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Soak Up the Chaos in Sponge Break Launching July 30

Freedom is almost within reach! Today, Goose Byte Games and Balor Games announced that Sponge Break will set sail July 30, 2026 on PC (Steam) for $7.99 USD, sending players on a chaotic, co-op rafting adventure where sponges must fight, float and flail their way down a wild and unpredictable river after escaping the confines of the kitchen sink. Since its reveal earlier this month, Sponge Break has been making waves with creators around the world, soaking up more than 26 million views of shared shenanigans across streaming and social media platforms as well as 500,000 minutes played in the playtest.

In Sponge Break, players and up to three friends take on the role of sponges who’ve recently found themselves upstream without a paddle…literally. Armed with nothing more than a trusty plunger-hook, a bit of wishful thinking, and proximity chat, the goal of the game is simple: navigate a very fragile raft down the world’s most dangerous rapids. (Oh, and don’t get wet. That’s important, too.) Each sponge team must work together to keep their makeshift barge afloat while using physics and various consumable items to solve challenging puzzles, dodge environmental hazards, and avoid getting attacked by all sorts of wildlife. Simple, right? Players can get an early look at the game, and become part of a growing community of fellow sponges, by joining the official playtest before it ends on July 28: https://sponge-break.firstlook.gg/.

SEVEN KNIGHTS RE:BIRTH WELCOMES NEW CONTENT INCLUDING FORMIDABLE NEW HERO [EMPYREAN SWORD] SUNRAN AND A NEW KOREA-THEMED STORY

LOS ANGELES JULY 24, 2026 – Netmarble, a leading developer and publisher of high-quality games, has delivered a new update for its collectible RPG Seven Knights Re:BIRTH, welcoming a new Legendary hero, a Korea-themed main story, and various events.

[Empyrean Sword] Sunran, a member of Guardian of the Boundary, joins the roster as an original hero created exclusively for Seven Knights Re:BIRTH. A Legendary attack-type hero trained under the same master as Teo, she is positioned among the strongest heroes in the Seven Knights universe and built as a damage dealer who overwhelms weaker opponents in battle. Through Sunran Rate Up Summon, players can add her to their roster, while the accompanying Sunran Power UP Event rewards her growth with items such as Inner Spark and Rate Up Hero Summon Vouchers.

All players can obtain her fellow disciple Teo, along with a set of equipment including Teo’s Dedicated Equipment, to mark Sunran’s arrival.

A new Korea-themed main story has also been added that introduces a new cast of characters set in a region inspired by Korean culture. In addition, the second phase of the “Month of 7K” event is now underway that allows players to earn Month of 7K Tokens through Adventure and Raid content and exchange them at a special shop for a variety of rewards. The Seven Knights of Old Special Summon is now available as well, offering players up to 100 Seven Knights of Old Summon Vouchers for an opportunity to acquire a Seven Knights of Old hero.

Seven Knights Re:BIRTH inherits the key elements of the original Seven Knights, Netmarble’s flagship IP that has surpassed 100 million cumulative downloads, including its story, characters, combat systems, and core mechanics while enhancing the gameplay experience with modern gameplay features and the latest trends.

More details on Seven Knights Re:BIRTH are available on the official website and forum. Fans can also stay up-to-date with the latest information on the game by following official social channels on Facebook and YouTube.

About Netmarble Corporation

Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Re:BIRTH, RAVEN2, MARVEL Future Fight, and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.

City States: Medieval blends city-building, grand strategy, and brutal real-time siege warfare into the rise of a single medieval merchant republic.

Toronto, Canada – July 24, 2026. Build a trade empire from a single medieval city, then defend it when the great powers come for your wealth. City States: Medieval, a hybrid of city-building, grand strategy, and real-time siege warfare, launches its full 1.0 version today. Shaped by a steady run of Early Access updates the 1.0 is available now on Steam and the indie.io Store for $19.99 USD with a 20% launch discount, alongside a new free demo for players who want to try it first. 

The game casts players as the leader of a lone merchant city in the turbulent 12th century, surviving between kingdoms far larger than itself. Wealth is the weapon. Players trade commodities, from wool and linen to silk and spices, across Europe, North Africa, and the Middle East, turning a single city into a power that greater realms have to reckon with. But every fortune invites a siege, and holding the walls means mastering a real-time siege system built on tactical combat and medieval fortress warfare.

Command runs through heroes, historic leaders whose presence unlocks full control of a city and its armies. In the run-up to launch, Reverie widened that system: any of a player’s armies can now hold a city in real-time combat, not only a hero, opening new strategies for garrisoning distant colonies and holdings while heroes range abroad. A rebuilt Call to Arms and lord management let players summon and direct those leaders reliably, making them a decisive force in the mid and late game.

The 1.0 release is City States: Medieval at its sharpest. Every system has been tuned for the full launch, with major world map performance gains, upgraded visuals, a rebuilt tutorial that eases newcomers in, and deep balancing across trade, research, and the campaign economy that makes long-term strategy more rewarding than ever. This is the deepest, smoothest, and most satisfying way to rule a city-state, whether you are commanding your first city or your fifth. 

Newcomers can start with the free demo, which offers around 90 minutes of the prologue campaign and covers most of the game’s systems, from the world map and combat to trade and city-building.

One city, surrounded by empires, is now yours to save or squander. City States: Medieval 1.0 is available today for $19.99 USD, with a 20% launch discount, on Steam and the indie.io Store, with a free demo for players who want to try the campaign first.

ABOUT REVERIE WORLD STUDIOS

Reverie World Studios, founded in Toronto, Canada in 2007, boasts a completed next-gen game engine, five previously released titles, and a talented team ready to seize opportunities in the expanding interactive entertainment market. Drawing from diverse global talent, including North America, Europe, and Australia, the team behind the Kingdom Wars series operates in a multicultural environment, leveraging virtual office technology for over a decade to streamline operations. Inspired by Canada’s game development successes, Reverie aims to excel as a leading exporter of interactive media, focusing on innovation and fostering a concentrated talent pool. 

ABOUT INDIE.IO

indie.io is home to over 100 of the world’s best independent video games and developers. Our platform was built to provide independent developers with the resources, services, and management tools needed for success. Through collaboration and passion, we strive to cultivate a diverse and vibrant gaming landscape that resonates with players and creators alike!

Codename CURE II Hits Steam Free-to-Play, Combat Specialist Pack Now Live

Squads can drop in now and immediately arm up with new weapons, attachments, and cosmetics from the day-one Combat Specialist Pack.

July 24, 2026- The wait is over. Codename CURE II is live on Steam, free-to-play, and the infected are already spreading. Developed by Raptor Byte and published by indie.io, the cooperative first-person shooter drops squads of up to five into a post-apocalyptic zombie scourge with a simple mission: wipe it out at any cost. Launching alongside the game is the Combat Specialist Pack, a $9.99 DLC discounted 20% at launch, arming players with new firearms, attachments, and military cosmetics from day one. 

Squads jumping in today will find a game that has rebuilt the original Codename CURE from the ground up. Procedurally generated maps built from diverse tilesets ensure no two mission runs are ever the same, while a fully reactive gore system makes every encounter feel visceral and distinct. Dynamic limb and head dismemberment, body deformation, multilayered damage systems and enemies whose clothes and flesh burn away when set on fire combine to make neutralising the infected as satisfying as it is brutal.

The infected themselves come in multiple forms. Common enemies and fallen soldiers form the bulk of each wave, but squads will also contend with Zogs, zombie dogs that close distance fast and launch themselves at players from range. More unpredictable still is The Disciple, a semi-optional boss who appears at a random location mid-mission. Squads can choose to fight or carefully navigate around him, though how the map generates may leave no choice in the matter.

Between missions, squads regroup at CURE HQ, where players can gear up, test weapons, track their rank progression and plan their next deployment. Five distinct classes, Pointman, Support, Assault, Technician and Sniper, each come with their own full selection of weapons and attachments, while AI enemies are smart enough to utilise the same unlocked gear when filling squad roles.

Squads looking to expand their arsenal can pick up the Combat Specialist Pack, available now at $9.99 with a 20% launch discount. The pack includes new firearms: the SPAR12-SA semi-automatic shotgun for the Pointman, the SPAR12-PA pump-action shotgun for the Technician and the Patriot, a high-caliber sidearm available to all classes. Attachments include a holographic sight compatible with most primary weapons, a micro cobra dot for all pistols, and a tactical suppressor compatible with most weapons. A full range of ballistic masks and battle dress finishes round out the pack, letting squads personalize their look on the battlefield.

Codename CURE II follows the original Codename CURE, which earned a Very Positive rating on Steam across more than 16,000  user reviews and accumulated over 2.5 million players. The sequel rebuilds that experience with modern tools, expanded systems, and a commitment to making every run feel new. The infected won’t wait. Drop into Codename Cure II for free right now on Steam. 

OUT NOW: COMMAND THREE, SURVIVE THOUSANDS! ‘LUMINAS: PARASITE REIGN’ EARLY ACCESS LAUNCHES ON STEAM TODAY

A party-based roguelite where magic meets chaos and party strategy defines survival.

Athens, Greece, 24 July 2026 | Indie developer SOTO Game Studio is proud to announce that their debut game, Luminas: Parasite Reign, is officially released into Early Access on Steam. Fight massive enemy waves, defeat unique bosses, unlock powerful treasures, and build synergies through multiple skill paths in this single-player, party-based survivor roguelite.

A Party-Based Bullet Heaven
Welcome to the voxel world of Luminas: Parasite Reign, a party-based roguelite where the key to survival is strategy. Control up to three unique Luminas, magical beings fighting back against the monstrous Parasites corrupting the world of Solaris Land. With waves of enemies, epic boss battles, and evolving abilities, every run is a fight for survival and a chance to grow stronger.

Build Your Dream Team
Each Lumina offers distinct elemental powers that will define your party’s playstyle. There are eight different Luminas to choose from, each with unique spells and playstyles to define your party. Glass Cannon builds, Tank builds, Death/Revive builds, and more are available to fit your unique playstyle. Over twenty parasites are out there dying to devour you, so build the team you know can beat them back!

Evolve, Combine, Progress
Luminas can evolve during your runs and gain extra abilities and stats, and certain Lumina pairs can even combine their abilities to create combos. You can even leverage rule-changing corruptions that expand the roster and up enemy difficulty to introduce fresh new challenges. With so many paths to evolve, combine, learn, and corrupt, each run feels fresh, new, and full of discovery.

Surviving the Storm, Together!
This Early Access launch includes three dynamic maps, eight playable Luminas, and over 90 treasures to discover and combine. Player feedback during Early Access will help shape new modes, Luminas, spells, maps, and bosses as Solaris Land continues to evolve. Are you ready to awaken the power within and stand against the Parasite tide?

Full Game Features:

  • Collect 8 different Luminas and optimize each of their individual elemental spell abilities to take your build in the direction of your choice 
  • 64 Spells Offering Endless Party-Based Synergy Combinations, allowing you to create the strongest synergies imaginable through different team layouts
  • Over 90 Pieces of Treasure to pick and choose from, offering customizable equipable bonus effects across all Luminas 
  • Unlock Skill Trees and Evolutionary Upgrades to continually adapt your team to the ever-growing threats on Solaris. 
  • 3 World Map Biomes, each offering unique new special bosses and parasitic encounters.  
  • Robust Endgame options that allow you to control the difficulty, the number of parasites, and more in each map for a continually fresh and evolving game.

Head over to Steam and play Luminas: Parasite Reign today.

About SOTO Game Studio
We’re a small team of three friends working at an independent digital agency in Greece, each coming from different worlds, marketing, development, and creative. Luminas: Parasite Reign is our first step into game development, born from a mix of curiosity, late-night design talks, and a shared love for roguelites.

Project Zomboid Launches Major New Update on July 29th – Offering Expanded Map, Animals, and Deeper Crafting

Years in the making, the next major update expands and heavily evolves Knox Country, while introducing sweeping upgrades to survival, crafting, animals, and world simulation

Newcastle, United Kingdom – 23rd July, 2026: After years of barricading windows, boiling dubious water, arguing about generators, and asking whether this particular scratch is probably fine, The Indie Stone is delighted to announce that Project Zomboid (PC, Mac, Linux) will receive its long awaited major update ‘Build 42’ on 29th July.

The full release of Project Zomboid’s Build 42, marks a major milestone for one of PC gaming’s most enduring survival games. Two years in the making, Build 42 represents a substantial evolution of Project Zomboid’s bleak, brilliant, and stubbornly uncompromising zombie sandbox, expanding and refreshing Knox Country with new places to explore, deeper long-term survival systems, and, naturally, plenty of new ways to tell the story of how you died.

The latest update expands Project Zomboid with a wide range of new and improved features, including deeper crafting and building systems, animal husbandry, new and updated map content, improved lighting, expanded lore, and a host of quality-of-life improvements designed to make the apocalypse more immersive, more flexible, and more capable of ruining your afternoon.

More than a decade after players first began trying to survive the Knox Event, Project Zomboid remains a cult fixture for the survival simulation community. For players new and old, the full release of Build 42 marks one of the best times yet to discover a survival RPG where death is inevitable, preparedness is optional, and a can opener can feel more valuable than gold. For returning survivors, it offers a major reason to come back, take stock of the neighbourhood, and confidently make the exact same terrible choices all over again.

“Build 42 has been a huge undertaking for the team, and we are all incredibly grateful to the community for sticking with us: testing, surviving, dying, and then doing it all again, while providing valuable feedback all along the way,” said Christian Allen, Design Director at The Indie Stone.  “Project Zomboid has always been about creating a world where the player tells their own story, and this update gives them even more areas, systems, and tools to create the memories of How They Died.” 

Since its earliest alpha days, Project Zomboid has grown into one of the most detailed survival sandboxes on PC, combining brutal zombie survival with deep simulation, base building, crafting, character progression, mod support, multiplayer, and an enormous isometric Kentucky map full of places where everything will probably be fine until it very suddenly is not.

Key additions in the latest update include:

  • A heavily evolved Knox Country, expanding and overhauling the game’s Kentucky setting with new and reworked areas
  • Deeper crafting and building systems, giving players more ways to create, maintain, and improve their long-term survival setup, from short-term fixes to more ambitious attempts at self-sufficiency
  • Animals and animal husbandry, adding new layers to wilderness survival, farming, food production, and the fragile dream of building something that lasts
  • Improved lighting and atmosphere, making homes, towns, forests, roads, and the dark corners between them feel more grounded, readable, and dangerous
  • Expanded lore and environmental storytelling, offering more texture to the world before, during, and after everything went extremely sideways
  • Quality-of-life improvements and system updates across inventory, interactions, UI, and more, supporting one of the broadest updates in Project Zomboid’s long development history

Of course, this is still Project Zomboid. Build 42 gives players more ways to survive, but this is still the story of how you died. 

Project Zomboid Build 42 will launch on 29th July for PC, Mac, and Linux via Steam and GOG.

For more information, visit: https://projectzomboid.com/blog/news/

About Project Zomboid

Project Zomboid is the ultimate zombie survival RPG from independent developer The Indie Stone. Set in the towns and countryside of Knox County, Kentucky, players must scavenge, craft, build, fight, sneak, farm, fish, repair, barricade, and make increasingly desperate choices in a world where death is not a possibility, but a promise. Whether playing alone, with friends, or on community servers, every survivor’s story begins the same way: This is how you died.

About The Indie Stone

The Indie Stone is the independent development studio behind Project Zomboid, one of PC gaming’s longest-running and most beloved survival sandboxes. Built with a deep commitment to simulation, modding, community feedback, and long-term development, Project Zomboid continues to evolve as a uniquely detailed vision of life, death, and questionable carpentry during the zombie apocalypse.

Follow Us releases first major Early Access update, with a fully reworked second level and new features

Game Atelier delivers controller and Steam Deck support, character selection and a rebuilt second stage before putting active development on hold

Paris, France – July 24th, 2026 – Game Atelier, the acclaimed studio behind Monster Boy and the Cursed Kingdom and Otherskin, have just introduced the first major update to their asymmetrical horror game Follow Us since its Early Access launch last month. This latest update radically revises its second stage along with a host of other quality of life improvements.

Following player feedback received since launch, many players also pointed out that Level 2, A Night with DJ Susan, was less fun and less frightening than the others. The dev team took this feedback on board and completely reworked the level. This radically revised version of Level 2 is available now.

Additionally, this update adds several new features, including full controller support, Steam Deck support, and the ability to change your character skin.

Unfortunately, despite the studio’s efforts to support and promote the Early Access launch, current sales do not allow Game Atelier to maintain an active development team on the project. Development is therefore being put on hold after the release of this update. Follow Us will remain available and playable, and the studio hopes it may be able to return to the project in the future.

Follow Us was an entirely self-funded project, including its development, localisation, marketing, PR and outreach to content creators,” said Fabien at Game Atelier. “Despite these efforts, the game did not reach a large enough audience to sustain continued development. Before putting the project on hold, we wanted to deliver the reworked Level 2, controller and Steam Deck support, and the other improvements included in this update.

We know that many of the players who supported us were looking forward to seeing what came next, especially so soon after the Early Access release. We sincerely thank everyone who played, streamed, screamed, laughed and panicked with us.

Of course, communication isn’t cut off—we still welcome suggestions and will fix bugs whenever possible.”

For those unfamiliar with Follow Us, each round begins with players choosing between two roles:

  • The Explorer (EXY): Bravely navigate a deadly, haunted environment
  • The Operator (OPY): Hang back safe in the van, hacking the playspace to protect their partner

Built on communication rather than complex mechanics, Follow Us creates tension by combining two different things: isolation and connection. Expect panic, shouting, and miscommunication. One wrong call can get your partner killed, and yes, it will probably be your fault. Each stage offers its own unique mechanics, ensuring that players are tasked with different types of communication-based challenges. 

Every mission plays with fear in a different way… but they all end the same way: shared panic, bad decisions, and laughter. The Explorer experiences isolation and danger in the field, while the operator suffers through helplessness and constant pressure. Every swap creates a fresh emotional scenario, making each playthrough completely different with unexpected communication conflicts guaranteed to create creepy co-op chaos! Using lo-fi chunky PSone-inspired graphics, everything in Follow Us aims for a clean, immediately legible aesthetic so anyone can hop right into the action and understand its horrific hijinks!

The game is available in thirteen languages, with full text and menu localisation in English, French, German, Spanish, Italian, Polish, Brazilian Portuguese, Turkish, Japanese, Korean, Russian, Simplified Chinese, and Traditional Chinese.

About Game Atelier: 
Founded in 2010, Game Atelier is an independent studio with AAA-indie expertise, dedicated to crafting player-focused action-adventure games that blend creativity with technical craftsmanship. The team is known for standout titles like Flying Hamster and the acclaimed Monster Boy, alongside commissioned projects such as the UE5-powered Otherskin. With Follow Us, Game Atelier returns to fully independent, self-funded development, embracing creative freedom, in-house production, and the strength of a tight-knit team.

Brave Escape Now Available on PlayStation 5 and XBOX Series X|S

Co-op platformer launches on consoles with cross-platform multiplayer and expanded content available from day one

Detroit, USA – July 24th, 2026 – Independent developer Hit Start Studios announces that Brave Escape, its two-player co-op platformer built around teamwork, communication, and chaotic moments, is now available on PlayStation 5 and XBOX Series X|S for $19.99 / €20.99 / £15.99.

The console release includes all major content updates released for the PC version since launch, bringing 45 additional levels, gameplay improvements, accessibility enhancements, visual upgrades, and expanded bonus content to PlayStation 5 and XBOX Series X|S players from day one. The game also supports cross-platform co-op multiplayer between PC, PlayStation 5, and XBOX Series X|S.

“Bringing Brave Escape to consoles has always been about giving more players the chance to experience the unpredictable teamwork and hilarious failures that make co-op games special,” said Steve Ciaramitaro, Game Designer at Hit Start Studios. “Some of our favorite moments from development came from watching players solve problems together, whether they were perfectly synchronized or completely falling apart. With cross-platform play, friends can now jump in together no matter where they play.”

Originally released on PC to a “Very Positive” reception on Steam, Brave Escape challenges two players to work together as Colin and Floyd – an unlikely duo navigating fast-paced hazards, precision platforming sequences, and handcrafted co-op challenges that demand communication, coordination, and split-second timing.

Features

  • Full base game plus all major post-launch content updates
  • Cross-platform co-op between PC, PlayStation 5, and XBOX Series X|S
  • 45 additional levels added since the original PC release
  • 70 bonus levels across all 7 worlds
  • Online and local co-op multiplayer
  • Accessibility features including character outlines and overlap transparency
  • Performance options supporting high frame rates
  • Visual improvements, enhanced lighting, and updated environmental effects

More on Brave Escape
In Brave Escape, each player takes control of a unique character, each with their own abilities and role. As players progress through themed regions – including Glacial Falls, Ember Caverns, and Serpent’s Hollow – they must master tools such as the Grapple Hook, Wind Gun, Freeze Gun, Flare Launcher and more. Every environment introduces new challenges designed to encourage collaboration and replayability.

To ensure accessibility for all skill levels, Brave Escape includes both a Brave Mode for platforming veterans and a Standard Mode, which introduces more forgiving timing, fewer hazards and a smoother difficulty curve – making it easier for friends and families to enjoy the full adventure together.

Brave Escape is currently slated for release on Xbox and PlayStation consoles later this year. 

About Hit Start Studios
Based in Detroit, Michigan, Hit Start Studios is a small, dedicated team focused on creating thoughtful, engaging interactive experiences. Every pixel, puzzle and platform we build reflects our passion for game development and our commitment to meaningful, memorable storytelling.

Sword of Convallaria Teases Major Spiral of Destinies Update and 2nd Anniversary Celebration

What’s coming to XD Games’ tactical RPG

Shanghai, China July 24, 2026 | XD Games has today revealed how they’re marking the second anniversary of their free-to-play tactical RPG Sword of Convallaria and teasing what’s to come in the next major story arc, The Luccian Tundra.

Watch the Sword of Convallaria 2nd Anniversary Special Preview below:

To celebrate the game’s latest milestone, XD Games is releasing the A Nostalgic Bond memoir, an opportunity for all Voyagers — from 31 July to 27 August — to reflect on the biggest moments from the past year (and earn rewards in the process). 

Additionally, players can look forward to receiving a commemorative gift via in-game mail containing a series of rewards like an Anniversary Cake furniture item, resources, a limited avatar frame and more on 1 August.

Players can also take part in the Galactic Remnants log-in event to earn even more daily rewards or try Astral Surfing to try and earn rewards to power up their companions even faster. 

Plus, new and returning players who haven’t logged in for over 45 days can unlock the special Vow of Reunion summon the first time they log in and get the chance to choose which two heroes they want an increased summon rate for. 

Once those festivities are underway, players can look forward to Sword of Convallaria’s latest story arc, which takes them to the frozen plains of Luccia, the northernmost reaches of Rodinia. This new expansion will play out in two parts, with the next update containing two complete stories, each released in full for Voyagers to experience from beginning to end.  

From 31 July, players can dive into Sagas of Ice and Blood, which sees Luccia facing a winter unlike any other, and sees the realm’s resilient residents facing life-or-death trials. Story two, Frostheart, takes players back in time to Year 980, shortly after the Luccian Empire’s defeat in the Second Radiant War, and is due to launch on 25 September.

Players can look forward to meeting four new companions in the new season: Ulya, a streetwise gadgeteer who can buff her allies on the battlefield, Rogneda, the Scion of Luccia who can fight in human or her Golden Lion form, Anna, the mysterious leader of The Forsaken, and Alexei, who returns with more refined combat skills as Alexei – Snowstride. 

The new update will also introduce the brand-new strategy event Hunt on the Frozen Plains. This new event offers three branching modes designed to test players’ mettle on the battlefield: the standard Coldwind Hunting Grounds, the one-team challenge mode Endless March, and the boss gauntlet, Frostcataclysm.

Finally, XD Games are happy to confirm that they are planning the second in-person Sword of Convallaria community meet-up. Event details are expected to be shared across official social channels soon. 

For more info about the latest update, including details about upcoming character skins, new enemies, skills, summon events, and inbound quality-of-life improvements.

Sword of Convallaria is available now on PC, iOS and Android.

About XD Games

Founded in 2003, XD Games. is a global video games developer and publisher with extensive experience across development, publishing and operations. As of 2022, XD has 38 free-to-play and paid games with over 50 million monthly active users worldwide. In addition, TapTap — a mobile games community and app store — was launched by XD in 2016 and is estimated to currently have 44 million monthly active users. XD’s mission is to assemble like-minded talented games industry craftspeople with a common goal of touching the hearts of players around the world. XD produces games of the finest quality with passion, offering a pure gaming experience, and encouraging players of all ages to embrace the unique joy of video gaming.

Permafrost takes you into the unforgiving white hell with a new Deep Dive Video

Venture into a world where Nature itself is your strongest enemy

Oberhaching, Germany, July 24, 2026 – In the aftermath of “The Shattering”, a cataclysmic event that left the moon destroyed in its orbit and Earth covered under a thick blanket of ice, snow and sub-zero temperatures, you face many dangers.

Predators that have reclaimed their spot at the top of the food chain. Hostile factions vying for supremacy in the human enclaves, fighting for survival in unforgiving conditions.   
But the biggest threat is Nature itself with its cold zones, where the constant deep-freeze temperatures you encounter in the open world plummet even further and can kill you within minutes, especially if you are unprepared.  

Join us and the lead producer of the game for a deep dive into the dangerous world of Permafrost and prepare for the Early Access release on PC via Steam, GOG and Epic Games Store on October 9, 2026.

If you want to take a look at Permafrost before the official release, visit us at our booth at gamescom in Cologne from August 26 through August 28, 2026. There we will show not only the frozen apocalypse that is Permafrost, but also our upcoming titles Vikings Dynasty as well as Wild West Pioneers – and an unannounced new game which will celebrate its world premiere at gamescom.

About SpaceRocket Games
SpaceRocket games was founded in 2023. However, the seeds of what would become the flagship project, Permafrost, were sown a bit earlier. Initially, in December 2022, a dedicated trio began to mold the prototype in a somewhat informal setting. Fast forward to the present, and our team has expanded to 15 members. This diverse group consists of talented game designers, programmers, and graphic artists. Our ranks include both individuals just making their debut in the game development world and seasoned veterans who’ve contributed to numerous projects. 

About Toplitz Productions
The German-Austrian publisher, whose name originates from the mysterious Toplitz Lake in the heart of Austria, develops and publishes games with “heart & soul” for all platforms. The company consists of a healthy mix of experienced industry veterans and young talents, all of whom are passionate gamers. They enjoy working with creative developers on many exciting titles, such as those from the “Dynasty” and “Giant” series.