, allowing players to test upcoming gameplay features that will make their way into the main game itself. Since this is a testing environment, a consistent gameplay experience is not guaranteed on the Test Server. Players are invited to submit the issues they encounter on the Test Server on the R6 Fix platform: https://r6fix.ubi.com/ . The Test Server is exclusive to Windows PC.

For more information about Tom Clancy’s Rainbow Six Siege, please visit: https://rainbow6.ubisoft.com.

About Tom Clancy’s Rainbow Six Siege

Alongside a thriving professional esports scene and a community of over 60 million registered players, Tom Clancy’s Rainbow Six Siege puts players in the middle of a fast-paced, ever-evolving multiplayer experience grounded in the selection of unique Operators. Using the right mix of tactics and destruction, Rainbow Six teams engage their enemies in sieges, where both sides have exclusive skills and gadgets at their disposal. Defenders prepare by transforming the environments around them into modern strongholds, while attackers use recon drones to gain intel for carefully planning their assault. With access to dozens of Operators inspired by real world counter-intelligence agents from around the globe, players can choose exactly how they want to approach each challenge they encounter. Through the constant addition of new Operators and maps that add to the depth of both strategy and combat, the unpredictability of each round of Rainbow Six Siege sets a new bar for intensity and competition in gaming.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch_Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2019-20 fiscal year, Ubisoft generated net bookings of €1,534 million. To learn more, please visit: www.ubisoftgroup.com.

© 2021 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered trademarks in the US and/or other countries

Interview with Dajana Janović, Technical Artist of Playrix Croatia

Every once in a while, a new name from the Balkan region pops up and reminds everyone that this part of Europe has a lot to offer when it comes to game development. Croteam has been a household name in PC gaming for a while now, we had Gamepires taking us to glory days of Twisted Metal wih their own Gas Guzzlers Extreme. Today we have someone new from that area. Playrix Croatia might be a new player in the field but they already have a lot of super-secret projects that they can’t talk about just yet (otherwise they wouldn’t be called secrets, right?). We’re going to talk with one of the cogs from that machine, find out what is it that a technical artist does from 9 to 5, and is it true that pandas are just regular bears in disguise, doing it solely for tax evasion purposes? Ok, maybe not that last one.

So what are the common tasks and responsibilities of a technical artist in Croatia?

It’s commonly said that Technical Artist creates a bridge between art and programming departments in a game dev studio. That’s true, but it’s more like a lot of small bridges!
To put it simply, TA’s job is to prepare and optimize pieces of art so that the game engine can understand it – and to help predict issues and solve ones when they appear.
Along the way, TA also helps to adjust and optimize the art pipeline.
The main goal is to push possibilities of what we can do visually without sacrificing a game performance and to make sure that the workflow of preparing art assets is efficient and optimized. 

It’s my duty to understand all game building processes and programs we use to create a game. I communicate daily between the departments, working closely with the Art Director and Art and Programming Leads so I can stay on top of things and help everyone to plan and execute game art:  pain-free and without sacrificing quality.
In everyday occurrences that could mean that art department comes up with a completely new vision, they want one thing to glow..and other things to move, or something to change color on a click…and it’s my job to research the best way of doing it, to make sure every bit of art is in correct dimensions, named correctly and finally delivered to programmers.
Job is different every day, one day it’s something like writing documents and categorizing a bunch of art assets…and other days it’s researching how to solve complex issues with animation, for example. One thing is sure, it’s never boring.

2. Recently you’ve become a part of the Playrix Croatia team, any new projects and upcoming games that you’re excited to talk about?

Yes! We are all very happy to be part of the Playrix. We have a strong team of professionals and a lot of creative power and now is the perfect time to put all of it in gear and watch it flourish. We are currently working on something really cool and fun, but for the time being it’s still a secret. Keep an eye on Playrix Croatia social media sites for any news.

3. What work-related programs do you use on a daily basis?

I mainly use Adobe Photoshop and I need to understand it really well. I also use other Adobe programs such as Adobe Animate, Google’s tools, Asana, Slack…
I also use Sticky Notes like crazy.  I need to multitask a lot, so I always have both monitors filled and I always joke how I miss the third one I had back in the office.

4. What advice would you give to your younger self looking to get started in the industry?

To myself specifically, I would say to stop being afraid of failure. Once you learn to expect mistakes and failures, you become better at overcoming them and better at what you do.
I tell everyone who asks me – if you really like doing something, let it embrace you completely. Don’t just tip your toe in and ponder about the water being cold! Take a dip!
Practice drawing, practice coding…Watch other people do it, read about it…explore it completely. Most importantly – don’t stay in your comfort zone, take a step by step out of it!
Communicate with others, learn to listen, and learn how to voice yourself. The stronger you are, the freer you’ll be in every aspect. 

5. Do you think there are any misconceptions, public or professional, surrounding your area of expertise?

I simply think that not many people know about it at all, haha!
The Technical Art role is still a pretty new one in the industry and it’s a difficult one to define precisely because it varies from studio to studio, from game to game.
There are a lot of people working on a lot of technical aspects of creating a game, and a Technical Artist needs to understand all of the processes involved.
Some TA’s write scripts and specialized tools to make workflow faster, others work with optimizing visual effects and some are specialized in solving problems with 3D rigs…
It’s all about defining what processes can be improved and how to improve them.
In my career, I’ve worked on different types and styles of games and every project had its own problems to solve or ways to achieve the best results. There isn’t a “How to be Technical Artist” guidebook, you simply need to be involved in all the little nooks and crannies of a game development process and you learn as you go. 

6. How did the current COVID-19 pandemic impact your work?I imagine there’s been a lot of new challenges and restrictions that you had to adjust to?

Yeah, the world has been a wild place. The whole studio works from home currently and to be honest, I think work didn’t change that much. We, fortunately, can both communicate and create from home…so we’re pretty lucky to be able to continue our work without any delays.
I think working from home impacts everyone differently, some people maybe live with small children who need attention, others could be alone and kinda lonely. But we make sure to help one another in every way imaginable. I personally miss talking face to face and drawing ideas on the big whiteboard, but I’m enjoying the comfort of my home and online meetings as well! 

To keep up to date with Dajana and the rest of the team, make sure to visit their official and Facebook page.