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Slay the Princess Celebrates 100,000 Copies Sold on PC

TORONTO, Canada – Nov. 30, 2023 – Slay the Princess, the fully-voiced surreal horror visual novel developed by Black Tabby Games (Scarlet Hollow), revels in regal reception with a new accolades trailer as the game surpasses 100,000 units sold on PC across Steam and GOG.

Stumble into the middle of a dark, dense forest as a mysteriously disembodied voice directs you to a small cabin on the hill. The Narrator (voiced by Jonathan Sims of The Magnus Archives) grants the simple eponymous instruction: enter the cabin and slay the Princess (voiced by Nichole Goodnight) or the world ends. 

Will you hear her out? Or will you, without thought, grab the dagger on the table and descend to the Princess’ cell to fulfill the dirty deed? Maybe you’ll just…walk away? Each decision bears the heavy weight of compounding context as how players arrive at scenarios becomes as important as the situation itself. Each loop reveals new secrets, and new sides of a figure who keeps changing and remembering what happened the last time you met…

Navigate a looping, branching narrative that pushes the story forward with over 3,300 hand-drawn illustrations by Ignatz-winning graphic novelist Abby Howard (The Crossroads at Midnight, The Last Halloween). See each and every side of the Princess through multiple attempts to slay her, with a narrator that seems omniscient and omnipotent…even if he’s the only one that can’t remember what happened the last time you reached the cabin.

“It’s been absolutely incredible to see such a positive reception from fans, critics, creators, and everyone,” says Tony Howard-Arias, Lead Writer at Black Tabby Games. “People making time to not just play our game but to replay it, share their experiences, create art, and write fan fiction in a world where so many games demand your attention has been a real honor.”

Slay the Princess is now available on Steam and GOG for PC, Mac, Linux, and Steam Deck for $17.99, alongside a $9.99 Supporter’s Pack containing the OST. A bundled discount is also available with Black Tabby Games’ Early Access title Scarlet Hollow. For more information on Slay the Princess, check out the official website, follow developer Black Tabby Games on Twitter and Tumblr, and join the official Discord and Reddit.

About Black Tabby Games

Black Tabby Games is an award-winning indie studio composed of Abby Howard (Ignatz-winning graphic novelist) and Tony Howard-Arias. Their combined penchant for powerfully interactive storytelling forms a consistently unforgettable duo of horror and humor as seen in 2021’s award-winning Scarlet Hollow.

Bluey: The Videogame Review

Bluey: The Videogame

Developer: Artax Games
Publisher: Outright Games Ltd.
Platforms: Switch , PC, Xbox One, Playstation 4 , Playstation 5, Xbox One S|X (Reviewed)
Release Date: Available Now
Price: $39.99 – Available Here

Overview

Bluey seemed to come out of nowhere when it debuted to audiences five years ago, instantly capturing the eyes of both children and their parents as complex storytelling mixed with simplistic and accessible entertainment. The show has won a good amount of praise and awards, which means it should be a perfect fit in the video game landscape. Enter Bluey: The Videogame. Does this little release have enough to deliver to the same audience, or is it yet another licensed title that falls short with its adaptation? Let’s find out.

Story

The story of Bluey: The Videogame is rather short. Players take on four episodic stages, featuring different locales from the television show as they hunt down pieces of the map with Bluey, Bingo, Mum, and Dad. There is some lovely dialogue at times and a small sense of progression, but just when it seems to get going – its over. You see, instead of borrowing a lot from the television product, this game just kind of happens. Sure, the plot is there and it has some charm, but its just kind of like an empty episode in comparison to the shorts we would typically see. The show may have warm sentiment, but the game simply feels like its main purpose is to be a playground for kids, which is a bit short-sighted as a whole.

Gameplay

I mentioned playground for a reason when speaking about Bluey: The Videogame. Up to four players can play at once, and objectives are usually based around moving items and picking up collectibles. There really isn’t much more than that. Sure, things mostly work as they should and movement is simple enough, but there isn’t a lot to do here other than take part in a handful of mini-games, with a total of maybe an hour of actual gameplay that doesn’t feel repetitive. Even then, its stretching it to say that this title feels anymore than a mobile release, made to simply distract a kid for a few moments at a time. Sure, its made for kids, but even then – the game still feels boring.

The collect-a-thon nature of Bluey does have a bit of charm, even if the obstacles are few. Players all stick mostly together, roaming in one section to find an item or a new path, which they will move an obstacle or snag a new toy before the game progresses forward. I wish I had more to say, but other than some odd stuttering and mild cumbersome movements, there isn’t a lot to actually do here. Think if you had Mario, and you just got to move around in the world and collect coins. No Bowser, no challenge or threats – just movement to move with something mild to do. The co-op is a major plus, and again, kids will probably still have fun being Bluey and his family, but the depth of the show simply doesn’t translate here.

Audio

The audio is mostly nice. The cast reprise their roles and most of the dialogue (though still uninteresting) fits the bill well enough. The soundtrack is also pleasant and upbeat, but there isn’t a lot of it due to the short length of the game itself. Again, the recurring theme of length and content is the main factor holding the game back, and in terms of audio – I feel like a lot more could have been done to flesh this game out, despite it being over so quick.

Visuals

The visuals match the show perfectly. Those popping colors, the lovely animations – they all translate to play-ability well. There are some visual glitches and shortcuts made that are a little limiting, such as characters poofing in and out to catch up with others and stuttering that kind of kills the immersion, which is very noticeable due to how much the standard models capture the actual product.

Overall

Bluey: The Videogame is about as basic as you can get. There isn’t a lot to do, and its a shame that the developers here sold the property so short, as there is a lot of potential that seems to go unused, as if the game wasn’t finished and just kind of pushed out for the holidays. That said, this is a game for kids and small ones will likely not care as they get to run around and interact with items, even if adults may notice the lack of substance. There is something special about this dog and his family, but this release really isn’t the way to start a line of video games as it simply misses the mark on the whole “entertainment” portion overall.

Capsule Computers review guidelines can be found here.

The Legend of Legacy HD Remastered English Release set for March 22, 2024

NIS America has announced that they plan on releasing The Legend of Legacy HD Remastered on March 22, 2024 for the PlayStation 5, PlayStation 4, Switch, and PC which will set it to arrive a little over nine years after the original title was released. Developed by FuRyu, The Legend of Legacy HD Remastered tells the story of seven upcoming heroes as they seek to fulfill their unique desires. Each of them have their own individual skills and stories to tell as they explore the newly discovered island of Avalon and search for the many fabled treasures of immense power it is said to contain..

To go along with this announcement NIS America has also released a new trailer for the Switch version of the game, found below, that showcases some of the new graphics as well as the gameplay that this RPG has to offer.

Beyond Good & Evil 20th Anniversary Edition Announced for 2024

Ubisoft has announced that they will be releasing Beyond Good & Evil 20th Anniversary Edition in 2024 and while their announcement didn’t include which platforms they would be releasing the title on, the game was temporarily released on the Xbox through Ubisoft+ though this was described by the company as an “early development version” and has since been revoked/refunded to anyone that purchased the title during it’s temporary availability. They went on to say that “this version is not indicative of the final game.”

Beyond Good & Evil 20th Anniversary Edition has revealed some details about what fans can expect from this special version of the game, stating that it has been upgraded to 4K, 60 frames per second with improved graphics, controls, and audio, along with brand-new autosave and cross-save features. The game will also feature “exclusive new rewards” that players will be able to obtain as they explore and discover more about Jade’s past, test their skills with a speedrun mode, obtain new achievements, and learn more about the game’s development and secrets through the anniversary gallery.

The Wizards – Dark Times: Brotherhood’ Brings Co-op and Remastered Experience to Critically Acclaimed VR Spellcasting Game

Forge a brotherhood of wizards and spellcast your way through a fully remastered Meliora, an all-new 3-player co-op mode, and more

Sydney, Australia – 1st December 2023 – Vertigo Games and Carbon Studio have launched The Wizards – Dark Times: Brotherhood for Meta Quest, Steam and Viveport. Featuring the complete The Wizards: Dark Times experience, it includes the fully remastered main game as well as the Brotherhood Update: an all-new co-op mode for three friends to explore the magical world of Meliora together. To top it all off, Meta Quest 3 users will be able to enjoy an upgraded visual experience, making the most out of their new headset. 

Forge a brotherhood and watch the all-new launch trailer here: https://youtu.be/Vm5-bqxbCd4

“We’re thrilled that our wizards can now join forces in cooperative play and tackle all that Meliora may throw at them! We believe this new feature will take the magical experience to a whole new level, allowing players to team up, cast spells together, and face epic challenges like never before,” said Błażej Szaflik, CEO & co-founder at Carbon Studio.

“We can’t wait to see the incredible moments and camaraderie that this update will bring to our community of spellcasting enthusiasts!” 

The Wizards – Dark Times: Brotherhood brings next-gen VR visuals, franchise-first co-op play and all-new magical content to the critically-acclaimed and fan-favourite spell-casting game, for a more immersive and awe-inspiring magical experience than ever. 

The remastered The Wizards: Dark Times experience includes:

  • Beautifully rendered magical graphics for all platforms
  • Quest 3 Visual Upgrade introducing dynamic lights throughout the game, anti-aliasing for smoother graphics, and more detailed environments and enemies
  • All-new interactions for an even richer fantasy experience: climb boulders, ride trolls, have a trolley cart chase, and more
  • Added gameplay variety through additional unique spells and new enemy variants
  • Optimized spell-casting controls for greater ease of use and better accuracy

New Brotherhood update introduces:

  • Co-op support: Forge a brotherhood of three players, each wielding a unique skill tree (Fire, Frost and Storm)
  • Embark on an all-new co-op campaign with fresh objectives and challenges taking you across new magical lands

The Wizards – Dark Times: Brotherhood is now available on Meta Quest, Steam and Viveport. The Brotherhood update is free to all owners of the main game. 

Learn more at https://darktimesgame.com, join fellow wizards on Discord and join the conversation on X, formerly known as Twitter.

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About The Wizards – Dark Times: Brotherhood

The Wizards – Dark Times: Brotherhood is the remastered return of the fan-favourite VR spell-casting franchise. Put on your VR headset and set off on a perilous journey across the plague-ridden realm of Meliora, now with up to three friends in Brotherhood co-op mode.

  • Become a Wizard: Your body is frail, but your power is immense. Discover and master spells with distinct abilities and effects. Forget about button combinations, command the arcane forces with nothing but hand gestures – as a true Wizard does.
  • A Grand Seamless Adventure: A mysterious dark plague has fallen on the realm of Meliora, twisting its inhabitants into beings of hatred and madness. Dare to journey through the Forsaken Wood, wade through the poisonous swamps of Meliora, descend into the ruinous Necropolis, and more – with no magical barriers to stop you in place!
  • Cleanse the Realm: Many fantastic creatures have fallen to the plague, becoming beings of destruction and death. Face new challenging enemies with unique abilities and individual behavior. Expect severe resistance – the world is ending, and it wants you too!
  • Forge a Brotherhood: Explore a land of magic and fight your way through malignant forces, this time with two friends! Are you ready to wield the elements?

About Vertigo Games

Vertigo Games, the VR publishing and development arm of the global PLAION Group, is a multi-platform VR publisher and developer with offices in Rotterdam & Amsterdam, The Netherlands, and Los Angeles, California. With teams in the areas of development, publishing and LBE (location-based entertainment) distribution, the company offers a portfolio of quality VR games that provide novel, powerful and full-featured gaming experiences both inside of the home, as well as outside of the home through its leading LBE content provider and management platform SpringboardVR. Games include Vertigo Studios’ evergreen brand Arizona Sunshine®, the co-op VR action FPS After the Fall® and the no-holds-barred VR remake The 7th Guest VR. Upcoming games include the highly anticipated Arizona Sunshine® 2. Vertigo Games is a PLAION (previously Koch Media) Group company. http://vertigo-games.com 

About Carbon Studio


Carbon Studio is an independent developer and publisher providing immersive top quality VR games and applications. Founded in July 2015 and best known for their critically-acclaimed gesture-based spellcasting The Wizards series, the story-driven exploration game Alice VR, and the thunderous Warhammer Age of Sigmar: Tempestfall, the studio’s main focus is creating engaging and memorable titles for all major VR and AR platforms. http://www.carbonstudio.pl

Vinnie Jones Takes Command in World of Tanks Holiday Ops 2024 event

December 1st, 2023 – The first winter day has come, marking the launch of the anticipated Holiday Ops 2024 event in the World of Tanks Franchise. This traditional and festive extravaganza promises intense action, fantastic gifts, and prized in-game rewards for players across PC, mobile and console. Delivering this season’s excitement is the renowned British footballer and movie star, Vinnie Jones. He is retiring from the role as Santa’s enforcer for a slick new gig as a Commander in World of Tanks.

The Holiday Ops 2024 event begins on December 1st and runs through January 8th, offering a unique blend of holiday-themed activities tailored to each platform’s gameplay.

World of Tanks

December 1st, 2023 – January 8th, 2024

Players will enjoy a super-jolly and atmospheric Holiday Village, ready for their decorative touch. Upon entering it, tankers will receive their first gift: the brand-new Premium Czechoslovakian light tank Pzw.39.

Vinnie Jones will wait in the Headquarters to give special missions and assignments. Upon completion, tankers will unlock celebrity-inspired rewards, including three exclusive 2D styles, decals, inscriptions with iconic phrases, and even Vinnie Jones himself as a Tank Commander completed with exclusive voiceover. But that is not all; players can also anticipate a special skin Old Reliable for the Cobra tank, with every element designed in the style of this year’s star.

Prime Gaming members can expect unique content from the celebrity Commander, including 2 decals, a medal, and the special Paradox 2D style. Steam players can grab a 2D decal, as a specially designed present from Vinnie.

World of Tanks Blitz

December 1st – December 20th, 2023

World of Tanks Blitz presents a list of Holiday Ops activities, including a 10-stage celebrity quest with unique collectibles, avatars, profile background, all in the style of Vinnie Jones. The 10th stage will bring the final reward and the biggest gift under the tree – the “Final Argument” attachment. What’s even better, players will participate in the holiday draw for a chance to become the proud owner of the Cobra tank with a legendary camouflage.

World of Tanks Modern Armor

December 1st, 2023 – January 8th, 2024

Players can double the fun and rewards this year, as they will be embarking on both an individual Earn Challenge and the Holiday Op Community Event. Each path offers a ton of content including themed cosmetics, Boosters, Premium Time, and the hard-hitting Charlemagne heavy tank. They can also get the exclusive new Old Reliable premium tank, plus 2D and 3D Commanders featuring Vinnie’s custom voiceover.

For more information about the Holiday Ops 2024 event, please visit: https://holidayops.wargaming.net/

About Wargaming

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has grown to become one of the leaders in the gaming industry with 16 offices around the world, including studios in Chicago, Prague, Kyiv, Shanghai, Tokyo, Vilnius and Belgrade. Millions of players enjoy Wargaming’s titles across all major gaming platforms. Our flagship products include the free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Official website: wargaming.com

About Vinnie Jones

Vinnie Jones is a British actor, presenter, and former professional footballer. The Englishman played for and even captained Wales, having qualified via a Welsh grandparent. During his playing years, Jones was a hard and battling midfielder for Leeds United, Sheffield United, Queens Park rangers, Chelsea, and most notably Wimbledon. The tough demeanor he had on the pitch has become his trademark on the big screen, allowing him to excel at playing gangster characters in films like Snatch, Gone In 60 Seconds, Lock Stock and Two Smoking Barrels, and The Longest Yard. Vinnie has also released Respect, an album of blues and soul on Telestar; featured in Ladbrokes and British Heart Foundation adverts; and, in 1998, published Vinnie: The Autobiography.

Leadership Spotlight: Bryan Intihar, Senior Creative Director at Insomniac Games

Sony Interactive Entertainment (SIE) is proud to be a place with a culmination of hundreds of multifaceted, talented individuals. When they are assembled and given the right leadership to foster creativity and growth, the combined effort can result in amazing experiences for our player community.

Bryan Intihar, Senior Creative Director at Insomniac Games, describes his role as motivating his teams towards a shared creative vision and using decisive action to string multiple ideas into truly spectacular games. As an “Insomniac” for over fifteen years, Bryan has led a dynamically talented team with acclaimed hits including Marvel’s Spider-Man (2018) and the most recent Marvel’s Spider-Man 2.

SIE had an opportunity to discuss the studio’s high-profile launch where Bryan found himself the subject rather than the storyteller, as he shared the tangible and intangible values of interpersonality, authenticity, and support on the individual level.

Weaving Everything Together

What is a Creative Director? The answer varies depending on the respective teams they’re on, but they share common threads. For Bryan, his primary goal is to outline the creative vision for the team that symbolises a common goal that unites and inspires the development teams. “We have to present a vision that people believe in, one that they’re going to wake up and want to work on.” He elaborates, “Then, my job is to empower them to take that idea and make it their own. To push beyond what they think they’re capable of, day after day, in an encouraging and empowering way.”

Therein lies the secret to Bryan’s leadership methodology: presenting the problem and not the solution. Asking the ‘why’ and the open-ended questions that encourage personalised approaches to a goal or situation. “Whether it’s a mission, or a mechanic, the worst thing you can do is have someone say ‘just tell me what you want,’” he says. “At that point, they have shut off their creativity, their drive, their motivation, and now they’re just executing. Instead of answering, it is beneficial to ask more questions, such as “what do you want to do? What would you love to do?” Asking teams to answer the why is a staple in Bryan’s leadership style.

Things become a bit more challenging when multiple ideas come from teams of five or even 20 people. This surfaces another key component of creative directing and decisive action, which Bryan affirms is not simply about saying “yes” to every idea. “The challenge is when the team gets really passionate about something, you have to remind them, ‘is this alignment with the creative vision?’”

He notes that having an abundance of ideas is always preferred, as he would rather pull back than push forward. “Those conversations aren’t always the most pleasant, because they’re coming from a place of passion, interest, and care,” he adds.

But in the end, what gets Bryan excited is when the end result is “something better than I could ever have imagined. Everything in the game—every mission, every feature, every mechanic—is better because the team found a way to take the initial idea and make it their own.”

The Ties that Bind

One fundamental understanding of group dynamics — especially with the added difficulty of larger ones — that enables Bryan to empower his team is instilling a supportive work environment that values empathy, communication, and accountability. To himself and other leaders, he issues a specific challenge to “encourage people to go above and beyond what they think they can do.”

A key step in accomplishing this is fostering a welcoming environment in the workplace where each member of the team feels heard and understood. “We fully support remote work and have shipped multiple titles this way,” Bryan elaborates. Configuring both the physical and virtual spaces at Insomniac to the needs of the team is an interpersonal approach that has notable intangible value. This includes open-concept offices and open-door policies, and dynamic virtual arrangements. Bryan shares that some teams may prefer daily meetings remotely, some quarterly, or some in-person. Though he has a background in psychology, Bryan appreciates the gravity of external factors and flexibility. “I’m not analysing people. I understand that how you might interact with certain people is different based on their personality, and you have to take that into account.”

On the note of interpersonal relationships, Bryan offers an open policy on communicating hurdles. “If someone isn’t happy, I’m not happy.” Though both Marvel’s Spider-Man and Marvel’s Spider-Man 2 may have taglines of “Be Greater” and “Be Greater. Together.” Bryan agrees that accepting limits and staying accountable and honest is critical. “What I’ve learned over the years is that you don’t have to know everything,” he says, “It’s okay to be vulnerable from time to time. Vulnerability only brings people together, which is what makes this such a special place to work.”

Ultimately, Bryan believes that these individualised tactics are in service of their responsibilities not just to his teams, but to the studio and the players, combined with the motivation to uphold the shared creative vision. In his journey to bearing this responsibility as a Community Manager with Insomniac years ago, Bryan attributes much of his success and growth prior to and during his time with the studio to being in the right place at the right time with the right people. During a brief look back in his career, he mentions he also has a pattern of recognising when to take a leap of faith.

Threading the Needle

Bryan credits much of his success in being able to work in his dream jobs throughout his career to fortunate timing and self-motivation, save for becoming a professional football player. When he joined Insomniac, Bryan continued to chase intriguing new interests internally thanks to the openness of Insomniac’s studio culture. “There is no one behind the curtain, everyone is right there,” he says. Working especially closely with Insomniac Directors Marcus Smith and Drew Murray, who shared as much about production as they did about the creative process, Bryan mentions, “I learned a lot from them, and eventually, was given the ability to flex a little bit of creativity here and there on projects, obviously, with their full support”.

Having an awareness of situations and talents can also be an important factor. “I was always mesmerised by people with talent. I’m never going to be a character artist, or a programmer, but I feel like I’m a good people person and I’m pretty organised,” he describes his desire to pivot to creative work. “I felt like I was successful as someone who could shepherd projects from a production standpoint but I was looking to see if I could do it from a creative standpoint when Insomniac, SIE and Marvel were in early discussions to collaborate. I spoke to Ted Price, the President and Founder of Insomniac Games, and of course, my boss John Fiorito and they both nodded their heads.”

Success Strung Together

Bryan affirms that his journey to leadership isn’t solely his own. “I think it also shows that these games, these titles, these massive endeavours are not just the product or brainchild or thought of one person, it’s really a team endeavour.” His hope was to take that sense of collaboration, communication, and passion to make a game with a team that he loves working with. “I made something that I feel like that little kid, from my past who loved Super Heroes, would have been really proud of and happy to play. You know, to me, that is a mission accomplished. The game, and my success as a creative director, or any success I’ve had would not be possible without the team that I work with.”

Within his own or as advice to others, Bryan’s core message is to be authentic and honest, to yourself and your coworkers. Utilising decisive action and admitting ownership are two powerful skills to learn in any workplace, certainly in creative spaces, notably when working with others. Whether it be on an organisational level, having strong fundamental understanding of inter-team and interdepartmental functions is equally essential, coupled with the need for balance and strong support systems, make for greatness.

To find out more about the titles available at launch, head to the PlayStation Blog.

For the latest PlayStation news, follow PlayStation Australia on FacebookTwitterYouTube, and Instagram

Persona 3 Reload – Behind The Scenes

Today, ATLUS shared a new behind the scenes trailer for Persona 3 Reload, the second episode in a video series highlighting the acclaimed actors behind the game’s characters.

You can watch the new episode below:

The first episode of the Persona 3 Reload Behind the Scenes series can be found below:

Today’s video features longtime Persona voice actors as well as newcomers to the franchise: Justine Lee (Ken Amada in Persona 3 Reload), Cindy Robinson (Ken Amada in the Persona franchise), Suzie Yeung (Fuuka Yamagishi in Persona 3 Reload), Dawn M Bennett (Aigis in Persona 3 Reload) and Karen Strassman (Aigis in the Persona franchise).

The cast discusses their characters and their experience voicing them, what it’s like to be part of the Persona series, their thoughts on the community and more. Persona fans should keep a close eye on the Official ATLUS West YouTube channel, as more BTS videos will be shared in the coming weeks!

Persona 3 Reload will launch on February 2, 2024 for Xbox Series X, Xbox One, PlayStation 5 and PlayStation 4. 

This Week in GTA Online: Project Overthrow Mission Bonuses, Double Rewards on Sumo, and Much More

2X GTA$ and RP on Project Overthrow Missions – Plus, Get Double Rewards on Sumo, the Galaxy Livery for the Avenger, and More

Join forces with Charlie Reed and the ex-military reprobates of the Los Santos Angels to put a dent in Merryweather Security’s bottom line while making some serious scratch for yourself. Taking flight as part of Project Overthrow will pull down Double Rewards through December 11.

Get the Galaxy Livery for the Mammoth Avenger

Play GTA Online anytime between now and December 11 to receive the Galaxy livery for the Mammoth Avenger to blot out the sky with your astral airborne fortress.

2X GTA$ and RP on Sumo

In this classic Adversary Mode, crash, smash, and bash each other out of a designated area with hopes of surviving until the clock runs down. Both sides walk away with 2X GTA$ and RP for competing in Sumo.

The Lucky Wheel Podium, Showroom Vehicles, and More

Put your fortunes to the test by spinning the Lucky Wheel in The Diamond Casino & Resort’s lobby for a shot at winning this week’s jackpot: the Dinka Sugoi (Sports).

Luxury Autos: Benefactor LM87 (Super, 30% off) | Överflöd Entity MT (Super)

Premium Deluxe Motorsport: Penaud La Coureuse (Sports) | Bravado Buffalo EVX (Muscle, 20% off) | Annis 300R (Sports, 30% off) | Invetero Coquette D10 (Sports, 40%) | Grotti Visione (Super, 30%)

Prize Ride Challenge: Place Top 2 in the LS Car Meet Series for four days running to win the Dinka Postlude (Coupe).

On the Test Track: Try out the Lampadati Viseris (Sports Classic, 40% off), Enus Stafford (Sedan, 40% off), and Coil Cyclone (Super, 40% off).

Only on PS5 and Xbox Series X|S: This week’s Premium Test Ride is a hopped-up version of the Principe Deveste Eight (Super, 30% off). Slip behind the controls of any HSW upgrade eligible vehicle and put it on the spot in this week’s HSW Time Trial, an intense sprint from East Vinewood to Vespucci Beach.

GTA+

Step your game up with GTA+ membership status and claim the following benefits and privileges through December 11:

  • Free Ocelot Pariah (Sports)
  • Bleedin’ Tasty Hoodie and Shorts, Cluckin’ Bell Hoodie and Cuffed Sweats
  • Boosted chance of finding Diamonds in The Diamond Casino Heist vault
  • 40% off Arcade Upgrades and Modifications
  • 50% off Super Yacht and Casino Penthouse Modifications

And much more, including a GTA$500,000 bonus delivered upon billing each month, access to The Vinewood Car Club, and other benefits updated monthly. Visit the GTA+ website for the complete breakdown.

DISCOUNTS

  • Hangar Properties – 40% off
  • Hangar Upgrades and Modifications – 40% off
  • Operations Terminal Upgrade – 30% off
  • Eclipse Blvd. Garage – 30% off
  • Principe Deveste Eight (Super) – 30% off
  • Coil Cyclone (Super) – 40% off
  • Lampadati Viseris (Sports Classic) – 40% off
  • Enus Stafford (Sedan) – 40% off
  • Invetero Coquette D10 (Sports) – 40% off
  • Annis 300R (Sports) – 30% off
  • Grotti Visione (Super) – 30% off
  • Bravado Buffalo EVX (Muscle) – 20% off
  • Benefactor LM87 (Super) – 30% off
  • Mammoth Streamer216 (Plane) – 30% off

Gun Van Discounts

Baseball Bat (Free) | Tactical SMG | Carbine Rifle | Precision Rifle | Railgun | Unholy Hellbringer (30% off) | Homing Launcher (50% off for GTA+ Members) | Heavy Rifle | Military Rifle | Micro SMG | Pipe Bombs | Grenades | Tear Gas | Armor

SEVEN KNIGHTS IDLE ADVENTURE UNVEILS ALL FOUR LORDS IN SUN WUKONG GAME UPDATE

LOS ANGELES, CA – November 30, 2023 – Netmarble, a leading developer and publisher of high-quality mobile games, has launched a new update for SEVEN KNIGHTS IDLE ADVENTURE, allowing players to experience the latest Four Lords hero, Sun Wukong and more.

Sun Wukong is a ranged hero who increases the party’s overall Combat Power and has a skill that becomes more powerful when attacking a small number of targets.    Wukong’s focus fire will ensure players can take down the enemy when there are only a few units left, helping to secure close matches.

Sun Wukong is accompanied by the legendary heroes Nezha and Asura have been added in this update. Nezha is a melee hero with Critical Hit that targets multiple     enemies and a skill that allows her to revive once per death. Asura is a melee hero with a Critical Hit that provides a shield while granting healing abilities to the entire party.

Asura’s Challenger Pass is now available which features a special dungeon where Asura can be obtained.  While players will be able to battle a powerful squad and clear the stage, they’ll be able to challenge Asura repeatedly once the re-entry time elapses.

Additional content updates include Ancient Relic, a new, higher tier of Artifact,  Crew System which allows players to form a community to chat regardless of server, and an expansion of Infinite Tower, Gold Dungeon, and Relic Shard Dungeons.

A variety of events are now available to commemorate this update. The “Rate Up Summon Event” gives players a higher chance of getting Sun Wukong and Nezha,  and runs until December 13. During the same period, the “Looming Darkness Carnival Event” offers players the chance to obtain the Legendary hero ‘Harmal,’ as well as a variety of power-up items including Gold, hero EXP, and more.

Based on their flagship franchise and the successor to the original Seven Knights game, SEVEN KNIGHTS IDLE ADVENTUREhas been reimagined as an idle RPG. Developed with low capacity and low specification devices in mind with a guiding principle of easy playability, players will experience an expanded storyline with previously untold episodes of the original Seven Knights heroes. Collect and nurture returning fan-favorites who have been reborn as cute SD characters. Featuring over 143 Seven Knights heroes, 25 pets, and 187 hero costumes, players can look forward to a variety of features and modes.

As an official continuation of Seven Knights, a game enjoyed by 60 million players globally, SEVEN KNIGHTS IDLE ADVENTURE will be an exciting addition for fans looking to learn more and interact with their favorite heroes with a low time investment.

For more information on SEVEN KNIGHTS IDLE ADVENTURE, please be sure to stay tuned to the official brand website for future updates. The game will introduce many more heroes and modes in the coming months.

About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a leading developer and publisher of top-grossing mobile games worldwide. Through powerful franchises and collaborations with acclaimed IP holders, Netmarble strives to elevate the gaming experience and entertain audiences globally. As a parent company of Kabam and SpinX Games, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble’s diverse portfolio includes Lineage 2: Revolution, MARVEL Future Fight, Ni no Kuni: Cross Worlds, The King of Fighters ALLSTAR, The Seven Deadly Sins: Grand Cross, and forthcoming PC games like Paragon: The Overprime. More information can be found at http://company.netmarble.com.

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