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Marvel’s Avengers Preview

Marvel’s Avengers

Developer: Crystal Dynamics
Publisher: Square Enix
Platform: PlayStation 4, PlayStation 5, Stadia, Xbox One, Xbox Series X, Windows (Previewed)
Release Date: 4 September 2020

Video Preview

With the release of Marvel’s Avengers on PC and current gen consoles just around the corner, we had a chance to try out the pre-order beta on the PC before the game’s September 4th launch. The pre-order beta is a stripped-down teaser of what is to come, featuring a couple of campaign missions, War Table missions, and four heroes for regular play.

The beta offered a small peek at the story campaign that serves as a coming of age story for Ms. Marvel. The start of the campaign is a solid entry point to those new to the Avengers franchise. The writing is not too heavy but is strong enough to keep things interesting as I ended the beta still wanting more campaign missions.

The game itself is a third person action-RPG with some light shooting and flying mechanics thrown in. We had a chance to play Black Widow, Captain America, Hulk, Iron Man, Ms. Marvel, and Thor during the tutorial. The bulk of the beta only provided access to Black Widow, Hulk, Iron Man, and Ms. Marvel.

The RPG mechanics are standard, offering players access to better gear and new skill points as they level up. Each hero has four slots for equipment plus three artifact slots. Gear have some combination of brands, perks, stat bonuses, and elemental effect, making the system similar to Borderlands and Tom Clancy’s The Division. There is some opportunity for basic build making, but it is clearly not the main focus.

The combat is enjoyably tight as it is responsive and fair. It rarely strays far from the standard third person melee-centric action gameplay. Each superhero has a move set designed to represent the character’s unique fighting style. At the core though, the combat system is built on top of a defensive skill and three attacks: light, heavy, and ranged. The initial move set is limited to begin with but improves as players level up and invest in the skill tree. For the most part, the actual key combos are almost the same, making swapping between heroes relatively easy. Each character does get one or two unique gameplay mechanics exclusive to them, like Hulk grabbing enemies to use as a melee weapon or Ironman’s flight abilities that handle like a simple dog fighting game.

The level design in the beta was good, though some possible red flags have been thrown up for replayability. The beta offered a couple of campaign missions and several War Zone missions. The campaign missions are the more linear of the two with straight forward scripted sequences creating a tight and cinematic experience. The War Zone missions break down into a couple of mission types:  story-based side missions, VR combat challenges, and generic missions that feel randomly generated. These missions are designed to be done in groups, with AI characters filling in for missing players. While the story-based side missions were enjoyable and close to the main campaign in entertainment value, I am not entirely sold on the generic missions. If these are used to buffer out a healthy number of story-based side missions, the generic missions may be a good filler when players want a quick game without dedicating time for a longer story mission. If these missions represent the bulk of War Zone, their repetitive nature will wear on players quickly.

Marvel’s Avengers has a solid user experience so far. The controls were excellent on a controller. There are a lot of abilities and functions being crammed into a limited number of buttons, but everything felt natural and intuitive. The mouse and keyboard is generally less than ideal for these types of games, but Crystal Dynamics has made it work. The possible key binds are quite generous outside of the inability to rebind menu keys on the PC. I was able to cram all my attacks on the mouse, but I could never get a layout that felt natural to me as the game relies on both heavy and ranged attacks. I probably will not be alone in my troubles as there is no option for more context sensitive controls like the controllers. As mildly annoying trying to find a natural key bind layout is, mouse and keyboard users will just have to learn to live with it as characters like Black Widow and Iron Man lean too heavily on their aimed ranged attacks to ignore the aim button all together.

The visual experience is solid. The realistic style fits in well within the existing movie franchise. The artists have done a great job creating a cinematic feel to the game through a combination of camera angles and a minimal UI that fades away when not in use. The game does pack a solid set of graphical options for PC gamers, including high resolution texture packs. On the flip side, I did run into some sudden FPS drops that will hopefully be addressed by the time the game launches on September 4th.

The audio is incredibly well polished already. Crystal Dynamics has hired the who’s who of voice actors for the game. The investment has paid off as the voice acting is nearly flawless. The beta also showed off a solid set of sound effects and epic music that fits the game well.

My experience with Marvel’s Avengers pre-order beta was a positive one for the most part. The combat feels tight and the RPG mechanics gives the game some meat. As expected from a major Marvel title, the audio/visual presentation is excellent and stands up against the films. While I believe the game will be a decent title at launch, the final game quality will likely hinge on the War Table mission variety.

Tears of Avia Releasing September 24 on Xbox One and PC

PQube has announced that they are aiming on releasing CooCooSqueaky’s Tears of Avia onto the Xbox One and PC on September 24th and alongside this announcement the company released eight minutes of gameplay footage giving players a small sample of what to expect from the game that allows players to build a party of allies and uses a vast skill-tree system that allows for numerous combinations and skills that can take down anything in your way.

Players will lead their party across Estera in search of the lost city of Avalon while fighting in a turn-based tactical grid-system. The choices players make within their party shape the way the story unfolds and effects the dynamic of your party and even side missions are triggered by discussions between different characters.

Solo Leveling and More Titles Licensed by Yen Press

Yen Press has announced a large number of new licenses this week as well as the print release of a pair of omnibus’ that were previously only available digitally. The company is aiming on releasing all of these titles in print form as well as digitally sometime in the future though no exact release window has been given. The two manga omnibus’ happen to be Cirque du Freak as well as Grim Reaper and Four Girlfriends while the more notable licenses overall will be the Solo Leveling novels and Korean manwhua adaptation as well as the Interspecies Reviewers Comic Anthology: Darkness.

The full details regarding the license announcements, authors, artists, tentative covers, and more can be found below from the company’s own press:

Cirque Du Freak: The Manga Omnibus Edition
Story and Darren Shan
Art by Takahiro Arai

Discover the manga adaptation of Darren Shan’s Cirque Du Freak, now back in a new omnibus form! Darren Shan was an average kid until destiny brought him to the Cirque du Freak. Now Darren’s been immersed into a shadowy world inhabited by vampires, werewolves, and strange creatures the likes of which he’s never imagined, and his life will be changed forever!

Grim Reaper and Four Girlfriends Omnibus Edition
Story by Shin Suyama
Art by CHuN

Kaoru Minaguchi is a “no-lifer” who sucks at school, can’t play sports, lacks any real talent, definitely doesn’t have a girlfriend, or even a remote desire to change his ways…until a certain grim reaper pays him a visit. Turns out, she’s a reaper of “no-lifers” and if Kaoru can’t find a way to become a true “real-lifer,” he’s as good as dead…!

Interspecies Reviewers Comic Anthology: Darkness
Story by Amahara
Art by Various
Edited by The Dragon Age Editorial Staff

A loving tribute to the monster brothel adventurers of Interspecies Reviewers, this anthology includes art and comics by talented Japanese creators including Okayado, ZTon, and Gashi-gashi!

The World’s Finest Assassin Gets Reincarnated in Another World
Story by Rui Tsukiyo
Art by Hamao Sumeragi
Original Illustrations by Reia

The world’s finest assassin has been reincarnated in another world. His mission-to kill the Hero prophesized to save the world from disaster! With his deadly skills from his previous life and the magic he learns in this one, he’s well on his way to becoming the greatest assassin in all of history…

Adachi and Shimamura
Story by Hitomi Iruma
Art by Moke Yuzuhara

The second floor of the gym. That’s our spot. Class is in session right now, but they don’t hold class in a place like this. This is where Shimamura and I became friends. What is this feeling? Yesterday, I dreamed of kissing her. I’m not like that, and I’m sure Shimamura isn’t either. But…when Shimamura thinks of the word “friend,” I want to be the first thing that comes to her mind. That’s all.

Dear NOMAN
Story and Art by Neji

Since she was young, Mashiro Unohana has been able to see ghosts. She pretended not to see them so others wouldn’t find her creepy, but one day she finds herself caught up in the world of those that are not human—the Nomans.

Golden Japanesque – Yokohama Karentan –
Story and Art by Kaho Miyasaka

Living in Meiji era Japan, Maria must hide the blond hair and blue eyes she inherited from her father out of concern over discrimination. But when a boy named Rintarou learns her secret, he can’t help but say something: “You’re…like a mermaid…” A dazzling historical romance awaits!

Mama Akuma
Story and Art by Kuzushiro

Seere is a subordinate demon to Amaimon, the eastern King of Hell. Serious in his work, he prides himself on his ability to make any wish come true. But when he’s summoned from a grimoire, what awaits him is a little girl with but one wish: “Please be my mama!!” Seere’s long road to motherhood starts here!

Mint Chocolate
Story and Art by Mami Orikasa

When Nanami’s high-school crush suddenly becomes her step-brother, she’s faced with the unfortunate reality of having to live under the same roof as her now off-limits love-interest! Will his chilly attitude and arrogant ways be enough to turn her off, or is Nanami in for some long and sleepless nights…?

Sasaki and Miyano
Story and Art by Syou Harusono

Miyano spends his days peacefully reading Boys’ Love comics and worrying about how girly his face is—until a chance encounter leads to a scuffle with his senior Sasaki. Intrigued by his feisty junior Miyano, delinquent Sasaki uses every opportunity he can to get closer…

The Dark History of the Reincarnated Villainess
Story and Art by Akiharu Touka

Konoha Satou has a dark history, written throughout middle school—a fantasy adventure of love and magic about the Count’s daughter Konoha Magnolia and the knights who love her! But when it looks like that dark history is going to be uncovered by her mother, Konoha panics and dies in a traffic accident! Opening her eyes, she finds that she’s been reincarnated into the world of her own dark history as Iana Magnolia, the worst villainess of her own creation!

Solo Leveling (novel)
Story by Chugong

The weakest of the weak, E-class hunter Jinwoo Sung has no money, no talent, and no prospects to speak of. And when he enters a hidden dungeon that fateful day, he ends up being left to die in the aftermath of a horrendous tragedy. At death’s door, Jinwoo is suddenly invited to be a “player” by a mysterious voice. Desperate to live, Jinwoo jumps at the chance…but what is this strange new leveling system that only he can see?

Solo Leveling (comic)
Story by Chugong
Art by DUBU (REDICE STUDIO)
The official English print publication of the popular Korean webcomic! E-class hunter Jinwoo Sung is the weakest of them all. Looked down on by everyone, he has no money, no abilities to speak of, and no other job prospects. So when his party finds a hidden dungeon, he’s determined to use this chance to change his life for the better…but the opportunity he finds is a bit different from what he had in mind!

Surreal Action RPG Dreamscaper Hacks and Slashes onto Steam Early Access

Surreal Action RPG Dreamscaper Hacks and Slashes onto Steam Early Access

Dream. Die. Wake. Repeat. 

SAN FRANCISCO – 15 August 2020 – Dreamscaper, the surreal roguelite action RPG from publisher Freedom! Games and developer Afterburner Studios, is out now on PC via Steam Early Access.

Journey through twisted dream realms conjured by the subconscious mind of Cassidy, a young woman wrestling with her inner demons. Trapped in a traumatic loop where restless slumber brings forth dungeons teeming with nightmares and challenges to overcome, her only defense against the darkness is the power of lucid dreaming. Fortify Cassidy’s psychic abilities in the waking world by forging friendships, then strike back against her nocturnal foes in intense hack-and-slash combat.

Master an expressive battle system to fend off Cassidy’s enemies and rescue her from a dark fate. Wield imaginative weapons ranging from ethereal yo-yos to blazing finger guns while manipulating the elements, warping space, and even controlling time. Weave together these fantastical powers while using careful positioning, precise timing, and quick reflexes to dodge, parry, and dispatch attackers.

Unlock persistent upgrades and harness their potent effects to vanquish horrifying bosses that embody negative emotions like isolation and loss. Explore breathtaking ever-changing dreamscapes reflective of real-world struggles to find a way out of this nightmarish cycle. 

“It’s been an exciting journey this summer on our road to Early Access, and we’ve been blown away by the response to Dreamscaper in events like the Steam Game Festival, IGN’s Summer of Gaming, and Day of the Devs,” said Ian Cofino, co-founder, Afterburner Studios. “Unleashing the game on Steam today is a huge milestone for us and we’re looking forward to hearing more from players as we continue to fine-tune this experience and make Dreamscaper the action RPG of our dreams.”

Dreamscaper is now available on Steam Early Access for Windows PC for $19.99 / €18.49 / £14.49 with a 25% launch week discount. For more information, please visit the official website, follow Dreamscaper on Twitter and Instagram, like the Facebook page, and join the community on Discord.

About Freedom! Games

Freedom! Games is a publishing company founded by games industry veterans Donovan Duncan and Ben Robinson. With more than 50 years of combined experience in the business, including helming Curse, Fandom, and Gamepedia, the team at Freedom! now aim to leverage their expertise, experience, and passion to foster innovation and creativity from talented game makers.

For more information, visit the official website.

About Afterburner Studios

Afterburner Studios was founded in 2018 by three former AAA developers gone rogue. After years of working on titles like NBA2K, SOS, Gears of War 3, Paragon, and many more, they decided to go indie and create gaming experiences that tell powerful stories. Their debut project Dreamscaper was successfully crowdfunded on Kickstarter in 2019 and is now available on Steam Early Access. 

For more information, please visit the official website.

ENGAGE IN A MASSIVE FORTRESS SIEGE ACROSS ALL SERVERS IN LINEAGE II: REVOLUTION’S AUGUST UPDATE

ENGAGE IN A MASSIVE FORTRESS SIEGE ACROSS ALL SERVERS IN LINEAGE II: REVOLUTION‘S AUGUST UPDATE

Prepare for Sieges by Extending Max Equipment Classes from UR to LR in Today’s Update

LOS ANGELES – Aug. 13, 2020 – The fight for global dominance in Netmarble Corp’s popular mobile multiplayer massively online role-playing game (MMORPG) Lineage 2: Revolution rages on in today’s brand new update. The all-new, in-game activity Aden Castle Clan War is now available for players across all servers to participate

The Aden Castle Clan War content introduces a massive fortress siege between powerful clans of all Lineage 2: Revolution servers. By joining in the fight, a variety of highly valued prizes such as special titles, costumes, and Mount Pets are available for players to collect depending on their performance in the siege. Other items can also be obtained in the Festival of ‘Aden Castle Clan War’ without directly participating in the activity.

To help prepare for this new content, today’s update also extends the max grade of equipment. Starting today, players with UR class equipment can now upgrade their equipment to LR class, allowing them further increases in their statistics and overall combat power.

Lineage 2: Revolution is a groundbreaking MMORPG bringing top-quality visuals, a massive open world and large-scale PvP to mobile devices. Powered by the Unreal Engine, the game features stunning visuals and large-scale open-world combat where up to 200 players can battle in real-time on a single screen – all in a gorgeous, fully featured, persistent world MMORPG that can be enjoyed alongside millions around the world and all within the palm of your hands.

For more information regarding Lineage 2: Revolution, visit the game information website (http://l2.netmarble.com/en) and the official Facebook page (https://www.facebook.com/OfficialL2Revolution/).

About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade&Soul Revolution and MARVEL Future Fight. As a parent company of Kabam, and a major shareholder of Jam City and Big Hit Entertainment, Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com

PUBG MOBILE ADDRESSES AND ELIMINATES UNFAIR HACKS WITH NEW ANTI-PLUG-IN MEASURES

PUBG MOBILE ADDRESSES AND ELIMINATES UNFAIR HACKS WITH NEW ANTI-PLUG-IN MEASURES

LOS ANGELES – Aug. 14, 2020 – The team behind global hit tactical tournament game PUBG MOBILE is introducing another anti-cheating measure today in response to a recently-identified hack. A new anti–plug-in measure revealed today furthers efforts to create a safe and fair competitive environment, actively remedying a newly-identified exploit.

Below is an official statement from the PUBG MOBILE team regarding the fix:

PUBG MOBILE’s official team is dedicated to bringing you a fair gaming environment by punishing players who disturb this environment.

On June 27, we received reports of a new kind of hack that could cause a player to disconnect during a match and cause other players to be killed after dropping. This hack seriously disrupted the game. The PUBG MOBILE Team immediately looked into the matter, punished the corresponding accounts, and are currently taking steps to put an end to this hack once and for all. We will investigate the developers of this hack as far as the law permits, and we will punish players who used it with a 10-year ban.

The PUBG MOBILE team will do its utmost to preserve the gaming experience for all players, and as such, we have zero tolerance for hacks and other exploitations from unfairness. We hope everyone will follow the rules and maintain a fair gaming environment.”

The anti-cheat announcement arrives after the implementation of PUBG MOBILE’s recent revealed anti-cheat measures. Earlier in July, the revamped Spectate Mode was introduced to better identify and remove players exhibiting suspicious behavior. The new Spectate Mode was followed by an Observation Period, which also enforced a fair gameplay environment. We see the team is taking great efforts to protect the fair gameplay with the result of identifying and punishing more hackers.

PUBG MOBILE is available to download for free on the App Store and Google Play

ABOUT PUBG MOBILE

PUBG MOBILE is based on PLAYERUNKNOWN’S BATTLEGROUNDS, the phenomenon that took the world of interactive entertainment by storm in 2017. Up to 100 players parachute onto a remote island to battle in a winner-takes-all showdown. Players must locate and scavenge their own weapons, vehicles and supplies, and defeat every player in a visually and tactically rich battleground that forces players into a shrinking play zone.

For more information, please visit the official PUBG MOBILEaccounts on Facebook, Twitter and YouTube.

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ATLAS ADDS WAREHOUSE STRUCTURES TO AUTO-RESOURCE GATHERING SYSTEM

Grapeshot Games released today its latest patch for ATLAS players on both PC and Xbox One that provides a new structure – Warehouses! Used in tandem with the recently released Farmhouses, these large buildings were created to provide even greater storage capabilities. ATLAS pirates can now construct a Warehouse, which will automatically collect resources from Farmhouses within range. This advanced gathering system makes it even easier for Pathfinders to build resource banks for later use while they are away sailing the high seas!

ATLAS is now in the Xbox Ultimate Game Sale for gold and ultimate members for the promotional price of $9.89 – that’s 67% off ($29.99 S.R.P) from today through August 24. ATLAS has full cross-platform support, allowing Xbox and Steam PC players to battle together in the same gigantic world.

For more details the full ATLAS release patch notes can be found HERE, which features:

New Skill: Advanced Automation

  • Added Advanced Automation to the Construction Tree
  • Requires Esotery of Building
  • Cost is 12 skill points
  • New Warehouse and Stone Farmhouse added to this skill

New Feature: Warehouses

  • New structure type, Warehouse, may be built at the smithy
  • Warehouse is a structure that automatically collects Resources from Farmhouses in range
  • Will not gather Wood/Thatch, which is fuel for Farmhouses
  • Gathers from Farmhouses within 500m
  • Gather Rate is 5% of the Farmhouse inventory every 10 minutes
  • Warehouses may not be placed closer than 2km to another Warehouse
  • Warehouses must be placed within 30m of the shore
  • Warehouse takes thatch or wood as fuel
  • More than one Warehouse can hit the same farm
  • Warehouses have 40 storage slots
  • Warehouse stacksize is 10,000 units
  • Max Inventory Weight is 50,000
  • Warehouse health is 40,000
  • Warehouses are not taxed

ATLAS pirates will stake their claim in this vast open world while endeavoring to construct custom ships, search for buried treasure, siege and conquer fortresses, plunder traveling merchants, then recruit a crew to join their powerful Armada and engage in the ultimate quest for fortune and glory!

For the latest dispatch on #playATLAS, keep yer one good eye trained on this here information:

  • Hoist ye sails to our Homepage: www.playatlas.com/
  • Natter n’ chatter on Discord: discord.gg/playatlas
  • Hear ye, hear ye on Twitter: twitter.com/sailtheatlas
  • Navigate ye olde Subreddit: www.reddit.com/r/playatlas
  • Watch us scallywags on Twitch: twitch.tv/sailtheatlas
  • Plus ye can band with us Pirates on Facebook: www.facebook.com/playatlasgame

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One purchase, three generations of system compatibility – Zombie Driver: Immortal Edition comes to PlayStation 4 today

All fans of old-school, adrenaline-infused arcade gameplay are now able to enjoy some zombie slashing, smashing and crushing on either PlayStation 3 or PlayStation 4 – and will be able to continue the fun on PlayStation 5 once the console launches, thanks to its backwards compatibility with PlayStation 4 titles.

All PlayStation 3 owners that have bought any edition of Zombie Driver HD on the platform or if they added the game to their account through PlayStation Plus will get Zombie Driver: Immortal Edition for PlayStation 4 free of charge. Moreover, all current PlayStation 4 owners that decide to purchase the PlayStation 5 will be able to play the game on the new platform thanks to its backwards compatibility with its predecessor. And all that through one purchase only, done either now or in the past.

Zombie Driver: Immortal Edition is now available on the European (https://store.playstation.com/en-pl/product/EP4380-CUSA17453_00-5570182311842746) and American (https://store.playstation.com/en-us/product/UP4380-CUSA19206_00-9035241793505542) PlayStation 4 store for $14,99.

The PlayStation 4 version of Zombie Driver: Immortal Edition is a fine-crafted remastering of the classic title, featuring all the DLCs that the developers have released thus far, and improved to deliver 60 frames per second gameplay with no compromises. Gamers will be able to enjoy 30 missions on the Story Mode, dozens of high-octane Blood Race events, and several arenas on the endless Slaughter Mode. With other words, players will get the chance to now relive the memories of playing the game, or experience it for the first time in the best possible quality.

ZOMBIE DRIVER IMMORTAL EDITION – MAIN FEATURES:

  • Horrifyingly entertaining modes:
  1. Story:

– Epic boss fights with enormous mutated zombies.
– Defending key targets against huge waves of zombies.
– Racing against time to rescue survivors.
– Transporting dangerous cargo.
– Spraying zombie repellent around town.
– 13 different vehicles to drive including a fire truck, a bulldozer, and even a tank.

  1. Blood Race:

– Race – classic racing spiced up with guns and loads of zombies.
– Eliminator – take out as many vehicles as you can before the time runs out.
– Endurance – there’s a bomb on your car and it’s ticking. Race through checkpoints to extend your time.

  1. Slaughter:

– Fight through endless waves of zombies.
– Upgrade your car on the fly.
– Kill thousands of zombies.

  • Nine different upgrades that can transform even an innocent taxi into a Chariot of Death.
  • Miniguns, flamethrowers, rocket launchers, and dual rail guns.
  • Vicious zombie types – even zombie dogs.
  • Advanced, dynamic combo system with tricks – and hordes of zombies to try it on.
  • All previously released DLC extensions have been incorporated into the Immortal Edition. The Apocalypse Pack, Tropical Race Rage, Burning Garden of Slaughter, and Brutal Car Skins have been included in the game as rewards for completing gameplay objectives.

Zombie Driver: Immortal Edition is available now on the European and American PlayStation 4 store.

More information about the game can be found on the developer’s official website, Facebook, and Twitter.

About Exor Studios
EXOR Studios is an independent video game studio located in Szczecin, Poland. A team of passionate veterans, EXOR Studios are focused on delivering high-quality titles to the core gaming platforms – PCs and consoles. EXOR Studios was officially founded in 2007; however, the company’s roots as a modding group can be traced back to as early as 2003. The studio’s first major project was D.I.P.R.I.P., a total conversion Mod for Valve Software’s Source Engine. The experience and know-how gained thanks to this project allowed the team to produce the games they love and really want to make. The first standalone game from EXOR was Zombie Driver, which has sold over 800,000 copies across many gaming platforms. The studio’s latest game, X-Morph: Defense, was released on PC, Xbox One, PlayStation 4, and Nintendo Switch to the acclaim of both game critics and the players themselves. https://www.exorstudios.com

Satisfactory Preview

Satisfactory

Developer: Coffee Stain Studios
Publisher: Coffee Stain Publishing
Platform: Windows
Release Date: 19 March 2020
Price:  $29.99 USD/$44.95 AUD – Available Here

Video Preview

Satisfactory is a first-person factory and base builder. The game is in the same vein as Factorio, where players are on an endless quest for the most efficient factory layout as they climb up the tech tree. The game is in early access with no official target date for leaving early access. Coffee Stain Studios is taking a “we’ll release it when we feel it’s done” policy with Satisfactory.

Resource gathering is one of the pillars of Satisfactory’s gameplay. Raw materials will need to be torn out of the ground, harvested from creatures, or gathered from plants. The availability of resources is based on the map, and the game currently offers four maps for a range of player skill level and experience. The amount of resources needed for base and factory building rises quickly, so players are pushed towards automating resource gathering right away. Factory building is made easier as ore veins have unlimited resources. Instead, the only limitation is the number of miners that can be built on top of the vein.

Building bases and factories is the main focus in Satisfactory. Processing raw material into finished parts requires players to press and hold a button, so automation is an absolute must once again. The game offers plenty of parts with cosmetic and practical purpose, ensuring players can get an efficient and good-looking factory at the same time. Factory efficiency is always a challenge as production buildings are sized differently. I found myself constantly reorganizing machines and conveyor belts to increase efficiency, adjust my production flow in response to new items or, more honestly, when I could no longer tolerate my tangle of conveyor belts that snaked through my factory floor. Luckily for me, disassembling machines provides a full refund in materials, so players are free to rebuild their factory as many times as they want if they are willing to spend the time doing so. My only issue with the base building tools is the machine hitboxes. Since the entire model must fit in the box, building conveyor belt lines above certain machines can be incredibly frustrating as the belts will often nick an invisible corner and can’t be built. I would prefer clearer markers showing what exactly is interfering with construction.

Once the factory is up and running, players can leave it alone without having to worry. This encourages players to explore the surroundings for new resources to feed their factories. There is a decent number of points of interests and ore veins to incentivize exploring, though seeing more added in future updates would please me. While Satisfactory is not a survival game, exploration will put players in danger as some of the local wildlife is hostile to the player’s existence. Since combat isn’t the main focus, there aren’t many weapons in the game; however, there is a tech tree progression that will allow players to tackle the tougher monsters with greater ease.

Satisfactory has an incredibly beefy tech tree already. Currently, the estimates to complete the entire tree come in around a hundred or so hours. The tree itself has a well-balanced mix of cosmetic, construction, player, and factory items spread across a couple of different buildings. There are several resource sinks to burn off excess items, which inevitably pile up given the unlimited nature of materials. My only complaint so far is the lack of central area for all research, upgrades, and crafting. Currently, most crafting and upgrades are done through the HUB, but there are a couple of other buildings that need to be visited to craft player equipment, purchase items, and do research. I would prefer to see these buildings unlock these menus at the HUB terminal instead, as it would save players the need to run around.

The controls are solid for the most part. The developers use a lightly modified first person survival game layout. The tools for building and deconstructing the world is straight forward and well thought out. It is just as easy to build freeform as it is to snap buildings together and create a factory LEGO-style. The only issue so far is the hot bar for abilities and held items in the hand are separate. I am not really satisfied with how held items are managed, as it feels like an unnecessary layer. While I would prefer to see Coffee Stain Studios merge the hot bar and the held items into a unified hot bar, providing a clearer explanation in game combined with some sort of improved UI for managing held items would work too.

The audio/visual presentation is excellent. The audio is already very polished with high quality sound effects, music, and voice acting. The visual style sports an excellent contrast between the industrial nature of the factories and the vibrant alien landscape.

Satisfactory is already an excellent game even though it is still in early access. I can easily see the game taking a Minecraft-type route where tons of players buy in and pour in hundreds of hours as if it were a full release long before an actual 1.0 release. While there is some quality of life issues that need to be ironed out, Satisfactory has an incredibly addictive gameplay loop and the first-person perspectives works very well for the genre. Considering there is still more content in the making, Satisfactory is already a great purchase for fans of the automation and base building genres.

CAPTAIN TSUBASA: RISE OF NEW CHAMPIONS INTRODUCES PLAYERS TO THE PITCH WITH NEW GAMEPLAY FOOTAGE

CAPTAIN TSUBASA: RISE OF NEW CHAMPIONS INTRODUCES PLAYERS TO THE PITCH WITH NEW GAMEPLAY FOOTAGE

Are you ready to take to the soccer field in pursuit of your first championship? If so, we’re going to help you get ready through new gameplay footage for Captain Tsubasa: Rise of New Champions. Today, we’re showcasing basic movement and mechanics that players need to know before they hit the field when Captain Tsubasa: Rise of New Champions launches on August 28, 2020. 

The worlds of soccer and anime converge in Captain Tsubasa: Rise of New Champions, based on the renowned Captain Tsubasa manga/anime series. The game chronicles the athletic exploits of Tsubasa Ozora as he plays out his love for the game and advances through the ranks of multiple soccer leagues. Captain Tsubasa: Rise of New Champions immerses players in an action packed arcade-style soccer game that features an exhilarating storyline, over-the-top signature shots, and exciting gameplay.

Captain Tsubasa: Rise of New Champions is making its way down the field onto PlayStation®4, Nintendo Switch, and PC via STEAM® in the Americas on August 28, 2020!