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Neptunia Game Maker R:Evolution Review

Neptunia: Game Maker R:Evolution

Developers: Compile Heart, Idea Factory
Publisher: Idea Factory International
Platforms: PlayStation 5 (Reviewed), PlayStation 4, PC
Release Date: Available Now, Xbox Series X/S (2024)
Price: $49.99 USD – Available Here

Overview

Looking back at Compile Heart and Idea Factory International’s history with the Hyperdimension Neptunia series, one has to be quite impressed. Despite debuting back in 2010 the franchise has seen sixteen releases over the course of these fourteen years, not counting the remakes of all four mainline entries of course, which is some remarkable production even if the quality of the game’s hasn’t always been the best. These games have ranged from long-form turn-based RPGs, strategy RPGs focused on single characters, idol production games, side-scrolling retro shooters, and more. Lately though the Neptunia franchise has taken a turn towards the action RPG side of things with last year’s Sisters vs Sisters being an impressive offering thanks in part to its strongly written story and solid combat. Now, following a character that hasn’t been given much love over the years and offering yet another take on the Neptunia characters in a new world, is Neptunia Game Maker R:Evolution worth checking out?

Story

Following the events of Megadimension Neptunia VII, the older Neptune (different from the CPU Goddess Neptune who reigns over Planeptune has continued her quest to hunt down and eliminate various bugs that have appeared across dimensions. With the help of her Nep Note where she has captured the ever problematic Croire she uses her dimension hopping ability to prevent issues from arising, mostly from Croire herself. Her latest dimension hop has landed her in a unique one where game developers seem to be the ones that truly hold power over the “shares” that usually belong to the various CPU goddesses. After encountering a rush of fans seeking to buy the latest console on release, Neptune finds herself stumbling into an office where a neglected game lays in wait. 

After playing the game and finding that it is so awful that it is actually rather fun, she suddenly finds that she isn’t alone as three “failure goddesses” have been revived thanks to her fun. This sees the return of Jagaa, Reedio, and Pippih (see if you can guess who all three of these girls reference) who immediately beg Neptune to take over as CEO of their video game development company and prevent them from falling into obscurity, and likely oblivion, once more. Temporarily stranded after losing her Nep Note, Neptunia agrees and begins to help these three failures try to rise to power amidst the increasingly competitive world of video game development. Along the way players will see a number of familiar faces including the Gold Third, Arfoire and her new underlings, a handful of new characters including a perfect representation of a certain developer known for their challenging RPGs and incredible success, and of course the various CPU Goddesses themselves including a new unique take on Blanc, Lowee, and her sisters’ relationship. 

Once again the best part of Neptunia Game Maker R:Evolution’s storyline is its cast of characters, outlandish comedy, and non-stop references to the video game world as a whole, be it the developers themselves, the latest console news, and much more fourth wall breaking humor. Indeed, the fact that Older Neptune, a character that has been left behind for many years takes a lead role here alongside a number of failed game console Goddesses is already a plus. It also helps that the three brand new characters in the form of Jagaa, Reedio, and Pippih work great here, especially with Jagaa’s signature phrases being direct references to her real world counterpart’s advertisements that eventually failed. 

Of course, these new characters still join the litany of familiar characters that everyone knows and loves including the CPUs and CPU Candidates though, as mentioned before, some of the dynamics with the sisters has changed slightly though it doesn’t really get taken advantage of sadly here. Alongside these familiar allies a large number of other characters that have been neglected since Megadimension make a return here in some form though a few key characters are oddly missing. That being said, bringing together this great cast of characters remains a highlight of the game and the Neptunia series never fails to put a smile on the faces of its fans when it is letting its humor run wild. 

Unfortunately unlike the most recent entry, Sisters vs Sisters, the writers neglected to provide noteworthy stakes and drama outside of the predictable kind that helps keep most of these Neptunia spin-offs afloat. While it may not be the fairest of comparisons to make, Sisters vs Sisters often felt like it blurred the line between spin-off and a potential main-line entry that fans have been eager for with its story progression and events. In comparison, Game Maker R:Evolution feels more like a mostly easygoing journey with a wonderful cast that fans have grown to love throughout a decade of games. This is far from a bad thing, and some drama and tension does rise from time to time, but those looking for something closer to a mainline entry will be disappointed that this spin-off is cemented clearly in its territory despite re-introducing Older Neptune back into the lore. 

Gameplay

When not having fun with the cast of characters, players will be spending nearly the entirety of their time delving into dungeons or taking part in the lighter and simplistic game development management sim. Neptunia Game Maker R:Evolution continues the latest spin-off trend of focusing on being more of an action game than a turn-based RPG with players openly exploring the field with all four of their party members traveling and swappable at any time. Players can trigger a fight by performing a “symbol attack” on an enemy in the field that will… start the fight normally unless players have a bonus disc equipped, but more on that later.

Once in combat players will find that combat is entirely action based with no turns to be had as they will be able to string together three basic attacks and a powerful fourth finishing attack with every combo chain. Each character has two different combo chains that can be customized with attacks that unlock as characters level up but the real power from performing combos are the link attacks. Whether it is landing a full combo or utilizing a character’s skill (available through a slowly filling purple meter during fights) players will be prompted to press a direction on the D-Pad to shift to another fighter and start a link attack for boosted damage. Of course, since most enemies are flimsy they die before players can even get to a second link it rarely is the case but when players manage to pull together entire link-chains they can execute screen-filling moves that deal massive damage to an enemy target. It is worth noting that players can swap to characters not recommended by the game and still perform a link attack, such as fighting as Neptune while the game recommends swapping to Pippih but you swap to Jagaa instead. 

Alongside the free-flow of combat that is shockingly floaty in feel and lacks impact, players can eventually unlock the ability to temporarily transform a CPU into their Goddess state for a temporary power up. These power-ups are few and far between and last a surprisingly short time but can be used to easily vanquish the foe that might be a bit more of a health sponge than players expected. It is worth noting that there are dodge and even block options available but it rarely ever felt like using them was necessary and even if one of the player’s party members is low on health, simply tapping a displayed button will use a Nep Bull or other healing item to heal them instantly. This attempt at trying to make sure the game’s combat remains fluid despite how floaty and lacking in impact it feels often makes combat feel lackluster, especially when balance is all over the board with seemingly standard foes occasionally being stronger than “threatening” enemies or bosses.

When not fighting against enemies in dungeons players will eventually gain access to Older Neptune’s motorcycle and that helps speed things up immensely even if most dungeons aren’t quite designed around this speed so players may find themselves crashing into an enemy or a wall if they are boosting around too quickly. Players can zip around dungeon maps and backtrack using Neptune’s motorcycle, which happens to be incredibly helpful when it comes to turning in side-quests that almost only ever appear inside the dungeons themselves and require either slaying an enemy or getting an item, and there are actually some special maps and races that players can take part in that make special use of Neptune’s riding skills.The bike itself can even be customized to some degree.

Finally we have the actual game development part of Game Maker R:Evolution, which basically boils down to a fancier version of the familiar Disc Creation mechanic. Players will select a genre of game that they wish to make, unlock various bonuses for their development team using points earned both in combat and through finishing side-quests, and hire various developers that tend to reference real-life developers all in an effort to create a “popular” game that will then be factored into their score at the end of a chapter but mostly as an equipable item to boost a character’s stats. These little add-ons provide extra bonuses and boosts to combat and exploration so it plays a useful two-sided role here since Disc Creation generally was given little focus in past entries compared to being a core element here  even if it doesn’t actually matter too much.

Audio & Visuals

Once again the designs of the characters, both new and old, are wonderful to behold both during their visual novel character portrait dialogue sequences featuring Live2D and during actual field exploration/combat. Players will find that all of their familiar faces look the same and perhaps even a bit better while Older Neptune has seen a visual upgrade especially in her transformed state. The new Goddesses all match their real-world counterparts well enough with Reedio’s hair clip even being a match for her logo. Similarly, all of their transformation sequences and flashy finishing moves are everything that fans have come to expect from the series and even when combat is moving at a brisk pace with players swapping between fighters to create full chain links the game continues to run smoothly. If there is one downside, the enemy designs once again remain the same and while this is good for regular enemies, some boss designs are a bit lackluster. Along these same lines the dungeons that players explore are often incredibly generic to the point that players may debate even going through optional ones if they can avoid it. It is also worth noting that a lot of these dungeons aren’t designed with Neptune’s motorcycle in mind so using it to quickly navigate through an area can be a bit annoying.

The English voice cast for all of the returning characters, including the older version of Neptune, have all returned to reprise their roles here which is just a lovely and consistent touch especially since the series’ strong point is the character interactions and humor. The japanese voice track is readily available for those who wish to use it as well. The background music during exploration of dungeons ranges from mundane to forgetful though it is nice to note that the music that plays both back at “base” and during boss battles is quite enjoyable, plus the opening theme and accompanying animation for the game “Dream On” is a perfect fit for the game.

Overall

Neptunia Game Maker R:Evolution continues Idea Factory and Compile Heart’s rather strange approach to the Hyperdimension Neptunia franchise. It features all of the characters that fans have come to know and love, the same type of self-referential humor and fourth wall-breaking laughs that we’ve come to adore over the past decade alongside some fresh characters, but wraps it around a mostly mediocre experience. With floaty combat that rarely feels satisfying and a core game development mechanic that, while full of fun references and slightly interesting, lacks the level of depth a potential management game to have, Neptunia Game Maker R:Evolution struggles to be more than a mixed bag and falls short of last year’s far more impressively written Sisters vs. Sisters.

Capsule Computers review guidelines can be found here.

New Localization Update for BattleJuice Alchemist Live Today

Award-winning complex alchemy RPG also participating in the Steam Open World Survival and Crafting Fest

ESDigital Games and developer Alchemical Works have today released an exciting new localization update for the Early Access launch of the award-winning complex alchemy RPG BattleJuice Alchemist via Steam and Epic Games Store.

Battlejuice Alchemist redefines the classic aRPG formula with a unique item and skill system offering the choice between isometric combat and JRPG-style one-on-one battles. 

From today, the dark and mysterious world of Caribou Creek will be even more accessible. The update now adds French, Spanish, Italian, Polish, Russian, Portuguese Brazilian, Traditional Chinese, Simplified Chinese, Japanese, and Korean to the list of localized versions, bringing the total to an impressive 12! This is only part of the ongoing development and update to the Early Access version, with the team working with the community to bring even more great new content to BattleJuice Alchemist throughout the Early Access journey! 

BattleJuice Alchemist will also be participating in this week’s Steam Open World Survival and Crafting Festival where fans can watch gameplay broadcasts with the dev team and purchase the Early Access version of the game. 

Watch the new BattleJuice Alchemist trailer below:

About BattleJuice Alchemist:

Juice, the alchemist, is called to Caribou Creek to fight the demons that roam the lands. As your unique version of Juice you explore the wilderness that once was New England. Fight evil in classic action RPG isometric top-down view and in bullet-time close combat.

Find and craft items with game-changing powers. Master BattleJuice Alchemist’s deck-building mechanics by arranging your compilation of flasks to suit your playstyle. Accentuate your character beyond character customization by using ritual magic as long-term buffs. Meet strange creatures from the Crossroads while the dark plot of BattleJuice Alchemist unravels.

Features: 

  • Loot and Craft – As an alchemist you wear no armour and wield no sword, but you rain down fire on your enemies. Find flasks with unique properties in the wilderness or craft them at your workbench. In deck-building fashion you create a compilation of flasks which you randomly draw from.
  • Unique Skill System – In BattleJuice Alchemist, your flasks are your skills. Every flask can be used the normal way and at times in a supercharged, “jucified” way for stronger effects. Some flasks have powers attached to them that drastically change their effects when used, which allows you to develop your own playstyle.
  • Procedural Landscapes, Hand-crafted Towns – The world of BattleJuice Alchemist is separated into vast levels of procedural landscape. Every valley, sea, river, mountain, building, stone, tree and item is placed by a unique algorithm. This allows you to continue exploring after you complete the main story. Quest locations are still hand-crafted to tell compelling stories.
  • Dark Lands to Discover – You are influenced by daytime and weather effects, and so are your enemies. But they are also buffed by the evermore spawning demons’ presence. Find dark altars to hold their influence at bay and discover many other secrets.
  • Classic isometric ARPG action – Fight your enemies from afar in classic top-down view. Throw explosive or freezing flasks at them, and prepare ambushes of explosive barrels. Use the “Frog Hop” flask to jump away from danger or right into close combat.
  • Close Combat with Bullet-time – Enter close combat with an enemy, where you can interact hands-on by dodging or using smoke flasks to avoid being hit. Manage your resources and flasks during these intense one on one battles against your awe-inspiring enemies from the Crossroads.

Also, ESDigital Games is today launching a special game bundle on Steam. The ‘Alchemic Bundle’ contains two games—BattleJuice Alchemist and REMEDIUM (which recently received a new Early Access Act 2 update)—and allows fans to purchase both games with a 25% discount. That’s not all, as players can also buy the REMEDIUM game separately with a 20% discount that will last for two weeks only.

BattleJuice Alchemist with the new Localization Update is available now on PC via Steam Early Access and Epic Games Store. 

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About ESDigital Games:

ESDigital Games is a global video games publishing company specializing in premium indie and mid-core games for both PC as well as consoles. ESDigital Games portfolio includes the 80s-themed point-and-click adventure Unusual Findings and the Early Access releases of roguelike action RPG Scholar of the Arcane Arts, the twin-stick shooter REMEDIUM, RTS tower defense and match-3 mechanics title Cats on Duty and the complex alchemy RPG Battlejuice Alchemist. Other exciting titles in development include the side-scrolling Metroidvania inspired Awaken – Astral Blade, the story-driven sci-fi adventure Sky of Tides, the sci-fi stealth action game Steel Seed and the awe-inspiring action-adventure title Island of Winds as well as new unannounced titles in development. 

Roguelite Third-Person Shooter Cowboy 3030 Rides into Early Access Today on PC

LOS ANGELES – May 28, 2024 – Cowboy 3030, the roguelite third-person shooter from husband-and-wife developer Soy Boy Games, shows up to the standoff on PC via Steam as Early Access today!

Take control of a motley crew of bounty hunters drawn to the gang-infested Hololasso County and dole out justice. These once-idyllic, peaceful lands of the future Wild West now face ruin at the hands, claws, and worse of the Nebularos gang of alien miscreants. Only the intervention of a sharpshooter – or four – stands a chance at driving them out.

Lay waste to the Nebularos’ rank-and-file with Keri’s Precision Rifle sniping, Calix’s literally stunning Flashbang, or Teri’s devastating Spread Projector-assisted shotgun. Since beaten bandits need no gear, their stockpiles of ill-obtained weapons found at bandit camps nicely round out any cowboy’s arsenal to defeat far more dangerous ringleaders down that dusty road.

Stop by the shops operated by surviving locals to level up and tweak the progression grid unique to each run. Grab some compadres to cover the blind spots too – only a greenhorn drops into this town expecting fair fights at high noon. Deputize up to three others in four-gunner online co-op to show the Nebularos they ain’t the only gang to fear ‘round these parts.

Eventually, every six-shooter runs into the same problem – falling short on that seventh shot, but the battle for Hololasso rages on. Reload with a randomly generated progression grid and try again, unlocking ever-deadlier options and new ways to play.

“With Cowboy 3030, we wanted to capture those golden moments of overcoming epic fights – especially with friends,” said Soy Boy Games co-founder George Chiu. “We hope that the Cowboy 3030 community gets to experience that elation over and over again throughout Early Access and beyond!”

Cowboy 3030 is out now via Early Access on PC via Steam for $14.99 USD with a 20% discount during the first full week of launch, with language support for English, Simplified Chinese, Brazilian Portuguese, Spanish (Spain), German, Russian, Japanese, Turkish and French. For more information, visit Soy Boy Games’ official website and follow the studio on Twitter and YouTube.

About Soy Boy Games

Soy Boy Games was founded by the husband-and-wife team of George Chiu and Vivian Minh to find a fresher way to game. With the market saturated by titles that largely iterate off each other, Soy Boy Games aims to take a quirkier path out to the players.

WW1 SURVIVAL HORROR CONSCRIPT COMES TO PC AND CONSOLE, PHYSICAL EDITION ANNOUNCED

A new and original take on classic survival horror will launch on PC, PlayStation, Xbox and Nintendo Switch in 2024

Tuesday, 28 May 2024 – Australian developer Catchweight Studio and Team17 Digital today shared a brand-new gameplay trailer for their survival horror game CONSCRIPT. CONSCRIPT will launch on Nintendo Switch™, PlayStation™ 5, PlayStation™ 4, Xbox Series X|S, Xbox One and PC, as well as a later physical release on consoles. 

CONSCRIPT takes players deep into the trenches of the First World War, offering a survival horror experience inspired by the classics of the genre. Set in the Battle of Verdun in 1916, players take on the role of a lone French soldier searching for his missing brother, scavenging for supplies and solving complex puzzles.

“With CONSCRIPT, I aimed to immerse players in the grim reality of World War 1 while delivering the tense, gripping gameplay that survival horror fans know and love. I can’t wait to bring this experience to both PC and console players later this year and am especially excited to see the game on the shelves.” shares Jordan Mochi, founder and solo developer at Catchweight Studio. 

CONSCRIPT Features:

  • Play: Experience classic survival horror gameplay set during the Battle of Verdun with high replayability, various difficulty settings, multiple endings, unlockable costumes, and bonus weapons.
  • Survive: Survive against enemy soldiers using WW1 melee weapons and firearms in an intense, harrowing atmosphere enhanced by pixel art aesthetics and oppressive sound design.
  • Explore: Navigate intricate, interconnected WW1-themed areas while solving environmental puzzles and managing resources effectively.

CONSCRIPT is being developed by Catchweight Studio. Learn more about CONSCRIPT at CONSCRIPTGame.com and CatchweightStudio.com.

About Catchweight Studio:

Catchweight Studio is created by developer Jordan Mochi and based in Melbourne, Australia. Currently developing World War 1 themed survival horror game CONSCRIPT. CONSCRIPT was developed with support from VicScreen, Screen Australia, and Austrade, along with backers on Kickstarter. 

About Team17 Digital:

Founded in 1990, Team17 Digital is a leading developer, video games label, and creative partner for developers around the world. Part of Team17 Group plc, which floated on AIM in 2018, Team17 Digital has an extensive portfolio of over 120 titles, and fully encapsulates the spirit of independent games. Winner of the ‘Publishing Star’ award at the 2023 Develop: Star Awards, Team17 Digital has assembled a portfolio of multi-award-winning and award-nominated in-house brands include Hell Let Loose, Golf With Your Friends, The Escapists, and the iconic Worms franchise, alongside its games label partner titles, including the award-winning games Blasphemous, Greak: Memories of Azur, DREDGE, and the Overcooked! franchise.

BUCKLE UP AS ‘EARL VS. THE MUTANTS’ GEARS UP FOR LAUNCH

Your name is Earl. Your job is mowing down mindless mutants attacking humanity. You start this July.

Salt Lake City, United States — May 28, 2024 | Falling State Inc. is delighted to unveil that its chaotic, top-down action-roguelite, Earl vs. the Mutants, is speeding its way towards a July 11 launch on Steam. Soon enough, players will be able to strap themselves into their death machines, and plow through all manner of mutant menaces in a post-apocalyptic battle for survival. 

Earl vs. the Mutants hurls players into the battered boots of blue-collar mutant assassin, Earl, in the aftermath of a nuclear apocalypse. Putting a unique spin on the traditional roguelite formula, it foregoes dingy dungeon-crawling and steers players towards high-octane action from behind the wheel, as they commandeer an assortment of vehicles to tackle mutant hordes head-on (in many cases heads off). The aim of the game, ultimately, is survival.

Encouraging a more intense, confrontational style of gameplay, Earl vs. the Mutants urges players to throw themselves into waves of formidable foes instead of diligently dodging. Eradicating irradiated baddies will see them unlock randomized upgrades — from mounted weaponry to devastating drones — to help them craft the ultimate car-tastrophe on wheels. Only truly killer rigs will see off the game’s more brutal bosses. 

Following its playable debut at Steam Next Fest earlier this year, the developers have been working hard to overhaul the graphics. With this new lick of paint, the game is now looking and running better than ever before. 

Born from longtime fans of action-roguelites, Earl vs. the Mutants promises players all the excitement of the genre, with additional dollops of devastation. July 11 isn’t one that players will want to miss, so be sure to wishlist today on Steam!

About Earl vs. the Mutants

Earl vs. the Mutants is a high-octane top-down survival action-roguelite, set in the aftermath of a nuclear apocalypse. Create unique and powerful builds by using a combination of vehicle-mounted weapons, attack and support drones, upgrades, and game-changing temporary power-ups! If you can survive long enough, go head-to-head against mutant bosses to claim their vehicles. This fresh take on the survivor genre flips the script: your goal is to collide head-on with enemies, not avoid them!

About Falling State Inc.

Founded in January 2023, Falling State is a three-person studio boasting more than 45 years of collective experience designing and building video games. The self-funded studio is on a mission to deliver exciting new titles that speak for themselves.

The Gap – Limited Edition for PlayStation 5 is Out Now

A captivating, fascinating and emotion-filled story

Madrid, Spain – May 28th, 2024. Meridiem is excited to announce that The Gap—Limited Edition is out now as a special boxed edition for PlayStation 5. Developed by Label This and digitally published by Crunching Koalas, The Gap is a unique gaming experience that combines exploration, puzzle solving, and immersive storytelling. 

Meridiem is responsible for the design and manufacture of the boxed version of The Gap – Limited Edition for PlayStation 5, which is available now in specialist stores across Europe.

Check out the The Gap – Limited Edition Announcement trailer below:

The Gap – Limited Edition includes the full PlayStation 5 game housed in a special case with exclusive artwork, a metallic effect postcard and the haunting downloadable soundtrack of this incredible adventure.

 About The Gap

The Gap tells the difficult story of a man’s struggle to find a cure for his family’s illness through the exploration of parallel realities that include memories dear to his heart, forcing him to dive deeper into his psyche.

Joshua Hayes is a neuroscientist whose family is affected by a rare neurological disorder that slowly eats away at a person’s mental capacity and well-being. The family’s struggles are witnessed through the lens of their highest and lowest moments in life. As Joshua explores raw, minimalist spaces, he encounters elements that act as gateways to his past.

In addition, while participating in an experimental neuroscience program, run by a biotech giant, Neuraxis, Joshua unwittingly becomes embroiled in corporate intrigue.

Hoping to unravel the web of memories, he will have to face a harrowing question: can he really trust himself?

The Gap – Limited Edition is available today as a special boxed retail version for PlayStation 5. Fans can purchase the game now from specialist retailers across Europe. For more information, please visit www.meridiem-games.com

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About Meridiem

We are Meridiem, a video game publisher and distributor in love with its culture, which we protect and pass on in order to preserve it. We do this by fostering talent through investment in independent projects with potential, bringing back classic titles, promising indies and AAA games while continuing to support the physical format.

When we stop working on video games, we celebrate by playing video games. #PLAYTOREMEMBER”

About LABEL THIS Studio

LABEL THIS is a two-person indie studio from Slovenia, co-founded by Jan Gortnar and Sara Lukanc, primarily for the purpose of developing and distributing The Gap. Our main focus is creating projects with compelling stories and striking visuals for audiences across the globe. After the release of The Gap, we’re planning to embark on new projects, including a new video game.

About Crunching Koalas

We’re Crunching Koalas, a studio focused on bringing exceptional indie titles to wider audiences by providing co-development, porting and publishing support.

Define Humanity in Sci-Fi Horror Adventure “Boyhood’s End”, Coming to Early Access Sept. 6th

TOKYO – May 28th, 2024 – Boyhood’s End, the episodic sci-fi puzzle-filled horror adventure published by Alliance Arts and co-developed by both WSS Playground and buriki clock, time-travels onto PC via Steam Early Access September 6th, 2024.

In a future where a mechanical overlord known as “R. Karellen” rules the world, the definition of humanity takes an unexpected turn. The omniscient AI assigns “human scores” to the public, determining careers, daily meals, and even romantic partners. Upon receiving the lowest human score across the human race, young Giovanni faces relentless bullying at school, but a chance encounter with senior student Campanella blossoms into an uncanny sci-fi adventure.

Embark on a quest to become more human that evolves from a simple train ride into an intergalactic puzzle-filled escapade through space and time. Defy conventions with the help of Campanella and discover why the senior student’s thrill-seeking genius earned him the highest human score around and the highest score deduction due to his often out-of-pocket behavior.

Journey through time from an advanced AI-filled future back to modern times, when humans used to write their own programs. Archaic! Explore and interact with physical and digital dystopias, and use Giovanni’s ancient coding skills to unlock shady side gigs from the dark web. Pull reckless pranks on legendary 21st-century leaders. 

As Giovanni and Campanella encounter historic figures and numerous horrors across various time periods, should they continue their fourth-dimensional escapade? Or go back to their AI-controlled reality as their childhood comes to an end? Experience a hand-drawn, pixelated coming-of-age visual novel filled with beautifully animated cutscenes. 

Boyhood’s End arrives on PC via Steam Early Access on September 6th, 2024 with language and subtitle options in English, Simplified Chinese, Japanese, and Korean. Boyhood’s End contains some limited violent scenes. For more information, please visit the official WSS Playground website, and visit WSS Playground on Twitter.

About WSS Playground

Founded in October 2019, WSS Playground is a development studio that takes “play” seriously, with notable titles in their portfolio including The Great Vilianness: Strategy of Lily, DRAINUS, EDEN.schemata();, Touhou Luna Nights, and NEEDY STREAMER OVERLOAD.

About Alliance Arts

Alliance Arts is a new Tokyo-based publishing company committed to the creation of captivating games, and behind the recently-revealed title “The Great Villainess: Strategy of Lily”.

Post-Apocalyptic Survival Sandbox City 20 Launches Demo on 30th May

Explore a dystopian heart of darkness in first-look demo ahead of Steam Next Fest

Genoa, Italy – 28th May 2024: Established development house Untold Games today proudly announces that a demo for its upcoming dystopian-tinged survival sandbox title City 20 will be available to download via Steam on 30th May, ahead of its participation in Steam Next Fest in June.

A brand new, darkly enrapturing trailer sets the tone and showcases just some of the encounters players may have while exploring a forsaken city living in the wake of a catastrophic radioactive event.

City 20 – Steam Next Fest Demo Trailer

City 20 is a deep and ambitious dystopian life sim set to launch in PC Early Access later this year. It uses a complex interplay of mathematical models to portray life within a post-apocalyptic sealed-off settlement. Players will embark upon a highly-dynamic quest for survival as they navigate harsh environmental conditions, make difficult societal decisions and encounter organised factions.

Each choice the player makes will have a cascading effect on the world thanks to the deep interconnectedness of the game’s realistically programmed social and natural environments – meaning no two players will ever have the same experience.

The demo features just a taste of what’s to come during the Early Access period, and gives players 2.5 days to explore a section of City 20. Players will be introduced to the game’s freeform systems via friendly character Goga who has a favour or two to ask – though whether or not they choose to help – well, that’s entirely up to them.

Players can also meet, engage and barter with the Raboch Faction and other NPCs, push the limits of the law, get to grips with the game’s robust farming and crafting systems, or simply ignore all that and carve their own distinct path through the city.

City 20 is coming to PC Early Access in Summer 2024. Untold Games invites players to stay tuned via the social media links below for further updates and announcements as the game’s development progresses.

About Untold Games

For the past decade, Untold Games has been a key player behind the gaming scene, porting unforgettable videogames and providing top-tier development services using Unreal Engine. Their fortunate journey has been marked by collaborations with some of the most creative studios in the gaming industry.

From porting the adrenaline-pumping adventures of “Journey to the Savage Planet” and the heartwarming and innovative “It Takes Two” to Nintendo Switch, to upgrading for next gen consoles the high-octane racing “Assetto Corsa Competizione”, they’ve done it all.

Untold Games are currently working on something personal: City 20. A groundbreaking dystopian life simulator.

Seed of Life Launches on Switch and PlayStation

PORTLAND, Ore. – May 28, 2024 – The planet Lumia is dying and its up to Cora to activate the alien device, the Seed of Life, and rekindle the sun once again.Will you (as Cora) be able to navigate through a beautiful labyrinth-like world of mysteries to save your planet from extinction? You can find out starting today when Seed of Life launches at retail for Nintendo Switch, PlayStation 4, PlayStation 5, with a version for Xbox coming in July 2024. Seed of Life’s console launch comes with major upgrades over the 2021 PC original release, including fine-tuned controller support and revamped camera controls.

Seed of Life unfurls on a broken planet under threat from a cruel off-planet civilization poisoning the world’s soul. As the sun dims, and chaos spreads over the lands of Lumia, you set off to find the source of the planet’s life force in a last, desperate bid to save your home from utter destruction.

The journey across Lumia takes you through dystopian landscapes scarred by poison, with splashes of fading beauty amid decay and devastation. You’ll navigate environmental puzzles and learn how to survive in this hostile landscape, then use your newfound abilities to fight back against the alien forces blocking your progress. Cleverness, skill, and sound planning will see you through and maybe even give Lumia a fighting chance at springing back to life.

Features:

  • Semi-open world – Freely explore a beautiful and vast world where secrets are hidden in every corner and environmental challenges will test your skills.
  • An emotional journey – A dramatic story full of mysteries. Face up to your fears and find a way to bring life back to Lumia.
  • Mesmerizing graphics – A beautiful sci-fi setting in a fading future, where vivid colors clash with utter darkness.
  • Dynamic action – A story-driven adventure packed with puzzles to solve and dangerous shadows. Learn unique abilities and try to survive in a hostile environment.

About GS2 Games

GS2 Games is a licensed PlayStation®, Xbox and Nintendo Switch™ publisher and distributor of video games across the globe. Founded in 2019 by industry veteran Len Ciciretto, the independent company seeks to bring a wide range of games for all ages to market. https://gs2games.com