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REALITY BREAKS IN BACKROOMS LEVEL X AS PHYSICAL DELUXE EDITION ARRIVES ON PLAYSTATION 5 THIS NOVEMBER

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Firenut Games brings the unsettling first-person horror experience to physical retail, with Deluxe Edition launching November 27

Madrid, Spain – September 16, 2026. Publisher Firenut Games announces that Backrooms Level X will launch physically for PlayStation 5 on November 27, giving horror fans the chance to experience the unsettling journey into the Backrooms in a Deluxe Edition.

Backrooms Level X delivers an intense, atmospheric survival horror experience inspired by the eerie concept of “liminal spaces.” Players awaken in an endless maze of decaying rooms and flickering lights, where logic unravels, and unseen horrors stalk the corridors.

Each level reveals fragments of a disturbing mystery tied to a lost VHS tape discovered in Albuquerque, 1986, a recording of an event that should not exist.

Explore more than 13 levels of eerie environments, uncover hidden secrets, solve puzzles and face mysterious entities and enormous bosses as you search for a way out. But in the Backrooms, simply finding the exit doesn’t mean you’re safe.

THE BACKROOMS AWAIT

Backrooms Level X is a first-person horror experience built around exploration, atmosphere and the constant threat of the unknown.

Every corridor could lead somewhere new. Every flickering light could signal danger. And with strange entities lurking throughout the Backrooms, players will need to keep their wits about them as they progress through its increasingly disturbing environments.

From desolate yellow-carpeted corridors to strange rooms and hostile encounters, the Backrooms offers a world where there is nowhere that truly feels safe.

KEY FEATURES

  • Explore the Backrooms – Navigate 15 unsettling, interconnecting levels filled with strange environments, hidden secrets and dangers.
  • Atmospheric Horror – Experience an oppressive world of flickering lights, eerie sounds and unsettling spaces.
  • Solve Your Way Out – Discover puzzles and challenges that test your ability to survive and escape.
  • You Are Not Alone – Mysterious entities lurk throughout the Backrooms, making every step a potential threat.
  • Face the Unknown – Encounter enormous bosses that will require more than brute force to overcome.
  • A World Beyond Reality – Explore a surreal labyrinth where familiar rules no longer apply and the way out is never guaranteed.

CHOOSE YOUR EDITION

Deluxe Edition of Backrooms Level X will launch physically for PlayStation 5 on November 27.

The Deluxe Edition includes:

  • Full Physical Game
  • Digital Art
  • Digital Original Soundtrack

The physical Deluxe Edition of Backrooms Level X is available to pre-order now from local retail stores, giving players the opportunity to secure their copy ahead of the launch on November 27, 2026. 

Backrooms Level X is out now for PlayStation 4, PlayStation 5, Xbox Series X|S and Nintendo Switch for €9.99 / $9.99 / £8.99, and is available on PC via Steam.

About Firenut Games 

Firenut Games is a European video game publishing company for PC and Consoles that aims to support great talents and launch video games with a unique essence. Our philosophy is to produce video games focused on gamers.

TACTICAL RPG BOARD GAME TURNED DIGITAL FROSTHAVEN GETS NEW GAMEPLAY TRAILER

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Get a Glimpse of FROSTHAVEN 1.0 Gameplay Ahead of October Launch

REDWOOD CITY, Calif. – Sept. 16, 2026 – Welcome to the harsh, icy lands of the Frozen North. Arc Games and Snapshot Games today released FROSTHAVEN‘s latest 1.0 gameplay trailer leading up to the launch of the full game on October 15. FROSTHAVEN is available to play in early access now for players on Steam and the Epic Games Store. Stride into battle with 17 unique heroes, experience a massive campaign, and adventure with friends like never before!

Wishlist FROSTHAVEN today and play the game in early access now: https://store.steampowered.com/app/2347080/Frosthaven

Gather your friends and begin your new adventure. Set in the depths of the Biting Sea, this tactical, turn-based and choice-oriented RPG challenges one or more players to play on their own or in co-op multiplayer. An ancient and immensely powerful artifact has begun sending visions of unrest, calling out to be found once more. Now, the heroes of Frosthaven must venture both above and below the sea’s dark, icy waters to secure the artifact before it falls into the wrong hands.

FROSTHAVEN will include the following key features upon the launch of 1.0:

  • Complete Story Campaign – Experience the full FROSTHAVEN campaign from the tabletop board game, including the climactic final chapter.
  • Improved Onboarding – Learn FROSTHAVEN’s complex systems and mechanics with more ease through the digital-only “Road to Frosthaven” introduction, tutorial, and UI displays.
  • All 17 Playable Heroes – Build your party from FROSTHAVEN’s complete roster of heroes, with the final hero joining the game at launch.
  • Standalone Game Demo – New adventurers can try FROSTHAVEN before purchase through a standalone demo experience through the Road to Frosthaven campaign.
  • Enhanced Co-Op Play – Team up with friends through improved multiplayer systems and networking enhancements.
  • House Rules – Tailor playthroughs with customizable House Rules, allowing players to adjust gameplay to suit their preferred playstyle.
  • Opening Cinematic – Begin the journey into FROSTHAVEN with a brand-new cinematic introduction that sets the stage for the challenges ahead in the Frozen North.
  • Hero Unlock Videos – Celebrate each new hero discovery with dedicated unlockable videos that introduce each hero and unique playstyle.
  • Fully Implemented Codex – Explore FROSTHAVEN’s lore, characters, creatures, biomes, and more through a comprehensive in-game Codex. No note-taking required!

FROSTHAVEN launches into 1.0 on October 15, 2026, on Steam and Epic Games Store. For more information, visit the official FROSTHAVEN website: https://www.playfrosthaven.com/en.

ABOUT FROSTHAVEN
From the creative mind of Isaac Childres, the highly acclaimed board game moves to the digital realm in the video game adaptation of FROSTHAVEN. An evolution of the FROSTHAVEN board game experience, the dark fantasy tactical RPG serves as a spiritual successor to Gloomhaven and is developed by Snapshot Games. Players can expect deep mechanics and challenging yet immensely satisfying gameplay both in single player and co-op online multiplayer. Seasoned veterans of the original board game or Gloomhaven will feel right at home venturing into the unforgiving and treacherous northern frontier of FROSTHAVEN. Newcomers can start their first adventure with difficulty modes tailored to their skill level. Improved UX and quality-of-life features will ensure all players can enjoy their experience.

With FROSTHAVEN, the brand-new character classes, each featuring unique playstyles and abilities, make it so that every decision matters. Players will need to balance risk and reward, working towards the best synergies between the classes comprising their party. Carefully managing resources is paramount to progress through a gripping campaign, set in a vast world filled with menacing enemies and diverse environments.

ABOUT ARC GAMES
Arc Games is a leading independent publisher of AA and indie video games—including premium and live-service titles—across North America, Europe, and Asia. Originally founded in 2008 as Perfect World Entertainment, the company later rebranded as Arc Games and continues to expand its presence as a global publisher. Known for bringing beloved titles such as Neverwinter and Star Trek Online to players around the world, Arc Games has also delivered a strong portfolio of original releases, including REMNANT II, Remnant: From the Ashes, the Torchlight series, and Fellowship, as well as distinctive indie experiences like Have a Nice Death and FROSTHAVEN.

Headquartered in the San Francisco Bay Area with offices in Amsterdam and Shanghai, Arc Games is dedicated to supporting talented game creators and delivering high-quality, memorable gaming experiences. For more information, please visit www.arcgames.com.
 
ABOUT SNAPSHOT GAMES
Snapshot Games is a video game development studio in Sofia, Bulgaria, founded in 2013 by Julian Gollop, award-winning designer of the original X-COM games, and David Kaye, serial entrepreneur in the games industry. Their two released titles, Phoenix Point and Chaos Reborn, have both been critically praised and very popular in the strategy genre. In 2020, Snapshot joined the Embracer Group, one of the world’s largest games and entertainment companies.

ABOUT ASMODEE
Asmodee is a global leader in tabletop gaming. Inspired by players, Asmodee has been crafting and taking to market immersive, shared experiences for over 30 years. Its portfolio includes beloved games and intellectual properties such as CATAN®, Ticket to Ride®, Dobble/Spot it!®, 7 Wonders, and Exploding Kittens®. Operationally headquartered in France, Asmodee operates globally, making its games accessible to players in over 100 countries around the world. Asmodee Group’s Class B shares are publicly traded on Nasdaq Stockholm under the ticker ASMDEE B.

ABOUT CEPHALOFAIR GAMES
Cephalofair Games, founded by Isaac Childres, is at the forefront of innovation in the board game industry with acclaimed titles such as Gloomhaven and Frosthaven. The company’s commitment to minimizing randomness and enhancing strategic thinking ensures that player choices are prioritized over luck. Gloomhaven, a pioneering Legacy-style dungeon crawler, has set new benchmarks for immersive gameplay. Meanwhile, Frosthaven has achieved the remarkable distinction of being the most funded board game in Kickstarter history, generating unprecedented excitement among enthusiasts.

Cephalofair Games is not merely creating games; they are redefining the entire board game experience, pushing boundaries, and inviting players to engage with a world of limitless possibilities. Epic strategy awaits!

DEPERSON Nominated for Best Visuals at Gamescom

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DEPERSON follows Aaron, a man who wakes up in Indrija, a nation consumed by surveillance and fear, with no memory of who he is. As he searches for answers, reality begins to twist, forcing Aaron to confront things he may wish he could forget.

Players must observe their surroundings, use each character’s unique abilities, and manipulate the environment to overcome puzzles and dangers ahead. Their choices shape Aaron and the people around him, with the potential to make him stronger, crueler, or even more broken.

DEPERSON was recently named a Best Visuals finalist at the Gamescom Awards 2026 and nominated for Excellence in Art at the Busan Indie Connect Festival 2026, earning recognition at two of the year’s most prominent international game showcases. 

STEAM PAGE

ABOUT DEPERSON
DEPERSON is a hand-drawn psychological horror adventure where choices shape the story and reality rarely stays the way you found it. Play as Aaron, a young man who wakes up with no memories in Indrija, a dystopian nation where obedience means survival and deviation is an error.

Key Features:

  • Choice-Driven Story: Navigates a branching narrative where every decision shapes the main character’s and people’s fate, leading to multiple, varied endings.
  • Psychological Depth: Explores themes of psychological horror, oppression, trauma, identity, memory, and emotional conflict.
  • Character Abilities: Each character offers unique skills, adding strategic depth to puzzle-solving and platforming challenges.
  • Immersive Atmosphere: Richly detailed, dystopian world with atmospheric visuals and a haunting, adaptive soundtrack.
  • Modernized Puzzles: Combines the best of classic point-and-click adventures with new mechanics, including platformer-style challenges and dashing abilities.​​
  • Community-Driven: The game’s development is shaped by an active, engaged fanbase contributing theories, feedback, and fan creations.

BloomKeeper Launches Today On Steam

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Guide the Pouics, push back the corruption, and restore the island of Hedera in a real-time tactical adventure!

Montpellier, France, September 16, 2026 – Resonance Interactive today announced that BloomKeeper, its real-time tactical adventure is available on Steam. To celebrate the release, the studio has also unveiled a brand-new Launch Trailer, giving players a new look at the tactical challenges, environmental transformation, and growing dangers that await across the island of Hedera.

In BloomKeeper, players become the Guardian, responsible for leading a colony of small, curious creatures called Pouics through a world devastated by fire and corruption. Wherever the colony travels, nature begins to return, transforming scorched ground into living landscapes. Keeping that progress alive, however, requires careful planning, quick reactions, and constant attention to the Pouics under your protection.

Combining exploration, colony guidance, environmental restoration, and real-time tactical decision-making, BloomKeeper challenges players to balance forward momentum with the need to secure the ground they have already reclaimed. The game can be played solo or cooperatively with up to four players.

ABOUT THE GAME

Restore Hedera, One Region at a Time
Hedera has been consumed by ashes, leaving the Pouics with an immense task ahead of them. Guided by the player, the colony brings color and vegetation back to the island as it travels deeper into each region.

But restoration comes with challenge. Scorched zones continue to spread throughout each region, becoming increasingly dangerous as players approach the source of the corruption. Moving quickly can create opportunities, but pushing too far without protecting the land behind you can allow the ashes to take hold once again. Each journey therefore becomes a constant balance between progress, protection, and control.

Protect a Colony That Depends on You
Pouics are central to everything players do in BloomKeeper. Gathering more of them can open new paths and help the colony move through the world more efficiently, but larger groups also become increasingly difficult to manage.

Natural hazards, cliffs, lakes, environmental obstacles, and forces capable of scattering the colony all influence how players navigate Hedera. Reading the terrain and reacting at the right moment can mean the difference between keeping the group together and watching a carefully planned route unravel.

The environment itself can also become part of the solution. Choosing the right path and making smart use of the terrain can help contain the spread of corruption and preserve areas that have already been restored.

When Pouics Fall, the World Pushes Back
Losing a Pouic can have consequences beyond the colony itself. Pouics claimed by corruption can become Malpouics, hostile creatures that accelerate the spread of scorched zones and make an already difficult situation increasingly dangerous. A mistake can therefore change the state of the level, forcing players to adapt their approach as the threat grows.

Protecting the colony, preserving restored territory, and containing corruption are all interconnected parts of BloomKeeper’s tactical challenge.

Play Alone or Restore the World Together
BloomKeeper offers two distinct ways to explore Hedera. In solo play, players can approach each region at their own pace, carefully managing the colony and responding to the changing environment.

In co-op for up to four players, communication and coordination become part of the challenge. Players must keep track of one another, work together to manage the Pouics, and react collectively when the journey takes an unexpected turn.

A World That Responds to How You Play
The spread of corruption evolves according to player progress, meaning the same region can create different priorities from one run to another.

Route choices, the size and safety of the colony, the areas players choose to secure, and the way they manage regrowth all influence how a journey across Hedera develops. BloomKeeper brings these systems together with the visual satisfaction of seeing a devastated landscape gradually return to life.

Key Features

  • Real-time tactical adventure combining exploration, colony guidance, and environmental restoration
  • Guide and protect the fragile Pouics across the island of Hedera
  • Dynamic corruption that spreads and intensifies as players progress
  • Use terrain and environmental features to protect restored areas
  • Lost Pouics can become Malpouics, making corruption even harder to contain
  • Play solo or in online co-op for up to four players
  • Changing conditions and player decisions reshape the priorities of each run
  • Watch scorched landscapes transform as nature gradually returns to Hedera

“With BloomKeeper, we wanted restoration to feel like an active part of the challenge, where bringing nature back and protecting the Pouics are directly tied to the decisions players make,” said Valentin Livi, Creative Director at Resonance Interactive. “After years of building Hedera and its inhabitants, we’re incredibly excited to finally open the island to players and see how they choose to bring it back to life.”

BloomKeeper is available now on Steam: https://store.steampowered.com/app/3034650/BloomKeeper/

ABOUT RESONANCE INTERACTIVE
At Resonance Interactive, we believe games can open doors to wonder. We are an independent studio devoted to creating evocative worlds, distinctive characters, and experiences that resonate beyond the screen. Shaped by curiosity, persistence, and a love of storytelling, our work is guided by a simple ambition: to create something meaningful, and to give players a place where imagination can bloom.

Sniper Dan – Gameplay

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Sniper rifles and child friendly gaming usually don’t mix well together unless it happens to be a colorful puzzle game about tracking down hidden objects and missions. Watch as we shoot away people’s problems and make more across a few stages in PQube’s Sniper Dan.

Sniper Dan – Gameplay

Sniper Dan puts an unusual spin on the hidden-object genre by handing handyman Dan a high-powered sniper rifle and sending him across Clumsy County to solve everyday problems from a very long distance. Rather than hunting enemies, you’ll study colourful 3D environments through your scope, decipher clues, identify what’s gone wrong and take the perfect shot to fix everything from rusty taps and malfunctioning machinery to troublesome signs, balloons and even a thieving pelican. Nobody gets hurt—Dan is here to make everyone’s day a little better.

Explore villages, farms, parks, airports, cities and more while completing hundreds of ridiculous jobs, optional challenges and secret objectives. Earn cash and reputation to upgrade Dan’s rifle, customise his appearance, decorate his office and expand his problem-solving business, or take a break with mini-games and additional modes including Time Attack, Ammo Hunt and Photo Mode. With dynamic solutions that can change jobs between playthroughs, Sniper Dan combines precision shooting, observation and puzzle-solving with plenty of lighthearted humour.

Sniper Dan
Developer: Denki
Publisher: PQube
Platform: Xbox Series X/S, PlayStation 5, Switch, PC/Steam
Release Date: 17th September, 2026

Available here – https://pqube.co.uk/games/sniper-dan/

Summary:

Recommended – “Sniper Dan delivers a unique sniper‑themed hidden‑object experience with great replay value, even if some later content feels repetitive and bosses can feel cheap.”

Check out our review for Sniper Dan here!

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Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

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Anraga Studios and The Farm 51 announce Rescue Drone Simulator: Second Chance

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Step into the middle of fires, disasters, and crises. Search for the missing, deliver aid to the injured, and reach places too dangerous to send a person. 

Warsaw, 16.09.2026 – Anraga Studios and The Farm 51 announce Rescue Drone Simulator: Second Chance – a story-driven rescue action simulator set in the near future, in which the drone becomes the player’s primary tool.

Fires, explosions, natural disasters, infrastructure failures, missing people, and extreme weather events – during the campaign, the player is sent wherever a situation spirals out of control. They must assess the threat, decide how to respond, choose the right machine, and carry out the operation under time pressure.

Alongside the announcement, the game’s first reveal trailer is being published along with its store page on Steam [STEAM LINK], where players can already add the game to their wishlist.

When a person can’t go in, you send a drone

The drone in Rescue Drone Simulator: Second Chance is not a flying camera, but a physical machine the player has to learn to control.

Mass, inertia, thrust, aerodynamics, battery, damage, and weather conditions all affect how the drone behaves. Wind can push the machine off course, extra weight will change how it responds to controls, and a configuration prepared earlier in the workshop can make a real difference during an operation.

The game will offer two control models. Simulator will be an experience closer to real drone piloting, while Arcade will use additional assistance, letting players with no drone experience jump in quickly too.

Between operations, the player will upgrade and modify their machines, choosing parts that affect their performance, durability, and flight character.

Second Chance

The title Second Chance refers not only to the people rescued during missions. The unit is made up of experienced specialists who, due to accidents, illness, age, or traumatic experiences, can no longer do their former jobs in the traditional way. Technology gives them a way back.

It doesn’t replace their knowledge, experience, or instinct. It lets them use it again – to lead an operation from a safe distance, to reach places a person can’t enter, and to keep doing what once defined their lives: saving others. That is their second chance.

A near future with analog DNA

Although the game takes place in the near future, Rescue Drone Simulator: Second Chance deliberately moves away from a sterile science-fiction vision. Its audiovisual layer draws on the character of the ’80s and ’90s – industrial spaces, analog electronics, physical control panels, and equipment designed above all to work.

The project’s art direction is led by Wojciech Pazdur, CEO and co-founder of The Farm 51, previously associated with People Can Fly and co-creator of Painkiller. In Rescue Drone Simulator: Second Chance he also serves as art director and composes the game’s music, inspired by the sounds of the ’80s and ’90s.

“Rescue Drone Simulator gives us the chance to collide very modern drone technology with the aesthetics and musical sensibility I grew up with in the ’80s and ’90s. We don’t want to make a retro game. We want to create a believable near future with an analog soul – something more physical, industrial, and human. That’s why, beyond art direction, I’m also composing the game’s music myself. I want the visuals, the sound, and the atmosphere to speak the same language.”

– Wojciech Pazdur, CEO of The Farm 51, Art Director of Rescue Drone Simulator: Second Chance

Disasters are the backdrop. People are the story.

The game’s story is written by Artur Fojcik, Game Director at The Farm 51, known for his work on Chernobylite and Get Even, a game nominated for the BAFTA Games Award.

The campaign begins with rescue operations, but subsequent disasters, climate anomalies, and infrastructure failures start to add up to a larger crisis. Alongside it, the story of the team and the title theme of a second chance unfolds.

“A disaster becomes more than a spectacle once the player understands who they’re trying to save and who’s helping them on the other end of the radio. We want the characters’ stories to emerge from what the player does during missions, not just serve as breaks between them. Second Chance is the shared theme of these characters – each of them has lost something important, and each is trying to find a new role for themselves.”

– Artur Fojcik, The Farm 51, Game Director of Rescue Drone Simulator: Second Chance

Technology can also give people back their abilities

“What matters most to us is the fantasy of being the person sent into the middle of a disaster – wherever someone has gone missing, a fire has broken out, or traditional rescuers can’t safely reach – and the awareness that the outcome of that operation depends on your decisions and skill.

Second Chance has another layer for me personally. We’re entering a world where AI, robotics, and automation will change many jobs people do today. We talk a lot about what possibilities technology might take away from us. I’m also interested in the opposite question: what can it give back?

In our story, technology doesn’t replace people. It lets them make use again of experience and skills that, for various reasons, seemed already lost. We want to combine spectacular disasters and the pressure of rescue operations with the satisfaction of mastering a drone and a very human story. That is the foundation of Rescue Drone Simulator: Second Chance.”

– Radosław Kalisz, CEO of Anraga Studios

Rescue Drone Simulator: Second Chance is set to debut in Q1 2027 on PC (Steam), PlayStation 5, and Xbox Series X|S. Anraga Studios plans a simultaneous release on all three platforms.

Key game features:

Four drones, four ways to save a life

Each drone in the player’s arsenal has a different role and offers a completely different way to play:

  • Rescue Drone – tracks the cell signals of missing civilians, drops medical kits, and marks targets from the air.
  • Firefighting Drone – puts out fires with a powder extinguisher operated from a safe distance or water balloons dropped from height, clearing the way for the rest of the team.
  • Police Drone – issues voice commands through a megaphone and uses smoke grenades and a taser, keeping situations under control without putting people at risk.
  • Interceptor Drone – intercepts and neutralizes hostile drones with a net launcher, securing the airspace above the operation zone.

Workshop and campaign

  • Full fleet customization in the workshop – motors, propellers, batteries, arms, wiring, and cooling systems have a real effect on the drone’s speed, thrust, flight time, and durability.
  • The story-driven campaign is divided into four acts, in which rescue operations inspired by real-life disasters and accidents gradually come together to form a thriller about people seeking a second chance through their work. Missions take place in a variety of locations – from forest trails and the coast, through the city center, to industrial districts – and changing weather, including winter, can completely alter the course of an otherwise familiar operation. The campaign takes about 10–15 hours to complete.
  • Two control modes, designed to appeal to experienced drone pilots and complete newcomers alike – Simulator faithfully replicates real drone control, with realistic stick mapping and unforgiving flight physics, while Arcade makes it easier to get started with flight assistance that forgives small mistakes. The game supports both controller and keyboard-and-mouse, offering first- and third-person views along with speed and wind indicators.

About Anraga Studios

Anraga Studios is an independent video game publisher based in Warsaw, Poland, focused on drone-themed titles – from FPV games to UAV simulators and dual-use titles built on Unreal Engine 5. More information: www.anraga.pl.

About The Farm 51

The Farm 51 is a Gliwice-based development studio operating since 2005, founded by former developers of People Can Fly. Its portfolio includes the Chernobylite series, as well as NecroVisioN, Get Even, and World War 3.

Pre-Orders Now Open for RATATAN! Content for PC 1.0 and Console Launch Revealed!

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September 16th, 2026— Digital pre-orders for the console versions (Nintendo Switch™ 2 / PlayStation®5 / Xbox Series X|S) of RATATAN, the rhythm-roguelike action game developed by Ratata Arts and published by Game Source Entertainment, officially open today! Players who pre-order before the official release can enjoy a special 10% discount.

At the same time, details regarding the booth for Tokyo Game Show 2026 (September 17-21) are also revealed.

The Adventure of RATATAN Reaches Its Climax! Highly Anticipated Chapters 3 & 4 Coming With 1.0 Launch (October 15th)

RATATAN‘s story finally approaches its conclusion for 1.0 launch this October! This update introduces the final world and the ultimate boss at the end of the journey. 

Furthermore, all the “Dark Ratatans” that have appeared so far will assemble. After its Early Access phase, RATATAN is reaching its final, complete form. For more information about what is in 1.0, please see the Steam community announcement here.

Fulfilling the Promise to Players—Live Orchestral Recording Now In-Game!

Fulfilling the promise made to fans, the team has completed a live orchestral recording session and will officially integrate these tracks into the game for 1.0 launch. Discover where this grand musical piece plays by experiencing them directly in the game!

*Detailed update notes, including numerous new features and quality-of-life improvements, are scheduled to be released the day before launch.

Console Digital Pre-Orders Now Available!

Starting today, digital pre-orders are live across Nintendo Switch™ 2, PlayStation®5, and Xbox Series X|S. A 10% discount applies to all pre-orders until the official release.

Standard Edition

  • Pre-order Discount Price: USD 34.99 → USD 31.49
  • Discount Period: From now until official release (October 15, 2026)
  • Contents: The Game
  • Early Purchase Bonus :Legendary weapon “Spirit Sword Banbansord”

Deluxe Edition

  • Pre-order Discount Price: USD 39.99 → USD 35.99
  • Discount Period: From now until official release (October 15, 2026)
  • Contents:
  • The Game
  • Early Purchase Bonus: Legendary weapon “Spirit Sword Banbansord”
  • Special Weapon & Accessory Pack
  • Cobun Pack
  • Supplies Set

For Steam Early Access Players:

  • Early Purchase Bonus: Automatically added to the game upon official launch.
  • Deluxe Edition DLC: Available for separate purchase starting on official release day.

RATATAN Returns to Tokyo Game Show!

RATATAN will be exhibiting at the GSE booth (Hall 2 / Booth: 02-N02) during Tokyo Game Show 2026!

The booth will feature demo stations where visitors can be among the first to experience the game, along with exclusive novelties given away after playing. In addition, players who complete specific “conditions” at the booth will receive a randomized “Limited Edition RATATAN ID Card” (multiple designs available). Come visit the booth at TGS and take on the challenge!

Event Details

  • Event: Tokyo Game Show 2026
  • Exhibitor: Game Source Entertainment
  • Booth Number: 02-N02 (Hall 2)

*Novelties are available in limited quantities and distributed while supplies last. 

*Numbered tickets (queue tickets) may be distributed for game trials and novelty claims depending on venue congestion.

About Game Source Entertainment

Game Source Entertainment is a Hong Kong-based game publisher and distributor of over 100 titles for the PlayStation®4,  PlayStation®5, Nintendo Switch™, Xbox One and previous generation console platforms.

RETURN TO THE DEMON-INFESTED WORLD OF THE THREE KINGDOMS IN WO LONG 2: WINGS OF EMBER ON 4TH MARCH 2027!

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Fans can have a taste of the challenges that await them in the Alpha Demo, playable until 30th September 2026!

Hertfordshire, 16th September 2026 – Today, KOEI TECMO Europe and developer Team NINJA are proud to announce that Wo Long 2: Wings of Ember, the latest instalment in their dark Three Kingdoms action RPG series, will be released worldwide on 4th March 2027, on XBOX Series X|S, PlayStation®5, Nintendo Switch™2, XBOX on PC, Steam®, and with XBOX Game Pass. To celebrate the start of pre-orders, an epic trailer has been unveiled alongside new information about the story, the key characters, and gameplay systems that await players. Lastly, fans can already catch a glimpse of this upcoming journey with the limited-time Alpha Demo, available from today on XBOX Series X|S, PlayStation®5, XBOX on PC, and Steam®.

Wo Long 2: Wings of Ember takes players to China in 208 AD, after the events of Wo Long: Fallen Dynasty, when the village of the protagonist and their friend, Pang Tong, is devastated by Cao Cao’s forces as they march to invade Jing Province, plunging the land into war with demons roaming freely. Seeking revenge, the protagonist will clear the way for Liu Bei in his fight against Cao Cao’s forces, before joining Sun Quan in Jiangdong where they meet again with Pang Tong to devise a plan to repel Cao Cao as he sets his sights on the Red Cliffs.

These two fledging talents, endowed with intelligence and courage, will soar through the skies above the decisive battle, taking on demons on the battlefield with an enhanced combat system. Players will rediscover the fast-paced combat of Wo Long, which combines attack and defence with evolved actions exclusive to this sequel. Using Insight Skills, they will be able to evade enemy attacks and use the terrain to their advantage to launch counterattacks, or even shift the momentum when outnumbered, making the fights even more acrobatic, exhilarating, and deadly than ever before.

Wo Long 2: Wings of Ember will offer fans greater freedom through dynamic open fields that recreate iconic battles from the Three Kingdoms era, such as the Battle of Changban and the Battle of the Red Cliffs. Players will be able to freely explore these new environments – from fortresses carved into the mountains to strongholds hidden deep in the valleys-whilst overcoming overwhelming obstacles. More than ever before, players will need to raise their morale if they are to survive in this demon-infested world. Enemy officers can be recruited to their cause, thereby weakening opposing forces, and players will need to employ various strategies on the battlefield to turn the tide of battle.

Ahead of the planned release on 4th March 2027, players can anticipate the tough battles that await them by downloading the Alpha Demo, playable from today until 30th September 2026, on XBOX Series X|S, PlayStation®5, XBOX on PC, and Steam®*. This free demo provides an early look at the game, including an in-progress character creation system, and online multiplayer for up to three players. Fans can explore the open field of Changban, join forces with Liu Bei’s army in fierce battles against the pursuing forces of Cao Cao, and encounter demons inspired by legendary Chinese classics. Upon finishing the demo, players will receive the Fledgling Phoenix Helmet as a bonus to be used in the full game. A survey will also be conducted in order to help facilitate feedback upon completion.

In addition to the standard edition of Wo Long 2: Wings of Ember, players can pre-order the Digital Deluxe Edition, which includes the base game, Season Pass, and Season Pass Bonus: Creator God Armor Set. The Digital Deluxe Edition also comes with three exclusive bonuses: Digital Artbook, Digital Mini Soundtrack, and Shitieshou Hat.

Everyone who purchases the game in any physical or digital format will receive the Harvest God Armor Set as an early purchase bonus**. Everyone who pre-orders any digital format by 4th March 2027 will receive the Creator Goddess Garb set as a digital pre-order bonus***.

Wo Long 2: Wings of Ember is currently in development and is scheduled for release on 4th March 2027, on XBOX Series X|S, PlayStation®5, Nintendo Switch™2, XBOX on PC, and Steam®, and will be available from day one with XBOX Game Pass. The game will include Japanese and English voices with texts in English, French, Italian, German, and Spanish.

* The Alpha Demo will not be available on Nintendo Switch™ 2 or XBOX Cloud.

** The early purchase bonus will be available to those who purchase the digital version for PlayStation®5, Nintendo Switch™ 2, or Xbox Series X|S by 0:00 on March 18, 2027, and to those who purchase the digital version for Steam® by 3:00 (UTC) on March 19, 2027. This content is not included in the XBOX Game Pass version.

For those buying the physical version, the content must be downloaded by customers from the digital storefronts by March 17, 2027. *** This content is not included in the XBOX Game Pass version.

ABOUT WO LONG 2: WINGS OF EMBER

Developed by Team NINJA, Wo Long 2: Wings of Ember is the latest title following Wo Long: Fallen Dynasty, which has surpassed 7 million players worldwide*.

The Wo Long series is a dark Three Kingdoms action RPG featuring Chinese martial arts combat built around the seamless interplay of offense and defence through deflect, which allows players to counter enemy attacks; battlefields from the Three Kingdoms era overrun by monstrous demons; and encounters with legendary heroes who left their mark on history.

* Includes digital downloads, physical units sold, and plays via subscription services.

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI TECMO is best known for their signature ‘one versus thousands’ WARRIORS series, the fan-favourite NINJA GAIDEN and fighting entertainment series DEAD OR ALIVE. Through collaboration with strong existing franchises, such as A.O.T. Wings of Freedom (Attack on Titan), KOEI TECMO has brought fan-favourite shows to life in video game form. The company’s desire for innovation and diversity has seen the creation of the critically acclaimed dark samurai action title Nioh, which takes on new and unique gameplay styles. The company’s acquisition of Gust, developer of a variety of heart-warming titles, has seen their flagship Atelier series span generations of consoles and fans alike. More information about KOEI TECMO EUROPE LTD. and its products can be found at www.koeitecmoeurope.com 

©KOEI TECMO GAMES CO., LTD. All rights reserved. Team NINJA is a trademark of KOEI TECMO GAMES CO., LTD. The KT logo is a trademark of KOEI TECMO HOLDINGS CO., LTD.

©2026 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries.

©2026 Sony Interactive Entertainment LLC. “PlayStation Family Mark”, “PlayStation”, “PS5 logo”, “PS5”, “PlayStation Shapes Logo” and “Play Has No Limits” are registered trademarks or trademarks of Sony Interactive Entertainment Inc. Nintendo Switch is a trademark of Nintendo.

SYSTEM 3 REIMAGINES A PLATFORMING CLASSIC WITH PUTTY WORLD

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An early playable technology and graphics demonstration at Tokyo Game Show offers a first look at System 3’s new “What If?” approach to retro gaming

TOKYO, JAPAN — Sept. 15, 2026 — System 3 today revealed a new look at Putty World, an ambitious reimagining of its classic Putty series for Nintendo Switch 2, scheduled for release in Q2 2027.

Retro gaming is more popular than ever, but much of the conversation continues to focus on the pixel art and games of the 1980s. System 3 believes the next wave of retro appreciation will look toward the mid-1990s, an important transitional period when developers began using rendered animation frames to give 2D characters greater depth, detail and expression, shortly before real-time polygonal graphics became the new industry standard.

Putty World is built around a simple question:

What if Nintendo Switch 2 hardware had existed in the mid-1990s?

What would the Putty series have looked and played like if its original creators had access to modern processing power, higher frame rates, greater memory, improved resolution and today’s dual-stick, multi-button controllers?

This concept forms the foundation of System 3’s new “What If?” series, which will explore how classic games could have looked, felt and played if today’s technology had been available when they were originally created.

“With Putty World, we are not simply asking how we can reproduce a game from the past, we are asking what we might have created in the mid-1990s if we had access to the technology available today,” said Mark Cale, founder and CEO of System 3. “The original Putty games were shaped by the imagination of their creators and the capabilities of the hardware at the time. Our ‘What If?’ concept allows us to revisit that same creative vision without those technical limitations, combining the character, humour and personality of the originals with the fluidity, responsiveness and visual detail now possible on Nintendo Switch 2.”

The version being shown at Tokyo Game Show is a very early playable technology and graphics demonstration, created to showcase the evolving controls, recreated visuals, richer animation, improved playability and greater fluidity of Putty World. It is not the finished game and does not represent the final content or complete playable experience. System 3 continues to recreate and update the game’s graphics while developing new enemies, levels, bosses and additional content ahead of its Q2 2027 release. 

Three Putty Worlds Connected in One Game

Putty World brings together the worlds of Putty, Super Putty and Putty Squad in one connected experience. As players progress, they will unlock recreated and updated levels inspired by other games from across the series.

The game is planned to include 75 new or extensively updated levels, with more than 45 new enemies already added. Players will encounter new opponents, expanded enemy behaviours and new ways in which enemies react, attack and fight. Additional surprises are being introduced throughout development, including end-of-level bosses and dedicated boss battles.

Putty himself has also been given considerably more personality and expression. The updated character features more than 50 facial-expression combinations, helping him react dynamically to the world and events around him.

From Nintendo Switch to Nintendo Switch 2

At gamescom, System 3 demonstrated the scale of the transformation by comparing the Nintendo Switch version of Putty Squad directly with Putty World running on Nintendo Switch 2.

The comparison highlighted the completely recreated graphics, more detailed character renders, richer animation, modernised controls, improved playability and substantially greater fluidity made possible by the new hardware.

System 3’s goal is for Putty World to capture the imagination and distinctive character of a special platform game from the mid-1990s, reimagined without the technical restrictions of the era and made possible by Nintendo Switch 2.

The game is being developed with a stable 60 frames-per-second target and is designed to support 1080p resolution in handheld mode and up to 4K when played on a TV.

Putty World is scheduled for release for Nintendo Switch 2 in Q2 2027. Further gameplay, development updates and details about the game’s content will be revealed as production continues.

Community Decoding ARG Ahead Of ‘Dupery: A Game Of Solo Deduction’ Launch

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Detective hopefuls can decipher clues to earn a 20% launch discount by uncovering the mystery behind whoarethesyndicate.com – with six clues already solved and the Discord soaring past 1,600 members!

Bristol, UK – September 16, 2026 – Independent developer Gilded Rune Games and publisher Yogscast Games have launched an interactive Alternate Reality Game (ARG) for their upcoming single-player social deduction roguelite, Dupery: A Game of Solo Deduction.

Hosted at whoarethesyndicate.com, the Dupery ARG invites players to test their sleuthing skills ahead of the game’s October 15 launch. The community investigates together, earning an increasing launch discount for every puzzle solved, culminating in a 20% launch discount on Steam if all clues are uncovered before release.

Since going live on September 3, the community has already successfully cracked six clues(!), unraveling pieces of the shadowy criminal network that players will face in the main game. Additional clues will be revealed as the October release date approaches so keep your eyes peeled, detectives….

The ARG has sparked a surge in detective recruitment, with Discord membership rapidly climbing past 1,600 sleuths collaborating in real-time to decipher the remaining secrets. The community that solves cases together, stays together! 

In Dupery, players take on the role of a lone detective up against a shadowy criminal syndicate. Piecing together grid-based procedural cases, detectives must cross-reference statements, identify fatal contradictions and use an in-game investigation toolkit to map out your suspicions. With over 200 handcrafted roles spanning Innocents, Meddlers, Underlings and Traitors, no two cases play out the same way.

Key Features of Dupery: A Game of Solo Deduction:

  • Solo deduction roguelite with 200+ handcrafted roles
  • A reputation meter for you to protect as you make your arrests
  • 3 regions with their own unique mechanics and roles
  • Procedurally generated cases so no two runs play the same
  • Different roles, quirks and modifiers to choose from between missions
  • Notation toolkit to build your own in-game crime board

Dupery: A Game of Solo Deduction is available to wishlist now on Steam and an updated demo will be available on September 17. Players can also join over 1,600 detectives in the official Discord community.

Find out more about Dupery: A Game Of Solo Deduction HERE

New demo available on Steam on Thursday September 17! 

About Yogscast Games

Yogscast Games was established in 2017, with a simple goal: to work with independent teams to develop and publish games that are as fun to watch as they are to play. Responsible for a string of hits such as PlateUp!, which has sold over three million copies on Steam, and Dungeons & Degenerate Gamblers, which grossed over $1m in its first month on sale, it prides itself in working with tiny teams doing brilliant things.

About Gilded Rune Games

Gilded Rune Games is an independent game development studio run by a group of three – Matt, Luke and Lydia – producing small 2D indie games in Bristol, UK. Games with unique mechanics and rich story elements are their favourite, and being able to make them is a dream come true.