Shadow Warrior 2 Interview with Pawel Kowalewski

Shadow Warrior 2 Game Designer Pawel Kowalewski was kind enough to answer some questions about Flying Wild Hog’s upcoming slash ‘n shoot FPS. The game is building on the successful reboot of the Shadow Warrior franchise by adding four player co-op and a brand new story set three years after the first reboot. Walking into Shadow Warrior 2, did you guys have a checklist of things you guy...

Killing Floor 2 Interview with Alan Wilson

We got the opportunity to chat with Alan Wilson, Vice President at indie FPS developers Tripwire Interactive. The team at Tripwire have been developing FPS games for the last decade, taking their Unreal Tournament 2004 mod Red Orchestra: Combined Arms all the way to a retail release. Currently, they are busy developing the follow up to their hit co-operative horror FPS, Killing Floor 2.   Mak...

Don’t Starve Together Interview with Seth Rosen

One of my favorite indie games right now is Klei Entertainment‘s Don’t Starve. It is difficult, unforgiving, and makes one feel like Robinson Crusoe stuck on an island run by H.P. Lovecraft’s imagination. But now, Klei is currently working on Don’t Starve Together, a multiplayer expansion to Don’t Starve currently available on Steam Early Access. I got the chance to s...

Getting Animated: Interview with Roger Craig Smith

A couple weeks ago, I had the opportunity to speak with one of my personal favorite voice actors working in games and animation, Roger Craig Smith. If you are not aware of Roger Craig Smith’s name, you are definitely aware of his voice work. Not only is he the current voice of Sonic the Hedgehog, but Ezio in the Assassin’s Creed series, Chris Redfield in the Resident Evil games, Kyle C...

Fat Goat Productions ‘Call me Katie’ Interview

Quite recently I was made aware of a small-scale, Australian web series called Call me Katie by an acquaintance of mine. The series is a number of short, vlog-style videos and is a loose adaptation of Shakespeare’s Taming of the Shrew. The series aims to engage with its audience on social media platforms as videos are released by allowing you to directly communicate with the characters in th...

JumpJet Rex Interview with Shawn Blais and Mike Gaboury of TreeFortress

Hot off their last game — Bardbarian — TreeFortress‘ programmer Shawn Blais and artist Mike Gaboury are back with a new game. JumpJet Rex is an indie platformer currently available on Steam Early Access that calls back to the heyday of Mario and Sonic. After playing JumpJet Rex for a while and playing levels over and over, trying to beat my fastest time, I had the chance to speak with Shawn ...

Satellite Reign Interview with Chris Conte and Dean Ferguson

Satellite Reign is a new indie, strategy game by 5 Lives Studios which aims to be the spiritual successor to the old (and much loved) Syndicate franchise. I recently scoped out Satellite Reign as a title to look out for in the new year for all the high-tech/low-lives amongst you. As luck would have it, a fixer was able to set a meet up between myself, Chris Conte, and Dean Ferguson. After fulfilli...

Immortal Empire Interview with Jesse Attard

  Immortal Empire is one of those great games that appear out of nowhere. How does an indie game that mixes elements of Diablo, DOTA, and X-COM stay under the radar? Well, because it’s a browser game. Developer Jesse Attard managed to cram the entire thing into 15 megabytes or the equivalent of two average 320 kbps MP3s, and the game handily scored an 8/10 score here at Capsule Computer...

The Witcher 3: Wild Hunt Interview with Senior Writer Jakub Szamalek

The Witcher game series is a Fantasy RPG which bucks the tropes of Fantasy RPGs by painting a grim, dark setting with plenty of moral shades of grey. We’ve previously covered the game’s extended and beautiful trailer here, but at EB Expo I had the opportunity to ambush one of the writers of the series and question him about the story for the upcoming installment. Below is my interview ...

Tom Clancy’s The Division Interview with Game Director Ryan Barnard

Tom Clancy’s The Division is a game that impresses with every showing, teaching us a tad more about it every time. At this year’s EB Games Expo, I learnt more about the game than I expected to. Our hands-off preview, soon-to-be-published, will elucidate further, but our interview with game director Ryan Barnard clarified some common questions as well. Read on to find out exactly how th...

Interview with the Producer of Ubisoft’s The Crew

The Crew has a lot of competition within the driving genre and its time of release isn’t helping the situation with Forza Horizon 2 just launched and Driveclub right around the corner. However with its huge open world, social aspects, story and customisation The Crew is the racer I am most looking forward to when it releases later this year. We catch up with Ivory Tower Managing Director and...

Forza Horizon 2 Interview with Art Director Ben Penrose

A few developers made the long trip ‘Down Under’ from all over the globe to attend the EB Games Expo 2014. One in particular missed his own launch party for the commitment – Ben Penrose, Art Director on Forza Horizon 2. Based out of Royal Leamington Spa in Warwickshire, England, the team at Playground Games pleasantly surprised everyone by helming an off-shoot of the previously s...

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