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TRAVEL TO THE KEIAN ERA WITH HELL RISING, THE FIRST DLC FOR NIOH 3, COMING 19TH AUGUST!

New weapons, Martial Arts, Ninjutsu, Guardian Spirits, Soul Cores and much more await players!

Hertfordshire, 28th July 2026 – Today, KOEI TECMO Europe and developer Team NINJA announced that the first DLC for their popular dark samurai action RPG, Nioh 3, will be released on 19th August 2026 for PlayStation®5 and PC Steam™. Entitled Hell Rising, this DLC will transport players to the Keian era and feature new weapons, Martial Arts, Ninjutsu, Guardian Spirits, Soul Cores and much more. Fans can get a glimpse of the new setting that awaits them in the newly released action-packed trailer. To celebrate, the DDX edition of Nioh 3 is available to purchase at 23% off on the PlayStation™Store and Steam®, while the standard version is available at a 36% off on Steam® for a limited time*.

* PlayStation sale starts on 27th July and ends on 12th August. Only the standard edition is available at a discounted price.

Steam sale starts on 27th July and ends on 10th August. Both the standard and DDX editions are available at a discounted price.

In Hell Rising, players will travel to Edo in 1651 during the Keian era, where they will discover the castle town plunged into utter chaos following the death of the future shogun, Takechiyo. With the cooperation of the one-eyed swordsman Yagyu Jubei and the Spanish envoy Rodrigo, fans will unravel new mysteries surrounding the Spirit Stones to restore peace. The new open-field map, the Keian era, will feature a hellish wasteland ravaged by the gales of the Crucible, where yokai, human rebels and alchemists from foreign lands roam. To prepare for the deadly new encounters that await them, players can equip themselves with new weapons, the hoko and shield for both the Samurai and Ninja Styles. These weapons will offer fresh combat possibilities, with basic attacks combining the defence of the shield with the offence of the short spear, as well as more tactical moves, such as flinging the shield at enemies.

For all players seeking a greater challenge, a new equipment category will be added, the Hundred Demon Realms Picture Scroll. Enemies will sometimes drop a Picture Scroll as rare loot, but to equip this item, players must achieve victory in the automatically generated battle associated with that scroll. These battles can be replayed to allow players to randomly alter one of the scroll’s special effect, whilst also strengthening and customising it. In addition, a new difficulty setting will be available for players wishing to attempt a third playthrough, the Enlightened One’s Journey. In this extreme difficulty mode, certain enemies will randomly receive a Curse buff that will make them significantly more powerful, but will reward players with divine-rarity items if they manage to defeat them. Finally, amongst the new features introduced in the Hell Rising DLC, players will be able to further enhance their character builds with divine-rarity Grace set bonuses and powerful special effects.

In Nioh 3, released in February 2026, players take on the role ofTokugawa Takechiyo, poised to become the next shogun during Japan’s prosperous Edo era. The story unfolds on a larger scale than ever before in series history, covering various eras and regions including Edo Castle, the Totomi region during the Warring States era, the Heian era’s capital city of Kyoto, and, for the first time in the franchise’s history, the Bakumatsu era. Players can freely explore each era as a vast open field, featuring beautiful and distinct environments. 

Before launching into the full game, players have the opportunity to hone their skills in the free demo, which includes both solo play and online multiplayer mode for up to three players on both PlayStation®5** and Windows PC via Steam®***.  Fans can create their own custom character and dive into the turbulent Warring States era, even testing their abilities in an electrifying boss fight against Jakotsu-baba, with the ability to carry over save data to the full version of the game.

** PlayStation®5 users in Germany will need to have a PlayStation®Plus account in order to download and play the demo.

***Cross-play is not supported for online multiplayer mode.

Nioh 3 is now available worldwide on PlayStation®5 and Windows PC via Steam®. The game includes Japanese and English voices with texts in English, French, Italian, German and Spanish.

In Nioh 3, released in February 2026, players take on the role ofTokugawa Takechiyo, poised to become the next shogun during Japan’s prosperous Edo era. The story unfolds on a larger scale than ever before in series history, covering various eras and regions including Edo Castle, the Totomi region during the Warring States era, the Heian era’s capital city of Kyoto, and, for the first time in the franchise’s history, the Bakumatsu era. Players can freely explore each era as a vast open field, featuring beautiful and distinct environments. 

Before launching into the full game, players have the opportunity to hone their skills in the free demo, which includes both solo play and online multiplayer mode for up to three players on both PlayStation®5** and Windows PC via Steam®***.  Fans can create their own custom character and dive into the turbulent Warring States era, even testing their abilities in an electrifying boss fight against Jakotsu-baba, with the ability to carry over save data to the full version of the game.

** PlayStation®5 users in Germany will need to have a PlayStation®Plus account in order to download and play the demo.

***Cross-play is not supported for online multiplayer mode.

Nioh 3 is now available worldwide on PlayStation®5 and Windows PC via Steam®. The game includes Japanese and English voices with texts in English, French, Italian, German and Spanish.

AN ADVENTURE WRITTEN IN THE STARS! HEROES OF HAMMERWATCH II: CELESTIAL RUINS LAUNCHED TODAY

The first expansion for the roguelite ARPG has arrived, bringing with it a new class, five deadly new bosses, a survival mission set among the Celestial Ruins, and more.

Tuesday, 28th July, Wakefield, UK – team17 has today released the debut expansion to roguelite action-RPG, Heroes of Hammerwatch II. Available on Steam from 5pm BST today, Heroes of Hammerwatch II: Celestial Ruins sees players valiantly take on the holy duties of the new Priest class, travel to the Celestial Ruins, and overcome the formidable Spirit bosses.

Heroes of Hammerwatch: Celestial Ruins trailer

The Priest class joins the seven other classes already available, and focuses on mana powers and regeneration, essential abilities to face the five Spirit bosses. As players progress through the devastated environment of the ruins, they’ll acquire powerful Spirit Boons that add new build opportunities, and unlock new equipment such as sceptres, lanterns, and a selection of unique trinkets. Celestial Ruins also includes two pets, Will O’ The Wisp and Animated Candle.

The Celestial Ruins expansion releases alongside a free update that adds five new pets – Toucan, Raven, Scarab, Dog, and Cat – that collect loot, along with new trinkets to further customise the player character. Typically retailing at $6.99/£5.99/€6.99, Celestial Ruins is available with a 20% discount for a limited time, while the base game is available at a 60% discount (SRP: $19.99/£16.99/€19.99). Celestial Ruins alongside a deluxe edition of Heroes of Hammerwatch II, which includes both the base game and expansion for $24.99.

The launch of Celestial Ruins comes a year after team17 acquired the Heroes of Hammerwatch IP and announced a wave of new content for the game. Since then, the company has released the Epic Weapons and Epic Missions Updates. A roadmap of further updates and an additional expansion has also been released today, underlining team17’s commitment to Heroes of Hammerwatch II over the coming months.

About team17  
Founded in 1990, team17 is part of Everplay Group plc, and a passionate and creative developer and publisher dedicated to its pioneering indie developer partners and games. team17 has an extensive portfolio of over 150 titles that players around the world love for a lifetime, including DREDGE, Date Everything, and Overcooked!, together with multi-award-winning and award-nominated in-house brands such as Hell Let Loose, Golf With Your Friends, The Escapists, and the iconic Worms franchise. Visit www.team17.com for more information.

FIRST GAMEPLAY FOR FARMING SIMULATOR 25: BEANS & ALPACAS – MORE AT FARMCON!

FarmCon is getting closer, and so are the alpacas, Brahman cows, and fresh details on Farming Simulator 25: Beans & Alpacas. Bringing coffee, fluffy animals, a South America-inspired environment, new constructions, machines, and more, the expansion now gets its first gameplay impressions from publisher and developer GIANTS Software. More to follow at FarmCon 26 at Volvo Construction Equipment in Konz, Germany, on the weekend of 1st & 2nd August.

Gameplay Teasers for Map, Machines & Coffee

To accompany FarmCon 26, the latest episode of GIANTS Software’s news show highlights Catuaí, a new map reminiscent of Brazil. It features coffee as one of the brand-new crops, allowing farmers to build a coffee estate, as well as a selection of specialised machines. Alpacas and Brahman cows also make an appearance in the gameplay teasers. On the FarmCon stage, developers will reveal more details about the upcoming expansion and its features.

Presentations & Competitions at FarmCon

At FarmCon, GIANTS Software’s presenters are scheduled to introduce the map and take attendees on an extended tour of Catuaí, followed by a gameplay presentation highlighting coffee and the new machines, plus a general preview of what is next for Farming Simulator.

A modding-focused presentation and Q&A sessions for fan questions are also planned. In addition, host Volvo CE and agricultural manufacturer SKY Agriculture will hold their own presentations. Between sessions, virtual Bale Race competitions add more interactivity, while the “Creator Clash” quiz show brings popular Farming Simulator influencers to the stage.

Every FarmCon ticket includes a goodie bag, allows access to a factory tour at Volvo CE as well as machines in a test drive area. Farming Simulator 25 is available for PC, Mac, PlayStation®5 and Xbox Series X|S. Beans and Alpacas will be available on October 27th as a separate expansion or an edition including the base game. Visit the official Farming Simulator website.

About GIANTS Software

GIANTS Software is a globally operating game developer and publisher headquartered in Zürich, Switzerland. Established in 2004, the company is known for creating the popular Farming Simulator franchise. With international teams, including offices in Erlangen (Germany) and Brno (Czech Republic), GIANTS Software develops and publishes simulation experiences worldwide. Beyond Farming Simulator, it is strengthening its position in the genre with Project Motor Racing and a global network of partners and industry ties. For more information, visit the GIANTS Software website.

About Farming Simulator
With more than 40 million copies of the main series sold worldwide since 2008, the Farming Simulator franchise is leading in its genre. Available on all major platforms, the series features hundreds of authentic machines from renowned brands and offers compelling agricultural simulation with relaxing, family-friendly gameplay. It’s based on the powerful GIANTS Engine – built in-house to provide realistic physics, high-fidelity graphics, dynamic systems and extensive modding support. Visit farming-simulator.com for more information.

© 2026 Published and developed by GIANTS Software GmbH. Farming Simulator, GIANTS Software and its logos are trademarks or registered trademarks of GIANTS Software GmbH. All manufacturers, vehicles, machines, equipment, names, brands, and associated imagery featured in this game in some cases include trademarks and/or copyrighted materials of their respective owners. The vehicles, machines, and equipment in this game may be different from the actual ones in shapes, colors, and performance. © 2026 Sony Interactive Entertainment LLC. “PlayStation“, “PS5“ and “PS5 logo“ are registered trademarks or trademarks of Sony Interactive Entertainment Inc.. Mac is a trademark of Apple Inc., registered in the U.S. and other countries. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. All other names, trademarks and logos are property of their respective owners. All rights reserved.

UBISOFT BRINGS RAYMAN LEGENDS RETOLD TO GAMESCOM 2026 AND WELCOMES PLAYERS TO ITS COMMUNITY LOUNGE

Players Can Go Hands-On With Rayman Legends Retold, Connect With Developers And Discover Additional Ubisoft Experiences.

SYDNEY, AUSTRALIA, 28 July, 2026 – Today, Ubisoft revealed its plans for gamescom 2026 in Cologne, led by Rayman Legends Retold, the upcoming reimagining of the beloved classic. The Ubisoft booth will also feature the return of the Community Lounge, offering a variety of activities, developer interactions, and community focused programming throughout the show. 

Led by Ubisoft Montpellier and Ubisoft Milan*, Rayman Legends Retold  builds on the charm of the original 2013 game, now brought to life with stunning 3D visuals, a brand-new story, and fully voiced cinematics. Visitors to the booth will have the opportunity to play the game’s first level, one of the new dragon rides, and a fan-favorite musical level from the iconic platforming adventure throughout the event. 

Another highlight is the Community Lounge, located at the Ubisoft booth, which is returning this year. The Lounge will host a variety of community activities, developer talks, and live sessions featuring titles including Rainbow 6 Siege®, Assassin’s Creed® Black Flag Resynced, The Division 2®, Rayman, Anno 117: Pax Romana and more. The daily schedule will be displayed on-site via screens. Selected sessions will also be streamed live from August 26 to 29 on Ubisoft’s YouTube.com/Ubisoft and Twitch.tv/Ubisoft, allowing fans around the world to join the conversation. 

Ubisoft’s Gamescom booth is located in Hall 6.1 – Stand C011 – B010 and will be open to visitors from August 27 to 30.   

For more information on Ubisoft games and the latest news, please visit news.ubisoft.com

*Associate Ubisoft studios include Annecy, Berlin, Bordeaux, Paris, Da Nang, Düsseldorf, and Shanghai. Pastagames also supported the project.  

About Ubisoft 

Ubisoft is a creator of worlds, committed to enriching players’ lives with original and memorable entertainment experiences. experiences. Ubisoft’s global teams create and develop a deep and diverse portfolio of games, featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. Through Ubisoft Connect, players can enjoy an ecosystem of services to enhance their gaming experience, get rewards and connect with friends across platforms. With Ubisoft+, the subscription service, they can access a growing catalogue of more than 100 Ubisoft games and DLC. For the 2025–26 fiscal year, Ubisoft generated net bookings of €1.53 billion. To learn more, please visit: www.ubisoftgroup.com

© 2026 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered trademarks in the US and/or other countries. 

Kusan: City of Wolves Review

Kusan: City of Wolves

Developer: CIRCLEfromDOT
Publisher: PQube
Platforms: PC, Switch, PlayStation 5, Xbox Series X/S (Reviewed)
Release Date: July 30, 2026
Price: $14.99 USD – Available Here

Overview

There are a lot of ways that games can be challenging. Some might offer various difficulty levels so players can tailor it to their experience while others are just straight up hard, requiring skill and patience or even some grinding to conquer the challenges that await them. Kusan: City of Wolves happens to be one of the latter, offering no difficulty options but instead requiring players to master the layout of a level and do their best to survive every stage in an attempt to make it through without getting hit a single time or die the second an enemy lands a blow. Mimicking a style similar to a certain 2012 top down shooter, this title is one that demands perfection but isn’t afraid to let players struggle along the way even if it means getting a lower score and returning to master it later.

Story

Set in a futuristic neo-noir world players take on the role of a black panther named Jin, an ex-soldier turned mercenary who usually takes on gigs for cash but isn’t afraid to risk his life for a good cause. This is exemplified when he sets out to annihilate a local street gang for kidnapping the older sister of a young leopard boy begging for his help. Despite the bloody mess that Jin makes of the crew and the darker signs of the helpless people inside, the more sinister side of the world comes to light the second Jin saves the sister as she is immediately apprehended by the government for being a “psion,” someone with psychic abilities of some kind and the type of people, or anthros in this case, that are strictly imprisoned and monitored for the fear of the powers that they might be able to unleash.

Later, Jin receives a request from his contact, a doberman named Ayn, of a real job that requires his particular set of skills and he has been hand-picked for this assignment by the government to recover an “asset” that has been stolen from an experimental psionics lab. Little does Jin know that the past that he has tried to keep buried in the past is about to come back to haunt him in almost every way possible as he finds himself face to face with former allies turned enemies, countless gang members and criminals, and an innocent girl that knows nothing of the world but Jin knows all too well despite never actually meeting her before in what turns out to be a rather gripping and emotional narrative for a fast-paced one-hit-kill style game.

Kusan: City of Wolves tells its story mostly through comic-book style panels with the occasional conversations between stages and at the end of certain stages and this is a surprisingly effective way to portray how heavy and intense the narrative actually is. While placing the game in a world where every character is an anthro makes for a unique premise, especially considering it is mimicking the conflict between North and South Korea with its own take on things, it also is one that is incredibly dark and twisted. Cybernetic enhancements are the norm, especially for ex-soldiers like Jin who has a completely cybernetic arm while most other characters have various augments but these are far from the only elements of neo-noir mixed with a bit of cyberpunk.

As players progress through the story they will continue to learn more of Jin’s past as he rescues the young girl, finds out the mystery behind her origins, and the heartbreaking events that took place that led them there. Even the side characters, as small of a role as some play and some with far larger roles, are treated well enough to the point that their loss is given proper weight. This is a surprisingly heavy story, especially since the “collectables” that players can track down, the Limbus, are signs of how cruel the world is and what Jin does is a mercy they beg for. Delivering this kind of heavy storytelling with some nice emotional payoff, albeit feeling like it ends a bit abruptly and could have used a little extra time featuring the characters post final boss, is a pleasant surprise for a game like this.

Gameplay

Kusan: City of Wolves is a top-down style “shooter/brawler” that is all about skill, speed, and some bravery as a single mistake will lead to instant death. Players will always have control of Jin and occasionally be joined by an ally in a few levels that will provide back-up fire but for the most part players will be in charge of eliminating nearly every foe in a stage before advancing to the next. The problem is, while most enemies can be killed with a single blow depending on the weapon used, Jin will also die to a single strike, meaning an ill-timed punch, missing a parry, or simply not noticing an enemy with a gun can drop him in an instant and reset the stage for players to run through again.

Once players complete a stage they are gauged on how quickly they did it, their kill count, how long they kept their combo-streak going, style which is determined by the variety of methods enemies were killed, bravery, parries, and a bonus for general item gathering and given a grade ranging from C all the way to SS. At the end of a set of stages players are then given a final level grade and bonus “bolts” depending on what grade they receive. While players will generally find themselves learning levels and getting Bs or maybe even As in their first few stages, the main goal is to learn and master the levels enough that players will be able to style on the enemies and maintain a killer combo all while finishing the stage as quickly as possible. Though as mentioned, this likely won’t happen the first time through for a number of reasons.

The first of which is that players will want to explore through stages to find short-cuts, break apart furniture for bolts, and also locate hidden Limbus that serve as the game’s collectables and other upgrade material besides the aforementioned bolts. Upon finding a Limbus players will need to take part in a little mini-game that generally requires them to hit lit-up computers in a certain order, use a specific attack on lit-up computers, or even dodge targets while hitting computers all within a time limit before it resets to “free” the Limbus and receive the reward that can be used to optimize Jin’s War-Hand upgrades or unlock additional upgrade space, something bolts are also used for as the upgrade system in Kusan: City of Wolves is rather unique but more on that later.

Jin starts with a small weapon arsenal in the form of his cybernetic War-Hand to punch and kill enemies and also it can be charged to send doors flying into enemies or even weakened walls and boxes to kill foes, a “quantum” knife that can be thrown a short distance to kill enemies with an auto-lock by default and be used to juggle by picking up quickly and throwing it at the next foe without hesitation, and eventually a handgun that has a limited amount of ammo that players will need to scavenge from slain enemies or boxes to refill. Unlike punches and the knife, the handgun takes two hits to kill an enemy with the first shot stunning them and leaving them open to be finished with a punch or knife or giving the player time to focus elsewhere for a moment. All of these tools are made available within the first few levels and while the handgun may feel underpowered at the start, it also feels like pretty much the best firearm in the game by comparison with one exception.

Now the upgrade system for Kusan: City of Wolves is a unique one that sees Jin start with a limited “inventory” space for upgrades and the ability to hold a firearm, which he must hold one of at least at all times once unlocked. To unlock additional slots players will need to use bolts or Limbus pieces to open them up and, in-turn, unlock new abilities and weapons as well. You see, Jin’s ability unlocks aren’t tied to progression but tied to his inventory unlock space, such as needing to unlock 15/25 spaces to unlock a shotgun or 10/25 to unlock the ability to purchase the quantum knife’s auto-return after a few seconds ability. This means that while players may want to purchase upgrades to Jin’s War-Hand, and definitely should at least purchase the auto-returning knife and faster default movement speed, the real priority should be unlocking extra slots. This is also thanks to the fact that every War-Hand upgrade takes up a certain amount of space and while many can be “optimized” with a Limbus piece to shrink down one block, the more space available the better. This also means players can obtain the “ignore shields” upgrade long before they are even introduced as an enemy defense mechanism.

Now onto the firearms. As mentioned, players are given a handgun at default and it, as well as every gun, can be upgraded with special features that increase how useful it is and how much space it occupies in Jin’s upgrade box. The handgun eventually ends up being able to hold the most ammo and can even trigger slain enemies to drop ammo, keeping players supplied well enough despite requiring two shots to slay most enemies. The crossbow is able to be charged to instantly kill an enemy but is situational at best and feels ineffective most of the time, even with upgrades and the shotgun may offer a wider spread but consumes two rounds of ammo with every shot, limiting its viability outside of a few situations. The only truly special weapon, with its caveats, is the revolver. While the revolver may have a smaller ammo count, somehow not six shots despite literally being a revolver, it also can be upgraded to spawn “golden bullets” that will instantly kill enemies when reloaded or deal massive damage to bosses with the final upgrade, making it rather vital during the few boss encounters in the game.

These bosses are rather unique but they are also few and far between as there are only three in the entire game. Similar to the rest of the game players still die in one hit to bosses and it is also essential to change-up the ways that players attack them as simply shooting away deals less damage over time. Instead, mixing up damage types by throwing in the occasional risky punch, knife toss, or even charge-punching a box at a boss will increase the damage dealt. These bosses are all unique feeling, especially the second one that sees players desperately needing the movement speed upgrade to feel possible, but the final boss is truly a master challenge that often felt like it required more luck than anything else. While we won’t spoil anything here, it is worth noting that it also featured an unexplained mechanic that factors heavily into how well Jin can damage the enemy, which works great when combined with the narrative but could have used a bit of extra explanation.

Once players complete the game there is technically no New Game+ but players can revisit any stage they have previously completed but now with every upgrade they have obtained. This means players can track down any Limbus they may have missed, farm bolts for upgrades, aim for higher ranks on stages, and potentially mop-up achievements for killing enough of certain enemy types or replaying a stage that never properly unlocked as a few level completing achievements are glitched before launch.

Audio & Visuals

Kusan: City of Wolves is designed with a pixel aesthetic which is a nice retro touch and features quite brutal looking enemy deaths when they splatter onto the ground with a decent amount of variety between enemy appearances even when facing off against the same types. These types often change depending on the level and it is nice to note that every level also has a unique theme throughout every stage. As for the characters themselves, it is wonderful to note that the character portraits are nicely handled and the comic-book style presentation is similarly handled excellently with the anthro characters fitting in perfectly with the neo-noir setting.

There is unfortunately no voice work of any kind throughout the game but the title does feature a rather great collection of head-bopping background music with a unique song set to every level.

Overall

Kusan: City of Wolves is a stylish and punishing game that will have players sighing in frustration as often as they are with relief for getting through a difficult stage for the first time. Combine this level of challenge and ability to replay levels for mastery makes it a great fast-paced game that rarely feels cheap outside of the boss encounters but that is likely on purpose. With this, and the fact that the game’s story is actually one that genuinely feels emotional and well-written despite an abrupt ending and Kusan: City of Wolves takes a certain feeling from over a decade ago and makes it its own, offering style and challenge in equal measure with enough emotional backing to keep players driving towards the finish.

Capsule Computers review guidelines can be found here.

Kusan: City of Wolves – Full Playthrough

Jin, an ex-soldier turned mercenary is drawn into a job that brings forth every terrible memory of his past traumas. Watch as we battle through the entirety of PQube’s Kusan: City of Wolves to save the girl trapped in this brutal world and even “save” every Limbus trapped along the way.

Kusan: City of Wolves – Full Playthrough

Kusan: City of Wolves is a gritty action-adventure set in a crime-ridden metropolis where rival factions, corruption, and violence dominate every street. Players step into the role of a lone operative caught in a brutal struggle for control of the city, using a combination of fast-paced melee combat, firearms, and stealth to dismantle powerful criminal organizations. As the story unfolds, you’ll uncover hidden conspiracies, forge uneasy alliances, and decide who can truly be trusted in a city where survival comes at a price.

Combat emphasizes fluid combos, precise timing, and environmental interaction, allowing players to adapt their approach to every encounter. Beyond the action, exploration, investigation, and character-driven storytelling reveal the secrets lurking beneath the city’s neon-lit skyline. With cinematic presentation, stylish visuals, and an engaging narrative, Kusan: City of Wolves delivers an intense urban adventure filled with danger, mystery, and high-stakes action.

Kusan: City of Wolves
Developer: CIRCLEfromDOT
Publisher: PQube
Platform: Xbox Series X/S, PlayStation 5, Nintendo Switch, PC/Steam
Release Date: 30th July, 2026
Price: TBA

Available here – https://pqube.co.uk/games/kusan-city-of-wolves/

Summary:

Recommended – “Kusan: City of Wolves delivers stylish challenge, emotional storytelling, and punishing stages that offer plenty of replayability for those wishing to master their layouts.”

Check out our review for Kusan: City of Wolves here!

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NETMARBLE INTRODUCES “CROSS: IF” UPDATE FOR THE SEVEN DEADLY SINS: GRAND CROSS

LOS ANGELES – JULY 27, 2026 – Netmarble, a leading developer and publisher of high-quality games, announced the new “Cross: IF” update for The Seven Deadly Sins: Grand Cross (7DS). The update introduces two new SSR heroes based on a unique “what if” interpretation of the original anime, alongside the Cross: IF Special Draw, themed events, and a variety of new content and gameplay improvements.

The highlight of the update is the debut of two new SSR heroes: [A Twisted World] Another Meliodas and [A Twisted World] Another Ban. Inspired by the concept of an alternate world in which the original anime’s iconic characters took on different roles, the two heroes offer unique abilities while synergizing with both their respective races and The Seven Deadly Sins. Another Meliodas reduces damage taken based on increases to enemies’ damage dealt and weakens enemies while strengthening allies whenever enemies use Attack Skills. Another Ban weakens marked enemies and, upon stealing their Ultimate Move Gauge, strengthens both herself and her allies.

Players can recruit the new heroes through the Cross: IF Special Selection Draw. Players can obtain 10 Cross: IF Special Selection Draw Tickets at both 150 and 450 Mileage. At 300 Mileage, players will receive one random SSR hero. At 600 Mileage, players can select one of the two featured heroes, while at 1,200 Mileage they can choose one hero from the special selection lineup.

To celebrate the update, Netmarble is hosting a variety of in-game events. The Cross: IF Check-In Event offers up to 70 Diamonds over 14 days, while Cross: IF Special Missions Part 1 and Part 2 reward players with Artifact Cards, growth materials and Hawk’s Secret Boxes. Players can also participate in the Cross: IF Event Buff “A Twisted World,” where accumulated points can be exchanged for selectable buffs that provide various gameplay benefits, including increased content rewards, Event Boss Battle buffs and reduced stamina consumption in Demonic Beast Battles.

Additional seasonal content includes the summer-themed World Event, “Shaved Ice, Please!,” where players can complete story quests to earn various growth materials. The returning Event Boss Parade also makes its return, featuring Giant Hawk and Cath in rotation while offering clear rewards and exchange rewards. Players can also enjoy Hawk’s Dreamland Adventure, an idle event where Hawk automatically progresses through adventures, defeats monsters and earns event currency that can be exchanged for various growth materials.

The update also introduces Season 10 of Liones Defensive War, featuring new Hidden Rounds, Hidden Boss Rounds and support for LR Evolution. In addition, the Patrol system has been revamped with improved visuals and reward structures based on hero progression and team composition.

Various game improvements have also been implemented, including the ability to view battle strategy information during combat, increased inventory limits for cooking items and ingredients, new magic site effects for Competition, and improvements to the Sacred Treasure Shop, including a character rotation feature.

Ahead of the Cross: IF update, Netmarble launched a free summon event beginning July 16. Players can obtain up to 20 summon tickets by logging in daily, with each ticket providing an 11x Hero Draw. Additional mileage rewards include UR Lv. 90 [Adventure’s Beginning] Hope Boy Percival, UR Lv. 90 [The Seven Deadly Sins] Transcendent Ban, LR Lv. 90 [Virtual Body Doubles] Lostvayne Meliodas, and UR Lv. 90 [Era’s End] Demon King Meliodas.

The Seven Deadly Sins: Grand Cross translates the storytelling and adventures of [The Seven Deadly Sins] into a highly engaging and entertaining mobile gaming experience. The game features stunning, high-resolution 3D graphics, more than 100 dramatic cutscenes, and is brought to life with the cast of the original Japanese voice actors reprising their characters.

The Seven Deadly Sins: Grand Cross which records over 70 million downloads worldwide is available via App Store and Google Play. For more information, please visit the game’s official website and Facebook.

Based on the manga “The Seven Deadly Sins” by Nakaba Suzuki originally serialized in the weekly SHONEN MAGAZINE published by Kodansha Ltd.

©Nakaba Suzuki, KODANSHA/The Seven Deadly Sins: Revival of the Commandments Project,MBS. All Rights Reserved.
©Nakaba Suzuki, KODANSHA/The Seven Deadly Sins: Dragon’s Judgement Production Committee, TX
©Nakaba Suzuki, KODANSHA/The Seven Deadly Sins: Four Knights of the Apocalypse Production Committee.
©Netmarble Corp. & Netmarble F&C Inc. All Rights Reserved.

Dig Greedy, Escape Alive: Dwarf Delve Is Out Now on Steam

The first-person extraction roguelite where greed is a gameplay mechanic and the elevator has absolutely no sympathy. 

[United Kingdom] – July 27, 2026- Deep underground, there is always one more vein of ore. One more chest. One more tunnel that might open into something extraordinary. The only problem is the elevator. It leaves on schedule, with or without you, and everything you have gathered goes back into the dark if you miss it.

But the mine will not remain standing forever.

Dwarf Delve is the first-person extraction roguelite built entirely by solo developer Dante Knoxx of Gloom Box, published by indie.io. Available now on Steam and the indie.io store, the game puts players in the boots of a Delveling, a newly appointed worker for the Coalition of Dwarves, sent beneath the surface to recover ore, treasure, and long-buried relics from an ever-changing network of procedurally generated mines. It is available now at $12.99, with a limited-time 20% launch discount.

Getting underground is the easy part. Hauling everything back to the elevator before the tunnels collapse is where the real work begins. Every action costs precious time — and from the moment a shift begins, the mine is moving steadily towards collapse. The deeper players venture, the more valuable their discoveries become, but every additional tunnel puts them farther from safety. Stay too long, and the collapsing mine claims both the Delveling and anything they failed to extract.

Each descent is a hands-on mining expedition. Players must push back the darkness with lanterns and flares, break through valuable deposits with the Battlemallet, create routes through the mine, and establish the infrastructure needed to transport their haul. Ladders provide access to otherwise unreachable areas, while rails and minecarts allow heavy cargo to be moved across the tunnels and returned to the elevator. The deeper the dig, the richer the haul — and the tighter the window to make it back alive. Turning back is always the sensible decision. The mine is designed to make that decision as difficult as possible.

A successful extraction is only the beginning. Ore is refined into coin and materials, feeding a progression system that lets players upgrade their Battlemallet, unlock new perks and skills, and customise gear loadouts run by run. New systems and mechanics continue to reveal themselves hours into the game, with some of its deeper secrets tied to how players restore and improve their Dwarven quarters.

Between descents, there is something else waiting: a personal set of Dwarven quarters above ground. What begins as a sparse company-issued room can be transformed over time with furniture, carpets, wall decorations, and other possessions earned or recovered during the Delveling’s career. These upgrades are not always purely decorative, and curious players may find that changing their home can have consequences far beyond its walls. It is earned comfort — and the only reason to survive long enough to fill it.

“It’s been a long, complex and overly winding road to get Dwarf Delve out the damn door… but at long last!” says Dante Knoxx, “An indie, one-man passion project about a dwarf delving for riches, set not in space or in a rich fantasy universe, but underground and probably just outside of Hull. I’m excited to welcome delevlings into Dwarf Delve”

With its combination of physical mining, logistical problem-solving, long-term progression, and high-pressure extraction, Dwarf Delve turns every run into a battle between preparation and greed.

There is always more treasure underground. Dwarf Delve is available now on Steam and the indie.io store at $12.99, with a 20% limited-time launch discount. The depths won’t wait, Delveling.

The Notebook Is Open: Graphite, the Roguelike RPG with a Heart Drawn in Ink, Is Out Now 

For anyone who ever filled a notebook margin with heroes, RipRed’s pen-and-ink tactical RPG is available now 

COLOMBIA — July 27, 2026 — Some games ask you to save the world. Graphite asks you to remember what it felt like to build one, and today that world is open. Developed by RipRed and published by indie.io, the tactical roguelike RPG where pen-and-ink heroes fight for the fate of an imaginary world is available now on Steam and GOG, priced at $8.99 with a 20% launch discount 

Picture a school desk. On it, a notebook. Scattered around it, playing cards and household objects repurposed by imagination into the artifacts that will define each run. Inside the notebook, heroes with names, fears, and histories face monsters drawn from the same restless mind, all of them racing against a campaign that unfolds across four acts, 15 days a piece, to fight, gather artifacts, recruit allies, and build a strategy before Death arrives. The clock is always visible. The pressure is always real. And none of the heroes know any of it is happening inside a child’s mind.

Graphite is a roguelike RPG that refuses to choose between spectacle and substance, where the RPG elements run as deep as the tactical systems that surround them. The handcrafted pen-and-ink world, the emotional weight of the story, and the tactical depth of its combat were built as one cohesive vision by a small team determined to honour both. Spread across four acts, the seven heroes are parts of a whole, each carrying a distinct backstory, personality, and reason to fight. Players must invest in the relationships between them, deepening bonds across the journey to unlock new story and progression. Their paths converge toward a truth that only becomes clear the longer you play.

Combat operates on a timeline where positioning in the timeline matters. Every unit’s actions are queued and visible, and the Break system rewards players who can read the rhythm of a fight. Deplete an enemy’s poise while they wind up an attack, and you push their turn further down the line, buying space and changing the shape of the encounter entirely. The same pressure applies in reverse. Artifacts layer on top with no hard ceiling, from rare items distributed across your party to legendaries that build and detonate across consecutive hits. Enemies can acquire artifacts too, turning every encounter into a tug-of-war where the risk is always mutual and a plan surviving contact with the enemy is its own reward.

Fans of D&D campaigns, choose-your-own-adventure books, and the kind of deck builders you invented on a rainy afternoon will find something deeply familiar in how Graphite is structured. Artifacts are pulled from a deck, each one a choice that shapes the run ahead. Adventure events are signalled by a tarot card draw, opening into a fully illustrated scenario where every decision is shaped by your party, your inventory, and the path already taken. Every run is a story only you will tell.

Key Features:

  • Seven Heroes: Seven playable pen-and-ink heroes, each with a distinct personality, playstyle, and narrative arc across four acts
  • Bond System: Deepen relationships with party members across the journey to unlock new story and progression
  • Four Acts: Each act spans 15 days, with possible loops and a climactic fourth act that push every run further than the last, making every decision count from the first card drawn.
  • Timeline Combat: Timeline-based tactical combat with a Break system that rewards reading enemy intentions and striking with precision
  • Limitless Builds: Unlimited artifact stacking across rare and legendary tiers, for builds that range from methodical to gloriously unhinged, and enemies who can build right alongside you
  • Draw Your Path: Artifacts pulled from a deck of cards and adventure events signalled by tarot card draws where your choices affect your run
  • Ever-Evolving Runs: Procedurally generated enemies and encounters that scale alongside your progress across every run
  • 60 Achievements: Deep achievement support for completionists and achievement hunters
  • Story Rich: A layered narrative where the fantasy world on the desk and the real world around it quietly reflect each other

“Finishing Graphite and putting it in players’ hands is a moment we have been working toward for a long time,” said Luis Cañate, Developer at RipRed. “Every run tells a different story, but they all come from the same place — a kid, a notebook, and the kind of imagination that makes the impossible feel completely real. We hope players feel that when they play.  The notebook is open. Graphite is available now on the indie.io Store, GOG, and on Steam at a 20% launch discount.

Snail Games is coming to Gamescom to reveal new games

Check out Bellwright, For The Stars, Honeycomb: The World Beyond and some secret surprises!

Los Angeles, CA – July 27, 2026 –  Snail Games USA is proud to announce that it will be attending Gamescom in Cologne, Germany, August 26th-30th. Consumers can check out upcoming Snail Games titles like For The StarsHoneycomb: The World Beyond, the next phase of Bellwright, and a couple of all-new surprises at gamescom, with a business lounge location for additional interview opportunities.

Donkey Crew’s Bellwright has been a massively successful medieval open-world survival RPG, that garnered over 1 million players on Steam Early Access before launching on PlayStation and Xbox platforms earlier this year. Players establish and expand their settlements, liberate the land and assist its villagers, and recruit others to their cause while learning more about their past. 

For The Stars invites players to uncover the secrets of alien civilizations, seeking out rare and exotic creatures, and harnessing resources to tame deadly biomes you encounter across the cosmos. In For The Stars‘ ambitious universe, players will establish and expand outposts. Upgrading these outposts, crafting powerful new tools and developing cutting-edge technology will be key to players’ success as they encounter unique challenges presented by distinct ecosystems, creatures and resources.

Frozen Way’s Honeycomb: The World Beyond sets players on a strange, exuberant planet full of peculiar plants and animals. Crossbreed flora and fauna, gather resources, craft items, build bases, explore hazardous lands, and conduct experiments in order to develop new species on your bioengineering journey. You’ll have to learn the lay of the land and how these strange new organisms function if you’re to find the key to humanity’s survival!

That’s not all, as Snail will be debuting two ALL NEW games at gamescom that have yet to be announced! We don’t want to say too much about this yet, but fans of martial arts games should be excited!

About Snail Games USA
Snail Games is a leading global developer and publisher, known for delivering innovative, immersive gaming experiences across a range of genres and platforms. With a legacy of technological innovation and a focus on community engagement, Snail Games is shaping the future of interactive entertainment. snail.com