HappyGiant Interview with Mike Levine

We caught up with ex-LucasArts employee Mike Levine now founder of HappyGiant game studio.  Mike and his team are working on a new title for the iOS called “Dolphin Paradise: Wild Friends” which is due out for release very soon,  we ask him a few questions about the game, what he thinks of the iOS market currently at the moment and a number of other things.  Check out the interview bel...

Sonic & All-Stars Racing Transformed Interview with Producer Steve Lycett

Ahead of the launch of Sonic and All Stars Racing Transformed, I got a chance to interview Executive Producer at SUMO Digital, Steve Lycett. We discussed all manner of things such as the game itself, SUMO Digital the company behind it, their thoughts on the current console gaming landscape and much much more. Q. Let’s get straight into it shall we? Sumo Digital is responsible for the Sonic a...

Lost Planet 3 Hands on Preview and Interview TGS 2012

So far Capcom have released two previews for Lost Planet 3, and at TGS 2012 they have been showing the most recent one – one that was also shown at E3. It introduces you a bit more to the main character, Jim, and has a lot more of a feel for the game and how the finished product will look and feel. And it feels good. It plays really smoothly, somewhat like Gears of War, and the combat is varied an...

TGS 2012 Interview with Keisuke Asai on GREE

Something that has a huge popularity in Japan but is yet to hit the rest of the world quite as strongly (no, before you assume, this is not in reference to robot toilets), is GREE – a company that provides access to the most popular apps from companies such as Gameloft and Capcom, and allows you to connect with your friends socially as well. We spoke to the director of the Global Marketing Managem...

TGS 2012 Interview with Naoko Mizuno on Hyperdimension Neptunia Victory

We spoke to the director of the Neptune series from Idea Factory, Naoko Mizuno, about the series as well as a bit about the new game that they have announced for the series, Hyperdimension Neptunia Victory and what this new installment will expand on the series, such as the scout system, the disc create system and character challenge. It seems that the game is a lot more based on your actions with...

TGS 2012 Interview with Akira Suzuki

Dynasty Warriors has been an extremely successful series, and for good reason. There is an absolutely huge amount of choice in terms of the characters, an interesting storyline, and it’s set in an exciting context. We got to talk to Akira Suzuki from Tecmo Koei about Dynasty Warriors 7: Empires, as well as the other game he produced, Warriors Orochi 3 Hyper (the second re-release of Warriors Oroch...

Interview With Razer CEO Min-Liang Tan

Earlier this week, us here at Capsule Computers were given the opportunity to sit down and have a chat with the CEO and Chief Gamer of Razer, Min-Liang Tan. The interview was conducted by myself, Benjamin “LinkageAX” Webb, and we talk about the upcoming Razer Blade product from the company. You will find the full written interview below. We hope that you enjoy it. Me: Bllbbllblbllbl (l...

TGS 2012 Interview with EA Sports on FIFA 13

Are you a football fan? Well so are the Fifa 13 developers and they are committed to making Fifa 13 truer to the spirit of football than ever before. The main thing that Fifa is bringing to the table for the 2013 version? Unpredictability. EA has really focused on trying to improve Fifa and push it further into the realistic feel and get the players and how you can control them to feel more genuin...

TGS 2012 Interview with Razer on their Arcade Stick

Razer have always come out with some of the coolest and best gaming gadgets (For Gamers, By Gamers, after all), and it’s no surprise that they’re getting ready to launch one of the cooler arcade sticks that will hit the markets. Here at Capsule Computers we got to talk to Alvin, a Razer’s product marketing specialist who is in charge of the console line. In the final beta phase, the arcade stick i...

TGS 2012 Interview with Luke Thai on Medal of Honor: Warfighter

EA proved they wanted to build a strong multiplayer community with Battle.net for Battlefield 3, and they are pushing this even more with Medal of Honor: Warfighter. Not only is the multiplayer and competition getting fiercer, but they are aiming to also improve on Frostbite 2. Capsule Computers got to talk to Luke Thai about what EA are bringing to the table with the new Medal of Honor, and what ...

TGS 2012 Interview with DmC: Devil May Cry’s Marketing Manager Antoine Molant

Capsule Computers got to talk to Devil May Cry’s Marketing Manager, Antoine Molant, about the new reboot of DMC. There was some criticism surrounding the new reboot and the changes (such as a change in hair colour), as it explores his origin, but don’t worry there is a purpose behind it. At TGS 2012 there were three playable levels that showed that not only has the gameplay stayed true to the fran...

Need For Speed: Most Wanted Interview with Producer Leanne Loombe

EA Australia recently held a press event for their upcoming instalment in the enduring Need For Speed franchise, a reboot of the relatively popular 2005 title Need For Speed: Most Wanted featuring the same name. Capsule Computer’s Benjamin ‘LinkageAX’ Webb got to sit down with the game’s producer Leanne Loombe to discuss the hotly anticipated racing game, as well as some mo...

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