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Action RPG Hindsight 20/20’s Spring Multi-Platform Launch Now Includes PlayStation 5

Action RPG Hindsight 20/20’s Spring Multi-Platform Launch Now Includes PlayStation 5

Embrace the Twists and Turns of Fate on Sony’s Platforms, Nintendo Switch, Xbox One, PC

AUSTIN, Texas – February 1, 2021 – Hindsight 20/20: Wrath of the Raakshasa, the single-player action RPG game with morality-based decisions from the BioWare, ArenaNet, and Sucker Punch veterans at Triple-I Games, releases on PlayStation®5 in addition to PlayStation®4, Nintendo Switch, Xbox One, and Windows via Steam this Spring. 

Hindsight 20/20’s PlayStation 5 version features 4K/60FPS, significantly faster load times, and rendering enhancements including improved ambient occlusion, motion blur, and bloom. 

The kingdom of Champaner cherishes life above all else, preferring to practice pacifism in place of wielding weapons. When a virus begins transforming residents into bloodthirsty beasts known as Raakshasas and a destructive rift fills the sky, those sacred values quickly come into question. Jehan, a mysterious man with one arm, unknowingly holds the fate of Champaner in the palm of his hand.

Mourning the loss of his recently-murdered father, Jehan finds himself torn between the pacifism he was taught to revere and a need for revenge. Choose between Merciful or Ruthless styles of combat, each with their own advantages and drawbacks. Strategically stun enemies to gain the respect of the people or eradicate foes quickly with a deadly sword. Each enemy and boss has different movesets and behaviors depending on the chosen style.

Decisions in Hindsight 20/20 have long-lasting repercussions, impacting the game and delivering branching story paths. Choices can appear obvious via dialogue or fighting methods, but destiny may have something completely unexpected in store for Jehan. Sometimes even travel time can make a difference. Move too slowly or get distracted helping townspeople and Jehan might not make it in time to save the day. 

Fight humans and monsters through Merciful or Ruthless means to save the kingdom. Earn new abilities for both styles of combat, stunning swathes of enemies or making jagged swords erupt from the ground. Forge Jehan’s personal path in a fantastical world filled with magic and technology, rendered in a tragically beautiful watercolor style. Honor the societal pressure to remain vigilant or descend into madness.

“We made the choice last year to utilize the extra time 2020 gave us and we are now ready to bring Hindsight to our wonderful followers and fans,” said Hemanshu Chhabra, creative director at Triple-I Games. “We amped up the choices, combat, cinematics, and even the framerate to make our game the best it can be when we launch later this year.”

Hindsight 20/20 will be available in English on PlayStation®5, PlayStation®4, Nintendo Switch, Xbox One, and Windows via Steam in Q2 2021.

To learn more, please visit Hindsight 20/20’sofficial site, Steam page, Twitter, Instagram, Discord channel, and Facebook page.

About Triple-I Studios

Consisting of veterans from BioWare, ArenaNet, Sucker Punch Studios and Amazon Games Studios, Triple-I Studios came together when Hemanshu Chhabra came to his friends with a vision: to make a game that would help a younger, self-critical version of himself understand what “hindsight 20/20” really means.

To learn more about Triple-I Studios please visit the studio’s official website.

Carriers Arrive in World of Warships: Legends

British Heavy Cruisers, German Cruiser Campaign, Aircraft Carriers Test, and Special Events

The first update to World of Warships: Legends in 2021 brings many exciting additions, most notably the first appearance of a new ship type—Aircraft Carriers! Besides that, there’s a new campaign for a German battlecruiser, British heavy cruisers, and a pair of special events for a new game mode and the Lunar New Year!

Aircraft Carriers are here at last. For the first two weeks of the update, players can battle with and against the early carriers Langley, Ranger, Hōshō, and Ryūjō in a separate Air Strike gamemode. To start playing in the new class, players will have to play a few battles of the Air Strike game mode first. Being a fundamentally different type of warship, aircraft carriers are defined by avoiding direct combat and using their aircraft to sink their enemies. These early carriers were experimental in many ways and their first arrival is also, as we will be gathering feedback from this event for future carrier releases! It’s an exciting addition to World of Warships: Legends, be sure to hop into a few Air Strike battles and try out the new ship type.

The new Dragonslayer campaign features the German battlecruiser Siegfried, a battle-hardened cruiser built with six powerful 15-inch guns and a set of torpedo launchers on each side. Designed as a heavy surface raider for the German navy, Siegfried is well protected too. Like the legendary hero she is named for, this ship is a mighty opponent on the field of battle. As the final reward of the campaign, players will need to pass through a hundred milestones over the next five weeks, completing a set of missions each week in order to command this “Dragonslayer” of yore. After completing the campaign, players can also continue completing missions to earn Steel.

There are some newcomers to the British tech tree in this update as well, a series of heavy cruisers. Starting at Tier IV, these ships carry powerful, low-velocity guns and are relatively well protected. Plus, they are well equipped with torpedoes, Sonar, and a Repair consumable. It’ll take clever positioning to get the most from these ships, but they are sure to shake things up! Players can take command of these ships in early access by opening British Cruiser Containers, plus get the new Union Jack camouflage for their ships.

A new Arena game mode is here as well, pitting players against each other in four teams of three ships. Starting after the Air Strike event on February 15th, players can prove their skills in this mode by climbing up a community-wide ladder during this seasonal event. The ultimate prize of the Arena mode is a stockpile of steel, a new resource to use to get equipment and unique vessels. Arena mode is a good way for the best players to get a boost towards unlocking the new steel-exclusive Tier VII premium battleship Missouri.

Of course, it would be remiss to forget Lunar New Year! Starting February 12th, there are a pair of collectable premium cruisers available, special event containers, unique camouflages. Plus, there’s a new port for the event throughout the update!

Unconventional RPG Adventure Everhood Explores Nintendo Switch, PC on 4 March

Unconventional RPG Adventure Everhood Explores Nintendo Switch, PC on 4 March

STOCKHOLM – 1 Feb., 2021 – Everhood, the unconventional RPG adventure from Foreign Gnomes where nothing is as it seems, unfurls existential mysteries and blasts musical battles onto Nintendo Switch and Steam for Windows PC Thursday, 4 March, 2021.

Sign the contract, sell your soul, and step into a mystical realm between the known planes of existence called Everhood. Here awakens the wooden doll Red, rising from a deep slumber to find a thief has stolen his arm. Red sets out in search of his missing limb and unknowingly begins to pull at a thread that may unravel reality as the world knows it. 

Wander through the doors of existence on Red’s quest and cross paths with the bizarre beings that call this place home. Join these charming characters as they try to pass the time and whittle away eternity by racing go-karts, overcoming obstacle courses, and playing board games. But be prepared to face the music at a moment’s notice, as not every immortal is the kindly sort.

Square off against a banjo-loving frog, sentient ATM, nearly nude knight, and a myriad of other odd opponents in unique dance battles. Move and groove to dodge oncoming fire. Perform evasive maneuvers to outlast Red’s rivals while jamming out to bespoke boss fight themes that range from twangy chiptunes to heavy industrial beats and span everything in between.

Bring world-altering revelations to light on and off the dance floor as Red’s journey tugs at reality’s seams. Choose between a range of five difficulty options to enjoy everything from a narrative-focused experience to blistering challenges. Then return to the realm in New Game Plus to discover additional secrets or test those skills in an ultra-hard unlockable mode.

Everhood is a wild ride teeming with twists, turns, and plenty of mysteries to uncover,” said Chris Nordgren, co-founder, Foreign Gnomes. “We can’t wait to share our weird world when Everhood arrives on Switch and PC on 4 March. Just be prepared to be unprepared!”

Everhood launches on Nintendo Switch for $14.99 and Steam on 4 March for $9.99. It features English, Chinese (Simplified and Traditional), and Japanese language options. 

To learn more about Everhood, visit the official site and join the community Discord and Twitter.

About Foreign Gnomes

Foreign Gnomes is a two-person collective composed of Chris Nordgren and Jordi Roca. The duo seeks to create undefinable experiences that capture imaginations across the globe.

For more information on Foreign Gnomes, check out the team’s development blog.

STUNNING, TIME-BENDING JRPG CRIS TALES ARRIVES THIS JULY

Launching across current and last-gen consoles along with PC and Stadia

Walnut Creek, Calif. (Feb 1, 2021) – Modus Games today announced Cris Tales, the indie love letter to classic JRPGs, is launching this July on Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X|S, Steam, Epic Games Store, GOG and Stadia for £34.99. Pre-order the game now for your preferred platform: https://modusgames.com/cris-tales/.
 
Today’s news was accompanied by a stunning new trailer that showcases just a few of the locales that Crisbell and her unique pals will be exploring during their time-hopping journey and an in-depth blog about the game’s features.

Cris Tales is an era-bending JRPG where past, present and future are brought together on one screen. Players can use Crisbell’s amazing ability to slip between time periods to both aid citizens across Crystallis’ kingdoms and perform surprise attacks on enemies. If Crisbell wants to save her magical world from the evil that threatens it, she must make use of her power to shape the past, present and future while gathering allies that will help her in her quest. 
 
The game has been highly anticipated since its reveal at E3 2019, where it won several accolades and nominations, including Best Indie Game, and was recently nominated for Best Indie Game and Best RPG at Gamescom 2020. Players can head to the Xbox Store, PlayStation Store, Nintendo eShop, Steam, or GOG to download the demo on their platform of choice now.
 
To learn more about Cris Tales, visit www.cristalesgame.com, join Modus’ Discord channel (modus.games/discord), and follow Modus on Twitter (@Modus_Games).

About Modus Games 
Modus Games is one of the fastest-growing video game publishers in the world. The label prides itself on providing AAA publishing services to talented independent developers across the globe. For more information, visit www.modusgames.com.
 
About SYCK
With gameplay, art or mechanics, a team of artists, geeks and pirates are creating delightfully enjoyable experiences to bring a smile to the child inside all of us.

About Dreams Uncorporated
Dreams Uncorporated is a game studio focused on using innovative gameplay and art style to tell stories that reach the world. Inspired by the art that raised us, we’re bringing our dreams into reality and sharing them through experiences never seen before.

Shamanistic Tactical RPG “The Way of Wrath” Kickstarter is Live!

Two-man development studio crowdfunds development of a story-rich turn-based RPG, coming to Steam in 2021

Tbilisi, Georgia – February 1st, 2021 – Independent developer Animmal today announced the start of the Kickstarter campaign for the story-driven, open-world tactical RPG, The Way of Wrath. With a crowdfunding goal of €23,000 and a number of exciting stretch goals, the team plans to bring the game to Steam Early Access later in 2021. Visit The Way of Wrath’s Kickstarter campaign now and support the game by backing the project in exchange for exclusive rewards:

https://www.kickstarter.com/projects/animmal/the-way-of-wrath-rpg

“Over the last three years we’ve laid a solid foundation for The Way of Wrath to become an exceptional RPG and now we’re seeking help from the roleplaying community to bring the epic story of the Thein people to life,” said Dato Kiknavelidze, Co-Founder of Animmal. “In order to honor the creativity and dedication of hardcore RPG players, we’ve prepared tons of community events where we’ll involve our backers in designing various in-game elements and give out amazing prizes along the way!”

The Way of Wrath is a narrative-driven tactical RPG featuring turn-based, dynamic combat and a non-linear world where your decisions matter. Set in a pseudo-historic Bronze Age, the meticulously handcrafted wintry landscapes of The Way of Wrath seethes with shamans, curses, and dark rituals. You are on a quest to unite a war-torn army of nomads and to prepare for an impending enemy onslaught. Unrelenting environmental hazards, scarce supplies, and vicious enemies are only a few of the adversities you will encounter on this harrowing journey. Forge your destiny as a tyrant, trickster, or noble leader but remember, with every action there are consequences.

Stay up-to-date with the development news by adding The Way of Wrath to your Steam Wishlist, visiting the official website, joining the Discord community, and following the game on Twitter and Facebook.

About Animmal
Founded in 2017, Animmal is a video game and animation development studio located in Tbilisi, Georgia. Created by game industry veterans, Dato Kiknavelidze and Sandro Gakhokidze, the team aims to develop rich, immersive & engaging IPs, putting Georgian game development on a global map. The Way of Wrath is their debut title coming to Steam Early Access in 2021. For more information, visit :Animmal

WARFRAME UNVEILS UPDATE 30 RAILJACK DETAILS AND TARGET DATE, NEW WARFRAME “SEVAGOTH”, THE NEXT PRIME ACCESS, AND MORE

In its first Devstream of the year, Digital Extremes hinted at a few key elements of Warframe®’s promising plans for 2021. Revealing the next update name, Call of the Tempestarii (pronounced “Tem-pest-are-ee”), Digital Extremes’ mystical theme for Update 30 is couched in ethereal tones, chaotic Void Storms and a redemptive lore-filled Quest. Featuring prominently in the update’s lore is the next Warframe, “Sevagoth”, whose unique Abilities include a second “Reaper form”. 

Devstream 151 revealed the first Prime Access of the year, the musical player favorite “Octavia Prime”, replete with exclusive Shawzin, fresh details on two new seasonal activities, and Quality of Life Dojo upgrades. Players will see a snazzy new Zephyr Deluxe included in the update, featuring upgraded Deluxe Landing Craft, Animations and UI. 

Currently in development for a March release, Call of the Tempestarii will offer quintessential Warframe content and new wrinkles in Railjack gameplay. From the all new Corpus Railjack space combat spotlighting omnipotent Capital Ships, chaotic Void Storms and Command Intrinsics, DE will weave the recent Orphix Venom mech battles into missions to vary Railjack with more core gameplay. Call of the Tempestarii is yet another step in delivering a better Railjack experience.

Sevagoth, the 46th Warframe, digs into the ethereal by sowing, reaping and draining enemy souls. Sevagoth offers four classic Warframe Abilities plus the powerful second ‘Wraith’ meter, which, when full, unleashes an exalted Reaper form with three base powers. Check out the full Devstream here for first gameplay demo details!

The player-favorite musical Warframe, Octavia Prime, is the next Prime Warframe. Capable of defeating enemies by wielding musical weapons and sonic attacks, Octavia Prime offers a complete package including her two signature weapons (Tenora Prime, Pandero Prime), new Armor and Syandana and, best of all, the bonus Prime Shawzin, the player-favorite Orokin guitar. Prepare to rock the Origin System with Octavia!

Starting Monday, February 1, Tenno will experience Nightwave: Intermission 3 content and, moving into February, players should keep an eye out for two new special new seasonal activities, Star Days and Lunar New Year. Several new Dojo upgrades promise to please dedicated players who love their Dojo building activities. See all upcoming season activities and Dojo upgrade details in Devstream 151.

To keep up with the latest updates from the development team, be sure to followWarframe on TwitchYouTubeTwitterFacebook, and Instagram. Download Warframe on Steam PC, Epic Games Store, PlayStation®4 and PlayStation®5, Xbox One and Nintendo™ Switch.

Root Film Releasing in the West March 19th

PQube has announced that they are aiming to have Root Film released in the West for the PlayStation 4 and Nintendo Switch on March 19th and alongside this announcement the company has also released a new trailer showing off a little bit of what to expect from the game. Root Film is based around the reboot of a mysteriously cancelled TV series “Shimane Mystery Drama Project.”

Players will take on the role 23-year-old Rintaro Yagumo as his excitement for an amazing casting opportunity is quickly curbed, when a horrible murder interrupts their location scouting process. Players will be able to gather keywords during in-game conversations using “Intuition” and then use these keywords to confront suspects in “Max Mode” in an effort to solve the mystery, though be wary, there are more sides to this story than one as a “zapping” system will allow players to see the perspective of two characters at the same time. Experiencing events from two different viewpoints is an essential tool to find out the truth about “Shimane Mystery Drama Project.”

Ova Magica Kickstarter Launched

Blending different types of games together has often made for some rather interesting combinations and one more farming style game is looking to make a splash in early 2022. ClaudiaTheDev and Top Hat Studios have launched a Kickstarter campaign for Ova Magica, a farming and monster taming game the developers say is inspired by the likes of Story of Seasons, Pokemon, Slime Rancher, and more.

After moving to the sleepy town of Clover, the player is entrusted with revitalizing an overgrown piece of land into the farm of their dreams, and taking care of cute, mysterious creatures known as “blobs.” These blobs each have special skills which help with everything from farming to protecting you on expeditions for rare crafting materials. Train cute blob creatures, take care of your farm and make friends with the people of Clover Town.

The developer was initially seeking €20,000 in funding and has already cleared that goal by a substantial amount with the current amount sitting at €110,073. Currently Ova Magica is set to be released sometime in early 2022 for the PlayStation 5, PlayStation 4, Xbox Series X, Xbox One, Switch, and PC and you can check out both a trailer and some screenshots for the game below.

The Medium Review

The Medium

Developer: Bloober Team
Publisher: Bloober Team
Platforms: Xbox Series XPC (Reviewed)
Release Date: 28 Jan 2021
Price: $49,99 USD – Available Here

Overview

Je ne sais quoi. According to the Merriam-Webster dictionary, it is “something (such as an appealing quality) that cannot be adequately described or expressed”. Could be a good meal or an engaging movie, but sometimes even video games tend to have it. Whether it is in terms of storytelling or gameplay mechanics, when executed right it is a sure way to boost the appeal of the game and extend its longevity. So even more games wish to have it. The Medium is trying to present us something like that but does it succeed? Is it enough? Read on and find out.

Story

Before we get to the point, it’s only fair to say a word or two about the story. And I do mean a word or two because honestly there’s isn’t much to work with here. It’s not that it is lacking, but it is pretty simple and straightforward. You play as Marianne, a medium (who could have guessed, right?) with an ability to communicate and see into the otherworld. But not just any otherworld. This one is a pretty unwelcoming place. According to the store page, the design was strongly influenced by the works of Zdzislaw Beksinski and even if you don’t know who he is, a short googling session will tell you that you’re in for quite a ride. During the opening tutorial section, we learn some stuff about Marianne. Besides the obvious of communicating the ghosts, she is also an orphan, and to make things somehow worse, the story kicks in right after the funeral to your adoptive father. Marianne receives an enigmatic phone call that directs her to an abandoned Niwa Resort. It is a scary playground full of fixed camera angles, puzzles, occasional monsters that chase you, ghosts, and performance issues (way scarier than ghosts). I have to give credit where credit is due cause the story, later on, touches upon some heavy topics. It serves as a great backdrop to the haunting visuals in the game. Granted, you’ll see those mostly in the “split world”, as I call it, so let’s talk more about it now.

Gameplay

Seeing how Marianne can tap into the otherworld instantly, the obvious question is how does the game present it? All of it at the same time, of course. As seen in the following screenshots, both worlds are rendered simultaneously. Most of the game feels like a homage to the fixed camera games from the golden era of PsOne. Some sections of the game were reminiscent of Resident Evil, Silent Hill, and Parasite Eve. In the first hour of the game, pretty much all of the gameplay mechanics and gimmicks are introduced, and then it’s up to you to just follow the story. You examine objects, find items, combine them, solve puzzles and unravel the mystery of Niwa Resort. A good number of the puzzles don’t require much thinking and they usually boil down to thoroughly exploring the room until you find that one placed item (if not hidden) and move on deeper into the resort. One good thing is that the game doesn’t have any backtracking during the exploration, which is something that I usually expect from the games in this genre. However, there are quite a few moments where you can die if not careful. Grotesque monsters and deadly butterflies can be the end of you if you’re not fast enough. On such occasions, I noticed that the game’s autosave system isn’t evenly spread out, considering that in some scenarios, getting caught by a monster or dying could mean replaying a whole 10 minutes of the game. Which doesn’t seem like much but multiply that by dying 5 or 6 times consecutively and you see the problem (or maybe I’m just really bad at escaping). To be fair, you’re not completely defenseless in the game. Some of the powers you have as a medium include an energy shield and an energy blast. The first one is quite useful while trying to pass through the cloud of deadly butterflies while the latter can be used to charge power sources (in order to start up an elevator or open some doors).

Visuals

The presentation of the “split world” would be a forgettable gimmick in other games, but over here it’s elevated to a whole new level. It’s not just the background and level design that’s inspired by the paintings of Zdzislaw Beksinski, the whole design of monsters is really something to look at. It’s fun to look at some environment during split gameplay and see how it is completely deformed on the screen next to it. One thing that I also noticed is that the model of Marianne could have used a bit more polish. The lack of “fine-tuning” on her is especially noticeable during cutscenes and when she acts as a contrast to a darker background. Other than that, everything is up to standards. I only wish that I could have the option to sometimes completely focus the camera on the otherworld background. Some locations there are seriously mesmerizing as they are horrific, therefore screenshot worthy.

Audio

Now let’s talk about the team behind the sounds of The Medium. Arkadiusz Reikowski is a familiar name or folks that have played another game from Bloober Team – Layers of Fear 2. He also did some exquisite work for the soundtracks of Kholat and Vampire: The Masquerade – Coteries of New York. Another name has a cult following when it comes to video game soundtracks, especially in Silent Hill games. Akira Yamaoka. A man whose work is so good that you end up listening to the soundtracks long after you have finished the game, years and years after. This team-up for the soundtrack of The Medium is something I never knew I needed and especially had no idea that I would enjoy it this much. It really says a lot when a game has a soundtrack so eerie that forces the horrifying visuals to take a backseat every now and then. In any case, while there is a lot to be said about the game, the soundtrack of The Medium is a no-brainer purchase.

Overall

Have you ever been in a situation where things are going so well that you just wait for something bad to happen? And then it happens. One thing. It doesn’t have to be big but it’s there just enough to ruin the whole experience for you. That’s what happened with The Medium. The soundtrack, the story, the gameplay. All of that combined makes for a decent game, it’s just a shame that some aspects were presented in a barely playable manner. Now, I have a fairly powerful rig I haven’t yet encountered a game until now that it struggle this much. During the “split world” moments, the framerate would often dip way below 30 and turn the game into a slideshow. Pretty to look at but horrible to play. So even that “je ne sais quoi” in terms of a unique gameplay feature seems like a waste of time if it can’t be presented correctly. I really hope the framerate issue is fixed in the next patch cause right now it is a deterrent from an otherwise great game.

Capsule Computers review guidelines can be found here.

NEW YEAR UPDATE FOR STONEAGE WORLD OPENS TRIBE BATTLES, NEW PET FAMILY AND EVENTS FOR PLAYERS

NEW YEAR UPDATE FOR STONEAGE WORLD OPENS TRIBE BATTLES, NEW PET FAMILY AND EVENTS FOR PLAYERS

LOS ANGELES – JAN 29, 2020 – Netmarble announced their first 2021 update for its pre-historic pet-collecting mobile MMORPG StoneAge World that adds the first GvG (Guild Versus Guild) content, Tribe Battle, for high-level players to experience. As part of the update, an all-new family of 2-4 Star Duford Family pets can now be collected by Level 45-and-above players at the Suburb Cookie Town.

Today’s update also introduces the first season of StoneAge World’s new Tribe Battle mode, which is now live for eligible players to enjoy. When the first season begins in February, players will participate in league-type competitions for higher rank, where various rewards will be provided to players upon achieving certain ranks.

Other new content coming to StoneAge World includes:

  • New Pets – 2-4 Star Duford Family pets including Duford, Langford, Ashford, Benford, Ronford, Draford, Moriford are now available to collect in the Suburb Cookie Village for players Level 45 and above.
  • Tribe Battle Boom-up Ticket Event is held from Feb. 3 to Feb. 25 to encourage players who participate in the Tribe Battle. Players can achieve and exchange event tickets with rewards including Mecha Pet Core Component and Random 4 Star Pet Costume.

Daily Package is also improved for better player experience along with some found bugs including Ancient Beast King fixed.

StoneAge World takes the concept of pet-collection and role-playing game (RPG) mechanics and seamlessly blends them together with a delightful and venturesome MMO experience set in a whimsically inspired take on prehistoric societies. Set in the land of Tectonika, players will embrace the role of “Trainer,” a powerful warrior who collects, tames, and trains pets to protect the land from enemies. With over 250 pets including dinosaurs, wooly mammoths, pigs, wolves and more, players will have their hands full defending Tectonika against unknown enemies from the up-and-coming Machine Civilization and exploring the unique quirks of prehistoric society.

StoneAge World is now available for download on the App Store and Google Play, with supporting languages in English, Korean, Chinese (simplified / traditional), Japanese and Thai available for players. More information on StoneAge World can be found on the official website (https://stone.netmarble.com/en) and on the game’s official Facebook.

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About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade&Soul Revolution and MARVEL Future Fight. As a parent company of Kabam, and a major shareholder of Jam City and Big Hit Entertainment, Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com