Fat Goat Productions ‘Call me Katie’ Interview

Quite recently I was made aware of a small-scale, Australian web series called Call me Katie by an acquaintance of mine. The series is a number of short, vlog-style videos and is a loose adaptation of Shakespeare’s Taming of the Shrew. The series aims to engage with its audience on social media platforms as videos are released by allowing you to directly communicate with the characters in th...

JumpJet Rex Interview with Shawn Blais and Mike Gaboury of TreeFortress

Hot off their last game — Bardbarian — TreeFortress‘ programmer Shawn Blais and artist Mike Gaboury are back with a new game. JumpJet Rex is an indie platformer currently available on Steam Early Access that calls back to the heyday of Mario and Sonic. After playing JumpJet Rex for a while and playing levels over and over, trying to beat my fastest time, I had the chance to speak with Shawn ...

Satellite Reign Interview with Chris Conte and Dean Ferguson

Satellite Reign is a new indie, strategy game by 5 Lives Studios which aims to be the spiritual successor to the old (and much loved) Syndicate franchise. I recently scoped out Satellite Reign as a title to look out for in the new year for all the high-tech/low-lives amongst you. As luck would have it, a fixer was able to set a meet up between myself, Chris Conte, and Dean Ferguson. After fulfilli...

Immortal Empire Interview with Jesse Attard

  Immortal Empire is one of those great games that appear out of nowhere. How does an indie game that mixes elements of Diablo, DOTA, and X-COM stay under the radar? Well, because it’s a browser game. Developer Jesse Attard managed to cram the entire thing into 15 megabytes or the equivalent of two average 320 kbps MP3s, and the game handily scored an 8/10 score here at Capsule Computer...

The Witcher 3: Wild Hunt Interview with Senior Writer Jakub Szamalek

The Witcher game series is a Fantasy RPG which bucks the tropes of Fantasy RPGs by painting a grim, dark setting with plenty of moral shades of grey. We’ve previously covered the game’s extended and beautiful trailer here, but at EB Expo I had the opportunity to ambush one of the writers of the series and question him about the story for the upcoming installment. Below is my interview ...

Tom Clancy’s The Division Interview with Game Director Ryan Barnard

Tom Clancy’s The Division is a game that impresses with every showing, teaching us a tad more about it every time. At this year’s EB Games Expo, I learnt more about the game than I expected to. Our hands-off preview, soon-to-be-published, will elucidate further, but our interview with game director Ryan Barnard clarified some common questions as well. Read on to find out exactly how th...

Interview with the Producer of Ubisoft’s The Crew

The Crew has a lot of competition within the driving genre and its time of release isn’t helping the situation with Forza Horizon 2 just launched and Driveclub right around the corner. However with its huge open world, social aspects, story and customisation The Crew is the racer I am most looking forward to when it releases later this year. We catch up with Ivory Tower Managing Director and...

Forza Horizon 2 Interview with Art Director Ben Penrose

A few developers made the long trip ‘Down Under’ from all over the globe to attend the EB Games Expo 2014. One in particular missed his own launch party for the commitment – Ben Penrose, Art Director on Forza Horizon 2. Based out of Royal Leamington Spa in Warwickshire, England, the team at Playground Games pleasantly surprised everyone by helming an off-shoot of the previously s...

Sunset Overdrive Interview with Creative Director, Marcus Smith

One of the most highly anticipated Xbox One titles, Sunset Overdrive, has come to EB Games Expo Sydney and today I had the pleasure of speaking to Insomniac’s Creative Director, Marcus Smith. What drove you to Sunset City? How did you come up with this amazing idea behind Sunset Overdrive? Oh boy. Well originally Drew Murray, the game director and I, we worked on Resistance 3. I was creative...

Blossom Tales: The Sleeping King Interview with Rob Maher

Rob Maher serves as a artist, animator, programmer, and game designer with Castle Pixel. The team is currently seeking funding on Kickstarter to finish their latest project, Blossom Tales: The Sleeping King. What sort of games inspired you to get into game development? Pretty much everything I grew up with, including NES games like Zelda of course. I also spent a lot of time playing Newgrounds gam...

Michael and Lindsay Jones Interview at Supanova 2014

In between the never ending line of fans clamouring for an autograph and jam packed panels, Michael and Lindsay Jones of Rooster Teeth were kind enough to take time from their chaotic stint at Supanova 2014 to sit down for an interview. Being that the internet has been abuzz with news of the Jones wedding, we discussed how having such an intense fanbase affects a personal relationship. Turning to ...

Yuri Lowenthal and Tara Platt Interview at Supanova 2014

Despite their busy schedule at Supanova 2014, which included a panel with fellow Naruto co-star Maile Flanagan, Yuri Lowenthal and Tara Platt took the time to sit with us for a brief interview. Being known far and wide for countless roles, the interview centred around the “behind the scenes” of the voice acting world and the process of reading lines. We also spoke of the differences be...

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