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UBISOFT REVEALS SNOWDROP TECH SHOWCASE VIDEO FOR AVATAR: FRONTIERS OF PANDORA

Description:

Check out the new Snowdrop Tech Showcase video and see how we’re bringing the alluring world of Pandora to life on the new generation of hardware.  

About Avatar: Frontiers of Pandora™

Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio, in collaboration with Lightstorm Entertainment and Disney.

Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.

In this new, standalone story, play as a Na’vi and embark on a journey across the Western Frontier, a never-before-seen part of Pandora. Explore a living and reactive world inhabited by unique creatures and new characters, and push back the formidable RDA forces that threaten it.

Icelandic Developer Solid Clouds reveals Starborne: Frontiers

Indie studio’s newest game launches into a massive galaxy of intrigue and conquest, with you as the star

Reykjavik, Iceland – Icelandic indie publisher Solid Clouds has just announced a brand new game in their Starborne universe in the shape of Starborne: Frontiers, a radical expansion into the world established by their first game, Sovereign Space.

In Frontiers, players will have to navigate a web of complex alliances and conflicts among the stars, giving them the opportunity to explore a dazzling, expansive universe in ways that may surprise and delight. The first sneak-peak trailer for this exciting new game will premier on June 24th at https://starborne.com

“I am very excited about the opportunity to tell deeper stories with our games,” said Stefán Gunnarsson, the CEO of Solid Clouds. “We’ve come together and built the technical base that will allow us to truly dive into this massive universe and give our players more elaborate stories and role-playing elements. We’ve put enough work into Starborne’s factions and characters to fill a book or two, and now we’re finally getting to share it with the world – it’s incredibly rewarding.”

Frontiers will be a departure from Sovereign Space’s real-time empire-building format, instead challenging players in completely different ways as they voyage across the edge of civilized space. As their renown grows they will be able to build personal bases, discover the galaxy’s secrets, and even team up with their fellow commanders to take on its greatest dangers through both PvP and PvE elements. Along the way they may encounter over a dozen factions with their own unique histories and philosophies who might help or hinder players as they strive to claim their place as the strongest force in the frontier.

Further updates on the game’s release and development will be available on Starborne’s website, where the team has already published some enticing glimpses into the history of Frontiers‘ colorful galaxy.

About Solid Clouds

Founded in Reykjavik, Iceland in 2013 by Stefán Gunnarsson, Stefán Björnsson and Sigurdur Arnljotsson, the original CEO and co-founder of developer CCP Games, Solid Clouds was formed with one goal in mind: take the best elements of 4X Grand Strategy and combine them with the scale of an MMO to create something brand-new and unique – Starborne: Sovereign Space. Over the years, Solid Clouds has created a vast universe of lore an intrigue, as well as a robust technical base for future games. Starborne: Frontiers will be the second game from the studio.

The growing team at Solid Clouds is passionate about games and excited for the future of the Starborne universe. For more on Solid Clouds, visit https://www.solidclouds.com

SAKURA HARUNO (GREAT NINJA WAR) JOINING NARUTO TO BORUTO: SHINOBI STRIKER AS FIRST MEMBER OF SEASON PASS 4

SAKURA HARUNO (GREAT NINJA WAR) JOINING NARUTO TO BORUTO: SHINOBI STRIKER AS FIRST MEMBER OF SEASON PASS 4

For a first look at both Sakura Haruno (Great Ninja War) and Kawaki, check out the latest NARUTO TO BORUTO: SHINOBI STRIKER trailer can seen below:

BANDAI NAMCO Entertainment America Inc. today announced Sakura Haruno (Great Ninja War) as the first member of NARUTO TO BORUTO: SHINOBI STRIKER Season Pass 4. Currently an in-game Heal Type Master, Sakura will become a fully playable character as paid DLC soon.

The star pupil of Legendary Sannin and Fifth Hokage Tsunade, Sakura’s physical prowess and mastery of medical ninjutsu have allowed her to manifest The 100 Healings Jutsu secret technique. In NARUTO TO BORUTO: SHINOBI STRIKER, this ability releases accumulated chakra and increases the user’s own physical abilities, while also restoring the health of all allies for a limited amount of time.

NARUTO TO BORUTO: SHINOBI STRIKER Season Pass 4 will feature a total of five new playable characters, including Sakura Haruno (Great Ninja War) and Kawaki, who will be the final member released in early 2022. Players who purchase Season Pass 4 will also receive Secret Technique: Super Uzumaki Rasengan as a bonus item.

NARUTO TO BORUTO: SHINOBI STRIKER is available now in the Americas for the PlayStation®4 computer entertainment system, Xbox One, and PC via STEAM®.

MegaDev Reports Impressive Growth, Six Months After Series A Funding

Remarkable Increase in Subscribers, Staff, and an Integrated Office Environment in the Works

MUNICH, Germany (JUNE 24, 2021) — Megadev GmbH, the developers behind the innovative single-player gameplay customization platform PLITCH, today reported notable results and ongoing expansion plans, roughly six months after its Series A funding round. Since January, PLITCH’s user growth has increased by more than two-thirds, marking exceptional progress that promises to ramp up as the year continues. 

Impressive Game Support
An average of 40 new titles added every month in 2021, in addition to 800+ patches to existing games. New games supported this year include Resident Evil: Village, Mass Effect Legendary Edition, Biomutant, and Valheim, all of which launched on PLITCH the same day they were released. 

Additions to the Team
Users and supported games aren’t the only aspects of PLITCH that are on the rise, as the headcount at MegaDev has increased by 64% since January. This hiring momentum is set to continue, as MegaDev aims to hire at least half a dozen more employees by the time core gaming season kicks off in September.

A Newly Designed Office
The new hires and veteran employees alike will have the benefit of a newly redesigned work environment, spearheaded by renowned architect and artist Konstantin Landuris. The MegaDev office is being transformed into a loft-style open office that overlooks the city of Munich in two directions, and features a redesigned Tatooine-inspired conference room (yes, we are talking about THAT Tatooine). Employees will have larger offices that can be ventilated easier and will feature ergonomic tables that can be transformed into standing desks.

“PLITCH is all about creating a custom gaming experience that fits a player’s needs, and allows them to get more enjoyment out of gaming, so we decided that our staff’s working environment should be a reflection of this,” said Robert Maroschik, Managing Director and co-founder of MegaDev. “By adding larger offices, more ventilated areas, adjustable workstations, and a conference room you actually want to be in, we are creating a better space that fits our employees needs.”

Future Plans
The first half of 2021 is only the beginning. MegaDev has several exciting features and initiatives to announce in the latter half of the year, including the expansion of language options for PLITCH.

To stay updated on the latest announcements, follow PLITCH on Twitter and Instagram, like them on Facebook, and join the official PLITCH Discord.  

About MegaDev

Founded in 2015, Munich-based MegaDev offers an all-in-one game wizard that enables players to customize single-player PC games by making them easier or more difficult. The PLITCH PC software already covers thousands of titles with tens of thousands of customization options.

MegaDev has already been selected twice for the prestigious German Accelerator: In 2018, MegaDev took part in the German Accelerator’s Silicon Valley program, in which the company focused on strategies for entering the US market; participation in the Southeast Asia program was added in 2020.

More information is available at https://www.megadev.com/

About PLITCH

PLITCH allows gamers to easily tailor an ever-increasing list of 2,500-plus PC games to perfectly suit their preferences and optimize their single-player game experience. Whether it’s to train for overall game prowess by increasing game challenges or making less fun aspects easier to get past, PLITCH members retain complete control over their single-player experiences.

More information is available at www.PLITCH.com

FIRST CLASS TROUBLE PERSONOID QUARTERS UPDATE NOW LIVE

New Maintenance Area Map and Abilities Brings More Sabotage and Deception on the killer Cruise to Nowhere

Baltimore, MD – June 24th, 2021 – Independent developer Invisible Walls ApS and indie publisher Versus Evil are excited to announce that the latest update for their multiplayer social deduction game First Class Trouble is now live on Steam.

The Personoid Quarters Update introduces a new maintenance area map to the game as well as new game mechanics for players to utilize, including magnetic boots to help players survive being sucked out of airlocks, a regular occurance for many unfortunate players in First Class Trouble. A forklift also provides a way for players to access out of reach areas in the new Personoid Maintenance Area.

The Personoid Maintenance Area is a dark and cold environment. It is not meant to be seen, filled with heavy industrial equipment that makes sure that the facade of the space-cruise liner, the Alithea is kept clean. The area is full of Personoid Shortcuts as this is where they can come from all over the ship for maintenance. They come here to recharge, be repaired or be decommissioned if they are of no further use.

Players will need to repair 20 of the 25 CAIN servers to activate the elevator with personoids doing all they can to sabotage this objective.

This latest update also improves the transformation animation sequence and gives the personoid shortcuts a visual overhaul.

First Class Trouble is a multiplayer social deduction game where six players must work together to shut down C.A.I.N., the rogue A.I. of a failing luxury space cruise-liner that is trying to kill them. Two of the six players are chosen at random to secretly play as Personoids, killer humanoids sent by C.A.I.N. to betray the other players. 

Stay up to date with First Class Trouble via Twitter here.

About Invisible Walls
Invisible Walls is an award winning indie studio established in Copenhagen, Denmark in 2017. Their focus is to create games with a strong emphasis on the social experience as well as making games that are as fun to watch as they are to play – underlining their ambition to embrace both players and audiences. 

About Versus Evil
Founded in 2013, Versus Evil, LLC is the US based video game publisher behind critically acclaimed video games First Class Trouble, Pillars of Eternity II: Deadfire and The Banner Saga trilogy. Publishing games on all major mobile, PC and console platforms, Versus Evil works with independent development studios from around the world. The corporate philosophy is to champion for the independent game developer. For more information visit versusevil.com

Poison Control Review

Poison Control

Developer: Nippon Ichi Software
Publisher: NIS America
Platforms: PlayStation 4, Switch (Reviewed)
Release Date: Available Now
Price: $39.99 USD – Available Here

Overview

Usually once a developer finds their flagship franchise they rarely deviate from that course. For Nippon Ichi Software this couldn’t be further from the truth however as the developer, who may primarily be known for their Disgaea series, has been constantly experimenting with new and different titles throughout the years. These can range from different styles of RPGs, horror games, and more as the company constantly keeps players wondering what they will be working on next. Well this time around we have Poison Control, a third-person shooter that once again steps outside the box for the company and now that it has been brought to the West, was it a worthwhile experiment?

Story

Players begin with choosing to play as either a boy or a girl and find themselves waking up in a pink hellscape only to be immediately attacked viciously by a strange creature known as a Klesha. While this demonic looking being may have wanted to kill the player, it has instead fused with the player’s body restoring their life-force and transforming the monster into a being known as a “Poisonette.” Poisonette, who has forgotten her name, now shares your body as what is known as a Soul Mate bond, giving the player who should be dead the ability to keep surviving in hell while also allowing the Poisonette to purify the various “Belle’s Hells” of the poison that they create.

Should the Poisonette manage to purify enough of these hells, they will be given a chance to head to heaven and have a wish granted. With the hopes of being revived on the line, Poisonette becomes the player’s best chance and closest bond in the strange new world as they compete against other groups and more. Poison Control tells a fairly unique storyline with a colorful cast of main characters, with Poisonette’s interactions being a great part of the game even if they are limited to dialog prompts. 

That being said, the story never feels like it is truly hitting its stride even towards the end of the game. It is also worth noting that every “Belle’s Hell” that the player explores has their own storyline that features a woman, either still alive or already dead, who has suffered some form of trauma that the player must uncover and “purify.” These traumas range from being fairly simple to incredibly dark in nature and unfortunately the game really doesn’t treat most of these any differently from one another, nor are they explored beyond a base surface level which can be rather frustrating especially during a few specific dungeons. This means that while the core storyline may be fairly unique and decent thanks to the core characters, nearly all of the substories that players must go through can be incredibly unsatisfying.

Gameplay

As a third-person shooter Poison Control is about as straightforward as they come with only a few light RPG elements and clean-up management mixed in to vary things up. Players will enter every Belle’s Hell level individually and will find themselves facing off against all manner of enemies that can be taken down with some running and gunning using a small variety of weapons that don’t really come with any surprises. Ammo management is a bit unique here as players will recover ammo over time, either swapping to another weapon in the mean-time or cleaning poison to boost the recovery rate. Players will need to dodge incoming fire, melee attacks, and more in an effort to make sure they complete a stage successfully by cleaning enough of the poison in the Belle’s Hell to complete it.

Cleaning this poison is done by swapping with Poisonette who cannot directly damage enemies and can only run for a limited time outside of the player’s body. Running over the various pools of poison will clear them when Poisonette returns to the player’s body though making complete circles can completely clear an area and deal massive damage to enemies within the circle. As mentioned before, ammo will be recharged while cleaning poison but also health will slowly be restored and money, used to upgrade weapons, can also be obtained this way.

While playing through the game players will gain levels but it quickly becomes clear that there is very little improvement to their ability as a whole as the bigger RPG elements instead come from the aforementioned interactions with Poisonette. Generally when exploring a Belle’s Hell or completing a location players will have a “Heart-to-Heart” with their Soul Mate partner where they can choose from three statements that will raise certain skill ranks. These can help the team’s Synergy, Empathy, Insight, Toxicity, and Trust with there being various skills and bonuses that can be obtained when certain levels are reached. These remain fun overall as they give players a chance to interact with the best part of the game but it is a bit limiting that, sometimes the choices you want to make won’t work the best when certain skills are instead locked behind unfortunate dialogue choices.

Unfortunately for Poison Control, the shooting mechanics as a whole can be incredibly rough to handle. Not only does this Switch version not offer any form of gyroscopic aiming but enemies often fall to the ground before actually being defeated, forcing players to waste shots or rely heavily on auto-aim to fix the clunky aiming mechanics. It is also worth noting that while players are given an “ultimate” radio skill it plays almost no role in combat as the recharge time and lack of range makes it fairly useless in most instances.

Visuals & Audio

The design of Poison Control is rather interesting in the fact that while the 3D models of the enemies and bosses are rather interesting to look at, they are eventually repeated ad nauseum and while the dungeon layouts of a few Belle’s Hell have some elements related to that girl’s regret that element isn’t explored nearly enough nor are they exceptionally well-designed in the first place. On the other side of things however we have some absolutely gorgeous looking character portraits and a stylish menu system that easily outshine the 3D aspects of the game.

The soundtrack features some unique sounding tracks that help fit the odd feeling that the game can take at times though there are very few that truly stand out, instead settling as rather simple background music. The game also features only the original Japanese voice track accompanied by English subtitles that cover every aspect of spoken dialogue, even when Poisonette chimes in during menu navigation or while running on the field.

Overall

Poison Control quickly shows players almost everything it has to offer within the first couple of hours of starting the game and does little to actually evolve from there. The storyline can be rather interesting at times and rather fun, helping to alleviate the rough gameplay mechanics but its mishandling of the Belle’s Hells is a real loss. As a whole, Poison Control may be Nippon Ichi Software trying something new but unfortunately it fails to really stand out as an actual shooter.

Capsule Computers review guidelines can be found here.

Hold Onto Your Wallets, Steam Summer Sale is Starting Today

Another year, another Steam Summer Sale. We get to recklessly spend our hard-earned money to buy the games that we might play at some point in the future. Emphasis on might. Valve’s yearly event has evolved a bit in the last few years so you have quite a few activities besides clicking on that purchase button. Not much is known at this point, but after some data mining, the folks over at steamdb have discovered that there are new community-themed profiles this time, such as Candy, Cherry, Steam Green, Sea Foam, Autumn, Blue Screen, and Summer 2021. More info in the tweet below:

If you’re curious how all of that looks like in action, sadly you’ll have to be patient just for a few more hours. Mysterious cards are already dropping for everyone if you decide to craft any badge right now and it’s safe to assume that we will get a sale-specific badge for our profiles this time as well. Expect plenty of PC discounts and difficulties to properly open the page in the first hour or two of the sale.

GreedFall: Gold Edition, New “De Vespe Conspiracy” Expansion & Next-Generation Console Upgrade Launch June 30

GreedFall: Gold Edition, New “De Vespe Conspiracy” Expansion & Next-Generation Console Upgrade Launch June 30

PARIS June 24, 2021GreedFall: Gold Edition, featuring the full base game of Focus Home Interactive and developer Spiders’ hit fantasy RPG plus the new “De Vespe Conspiracy” expansion, will launch on June 30 for PlayStation®5, Xbox Series X|S, PlayStation®4, Xbox One, and PC.

That same day, GreedFall will officially release on PlayStation®5 and Xbox Series X|S, with a free upgrade and save file compatibility for current owners of the game on PlayStation®4 and Xbox One. PlayStation®5 and Xbox Series X|S users can experience enhanced visuals up to UHD native 4K, fast loading and 60 FPS in performance mode.

The “De Vespe Conspiracy” expands on GreedFall’s sprawling world and story, inviting you to discover a previously uncharted region of Teer Fradee with totally new intrigue. Navigate a web of lies, manipulation and secrets as you unravel a nefarious conspiracy that threatens the balance of power. Explore new territory on the island, battle strange new beasts, equip new gear, and face off against a villainous enemy faction in your hunt for the truth.

The “De Vespe Conspiracy” expansion will also be available for standalone purchase for players who own the base game. For more on GreedFall, visit http://greedfall.com/shop.

Ember Lab’s Kena: Bridge of Spirits Set for Release on Epic Game Store August 24 and is Coming to GeForce Now at Launch

LOS ANGELES – THURSDAY, JUNE 24 2021 – Independent game development and animation studio, Ember Lab, today announced that its highly anticipated first game, Kena: Bridge of Spirits, will be playable on NVIDIA GeForce NOW – giving gamers instant access to GeForce PC performance, on nearly any PC, Mac, SHEILD TV, Android, iOS device or Chromebook without any downloads.

Following their purchase of the PC version on the Epic Game Store, GeForce Now members can access the GeForce Now app and get the full Kena: Bridge of Spirits experience at 1080p 60 fps – even on low powered or incompatible devices.

Seamlessly blending a compelling narrative with exploration, puzzle-solving, and fast-paced combat, this gorgeous adventure takes players on a journey of self-discovery as Kena restores balance to an ancient village in a once-thriving environment. Players take on the role of Kena, a young Spirit Guide on a quest to uncover the mysterious story surrounding the demise of the village. Using her staff and the help of her collection of tiny companions known as Rot, the player will disarm adversaries, unlock new skills, uncover secrets, and restore the beauty of the land.

Kena: Bridge of Spirits is available for pre-order in both a Standard Digital Edition ($39.99) and a Deluxe Digital Edition ($49.99), which includes the digital soundtrack, an in-game silver staff, and golden Rot skin exclusives. Kena: Bridge of Spirits will launch on August 24th on PlayStation 5, PlayStation 4, and for PC on the Epic Games Store with streaming via GeForce NOW. For additional information, please visit EmberLab.com

Ember Lab Facebook: https://www.facebook.com/emberlab/
Ember Lab Instagram: https://www.instagram.com/emberlab/
Ember Lab Twitter: https://twitter.com/emberlab
Ember Lab YouTube: https://www.youtube.com/channel/UCu_sDvUnTN4O4NTp_fywZ3g

About Ember Lab

Ember Lab is an independent game development and animation studio. Driven by a passion for telling great stories, the Southern California company was founded in 2009 as a post-production studio by brothers Josh and Mike Grier. Specializing in character-driven animated commercials, VFX, and film production, the studio grew into a boutique advertising agency creating immersive stories with worldwide appeal. Previous projects include the fan film Majora’s Mask – Terrible Fate and award-winning short film Dust, as well as numerous ad campaigns for brands including Coca-Cola and Hisense. Ember Lab is currently working on its inaugural game, Kena: Bridge of Spirits, which will debut on PlayStation 5, PlayStation 4, and for PC on the Epic Games Store on August 24, 2021.

HILARIOUS PHYSICS PLATFORMER HUMAN: FALL FLAT SWINGS ON TO PS5

Physics puzzle platformer Human: Fall Flat swings on to PlayStation 5 today  featuring new Haptic Feedback

London, UK – 24 June 2021: No Brakes Games and Curve Digitalare delighted to announce that Human: Fall Flatis available today on PlayStation 5. 

The PlayStation 5 version of the game features all new Haptic feedback, transforming the feeling of climbing, swinging and moving heavy objects with subtle tension in the adaptive triggers on the PS5 DualSense Controller – bringing a whole new dimension to the Human: Fall Flat experience.

About Human: Fall Flat

Human: Fall Flat is a hilarious, light-hearted physics platformer set in a world of floating dreamscapes. Each dream level provides a new environment to navigate, from mansions, castles and Aztec adventures to snowy mountains, eerie nightscapes and industrial locations. Multiple routes through each level, and perfectly playful puzzles ensure exploration and ingenuity are rewarded. Of course, your Human’s wobbly movements don’t make things easy, and whether you’re jumping, climbing, carrying or swinging, things can easily go very wrong – with very funny results. Human: Fall Flat can be played solo or with up to 8 players online for even more laughter.

  • 17 amazing levels – including the all new Forest level
  • Up to 8 players

For more information about Human: Fall Flat and to made aware of future updates check out the official Steam page: https://store.steampowered.com/app/477160/Human_Fall_Flat/

Players can chat with Human: Fall Flat friends and the rest of the community on the game’s official Discord channel: http://discord.gg/hff 

Curve Digital Website – http://www.curve-digital.com/
Curve Digital Twitter – https://twitter.com/CurveDigital
No Brakes Games Website – https://www.nobrakesgames.com/
No Brakes Games Twitter – https://twitter.com/nobrakesgames
Human: Fall Flat Twitter – https://twitter.com/HumanFallFlat

About Curve Digital
Curve Digital is a leading publisher of video games on both PC and consoles. Since 2013, Curve Digital has been working with the world’s best game developers to help bring their games to broad global audiences; from renowned indie hits like Autonauts to the likes of the multi-million-selling Human: Fall Flat. In recent years Curve Digital has become industry recognised, winning ‘Indie Games Publisher of the Year’ at both MCV Awards 2018 and 2019, as well as ‘Publishing Star’ at the Develop:Star Awards 2019 and ‘Best Publisher Award’ at the TIGA Awards 2019.

About No Brakes Games
No Brakes Games, founded by the creator of Human: Fall Flat, was established in Tenerife in 2019. Built on the phenomenal success of this game, the studio has since released brand new levels “Steam”, “Ice”, and “Christmas”. The studio prides itself on creating fun and high-quality games for their players, whilst maintaining a culture of trust, respect and work-life balance. They are hard at work on their next great game.