Cereal Games’ Noir Action-RPG will also be coming to PlayStation 4, Xbox One and Nintendo Switch early next year.
Madrid, November 23rd, 2020. After the recent communication about the arrival of Pecaminosa to PlayStation 4, Xbox One, Nintendo Switch and PC during the first quarter of 2021, the noir pixel-art, Action-RPG from Cereal Games has just premiered its own page on the Steam platform.
Visit Pecaminosa Steam page and discover new details about the look, mechanics and gameplay of the unique title created by Cereal Games:
John Souza, a former cop and newly-appointed local drunk, has an unexpected visitor from the past. The ghost of Charlie “Two Angels”, a fallen mob boss, appears before Souza with a proposition: help him capture his former associates, so he can redeem himself, and be allowed unto Heaven. Hell, that sounds easy, right?… Maybe too easy… Will Souza set his bottle aside and take up the mantle of justice again? Or will he be just as damned as Charlie?
The player will be able to freely explore a typical city of the 1940’s with a stunning level of detail, which is particularly noticeable in the interior of the buildings, decorated with touches of vintage jazz inspired by film noir classics.
Along with being able to explore different playstyles with the LIFE System, everyone that gets to play Pecaminosa will also be able to customize the main protagonist with a significant variety of weapons and apparel, as well as enter casinos and play gamblingmini-games.
Pecaminosa leans on the perspective, mechanics, and objectives from classics like The Legend of Zelda and adds the tension, drama and ambience of the film noir genre, like Citizen Kane and Touch of Evil.
Pecaminosa will be available during the first quarter of 2021 on PlayStation 4, Xbox One, Nintendo Switch and Steam.
Nordic Game launches this year’s second major online event, NG20+ on 25-27 November.
Doubling up on NG20, May’s successful digital debut – which pass holders can once again enjoy on Tuesday, 24 November – this week’s conference celebrates twice the Nordic Game knowledge, emotion and business in 2020, as the NG20+ live stream kicks-off at 10:30 CET on Wednesday, 25 November from Slagthuset in Malmö.
Opening the conference with Unboxing NG20+, host and Nordic Game program director Jacob Riis, along with co-hosts and Sharkmob developers Sara Casén and Rasmus Kunstlicher, will guide the live audience through this week’s exciting (and extensive) speaker program, the many activities slated for the Nordic Game Discord channel, the new Chatroulette à la Nordic Game, the highly anticipated NGDC Season IV Grand Finals and much, much more.
But for now, here’s a sneak peek at a few things you won’t want to miss at NG20+ ☺
Speakers galore! Over 130 speakers are ready to share their knowledge, answer questions and mingle on Discord at NG20+, presented live onstage from Slagthuset as well as in exclusive pre-recorded talks created especially for Nordic Game.
Join us on Discord! Featuring a busy week of exclusive activities, giveaways and more, the Nordic Game Discord channel is back this fall for NG20+ and waiting for you!
Take a quick look here, but you’ll need to register for NG20+ to dive deep into everything that’s happening on the Nordic Game Discord channel.
Doing twice the business at NG20+ Hundreds of game companies from around the world to meet via MeetToMatch, this fall’s expanded Publisher Market and Games Capital Summit, and many, many hours of in-depth industry knowledge waiting to be unveiled in the NG20+ online program.
New! Chatroulette à la Nordic Game This exclusive version of Chatroulette will be available to all pass holders each conference day from 20:00-1:00 CET (25-27 November).
NGDC Season IV concludes at NG20+ After 19 months of pitch battles by talented game developers in Europe, Africa and South America, the Nordic Game Discovery Contest wraps up its fourth season with a bang!
Sixteen finalists are now set to compete live during NG20+ for the coveted NGDC Game of the Year title, while pass holders will chose their favorites on the Nordic Game Discord channel to select the season’s People’s Choice Award winner.Learn more and check out all the NGDC Season IV finalists right here – and welcome to Nordic Game 2020!
About the Nordic Game conference Nordic Game is the leading games conference in Europe and 2020 marks its seventeenth edition. Gathering thousands of industry professionals in Malmö annually, Nordic Game is the one and only “home turf” meeting place for the highly successful game developers of Denmark, Finland, Iceland, Norway and Sweden.
Kingdom Hearts 3 was certainly one of the most anticipated releases of all time. While there may be some who wonder if it met high expectations, there was no doubt the soundtrack was another fine piece to the very broad and adored universe, built almost twenty years ago. Was that really a surprise, though? This franchise is known for its music, which mixes classic Disney and Square tunes with its own original tracks that give players audio bliss, time and time again. Capitalizing on all of those tunes brings us to yet another quest for Sora, with another rhythm action recap. Kingdom Hearts: Melody of Memory brings together over 100 songs from the entire franchise, throwing them all into a format with a nice, new challenge. Is it on key, or is this one bit of fan service that comes up short? Let’s find out.
Story
Yes, there is a story here, but it just isn’t a whole lot in terms of “new”. Kairi basically is in her deep sleep, and retelling the events of the first three games, as well as recapping the side titles such as Birth by Sleep, Dream Drop Distance, and so on. While there isn’t a whole lot new other than a “simply for progression plot that doesn’t mean a lot as a whole, I suppose it is all in how you take it. I personally forgot a lot of things from all the games, especially the side titles, and was more than happy to get a refresher course. There is also a lot of retelling, not just simply text reminders, and I did appreciate the efforts of editing in past scenes – even if they were not completely redesigned for each section.
Gameplay
The gameplay within Melody of Memory reminds me of a blend between the 3DS’ Theatrhythm titles and Rock Band Blitz. Players will see a road of Heartless and other enemies, representing music notes, and must select timed inputs in order to defeat each foe, which stays on key with the song. Tempo and difficulty can add enemies, creating a greater challenge as you progress. The main character, who is usually represented by Sora or Roxas, can also perform special attacks based on input selection, which add an extra bit of attack or clear far away enemies who may be shooting projectiles. A life bar is also assigned and once drained equates in the game being over.
It is a simple formula that was executed with a lot of polish and finesse, making for one of the most addictive rhythm action titles to hit consoles this generation. This is also due to the stars within the game, which each track having three requirements (such as don’t miss this type of note throughout the song, or clear a specific section without taking damage) that must be performed in order to be acquired. Players can also get special techniques, like the ability to have King Mickey join and pick up notes you may have missed. All in all, a well-rounded set of mechanics that work and add enough depth to take even experienced players of the genre to course with the wide array of unlockables included.
An experience system is also in play, but doesn’t feel fully realized until much later in the game, when hitting attacks perfectly may matter more, as enemies do more damage. This makes boss battles more important, and allows for a bit of grinding to be done to ensure a cleaner victory. Along with the well-tuned gameplay, we also have a nice co-op mode (featuring Riku), as well as enough challenge modes to keep players busy for hours and hours after the main story is completed.
Visuals & Audio
Well, there isn’t a whole lot to go into detail about here. Since you go through all the Kingdom Hearts titles, your visuals will match the games you are playing for the most part. This means for everything outside of Kingdom Hearts 3, you will see about the game designs from the remastered collections, with the cleaner models coming into play for original cutscenes or 3 in general. That is fine enough, but I do think pure consistency with these art designs would have definitely been suited if this is truly made to feel stand-alone, rather than the optional accessory it comes off as.
I mean, do you like the Kingdom Hearts soundtrack? Sure, there are plenty of full Disney songs to play and over 140 songs in the game, but most tunes are battle music, map tunes, and even well forgotten tracks from the series. Its best explained like this. Sure, you may like the theme song to Pokemon, but would you actively go out and want to play the Virdian Forest theme in a game, possibly over and over? Well say yes to everything and make it Kingdom Hearts. The audio design is phenomenal, but if you are just playing for a bit of Disney, you will more than likely not find what you are looking for here.
Overall
Kingdom Hearts: Melody of Memory may be just fan service of sorts, but it is also one of the most enjoyable rhythm action titles to come along in years. With so much attention to detail when it comes to the songs, the worlds, and characters, this game proves itself as a fantastic recap that could easily be a blueprint for other franchises wanting to pull in a few more dollars on consoles, and for Square to capture this outside of the Theatrhythm line, I think that feat is rather impressive. Fans of Sora, Goofy, Donald, and so on can yet again jump right into Simple and Clean or head Under the Sea in what they are sure to find to be a memorable and satisfying journey into the backbeat of a beautiful series of games.
The Cayo Perico Heist: Coming December 15 to GTA Online
It’s time to raise the stakes higher than ever before.You’ve broken a convicted spy out of Bolingbroke Penitentiary. You’ve saved the world from an egomaniacal tech billionaire. And you’ve beaten the odds to drain a casino of its cash. This time, you’re taking on an entire island.
Prepare to infiltrate the remote island compound of the world’s most notorious drug dealer in Grand Theft Auto Online’s biggest, most daring, and action-packed addition yet: The Cayo Perico Heist.
It’s up to you to find a way to breach Cayo Perico, one of the most secure private islands in the entire world, evade or neutralize the heavily armed security forces stationed there, and escape with valuable evidence along with as much art, gold and drug money as you can carry.
Choose your tools. Choose your approach. Choose your crew – or even go it entirely alone. Just make it back to Los Santos in one piece.
The Cayo Perico Heist is the biggest GTA Online adventure ever, introducing an all-new exotic Heist location, with a brand-new approach to Heist design that features the ability to play everything solo or with up to three other players. Plus you can acquire new vehicles and tactical weapons, experience new social spaces to dance and party with friends and new world-class DJs, and listen to new radio stations with over 100 new songs. Oh, and a very large, very versatile, and very heavily armed submarine HQ with plenty of other surprises.
Stay tuned for more details as you prepare for The Cayo Perico Heist.
NEW DRAGON QUEST XI S: ECHOES OF AN ELUSIVE AGE – DEFINITIVE EDITION TRAILER SHOWCASED AT TGS 2020
DRAGON QUEST XI: Echoes of an Elusive AgeShips Over 6 Million Copies Worldwide
SYDNEY, 25th September 2020 – During the SQUARE ENIX PRESENTS at TGS2020 Online, SQUARE ENIX® revealed a new trailer for DRAGON QUEST®XI S: Echoes of an Elusive Age™ – Definitive Edition, giving players a look at the newest features for players to enjoy as they follow the perilous journey of the Luminary: a hunted hero destined to uncover the mystery of his fate, with the help of a charismatic cast of supporting characters. In addition, SQUARE ENIX announced that DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition will be coming to the Epic Games Store on December 4, 2020, alongside its release on the PlayStation®4 computer entertainment system, the Xbox One as an Xbox Play Anywhere title, Windows 10 and PC (Steam®).
The DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition TGS trailer, which showcases the new character side stories, retro 2D mode, Japanese and English audio, 16-bit World of Tickington, and other enhancements, is available here
SQUARE ENIX also announced that DRAGON QUEST XI: Echoes of an Elusive Age and DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition together have surpassed six million copies shipped and downloaded worldwide on the PlayStation®4 system, STEAM®, Nintendo 3DS™ and Nintendo Switch™.
DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition offers the perfect entry for new adventurers into one of the most revered role-playing game franchise of all time, offering more than 100 hours of content and an array of upgrades and enhancements from the critically acclaimed 2017 release, DRAGON QUEST XI: Echoes of an Elusive Age.
DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition will be available boxed and digitally for the PlayStation®4 system, and digitally for the Xbox One, Windows 10 and PC (Steam®) and the Epic Games Store on December 4, 2020. For more information visit: www.dq11.com
Sometimes a developer wants to try something a bit different from what they have come to be known for and in the case of Compile Heart and Idea Factory Death End re;Quest was a perfect example of taking RPG mechanics that a team is known for working with as well as a certain style of humor and putting a new twist on it. This twist of course was the fact that Death End re;Quest was a much darker game than anything the team has previously put out and combined the gameplay of both a turn based RPG and a visual novel into what ended up being a unique and engrossing experience. So now a little over a year later the team has returned with Death end re;Quest 2 but the question is, have they managed to capture the same unique feeling as before?
Story
In more than a few ways Death end re;Quest 2 finds itself in a bit of a strange place. While it serves as a sequel to the first entry in the series, players will be able to enjoy most of the game’s story without having played the original release but there comes a point in time when that goes entirely out the window. Discussing why this is would spoil both the events of the previous entry as well as the major twists in Death end re;Quest 2 so players should be wary of going into this release without prior knowledge of the series even though it appears to be a completely separate story from the onset.
While Compile Heart has had some rather dark openings to a few of their games in the past, Death end re;Quest 2 sets the tone right off the bat as players find a young woman named Mai Toyama alone and abused by her alcoholic father. After suffering years of abuse, Mai slaughters her father in a fit of rage using a cleaver and finds herself becoming an orphan that legally still cannot take care of herself. As such, with the courts dismissing her murder charges as self-defense, Mai is sent to Wordsworth Women’s Dormitory, an orphanage in a strange European city called La Chaora.
The reason for this odd choice of residency? Her only surviving family member, a little sister by the name of Sanae, resided their after their mother’s passing. Only Mai has not heard from Sanae in over a year and once she arrives at the dormitory she learns that no one, not even the staff that have managed the academy for years, have ever heard of Sanae. The mystery only darkens once Mai realizes that the town of La Chaora transforms from a normal, albeit behind the times and strangely cult-like with their religious belief in El Strain, town to one filled with monstrosities and odd glitches that warp the world in strange ways.
As mentioned earlier, Death end re;Quest 2 is a game that features mysteries heaped upon mysteries and the more that we talk about them the more things there are to potentially spoil as the writing in this game manages to impeccably craft a horror story that never stops ramping up the tension during story sequences. Not only does it constantly keep players guessing as to what is actually happening, even the reveal itself may still end up leaving more questions for the player to solve later, especially since this is the type of game that the player should play more than once as a certain route requires New Game+. This style of writing is not only brilliant in an RPG but works incredibly well with the fact that Death Ends still remain a thing in this release, even though there appear to be fewer than before. These Death Ends can result from the player making various in-game choices that can result in the horrific death, truly players should expect quite graphic descriptions of what happens, of a party member or even the entire group in a manner that will end the game, but provide players a bit of a reward upon reload in the form of weapons or items to try and change their character’s fate once the correct choice is made.
Outside of the actual core storyline players will also be able to interact with numerous characters during the daytime sequences of the game that see the player taking part in conversations with various students at staff throughout the school. These conversations are not required but do provide a bit of extra context to the world as well as help make some scenes a bit more impactful as players will grow a bit more attached to characters that may not have long to live. It is worth noting that although the story is as dark as they come for a Compile Heart game, the development team’s signature style of humor and lewd jokes does crop up from time to time in the main story as well as quite often throughout the daytime events so not everything is doom and gloom.
Gameplay
As mentioned before, the world in Death end re;Quest 2 changes between day and night and the gameplay reflects that. During the day players will be able to take part in simple visual novel segments that help advance the story as well as travel through the dormitory and interact with any character events that may be available. This is done through a simple menu system and while it is entirely possible to skip these dialogue events by choosing to end the day early, it really isn’t recommended as there are some great interactions to be had here.
Once night rolls around the city undergoes its strange transformation and the game’s RPG mechanics step to the forefront. Players will find that rather than exploring various dungeons, Le Chaora serves as an interconnected single dungeon that is then narrowed down to certain paths depending on the player’s mission. While traveling around town players will encounter monsters in the field that can be attacked for an advantage in battle, obstacles such as hidden doors that require a party member’s skill to pass through, and even the occasional appearance of an instant kill monster that players will need to flee from or risk instant game over, making for some interesting dungeon mechanics but still a bit simplistic.
Players begin battle and they will be treated to a fairly unchanged combat system that was used in the previous entry as players will fight a turn based battle where they can move their characters around freely to aim up to three attacks/skills per turn. When an enemy is hit by three of these skills they will be sent ricocheting around the combat field and any time they bounce off the wall or another enemy they will take extra damage, and should they bump into an ally character they will deal an extra powerful attack. This leads to some extremely fun strategies and character positioning as even seemingly unwinnable fights can become quite manageable thanks to these mechanics.
During combat there will often be bugs strewn across the battlefield and whenever a character runs over a bug or sends an enemy flying over them they will almost always receive a beneficial buff that will increase various stats for that fight. Players can also trigger special transformations for their characters allowing them to enter a powerful Glitch Mode to deal plenty of damage to enemies, which is useful because even on normal difficulty the fights can drag on a bit thanks to some fairly tanky enemies that often deal very little notable damage but take way too long to go down.
Visuals & Audio
The blend of visual novel and RPG is featured graphically as well with the visual novel sections featuring nicely detailed character portraits for all of the main characters, though minor characters are relegated to small portraits which is an odd choice, along with some nicely detailed backgrounds and great looking CGs while the RPG side features some solid looking character models as players explore a twisted and dark looking dungeon filled with horrible monsters that truly seem like twisted monstrosities at times.
As for the voice work players have the option of swapping between the English and Japanese voice track at any time with the English voice cast performing their characters admirably. This is especially true during some of the key story moments where the actresses manage to put a ton of emotion into their voices. The background music features fairly standard horror themes and a solid set of battle tracks but is mostly serviceable at best.
Overall
Death end re;Quest 2 may have came a bit too quickly on the heels of its predecessor to really innovate its gameplay in any notable way, leaving combat mostly untouched, but players will find a story awaiting them that is filled with horror and mysteries that only seem to grow deeper the further the player progresses, urging them to continue to dig deep into a well-blended story that may not have seemed possible from the developer before but proves that the team knows exactly what they are doing in a series that can only go up from here.
Capsule Computers review guidelines can be found here.
In the world of video game collectors (and collectors in general) there is something called a “white whale”. An elusive game or an item that you just can’t get your hands on. Sometimes it’s too expensive and sometimes you can’t find anyone willing to sell it. The original XIII was the reason why I made a GOG account back in the days. I was keen on buying it the next morning and in a strange twist of fate, it was removed from their store the next day. So that was a closed chapter in my story – until recently. Not only did the original version of XIII appeared on Steam, but Microids also announced that they’re working on a remake of it, so here we are. And why do I have a killer PC if I’m not going to check out the shiny new remake first, so join me and see what have they improved.
Story
XIII was based on a Belgian graphic novel and it mostly follows the same story. You wake up on a beach with no memory of who you are and with a strange tattoo on your collarbone. Despite the amnesia, you soon realize that you poses the reflexes of a highly trained hitman. Coincidentally, a certain president has been murdered and it seems like you played some party in that. And just like that, while knowing nothing about yourself, you set on a path to get some answers, unravel the conspiracy and leave a trail of cell-shaded bodies behind you.
Gameplay
Yes, cell-shaded bodies. When it came out, the original XIII had this cell shading gimmick that made the game stand out from the rest. It was like you actually played the graphic novel with onomatopeia visuals and comic style blood splatters. Sadly (for reasons I have yet to understand), the cell shading is significantly toned down in the remake. The colors are washed out and I haven’t even touched upon the gameplay yet. And where do I even start? If there is one thing the developers added in the remake, it’s the bugs. Lots of it. I witnessed the enemy AI randomly going into the braindead mode and just blankly staring at me. Enemies being completely oblivious to their friend dying and screaming AAAAAAAAAH next to them. Once I picked up a civilian as a shield and couldn’t get rid of them until the end of the level. At one point one enemy is supposed to fire a bazooka into a cottage and create an escape route for me. The bazooka was fired, however, the cottage wall was never destroyed and I had to restart a whole level to fix that. The enemies also have crazy pinpoint accuracy regardless of the game difficulty and despite that, they will often run in circles around you even though they feel have to stand still if they want to shoot at you. AI is a complete mess.
Visuals
I could maybe stomach the game if the washed-out colors and toned down cell shading is all the bad I could find in it. Unfortunately, the fun didn’t stop there. Sometimes the textures wouldn’t load and sometimes they would get insanely stretched out, like once I witnessed an unconscious NPC growing in size so much that they stretched through a whole level. Granted there were some good looing locations here and there, but it was hard to pay attention to most of them when you are fighting with the visual bugs in each level.
Audio
And something similar could be said for the audio. While I could hear music and sound effect in the cutscenes, they would often be nonexistent during the gameplay. Can you guess why? Yep, another one of the bugs. Often the audio would randomly die and you could only hear every third sound effect (with a slight delay). Sometimes the guns would stop making sounds and I’d often see enemies yelling at me. Emphasis on seeing only. If I didn’t know better, I would think that I’m starting to develop some hearing problems. But nope, the only thing that’s being developed here is a rather disappointing game.
Overall
This is the part where I usually recommend or don’t recommend the game that I’m reviewing. But seeing how incredibly disappointing this remake has been, I’ll do something different now. I’ll recommend a different game. So if you looked at the screenshots of this XIII and still think there might be something here, do yourself a favour and play the original XIII instead. It’s sad that a 17-year-old game still runs better (and with some mods looks better) and has better visuals and gameplay that its remake. The remake currently holds the “overwhelmingly negative” title on Steam store page. But I guess that’s where we are now. Also, at the time of writing this, Microids released a statement on their site saying how they’re aware of the issues and they will work relentlessly to fix the game. Though, I’m not sure that even a hundred fixes and patches could salvage the game. Maybe a new remake of the remake would do?
Capsule Computers review guidelines can be found here.
Hinwil, 20 November 2020 – Alfa Romeo Racing ORLEN F1 Esports extended its perfect podium record in the 2020 F1 Esports Series as drivers Jarno Opmeer and Daniel Bereznay delivered three podiums in the third and penultimate event of the season. The results mean Opmeer keeps the lead in the Drivers’ championship, with the team now assured of a top-two finish in the Constructors’ standings.
The three rounds in the event – in Silverstone, Spa and Monza – produced thrills and another demonstration of the closeness of the field. As the championship headed to Great Britain, a shock qualifying result saw championship leader Opmeer bow out in Q1 and Bereznay miss out on a slot in Q3 for less than one thousandth of a second. Starting on the back foot and on split strategies, the pair went all out to recover ground: Jarno made quick work of the cars around him but his comeback drive, seemingly destined for a podium position, was halted when he suffered damage after being hit by Haas’s Floris Wijers. He still recovered to ninth place, a solid result from 17th on the grid. Daniel, on the other hand, bided his time and clinched an unlikely third place, with the team now outscoring direct championship rivals Red Bull Racing.
The second race, in Spa-Francorchamps, saw mixed feelings in qualifying: both cars booked a place in Q3 but, with Daniel an excellent P2, Jarno’s final attempt was invalidated, relegating him to P10 and another recovery race. Bereznay made a quick leap for the lead, which he kept until the pit stops despite the pressure put on him by Frede Rasmussen and Marcel Kiefer, as Jarno battled in the tight field. Both Red Bulls jumped the Hungarian in the pits, but Bereznay kept the pressure on Kiefer for the remainder of the race and performed the pass of the season at the final corner to split the Red Bulls and bring home P2. With Jarno crossing the line in P5, it was a case of extracting the maximum possible from the day.
The final race of the event saw the field tackle the Temple of Speed in Monza. This year’s F1 Esports Series is decided by tiny margins and it was the case in qualifying, where Daniel was the victim of a track limits infractions on his best lap of Q1. With the Hungarian ace lining up last on the grid as a result, the team’s fortunes were left with Jarno, who delivered a great lap to clinch P2, behind reigning champion David Tonizza of Ferrari. A clever tactical race by the Dutchman saw him close in on the leader in the closing stages, but plans for an attack were foiled by the arrival of two-time World Champion Brendon Leigh, Jarno having to defend from the Mercedes rather than having the chance to make a move for the win. There was no joy for Daniel instead, his race being virtually over at turn one when he was the innocent participant in a clash, the damage suffered making any recovery impossible.
Despite some misadventures in the three rounds, we continue our perfect podium streak and will enter the final event, in December, with Jarno Opmeer in the best position to claim the drivers’ title; only 32 points separate us from Red Bull Racing in the Constructors’ standings and, with three races still to run, everything can still happen.
Jamie MacLaurin, Alfa Romeo Racing ORLEN F1 Esports Team Principal : “We have kept ourselves in the hunt for the Constructors with some good points and it’s going to go right down to the wire against Red Bull Racing. We secured three podiums at Spa, Silverstone and Monza and Jarno still leads the Drivers Championship so there is a lot to be pleased about. I’m really proud of what we have achieved so far as a team, we must give it everything and leave nothing on the table to land our first title in three weeks’ time.”
James Doherty, Alfa Romeo Racing ORLEN F1 Esports Team Manager: “The event presented many highs and lows, but overall it has shown our resilience in the fight for this championship. The key is to have both drivers consistently start at the front, as this is the key to bring home big points with both cars. The character and comeback drives of both drivers made sure we are heading into the final event with a real chance of the championship, but we know every single race can make the difference. The pressure is off us, we have secured second in the championship already and we enter the final event as the underdogs.”
Daniel Bereznay: “I was extremely happy with my race performances at Silverstone and Spa, but I am incredibly sorry to the team for letting them down at Monza. These mistakes are making all the difference so far and I will be giving it everything to put myself right up there to fight for my second constructors championship.”
Jarno Opmeer: “This was my worst event so far this year and I feel quite disappointed with myself for making uncharacteristic mistakes that had big consequences. To still outscore our rivals in two out of the three races when it shouldn’t have been the case shows a championship performance. We will give it everything in the final event to ensure we fight for the title until the very last lap.”
About Sauber Group of Companies: The Sauber Group of Companies is composed of three operational entities: Sauber Motorsport AG, which operates and manages the Alfa Romeo Racing ORLEN Formula One team; Sauber Engineering AG, which focuses on prototype development and additive manufacturing; and Sauber Aerodynamik AG, which conducts full and model-scale testing in the factory’s state-of-the-art wind tunnel and creates ground-breaking innovations in the field of aerodynamics. The companies collaborate closely and share know-how to apply the expertise of more than 500 dedicated individuals at the headquarter in Hinwil, Switzerland, to all internal and external projects. Since its founding in 1970, the passion for racing has been at the heart of Sauber.
For the last 50 years, the innovative Swiss company has been setting standards in the design, development and construction of race cars for various championship series, such as Formula One, DTM, and WEC. Following its own Formula One debut in 1993, Sauber Motorsport AG has established one of the few traditional and privately held teams in the sport. After 25 years of competition in Formula One, the company launched a long-term partnership with Alfa Romeo in 2018 and enters the 2020 championship under the new team name Alfa Romeo Racing ORLEN.
Project CARS 3 launched earlier this year to critical acclaim, garnering gamescom’s “Best Simulation Game,” and is now a finalist for “Best Game” at the TIGA Game Industry Awards. Just in time for the Holidays, Project CARS 3 will be discounted at select retailers including the PlayStation Store, Microsoft Store, and STEAM for up to 40% off during Black Friday. (See your local retailer for more details.)
For a look at what made Project CARS 3 one of the year’s best racing games check out the new accolades trailer here
https://youtu.be/9XD7BGgVhGY
Project CARS 3 invites players to live out their racing dreams with more than 210 cars from world renowned auto manufacturers. The game features new franchise brands such as Bugatti, Dodge, and Koenigsegg alongside vehicles making their video game debut including the Lotus Evija.
Cross-generation purchases and multiplayer for Poker Club on Xbox and PlayStation platforms
Liverpool, United Kingdom – November 19th, 2020 – Ripstone Games’ brand new IP Poker Club, is out now for PC, Xbox Series X|S, PlayStation 5, Xbox One and PlayStation 4 priced at £19.99/€24.99/$24.99. On Xbox platforms Poker Club includes Smart Delivery meaning players only have to buy Poker Club once to get the game on all Xbox One and Xbox Series platforms. On PlayStation platforms Poker Club will also support free cross-gen purchases for the PlayStation 4 and PlayStation 5 versions. A Nintendo Switch version of Poker Club is planned for 2021.
On PC, PlayStation 5 and Xbox Series X Poker Club has been engineered to make the most of next-generation hardware and technologies. Poker Club boasts 4K visuals at 60fps, with the latest graphical features across PC, PlayStation 5 and Xbox Series X. With its incredible visuals, bespoke Club mechanic and plethora of game modes, all available with a full online multiplayer suite, Poker Club offers gamers the ultimate next-generation poker experience on all platforms. In an update coming shortly after launch Poker Club will add support for advanced haptic feedback and adaptive triggers to leverage the full power of PlayStation 5 and truly immerse players in the game like never before.
“We’re delighted to share that Poker Club is now available on PC, Xbox and PlayStation platforms! It’s been a dream for us to develop the ultimate poker experience and with the latest technologies from our hardware and software partners, we’ve managed to make it happen,” said Jamie Brayshaw of Ripstone Games. “Poker Club will offer players more ways to play with friends, fellow card-game fans and serious poker enthusiasts around the world. During this time where people are forced to be further apart than ever, we’re hopeful that Poker Club offers a way to bring back the classic human experience of sitting around a table and playing cards.”
“We knew Poker Club would be coming to next-generation platforms when we began development and were confident that such powerful consoles would allow us to level up on everything from immersion to visual fidelity,” said Phil Gaskell, Game Director at Ripstone Games. “However, we were blown away by Xbox Series X and PlayStation 5. As soon as we started working on both platforms it became clear that our vision of creating the poker simulation we’ve always dreamed of, was about to become a reality.”
About Poker Club Poker Club is designed as a social experience. In line with the increasing online community-led nature of the gaming landscape; Poker Club will connect players with friends and poker fans around the world, featuring tournaments for over 200 participants. Players can create or join a club complete with leaderboards, bespoke tournaments and daily chip bonuses, whilst working towards shared goals that unlock exclusive rewards. Some customisable gear and events are club-specific, meaning the best way to play is as part of a collective with others from around the world. Poker Club will also offer cross-platform and cross-generation play, meaning users will be able to play together on PC, Xbox and Nintendo Switch platforms. PlayStation users experience cross-generation play between PlayStation 4 and PlayStation 5 platforms only.
Poker Club offers players more ways to play than ever before with a full house of Texas Hold’em online tournament modes and ring-games. Players are invited to take on the challenge of the PCC Poker Tour, an immersive online career mode that takes players on a journey from back-room games to big-money main events. From Single-Table and Multi-Table tournaments, to Freezeouts, Shootouts, Turbos, Super Turbos, Bounties and more, Poker Club offers a variety of online multiplayer modes featuring customisable private games, open tables and full-scale tournaments. With an advanced Poker 101 tutorial system featuring advice for beginners and advanced players alike, Poker Club offers a jackpot of poker fun for all.
Poker Club has been built from the ground up to offer an immersive play experience on all platforms. With a first-person viewpoint in gameplay, along with top-down cameras and cinematic angles, Poker Club delivers the true feeling of sitting at the card table like never before. There are 7 meticulously detailed arenas to play in, ranging from the grungy basement of Ralph’s Pizzeria to the glitz and glamour of Casino d’Oro, whilst advancing through the ranks to become a high roller opens up access to high-stakes tournaments at the Intensity Arena, where the big money can be won. With deep player customisation options ranging from unlockable apparel to exclusive table items, the journey from back-room card shark to poker pro has never looked this good.
Poker Club is a premium product and will not feature microtransactions at launch. As a premium title, Poker Club‘s focus is on offering players an in-depth poker experience without the requirement for additional purchases. All virtual currency in the form of poker chips is earned through playing the game. Poker Club is a play-money simulation of Texas Hold’em poker and as such is rated 18 in accordance with PEGI.
Poker Club is out now on PC, Xbox Series X|S, PlayStation 5, Xbox One and PlayStation 4. The Nintendo Switch version will follow in 2021.
Ripstone® is a global independent video games label founded in 2011 by game and film industry veterans. They fully fund the development, distribution and marketing of video games made by elite creative teams. They have financed and published 17 games across 45 SKUs, with global sales of over 10 million units.