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DODIE, CHLOE MORIONDO and Other Iconic Artists Headline Original Soundtrack for Life is Strange: Double Exposure

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SYDNEY (Sept. 25, 2024) – In addition to their twist-filled stories and memorable characters, the LIFE IS STRANGE games are also known for their powerful, emotionally driven and beloved soundtracks. The soundtrack for the latest entry in the franchise, LIFE IS STRANGE: DOUBLE EXPOSURE, is no exception. Featuring original songs performed by artists such as dodie, chloe moriondo and Matilda Mann, among many others, this eclectic soundtrack is the perfect companion piece to the game’s mysterious and dramatic story, as Max journeys to uncover the truth behind her friend’s murderer across two parallel timelines.

Launching on Oct. 29, the same day as the game, the soundtrack will feature the following tracks:

  • dodie – Someone Was Listening
  • Matilda Mann – Everything I’m Not
  • Tessa Rose Jackson – So This is Lonely
  • JFDR – Spectator
  • Ape Dos Mil – Missing Out
  • Tessa Rose Jackson – Under & Over
  • chloe moriondo – September
  • Tessa Rose Jackson – Wake
  • Pale Honey – The Heaviest of Storms (Devotion Pt. 1)
  • New Dad – Under My Skin
  • Lights on Moscow – I Must Come Clean
  • Tessa Rose Jackson – I Think You Change
  • Tessa Rose Jackson – Illusion

Keen listeners can also tune in to some of the singles on the soundtrack here:

More singles for additional tracks will be released in the future on the LIFE IS STRANGE social media accounts, including the release of dodie’s original track “Someone Was Listening” on Sept. 24.

A digital version of the soundtrack will be available to purchase and stream on major digital storefronts starting on Oct. 29.

LIFE IS STRANGE: DOUBLE EXPOSURE will launch on Xbox Series X|S consoles, PlayStation 5®, and PC via Steam and Windows Store on Oct. 29. It is also coming to Nintendo Switch at a later date.

LIFE IS STRANGE: DOUBLE EXPOSURE

Max Caulfield, photographer-in-residence at the prestigious Caledon University, discovers her closest new friend, Safi, dead in the snow. Murdered. To save her, Max tries to Rewind time – a power she’s not used in years… instead, Max opens the way to a parallel timeline where Safi is still alive, and still in danger! Max realizes the killer will soon strike again – in both versions of reality. Only Max can Shift between the two parallel timelines to solve and prevent the same murder.

Read more on the Life is Strange website: https://lifeisstrange.square-enix-games.com
Pre-order LIFE IS STRANGE: DOUBLE EXPOSURE:
https://lifeisstrange.square-enix-games.com/en-us/games/life-is-strange-double-exposure/buy

About Square Enix External Studios

Square Enix External Studios is a London based development and publishing group that works with top development studios across the world, establishing new intellectual properties and developing new franchises within the umbrella of Square Enix Holdings. Square Enix External Studios have been responsible for multiple games including the Just Cause® and Life is Strange® series, Outriders®, as well as titles such as Batman: Arkham Asylum® and Sleeping Dogs®.

About Square Enix, Ltd

Square Enix Ltd develops, publishes, distributes, and licenses SQUARE ENIX® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. The Square Enix group of companies boasts a valuable portfolio of intellectual property including FINAL FANTASY™ which has sold over 185 million units worldwide; DRAGON QUEST™, which has sold over 88 million units worldwide; and the legendary SPACE INVADERS™. Square Enix Ltd is a London-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd. 

© SQUARE ENIX – STEAM is a registered trademark of Valve Corporation

“PlayStation”, “PS5”, and “PS4” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
Nintendo Switch is a trademark of Nintendo. – All other trademarks are properties of their respective owners.

Action Platformer ‘The Strongest TOFU’ Wobbles onto PC 2 Oct

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Celebrate Japan’s Tofu Day with the Winner of the First GYAAR Studio Indie Games Contest

TOKYO, Japan – 24 Sept 2024 –The Strongest TOFU, the ultimate condensed soy milk action platformer from developer Zounoashi Games and publisher Phoenixx, leaps onto PC via Steam on Japan’s Tofu Day, Wednesday, 2 Oct 2024. The Strongest TOFU will be exhibited from Thursday, Sept. 26 to Sunday, Sept. 29 at Tokyo Game Show in the Phoenixx/GYAAR Studio booth in Hall 9’s Indie Game Corner.

Choose between Momen (firm), Kinu (silken), and Koya (freeze-dried) tofu then withstand crumbling, frying pans, and breaking apart. Falling will cause tofu to break apart, but freeze-dried tofu is firmer, being able to withstand fall damage. Utilize unprecedented jiggle physics to fully encapsulate the feeling of tofu and jump into a hot bowl before the deliciousness expires.

Easy to learn but difficult to master with a simple control scheme consisting of a joystick and a single button, tofu must delicately maneuver through each map in order to remain intact.

Become fully immersed with an original soundtrack composed by Ryo Nagamatsu of RH Music. Ryo’s versatile sound gives every level its own distinct ambience, captivating audiences as they progress through each course. The full digital soundtrack will release alongside The Strongest TOFU.

Hattori-Graphics, one of Japan’s top 100 Graphic Designers of 2024, lends his unique lo-res stylings for The Strongest TOFU’s key art and logo. A simple and tasteful design perfectly encapsulating the art of tofu. 

Head developer TomozoP became a tofu master to deliver the most authentic experience possible. His command of the culinary arts helped The Strongest TOFU receive its first award through an Indie Game Contest held by GYAAR Studio (Bandai Namco Studio’s indie game label) in 2022.  

The Strongest TOFU comes to PC via Steam on Wednesday, October 2, 2024, for $4.99 USD. It will support Japanese, English, and Chinese (Traditional and Simplified) languages. To learn more and stay up to date, follow Phoenixx’s official website, X/Twitter, YouTube, the official GYAAR Studio website, Zounoashi Games official website, X/Twitter, and head developer TomozoP’s X/Twitter.

About TOFU

Tofu is made from soybeans and is one of the most delicious foods in the world. Nutritious enough to be a meat substitute and even dates back to ancient times as a beloved food source. Tofu is extremely versatile, and can change a lot depending on its method of preparation, and particular dish it is used for.

About Phoenixx

Established in 2019 by industry veterans, Phoenixx aims to support innovative and creative developers from Japan and around the world. Its mission is to inspire and nurture the human spirit – one creator, one game, and one community at a time.

The Magical World of Fae Farm Flutters on to PlayStation and Xbox on 22 October 2024

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Build a beautiful homestead and set off into a world of adventure 

Vancouver, B.C. – 24 September, 2024 – Phoenix Labs today announced their cozy farming sim Fae Farm will launch on PlayStation 4 & 5, Xbox Series X│S, Xbox One and Windows Store on 22 October 2024. Both the Standard Edition and Deluxe Edition of Fae farm will be available at launch, as well as the DLC packs Coasts of Croakia and Skies of Azoria.

Fae Farm takes players on a picturesque adventure that they can customize to their heart’s content. Each day players will tend to their farms and farm animals, befriend the denizens of Azoria, explore varied environments, gather resources, decorate their homesteads, and delve into the depths of the world to uncover the magic they’ll need to restore its splendor.  

Fae Farm expands upon genre staples by offering players a deep farm sim experience that can be tailored just for them. The game’s Cozy System rewards players for creating specialized furniture and home decor, buffing their health, stamina, and mana each day. 

The DLC packs further grow players’ worlds. Coasts of Croakia provides new islands, new characters and a new magical croaking companion. In Skies of Azoria players explore the celestial lands above Azoria, tackling new challenges and making new friends along the way.  

Fae Farm is currently available for Nintendo Switch and for PC via Steam and the Epic Games Store

For more information, please visit www.FaeFarm.com.  

About Phoenix Labs 

Phoenix Labs is an independent games company based in Vancouver, British Columbia. Founded in 2014, Phoenix Labs creates worlds that empower players to share enduring stories like never before. Their debut title, Dauntless, a co-op Action RPG, has seen incredible success with over 30 million players worldwide. Their second title, the magic-infused cozy farm sim Fae Farm, launched September 8, 2023 on Nintendo Switch, Steam, and the Epic Games Store.

Roads to Power Expansion Now Available for Crusader Kings III

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Chart New Royal Paths in Roads to Power – Major Expansion for Crusader Kings III Available Today

STOCKHOLM – 24 September 2024 – Explore a richer and deeper medieval world in Roads to Power, the highly anticipated expansion of Crusader Kings III, Paradox Interactive’s best-selling strategy role-playing game about the Middle Ages. Travel a world of danger and opportunity as your character seeks wealth and adventure, or navigate the perilous waters of imperial politics – a setting where brute force often bows to diplomacy and intrigue.

Roads to Power is the newest Major Expansion of Crusader Kings III, focusing on two significant changes to the core game experience. First, Landless Adventurer characters start with a camp and a few followers but can gain great power and influence by offering their skills to neighboring rules. Second, the Administrative Government playstyle comes to the Byzantine Empire, in a more historically appropriate representation of the political system of one of the great Mediterranean powers. An associated comic book about the rise of Basil I, “Many Roads to Power”, was published in August, free for everyone to read and enjoy.

Features of Crusader Kings III: Roads to Power include:

  • Administrative Government: Experience medieval rule outside of the feudal system with a new style of empire management. A web of Governors jockeys for position in the empire with intrigue and power, sometimes rewarding merit and sometimes rewarding perfidy. Only a truly skilled Emperor can keep these squabbling forces in line.
  • The Family Estate: Run and manage a powerful Family Estate, the seat of your House’s power, even when you hold no other land. Construct new buildings and improvements to further your power and influence within an administrative empire.
  • Influence System: Build up a character’s influence within an administrative empire to climb the rungs of bureaucracy. Raise your status in the realm and gather more power for yourself. Start as a landless noble on an estate, and compete for valuable provinces to govern before making your bid for the Purple.
  • A Life of Adventure: Freely roam the map, untied to any realm or holding, going wherever the winds of fortune blow you. Fulfill contracts as a landless adventurer, even through the generations, building up a reputation of your own. Earn gold, prestige and fame travelling the globe until you decide to settle down and claim land you have earned through merit.
  • Choose Successor or Caesar: Spend the influence you have gathered to determine the course of the Empire and get the successor you want, whether a royal family member, a powerful noble, a martial hero, or any other candidate you can rally the people behind. The Emperor can even opt to co-rule if the burden of the throne is too much for one person.
  • New Byzantine Flavor Content: New events, monuments and activities built around the Byzantine theme, including chariot racing.
  • Cosmetic Additions: A Byzantine-themed UI skin and new court fashions for your characters, new 2D event art, new on-map monuments of the Byzantine world, new on-map holding designs, and a Byzantine throne room for Royal Court sessions, among other aesthetic improvements. New music inspired by Orthodox holy chants is also included.

Crusader Kings III: Roads to Power is now available for the suggested retail price of $29.99/£24.99/€29.99. It is also available as part of Crusader Kings III: Chapter III – which includes the Core Expansion ‘Legends of the Dead’, the Major Expansion ‘Roads to Power’ and the Event Pack ‘Wandering Nobles’.

About Paradox Interactive

Paradox Interactive is one of the premier developers and publishers of strategy and management games for PC and consoles. The players are located all over the world but some of the biggest markets are North America, Western Europe and Asia.

The game portfolio consists of popular franchises such as Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, the Surviving games, Age of Wonders and Victoria. Paradox Interactive also owns the World of Darkness brand catalog.

For more information, please visit http://www.paradoxinteractive.com

SunnySide rewards creative minds with a sweet discount

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Sensational SunnySale welcomes new Sandbox mode!

Manchester, UK – September 24, 2024 | With hundreds of farms already up and running, countless relationships started (and ended) and dungeons delved, there’s something new coming to the idyllic town of SunnySide. That’s right, Publisher Maximum Entertainment and developer RainyGames are excited to announce that Sandbox mode will be launching this week, alongside a 30% sale on Steam and 25% sale on consoles.

Players will discover boundless creativity as they build, remodel and decorate with no need to complete quests, collect blueprints or monitor resources. But it’s not just their farms, for the first time, players can now shape the entire SunnySide town to their heart’s desire – allowing true freedom like never before. 

What’s more, enemies can be made into friendlies and their behaviour can be adjusted to fit their artistic vision. And in true SunnySide fashion, all of the settings (and more!) are conveniently accessible through the in-game mobile phone. Praise be a world of modern conveniences! 

The Sandbox mode will land on PC alongside the Steam sale on September 25, and while console players will have to be a bit more patient until the upgrade arrives in their inboxes, SunnySide will be on sale on the Xbox store today and the PlayStation store on Sep 25 for 25% off!

With the combination of RPG mode, Cozy mode, and now the creative Sandbox mode, this modern take on the traditional farming sim really has it all! So hop on a bus and join the thriving SunnySide community today!

About Maximum Entertainment

Maximum Entertainment is a global entertainment company dedicated to crafting indie to AA video game experiences through original content and licensed partnerships. A fully integrated group with a broad portfolio of content, the company emphasizes collaboration and inclusivity in its partnerships to produce the highest level of interactive entertainment. With more than 300 titles in its catalog, Maximum Entertainment has joined forces with talented creators and renowned franchises around the globe to deliver magic to the gamer in everyone. Maximum Entertainment employs experienced professionals across the entire value chain of video games including development, publishing, transmedia, sales, and operations.

About RainyGames

RainyGames is an international indie gaming studio based in the US and UK. With a studio mission to challenge conventional genre norms and create innovative, inclusive video games, RainyGames aims to foster diversity and community through empathetic fiction, self-expression, and harmony. Led by Siavash (Rainy) Shahlaei and Sydney Stockdale, RainyGames always strives to maintain a transparent and honest company that puts the players ahead of profits while always making a point to speak out for those with smaller or quieter voices. At RainyGames, video games are more than just a fun pastime or hobby, but rather are beautiful pieces of art that can and will heavily impact the lives of all those who interact with them. For this reason, every project at RainyGames will always come from the heart.

Study by University of Oxford in collaboration with PowerWash Simulator reveals playing video games can be good for your mood

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Oxford Internet Institute carried out the first of its kind study, to understand more about the short-term effects of playing video games.

Brighton, 25 September 2024 – FuturLab and Oxford Internet Institute, part of the University of Oxford, is excited to reveal the results of a new international study that shows positive mood changes during video game play – with data collected from players of PowerWash Simulator who opted to take part in the study via a research edition of the game.

The study looked at player data from 67,328 gaming sessions from 8,695 players in 39 countries, analysing their mood before and during gameplay. Across 162,325 in-game mood reports from players of PowerWash Simulator, the average player reported a more positive mood during play than at the start of each session. Researchers predict 72% of players experience this uplift in mood during the play session based on statistical modeling of player data.

Link to study: https://dl.acm.org/doi/10.1145/3659464

About the study

The study analysed data from players in 39 countries, including the US, UK, Canada and Germany and found that PowerWash Simulator’s players’ moods rapidly increased during gameplay. Players consistently reported a higher mood after the first fifteen minutes of the play session compared to the start of each session.

The researchers collaborated with PowerWash Simulator’s developer, FuturLab, to develop a research edition of the game that recorded gameplay events, game status records, participant demographics and responses to psychological survey items. This latest analysis is based on a dataset the team previously published in the journal Scientific Data last year. 

Lead author Assistant Professor Matti Vuorre, Tilburg University and Research Associate, Oxford Internet Institute said: “At present short-term changes in video game players’ moods are poorly understood. Gameplay research frequently relies on artificial stimuli, with games created or modified by academic researchers, typically played in a lab environment rather than a natural context. Instead, we wanted to know how real play in natural contexts might predict player mood on short timescales.”

Commenting on the findings, second author Nick Ballou, Postdoctoral Researcher, Oxford Internet Institute, University of Oxford said, “By investigating player experiences during natural play of a popular and commercially available game, we found strong evidence for a small positive change in mood over the course of a play session.  Our current study corroborates what qualitative research and reports from video game players around the world have long suggested: People feel good playing video games”. 

They also looked at differences in mood uplift between the population of similar PWS players. The Oxford team statistically modelled between-person differences in mood shifts in the population of PWS players. They found that nearly three-quarters of players (72.1%) were likely to experience an uplift in their mood during PowerWash Simulator play.

James Butlin, Lead Programmer at FuturLab Ltd said: “Working with the team at Oxford Internet Institute was incredibly insightful! They were very supportive throughout and actively engaged with our challenge of designing a user experience that could deliver the study questions with minimal impact on the gameplay.”

Unlike other studies in this field, the Oxford study is the first of its kind to examine changes in mood during play sessions in a minute-by-minute resolution. The research edition was nearly identical to the main game, with the addition of in-game pop-ups asking players to report their mood, delivered by a newly created character called ‘The Researchers’ making them part of the game lore, ensuring minimal disruption to the player experience.

Senior author Professor Andrew Przybylski, Oxford Internet Institute adds: “We believe our findings are most consistent with the notion that gaming – for most people – is a recovery activity that helps to manage day-to-day stresses and mood fluctuations, without necessarily having substantial long-term impacts.

“The fact that we studied only one game – and one that is not likely representative of today’s most commonly played games – suggests caution in generalizing from our findings to other games.  Future work should consider the use of randomised controlled trials to evaluate the effect of playing PowerWash Simulator or other games compared to other leisure activities or therapeutic interventions.

Ultimately better understanding the multiverse of play, including temporal patterns, social experiences, in-game behaviours and events, players’ personalities, its antecedents and consequences warrants continued research efforts coordinated across and beyond academia.”

The paper ‘Affective Uplift During Video Game Play: A Naturalistic Case Study’ by Matti Vuorre, Nick Ballou, Thomas Hakman, Kristoffer Magnusson and Andrew K. Przybylski is published open access in the journal Games: Research and Practice.

About the Research 

The work by Matti Vuorre and Andrew. K. Przybylski was supported by the Huo Family Foundation which had no role in study design, data collection and analysis, decision to publish, or preparation of the article.  The study was approved by the University of Oxford Central University Research Ethics Committee.  (SSH_OII_CIA_21_011).

About FuturLab

FuturLab is an award-winning game studio based in Brighton, UK. We have developed and published remarkable games on PC and console since 2003. Our best known titles include: Velocity 2X, Tiny Trax, Mini-Mech Mayhem, Peaky Blinders: Mastermind and, most recently, PowerWash Simulator. We believe that healthy and happy teams create the best games, which is why we promote a positive working environment with many benefits and zero crunch.

About the OII 

The Oxford Internet Institute (OII) is a multidisciplinary research and teaching department of the University of Oxford, dedicated to the social science of the Internet. Drawing from many different disciplines, the OII works to understand how individual and collective behaviour online shapes our social, economic and political world. Since its founding in 2001, research from the OII has had a significant impact on policy debate, formulation and implementation around the globe, as well as a secondary impact on people’s wellbeing, safety and understanding. Drawing on many different disciplines, the OII takes a combined approach to tackling society’s big questions, with the aim of positively shaping the development of the digital world for the public good.

About the University of Oxford

Oxford University has been placed number one in the Times Higher Education World University Rankings for the seventh year running, and ​number two in the QS World Rankings 2022. At the heart of this success are the twin-pillars of our ground-breaking research and innovation and our distinctive educational offer. Oxford is world-famous for research and teaching excellence and home to some of the most talented people from across the globe.  

Dead Rising Deluxe Remaster Review

Dead Rising Deluxe Remaster

Developer: Capcom
Publisher: Capcom
Platforms: PlayStation 5, Xbox Series X/S (Reviewed), PC
Release Date: Available Now
Price: $49.99 USD – Available Here

Overview

The Dead Rising franchise has always had a certain level of charm to it, especially in regards to the first couple of entries in the series as their quirky designs and colorful style clashed wonderfully with the morbid zombie-slaying and death contained within. As such it only makes sense that the original Dead Rising is something of a fan favorite and has even been given a bit of a remaster before, with the original releasing eighteen years ago in 2006 and a slightly enhanced version a decade later for modern consoles at that time. This time however with Dead Rising Deluxe Remaster Capcom has taken a fine tooth comb to this zombie-infested mall to work out some bugs, give the game an entire visual overhaul with the RE Engine, and even added quality of life features at the expense of a few minor elements Is this nostalgic title still as enjoyable today or is it just a shambling corpse with a fresh coat of paint?

Story

It is worth noting that, as described in the title, this isn’t a full blown remake but instead a ground up remaster of the original Dead Rising meaning that all of the same main story beats and nearly all of the side content in the game remains the same as it was in the original 2006 release. For those unfamiliar however, players take on the role of Frank West, a photojournalist that’s covered wars and has found that his latest scoop involves a small Colorado town named Willamette. Flying in via helicopter he witnesses that not only is the National Guard blocking every entrance and exit to the town but the entire place is now swarming with undead zombies. Forced to bail out onto the rooftop of the town’s massive mall, Frank finds himself needing to survive for three days for his ride to return and hope that he can uncover the truth behind what has happened here in the meantime.

After a disastrous encounter with zombies that sees the barricaded entrance broken apart and numerous survivors falling to the undead, Frank finds himself mixed in with two agents that seem to know far more than they are willing to let on, a friendly and helpful janitor named Otis that is ready to call in any scoops he sees on the security cams, and a horrific plot meant to doom the country far beyond the once quiet hills of Willamette. Dead Rising‘s original storyline remains as campy and enjoyable as ever with some outlandishly ridiculous motives for the true villain and some more grounded motives for other villains that Frank comes across while Frank himself and his other allies are all handled well storywise. One of the most improved elements to the story however is the fact that everything is now voiced. While cutscenes and main characters did have voice work before, every character talks including survivors as Frank rescues them through the mall. In fact they’ll even chirp up from time to time while they are being escorted if Frank has gotten on their good side.

Now, as mentioned before, we did mention that some elements were done away with and one of them has to do with the way two psychos that Frank encounters are portrayed. One of which, Kent, has only been given a slight adjustment to make up for the fact that a specific photograph category has been removed entirely while the other is far more drastic. Cliff, the Vietnam War veteran, has been given nearly an entirely different set of lines and dialogue when Frank faces off against him, even if his reasons for snapping remain the same. Ironically, the reason for his snapping does reference the original dialogue, making these changes stranger in retrospect. No longer is Cliff portrayed as a veteran with PTSD, instead he simply thinks Frank is a “mole” and an animal. Why Capcom believed that removing the phrases “Viet Cong” and “Filthy Communist” from a traumatized veteran’s character is questionable to say the least and feels like it trivializes mental health especially with regards to the culmination of the fight.

Gameplay

One of the key aspects that always set Dead Rising apart from other games at the time was the 72-hour time limit that players had to work with and the fact that literally every mission in the game runs on a schedule. Time ticks away everywhere except for the pause menu, meaning players will always need to be on the move to try and make it to their next destination, be it making it to a main story scoop or finding a survivor or psycho that Otis has seen on the cameras. Missing out on a survivor call might just end up with the death of those survivors, one of whom has a vital time-saving technique but even then some survivors manage to slip Otis’ sights and players will need to find these themselves or risk losing out on a potential rescue. Missing out on a main story scoop however is far different as it will end the storyline right there with players having no way to recover other than to either reload a save and do their best to reach the location in time or simply continue playing from there, aiming for a less than best ending in order to either focus on saving survivors or boosting their level for the next go around as Dead Rising Deluxe Remaster retains its excellent New Game+ system that has been revamped a little as well as not only will Frank carry over his level but even his challenge progress, meaning tackling the Zombie Genocider achievement is far simpler as it can be achieved in multiple playthroughs.

Anyways, as players make their way with their limited time they will come across countless zombies, queen wasps to kill swathes of zombies, and other dangerous forces that fill up the mall in the latter sections of the game. To deal with this Frank can use literally everything to take zombies down and while most of the combat remains the same it has been given some wonderful quality of life features. Picking up a sword and slashing through swathes of zombies or slamming a toy mask on a zombie head or even grabbing a fish out of the pond outside to use as a weapon remains the same as ever, but this time around players will have a clear indication of how long each weapon will last. Before, weapons would start to flash in Frank’s inventory when they were close to breaking but now everything with durability has a small meter underneath it showing how many hits it has left, whether it is only two or multiple. This is a great quality of life improvement especially for those who want to make sure they are fully geared before an outing into the undead horde. Another quality of life improvement is the fact that Frank can now move and aim at the same time, making firearms a far more useful tool than before as Frank was previously a stationary target when aiming and not blind-firing on the move. 

Navigating through the mall and tracking down mission objectives is far easier thanks to a compass with separate indicators for up to three tracked scoops at a time, though they don’t appear to adjust to shortcuts that players have unlocked. As for rescuing the survivors, it must be said that the survivor AI has been given a solid revamp. Yes, they can still find themselves hopelessly stuck on an object or in the middle of a group of zombies standing uselessly, but for the most part the AI is far better than before with better pathing and listening to orders when told where to go. In fact, every survivor now has a trust meter of sorts that increases as players travel with them or give them their favorite food to heal with or weapon to wield. Survivors with their favorite weapon will be more active when fighting through zombies and willing to take risks to save others Frank is traveling with or even Frank himself. At high trust levels survivors can even point out hidden weapons in the mall, PP stickers, or even reference the types of juices players can mix together for powerful benefits. It also must be said that the developers thankfully added stairs to the rooftop vent, no longer must players be forced to drop a survivor they are carrying and wait for each survivor to find their way up the climbable platform.

Now as a photojournalist Frank will always have his camera on him and the best way to earn levels and PP is taking photos. These photos come in a variety of categories and some of which come from aforementioned hidden PP stickers (that are now clearly labeled in a collection menu for easier hunting down), taking photos of moments with survivors, and of course just any photo at all. Players can find various upgrades to Frank’s camera throughout the mall though these are basic at best such as adding a flash or brightness setting but these are also locations he can refill the battery as well. So, the photo element is another area where Dead Rising Deluxe Remaster has unfortunately been censored. Players can still take photos of “horror,” “drama,” “outtakes,” and even “brutality” but the Erotica category has been entirely removed. As mentioned earlier, this alters Kent’s dialogue slightly and also has seen the removal of any PP Frank would receive from erotic tinged photos. Along these same lines, many female survivors have had minor model modifications to remove erotic elements which is incredibly ironic given a late game request that focuses heavily on it that remains in the game.

A few other notable quality of life improvements come in the form of an autosave whenever players travel between locations in the mall, giving players a chance to undo a mistake of letting someone die or dying themselves and missing out on progress if they haven’t used a bathroom to save properly as well as the ability to fast-forward time. At save points Frank can skip ahead in time if players don’t feel like waiting around for the next case or are hunting down specific elements, making what seems like a strange addition an actually useful feature. This even works in the game’s unlockable “Unlimited Mode,” though given that players will always need to monitor Frank’s health in this survival mode, it can be a risk to take. Another helpful feature added into the Unlimited Mode is the ability to create a “suspended save” that allows players to save and quit and return to the mode at any time, something that is far more useful than having to let a console sit and run for hours without stopping. Sadly, this doesn’t mean that the game retains a hidden save in the case of crashing. On more than one occasion a late Unlimited Mode run came to an abrupt end when Dead Rising Deluxe Remaster crashed to Home, annihilating the save and any progress in the process, an issue that even happened in the main game mode once.

Audio & Visuals

Obviously the biggest draw of Dead Rising Deluxe Remaster is its graphical overhaul and it must be said that it is quite significant here. While some may be on the fence regarding Frank West’s appearance compared to his old one, the character models overall in the game look absolutely amazing with their new textures and details added to them while still remaining familiar looking. The mall has been given significant revamps in some locations with Paradise Plaza being given a major facelift and other locations also given brand new details to make the mall look wonderful as players slay thousands of zombies within these stores. The gore factor is still quite high with plenty of zombie body parts flying around or blood squirting depending on what weapon is used. As mentioned earlier, some censorship has been done to remove erotic elements in the game but most of the changes are significant upgrades overall.

As far as the voice work goes, it is something of a shame that Capcom could not retain the original voice actor for Frank West from the first game to reprise his role here. The new voice actor does a solid enough job as a replacement but it is quite clear that he’s simply a replacement, not the nostalgic voice fans will remember and doesn’t quite hit the same notes that even newcomers will miss out on. It is nice to note that there is a massive amount of new voiced dialogue in the game as well, as mentioned earlier all survivors are now voiced and every call from Otis is also voiced, making exploring while listening to his calls a far easier endeavor. The soundtrack also has gone untouched thankfully, with all of the signature boss themes remaining the same as before and delivering quite a bit of hype when it comes to facing off against these familiar foes. Even all these years later, hearing “Gone Guru” start playing while outside triggers the fight or flight mechanic of facing down the convicts and is just as thrilling now as it was then.

Overall

Dead Rising Deluxe Remaster may have censored and removed some content and still have crashing issues but these problems are a far cry compared to the amount of improvements made to the title as a result. Not only is this the best that Dead Rising has ever looked, but the company has managed to retain all of the same silly and enjoyable elements that made it a classic game in 2006. To top it off, all of the quality of life improvements to the gameplay only enhance the experience while still making sure the unique timer mechanic remains untouched, giving fans and newcomers alike the best possible way to experience the game.

Capsule Computers review guidelines can be found here.

Disney Epic Mickey: Rebrushed – Gameplay

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Epic Mickey Rebrushed is here! Mickey has been taken and is trapped in a land run by forgotten cartoons. Join us as we spend the first bit of the game checking out the new coat of polish on this remake, as well as tackling the first few areas of the game.

Disney Epic Mickey: Rebrushed

Disney Epic Mickey: Rebrushed brings the magic of Disney to life in a vibrant 3D platformer. This beautiful remake sends Mickey Mouse on an epic journey through Wasteland, a realm of forgotten Disney characters. As Mickey, you will dive into a fantastical world and, armed with paint and thinner, shape your adventure and the fate of this alternate world.

Disney Epic Mickey: Rebrushed
Developer: Purple Lamp
Publisher: THQ Nordic
Platform: Windows, PlayStation 5|4, Xbox Series X|S, Xbox One, Nintendo Switch
Release Date: 24th September, 2024
Price: $59.99 USD

Available here – https://thqnordic.com/games/disney-epic-mickey-rebrushed

Summary:

Recommended – “Disney Epic Mickey: Rebrushed is a decent remaster that improves on its foundation, which is sure to be a delight to platformer fans everywhere.”

Check out our review for Disney Epic Mickey: Rebrushed here!

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JRPG Adventure Bloomtown: A Different Story Launches Today on PC & Consoles

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Set off on a summer adventure jam-packed with four story acts, over 50 monsters, 40 main missions and more!

PARIS Sept. 24, 2024 – Publisher Twin Sails Interactive and developers Lazy Bear Games (the team behind Graveyard Keeper and Punch Club) and Different Sense Games are thrilled to launch the indie JRPG Bloomtown: A Different Story on Nintendo Switch, PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, and PC via Steam today for $24.99/£20.99, with an additional 10% launch discount available for a limited time. Check out today’s launch trailer and explore a demonic world hidden within a seemingly pleasant Americana suburbia in this narrative JRPG inspired by genre icons like Persona.

Bloomtown is a quiet and cozy American suburb, but this is only a façade – a demon world is growing beneath the surface, children are disappearing, and it’s up to you to save the town! Playing as Emily and her younger brother Chester on summer vacation, you’ll tame monsters from the Underside and create your own demon-hunting squad with unique team synergies.

Make the most out of your summer holiday adventure! Explore the city’s secret areas, exercise at the gym, work at the grocery store, take up gardening, or make resourceful friends. The decisions – and the adventure – are yours!

Key Features

  • A New JRPG Adventure: Inspired by beloved classics like the Persona series and Earthbound, Bloomtown balances social life with demon taming, pulse-pounding turn-based combat, and a gripping story. It’s up to Emily to figure out the mysteries of mystical disappearances and save the townsfolk’s souls!
  • Two Worlds Collide: Enter the dark Underside which lurks upon the children of Bloomtown. Encounter the inner demons of the townsfolk brought to life as monstrous manifestations of fear and vices.
  • Teamwork Makes the Dream Work: Use your own demons’ and allies’ unique abilities to defeat fiends and dungeon bosses in turn-based, tactical battles.
  • Capture and Tame Demons: Weaken unique demons to capture and add to your own demon-hunting squad. Level up your demons and fuse them to create powerful synergies for battling in the Underside.
  • A Summer Vacation to Remember: Fighting demons won’t take up all your time in Bloomtown! Explore the town, pick up jobs, make friends or take it easy – how you spend your time is up to you.
  • Tons of Content to Discover: With four story chapters and four playable characters, 50 upgradeable monsters, 40 main missions and tons of other sidequests, interesting NPCs and hidden secrets, there are loads to uncover throughout Bloomtown!

Bloomtown: A Different Story is available now on Steam, the Nintendo eShop, the PlayStation Store, and the Microsoft Store. A free demo is also available to play on Steam. For more information, follow the game on Twitter and join the community on Discord.

About Twin Sails Interactive

Twin Sails Interactive is an international video game publisher, part of the Asmodee Group, an Embracer company since March 2022. Based in Paris, our team of passionate professionals partners with developers to help drive their titles to success. Originally known as a specialist of digital board-game adaptations under the name Asmodee Digital, Twin Sails expands Asmodee’s reach into original, creative titles aimed at a wide audience on PC and consoles. Following the release of the acclaimed Gloomhaven adaptation and Ember Knights‘ full launch crowning its well-received early access period, Twin Sails is publishing indie gems Survival: Fountain of Youth, Wantless, Innchanted, News Tower, Amberial Dreams and Bloomtown, with more yet to be announced. To learn more: www.twin-sails.com.

About Lazy Bear Games

Lazy Bear Games is an international game development studio based in Vilnius, Lithuania. We develop games for PC and consoles: PlayStation, Xbox, Nintendo Switch.

About Different Sense Games

Different Sense Games is an international game development studio based in Vilnius, Lithuania. With our title Bloomtown, we wish to bring memorable gaming experiences inspired by classic JRPGs with modern twists.

ACTION ROGUELITE GAME STAND-ALONE DEMO NOW AVAILABLE ON STEAM 

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Fight against the wolves as a standalone cyber sheep next year

LONDON (Sept. 24, 2024) – Developer LIFUEL today announced that the demo for their debut title, STAND-ALONE, is now live on Steam. This pixel-art side-scrolling action roguelite game delivers a rich and exhilarating gameplay experience through smooth pixel animations and a dynamic skill combo system. 

In conjunction with the demo release, LIFUEL has also unveiled a brand-new trailer showcasing stunning combat scenes and diverse skill synergies. Watch the trailer here:

STAND-ALONE‘s new demo features one chapter where players can choose different nodes to explore a variety of randomly generated rooms. Along the way, they’ll earn rewards such as currency, chips and skills, all while unlocking new weapons. Players can even enhance their abilities by modifying their skills with various active or passive effects, allowing them to craft a personalized playstyle. 

Dive into STAND-ALONE‘s world:

Have you ever wondered if those well-known stories are true and completely being told? There might be a version that is completely different from what you know…  

The story of STAND-ALONE begins with a “shepherd,” a robot known as a deceiver.  

In the wake of Dr. Wolf’s devious plot, the sheep were massacred. The guardian robot, responsible for protecting the sheep, lost its memory data and was abandoned in a desolate corner. By chance, the guardian robot transformed into a robo-sheep and must learn to face challenges alone and survive.

Will this lone robo-sheep, forced into a brutal struggle for survival against the wolves, be able to shoulder the world’s hidden truths?

Combat and roguelike challenges:

Engage your adversaries in kinetic combat, guided by robust and responsive controls. Confront diverse levels and ever-changing enemy formations that relentlessly test your abilities. However, stay vigilant, for in the face of defeat, you risk surrendering all your hard-earned skills and gear to the void.

Combo building and infinite possibility: In STAND-ALONE, you can download new skills from enemies’ systems after defeating them. Instead of simply getting and using new skills, modify and transform them, creating new gameplay opportunities with each run. Modify your skills to overpower all the wolves and establish the robo-sheep as the new apex predator.

For more information, wishlist STAND-ALONE on Steam and follow STAND-ALONE‘s social channels.

About LIFUEL: 

LIFUEL is a video game developer formed from “Life” and “Fuel,” with a vision of using their vitality as fuel to create better games. Their debut title, STAND-ALONE, characterized by high-frame pixel animation and exhilarating combo builds, is currently under active development.