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Mighty Goose Is Loose Today on PC, Nintendo Switch, PlayStation, Xbox Consoles

Mighty Goose Is Loose Today on PC, Nintendo Switch, PlayStation, Xbox Consoles

Featuring A New Star Goose And A Very Real Gun

TOKYO – 5 June, 2021 – Mighty Goose, the over the top, run-and-gun, titled goose game, developed by Blastmode and MP2 Games and published by PLAYISM, begins its utter destruction of PC via Steam, Nintendo Switch, PlayStation 5, PlayStation 4, Xbox One, and Xbox Series X|S via backwards compatibility today.

Waddle, run, and gun through nine destructive levels clearing out high fidelity pixel art enemy bases so intergalactic nature can finally heal. Customize an honorable goose with a gaggle of gun arm upgrades and alternate ammo options to reunite the Mighty Goose squad. Rescue animal companions like Regular Duck to aid in combat with different and strategy-changing abilities like the Sprint Boots and Chonker Bombs.

The leader of team Mighty Goose is Mighty Goose, but his friends refer to him as Goose. As a professional avian space stalker, rivals are always bound to rear their ugly beaks, like fellow fowl Raven. The villainous Void King sends Raven and his army to imprison Goose’s animal friends in Void bases and take out the belligerently blaring bounty hunter for good.

Nothing can stop the chaotic and fun tones of Mighty Goose paying homage to and poking fun at beloved run-and-gunners of old. Expressive pixel art by Richard Lems (KUNAI) and a fist wing-pumping, high-energy soundtrack by Dominic Ninmark (Blazing Chrome) set a standard of quality for goose games everywhere that goose fans will remember for the ages.

“Honk honk honk, quack honk honk,” said Mighty Goose, star of Mighty Goose. “Quack honk hoooooonk quack honk quack quack quack honk honk quack!” We couldn’t have said it any better Mr. Goose, your berries and caviar are in your trailer as requested. 

For those inspired by Mighty Goose, an official fan art contest will be held from release up until 6 p.m. PDT 28 June, with one grand prize winner receiving a Nintendo Switch. Post your submission on Twitter using the #mightygoosefanart hashtag and see the full rules here. On top of that, a speed run contest will also be held simultaneously, please take a gander at the contest information for how to enter and more information.

Mighty Goose is out now on PC via Steam, Nintendo Switch, PlayStation 5, PlayStation 4, Xbox One, and Xbox Series X|S via backwards compatibility for $19.99/€17.99, and will honk in Japanese, English, French, German, Spanish, Italian, Dutch, Korean, Russian, Brazilian Portuguese, and Polish.

For more information, please visit the PLAYISM website, follow PLAYISM on Facebook and Twitter, and search for #MightyGoose on social media.

About Blastmode

Based out of Rotterdam, The Netherlands, Blastmode is a game studio founded in 2019 with a tongue-in-cheek approach, with Mighty Goose being its first published title.

To learn more, follow @BlastmodeGames on Twitter.

About MP2 Games

MP2 Games is a game studio and porting house located in Denmark. MP2 Games collaborates with indies to make games for PC and consoles, and has worked on the award-winning Baba Is You, as well as indie hits such as Cyber Shadow and Freedom Planet.

To learn more, visit the MP2 Games site (https://mp2.dk) or follow @matpow2 on Twitter.

About PLAYISM

Japan’s oldest indie publisher, PLAYISM is known in the West for bringing popular indies , such as Gnosia, Tasomachi, Touhou Luna Nights, Fight Crab, Record of Lodoss War-Deedlit in Wonder Labyrinth-,La-Mulana series, Bright Memory, and DEEEER Simulator

PLAYISM’s motto is “Bringing a Different Breed of Indie Game to the World”.

To learn more, visit the PLAYISM official website, Facebook page, and follow @PlayismEN on Twitter.

Microids announces the opening of a new studio in Lyon!

Paris – June 7th 2021 – Microids is proud to announce the June 2021 opening of a new development studio in Lyon (France), named Microids Studio Lyon. With more than 500 collaborators worldwide, Microids is consolidating its teams and activities thanks to this new studio focusing on new adventure games.

The games industry veteran David Chomard, who worked for several publishers before managing his own studio for ten years, will lead the Microids Studio Lyon as Studio Director. To staff its teams, Microids Studio Lyon is recruiting two dozen professionals (artists, designers and programmers) with Unity engine experience on consoles. 

This new studio is part of the development strategy initiated last year. Stéphane Longeard, CEO of Microids adds: “Since Microids had a 64% turnover increase between 2019 and 2020, it appeared logical for us to create a new studio while strengthening the existing projects and investments with the long time partner studios. We are delighted to entrust David Chomard, former Atari (former Infogrames Entertainment) employee, with the reins of this new studio. His experience and expertise will be crucial.” 

Microids Studio Lyon completes the company’s pipeline allowing fully integrated internal project development. Microids will keep working with multiple studios already hard at work on more than 25 titles. 

“I am delighted to once again work with Microids and leading this new studio. The production of a video game is a true adventure and I can’t wait to share more about the upcoming games developed by Microids Studio Lyon” declares David Chomard, Director of Microids Studio Lyon.

Find Microids on Facebook, Twitter, Instagram
Or visit our website: http://www.microids.com/
Watch all our videos on Youtube

About Microids
Microids is a French video game publisher. Founded in 1985, Microids’ editorial strategy now focuses on 4 major areas: adventure games, racing games, retro gaming and games inspired by iconic titles. By collaborating with renowned studios and authors (Pendulo Studios, Eden Studios, Benoît Sokal, Paul Cuisset, Philippe Dessoly and Pierre Adane), Microids has become a major player in international video games. Taking inspiration from legendary titles, including Asterix & Obelix, and Titeuf, Garfield, Fort Boyard, XIII and Blacksad, Microids reaches a wide audience and creates original adventures which give gamers the chance to play as some of their most beloved characters.

Chernobylite Tatiana Story Trailer

A Deeper Mystery Awaits in the Exclusion Zone

Publisher All In! Games and independent developer The Farm 51 revealed their latest nail biting story trailer for their science-fiction survival horror RPG Chernobylite during the weekends Guerrilla Collective. The game will combine free exploration, challenging combat, unique crafting and non linear storytelling when it launches this summer.

In Chernobylite, you play as Igor, a former employee of the Chernobyl Power Plant who returns to the Exclusion Zone to investigate the mysterious disappearance of his fiancee, Tatiana, 30 years prior. In the Zone, time is not a simple, linear matter. You’ll have to make choices that will affect your ultimate fate—even changing the past. Will you make the right decisions? Will they lead you to Tatiana?

Prepare to find out more this summer.

WISHLIST ON STEAM HERE

The Good Life Pushed to Fall, Playism Taking Over as Pubisher

SWERY’s The Good Life is not only getting delayed a bit but also is undergoing a change in publisher as it has been revealed that not only will the game be releasing in Fall instead of in the Summer but it will also now be published by Playism instead of the previous publisher The Irregular Corporation. This publisher swap has not altered the release console plans as The Good Life is still set to be released on the PlayStation 4, Xbox One, Nintendo Switch, and PC for $29.99.

In The Good Life players take on the role of journalist Naomi Hayward who is drowning in debt and is at the end of her rope. Having accepted a request from The Morning Bell newspaper to “uncover the mystery of a small English town,” Naomi finds herself far from her home in New York, in Rainy Woods, known as “the happiest place in the world.” Upon beginning her investigation, Naomi–camera in hand—soon realizes that the town and its eccentric residents are hiding all sorts of secrets. She discovers an inexplicable phenomenon in which the townspeople transform into cats and dogs as night falls. Then, as just she’s looking into that particular mystery, a murder occurs.

Naomi herself eventually becomes able to transform into a cat or dog. Turn into a cat, and gain the ability to jump and climb all over town to explore; or transform into a dog, and use your acute sense of smell to track the town’s residents. Use your respective abilities as a human, cat, and dog wisely to more easily solve the various mysteries and incidents you’ll face.

Grow: Song of the Evertree Revealed by 505 Games and Prideful Sloth

505 Games and the developer Prideful Sloth have announced that they are currently developing a game named Grow: Song of the Evertree and are planning on releasing it sometime this year for the PlayStation 4, Xbox One, Nintendo Switch and PC. Players take control of one of the last Everheart Alchemists and it is your ancestral task and privilege to care for the Evertree, where many worlds once resided on its branches, in an effort to bring it back from its sapling form to its former glory.

Players can freely explore the world at their own pace, collecting minerals and flowers, fishing, bug catching, solving puzzles, and more all while meeting new people and helping them whenever the need arises. Grow: Song of the Evertree will also allow players to craft and build a town of their dreams using a variety of different buildings. The announcement trailer for the game can be found below alongside a number of screenshots.

Lovecraftian inspired action roguelite Source of Madness is coming soon to PC Steam

Gothenburg, Sweden – June 7th, 2021 – Thunderful Publishing Carry Castle have revealed all new gameplay for their upcoming Lovecraftian side-scrolling action roguelite Source of Madness, ahead of its release later this year on PC (Steam®). Having premiered at this year’s Guerrilla Collective showcase, this latest trailer teases but a handful of the procedurally generated horrors you’ll encounter in this creepy cosmic adventure!

Watch the all new trailer from the Guerilla Collective showcase

Source of Madness is a side-scrolling dark action roguelite set in a twisted Lovecraftian inspired world powered by procedural generation and AI machine learning. Take on the role of a new Acolyte as they embark on a nightmarish odyssey. Uncover the cosmic secrets of the Loam Lands and The Tower of Madness, the moon’s mysterious Citadel.

Fight hordes of nightmarish beasts utilising powerful close-combat magic, explore labyrinthine environments, collect powerful loot and manage your item loadout, then infuse the beasts’ blood at magical altars to unlock additional abilities, perks and spells. Decide your Acolyte’s fate in the customisable skill tree.

As your journey progresses, the arcane lore of the Loam Lands unfurls and plunges you deeper into its dark depths. The world and monsters are rendered using a combination of hand-drawn assets, AI visual manipulation and procedural generation. The monsters inhabiting this dark world are animated using a machine learning AI. This means Source of Madness offers ever-changing landscapes to explore and new monstrosities to face on every run.

“We’re really thrilled to partner with Guerilla Collective to show off more of the game as we get closer to launch later this year,” said Carry Castle CEO Per Fronander. “We not only wanted to showcase our unique AI-driven art style, with its gothic and Lovecraftian overtones; but we also used this opportunity to tease a little more of the arcane lore that Source of Madness will contain for those willing to explore it deeper…”

“Source of Madness combines so much of what we love about cosmic horror and video games into one unholy cocktail of roguelike adventuring,” said Thunderful Head of Publishing, Dieter Shoeller. “Its procedurally generated creatures and labyrinths make it utterly unpredictable and eerie, as you encounter machine learning concoctions that feel truly one of a kind.”

Thunderful Publishing
Twitter: http://www.twitter.com/thunderfulgames
Facebook: http://www.facebook.com/thunderfulgames
Instagram: http://www.instagram.com/thunderfulgames

Carry Castle
Twitter: https://twitter.com/carrycastle
Facebook: https://www.facebook.com/CarryCastleGames
Discord: https://discord.com/invite/xKnJtqU
Website: https://carrycastle.se/

About Thunderful Publishing
Thunderful Publishing is a games publishing company, founded in Gothenburg, Sweden in 2017. Part of the Thunderful Group, which also includes development studios Zoink Games and Image & Form, and publisher Rising Star Games, Thunderful Publishing focuses on premium PC and console games for a worldwide audience and is the publisher behind award-winning games such as Steamworld Quest: Hand of Gilgamesh, Lonely Mountains: Downhill and Curious Expedition 2.

About Carry Castle
Carry Castle is a small game company based in Sweden that loves new technology and was born from their great passion for playing and making games. Its titles include musical VR relaxation experience Zen Garden, the action-packed VR physics adventure Everything Must Fall, and its upcoming gothic action-roguelike Source of Madness.

The Sandbox Unveils New Details About First Public Alpha: The Explorers, Coming This Summer

Dev Diary #1 shows off the main hub, new interfaces and Game Maker features!

HONG KONG — 7th June 2021 — The Sandbox, the virtual world built onto the blockchain, has revealed new information about the game’s highly-anticipated Public Alpha: The Explorers. In this developer diary, The Sandbox has shared a first look at the game’s main hub; the starting point for your adventure in the Multiverse. A new Marketplace interface allows players to buy NFT wearables for their avatar and see all of the most important information at a glance, including the creator’s other designs. With the new Marketplace, you can now buy new LANDs directly, your own customisable piece of virtual real-estate that can be anything from an art gallery to a challenging combat arena.

The Sandbox has updated their Game Maker to include new combat mechanics such as a Parry and a Charged Attack with new UI to help you fend off enemies. Not to mention the quality of life updates with new camera controls and an auto-climb for a smoother user experience.

“As we are preparing to release the Alpha, we wanted to share some of the work done by our talented developers. Our goal with The Sandbox has always been to empower players to create personalised experiences while using the unique advantages of NFTs to distribute high-quality designs while supporting creators,” said Marcus Bläsche, Marketing Director at The Sandbox. “We hope that our Game Maker can inspire you to make your own games and art pieces, with potential for Play2Earn by sharing your creations on the Marketplace.

“As the core of our community, LAND owners are the first stakeholders who have been contributing to our Ecosystem, constantly showing support and believed in our vision of an decentralized gaming virtual world from day one,” said Sebastien Borget, COO & Co-Founder of The Sandbox. “We felt it was essential that they be the first ones to experience what our 100+ people team has been busy building and experiment with our Play-to-Earn system. But the public Alpha isn’t just for our early adopters, and we have a lot to offer all players to also benefit from their play time, so join us in the metaverse!”

In The Explorers alpha event, all players will be able to download the game client and access the Main Hub, where they can visit the NFT museum, learn about the factions of The Sandbox and socialize with other players. The Alpha will be packed with more than 50 exclusive studio-approved experiences, offering hours of challenge and fun. Crafted social hubs will also be released where players can meet up with friends, meet new people and explore the lore of the Multiverse’s different factions.

The Sandbox is a unique virtual world where players can build, own, and monetize their gaming experiences using NFTs. These NFTs come in the form of SAND, ASSETs, and LAND. SAND is the currency used within The Sandbox which can be used to purchase ASSETs. ASSETs, are tokens serving as creation elements in The Sandbox Game Maker and are used on LAND, the digital real estate in this metaverse. These components of The Sandbox work in concert to allow players create digital assets in the form of NFTs, upload them to the marketplace, and integrate them into games using the #nocode Game Maker.

Find more information on the The Sandbox on our Medium page: https://medium.com/sandbox-game
Follow us on Twitter: https://twitter.com/TheSandboxGame
Like us on Facebook: https://www.facebook.com/voxedit
Message us on Telegram: https://t.me/sandboxgame
Join our Discord channel: https://discordapp.com/invite/vAe4zvY

About The Sandbox
The Sandbox, a subsidiary of Animoca Brands, is one of the decentralized virtual worlds that has been fueling the recent growth of virtual real-estate demand. The Sandbox has partnered with major IPs and brands including Atari, Rollercoaster Tycoon, Care Bears, The Smurfs, Shaun the Sheep, and Binance, and expands their use in support of good causes. Building on existing The Sandbox IP that has more than 40 million global installs on mobile, The Sandbox NFT Metaverse will offer players and creators a decentralized and intuitive platform to create immersive 3D worlds and game experiences and to safely store, trade, and monetize creations through blockchain. For more information, please visit www.sandbox.game and follow the regular updates on TwitterMedium and Discord.

About Animoca Brands
Animoca Brands is a leader in the field of digital entertainment, specializing in blockchain, gamification, and artificial intelligence technologies to develop and publish a broad portfolio of products including the REVV token and SAND token; original games including The Sandbox, Crazy Kings, and Crazy Defense Heroes; and products utilizing popular intellectual properties including Formula 1®, Marvel, WWE, Power Rangers, MotoGP™, and Doraemon. Animoca Brands’ portfolio of blockchain investments and partnerships includes Lucid Sight, Dapper Labs (creators of CryptoKitties and NBA Top Shot), WAX, Harmony, and Decentraland. Subsidiaries include The Sandbox, Quidd, Gamee, nWay, and Lympo. For more information visit www.animocabrands.com or get updates by following Animoca Brands on Facebook or Twitter.

NARAKA: BLADEPOINT FEATURING AT E3

24 Entertainment are all set to reveal the launch date, new content and much more in their 10-minute E3 showcase

Hangzhou, June 7, 2021 | 24 Entertainment is proud to announce that NARAKA: BLADEPOINT will be a part of E3 this year. With a 10-minute segment during the NetEase show on June 13th and a segment in the PC Gaming Show later that day.

After a hugely successful open beta, 24 Entertainment will not only reveal the release date of the NARAKA: BLADEPOINT but also the dates for their next open beta — to be held this summer. Returning players will once again explore, and fight for their lives, on the island of Morus; where there will be new and, as yet unrevealed, content to experience ahead of NARAKA: BLADEPOINT’s release later this year.

Please tune in at one of the following streaming platforms, June 13 @ 9:30 AM PDT (17:30 UK, 18:30 Paris) to watch the NARAKA: BLADEPOINT Show live.

YouTube
Twitch
Facebook

For more updates on NARAKA BLADEPOINT follow the official social media channels:

Official NARAKA: BLADEPOINT Twitter
Steam Page
Official NARAKA: BLADEPOINT Discord Community

About 24 Entertainment
24 Entertainment is a Chinese game studio founded by a group of artists, engineers, and designers; who are all gaming industry veterans. We have a shared vision of introducing global players to Eastern cultures through cutting-edge gaming technology.

Earth Defense Force: World Brothers Review

Earth Defense Force: World Brothers

Developer: Yuke’s
Publisher: D3 Publisher
Platforms: Nintendo Switch, PlayStation 4 (Reviewed), PC
Release Date: Available Now
Price: $59.99 USD – Available Here

Overview

The Earth Defense Force franchise has always had a special place in gaming as being one of the few shooters that is so absurd that even though they may not be the most technically sound games around, the ridiculous nature and fun of simply blasting away at giant bugs, aliens, and other manners of things have outweighed the negatives. This has led to many fans always recognizing the EDF! EDF! chant but despite the campy nature of the franchise, the realistic giant bugs and occasionally challenging combat have been a bit rough for some. As such Earth Defense Force: World Brothers takes a bit of a different approach by featuring a more approachable voxel-based art style and gameplay far more accessible to newcomers.

Story

In a parallel world the cube shaped Earth has managed to fend off many invaders through the years thanks to the Earth Defense Force but the latest theat has proven to great to overcome. The newest threat is Dark Tyrant, an unknown being that has led six motherships to Earth filled with all of the enemies that the EDF have defeated in the past and have shattered the planet into pieces, separating the once brave fighters from one another. It is up to the player, as the Commander, to bring the EDF back together along with any other civilians willing to take up arms to bring the fight back against the motherships and hopefully restore the Earth to its normal cubed self.

The Earth Defense Force series has only dabbled in being serious and even then it usually features plenty of cheesy content at the same time but World Brothers takes any hint of drama and tosses it out the window as it instead focuses entirely on being more about light-hearted fun set against an apocalyptic scenario. Players may start their team with members of the usual EDF like a soldier and wing glider but quickly find themselves running with a four-person team with a cowboy, a cheerleader, a standard soldier, and even a milkmaid all wielding different types of weapons to take down the alien threat.

This means that the real charm in this game comes from simply being able to make whatever crazy party you feel like as every level players will find various characters that they can rescue, ranging from civilians from various nations to soldiers from past games in the franchise. The story dialogue itself even focuses more on references to past games and topics such as the local cuisine for the area the players are currently fighting at and more.

That being said, it also means that the in-game banter that the characters have while fighting can grow incredibly repetitive as each character, with there being over a hundred total (counting color variations), only has so many lines of dialogue while fighting and using abilities especially in some of the lengthier stages.

Gameplay

Despite the shift in tone and graphics, Earth Defense Force: World Brothers still retains most of the core gameplay aspects of the franchise as players will take down giant insects, robots, and other manners of creatures in third-person. Unlike previous games, as mentioned earlier, players now will be doing battle with a team of four soldiers at a time with players being able to swap between units on the fly, giving them a chance to continue the battle while other units reload, wait on skill cooldown, or must rescue a potentially captured/downed ally.

Most units in the game will feature a special skill that is unique to them, an ultimate ability that can be unleashed when it is charged enough, and utilize their primary weapon to take down whatever creature is in their sights. Players can unlock additional weapons and upgrade units over time but weapons no longer drop randomly while fighting, as such players can instead focus on rescuing units that will then be unlocked for use, or upgrade an already existing unit if they have been rescued before. This not only reduces the grind for the game but also gives players far more options than before since, not only is the gameplay simpler in nature it is also quite a bit easier than before.

The arsenal players will have available to them thanks to the amount of characters they can unlock is quite extensive and the combinations can be rather unique as well, as players can choose to use multiple flying characters, chaining their abilities together to fly to incredible heights, create multiple turrets with other units to create a complete perimeter of defense and that is only the tip of the iceberg. It is worth noting that some of the characters that players can unlock can be a little… rough when it comes to presentation. Since the characters are based off of a country’s myths or local people, most feel right at home or just tongue-in-cheek nods to a nation while a couple tip-toe over the line a bit to the point that some may take offense so be wary in this regard.

Players will have the option to select from three difficulty modes when beginning a stage and it is worth noting that even on Normal most fights will play out fairly easy, even when taking down the gigantic boss monsters that appear in certain stages. That means that hardcore fans will want to turn the difficulty up a notch from the start while newcomers can start on Normal without worrying about getting overwhelmed or even lower if need be. 

WIth the PlayStation versions of the game players will have access to online multiplayer as well as split-screen local co-op allowing for some truly outrageous gameplay. Rather than dividing a four unit team into single units, World Brothers instead allows for players’ teams to enter a battle instead allowing for some real chaos to reign as a result, making for some real great moments even if the game is completely unbalanced when it comes to that many units at a time.

Visuals & Audio

By utilizing a voxel art-style World Brothers manages to not only present itself as a bit more approachable for those afraid of the more realistic bugs of the original games but also gives the development team free reign to make the world as colorful and fun as possible. Players will venture into stages all over the world with obvious monuments and signature locations being present in each area as they battle the alien menace. In fact, thanks to the voxel designs the destruction of the buildings to explosives and shredding of giant bugs looks better than ever.

As far as the voice work is concerned, players will have the option of choosing between the Japanese voice track as well as a freshly recorded English dub. It is worth noting that the English dub does try to insert various accents into most of the national characters’ dialogue so be prepared for that as it once again is rather hit and miss with its representation. The soundtrack is fairly standard for a game such as this though it does aim a bit more simplistic and light compared to the mainline Earth Defense Force games.

Overall

Earth Defense Force: World Brothers really doesn’t try to do anything new for the series and instead focuses on the franchises’ strengths by giving fans plenty of great action to enjoy by bringing back numerous fan favorite enemies that they can once again bring down in a game that doesn’t take itself seriously by any means and instead let’s players focus more on their own enjoyment as a result. This does mean that the combat is a bit lacking in depth and some aspects can be a bit repetitive if players don’t keep rotating their characters to keep things fresh, but as a result newcomers will find a game that is easy to access and just as fun even if they have little to no knowledge of the EDF.

Capsule Computers review guidelines can be found here.

Trifox – outfox foes in a colourful and cartoonish action-adventure, coming to PC and consoles in 2022

A phenomenal fox in an adventure inspired by the golden age of 3D platforming! Demo available now on Steam

5 June, 2021 – Publisher Big Sugar and developer Glowfish Interactive are delighted to announce Trifox for PC, Nintendo Switch, PS4, PS5, Xbox One, and Xbox Series X|S. The game is scheduled to launch Q1 2022.

Steam: https://store.steampowered.com/app/1211240

An action-adventure with a variety of ways to play, Trifox‘s titular hero is a fox on a mission… to retrieve his stolen TV remote! A multi-talented mammal, Trifox can use the skills of a trio of different character types – Warrior, Mage, and Engineer. Each has its own unique set of class-based abilities and these can be mixed-and-matched, allowing players to create a wily protagonist with a tailor-made moveset.

The debut title from Belgium-based developer, Glowfish Interactive, Trifox has already been attracting attention. It was nominated as ‘Most Anticipated Game’ at the Belgian Game Awards, received honorable mentions at the Unfold Games Awards for ‘Best Level Design’ and ‘Best Character Design’, and was awarded a ‘Seal of Approval’ after being selected to participate in Yogscast’s Tiny Teams event.

Watch the announcement trailer for Trifox: 

Full-time development on Trifox started in 2019, although as Glowfish co-founder and developer Emiel De Paepe explains, the project has always been part of the studio’s plans:

“We had the first idea that led to Trifox in 2014, after we started the company and were figuring out what we wanted to do. The game back then was much more combat centric, with less focus on the adventure itself,” says De Paepe.

“Over time it grew as we added elements inspired by a bunch of games we loved while growing up, such as Crash Bandicoot, Ratchet and Clank, Jak and Daxter. Our aim is to bring the same joy to Trifox that people experienced when playing those kinds of games when they were younger.”

About the game

Trifox is a colourful and cartoonish action-adventure featuring a phenomenal fox with a multitude of talents! After his home is attacked and his TV remote stolen, Trifox sets out in pursuit of the mysterious looters in an action-packed adventure inspired by the golden age of 3D platformers. Use magic, might, and marvelous gadgets to outfox foes across four danger-filled worlds as you fight your way to a final showdown at Villain HQ!  

Key features

  • Three different classes: Wield a giant hammer as a Warrior! Master magic and mystery as a Mage! Use a backpack full of gadgets as an Engineer! 
  • Mix-and-match styles: Customise your Trifox by combining different class-based abilities! Want to cast spells and fire a Gatling Gun? No problem!
  • 30 abilities to unlock: Collect and spend coins to gain new skills, such as Spike Slam, Shield Bubble, Guided Missile, and many more!
  • Four worlds to beat: Fight hordes of enemies, traverse platforming pitfalls, overcome environmental puzzles, and battle big angry bosses!
  • A modern retro adventure: A new and fresh experience designed to evoke the spirit of classic 3D platformers! 

About Big Sugar
Big Sugar is a new publisher that does what it wants. And what it wants is to work with talented independent developers and to publish the unique, fun, compelling, entertaining, memorable, and all-round high-quality games that they create.

About Glowfish Interactive
Glowfish Interactive is a small indie team based in Belgium. Founded by two DAE alumni and later joined by another. They strive to push the boundaries of what can be expected from a team their size. http://glowfishinteractive.com/