Sydney, Australia – 21st February 2024: Publisher and developer GIANTS are excited to announce the release date for Farming Simulator Kids as the 26th of March. Farming Simulator Kids begins teaching the joys and importance of Farming on Nintendo Switch. GIANTS has also revealed the first gameplay trailer – cute animals included!
Watch the first gameplay trailer below:
Children start joyfully harvesting on the 26th of March on Nintendo Switch™
The first gameplay trailer offers a cute-looking preview of characters, animals & more
Available for pre-order soon – physical version includes a colouring book
First Gameplay Shows Animals & Characters
Farming Simulator Kids invites young players to live a cozy farm life – cute and colourful, with a variety of farming-related activities and various locations to explore. With the first gameplay trailer, GIANTS Software offers a glimpse into a day as an aspiring young farmer: gardening, planting and harvesting crops, milking cows, producing delicious products, and getting into the seat of a John Deere tractor. The renowned manufacturer was involved in the development of Farming Simulator Kids from the very beginning and is present with a variety of its iconic machinery.
Pre-orders will soon be available for the physical version of Farming Simulator Kids, which comes with a 12-page colouring book, allowing young agriculturists to paint tractors, horses, cows, and some neighbours they will meet and interact with in-game.
Farming Simulator Kids will be available from the 26th of March for Nintendo Switch.
About GIANTS Software
GIANTS Software is an international video game developer and publisher from Switzerland established in 2004 and known worldwide for creating the popular Farming Simulator series. The team with offices in Switzerland (Zurich), Germany (Erlangen), USA (Chicago) and Czech Republic (Brno) is very committed to maintain close contact to the agricultural industry and to engage with the community. For more information, please visit giants-software.com
About Farming Simulator
Since 2008, over 30 million units of Farming Simulator have been sold worldwide. The game series has been released on all popular platforms including consoles, mobile phones, tablets and PCs since then. From the start, the team enabled users to create mods with the company’s own GIANTS Engine. With the Farming Simulator League (FSL), the series introduced a competitive esports mode in 2019 – with teams competing in professional tournaments and many acclaimed brands and sponsors on board. More information available at farming-simulator.com
It’s time to build your lair, raise goblins and fight for their right to exist.
Manila, 21 February – Award-winning indie studio Orc Chop Games, has released a new trailer and announced that their Narrative turn-based RPG, Goblin Stone, will launch on Steam and Epic Games Store on 12 March for $24.99.
Watch the new Trailer below:
Developed by Orc Chop Games,Goblin Stoneis an epic turn-based RPG with roguelike elements, where players help goblins survive after being hunted to near extinction. They will assemble a merry party of goblins and navigate a treacherous path to survival, battling nefarious adventurers, pompous elves, and grumpy dwarfs, in a world brought to life through nostalgic, storybook-inspired hand-drawn visuals.
Goblin Stone’s heartwarming narrative blends with strategic gameplay as players venture through procedurally-generated adventures, where permanent death heightens the stakes. Players will also build a sprawling underground lair, from the barracks to the war room, where a goblin breeding system allows them to combine the best goblin genes, improve their attributes and customize their fighters for the battles ahead.
Goblin Stone is fully narrated by Scottish voice actorJames Smillie, with music from award-winning composerPeter McConnell known for his work on Hearthstone, Psychonauts and Monkey Island.
Players can choose through hundreds of combinations between Goblin classes, weapons, abilities, map traversal. The game has over 40 hours of gameplay, 60 different enemy types, over 150 fully illustrated story images and 25 Boss battles.
Goblin Stone will be released on PC via Steam and Epic Games on 12 March. More details about Goblin Stonecan be found here, and you can join an active. Goblin community on the Goblin Stone Discord here.
About Orc Chop Games
Initiated by an ambitious couple, Orc Chop Games is a self-funded indie game studio. We specialize in crafting ‘passion project’ games, where fervent creativity meets a twist of the unconventional. We blend the familiar with the unexpected, creating games that are not just engaging but memorable as well.
PlayStation Australia is excited to announce the PlayStation Pulse Elite™ wireless headset is now available for purchase in-store and online from authorised retailers in Australia. The headset is one of the first PlayStation audio devices to utilise studio-inspired planar magnetic drivers, to reproduce sound with near-perfect accuracy along the entire audible spectrum.
Enter a new era in gaming audio at home and on the go with the PlayStation Pulse Elite™ wireless headset and enjoy extraordinary lifelike sound in your favourite games with planar magnetic drivers, and hear every detail with a lossless and lightning-fast PlayStation Link™ wireless connection.
Immerse yourself in soundscapes packed full of rich, subtle details while deep bass lets you feel each epic in-game encounter. Enhance your perception in 3D Audio supported PS5® games as audio cues are positioned with an incredible degree of accuracy across all three dimensions.
The PlayStation Pulse Elite™ wireless headset is priced at $239.95 AUD RRP. A PlayStation Link USB Adapter is included with Pulse Elite, but is also available as a standalone purchase for $34.95 AUD RRP.
Check out this hands-on report of the PlayStation Pulse Elite™ wireless headset here.
— First Seven Tracks in 16-Track Series Available Now —
Sydney, Australia – February 21, 2024: THQ Nordic and Rainbow Studios have released the first of ten content drops for the new DLC for MX vs ATV Legends. The 2024 Monster Energy Supercross Championship will include ALL 16 official tracks. The first content drop, available now, includes the following tracks: Anaheim, San Francisco, San Diego, Anaheim 2, Detroit, Glendale, and Arlington.
Check out a first look at the 16-track DLC pack below:
All upcoming tracks will receive their in-game unlock 4 days before the actual real-life racing event. So Tuesdays are the in-game unlock and Saturdays are Race Days! Here is an overview of the remaining unlock dates: https://thqn.net/mxvsatvSX24/
New Boxed Edition:
On April 23, 2024, the new box edition will be released at an SRP of $49.95 and will include the base game of MX vs ATV Legends, as well as the 2024 Monster Energy Supercross Championship DLC.
MX vs ATV Legends is being developed by Rainbow Studios and published by THQ Nordic. The base game is available for PC, PS4, XB1, PS5, Xbox Series X|S. Please note that the base game MX vs ATV Legends is required to play the DLC.
For more information about MX vs ATV Legends visit https://www.mxvsatv.com/ or follow @mxvsatv on socials.
Compete in the new career mode where your choices lead to different paths, sponsorship opportunities and special, invitational events!
Explore massive open environments including the California coastline!
Experience the brand-new Trails mode for high intensity, point-to-point outdoor racing – prepare to be dropped into a starting gate in the middle of a mountain range alongside your friends and face a course defined by Mother Nature’s relentless challenges!
Race in 2-player split-screen and 16-player online mode with squad-based gameplay.
Customise your rider and vehicles with the latest parts and gear from the leading manufacturers in off-road racing.
Ride berms and ruts with higher precision than ever before with the refined physics system.
For a complete list of OEM vehicles featured in the OEM Vehicles DLC, as well as news and updates on MX vs ATV Legends, visit mxvsatv.com or @mxvsatv on social.
Russian Roulette with Shotguns Coming to New Storefronts with Expanded Features
NICOSIA, Cyprus – Feb. 20, 2024 – CRITICAL REFLEX has announced its partnership with indie developer Mike Klubnika to bring the viral horror game hit Buckshot Roulette to Steam and consoles. The popular “Russian roulette with shotguns” will release on Steam with new updates featuring gamepad support, Steam achievements, additional language support, a downloadable original soundtrack, and new items for the endless “Double or Nothing” mode. The Steam version will launch March 15, with the console version coming later this year.
Two enter. One leaves. Roll the dice with your life. Good luck.
Buckshot Roulette is Russian roulette with a 12-gauge shotgun. Dive into a gritty underworld nightclub. Face off against The Dealer. Brace yourself as you pull the trigger. Load the chamber, press your luck, double down. There’s no prize for second place.
Key Features:
Shotgun Showdown: Experience the thrill of Russian roulette reimagined with the raw power of a 12-gauge shotgun. Challenge your opponent across three intense rounds and either claim your victory or face the ultimate consequence.
Meet Your Match: Go head-to-head with The Dealer, playing the odds same as you. No tricks. Can you beat him at his own game?
Underground Vibes: Step into a shadowy underground nightclub, where the ambiance is charged with the vibrations of drum machines against cold metal railings.
Risk It All: Test your nerves in the Double or Nothing mode. How long can you last?
New Items: Discover unique items introduced with the Steam version, a special treat to those already familiar with the game.
Buckshot Roulette originally launched on itch.io in 2023 and quickly became a smash-hit experience with players, particularly on streaming platforms and YouTube. In addition to English, Buckshot Roulette’s Steam release will support French, Italian, German, Spanish, Estonian, Ukrainian, Russian, Korean, Japanese, Turkish, Polish, Brazilian Portuguese and both Simplified and Traditional Chinese.
Wishlist Buckshot Roulette on Steam today and join the CR Channel Discord community for the latest news, engaging discussions and more.
About Mike Klubnika
Mike Klubnika is an independent game developer based in Estonia. With a knack for sci-fi horror, Mike has spent the majority of their free time developing horror games that take place in alternate dystopias, attempting to immerse the player in handcrafted industrial environments through detailed mechanics and visual storytelling. Drawing inspiration from artists such as Boards Of Canada and Aphex Twin, Mike has also composed grungy backdrops that are featured in several of their games.
About CRITICAL REFLEX
CRITICAL REFLEX is an indie game publishing label on a mission: find kick-ass games, make sure they’re at their best upon release, and put them in front of as many gaming fans as possible. Members of our team have worked with a lot of successful indie projects, launched a dozen crowdfunding companies, and now we’ve come together to publish games that we love! www.criticalreflex.com
About CR Channel
CR Channel is the Critical Reflex publishing label focusing exclusively on indie horror. Join the Discord here: https://discord.gg/FrzN8srBfy
A unique medieval sandbox blends third-person action with real-time strategy featuring thousands of soldiers in all-out warfare
SEATTLE – Feb. 20, 2024 – Publisher tinyBuild and developer Redemption Road Games today announced Kingmakers, an epic medieval sandbox game with action and strategy elements. Players will take on the role of an elite task force operative sent back in time to war-torn medieval England with a vast arsenal of modern weapons. The mission: change the course of history and prevent the apocalypse in the future.
Kingmakers throws you back in time to the age of all-out medieval warfare. Save the future in an epic action-strategy sandbox featuring thousands of soldiers at the same time. Build your kingdom, grab your gun(s), and lead your armies into massive, real-time simulated battles — solo or in co-op for up to four players.
Key Pillars
Change History & Save the Future: You’re the last hope in a dying world. Travel back 500 years to medieval England to change the course of a bloody war and, if you’re lucky, stave off the apocalypse.
Groundbreaking Medieval Simulation: Each battle runs as a fully real-time simulation with thousands of soldiers fighting simultaneously. Next-gen multi-threaded AI controls the decision-making and loyalty of every unit on the battlefield, combined with a unique procedural animation system for an unprecedented degree of character and combat fidelity.
Brings Guns (and a Lot More) to a Sword Fight: Use assault rifles, shotguns, grenade launchers, armored SUVs, bikes, attack helos, air strikes and more to make sure the history-altering goes smoothly. Put your sharpshooting skills to the test and wreak absolute havoc on the battlefield.
Command Your Troops in Battle: Seamlessly swap between combat and issuing orders at any time for endless strategic possibilities. Allocate legions of archers, swordsmen, spearmen, and cavalry, build fortifications, and plan your next move before diving right back into the fray.
Conquer Solo or Team Up in Co-op: Up to three friends can lead their own armies alongside yours in online co-op. Work together to break down the enemy castle’s defenses or defend allied strongholds against hordes of opponents. Prepare for an epic medieval multiplayer experience like no other.
Kingmakers launches into Steam Early Access in 2024. Wishlist the game now and follow along on Twitter to stay up to date with all the latest announcements.
About tinyBuild
tinyBuild started as an indie game developer and morphed into a developer-publisher you can’t miss. The company’s dedication to creating long-term partnerships and elevating recognizable franchises has resulted in many successful collaborations with talented developers from all over the world. The company has released dozens of games, including Hello Neighbor, Graveyard Keeper, SpeedRunners, and more. Although headquartered in the Seattle Area, USA, the company has established a strong global presence with studios across the US, Netherlands, and throughout Eastern Europe.
Redemption Road Games is an independent development studio with offices in Atlanta and Los Angeles. The team has released several successful indie titles, including Road Redemption and Defy Gravity, as well as other projects for PC and consoles. The team’s focus on fun, realistic simulation and action-packed gameplay is evident in Kingmakers, their most ambitious title to date, launching in 2024 and published by tinyBuild.
Upgrade your ship, loot treasure and manage crew in your quest for revenge
Tønsberg, Norway, 20th February 2024 – Indie solo developer Jardar Solli has today announced his upcoming pirate adventure Seablip will launch in Early Access on PC and Mac in Q2 2024, with a full launch planned for 2025. Solve mysteries of the sea as you seek revenge for the murder of your grandfather and explore an open world in your ship, taking part in strategic ship battles, crew management, island base building, looting treasure, fishing and much more. Wishlist Seablipon Steam now!
In Seablip, explore a vibrant and dense open world containing a series of islands to discover and enemy pirates to defeat, as you roam the seas during a 100 year war between the Redcoats and the Bluecoats. Inspired by the likes of Faster Than Light and Sid Meier’s Pirates!, Seablip allows you to perform a number of tasks as well as allowing the freedom to explore. Upgrade your ship with extra cannons and inventory space, hiring new crew to aid you in your adventures as you gather resources from a range of sources. Chop trees, mine minerals and water crops as you make use of the tools at your disposal. Engage in a plethora of minigames and activities as you progress, building bases and making use of your trusty fishing rod. Find gold from treasure or earn it by selling your wares, or even take bounties found around the world and enhance your pirate reputation as you get paid.
Following successful funding of the game through Kickstarter and a well received demo released during the Steam Next Fest, solo developer Jardar Solli looks to release Seablip into early access this year, while he perfects the many mechanics present in the title and adds new features to what is already a highly ambitious RPG.
Embark on your pirate adventure and discover an ominous mystery when Seablip releases into Early Access this year.
About Jardar Solli
Following 5 years (more than 10,000 hours) of development on Seablip, including a successful Kickstarter campaign that launched in 2020, self taught coder and solo developer Jardar Solli is edging closer to living his dream in releasing his first title. Seablip will launch on Early Access in 2024, aiming for a full launch in 2025.
When it comes to the developer Don’t Nod most people will think of their episodic narrative games with Life is Strange, Tell Me Why, and even Twin Mirror but few will remember that the very first game the company made is the ironically named Remember Me. Following this they released an underrated gem in the form of Vampyr that showed the developer still had teeth when it came to delivering a solid RPG alongside its narrative prowess. Now the team has returned with an action RPG focused around a pair of ghost slayers called “Banishers” and how far they might be willing to go to remain together in Banishers: Ghosts of New Eden. What results is a love story that is unlike any other that proves that Don’t Nod certainly knows how to write an engrossing tale but still struggles to deliver compelling gameplay alongside it.
Story
The year is 1695 and a pair of Banishers, those skilled in dealing with ghosts and either helping them pass on or banishing them to the afterlife, have been summoned by an old friend to the shores of New Eden, Massachusetts to investigate a powerful haunting that is plaguing the new world settlement. The highly skilled Antea Duarte and her apprentice Red mac Raith arrive to find things in New Eden have grown far worse as they made their journey to the location as livestock is perishing, crops are dying, the people are plagued by nightmares, and even their own friend has ended up dead as a result of the curse. Upon investigating, the pair find themselves far over their heads as Antea sacrifices herself to save her apprentice, who it just so turns out is also her beloved. Even then, while Antea is slain by the powerful spirit, Red is sent plunging into the icy ocean below, saved by the whims of a passing witch.
Swept far away from New Eden, Red begins to try and figure out a way to return when he learns that Antea may be dead, but she is far from gone as her ghost has begun to haunt Red and will serve as his traveling companion, capable of using her knowledge as a Banisher and new supernatural abilities to their benefit but now that Antea has found herself as the very thing she is meant to slay it puts the pair in a troubling situation. While their ultimate goal is finding revenge against the powerful spirit cursing New Eden, the true question is what to do with Antea when everything is said and done. Will Red be willing to let the love of his life ascend into the afterlife or will the two follow a far darker route? For there is a dark ritual that allows a ghost to be resurrected but comes at a terrible cost of human life and, as Banishers, the pair find themselves uniquely suited for pursuing either path. How far will Red and Antea go for their love and will they be able to follow through with it? All while trying to uncover the secrets behind the curse of New Eden? These are the incredibly interesting and well-written questions that Banishers: Ghosts of New Eden tackles throughout its roughly thirty hour narrative.
Banishers: Ghosts of New Eden‘s best strength is the writing and character interactions as Don’t Nod continues to impress with their handling of relationships and creating intriguing storylines, though a lot of this is helped by how unique the setting itself is. Setting the game during early settlements of the “New World” and building its story around hauntings, ghosts, and the Banishers that seek to free the living from such curses is already an incredibly interesting concept and when you combine that with strong character writing, it creates a highly engaging narrative. The relationship between Red and Antea feels incredibly genuine even if players are joining their story long after they’ve fallen in love with one another. This is helped by the fact that the couple often discuss their pasts, their concerns, and more while players travel through the environment. These interactions help establish these characters as more than simply lovers through circumstance but also as troubled individuals that found hope with one another.
Alongside Antea and Red’s wonderful relationship players will encounter a large number of other NPCs as well and while some are simple with only a bit of extra dialogue or provide a side-quest, there are others with far more interesting stories to uncover… those that are haunted. These settlers are actively being haunted by a spirit and it is up to the player to find out the reason why this is as, in most cases, the spirits linger and haunt their target because of unfinished business or in some cases something else entirely. These hauntings come in a wide variety of forms and happen to cover a surprisingly large number of topics, especially given the time period the game is set in. Unfortunately when it comes to solving these Hauntings things are far more straightforward to the point of simplicity. Players will gather highlighted clues in the form of notes and objects, travel to or summon the spirit doing the haunting to speak to it, and then finally when the Red and Antea come to the solution themselves, players will confront the haunted party and be given a choice. This choice comes with a number of strings attached and plays heavily into the finale of the game as Banishers: Ghosts of New Eden features five different endings depending on player choice.
Early in their mission for revenge, Red will swear an oath to Antea to either resurrect her or help her ascend and while players can choose to make subsequent choices however they wish, it will affect various bits of dialogue and play into the finale and these Haunting choices are where the oath comes into play. No matter what the victim of the Haunting has done or why they are being haunted, players will be given three options at the conclusion, either blame the living and kill them, punishing them for whatever act they committed and using their essence to contribute to Antea’s resurrection or ascend the haunting ghost to the afterlife in a peaceful manner or, if the player is feeling particularly brutal, banish the ghost to eternal suffering in the afterlife. Both of the latter options contribute to Antea’s ascent and while it is obvious that many players will simply want to follow their Oath when it comes to making these choices, the reality of the Hauntings are nuanced enough that players may want to question their final choice, especially given the outcomes of certain events that we won’t spoil here.
These Hauntings that players encounter throughout the game help make the main narrative all the stronger as many of these occur primarily due to the greater spirit’s influence on the land and the curse it brings. Between exploring the terrible trauma the settlers have suffered from the curse on their journey while also expanding on Red and Antea’s relationship and history make for a gripping tale and one that happens to feature some amazing twists near the end of the game as well, though it does suffer from some pacing issues from time to time, with the most egregious featuring heavy backtracking that even the game’s Quick Travel system does little to alleviate.
Gameplay
Banishers: Ghosts of New Eden is described as a narrative driven action-RPG and that holds true for the most part since, as we said before, the game is at its best when players are steeped in learning about the world and its characters, uncovering the mysteries of the Hauntings plaguing NPCs and the grander haunting of New Eden itself. As mentioned though the actual Hauntings are mechanically simple as players are mostly following highlighted clues and paths with little actual “mystery” to be solved. Instead the bulk of the gameplay comes in the form of exploration and combat against the many random spirits that have risen up around the lands of New Eden and the endless amounts of possessed wildlife. The game is a pseudo open world as players can freely explore many locations and can use campfire’s as quick travel points, which is quite useful as there are often areas players cannot access early in the game while Antea is still weak. That being said, there is generally only one direct path through most locations with side-paths simply offering useful rewards, enemy challenges that provide permanent stat boosts, equipment, upgrade materials, etc.
As players explore they will encounter all manner of undead spirits in various forms that players will take down by mixing up light and heavy attacks, blocking, dodging, and even parrying with Red eventually gaining access to a single-shot rifle with time-period appropriate reload time. What changes up the combat the most though is the fact that Red is never fighting alone, he has Antea always by his side. While Red battles with his sword Antea’s ghost form is more up close and personal, using punches to dispose of enemies and players can swap between these two with a single button press. In fact, with appropriate upgrades, there are even certain attacks that players can utilize by properly timing their character swaps. Besides changing up the feeling of fights, the two characters have their own strengths against certain foes. Surprisingly, Red’s sword deals far more damage to the spectral spirits while Antea’s fists deal extra damage to the possessed bodies of creatures and the undead. Antea, throughout the game, gains access to additional powers as well that give he the ability to zip towards enemies and deliver a powerful blow or blast them away, both of which come into play as traversal abilities as well. Even while traveling around players will regularly want to swap to Antea as her ghost form allows her to see the supernatural side of things with ease. This means she can see and unlock hidden chests, notes, and more that Red cannot see.
Throughout their travels players will gain various pieces of equipment that can be upgraded for enhanced effect as well as level up, using the game’s limited skill tree to expand on Red and Antea’s capabilities though it is nice to note that these can be reset at any time should players find themselves not meshing with a certain skill. Unfortunately the combat itself is rarely engaging enough to actually require optimization as the fights are quite simple, with even most bosses having the most standard mechanics around including giving players waves of “grunt” enemies to face off against between health segments. The ability to swap between Red and Antea is an interesting combat mechanic that feels smooth but the rest of the combat can feel rather stiff, especially when players use one of the few special skills available to them in a fight. It is also worth noting that enemy variety is absolutely awful throughout the game as players will regularly find themselves fighting the same foes over and over again with only a few unique bosses standing out as true combat highlights in a game where combat becomes repetitive despite offering new options as players progress.
Audio & Visuals
Banishers: Ghosts of New Eden features some solid character designs, with Red and Antea being both highly detailed and unique looking. In fact any of the main NPCs that characters interact with have been given plenty of attention to detail, including the ghosts that players speak with in Hauntings. Unfortunately the same cannot be said about the ghosts and undead players battle against as there are some unique designs here, especially in the form of bosses, but many of them grow to be incredibly repetitive as enemy variety is sorely lacking. Thankfully the world itself is designed well enough with solid variety during exploration to keep things feeling fresh and potentially spooky depending on the location.
It must be said that the voice actors for both Antea and Red have really done an excellent job here as their performances really help give their interactions some extra impact. The rest of the voice cast handles their roles well, with some surprisingly intense performances coming from the ghosts and characters in the Hauntings. The soundtrack is fairly standard for a game such as this but doesn’t really impress much outside of a few tracks that play during more emotional final scenes.
Overall
Banishers: Ghosts of New Eden tells an emotional and endearing story of love and how far someone might be willing to go to be back with their beloved all while building a solid mystery about the true nature of the hauntings in New Eden but unfortunately it stumbles in the gameplay department. The combat, while unique in its method of swapping between Red and Antea in fights, grows repetitive due to low enemy variety and having players more involved in solving the actual mysteries would make them feel a bit more impactful. These issues haunt a game with an otherwise wonderfully written storyline that shows that Don’t Nod still needs some work outside their writing department.
Capsule Computers review guidelines can be found here.
NIS America is excited to announce that Ys X: Nordics is coming in 2024 to Nintendo Switch™! This milestone entry in the legendary Ys series offers exhilarating, fast-paced combat, a moving story of unlikely allies, and naval exploration across a vibrant high seas setting
Watch the announcement trailer here:
About the Game:
Following their tenuous encounter at sea, the young red-haired adventurer Adol Christin and the proud pirate Karja Balta find themselves bound by fate – and the mysterious power of Mana! As they search for a way to undo the mystical ties that bind them, they soon find themselves caught up in a conflict between two factions: the seafaring warriors known as the Normans and the enigmatic and seemingly immortal Griegr. In order to save the people of Obelia Gulf, Adol and Karja must navigate the depths of their unexpected bond and the power that it grants them.
Key Details:
Two Heroes, One Story: Bound by unexpected circumstances, the young adventurer Adol and the Norman pirate Karja must work together to determine the fate of Obelia Gulf and its people.
Cross Action System: Swap between controlling Adol and Karja independently or together. Combine their unique strengths to overcome enemies, and build up the Revenge Gauge to unleash devastating attacks.
The Power of Mana: Harness the unique abilities of Mana to overcome challenges. Grapple and slide through dungeons, demolish obstacles, create new platforms, and uncover hidden treasures and critical points.
Sailor’s Delight: The sailing ship known as the Sandras takes your exploration to new levels. Ocean travel, naval battles, and discovering uncharted islands are all made possible with this seaworthy vessel.
About Nihon Falcom Corporation:
Nihon Falcom is a game developer founded in 1981 that has created many titles for consumer game platforms and boasts an extremely enthusiastic fanbase worldwide. Notable titles include the Ys series, the Trails series, and Tokyo Xanadu.
In 2003, NIS America was established in Southern California to bring exciting, one-of-a-kind Japanese culture to North America.
NIS America’s team members devote themselves to the fans. Their respect for their fans is at the heart of everything they do. As an established entertainment publisher in the U.S., NIS America is committed to continuous growth and improvement.
NIS America is a subsidiary of Nippon Ichi Software, Inc., a company famous for its unique line of strategy RPGs with titles such as Disgaea and Labyrinth of Galleria: The Moon Society. In keeping with its mission, NIS America also publishes other popular Japanese games, like the highly acclaimed title, Ys IX: Monstrum Nox.