Home Blog Page 1796

WATCH DOGS: LEGION OFFERS FREE TRIAL WEEKEND

WATCH DOGS: LEGION OFFERS FREE TRIAL WEEKEND

Game Will Be Discounted Up To 50% On Selected Platforms

Sydney, Australia – March 24, 2021 – Today, Ubisoft announced that Watch Dogs: Legion will be available to play for free from March 26 – 30 in Australia and New Zealand on Xbox One, Xbox Series X | S, PlayStation®4, PlayStation®5*, Epic Games Store and Ubisoft Store on Windows PC. In addition, pre-load will be available tomorrow.

Every character in near-future London will be available to recruit and play as during the Free Trial Weekend in both single-player and online modes. Players will be able to check out all of the open-world activities such as playing darts at the local pub and participating in bareknuckle fights, as well as explore half of the eight boroughs including the City of London and Islington & Hackney. Additionally, players will be able to discover the game’s storyline up to the Skye Larsen mission.

Players who want to continue their fight will keep their game progression and enjoy discounts on Watch Dogs: Legion and the season pass across select platforms:

  • Xbox: From March 25th to April 15th – 50% off of the Standard and Ultimate editions.
  • PlayStation: From March 25th to 31st – 50% off of the Standard and Ultimate editions and 25% off of the season pass
  • Ubisoft Store on Windows PC: From March 19th to April 9th – 50% off of the Standard, Gold & Ultimate editions, and 25% off of the season pass
  • Epic Games Store on Windows PC: March 26th to April 8th – 50% off of the Standard, Gold & Ultimate editions, and 25% off of the season pass

More information on the Free Trial Weekend, including exact timing, can be found here.

Furthermore, Ubisoft has detailed the availability of the free post-launch content for all Watch Dogs: Legion players as well as the new, exclusive content for season pass owners across single-player and online modes.

The post-launch content for all Watch Dogs: Legion players include:

  • Today, March 24: Leader of the Pack, the first Tactical Op which will require teamwork and efficiency, is available to play in the online mode of Watch Dogs: Legion. Working with a whistle-blower, DedSec uncovers a deadly initiative that brings the next level of hive-mind based AI on Urban Drone Warfare. They must race to stop the program at its tracks and will discover a hidden terrifying threat at the heart of it all.
  • In late-May, players will have access to two new PvP modes: Extraction and fan favourite, Invasion, and a new Tactical Op, Project Omni, in the online mode of Watch Dogs: Legion. Project Omni is intense and challenging and will need a team of four to infiltrate a secret project to find out why Londoners’ Optik devices are negatively affecting their brains.

For Season pass owners:

  • In late-April, Mina, a subject of transhuman experiments, who possesses the ability to mind control individuals will be available alongside a new mission.
  • Late-June will see the release Watch Dogs: Legion – Bloodline, a new storyline which includes Aiden Pearce from the original Watch Dogs game and Wrench from Watch Dogs 2 fully playable in the single player campaign and online.
  • In August, Darcy, a member of the Assassin Order from Assassin’s Creed® will be available as a new playable character alongside new missions.

In Watch Dogs: Legion, London is facing its downfall. Amidst the growing unrest of a restless London, an unknown entity named Zero-Day has framed secret underground resistance DedSec for coordinated bombings across London. In the aftermath, criminal opportunists from every corner of London took hold and filled the void left by a defeated government. As a member of DedSec, players will be going up against those criminal opportunists in Watch Dogs: Legion; sadists, mercenaries, cybercriminals, and more; they’ll have to be prepared for a variety of situations. Players must recruit members into their DedSec Resistance to take on these criminal opportunists, liberate London and uncover the identity of Zero-Day.

Watch Dogs: Legion has a variety of accessibility options, ranging from fully customizable controls to directional audio captions. A full list of accessibility options can be found on news.ubisoft.com.

For the latest news on Watch Dogs: Legion and all of Ubisoft’s games, please visit news.ubisoft.com.

For more information about Watch Dogs: Legion, please visit watchdogs.com, and join the conversation by using #watchdogslegion.

* Through PlayStation 4 backwards compatibility.

ABOUT WATCH DOGS

Watch Dogs launched in 2014 as the video game industry’s best-selling new IP at launch. To-date, the award-winning franchise has registered more than 50 million unique players worldwide. The hacker series extends to other entertainment media, including books and comics. The latest opus in the franchise, Watch Dogs: Legion, was released on October 29, 2020.

ABOUT UBISOFT

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2019–20 fiscal year, Ubisoft generated net bookings of €1,534 million. To learn more, please visit: www.ubisoftgroup.com.

© 2021 Ubisoft Entertainment. All Rights Reserved. Watch Dogs, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

THQ Nordic Presents: Ashborne Games – A Czech Studio Working on a Brand New IP

THQ Nordic Presents: Ashborne Games – A Czech Studio Working on a Brand New IP

Sydney, Australia, March 24th,  2021 –  Today THQ Nordic announces the incorporation of its newest studio, Ashborne Games, based in Brno, Czech Republic.

The studio consists of veteran game developers, who previously worked on such fine games as the Mafia-franchise, the ArmA: Armed Assault-franchise, Silent Hill: Downpour, Vigor, or the UFO-trilogy, UFO: Aftermath, UFO: Aftershock and UFO: Afterlight. Ashborne Games is now focused on laying the groundwork for a brand-new Strategy/RPG IP while simultaneously supporting Comanche in its early access phase, along with the game preview.

“Our focus and passion lie in strategy and RPG games. Our goal as a team is to create an authentic gaming experience with sophisticated systems that encourage repeated playthroughs. We believe that’s something that’s really missing on the market.“ says Karel Kališ, Studio Game Director at Ashborne Games.

As of March 2021, Ashborne Games has 38 team members and is planning on growing. Open positions can be found on their website’s career page, as well as on LinkedIn. Using Unreal Engine 4’s engine advantages and the team’s expertise, the studio has ambitions to grow and expand the scope of the Strategy and RPG genre.

If you’d like to stay in the loop on what’s happening with the team, you can follow them on their Website, Facebook or Twitter.

About THQ Nordic

The THQ Nordic official boiler plate can be found here: https://thqnordic.com/company/about

THQ Nordic Website

About Ashborne Games

Ashborne Games: With roots in Brno, Czech Republic, focuses on growing the Strategy / RPG genre. Member of the THQ Nordic family.

Ashborne Games Website

ATTENTION EVERY PONY! MY LITTLE PONY: PONY LIFE SEASON 2 DEBUTS ON DISCOVERY FAMILY CHANNEL APRIL 10

ATTENTION EVERY PONY! MY LITTLE PONY: PONY LIFE SEASON 2 DEBUTS ON DISCOVERY FAMILY CHANNEL APRIL 10

The Laughter Continues with 14 New Episodes about the Funny Side of Friendship Beginning Saturday, April 10 at 11:30/10:30c

(Miami, FL) – Mark your calendars, every pony! MY LITTLE PONY: PONY LIFE is back for a second season of friendship, magic and laughs with the Mane 6 starting April 10 at 11:30/10:30c on Discovery Family. The eOne produced series will also stream live and on demand on Discovery Family GO, the network’s TV Everywhere app. 

Season 2 of MY LITTLE PONY: PONY LIFE continues to feature the Mane 6 galloping through Sugarcube Corner. Together, they discover mysterious objects, uncover puzzling scenarios and experience binding moments. The second season of MY LITTLE PONY: PONY LIFE challenges the Mane 6 with tough decisions that test their strength, such as Rarity having to choose between her friends or the opportunity of a lifetime she’s presented with. MY LITTLE PONY fans should look forward to endless adventures with unexpected twists and turns in every episode.

Each 11-minute bite-sized episode of season 2 of MY LITTLE PONY: PONY LIFE features stories accompanied with humor and sparks of magic. In the series premiere episodes titled “Cute Impact & The Crystal Capturing Contraption,” Twilight Sparkle makes a startling discovery but instead of telling her friends, she decides this is one problem she must solve alone. Meanwhile, in hopes of becoming Equestria’s newest pony news reporter, Fluttershy interviews the rest of the Mane 6 about the coming Cotton Candy Comet, but Pinkie Pie is too distracted to help.

MY LITTLE PONY: PONY LIFE is produced by eOne for Discovery Family. To learn more, go to www.discoveryfamilychannel.com, on Facebook at www.facebook.com/DiscFamily and on Twitter @DiscoveryFamily. For MY LITTLE PONY and PONY LIFE, visit www.mylittlepony.com or find out more on Facebook and Instagram.

About Discovery Family

Discovery Family is a joint venture of Discovery Communications and Hasbro. Discovery Family is programmed with an inspirational mix of family-friendly series and popular animation franchises, and ranks as the #1 most co-viewed kid’s network among Kids 2-11 watching with an Adult 18-49 in Total Day for four years running.  Families can enjoy their favorite shows anytime, anywhere through Discovery Family GO – the network’s TV Everywhere app offering live and on demand access to your favorite Discovery Family series and specials.

About eOne

Entertainment One Ltd. (eOne) is a talent-driven independent studio that specializes in the development, acquisition, production, financing, distribution and sales of entertainment content. As part of global play and entertainment company Hasbro (NASDAQ: HAS), eOne’s expertise spans across film, television and music production and sales; family programming, merchandising and licensing; digital content; and live entertainment. Through its extensive reach and scale, and a deep commitment to high-quality entertainment, eOne unlocks the power and value of creativity. eOne brings to market both original and existing content, sourcing IP from Hasbro’s portfolio of 1500+ brands, and through a diversified network of creative partners and eOne companies including: international feature film distribution company Sierra/Affinity; Amblin Partners with DreamWorks Studios, Participant Media, and Reliance Entertainment; Makeready with Brad Weston; unscripted television production companies Renegade 83, Daisybeck, Blackfin and Whizz Kid Entertainment; live entertainment leaders Round Room Live; world-class music companies Audio Network, Dualtone Music Group and Last Gang; and award-winning emerging content and technology studio Secret Location.

# #

THE MIGHTY LEVIATHAN MAKES AN APPEARANCE IN EDEN AS PART OF LARGE-SCALE STONEAGE WORLD UPDATE

THE MIGHTY LEVIATHAN MAKES AN APPEARANCE IN EDEN AS PART OF LARGE-SCALE STONEAGE WORLD UPDATE

LOS ANGELES – MAR 23, 2021 – Expert Trainers eager to see new territories and prehistoric pets to rear and raise are in luck, as Netmarble’s new update for its pre-historic pet-collecting mobile MMORPG StoneAge World is now live. As part of today’s update, a number of in-game enhancements and events have been added that will benefit new and expert players.

Players that are over Level 150 may now enter the Eden Region via the World Map and Doravis Airline, where a New Village, Battle and Capture Fields can now be accessed. Within the Eden Region are four new areas where high-level players can attempt to obtain rare and powerful pets from the Salinali, Crab, Ranasif, and Softbun families.

In addition, a new prehistoric Spirit pet, the Water Element Leviathan, can now be collected via Summon Essences and through the limited-time Eden Event. New pet starts out as a 2-star pet and can be fully upgraded to a 5-star pet.

Other features of the StoneAge World update include:

  • Events
    • Eden Discovery Check-in Event (3/23~4/14): Receive rewards for logging in to the game for up to 15 days, including a Lv 140 Legendary Amulet and up to 2M Stones.
    • Trip Around Eden (3/23~5/12): Complete this Ultimate Spirit Pet Acquisition Event to get a 2-Star Leviathan and other rewards.
    • Doravis Airlines Ticket Event (3/23~4/14): Earn Mileage with Doravis Airlines Tickets, including 4-Star Special Event Eggs and more.
    • StoneAge Life EXP Event Season 3: Starting on 3/23, players with level under 150 will receive a buff to EXP gain with certain StoneAge Life daily contents. Players at Lv 120-139 will receive a 300% boost, while Lv 140-149 players will receive a 200% increase in EXP earned.
    • Hot Time Event: In order to support fast growth of low-level players under Lv 150, the Auto Hunt / Advanced Hunt EXP is increased upto 500%.
    • Banned Pet for Special Arena is changed from Suppress/Attack Type to Defense Type from 3/23.
    • New Festival Event “Lucy’s Rock-Paper-Scissors Game” (3/23~4/14) 
  • Improvements / Additions
    • Maximum level of Character and Pet has increased to Level 179.
    • Growth levels have added to Level 155.
    • A new Deck Slot system for a player’s line-up and totems, where multiple decks can be pre-set, is now added.
    • Passive elements for pets can be enhanced with the newly added Element Enhance System.
    • Element Dungeons and Element Trials for Eden Region autohunts is now open, where players can collect Element Fruit.
    • The Element Arena is now open for players.
    • Pre-Season 3 of Tribe Battle (3/25~4/13) is now live. Up to 300x Core Components can be earned as part of Tribe Battle’s Win/Lose reward system.

StoneAge World takes the concept of pet-collection and role-playing game (RPG) mechanics and seamlessly blends them together with a delightful and venturesome MMO experience set in a whimsically inspired take on prehistoric societies. Set in the land of Tectonika, players will embrace the role of “Trainer,” a powerful warrior who collects, tames, and trains pets to protect the land from enemies. With over 250 pets including dinosaurs, wooly mammoths, pigs, wolves and more, players will have their hands full defending Tectonika against unknown enemies from the up-and-coming Machine Civilization and exploring the unique quirks of prehistoric society.

StoneAge World is now available for download on the App Store and Google Play, with supporting languages in English, Korean, Chinese (simplified / traditional), Japanese and Thai available for players. More information on StoneAge World can be found on the official website (https://stone.netmarble.com/en) and on the game’s official Facebook.

# # #

About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade&Soul Revolution and MARVEL Future Fight. As a parent company of Kabam, and a major shareholder of Jam City and Big Hit Entertainment, Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com

Killing Floor 2: Dystopian Devastation Update Springs Forward Today

Tripwire Interactive Continues Free Seasonal Updates for Killing Floor 2 with Sci-Fi Aesthetics, Featured Map, Weapons, and More.

ROSWELL, Ga. – Tuesday, March 23 – Developer and Publisher, Tripwire Interactive, is proud to announce that the esteemed title, Killing Floor 2, received another free content update today, Killing Floor 2: Dystopian Devastation. This update maintains Tripwire Interactive’s history of releasing free seasonal content updates for players since the game first launched in 2016. Out now for PlayStation®4, PlayStation®4 Pro, Xbox One, Xbox One X, and PC via Steam and the Epic Games Store, the annual spring event comes fully charged with electrifying new weapons, and more. 

Killing Floor 2: Dystopian Devastation also introduces a new community map, Dystopia 2029. While conquering waves of zeds under neon lights and in seedy city streets, players can appreciate Dystopia 2029’s bleak futuristic style in standard survival, weekly, and endless game modes.

Additionally, players can slaughter in splendor with Killing Floor 2: Dystopian Devastation’s fresh weaponry. Demolitionists can pick up the Gravity Imploder, which will blast canisters at zeds to implode their heads—or use the alternative fire to draw them closer. Sharpshooters can sing this spring with new HRG weapon: the Beluga Beat. This gun shreds sonically, with the ability to charge up a shot to destroy with greater decibels. These weapons enter the fray with even more content, like added achievements, quality of life tuning, and seasonal store bundles.

And what is dystopia without drip? Killing Floor 2: Dystopian Devastation brings futuristic cosmetic options and skins for players to frenzy with flair, including hats, masks, backpacks, and more. For further details and more on cosmetic and weapon skin bundle specials, head to the official Killing Floor 2 website.

To celebrate the release of the update and the season, Tripwire Interactive will be participating in several springtime sales across all platforms! Be sure to follow Tripwire Interactive’s social channels for information on special sales discounts coming soon!

In Killing Floor 2, players descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union— Just one month after the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding.

Not all have given up hope though… A group of civilians and mercenaries have banded together to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.

Killing Floor 2 is developed and published by Tripwire Interactive and is published at retail by Deep Silver and Iceberg Interactive for the Xbox One, Xbox One X, PlayStation®4 Pro, PlayStation®4, and PC. This title has been rated M by the ESRB, PEGI 18, USK 18.

Stay up-to-date with the latest Killing Floor 2 news and information on the official website. You can also keep track of Tripwire Interactive by visiting the official website, Facebook, Twitter, Instagram, and YouTube.

About Tripwire Interactive

Formed in 2005 as a humble independent developer founded by gamers who found success in the video game modding community, Tripwire Interactive has developed and self-published multiple critically acclaimed titles in the wildly popular Killing Floor and Rising Storm franchises, which have collectively sold over 20 million units to date. The studio’s latest project, Maneater, breaks new ground in the popular action RPG genre and finds players taking on the role of a deadly shark with the uncanny ability to evolve as it feeds.

Since then, Tripwire Interactive has expanded its business and now turns its experience and resources to include publishing titles spanning multiple platforms and genres from other talented independent studios. The publishing division aims to help like-minded independent studios bring their titles to market, including Chivalry 2 developed by Torn Banner Studios, Espire 1: VR Operative developed by Digital Lode, and Road Redemption developed by EQ Games and Pixel Dash Studios.

Killing Floor©2009-2018 Tripwire Interactive. Killing Floor® is a registered trademark of Tripwire Interactive in the USA and other countries.

“PlayStation” is a registered trademark of Sony Interactive Entertainment Inc.

“Xbox” is a registered trademark of Microsoft Corporation.

###

Age of Rust Launches Digital Treasure Hunt for Over $2 Million in Cryptocurrency & NFTs

  • Age of Rust players now have a chance of finding over 24 Bitcoin (BTC) and 370,000 Enjin Coin (ENJ) in the form of non-fungible tokens (NFTs) hidden within the game.
  • Players will also be able to uncover over 35,000 NFT gaming items within the high-fidelity 3D world.
  • The game features 250,000km2 of explorable landscape and includes 40 hours of gameplay.

U.S.A. 23 March 2021 — SpacePirate Games has partnered with blockchain ecosystem developer Enjin to launch Age of Rust, a 3D action adventure game where players can explore a 250,000km2 digital world and uncover over $2 million worth of bitcoin and non-fungible tokens (NFTs). 

Indie developer SpacePirate Games has developed Age of Rust as an epic treasure hunt that features combat and stealth play mechanics with an NPC-driven story, AAA graphics and crypto-themed puzzles.

Every player will have an equal chance to find the main 20 BTC (~$1,165,675 at the time of writing) bounty at the end of the three seasons, with another 4 BTC and 35,000+ NFTs to win along the way.

“We believe Age of Rust is not only a fun RPG adventure that players will love, it will also serve as a great, easy introduction to the exciting world of blockchain gaming just as it’s really starting to take off,” said Chris LoVerme, CEO of SpacePirate Games.

“Age of Rust is an incredible example of what next-generation blockchain games can look like,” said Maxim Blagov, CEO of Enjin. “SpacePirate is offering players a chance to win $2 million of Bitcoin and Enjin Coin, along with highly functional NFTs that also have millions of dollars worth of resale value, due to their incredible utility across the blockchain ecosystem.”

In 2017, Age of Rust was one of the first six games to use Enjin to mint and integrate NFTs that could unlock content within multiple games.

Since joining Enjin in 2018, SpacePirate and other game developers have locked nearly $29 million worth of ENJ inside high-functioning NFTs like those that can be earned playing Age of Rust. Since then, NFTs have captured the attention of the general public.

In response to the growing discussion around the environmental impact of NFTs, Enjin recently announced their initiative to enable carbon-neutral NFTs by 2030, inviting carbon-conscious creators to mint NFTs with their upcoming scaling solution, JumpNet.

Players interested in joining the crypto treasure hunt can directly download the game and add Age of Rust to their Steam wishlist: https://store.steampowered.com/app/1461520/Age_of_Rust/ 

About Enjin Enjin is the leading ecosystem of blockchain software products that make it simple for anyone to develop, trade, monetize, incentivize, and market with blockchain and NFTs. The Enjin Platform powers the creation of unique digital assets and marketplaces that underpin the next generation of the digital economy. Many of the world’s pioneering blockchain games, applications, and projects created by talented developers and forward-thinking companies are built on the Enjin ecosystem. For more information, visit https://enjin.io.

Story of Seasons: Pioneers of Olive Town Review

Story of Seasons: Pioneers of Olive Town

Developer: Marvelous
Publisher: XSEED Games
Platform: Nintendo Switch
Release Date: March 23, 2021
Price: $49.99 USD – Available Here $79.95 AUD – Available Here

Overview

The Story of Seasons franchise has always seen growth through its 25 year history, even going back to bring one of its most popular entries to the Switch last year as a bit of an early celebration of that fact. Now that that milestone year is upon us, Marvelous has brought Story of Seasons: Pioneers of Olive Town out with a number of new elements looking to bring some fresh new life to the franchise. With such a short turnaround between the original Japanese release and the Western version of the game, there are a number of growing pains here and at least a few elements that longtime fans may not be keen on.

Story

The player, a young twenty-something, has chosen to venture out from their city life into the countryside where their grandfather once helped found Olive Town and supported the residents with his farm. Many years have passed since then and while your grandfather has passed away, the plot of land is still there… sort of. Players will immediately meet with the mayor of Olive Town and be brought to a completely overgrown land and a dilapidated coop. With the player’s scooter broken down and only a small tent to their name, the mayor provides them with the tools needed to reclaim the land. 

Of course, there is also a little something the mayor needs help with as well. While the residents of Olive Town are pleased with their quaint lifestyle, they all have hopes of bringing in numerous tourists while improving the look of the town at the same time and the best way to do that is with the player’s help. With the wilderness to tackle and the future growth of Olive Town possibly at the player’s feet, it is quickly time to fall into a rhythm and learn the new ropes of what Pioneers of Olive Town has to offer.

For the most part Pioneers of Olive Town does its best to provide players with various goals to work towards, usually in the form of town improving requests. These, outside of a few instances, offer minimal improvements as a whole but result in more interactions with the townsfolk while the more rewarding tasks tend to rely on farm expansion as these open up entirely new areas for players to explore and more resources for them to take advantage of. That being said, it is a bit disappointing that the few mystical elements that are explored in the game don’t offer more of a pay-off.

As for the townsfolk, the game finds itself in something of an odd place as it features plenty of interesting characters to interact with and the scenes that players trigger with them range from charming, to outlandishly strange, to informative once the player has reached certain levels of friendship with them, they are also incredibly bland outside of these scenes. While characters in scenes can have their personalities shine thanks to some strong writing, their standard day-to-day dialogue feels incredibly lifeless as many characters will simply repeat themselves day after day and be wary of anytime before or after a holiday as that is all they will talk about while repeating themselves again and again. It is also worth noting that with there being only two holidays a season, there is a shockingly small amount of actual holiday content in the game, perhaps the smallest the series has seen so far especially when one considers how basic the events during most holidays are.

Gameplay

As mentioned before, getting into a good rhythm with things is classic Story of Seasons tradition and that remains mostly true in Pioneers of Olive Town as stamina and an ever running clock that automatically ends the day at 2AM is ticking. Players will be given a separate tool bag to allow them to keep valuable rucksack space open for any harvested and scavenged items, produce, seeds, etc. while farming remains as tried and true as ever. This means using a hoe to till the soil, planting seeds, and watering daily until they are ready for harvest. These crops can then be sold, eaten as is, stored away or cooked once the player upgrades to an actual house from the small tent they live in, and more. 

Taking care of animals is actually easier than ever before as not only are most of them given to the player right off the bat, carrying around excess items is no longer needed. While chickens remain as easy as ever, animals such as cows, goats, sheep, alpaca, and more no longer require extra tools to sheer, bathe, or milk as it is all handled with a few simple button taps. This does help speed things up a bit but does feel odd at the start, just like how calling them out to pasture only for them to automatically return at night seems a bit too simple. It is also worth noting that while players can obtain a horse, the poor thing never is given a chance to even be fed or taken care of in any form and in fact is only a bit faster than the player’s own walking speed which is rather odd.

As players take care of animals, harvest produce from their farm, fish, chop wood, smash rocks, and more such as the new bee-keeping and mushroom raising, they will unlock various skills that will not only provide various boosts such as increased drops and lower stamina consumption but they will also unlock various crafting recipes. These crafting recipes range from simply turning things like clay into mortar or decorative pathways and fences to the things that unfortunately eat up so much of Pioneers of Olive Town; makers and the fierceness of Mother Nature.

From the get-go players will have to deal with troublesome trees, weeds, and rocks that are blocking their path to growing crops in their preferred manner but speed in which these nuisances return can be shocking. Puddles that must be dealt with using the new bucket tool can spring up during the driest of days all while larger pits of water that require either a water pump or frequent water bailing to remove will also spot the farmland and given how large the player’s land can be once it is fully unlocked, a bad day can eat up so much stamina right off the bat.

As for the makers, these are items that take raw materials and turn them into either items that can be used as parts of a recipe, something for cooking, or even upgrade material for tools and structures. The problem with makers happens to be the fact that not only are there far too many types of them, players will also need to flood their farmland with them if they want to get anywhere in the game. Far too many of these makers perform similar functions to one another such as multiple versions of cloth, cotton, and twine being turned into different versions of extra cloth that can then be dyed, which also must be produced with a maker. 

That isn’t even starting upon the basic resources of which the developers have chosen to really go the extra mile as most resources, such as ore, grass, and wood, come with at least five different quality levels that all take various lengths of time to be processed in a maker. Put this together and players not only have to flood their farmland with machinery that takes up far too much space for proper customization but also takes away from the actual farming aspect at the same time to the point that players will want to simply rely on sprinklers only when they can simply to try manage everything else while trying to get some social time in with the townsfolk.

Alongside standard interactions with townsfolk players will find that there are other things that they can do as well. This can involve donating fish, treasures found from dredging ponds with the bucket, and photos of wild animals to the museum which will eventually fill up a bit with mostly generic replicas as well as take part in some unfortunately useless mini-games with the Earth Sprites. 

It is worth noting that, while XSEED has released a patch already in an attempt to address things, players will need to keep an eye out for various minor bugs as well as some frequent slowdowns while playing the game as well. This is partially due to the sheer size of the farm that players have to work with in Pioneers of Olive Town as, especially when traveling through a spot with tons of crops or makers processing, can result in some harsh slow down even with the Switch docked. Along with this, there are still some lengthy load times when traveling between simple locations which is more than a little annoying, though whether or not these load times will be further reduced has yet to be seen.

Visuals & Audio

With Pioneers of Olive Town being the first “non-remake” Story of Seasons entry on the Nintendo Switch it is easy to say that the development team has still managed to retain the same charm that the series has always had. The character models are just detailed enough for some emotion while also providing a cute appearance overall while the livestock retain their signature appearances. It is also worth noting that players can customize their appearance between being a boy or girl at any time, though the gender choice itself cannot be changed after the start of the game but regardless of what players choose they will be able to still see all villager scenes and even romance the bachelor and bachelorette of their choice.

It is interesting to note that players will obtain a camera that can be used to take pictures of wild animals and various other things. These photos can be sent out online and seen as loading screens for other users but it is worth noting that, while some photos are rather great looking, many range from simply being a fox butt to some pervy shots of the residents of the town. As for the soundtrack the game features a fairly calming and basic set of background music that works well with the farm theme with the theme of the town itself being one of the best.

Overall

With a large variety of crops and plenty of products to produce and sell there are plenty of ways for players to make their way in Pioneers of Olive Town, but the sprawling size of the game as a whole and the ridiculous over-reliance on makers not only taxes the system as a whole but takes away too much of the focus from the actual farm aspects of the game. Story of Seasons: Pioneers of Olive Town still does its best to provide a new farm to try and turn into your very own as well as a fresh batch of townsfolk to interact with and eventually romance in what still remains a highly enjoyable entry in the franchise despite the questionable development choices.

Capsule Computers review guidelines can be found here.

World of Warships: Legends Goes to Space

World of Warships: Legends Goes to Space

A War in Space—Stellar Clash 

The April Fool’s event begins today in World of Warships: Legends, bringing captains to space for the first time in the Stellar Clash gamemode. It’ll be a chaotic free-for-all on the edge of the known galaxy, defending against the Invaders.

Starting now, players will get to take command of three spaceships to defend the stars: The mighty battleship Alldestroyer, multi-purpose cruiser Galaxy, and the high-speed destroyer Rover. Three commanders are lined up to helm these spaceships: John Luke Pickup for the Alldestroyer, Shelly Beapley for the Galaxy, and Space Fishy for the Rover. Their fully-upgraded skills and abilities will be vital to winning in Stellar Clash, captains should pick their skills carefully!

Each battle will consist of nine players plus a swarm of Invaders vying for control of the system. As a solo captain, players will have to become the last ship standing, or take control of the capture circle to win. There are plenty of boosts available to grab throughout the map to help improve your ship as well, ranging from heals to better reload time. Each match will challenge captain’s skills in dealing with multiple enemies and situations, pushing them to adapt to an ever-changing battlefield.

Battling the Invaders will net players “Stellar Chips,” which can be used to unlock all kinds of permanent space skins for many different ships, as well as getting the aforementioned event commanders for your regular seagoing fleet! There are a bunch of Stellar Clash themed skins and items awaiting, but also the rare premium destroyer Yukikaze for intrepid captains who earn enough Chips to command her.

Get a taste of space battles before April 12!

It’s going to be a wild ride for April Fool’s in World of Warships: Legends, so strap in and prepare to turn the tide!

RESIDENT EVIL™ TURNS 25 TODAY! CELEBRATE WITH NEW DETAILS FOR RESIDENT EVIL™ VILLAGE

RESIDENT EVIL™ TURNS 25 TODAY! CELEBRATE WITH NEW DETAILS FOR RESIDENT EVIL™ VILLAGE

SYDNEY – March 23, 2021 – Capcom’s genre-defining survival horror franchise reaches a monumental milestone today with the 25th anniversary of Resident Evil. Over the years, the popular series has shipped more than 107 million units, introduced some of video games’ most iconic characters and gameplay systems, and transcended beyond games to become a cornerstone of entertainment. The next hotly anticipated entry in the game series is coming soon with Resident Evil™ Village releasing worldwide May 7, 2021 on PlayStation® 5, PlayStation® 4, Xbox Series X|S, Xbox One, Steam and newly confirmed Stadia. Ahead of the launch, Capcom confirmed a new Resident Evil Showcase digital event will be coming in April and announced details for an open beta test for the upcoming multiplayer experience Resident Evil Re:Verse

New game details will be revealed in a new Resident Evil Showcase digital event in April, giving fans a look at what’s in store for them when Resident Evil Village launches on May 7. The Resident Evil Showcase in January revealed information on significant new gameplay features and characters for Resident Evil Village as well as other brand updates, and the April event will follow suit with new game content and 25th anniversary news to share. Follow the official @RE_Games channel on Twitter for more info soon including the exact time of the digital event and how you can tune in.

An all-star roster of fan favorite heroes and bioweapons come together to celebrate 25 years of Resident Evil in the upcoming multiplayer experience Resident Evil Re:Verse. In Resident Evil Re:Verse, players start as human characters, hunting each other and collecting virus vials scattered across the map. When they are taken out, they resurrect as bioweapons to enact revenge. The more vials they collect, the stronger their bioweapon transformation will be – it will be up to each player to strategize between vial collection and a full-on offensive strategy. This thank you to fans will be available for free for those who purchase Resident Evil Village. Today Capcom announced PlayStation® 4, Xbox One and Steam players can participate in an open beta test for Resident Evil Re:Verse taking place April 7 at 23:00 h PDT / April 8 07:00 h BST / 08:00 h CEST / 16:00 h AEST , through to April 11 at 22:59 h PDT / April 12 06:59 h BST / 07:59 h CEST / 16:59 h AEST. Players who participated in the earlier closed beta test and still have the game installed on their hardware can play via a game update once the open beta is live. New players will be able to pre-load the open beta content starting April 5. All open beta participants will need a registered Capcom ID to play.

###

ABOUT CAPCOM

Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com or www.capcom-europe.com.
 
Capcom, and the Capcom logo are registered trademarks of Capcom Co., Ltd. in the U.S. or other countries. Ace Attorney, Devil May Cry, Mega Man, Monster Hunter and Resident Evil are trademarks and/or registered trademarks of Capcom Co., Ltd., in the U.S. and/or other countries. Street Fighter is a trademark and/or registered trademark of Capcom U.S.A., Inc. in the U.S. and/or other countries. All other trademarks and trade names are the property of their respective owners.

“PlayStation” is a registered trademark or trademark of Sony Interactive Entertainment Inc.         

Koch Media & Bloober Team announce publishing partnership

Koch Media & Bloober Team announce publishing partnership

Sydney, Australia, March 23rd 2021 Koch Media, a leading global publishing partner and Bloober Team, an independent games developer, announce their publishing partnership for The Medium, a psychological horror gameas well as Observer: System Redux, the award-winning cyberpunk thriller. With its extensive marketing- and communications experience as well as a huge global network, Koch Media will be fully responsible for the upcoming publishing activities regarding the box releases worldwide.

Piotr Babieno, CEO at Bloober Team S.A.: “We are very excited to be able to work with our partners at Koch Media. It’s most important to us to listen to our fans and they did ask for a box release of our award-winning horror games.”

Dr. Klemens Kundratitz, CEO at Koch Media adds: “We are pleased to welcome Bloober Team as an exciting new publishing partner and will be thrilled to work with them on their growing game portfolio globally. The Medium as well as the award-winning Observer: System Redux. Both titles fit perfectly to our diversified games line-up.”

***

The Medium is a third-person psychological horror game that features an innovative dual-reality gameplay, unique art style inspired by painter Zdzisław Beksiński, and original soundtrack co-composed by Arkadiusz Reikowski and Akira Yamaoka. Players discover a dark mystery only a medium can solve. They explore the real world and the spirit world at the same time, use their psychic abilities to solve puzzles spanning both worlds, uncover deeply disturbing secrets, and survive encounters with The Maw – a monster born from an unspeakable tragedy…

Observer: System Redux is the definitive vision of the award-winning cyberpunk thriller, rebuilt and augmented for the next generation.

The year is 2084. The future has turned out much darker than anyone could imagine. First, there was the Nanophage. A digital plague that killed thousands upon thousands of those who chose to augment their minds and bodies. Then came the War, leaving both the West and the East decimated and shattered. With no one left to seize power, corporations took over and forged their own crooked empires.

You are a tool of corporate oppression. Feared and despised, you hack into the darkest corners of your suspects’ minds. You creep into their dreams, expose their fears, and extract whatever your investigation may require. You are an Observer.

***

About Koch Media

The Koch Media Group is a global developer, publisher and distributor of video games, VR games, gaming hardware and merchandise.

The group’s publishing activities, marketing and distribution extend throughout Europe, America, Australia and Asia. Koch Media has more than 25 years of experience in the digital media business and has risen to become a leading global publishing partner. The Koch Media Group runs a multi-label strategy with fully owned publishing units such as Deep Silver, Milestone, Vertigo Games and Ravenscourt which publish games for consoles, PC and VR platforms across all physical and digital channels.

Additionally, as global publishing partner Koch Media has formed long-term multi-national publishing collaborations with numerous game publishers including Bethesda, Capcom, Codemasters, Konami, Koei Tecmo, Sega, Square Enix, Warner Bros and many others. With its parent company in Höfen, Austria, and the Publishing HQ in Munich, Germany, Koch Media owns local publishing companies in Germany, UK, France, Spain, Italy, Sweden, the Netherlands, Austria, Switzerland, Poland, Australia, the United States as well as Japan and Hong Kong.

The Koch Media Group owns ten game development studios: Deep Silver Volition (Champaign, IL / USA), Deep Silver Dambuster Studios (Nottingham / UK), Deep Silver Fishlabs (Hamburg / Germany), Warhorse Studios (Prague / Czech Republic), Milestone (Milan / Italy), Voxler (Paris / France), Vertigo Games (Rotterdam /The Netherlands) and Flying Wild Hog (Warsaw, Rzeszów, Cracow / Poland). Additionally, the Koch Media Group collaborates with numerous independent development studios around the world.    

Part of the Koch Media Group is also Koch Films, a European independent film distributor with business primarily in Germany, Switzerland, Austria and Italy as a cinema, TV, online and Home Entertainment distributor. The Koch Media Group also owns Gaya Entertainment, a leading video game merchandise company in Munich, Germany, and the Quality Assurance Facility in Olomouc, Czech Republic.  

Koch Media is an Embracer Group company.

About Bloober Team:

Based in Krakow, Poland, and established in 2008, Bloober Team is an independent game development studio of over 100 people. The company focuses on creating mature horror games with a deep story and an eerie atmosphere, key  ingredients of a chilling and memorable experience. Bloober Team has extensive experience and passion working on acclaimed horror games including Blair Witch, Layers of Fear, Observer: System Redux and the recently released The Medium.

www.blooberteam.com