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Capsule Computers Weekly Winners (March – 26 – 2010)

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This week we have chosen 5 lucky winners!! These winners have REGISTERED as members on Capsule Computers, RT’d our articles on twitter, they have commented on the articles on the site and have taken a genuine interest in being an active member of the Capsule Computers Community which is now starting to grow bigger and bigger each day!! So be active to increase your odds at winning.

Here are the lucky 5 winners !! In order :

1st : pjwification
2nd : frankcastle66
3rd : Andrenekoi
4th : PlayingMantis
5th : Skull_X_Man

If you are one of these lucky winners you will be receiving an email shortly (within 24hours) to let you know what you have won

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The PRIZES

1st place : Xbox Live Arcade Game

2nd place : $5 Amazon Voucher

3rd Place : Steam PC Game

4th Place : Xbox 360 Indie Game

5th Place : Something cool 😉

That’s this weeks Community Competition out of the way.  Next week is a brand new week for everyone!

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FINALLY !! At the end of this month (MARCH) we will be introducing a new monthly competition called :

8BitWarrior

Capsule Computers 8bit Warrior Award

This will go to the most active member of the Capsule Computers Community for the month.  Someone that has REGISTERED as a member and is also following Capsule Computers on FACEBOOK, RT’s our twitters, Comments on our articles, posts in the forums, contributes by writing community reviews on games etc.  That lucky person will a FULL RETAIL GAME !!! on either XBOX, PLAYSTATION, NINTENDO WII or PC (game will be chosen by Capsule Computers randomly)

Well  thats it for now !! Congrats to all the lucky winners above and make sure you all continue to keep as active as possible on Capsules Computers

God Of War III Sydney Media EVENT

Sony Computer Entertainment hosted a special media only GOD OF WAR 3 event yesterday in Sydney with 2 special guests from Santa Monica Studios making their way down to present a really cool detailed presentation on the evolution of the God Of War.

Santa Monica Studios specials guests :

Bruno Velazquez

Bruno Velazquez started his game career in 2002 after graduating from the California Institute of the Arts in Valencia California, with a Bachelors Degree in Art Character Animation.  He managed to combine his passion of animation and video games by starting his career working as a computer animator on various PlayStation 2 titles.  Some of his most notable titles include Mortal Kombat: Shaolin Monks and God of War 2.  His path has taken him to work with some very talented teams in Midway games and Sony Computer Entertainment over the past 8 years.  Bruno is currently the Lead Game Animator for God of War 3, which will be released on March 18th 2010, in Australia for PlayStation 3.

Jonathan Hawkins

Jonathan Hawkins is a Senior Designer at Sony Santa Monica Studios.  As a member of the original God of War team, Jonathan has been able to use his experience from working on the previous two God of War titles to create one of the richest and memorable experiences video game players have seen to date. Prior to joining Sony Santa Monica Studios Jonathan attended the University of Southern California where he was actively involved in the USC Interactive Multimedia Club.  He graduated with a Bachelor’s Degree in Computer Science in 2003.

Check out a  few never seen before artwork and images from the presentation below along with some snipets of video footage.  Video footage is actually pretty interesting you get to see some early prototype builds of God Of War in its infancy stages. 

The presentation was a great success as  EVEN KRATOS made an appearance !!   MasterAbbott was able to calm him down and presuade him into taking a photo.  Once taken he ran for his life !!

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Video snipet presentation:

Screenshots of artwork and Kratos

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Special thanks to the Sony Computer Entertainment team for hosting this fantastic event and also to the Santa Monica Studios crew for coming down to share their knowledge and experiences from the game.

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Game Room Achievements

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The Game Room has 56 achievements worth a total of 1000g. You will have to buy the retro arcade games in order to get a majority of the achievements but at least 80g can be gotten for free. I have marked the free achievements with [FREE] next to them. You’ll just need to download everything you can for free and then do the required task.

[FREE] My First Theme – Place a Theme in your arcade

[FREE] Theme Filler – Place 5 unique Themes in your arcade

Fancy Arcade – Theme an entire arcade with unique Themes

My First Mascot – Activate a Mascot in your arcade

[FREE] My First Decoration – Place a Decoration in your arcade

[FREE] Proptastic – Place 5 arcade Decorations in your arcade

My First Game – Place a Game Cabinet in your arcade

[FREE] The Visitor – Visit a Friend’s arcade

[FREE] Show Me! – Visit the Showcase Arcade

The Player – Play a Friend’s Game Cabinet

[FREE] Room Filler – Fill an entire room

My First Win – Win a Challenge

My First Challenge – Send a Challenge

Challenge Chief – Win 10 Challenges

Challenge Master – Win 20 Challenges

Too Cool for my Score – Beat your own High Score in a game

My Blisters have Blisters! – Play a game for 1 hour continuously

Arcade Junkie – Spend 4 hours total playing games in your arcade

Retro Addict – Spend 8 hours total playing games in your arcade

Go to Sleep – Spend 16 hours total playing games in your arcade

Machine not Man – Spend 24 hours total playing games in your arcade

Matchstick Eyes – Spend 36 hours total playing games in your arcade

My First Medal – Win your first Medal

Medal Variety – Win a Medal of each Type (Point Buster, Survivalist, Time Spender)

Double Trouble – Win 2 Medals of each type (2x Point Buster, 2x Survivalist, 2x Time Spender)

Medal Collector – Win 3 Medals

80s Skilled – Win 6 Medals

Game Beater – Win 9 Medals

Arcade Hustler – Win 12 Medals

Retro Expert – Win 15 Medals

The New Old Schooler – Win 18 Medals

Medal Enthusiast – Win 21 Medals

Arcade Shark – Win 24 Medals

Can’t Touch This! – Win 27 Medals

Retro Master – Win 30 Medals

Check My Skillz – Win 33 Medals

Minted – Win 36 Medals

Medaltastic – Win 39 Medals

Fly Skillz – Win 42 Medals

Medal Masher – Win 45 Medals

I Like Shiny Things – Win 48 Medals

Level Up! – Reach Level 2

Level 5! – Reach Level 5

Level 8! – Reach Level 8

Level 11! – Reach Level 11

Level 14! – Reach Level 14

Level 17! – Reach Level 17

Level 20! – Reach Level 20

Medal Smasher – Win 10 Medals of each type

Medal Mad – Win 20 Medals of each type

Point Buster – Win 5 Point Buster Medals

Point Slammer – Win 10 Point Buster Medals

Survivalist – Win 5 Survivalist Medals

Survival of the Fittest – Win 10 Survivalist Medals

Time Spender – Win 5 Time Spender Medals

Time Crazy – Win 10 Time Spender Medals

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Assassin’s Creed Playstation Home – Launch Trailer [Europe]

Visit the Abstergo offices and the Assassin’s Creed hideout in Playstation Home. There is even a fun Tower & Defense game for you to enjoy. Many secrets await you, I am particularly curious what happens when you type the secret code on the computer correctly.

Dante’s Inferno Interview with Visceral Games

MasterAbbott caught up wth the creative minds over at Visceral Studios Creators of Dante’s Inferno.  Check out the interview below.

Question 1 – Tell us a little bit about Visceral Games Studios.  How were they created, the origin behind the name Visceral Games, when was it first established, and how many employees does it have today.

Visceral Games is one of EA’s oldest studios, actually, and used to operate under the name EA Redwood Shores.  In years past, we focused on mostly licensed products, including the Lord of the Rings games, Tiger Woods, James Bond, Godfather, and The Simpsons.  Following the success of Dead Space, EARS’ first internally developed newIP, the studio was re-branded as Visceral Games, with the mission of delivering high-quality third-person action games with an edge.  We’ve got about 200 developers working there today.

Question 2 – For people that don’t know anything about, Dante’s Inferno.  How would you describe the game to them ? And How would you describe the game mechanics of Dante’s Inferno.  What do players need to do to succeed.

Dante’s Inferno is a big epic action-adventure, loosely based upon part one of The Divine Comedy, a 700-year-old Italian poem that chronicles a journey through the medieval afterlife.  The poet, Dante Alighieri, imagined Hell in nine concentric circles, descending down to the center of the earth.  His vision for the underworld is incredibly detailed, and we used it as the backdrop for the game.  In terms of mechanics, the game is a melee fighting adventure, and you will need to get very good at killing demons 🙂

Question 3 – What makes Dante’s Inferno stand out compared to other games currently available in the same genre ?

The most unique thing about the game is the incredibly rich and disturbing environments, and the variety of the art direction and creature design as you descend through the nine circles.  No other game takes you to Hell in quite this way; it’s truly a re-creation of the medieval Christian world-view of what happens to those who go to Hell.

 

Question 4 – How long was the development cycle for Dante’s Inferno.  Could you briefly explain the start to finish phases: storyboading, concept art etc

We’ve been working on it since 2007, when we started with a script adaptation of the poem, and the overall concept of fighting your way through the nine circles of Hell.  We employed a great deal of concept artists to help us bring the creatures and environments to life.  We also worked very hard, early in the process, on nailing down a fast-paced 60fps responsive combat system, which we are very proud of.  The game is incredibly fun to play, with smooth controls, and a great variety of moves and abilities for the hero, Dante.

Question 5 – What engine / technology is used in getting Dante’s Inferno up and running on the Xbox 360, how many developers / programmers were involved in creating Dante’s Inferno.

We built the game on Visceral Games’ internal proprietary engine, the same engine used to create Dead Space.

Question 6 – Are there any updates planned for Dante’s Inferno ? (extra missions, downloadable content) if so what can players expect to see

Yes!  There is already a lot of DLC available, including Dark Forest, which is a prequel level to the game.  In April, we are releasing a very ambitious and exciting expansion pack, Trials of St. Lucia, which brings custom content creation to the game, along with online co-op and a second playable character.

Question 7 – What were the development teams inspirations behind creating Dante’s Inferno, what other games have played a major role (past and present) in shaping and creating this amazing game .

We were really drawn to the whole genre of hack-and-slash action-adventure, and are obviously big fans of Devil May Cry, Bayonetta, God of War, Ninja Gaiden, Streetfighter, etc.  We tried to bring a darker and more western sensibility to the genre.

Question 9 – What can fans of Visceral Games expect to see in the future in terms of new games.

The studio is really focused now on Dead Space 2, the sequel to 2008’s highly-acclaimed sci-fi horror game.  It is a huge title for us, and fans and gamers won’t be disappointed.

Question 10 – Finally.. What do you love most working at Visceral / EA ?

What I love most about Visceral Games is the creative freedom afforded to the teams here.  We really do get to make the games we want to make, no question.

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Let us know what you thought of the interview with the Visceral guys.  Leave a Comment below

Red Steel 2 : LAUNCH TRAILER

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With  Red Steel 2 being released yesterday 25th of March.  UBISOFT have released an official trailer to get you into the mood to get out there and grab your copy of the game !!

Check out out below

Also make sure you have a look at our prevous article on how to play Red Steel 2 with Creative Director Jason Vandenberghe.

Enjoy

Who’s already picked up Red Steel 2 ?  What do you all think of it ?  Leave a comment below and convey your thoughts.

3D Dot Game Heroes Full Trailer Launches today !!

Ok lets just straight to the trailer then the reading after.  This is looking so ultra, uber, l33t cool that its not funny.  I want this now .. who else does ?

Watch the trailer below then read all about it via the official press release and game details :


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If you experience sudden, uncontrollable nostalgia lasting longer than four hours, please consult a fellow gamer and/or your parents immediately (or come speak to MasterAbbott)

Official Press Release

IRVINE, CALIFORNIA – MARCH 25, 2010 – Atlus U.S.A., Inc. today released the full video trailer for 3D Dot Game Heroes™, the ultimate retro action-adventure game for PlayStation®3 computer entertainment system.

“Atlus scientists are very excited to announce a breakthrough,” begin a jittery, caffeine-addled Aram Jabbari, Manager of Public Relations and Sales. “Many, many sleepless nights later, we’ve achieved our goal: cramming all of the retro-sexiness that is 3D Dot Game Heroes into a single video trailer. At first we thought it couldn’t be done, and maybe we only think we’ve succeeded… I mean, maybe it just isn’t possible to capture all of the humor and parody of the full game, all of the aspects that make it both a stunning new retro adventure and a tribute to the legends of gaming past, in a single video. You’ll just have to see for yourselves, I guess…” he trailed off before hurriedly shoving another cup of coffee at his mouth.

A kingdom threatened by an evil demon… a legendary sword nestled in a sacred forest… a hero sent out on a quest through puzzle-filled dungeons… dozens of useful items to collect, weapons to equip, and oversized bosses to best… Sound familiar? That’s because it’s supposed to! Rediscover the magic of the 8- and 16-bit classics of old, laugh along with countless inside jokes, comic references, and parodies from the past, and explore an all new world filled with its own secrets, wonders, and challenges to overcome!

3D Dot Game Heroes is scheduled to release on May 11, 2010 with an MSRP of $39.99 USD. For more information,

Visit the official website: http://www.3ddotgameheroes.com.

Become a fan of 3D Dot Game Heroes on Facebook: http://www.facebook.com/3ddotgameheroes.

About 3D Dot Game Heroes

A long, long time ago, the Dark King Onyx brought an age of darkness upon Dotnia Kingdom. Only by the bravery of a hero with a legendary sword was Onyx sealed in an orb, restoring peace to the world. But Fuelle, a powerful Dark Bishop, has stolen the orb, and with it, peace. Dotnia requires a hero once more! Can you live up to the legend?

Key Features
• Ultimate retro love letter – Seamlessly fusing new and old, the golden era of gaming is felt in every detail of this lovingly-crafted adventure. Eye-popping visuals capture the nostalgic charm of pixel graphics in cutting edge 3D. Simple, but deep action-adventure gameplay is a throwback to the 8-bit era. Veterans will find references and jokes that pay homage to the great games of yore.
• Awe and adventure live again – Embark on the next generation of classic exploration and discovery in a grand story-based quest. A hero sets out to gain the power of the six sages and the six orbs that protected the kingdom of Dotnia, which now stands on the verge of destruction.
• Customize your hero – When pixels are your building blocks, the possibilities are unlimited. Freely edit the look of your character, or design one completely from scratch, and then trade designs with friends via a compatible USB storage device. Your hero’s blade is also upgradeable, letting you add length and width to create a sword that fills the whole screen!

3D Dot Game Heroes has been rated E10+ (Everyone 10 and older) with Mild Cartoon Violence by the ESRB.

About Atlus U.S.A., Inc.
Located in Irvine, California and founded in 1991, Atlus U.S.A., Inc. is renowned for its proud tradition of publishing exceptional role-playing games with strong niche appeal. The Atlus library of critically acclaimed video games includes Demon’s Souls, Odin Sphere, the Trauma Center series, and the award-winning Shin Megami Tensei series. For more information, visit http://www.atlus.com.

For breaking news, special promotions, insider info, and more, visit http://www.atlus.com/faithful to join the ranks of the Atlus Faithful!

©2009, 2010 FromSoftware, Inc. Licensed to and published by Atlus U.S.A., Inc.

2K Games Announces August 27, 2010 Street Date for Mafia® II

2K Games have released information on MAFIA 2.  A game that I personally CANT WAIT to get my hands on as I finished and LOVED the original one.  It’s been a very long time coming but now we finally have a date !! Get your PRE-ORDERS IN NOW !! 😉

Read the official Press release below and check out THE SEXAY Box Covers for all 3 formats :  **note these box covers are for the Australian releases**

Click to enlarge photos

Official PRESS RELEASE

Epic mobster video game combines rich storytelling with the style and vices of the ‘40s and ‘50s for high-stakes third-person shooter

Sydney, Australia– March 26, 2010 – 2K Games announced today that Mafia® II will be available in North America on August 24, 2010 and internationally on August 27, 2010 for the PlayStation®3 computer entertainment system, the Xbox 360® video game and entertainment system from Microsoft, and Windows PC. Mafia II is currently in development by 2K Czech, the same creative team behind the award-winning, genre-defining Mafia®, which captivated millions of gamers around the world.

Through a compelling narrative, Mafia II transports gamers into the dark and unforgiving world of the Mafia. The fiction is embellished by a sophisticated, era-evoking atmosphere that meticulously replicates the clothing, cars, music and advertising of 1940’s and 1950’s Americana. Players will easily become immersed in the game’s cinematic Hollywood-style experience with strong, believable characters in a living, breathing metropolis. By fusing high-octane gunplay with white-knuckle driving and an engaging narrative, Mafia II looks to be the industry’s most compelling Mafia title to date. According to IGN.com, “Mafia II is definitely at the top of our most wanted lists.”

Born the son of a poor immigrant, Vito is a beaten down Italian-American who is trying to escape the life of poverty that consumed his childhood. Vito, along with his lifelong friend, Joe, will descend into the world of organized crime. Looking to escape the life of hardship that his father led, Vito dreams about becoming a “made man,” and together with Joe, will work to prove themselves to the Mafia as they try to make their names on the streets. However, the two quickly realize that life as a wise guy isn’t quite as glamorous as it seems.

Mafia II is rated MA 15+ and R18+, in Australia and New Zealand respectively. For more information on Mafia II, please visit www.mafia2game.com.

2K Games is a division of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

Top Film Critic Roger Ebert’s thoughts on 3-D

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Looks like Roger Ebert has made his thoughts quite clear on the recent influx of Hollywood movies being made in 3D now a days.

He posted this on his twitter yesterday:

3-D is a distracting, annoying, anti-realistic, juvenile abomination to use as an excuse for higher prices.

To be honest I will have to agree with him. Films like Avatar were shot with a 3-D camera from the beginning, increasing the cost of production and the cost of the equipment so it is understandable that the price would go up for such a film. But the 3-D in this movie was simply amazing and was so subtle, there was nothing forced out of the screen at the audience.

But with other movies coming out; such as Alice In Wonderland, The Final Destination, My Bloody Valentine, the list could go on. Not to mention the extremely large amounts of children’s movies all being marketed in 3-D suddenly. These are all movies that were filmed with basic equipment, and then they used After Effects to create the 3-D effects, making things pop out of the screen and to mess with the coloration.

Personally I agree with Ebert completely when it comes to this, there are movies that should cost more because of production costs, and others that should not. If 3-D is done right, then it is amazing, if it is done wrong then it will just ruin the movie and make the audience sick to their stomachs.

What do you think?

Red Dead Redemption Latest Trailer Gentlemen & Vagabonds

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Here’s the latest trailer from ROCKSTAR Games for Red Dead Redemption entitled Gentlemen & Vagabonds.  I have to say Rockstar sure know how to create video game characters, just look at the amount of work that have gone into these fine gentlemen and the good for nothing vagabonds.  

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Which category do fall under ?