Stray from the Beaten Path, Outfox Enemies and Save Animal Deities from Destruction
Manchester, UK – September 27, 2024 | After its first reveal at Gamescom, Maximum Entertainment and Infuse Studio are thrilled to announce that a demo for the foxtastic Spirit of the North 2will be available this October before taking part in Steam Next Fest!
On October 2, Spirit of the North 2 will join hundreds of new demos as it continues the story of a lone fox in a stunning overgrown world. Cleansing corrupted ancient animal guardians, players will tread through snow-capped mountains, traverse deadly ancient crypts and delve into dense forests as they look to free this gorgeous world from the grips of an ethereal evil: the dark shaman Grimnir.
Complete with extensive fox customisation and skills to unlock, Spirit of the North 2 promises an adventure like no other (or at least, like one other). This beautiful sequel pushes the boundaries of what came before as it steps into Unreal Engine 5 and creates the best looking fox hero gaming has ever seen.
For more on this magical adventure, check out the reveal trailer below:
Check out the demo on October 2 ahead of Steam Next Fest! Anyone attending Madrid’s Indie Dev Play event can get their paws on the demo even earlier on September 27-29 at the Tesura Booth.
About Maximum Entertainment
Maximum Entertainment is a global entertainment company dedicated to crafting indie to AA video game experiences through original content and licensed partnerships. A fully integrated group with a broad portfolio of content, the company emphasizes collaboration and inclusivity in its partnerships to produce the highest level of interactive entertainment. With more than 300 titles in its catalog, Maximum Entertainment has joined forces with talented creators and renowned franchises around the globe to deliver magic to the gamer in everyone. Maximum Entertainment employs experienced professionals across the entire value chain of video games including development, publishing, transmedia, sales, and operations.
About Infuse Studio
Video game development company founded in 2015, Infuse Studio self published their first game with their own IP Spirit of the North in 2019. Shortly afterwards teaming up with Merge Games to help with the publishing side of Spirit of the North ports for PC, Switch and eventually XSX/S and PS5 while Infuse handled development and put out numerous updates to the game. Since then Spirit of the North 2 has been quietly in development for about 3 years as the small team prototyped and started to build out their expansive new world
Explore All New Content with New Interviews, New Behind-The-Scenes Insights on Prototypes, 19 Additional Titles, and More
New York, NY (September 26, 2024) —Today, publisher Atari and developer Digital Eclipse are thrilled to announce the launch of the first major DLC to the critically acclaimed Atari 50: The Anniversary Celebration. Titled The Wider World of Atari, this DLC features 19 playable games and eight video segments set in a brand-new timeline. Delve deep into stories from Atari’s history, highlighting how the company has influenced creators and fans over the decades.
Included are 19 new games revealed by MetalJesusRocks, who partnered with Atari for the announcement in this video.
Fans can explore the 19 games included in this first DLC:
Berzerk – 2600
Berzerk Voice Enhanced – 2600
Berzerk – 5200
Berzerk – Arcade
Frenzy – Arcade
Red Baron – Arcade
Sky Diver – Arcade
Avalanche – Arcade
Destroyer – Arcade
Super Bug – Arcade
Football – Arcade
Stellar Track – 2600 (Sears exclusive)
Submarine Commander – 2600 (Sears exclusive)
Steeplechase – 2600 (Sears exclusive)
Atari Video Cube – 2600
Desert Falcon – 2600
Off the Wall – 2600
Sky Diver – 2600
Avalanche – Atari 8-bit
Watch the Atari 50 DLC – The Wider World of Atari Release Trailer
Here’s what else is included in the new DLC expansion:
Unusual and underappreciated Atari 2600 innovations, as well as hidden gems from the 1980s
A spotlight on the artist Evelyn Seto, who helped create Atari’s iconic logo
The community’s quest for unreleased prototypes and the preservation of gaming history
Archival and contemporary interviews from employees, fans, and homebrew developers
The Wider World of Atari includes new interviews, vintage ads, historical artifacts, and more, which have all been researched and presented with Digital Eclipse’s signature style. Highlights from the new timeline include unusual and underappreciated innovations and hidden gems from the late 1980s; a spotlight on the artist Evelyn Seto, who helped create the iconic “Fuji” Atari logo; Pong creator Al Alcorn explaining the birth of Breakout; and an exploration of the fan base’s role in discovering unreleased prototypes, creating “homebrew” games, and preserving Atari history.
Fans attending the Portland Retro Gaming Expo (PRGE) can learn more about the DLC and the Atari 50: Anniversary Celebration project this Sunday, September 29, during a panel discussion featuring Digital Eclipse Producer Chris Kohler, Atari VP of Games Ethan Stearns, and Atari Founder Nolan Bushnell.
A second DLC entitled The First Console War will be released globally on November 8, along with the physical release of Atari 50: The Anniversary Celebration Expanded Edition on Nintendo Switch and PlayStation 5 for $39.99. The physical release contains the original game and both DLCs.
A Steelbook version for Nintendo Switch, which will include Atari 2600 art cards, miniature arcade marquee signs, and an Al Alcorn Replica Syzygy Co. business card, will retail for $49.99 USD.
The DLC is available now on PC, Nintendo Switch, Xbox One and Series X, and PlayStation 4 & 5 for $7.99. Additionally, owners of the original game on the Atari VCS can get the DLC content for free as part of an update!
About Atari
Atari is an interactive entertainment company and an iconic gaming industry brand that transcends generations and audiences. The company is globally recognized for its multi-platform, interactive entertainment, and licensed products. Atari owns and/or manages a portfolio of more than 200 unique games and franchises, including world-renowned brands like Asteroids®, Centipede®, MissileCommand®, Pong®, and RollerCoasterTycoon®. The Atari family of brands includes game developers Digital Eclipse and Nightdive Studios, the publishing label Infogrames, and the community-based sites AtariAge and MobyGames. Atari has offices in New York and Paris.
Legacy Building in Sengoku Dynasty Expands to Console, Offering Single Player and Multiplayer Co-Op Adventures, PC Version 1.0 Launch this November
Oberhaching, Germany, September 26, 2024 – Developer Superkami and publisher Toplitz Productions are excited to announce that their multi genre open-world village builder, life simulation and survival game Sengoku Dynasty will be heading to consoles in 2025.
Expanding its reach beyond PC, which will see its full version 1.0 launch this November, console players will have the opportunity to immerse themselves into the captivating world of feudal Japan’s tumultuous past, transforming a famine-stricken and war-torn land into their personal legacy.
This highly anticipated release will introduce the game’s rich blend of survival, crafting and exploration to a broader audience, offering new ways to experience its stunning landscapes and task-driven gameplay. While specific platforms and launch dates remain under wraps, the game’s intention to launch on console promises to be a milestone event for the Sengoku Dynasty community and fans of life simulation and survival games alike.
The console version will be identical to the adventure PC players can experience in terms of size and content features, including its most recent Ikigai update for PC which introduced a more refined combat system.
Additionally, console players will be able to set out building their legacy on their own or with up to 3 companions in the game’s co-op mode.
Matthias Wünsche, CEO Toplitz Productions GmbH, comments “We’re extremely pleased to announce that Sengoku Dynasty will bring its captivating world of 16th Century Japan to console audiences. Superkami has delivered a game that captures the culture, traditions and breathtaking landscapes of a rich historical era. We can’t wait for players to explore this unique world and embark on their own journey in the world of medieval Japan.”
Sengoku Dynasty provides a unique insight into Japanese social structure, craftsmanship and economy that will see console players build and expand their villages using natural resources like bamboo, stone, grass, ore or wood. Players will also be able to employ villagers, conduct trade, cultivate the land and construct a range of buildings including breweries, workshops, houses, watch towers or shrines.
Furthermore, players will be able to create essential farming tools and even weapons from the resources they gather with the game’s deep crafting system, including katanas and bows as they look to build their legacy and help their communities thrive.
Exact platforms and release date will be revealed sometime in the early part of 2025.
For more details on Sengoku Dynasty players can visit the games official Steam page here.
About Superkami
Superkami is a studio with one mission – to let talented people make the best games they can. As an agile, fully remote studio with a team all over the world consisting of experienced veterans and ambitious newcomers they seek to bring unique content to a whole new audience through their innovation and style. Their first announced title is Sengoku Dynasty – an open-world survival builder set in the beautiful world of medieval Japan.
About Toplitz Productions:
The German-Austrian publisher, whose name originates from the mysterious Toplitz Lake in the heart of Austria, develops and publishes games with “heart & soul” for all platforms. The company consists of a healthy mix of experienced industry veterans and young talents, all of whom are passionate gamers. They enjoy working with creative developers on many exciting titles, such as those from the “Dynasty” and “Giant” series.
Today’s Xbox Tokyo Game Show 2024 Broadcast was our most jam packed TGS show to date featuring 24 games, the majority developed in Asia, with five available immediately.
Starting today, Xbox Game Pass members can jump in and play Square Enix’s Trials of Mana and Legend of Mana;All You Need Is Help from Q-Games; We love Katamari REROLL + Royal Reverie from Monkeycraft Co and Bandai Namco and Final Fantasy Pixel Remasters I-VI from Square Enix.
Xbox also announced that Starcraft I and II will be coming to Game Pass on November 5, and players heard the Japanese voiceover in Indiana Jones and the Great Circle for the first time.
Check out the full broadcast on Xbox’sofficial YouTube channel.
From Konami, we saw the latest visual update on Metal Gear Solid Delta: Snake Eater with updated graphics, and Japanese studios Denki Works and Critical Reflex debuted a World Premiere with their classically inspired Tanuki Pon’s Summer and much, much more.
Xbox is committed to bringing more games to more players across devices, and games from Japan and across Asia are critical to achieving this goal. We currently have more than 1,400 PC and console titles in active development from partners in Asia and we are honored that so many of our partners in Asia choose to show their upcoming titles in our Xbox broadcast.
Hamburg, Germany — 26.09.2024 — Daedalic Entertainment is thrilled to announce the upcoming release of the cozy 3D puzzle game “Woodo” on current-generation consoles (Xbox Series X|S, PlayStation 5, and Nintendo Switch) as well as the next-generation consoles. Fans and media attending the Tokyo Game Show 2024 will get an exclusive look at “Woodo” and two additional exciting titles at Hall 3, Booth No.: 03-NO2, as part of the German Pavilion.
Watch the Woodo console announcement trailer
“Woodo” takes players on a serene adventure, immersing them in a heartwarming world through diorama-style puzzle assembly mechanics. Whether young or old, the game’s wholesome storytelling will captivate players of all ages. The peaceful, creative nature of the gameplay makes it an ideal addition to any console library.
While the PC version of “Woodo” will be playable at the Tokyo Game Show, Daedalic’s announcement of console versions, particularly for the next-generation consoles, is set to generate significant media traction.
Carsten Fichtelmann, CEO of Daedalic Entertainment, highlights the strategic importance of the Japanese market: “Japan is one of the top four markets globally for us, particularly when it comes to multi-platform titles on PlayStation and Switch. We’ve learned from previous TGS appearances that titles showcased there tend to perform exceptionally well in Japan compared to the global average. With the upcoming new generation, we are preparing for significant growth in this key market.”
In addition to “Woodo”, Daedalic Entertainment will also present two other captivating titles:
“The Occultist” – A terrifying horror experience where players accompany Alan Rebels on his most spine-chilling occult investigation.
“Wild Woods” – An action-packed, cooperative couch co-op game where 1-4 players take on the role of brave little cats defending their wooden wagon as it makes its way through a perilous forest.
Check out Presskits and Trailers:
The Occultist:
Woodo:
Wild Woods:
Jonas Hüsges, COO of Daedalic Entertainment, emphasizes the importance of building Daedalic’s presence across platforms: “Our goal at TGS is to increase awareness of the featured titles both in Japan and across Asia, while also attracting international visitors. Japan is the largest market for us on the Nintendo Switch this year, and we look forward to strengthening our position on consoles with these three diverse and exciting games.”
About Daedalic Entertainment
Daedalic Entertainment is a renowned publisher that has supported indie developers for over 17 years, bringing their titles to every major gaming platform. The line-up of games includes a diverse variety of unique titles, focusing on four distinct areas: storytelling, strategy, co-op games, and wholesome games. With an international team of around 45 employees, Daedalic is currently working with various development studios to create a new line-up of innovative games across consoles and PCs to market. Recent hits include New Cycle, Barotrauma, Unrailed!, REVEIL, Potion Tycoon, Deponia, Shadow Tactics, Inkulinati, Hidden Deep, Fling to the Finish! and more.
Please look out for upcoming games like Reveil, Woodo, Magin: The Rat Project Stories, Edge of Sanity, Wild Woods, and many more. Since April 2022, Daedalic Entertainment has been a subsidiary of the French publishing house Nacon.
Today, Hotta Studio released a New Gameplay Trailer of its upcoming supernatural urban open-world RPG, Neverness to Everness (NTE) . Developed using Unreal Engine 5 and featuring cutting-edge NVIDIA DLSS rendering and ray tracing technology, NTE promises an immersive, high-quality gaming experience
NTE unfolds in a unique world where the ordinary and extraordinary coexist – a city teeming with anomalies and humans alike. As players, you will make a grand entrance into this city, employing your extraordinary Esper abilities to navigate and tackle the unexpected anomalies that await. NTE also offers a variety of lifestyles for the players to choose from: modify sports cars, manage businesses, etc., and experience a vibrant urban life in the way you like.
Pre-registration for Neverness to Everness is now open. For further details or to register, please visit the official website.
The new gameplay trailer introduces a new combat mode: Esper Cycle. Players can use skills and combos to attack enemies, infusing them with their character’s specific attributes. When two adjacent attributes from the cycle combine, they trigger a powerful synergy known as the Esper Cycle, unlocking new combat possibilities. Players can also build their Cycle Rate through combat actions, and once it reaches full capacity, they can unleash the full power of the Esper Cycle, gaining a decisive tactical advantage in battle.
In addition to the gameplay reveal, the trailer introduced a new boss: Picture Frame, a unique and haunting enemy. This empty frame brought to life uses paint as a weapon in its attacks. Throughout history, while the art within frames has been preserved and revered, the frames themselves are often discarded and replaced. These abandoned relics have now taken on a life of their own, seeking revenge during moments of chaos and disruption. Picture Frame adds a mystical element to the game’s already atmospheric world, offering players a challenging and visually stunning boss fight.
The trailer also highlighted the game’s commitment to delivering a seamless experience powered by Unreal Engine 5. Players will directly encounter supernatural events, ensuring fluid transitions between exploring the city and facing unexpected anomalies. Whether roaming the streets or entering shops, NTE strives for uninterrupted exploration, despite the technical challenges involved. The development team has highlighted their pursuit of achieving 100% seamless gameplay to provide a smooth and immersive experience.
Set in the urban city of Hethereau, NTE features a richly detailed environment that players can explore both day and night. The dynamic climate system enhances the in-game experience, making the city feel alive and responsive. Weather will play a significant role in gameplay, affecting elements such as vehicle handling, which further deepens the connection between players and the city’s ecosystem.
Each character’s Esper ability introduces unique ways to traverse the vast city of Hethereau, enhancing exploration to be more dynamic and immersive. A standout example is Nanally’s Anti-Gravity ability, which enables players to soar over buildings and navigate the city with ease. This ability allows players to overcome traditional barriers and unlock new routes, transforming Hethereau into a playground for vertical exploration. With these abilities, players can interact with the urban landscape in unprecedented ways, making every corner of the city accessible.
Q&A Session With Hotta Studio
1. The level of content in the open world is exceptionally high. Fans can’t help but compare it to GTA after experiencing it. How did you achieve such a high-quality open world?
A: We’ve seen many players comparing our game to GTA, and honestly, the team is quite flattered. We still have a long way to go to catch up.
When we set out to develop NTE, our vision wasn’t simply to create a vast open world, but to build a city that feels truly alive—a place players could lose themselves in, not just because of its size, but because of its depth. Every decision we made came back to one core objective: to create a more immersive and richly experiential urban environment.
2. The combat currently looks visually stunning, but the feel of the controls seems to have room for improvement. Will there be enhancements to the action gameplay? Are there any unique combat mechanics specific to NTE? How does the difficulty compare to other products?
A: The action gameplay is still undergoing continuous optimization and improvement. As a supernatural world, we place great importance on combat mechanics based on “Esper abilities” and “anomalies.” After the release of the first trailer, we collected player feedback on combat interactions, targeting, effects, and more, and we will implement adjustments in future updates.
3. Regarding games made with UE5, we have significant concerns about mobile adaptation. Can you share any plans in this area? Will the gaming experience for mobile players be comparable to that of PC players? Additionally, will the game size be large? Players have expressed concerns about their phones being unable to support a large game file.
A: Optimizing the multi-platform gaming experience is a priority for us, and it’s quite a challenge in the project’s development. Rest assured, we will do our utmost to ensure a smooth experience across all devices.
4. How will the connection with other players be shown? Will only some players share the same space, or will users share the world in certain areas while still enjoying their own stories?
A: This aspect is still in development, so we can’t disclose too much at this time. Overall, there won’t be mandatory interactions between players. However, you can show your friends the customized homes and modified vehicles in Hethereau, and take them for a drive—these activities will definitely be possible.
5. Finally, is there anything special you would like to say to all players?
A: We are committed to understanding what players around the world want and expect as we create a unique urban fantasy open-world game. Throughout development, we’ve put player experience first, aiming to deliver an immersive supernatural city that’s truly special to NTE. Since our first trailer, we’ve received a lot of feedback and support, which means the world to us. Thank you for your patience and trust as we keep improving and innovating. Your enthusiasm drives us, and we look forward to sharing this fantasy world with you. We hope this game lives up to your expectations!
About Hotta Studio
Hotta Studio previously developed the globally released open-world game Tower of Fantasy. Tower of Fantasy features a light sci-fi art style with anime aesthetics, and was created with Unreal Engine 4, providing players worldwide with a rich and diverse open-world gaming experience.
Travel through time and save Heaven from a fate worse than death (you know, if Heaven wasn’t a thing anymore).
Bristol, United Kingdom — September 26, 2024 | The time has come. Yogscast Games and Perfectly Paranormal are proud to announce that The Holy Gosh Darn is here! Launching across PC, Switch, Xbox and PlayStation, this satirical tale sees players become a mediocre angel with one job: Saving Heaven from total annihilation. Just a normal Tuesday, really!
It turns out the preservation of angels, demons, humans — and everything in between — isn’t easy. Players will need to jump through time, skip conversations they’ve heard before and learn about the past from the future. This isn’t all blue boxes or vehicular space-time manipulation, instead, the fate of the world lies in the ticking hands of a golden watch.
Using unique time-travel, players will use clues they’ve gathered from the future to alter the past. Stuck behind a door, go find the code and enter it earlier in the day! A conversation gone wrong? No matter, just rewind and try again.
Want to find out more? Check out the exclusive Convergence trailer below
The Holy Gosh Darn concludes Perfectly Paranormal’s hilarious and inventive ‘Tuesday Trilogy’ which began with Manual Samuel in 2016 and continued with Helheim Hassle in 2020. Whilst the style of game varies between the three, they are set within the same world, with recurring characters and themes – and each takes place on the same Tuesday. Obviously. And in any order players see fit!
Head over to Steam to check out this hilarious, time-bending adventure today, tomorrow or yesterday!
About Yogscast Games
Yogscast Games was established in 2017, with a simple goal: to work with small teams to develop and publish games which are as fun to watch as they are to play. Its recent hits have included poker-powered deckbuilding game ‘Aces & Adventures’, blackjack roguelike ‘Dungeons & Degenerate Gamblers’, the wickedly amoral ‘Trolley Problem, Inc.’ and the wildly successful restaurant management roguelike ‘PlateUp!’.
About Perfectly Paranormal
Perfectly Paranormal is an Indie Game Studio in Hamar and Elverum – Norway. We are currently crafting our new game The Holy Gosh Darn! Yep yep yep! We made the amazing Manual Samuel. It is out on PS4, Switch, XBOX and Steam! We also made the equally amazing Helheim Hassle. It is also out on PS4, Switch, XBOX, Steam & for thems there macintoshe’s.
Bristol, United Kingdom — September 26, 2024 | Yogscast Games and independent developers Jérémie and Thibaut are excited to announce Kaya’s Prophecy, their brand new village builder boasting a unique twist. Players combine cards in a vibrant world where their small villages are trying to earn the favour of their god. They must balance ambition with divine expectation all while trying to keep everyone fed and alive.
Unlike your average builder, resources come in the shape of unique cards that shape their one of a kind villages and forge their destiny – for good and bad.
Open booster packs to acquire a variety of resources and gathering cards. These will form the foundation of your village’s growth and success. Strategically use your cards to maximise resource collection and efficiency.
Gain your god’s favour to access new technologies and make breakthrough discoveries. Combine your hard-earned resources to craft new materials, tools and structures. Watch your village evolve as you unlock new possibilities!
Prepare your offerings to earn valuable boons and bonuses for your tribe. But beware – appease your god or face his wrath. He can unleash devastating consequences upon your village, from lightning strikes and tornadoes to harming your loyal followers.
Head out on expeditions to discover new resources and expand your options. But tread carefully – the wilderness is bustling with dangerous wildlife. Use your deck-building skills to create the perfect strategy against your opponents in combat to overcome these threats and return victorious.
For more on what to expect, check out the exclusive Convergence trailer below:
“Kaya’s Prophecy is a brilliant take on the village builder, combining many of our favourite things,” says Simon Byron, MD, Yogscast Games. “Jérémie and Thibaut are creating something truly special. Even in its early prototype stage it’s delightfully tactile, and we can’t wait to get a demo into the hands of players soon.”
Avoid divine retribution and wishlist Kaya’s Prophecy today, ahead of its release in 2025.
About Yogscast Games
Yogscast Games was established in 2017, with a simple goal: to work with small teams to develop and publish games which are as fun to watch as they are to play. Its recent hits have included poker-powered deckbuilding game ‘Aces & Adventures’, blackjack roguelike ‘Dungeons & Degenerate Gamblers’, the wickedly amoral ‘Trolley Problem, Inc.’ and the wildly successful restaurant management roguelike ‘PlateUp!’.
About Jérémie & Thibaut
Thibaut is an indie game developer operating under the name of Chaos Interactive since 2007. He started working for hire on well-know licences games like Indiana Jones and the Crystal Skull on american’s Didj handheld or Adibou series on Nintendo DS. He worked on Xbox360, PC, Mobile and html5 video games and during this time he met Jérémie and they decided together to create a brand new video game, Kaya’s Prophecy. Based in the French Alps, Jeremie has been an independent artist since 13 years. He worked on several mobile video game projects where he met Thibaut and illustrated many board games. Together they decided to create their own game.
Poo-Wash Simulator sees players cleaning up after adorable Ragamuffins in this monstrously adorable game
Bristol, United Kingdom — September 26, 2024 | Yogscast Games and Terahard are excited to reveal Monster Mop Up – a brilliant new creature collector and cleaning game coming to PC in 2025.
Congratulations – you’ve been recruited as a Custodian of the Ministry of Monster Concealment. It’s your time to shine and polish every surface while saving your fluffy little Ragamuffin friends from the human world.
These adorable, chaotic monsters excrete a little too much mess. Armed with a mop and a can do attitude, you must clean every surface until it is spick and span – all while rescuing a few Ragamuffins along the way.
Once the job is done, hard earned cash can be spent upgrading mops and buying new equipment. After all, those Ragamuffins aren’t going to clean themselves – in fact, they’re quite happy making mess! But it’s not just brooms and hoovers that you can buy, as you’ll also be able to create your own bases from an array of decorations such as lamps, tables, plants and even plush armchairs for Ragamuffins to call home – not that they’ll keep it clean.
For more, check out the exclusive Convergence trailer below
“With a Power Wash Simulator meets Ghostbusters vibe it was no surprise the whole Yogscast network fell in love with Monster Mop Up the moment they saw it,” says Simon Byron, MD, Yogscast Games, “so we simply had to work with Terahard to help bring the game to players all over the world. We’ll be running frequent playtests as we head through to launch, so please do keep an eye on the Steam page and community Discord.”
So team up with friends and mop, hoover and tidy through an array of goo-rious levels, all while collecting the most adorable and infuriating creatures in gaming. Can’t wait to get started? Wishlist Monster Mop Up on Steam today!
About Yogscast Games
Yogscast Games was established in 2017, with a simple goal: to work with small teams to develop and publish games which are as fun to watch as they are to play. Its recent hits have included poker-powered deckbuilding game ‘Aces & Adventures’, blackjack roguelike ‘Dungeons & Degenerate Gamblers’, the wickedly amoral ‘Trolley Problem, Inc.’ and the wildly successful restaurant management roguelike ‘PlateUp!’.
About Terahard LTD
Founded in 2012, Terahard began as a skeleton crew in London, working with external clients in order to raise funds for our own dreams. These days we have a full time 30+ roster of amazing engineers, artists and designers from all over the world who strive to make the experiences we’ve always wanted.
Experience the zany carnage of this 1999 classic with this faithful rendition available across all current gen consoles.
Thurs 26th Sep 2024 – Team17 Digital and Digital Eclipse, have launched Worms Armageddon – Anniversary Edition to celebrate the 25th anniversary of the classic weaponised wrigglers (how has it been that long since Y2K fever). Worm warfare never changes, but the love that went into this special edition has seen a larval glow up and tons of added content for long term fans and those new to the franchise.
Console players can now dive into the artillery insanity of Worms, for the first time, with this special version boasting enhancements, many quality-of-life improvements and a complete UI redesign across all platform versions.
Worms Armageddon will feature online support, allowing up to six players to team-up or compete. Online is cross-generation so PS4 and PS5 owners will be able to play against each other, as well Xbox One and Xbox Series owners.
What else is in the Anniversary Edition:
Optimized controller support for all consoles.
Achievements and Trophies
New display features such as modern aspect ratios, custom screen filters, enhanced HD and graphics options.
Fully playable Game Boy Color version of Worms Armageddon
An interactive museum that charts the history of the entire series. Featuring never-before-seen interviews with developers of the original and current games.
New save system
There’s more good news as the Collector’s Edition releases on December 3rd for Nintendo Switch and PlayStation and features:
Worms Armageddon Anniversary Edition game
A double-sided collectable anniversary coin
Worms stickers
A Weapons & Utilities Guide booklet
A double-sided poster
Three exclusive pins
It’s available to pre-order here for those following regions United Kingdom, Australia, France, Spain, Germany, United States.
Worms Armageddon – Anniversary Edition is coming to Nintendo Switch, Xbox One, Xbox Series, PS4, PS5.
About Digital Eclipse
Digital Eclipse Entertainment Partners Co. is an American video game developer based in Emeryville, California. Founded by Andrew Ayre in 1992, the company found success developing commercial emulations of arcade games for Game Boy Color
About Team17 Digital
Founded in 1990, Team17 Digital is a leading developer, video games label, and creative partner for developers around the world. Part of Team17 Group plc, which floated on AIM in 2018, Team17 Digital has an extensive portfolio comprised of over 140 titles, and fully encapsulates the spirit of independent games. Team17 Digital’s portfolio of multi-award-winning and award-nominated in-house brands include Hell Let Loose, Golf With Your Friends, The Escapists, and the iconic Worms franchise, alongside its games label partner titles, including the award-winning