Save 10% by Pre-Purchasing, Now Until September 13
SYDNEY (Aug. 27, 2021) – SQUARE ENIX® today announced that the critically-acclaimed RPG BRAVELY DEFAULT™ II will make its debut on PC via STEAM® on September 2, 2021. Fans can save 10% on the game by purchasing it through STEAM now until September 13, 2021. Previously available on Nintendo Switch™ system, BRAVELY DEFAULT II follows the adventures of four unlikely heroes, Seth, Gloria, Elvis, and Adelle, as they set out across the land of Excillant in search of four elemental crystals.
To watch the “BRAVELY DEFAULT II | Steam Trailer” now, visit:
PC gamers and newcomers alike can soon discover the thrilling Brave and Default systems of BRAVELY DEFAULT II on STEAM, where great risk can lead to even greater rewards in the game’s turn-based battles. Players can enjoy customising their party using the job system to find the optimal composition to take down challenging bosses. BRAVELY DEFAULT II features music from Revo, who makes his return from the original BRAVELY DEFAULT, and an original storyline featuring four new Heroes of Light. Full of exploration, charm, and strategy, the STEAM version of BRAVELY DEFAULT II also features controller support and various resolution options.
BRAVELY DEFAULT II will be available for PC (STEAM) on September 2, 2021 with English and Japanese audio, and English, French, Italian, German, Spanish, Japanese, Korean, Simplified Chinese and Traditional Chinese text. For more information, visit: https://square-enix-games.com/games/bravely-default-ii
Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. Square Enix Ltd. also has a global network of leading development studios such as Crystal Dynamics® and Eidos Montréal®. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 163 million units worldwide; DRAGON QUEST®, which has sold over 83 million units worldwide; TOMB RAIDER®, which has sold over 84 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.
BRAVELY DEFAULT, FINAL FANTASY, CRYSTAL DYNAMICS, DRAGON QUEST, EIDOS, EIDOS MONTREAL, SPACE INVADERS, SQUARE ENIX, the SQUARE ENIX logo, TAITO and TOMB RAIDER are trademarks or registered trademarks of the Square Enix group of companies. Steam is a registered trademark of Valve Corporation. Nintendo Switch is a trademark of Nintendo. All other trademarks are the properties of their respective owners.
There are a few names in the video game industry that, when attached to a game, will give fans some idea of what to expect from it. One such name happens to be Suda51 as his long history of working on stylized and unique games have made his titles almost instantly recognizable. While many of Suda’s titles have been quite interesting, the one that really stood out among the rest happened to be No More Heroes and its iconic psycho otaku turned assassin, Travis Touchdown. Now ten years after the last numbered entry but only two years after its story relevant spin-off, Travis has returned to strike yet again in No More Heroes III.
Story
Twenty years prior to the start of the game, a young boy named Damon Ricitello managed to find a wounded alien that had crash landed on Earth. After nursing the little thing back to health, FU provides him with knowledge of their technology and eventually returns to space, promising to come back twenty years later. Now FU has returned and revealed that he happens to be the now exiled crown prince named Jess Baptiste VI and is looking for a little fun with the rest of his alien buddies that joined him when he busted out of jail. With Damon’s empire serving as their landing point, what better way than to become “goddamn superheroes” with plenty of violence.
With the alien invasion happening right at his doorstep, Travis and his growing group of friends aren’t about to let their city be destroyed without a fight. As such Travis, dilapidated looking as he might appear, quickly snaps out of it and enters the fray against a few grunts before facing off against one of FU’s friends. Needless to say, Travis manages to come out victorious and lands himself a place as #10 in the Galactic Superhero Rankings, a hastily organized list with the UAA hoping to reign in the alien invasion by creating a game for FU around it.
Although Travis’ motivations for climbing to the top of the leaderboard may have been sketchy in the first game, this time around with the fate of the world at stake and the aliens striking close to him on a personal level, this time around his motivations lie closer to that of the second entry in the series. Of course that doesn’t mean that there still isn’t plenty of time for crass humor, random podcast-like entries talking about the qualities of Takashi Miike’s films, or running around gathering scorpions for ramen and Jeane’s kittens to fill up Travis’ apartment with.
In fact, No More Heroes III may be, fittingly enough, the most out of this world style of game when it comes to storytelling, and that comes as a good thing… mostly. Not only are there a few retro visual novel style mini-stories to explore outside of the core story but the core storyline itself will constantly have players wondering just what could happen next, and even when the game ends up settling into a pace of having a surprise or twist at every turn, it still manages to pull them off with ease. This doesn’t even touch upon the countless references and solid fourth wall breaking jokes that are made to not only Suda’s other works but a number of other famous pieces of media and games as well.
That being said, there are some downsides to the fact that the game constantly is throwing curveballs at the player as there are some instances where boss characters feel underdeveloped, especially compared to past entries, and some events can feel rather shallow. It is also worth noting that, as one may expect, this is not an entry that one can jump into without having experienced at least some of the past games, especially if they happen to have skipped Travis Strikes Again as a large number of events that happened in that entry come to play here, including story elements, characters, and even various abilities that Travis is now capable of.
Gameplay
With No More Heroes III the series makes a return to a semi-open world design that sees the city turned into multiple distinct areas that players will unlock as they progress through the game, traveling between these smaller areas with either fast-travel or simply using the highway. This return of an open area allows for more exploration and driving around on Travis’ Akira themed motorcycle. As with the first entry to the series, players will need to earn a certain amount of money before every boss battle and they will do this by either completing a number of mini-games, taking on wave battles against enemies, and fighting in “Designated Matches” that appear before every Ranking Battle.
A certain number of designated matches must always be completed before a fight and often players can earn enough money just from fighting in them, though the mini-games are solid enough that makes mowing lawns to save the world a decent experience. Other mini-games can include a lackluster mining event, picking up trash, protecting a beachfront from giant alligators using a tank, and more. Gathering various collectibles also rewards the player with money, including planting trees and climbing them like Mario, gathering trading cards, and more with there even being a “D-Chip” that makes finding collectibles easier. While the quality of the aforementioned minigames does vary, they also only serve as a small distraction and delay to the real meat of No More Heroes III, the combat and boss battles.
Designated Matches initially serve as a way to introduce enemy types to players as there are a rather large number of aliens, all of which have different attack patterns and strengths, to battle against. Players will make use of Travis’ signature beam katana to lay waste to aliens all while making sure to do so with plenty of style, and hopefully enough battery power. Combat is straightforward with players having light and heavy attacks, guards, dodges, and perfect dodges that temporarily slow time. Dealing damage without taking any increases Travis’ tension gauge and offers longer combo strings and the ability to stun enemies who can then be thrown with a devastating wrestling move. Of course, any time the player hits an enemy with their katana the battery gauge will deplete meaning players will need to either hit an aforementioned wrestling move for an immediate charge or retreat to charge their battery in signature “jerking” fashion. This results in a fast-paced style of combat that feels as stylish and meaty as ever and while we preferred playing with standard controls, motion controls do remain an option.
New to Travis’ arsenal is the D-Glove that returns from Travis Strikes Again and players can utilize skills, initially limited to a teleporting dropkick, on a cooldown. Later abilities include a telekinetic throw, a field that slows any enemy in range, and a damage over time skill that once again attacks enemies within its range, pairing well with the slow field. The D-Glove can be equipped with a limited number of D-Chips that have various buffs and debuffs and must be crafted back at the No More Heroes Motel alongside other machines that boost Travis’ stats.
Players will also find that a slot machine that spins every time a foe is defeated, or during long combo strings on a boss, can often be quite useful as various rewards include temporary invincibility, quick attacks, money, and even “Full Armor” mode that transforms Travis into his mech suit to deal massive damage to any foe within range. The other time players enter Travis’ mech suit are limited to a few battles against massive foes in space. These space battles are neat in concept but are unfortunately a bit too simplistic for their own good as the lock on mechanics make things quite easy, especially given the lack of enemy variety in these space battles.
Now, as for the Ranking Battles, these boss battles truly bring the best parts of the game to life. Nearly every single boss in No More Heroes III has some type of gimmick that players can exploit in combat or even outside of combat as not every encounter is handled the same way. These fights are flashy and really can be quite challenging at times, though Bitter (Normal) difficulty is balanced well enough that players won’t feel overwhelmed. That being said, players should select their difficulty carefully as it is locked in at the start of the game, though a New Game+ mode is available after beating the title.
It is worth mentioning that, with the return of the open world mechanics, the game world itself does still feel a bit too empty for its own good, making collectibles the only real reason to actually explore. As mentioned before, all upgrade systems are based in one room at the motel, but it is nice to note that all side-activities are clearly labeled either through question marks or symbols once player’s either view them or unclog the local toilet.
Visuals & Audio
Once again Suda51 continues to impress on a presentation front as No More Heroes III manages to make the most of what the Switch is capable of with great looking character models all while utilizing a vast array of art styles throughout the entire game. Various cutscenes can swap art styles mid-conversation and they all happen to look absolutely gorgeous. Combat is shown as being as bloody and meaty feeling as ever with fluid gameplay, though the open world segments of the game do suffer from some slowdown and, in one certain area, extreme pop-in.
Most of the voice actors have returned to reprise their roles here in No More Heroes III and the English dub is handled incredibly well here. The same can be said in regards to the game’s soundtrack as it once again features a number of great tracks, including some amazing victory music that plays after the completion of every boss battle.
Overall
Few other games would have players take the time to mow some grass before laying into an alien capable of destroying an entire city, but that just so happens to be No More Heroes’ style. With plenty of amazing combat that has once again been fine-tuned to excellence, some repetitive minigames, and plenty of unique boss fights spread throughout an interesting, albeit shallow, twist-filled tale, No More Heroes III is as stylish and unique as one would expect from a Suda51 game.
Capsule Computers review guidelines can be found here.
Raw Fury and Toby Gard announce expansive action adventure game Dream Cycle
Dream Cycle will enter Steam Early Access September 7, inviting players to join in creating an expansive journey through the Dreamlands.
STOCKHOLM — Aug. 25, 2021 — In Gamescom’s Opening Night Live Pre-show, publisher Raw Fury and developer Cathuria Games revealed a brand-new action adventure game, Dream Cycle. The project marks the first release from Cathuria Games, an independent venture by Tomb Raider creator Toby Gard. The ambitious game seeks to redefine the scale of “epic adventure.”
On teaming up with Toby Gard on the game, Raw Fury CEO Jónas Antonsson said “Dream Cycle represented a chance to reshape and reinvent a genre within the games industry, with the person that had done exactly that once before. It holds great promise.”
Dream Cycle is an ever-expanding adventure through a cursed, shattered dimension. Players take the role of Morgan Carter, a modern-day arcane apprentice who’s essence has been stolen by her great-great-grand-uncle, the legendary Randolph Carter. After discovering that her path to the waking world has been obscured by dark magic, Morgan must venture into the Dreamlands to purge the realm’s corruption, recover her own powers, and thwart Randolph’s sinister plans to become a god.
Watch the Trailer:
While Dream Cycle will launch with 10,000 adventures, players will have the opportunity to collaborate in defining the future of the Dreamlands. During Early Access, the community will help shape Dream Cycle by providing feedback while they play, watching the game grow and change with regular updates to spells, perks, story, and more.
”Dream Cycle is the foundation of a journey into the endless unknown, an ever-growing portal into adventure.” said Dream Cycle creator Toby Gard. “Join our community of explorers and help us build a new type of action adventure game, where gods, monsters and magic filter through the psyche of the modern world.”
Players can begin their journey through the Dreamlands when Dream Cycle enters Steam Early Access on September 7 for $19.99.
About Cathuria Games
Beyond the Basalt Pillars of the West, simple folk say splendid Cathuria lies, but wise dreamers well know they are the gates of a monstrous cataract wherein the oceans of earth’s dreamland drop wholly to abysmal nothingness and shoot through the empty spaces toward other worlds and other stars.
Raw Fury is a boutique indie (un)publisher founded in 2015 by Jonas Antonsson, Gordon Van Dyke, and David Martinez. We don’t care about genres or mechanics. We care about experiences and emotions. We want to help developers make magic.
Join us as we embark on our jorney in the world of Nostria as set out on an epic quest to rescue a mysterious kingdom on the brink of peril. In this gameplay we run through the first section of the game, resolve a number side quests and complete the first section of the main mission (The Road to Marcella) and reach the Citadel, in the Nostria to speak to Prince Adrian.
Legend returns! King’s Bounty II is the long-awaited sequel to the legendary King’s Bounty video games franchise, one of the most iconic representatives of the turn-based RPG genre.
King’s Bounty II Developer: 1C Entertainment Publisher: 1C Entertainment, Prime Matter, 方块游戏 (China) Website: https://kingsbounty2.com/en/ Platform: Windows Release Date: 24 August 2021 Price: $49.99 USD
Not Recommended – “A disappointing game riddled with poor level design, painful movement speeds, a punishing learning curve for new players, and a bad UX.”
PARIS — Aug. 26, 2021 — Focus Home Interactive and New World Interactive are excited to announce that Insurgency: Sandstorm will release on PlayStation®4 and Xbox One on Sept. 29, 2021, with digital and retail pre-orders now available. The award-winning tactical co-op shooter is renowned for its intense depiction of modern warfare, focusing on lethal close-quarters combat, fast-paced, objective-oriented multiplayer, and intense cooperative gameplay.
Console Release Date Trailer:
Insurgency: Sandstorm will launch on consoles with backwards compatibility for PlayStation®5 and Xbox Series X|S at 4K resolution. In 2022, the game will receive further next-gen enhancements, with added support for PlayStation®5 and Xbox Series X|S console features.
Pre-order Insurgency: Sandstorm, as well as the game’s Deluxe Edition or Gold Edition, to receive the Warlord Gear Set and Peacemaker Gear Set. The Deluxe Edition includes Insurgency: Sandstorm plus the game’s Year 1 Pass, while the Gold Edition features the additional Year 2 Pass, releasing throughout the year after launch. Each Year Pass includes 16 cosmetic sets, with an instant bonus of four rewards for the Year 2 Pass.
Power Up for Epic Adventures on the Nintendo Switch with DRAGON BALL Z: KAKAROT + A NEW POWER AWAKENS SET!
Based on one of the most beloved and epic adventures ever in anime and manga, DRAGON BALL Z has delighted generations of fans around the world. Now a new generation can relive the epic experiences of Goku on the Nintendo Switch with DRAGON BALL Z: KAKAROT + A NEW POWER AWAKENS SET, releasing in the Americas on September 24, 2021.
Check out the DRAGON BALL Z: KAKAROT + A NEW POWER AWAKENS SETNintendo Switch Gameplay & New Features trailer:
You’ll get a preview of some of the game systems you’ll be able to utilize as you play through Goku’s life story and power up for ultimate battles!
Additionally, DRAGON BALL Z: KAKAROT + A NEW POWER AWAKENS SETincludes exclusive bonus content from A NEW POWER AWAKENS Part 1 and 2 where you can earn a brand-new power through training and fight Beerus and Golden Frieza. Moreover, you’ll be able to select the difficulty level and take part in quests where other Dragon Ball Z characters will become playable.
DRAGON BALL Z: KAKAROT + A NEW POWER AWAKENS SET launches exclusively on the Nintendo Switch, in the Americas, on September 24, 2021.
XSEED Games, the independent-minded publishing brand of Marvelous USA, Inc., have released the fifth and final wave of DLC for STORY OF SEASONS: Pioneers of Olive Town on the Nintendo Switch™ system, the ‘Twilight Isle Expansion Pack.’ The final DLC is available as part of the ‘Expansion Pass’ on the Nintendo eShop, or as part of the ‘Expansion Pass Set,’ a bundle which includes the base game. The ‘Twilight Isle Expansion Pack’ takes farmers to a new area where they will encounter familiar faces from the Nintendo 3DS title STORY OF SEASONS: Trio of Towns.
Raise the anchor and set sail for the idyllic shores of Twilight Isle! The seaside locale is home to returning marriage candidates and townsfolk:
Marriage Candidates
● Ludus: Known as the “jack of all trades” in his hometown of Lulukoko, Ludus does a little bit of everything. He’s trusted by children and adults alike, making him an ideal partner for farmers looking to start a new family.
● Lisette: The sunny owner of Westown’s flower shop, Lisette grew up in a normal household without much drama. As a result, she can be a bit naive. While she may still dream of royalty sweeping her off her feet, visiting farmers will find her a uniquely cheerful partner to settle down with.
Townsfolk
● Tigre: Tigre speaks with courtesy to everyone, even if he sometimes has trouble fitting in with the lighthearted villagers of his hometown of Lulukoko. He dreams of being as strong and reliable as his grandfather Haulani and thinks of Ludus as an older brother.
● Moriya: The master of Tsuyukusa’s wholesale store, Moriya is a severe and untrusting man with a reputation for speaking bluntly. Despite his gruff demeanor he isn’t unfriendly, and he looks after the other residents of Twilight Isle.
Details on all Expansion Pass DLC are available at: www.storyofseasons.com/PoOT/expansionpass. XSEED Games has shared information about recently deployed updates for STORY OF SEASONS: Pioneers of Olive Town that bring additional improvements, more details can be found here: Version 1.0.7.
Developed by Marvelous Inc. and published by XSEED Games in North America on the Nintendo Switch™ system, STORY OF SEASONS: Pioneers of Olive Town launched on Mar. 23, 2021. The ‘Premium Edition’ and a standalone retail version are available for purchase from the XSEED Games Store and participating retailers for a MSRP of $59.99 and $49.99 respectively. The digital versions of the game are available for purchase on the Nintendo eShop, with the ‘Expansion Pass Set’ priced at $69.99 and the base game priced at $49.99. The title has been rated “E for Everyone” on the Nintendo Switch by the ESRB.
Because the heart of gaming needs more farming: With Farming Simulator 22 represented at Gamescom 2021, GIANTS Software brings relaxing agriculture to the world’s largest event for computer and video games. To unveil new features and details, the publisher and developer will host a stream for the next installment of the popular game series on Friday, August 27 at 9pm CEST / 12:00pm PT on the official GIANTS Software Twitch channel.
Watch the new Farming Simulator 22 trailer:
First gameplay trailer reveals European map Farming Simulator 22 invites farmers to a new Mediterranean environment in Europe. Ideally suited for the new crops; grapes, olives, and sorghum, the French map Haut-Beyleron is perfect for creating an idyllic vineyard landscape. GIANTS Software reveals the last of three maps, included in the game at launch, by showing it off in the brand-new trailer at Gamescom. After the previous cinematic trailer, this also marks the first trailer consisting of actual gameplay footage, revealing many new vehicles and tools.
Growing further: Season Pass announced First season pass announced: While Farming Simulator 22 offers more content than ever before, including over 400 machines and vehicles, three maps, and brand-new gameplay features like seasonal cycles and production chains, the game will extend even more over time: GIANTS Software starts the evolution of Farming Simulator 22 with the Year 1 Season Pass – including three packs and one larger expansion to be released as DLC within twelve months after release. On top of that, the game will also receive free content updates.
Stream to reveal more on Friday “We won’t miss the chance to attend Gamescom with Farming Simulator 22”, comments GIANTS Software CEO Christian Ammann. “As the game is in its final stages of development, we’re proud to present more details at the world’s biggest gaming fair and show our fans and gamers the very first gameplay trailer.”
The Gamescom stream starts on Friday, August 27th at 9pm CEST on the official GIANTS Software Twitch channel. Farming Simulator 22 releases November 22nd for PC, Mac, PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One and Stadia. For more information, please visit the official Farming Simulator website.
Raise Your Favourite Monster and Train Them to Compete Against Eccentric Creatures in the Ultimate Tournament!
Hertfordshire, 26th August 2021 – Today, KOEI TECMO Europe proudly revealed that the beloved Monster Rancher series will finally make its triumphant return to the West with the release of Monster Rancher 1 & 2 DX! This collection bundles together Monster Rancher 1 (1997) and Monster Rancher 2 (1999), bringing them to Nintendo Switch™, Windows PC via Steam®, and iPhone®, iPad®, and iPod touch® via the App Store® for the first time on the 9th December 2021. A special announcement video was also released today featuring a message from Fujita-san, Executive Producer of the Monster Rancher series.
In celebration of the magical series’ 25th anniversary, Monster Rancher 1 & 2 DX brings the wildly popular simulation games to modern hardware where players raise their own monsters and train them to compete against other eccentric creatures in combat and tournaments. With hundreds of different monster types, each with their own skills and abilities, every Rancher will be able to raise and train monsters that are a perfect fit for their personality and play style.
The special collection also includes content that was never originally featured in the original Western release, such as additional save slots, Freeze slots, and Monster Hall of Fame slots. New features have also been added to Monster Rancher 1 & 2 DX, including a memo feature to use while raising monsters, rankings for random battles, and a high-speed mode to play through the game faster.
The Monster Rancher series originally launched with a unique feature that allowed players to use physical CDs to generate monsters in the game, with each CD having a unique ID that would spawn a different monster. This feature has been re-worked in Monster Rancher 1 & 2 DX, allowing players to search a database to find their desired CD and generate a monster from its data. Enjoy searching a vast database of songs from around the world and generating monsters based off of some of your favourite music!
KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI TECMO’s best known for their signature ‘one versus thousands’ Warriors series, the fan-favourite Ninja Gaiden and fighting entertainment title Dead or Alive. Through collaboration with strong existing franchises, such as A.O.T. Wings of Freedom (Attack on Titan), has brought fan-favourite shows to life in video game form. The company’s desire for innovation and diversity has seen the creation of the critically acclaimed dark-samurai action title Nioh, which takes on new and unique gameplay styles. The company’s acquisition of GUST, developer of a variety of heart-warming titles, has seen their flagship Atelier series span generations of consoles and fans alike. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com
Tetris® Beat is available exclusively on Apple Arcade
Bucharest, August 26th, 2021 – Full-service games development agency Amber, has announced the launch of Tetris® Beat, an Apple Arcade exclusive game that fuses the hit gameplay of Tetris with innovative rhythm mechanics and features exclusive music from a diverse and eclectic lineup of trending artists.
Published by N3TWORK, Tetris Beat is a video game co-developed by Amber, with an international team of 25 people involved in the production across 5 international locations. The soundtrack includes a diverse and eclectic series of incredible musicians, including Alison Wonderland, GARZA (of Thievery Corporation), Hannah Diamond, Octo Octa, Dauwd, CINTHIE and many more. The game features 18 game-exclusive songs spanning Dance, Hip Hop and Pop, with new songs from a variety of genres added every month.
“The development of a title with a legacy as strong as Tetris shows the level of professionalism and talent that Amber has today, but also how much the company has grown globally: an extremely diverse team, made up of specialists from our studios in Bucharest, Guadalajara and Montreal and beyond,” said Jaime Gine, CEO of Amber.
In Tetris Beat, players can choose from one of three modes that each offer a unique variation on the core Tetris gameplay experience. In Drop mode, a fusion of Tetris and rhythm gameplay, players rotate and drop Tetriminos to the beat to build massive combos and score big. Tap mode is more casual and rhythm focused, but still has an element of Tetris strategy. Marathon mode is the Tetris you know and love and allows players to customize their own soundtrack. On Apple TV, players can also play multiplayer on the same screen in Marathon mode. With these three modes, Tetris Beat offers something fun for all players regardless of their experience with Tetris or rhythm games. It also includes 3 difficulty levels for each mode along with leaderboards for each song that allow players to challenge friends from around the world.
Tetris Beat can be played on iPhone, iPad, Mac and Apple TV and offers support for physical controllers and Spatial Audio for AirPods Pro and AirPods Max. You can download assets for Tetris Beat here and find complete details about the game here.
At the 2021 Pocket Gamer Mobile Games Awards, Amber won the “Best Localization and QA Service Provider” award and was nominated for “Best Service Provider”. Amber partners with brands including Disney, NBC Universal, Paradox Interactive, Rovio, That Game Company, and Raw Fury among others.
About AmberAmber is a game development agency built by a collective of artisans residing in San Francisco, Los Angeles, Guadalajara, and Bucharest. The company concept was inspired by the decades of game dev experience of its leadership, through the realization the industry needed a more versatile development services platform. Amber is structured as a network of studios with different skills and specializations, delivering top quality services in full game production, co-development, engineering, design, live-ops, QA, localization and more.