Steel and Sorcery abound in new multiplayer ARPG available at Steam Next Fest
Irvine, United States — October 9, 2024 | From industry veterans key to the evolution and operation of World of Warcraft comes a new multiplayer fantasy epic to remember: Legacy: Steel & Sorcery. Notorious Studios is excited to announce this brand-new game will be available to everyone as an early free Alpha demo at Steam Next Fest from October 14 – 21.
Originally the name of the developers’ World of Warcraft guild 17 years ago, they have now taken their name to new heights with the founding of Notorious Studios. Establishing their first new IP, Notorious brings true gaming pedigree and engaging fantasy action-combat to a core class fantasy multiplayer epic.
“Our goal was to build upon the foundations of RPG and MMO PvP into its own title, something we haven’t quite seen before. We incorporated many of the lessons and learnings from building one of the biggest MMOs of all time (World of Warcraft) into Legacy. Based on feedback we’ve had from players already, I think we have something special here and we can’t wait to share it with more and more players,” said Chris Kaleiki, Founder and CEO of Notorious Studios.
Set within the realm of Mithrigarde, this lush world is now enveloped in a mysterious fog and only brave heroes can venture forth and claim the lost treasures of a fantasy world gripped by ancient evil.
Players will choose from a range of traditional fantasy classes and strike out into a world torn apart by war. Plunge axes into the skulls of goblins, shoot spells at enormous ogres, and fight against hordes of monsters to reclaim the riches of this forgotten land.
But it’s not just fantastical creatures standing in their way, other heroes will be standing between them and glory. Players will be forced to grab what they can and battle their way to the safety of Stonehaven, where they can stock up on supplies, upgrade their lodgings and relax with others before embarking on their next adventure.
To keep up to date with the latest from Notorious Studios, head over to X and join the thousands of players waiting to set foot in Mithrigarde today!
Notorious Studios
Notorious Studios is a venture-backed start-up headquartered in Irvine, California, with a global team of passionate developers. Founded by core developers from Blizzard Entertainment who worked on iconic titles like World of Warcraft, Diablo, and Overwatch, the studio is committed to creating immersive and engaging worlds that foster community and creativity. With a team of 30 talented individuals, including remote employees from around the world, Notorious Studios is focused on delivering high-quality gaming experiences built for players not powerpoint. Our current project, Legacy: Steel & Sorcery, exemplifies our dedication to building rich, player-driven narratives within dynamic, ever-evolving gameplay environments.
AGUASCALIENTES, Mexico — October 9, 2024 —Hidden in my Paradise, the cozy hidden-object game about taking photos and decorating by developer Ogre Pixel, leaves no stone unturned on Nintendo Switch, Steam (PC, Mac, and verified on Steam Deck), and mobile on iOS and Android via Crunchyroll Game Vault today.
Poke through perfect little Paradises as prospective photographer Laly and her fairy companion Coronya. Search for splendid snapshots among hidden items and friendly critters in hundreds of lively lands. Pick up and position plants, animals, and objects into adorable arranged snapshots to fulfill special missions. Check off items on Laly’s list and become a photography pro!
Visit every cozy corner of flourishing forests, peaceful town centers, sandy beaches, and itty bitty city streets to recover missing treasures. Peek inside buildings and visit their fuzzy inhabitants, open boxes and crates, and move objects aside to peer into the story of each captivating Paradise.
Create, share, and play custom Paradises from around the world in Sandbox Mode. Earn in-game currency from furry residents to spend at the Gacha machine and collect more than 900 items to decorate custom Paradises with. Share and visit Paradises and grow the global community of fellow photographers!
“We found making the puzzles in Hidden in my Paradise to be just as engaging as solving them, so we developed the Sandbox Mode to share that satisfaction with our community,” said Steve Durán, Director and Designer at Ogre Pixel. “We hope they enjoy creating paradises to share with the world – we can’t wait to see what they create!”
Hidden in my Paradise is now available for $9.99 USD with no microtransactions on Nintendo Switch, Steam (PC, Mac, and verified on Steam Deck), and mobile on iOS and Android via Crunchyroll Game Vault today, with English, Spanish, French, German, Portuguese, Japanese, Korean, and Chinese (Simplified and Traditional) language support.
Based in Aguascalientes, México, Ogre Pixel is an indie game studio creating fantastical stories including cozy coyote adventure Lonesome Village, emotional sticker story A Tiny Sticker Tale, and Jumper Jon, which launched on Apple Arcade and was played by more than 500,000 people around the world. Founded in 2014 by Steve Durán, a Game Awards Future Class Member and one of Forbes’ 100 Most Creative Mexicans in the World of 2019, their philosophy is to “work hard to live the dream.” For more information, visit: https://ogrepixel.com/
Duck Paradox dares players to duck around and find out
Green Bay, WI (October 9, 2024) — Midwest Games—an industry veteran-led publisher whose mission is to support and showcase abundant talent across the Midwest and underrepresented regions—has teamed up with developer Magic Games to launch Duck Paradox, an award-winning bouncing bullet precision platformer that is available on Steam and GOG today.
Navigate a corrupted multiverse on the hunt for Dr. Paraducks’ lost pet, and fight off the horrors of declining sanity
In Duck Paradox, players embark on an adventure through the fabric of space, time, and multiple dimensions. Step into the role of Dr. Paraducks, a sharp-witted scientist determined to find her missing pet duck, Quark, lost somewhere amidst the chaos of a malfunctioning time machine.
Equipped with a reliable ray gun and an unyielding quackitude, you’ll traverse three distinct treacherous worlds teeming with dangerous Quark imposters: find Krono Shards in the fundamental Lab Dimension, collect Disco shards in the flashy Disco Dimension, and Wash shards in the reality-bending Duckwash Dimension. Navigate tricky platforms and fire bouncing bullets at waves of enemy ducks. But beware — every missed shot ricochets, creating even more problems for Dr. Paraducks. Precision and timing are key as you dodge deadly obstacles and avoid pixelated pits of doom.
After each level, you’ll be presented with randomized upgrades, encouraging you to experiment with different builds in every run. If the going gets too tough, slow down time to catch your breath before solving more puzzles and overcoming barricades. Shield bubbles provide lifesaving protection, while carefully placed explosive traps take down ducky doppelgangers, giving you time to guide the real Quark to safety.
With over 50 levels that grow increasingly difficult, players will need to stay calm under pressure as they fight through hordes of enemies and fearsome, feathered bosses like El Alicanteronte, El Rey Patoteca, and El Pato Paradoja. If you want to duck around and find out, try the endless Survival mode or maddening Impossible Mode for an even greater challenge. In 1.0, speed runners will enjoy a new built-in timer which also tracks bonuses collected for pursuits of completion.
Duck Paradox is the debut project from Magic Games, a student team with members based in Fulda, Germany, Westfield, Indiana, and Guadalajara, Mexico. Beginning as a game jam project, the team loved the idea so much that they decided to release it as a commercial game. Midwest Games is proud to publish Magic Games’ first title in its continued mission to highlight developers from underrepresented regions.
Key features of Duck Paradox:
Corrupted Ducks: Battle seemingly endless waves of corrupted, evil versions of Dr. Paraducks’ pet duck.
Migrate Across Worlds: Now, over 50 increasingly difficult levels in three visually distinct worlds that challenge you to battle bosses, find your duck, and return back to the time machine.
Lock and Load: Gameplay offers unique challenges around precision platforming, strategic shooting, solving puzzles and earning upgrades.
Endurance Test: An endless Survival mode to test your skills through grueling rounds of bouncing bullets and big-beaked bosses. Bonus, if you can unlock the hidden Impossible Mode!
Mystery Loadout: Select between two randomized upgrades at the end of each level, experimenting with new builds with every reset.
Duck Paradox is available today on Windows PC via Steam and GOG.
About Magic Games
Magic Games is a tight-knit independent development team based out of Fulda, Germany and Westfield, IN. Duck Paradox is its first published game.
About Midwest Games
Based in Green Bay, Wisconsin, Midwest Games is a video game publisher focused on creating opportunities for the abundant talent across the Midwest and other underrepresented regions. Led by industry veterans and entertainment enthusiasts, Midwest Games believes that great games can come from anywhere.
PARIS (Oct. 9, 2024) – Piece of Cake Studios is thrilled to announce its co-op survival horror game, Dark Hours, will launch in Early Access on Steam on Oct. 24 for $9.99. This 1 – 4 player thriller throws players into a high-stakes heist, soon derailed by a chilling supernatural twist. With the spooky season looming and over 2 million demo downloads, anticipation is high among horror fans and anyone brave enough to face the paranormal.
Piece of Cake Studios has also released a brand new trailer revealing the arrival of terrifying new monsters. Watch it below:
This new co-op horror game for 1 – 4 players lets you play as thieves pulling off a daring heist inside an auction house. When your break-in is disrupted by a supernatural event, you and your team of robbers are now trapped with an evil entity. Forget your plan, your mission is to survive, explore and cooperate to find a way out.
For a more complete feature rundown of this Early Access release, check out the summary below:
Five terrifying monsters with their own deadly abilities
Surprising game mechanics and objects to save (or betray) your friends
Procedurally generated maps
Immersive gameplay loop into a terrifying heist night
A variety of heist missions with different challenges
Several unique gameplay features and unlockable items
Player items and color customization
Moreover during Early Access, Dark Hours will receive regular updates that will bring more content and new features. Take a look at the roadmap below that outlines what’s coming in the next few months.
Piece of Cake Studios is an independent French video game development studio based in Paris. Founded by experienced professionals, Piece of Cake creates cooperative and multiplayer video game experiences. In addition, the studio is also diversifying through its label “Piece of Cake Fabulous” to offer new experiences centered on management, simulation and/or strategy games set in imaginary worlds. Piece of Cake Studios onLinkedIn,Twitter,Instagram,YouTube or on thewebsite.
Whether you’re a bookworm, a master dueler, or a skilled alchemist, there is something for everyone in this fantasy life sim.
Seattle, WA, October 09, 2024 | Calling all witches, wizards, mages, and more! Whimel Academy, a cozy fantasy time manager, is out today on Steam. The game retails for $14.99 and will be 20% off for its first two weeks.
Invitation Accepted
Welcome to Whimel Academy! This renowned school for witches, wizards, and mages is ready to welcome you to its charming campus. Upon receiving your acceptance letter, prepare to embark on a six-year journey alongside your classmates. Acquaint yourself with your new home using the game’s tutorial, which showcases the campus map, time management mechanics, scholarship opportunities, and how to use your notebook as an in-game guide. Discover more about Whimel’s campus and student life by interacting with other students. You can befriend different characters you encounter throughout the game, and maybe you’ll develop a romantic connection. Your goal at Whimel Academy is simple: make the most out of your time on campus!
Finding Your Calling
Whimel Academy boasts an assortment of skills for players to develop, guaranteeing a customizable role-play experience. Choose from various beginning stats–such as knowledge, courage, persuasion, or creativity–and pursue classes and hobbies to develop your skills. Attend potion-making courses to boost your creativity, try Divination Fundamentals to strengthen your knowledge, or attend Flying 101 to put your courage to the test. Increasing your stats unlocks more advanced coursework for your designated course of study and additional dialogue options with your classmates. Different study opportunities and part-time work are available, so aligning these with your interests can further boost your expertise!
Weekend Plans
Outside of your coursework and social life, Whimel Academy includes several additional features to enrich your gameplay experience. Spend your weekends downtown, where you can exchange your earnings from part-time work for different items. Furnishings are available to decorate your dorm room, peruse books to add to your shelf, and purchase a cauldron to begin brewing your own potions. An easel and paints are available to sell artwork, and seedlings can be purchased and planted in the campus’s greenhouse. These plants make the perfect potion ingredients, so try different combinations to yield different results. Next time you’re downtown, sell your wares for higher quality paints and potion ingredients.
Gameplay Features:
Time-Mangement: Players must navigate their schedule wisely, balancing classes, extracurricular activities, friendships, and personal well-being.
Get Working: Earn an income through part-time work, or try crafting and selling your wares for profit! Purchase a cauldron to make your own brews, or grab an easel and paints!
Friendships Await: Forge meaningful connections with fellow students and explore platonic/romantic possibilities with Whimel’s multiple in-game characters.
Whimsical Worldbuilding: Immerse yourself in a charming fantasy world filled with delightful details, such as a yearly newspaper with a message from the Headmistress.
Green Thumb: Grow plants in the game’s greenhouse. Remember to water them and harvest these fresh potions and culinary ingredients.
A Place To Call Home: Use your part-time earnings to purchase new decorations for your dorm room, such as rugs, bookshelves, wall decor, and more.
Find Your Own Path: Tailor your character’s journey by focusing on your interests, leading to over thirty unique endings based on your decisions and accomplishments throughout the game.
An Approachable Adventure: Whimel Academy strives for inclusivity by featuring a diverse cast of characters and emphasizing personal well-being.
Whimel Academy’s Early Access is out now on Steam. Players can purchase the game now to take advantage of its 20% off launch discount. For updates, follow Impossible Home and Whimel Academyon Twitter or join the game’s Discord.
About Impossible Home
Impossible Home is a one-person (she/her) indie game studio based in the US. Its vision is to create wholesome worlds where anyone can feel immersed and relaxed.
The Stream will take place on the Backyards Sports Center official Twitch channel at 3 PM EST on Sunday, October 13th—just days after the launch of Backyard Baseball ‘97 on Steam—this virtual event promises to be a grand slam. It will feature an all-star lineup of special guests, including game developers, beloved content creators, and even some pro athletes ready to join the fun! Fans will have the chance to play classic Backyard Sports games online, interact with their favorite personalities, and enjoy exclusive giveaways throughout the stream.
Brought to life with an assortment of exciting interactives powered by Warp World’s Crowd Control extension, which lets viewers directly impact the action on the diamond, this event is poised to be a lively way to kick off the return of Backyard Sports while supporting a worthy cause.
“We’re thrilled to be partnering with Mega Cat Studios to add Livestream Interactivity to a generational classic like Backyard Baseball ’97”, shares Matthew Jakubowski, CEO of Crowd Control. “The magic of Crowd Control is all about revisiting our favorite games in a new way, and what a better way to celebrate that and the re-release of Backyard Baseball than by fundraising to such an important cause like St. Jude Children’s Research Hospital.”
“The Backyard Sports games have brought so many great people together, and we are so excited to celebrate this franchise while donating to a great cause,” said Jim Westerkamp, developer at BackyardSports.online. “My cats and bats are primed for the launch,” added James Deighan, founder and CEO of Mega Cat Studios.
Mark your calendars and gather your team for a day of gaming, laughter, and giving back. Join us on October 13th as we aim to knock childhood cancer out of the park!
Let’s make some noise for St. Jude and show that when we come together, we can make a difference. Don’t strike out on this opportunity to support a great cause—tune in, get involved, and let’s hit a home run for the kids!
ABOUT MEGA CAT STUDIOS
Founded in Pittsburgh, Pennsylvania, Mega Cat Studios strives to deliver unforgettable experiences for gamers of all generations. With our hearts firmly planted somewhere in the 1990s and gazes set on the future, our team combines a passion for crafting new retro classics with an unwavering commitment to delivering compelling current-gen content.
ABOUT CROWD CONTROL
For Creators, Crowd Control is an app that lets their communities interact with the games they play on stream. For Game Developers, Crowd Control is a no-cost, no-hassle tool in the developer toolbox to add livestream interactivity to their games. Crowd Control supports 100+ games and has helped 70,000 creators make over $2.5MM in extra income. For more information on Crowd Control, visit www.crowdcontrol.live.
Fight the fear to survive with the upcoming horror game’s new live-action trailer!
FORT LAUDERDALE, Fla. – Oct. 9, 2024 – Saber Interactive and developer Stormind Games are excited to reveal the “Microphone Noise Detection” feature in A Quiet Place: The Road Ahead, the single-player horror game inspired by Paramount Pictures’ critically-acclaimed franchise, launching October 17. By activating your microphone, this optional feature lets the game’s deadly creatures detect every sound you make in real life, bringing the horror right into your room. Get a glimpse of what it’s like when any noise can betray you with the game’s new “Survive in Silence” live-action trailer!
About A Quiet Place: The Road Ahead
Capturing the frantic terror, unnerving atmosphere and gripping human drama that made the franchise famous, A Quiet Place: The Road Ahead is designed for fans of the films, horror games, and story-driven adventures alike. With nothing more than your wits and the simple tools you can scavenge, you’ll have to overcome the many treacherous challenges and obstacles that lie ahead, all while trying to survive the ever-present dangers that lurk all around you.
Experience the harrowing journey of Alex, a young college student suffering from asthma and struggling to survive the end of the world alongside her boyfriend, Martin. But the nightmarish creatures stalking the land aren’t the only threat she’ll have to contend with as she travels through the ruins of civilization in search of a safe haven for herself and her family.
Key Features
A New Story in the A Quiet Place Universe: Embark on a dramatic new adventure in the world of the blockbuster A Quiet Place saga. Discover an untold tale of fear and courage as a young survivor trying to endure the eerie new nightmare of the apocalypse.
Feel the Unnerving Terror of Silence: Experience absolute horror as you hide, distract, and sneak past the ultimate predatory creatures. But beware: even a single noise can give you away.
Survive the End of the World: Forge your own path through the disquieting remains of human civilization, using your wits and ingenuity to observe your environment, leverage whatever tools you can find, and overcome the dangers all around you.
Experience Full Immersion with Microphone Noise Detection: Amplify the terror of A Quiet Place like never before with the optional “Microphone Noise Detection” feature. By activating your microphone, the game’s deadly creatures can detect every sound you make, bringing the horror right into your room.
Saber Interactive is a worldwide publisher and developer consisting of 13 studios in the Americas and Europe. Creating games for all major platforms based on original and licensed IPs, Saber’s titles include Warhammer 40,000: Space Marine 2, John Carpenter’s Toxic Commando, Jurassic Park: Survival, World War Z, SnowRunner, and Expeditions: A MudRunner Game. Founded in 2001, Saber is known for two decades of development partnerships with leading developers and publishers, including producing The Witcher 3: Wild Hunt for Nintendo Switch, Halo: The Master Chief Collection, Crysis Remastered, and many others. Learn more at https://saber.games.
About Stormind Games
Stormind Games is the Italian, fully independent studio focused on PC/console original IPs and helping AAA IP holders develop their own games. Their titles feature intense stories, profound gameplay and lore-rich universes to develop transmedia franchises, with distinctive visual style for instant recognition. Developers of the critically acclaimed survival horror franchise Remothered; the award-winning story-driven ARPG Batora: Lost Haven; A Quiet Place: The Road Ahead, the first-person horror adventure based on the acclaimed Paramount franchise; and other projects not yet announced. Learn more at https://stormindgames.com.
About Paramount Consumer Products
Paramount Consumer Products oversees all licensing and merchandising for Paramount (Nasdaq: PARA, PARAA), a leading global media and entertainment company that creates premium content and experiences for audiences worldwide. Driven by a diverse slate of consumer brands, Paramount Consumer Products’ portfolio is based on content from platforms including Paramount+, CBS (including CBS Television Studios and CBS Television Distribution), cable networks (including MTV, Nickelodeon and Showtime), and Paramount Pictures. Additionally, the division operates Paramount Game Studios. With properties spanning animation, live-action, preschool, youth and adult, Paramount Consumer Products is committed to creating the highest quality product for some of the world’s most beloved, iconic franchises. To view our range of consumer products and Paramount branded apparel, visit ParamountShop.com.
Game-Changing Now Available on Xbox and PlayStation
Watford, United Kingdom — October 9th, 2024 | Wired Productions and solo indie developer Tomas Sala are proud to announce the launch of the Bulwark: Evolution on the Xbox family of Consoles and the PlayStation 4 & 5 platforms, including additional PC platforms: GOG, Epic Store and Utomik. This major free update, which has already been successfully launched on Steam, brings a new layer of depth, strategy, and innovative gameplay mechanics to the immersive world of Bulwark: Falconeer Chronicles.
Following extensive feedback from players, Bulwark: Evolution now features three distinct ways to play with each mode providing a unique experience:
The Original Bulwark Experience: Players will explore the Great Ursee as they build their grand civilisation, scavenge for resources, create trade routes, and form alliances with other factions scattered across the waves.
Freebuild Mode: Create without consequence in this cosy mode, free from the conflict and challenges of standard play, where players can experiment and build without limits.
Total Conquest: The beacons are lit, and the fires of war are here! In this challenging new mode, players start Bulwark at war with every possible faction. There’s no diplomacy and the frequency and scale of raids is like nothing they’ve ever seen before. Building alone won’t suffice — players will need grit, determination and strategic know-how in order to survive the onslaught of the Great Ursee.
The game has doubled its open-world content, enhanced progression clarity, and introduced more strategic options alongside a wealth of new mechanics. Players can now unlock new fortresses and command their own ocean-going flagship to battle even more capable and deadly enemies on the high seas.
Bulwark: Evolution will also be available on both Xbox and Playstation with 45% off starting 9th of October.
For those interested in providing developer Tomas Sala with more feedback to help continue to shape Bulwark: Evolution alongside him, players can check out his Discord here. They can also explore The Great Ursee with Tomas on Twitter/X, as he shares regular, behind-the-scenes developer updates!
About Wired Productions
Wired Productions is a true Indie Publisher proudly presenting a diverse range of specially curated games from some of the greatest storytellers and independent developers. Named as “Indie Publisher of the Year” at the MCV / Develop Awards, Wired is home to an award-winning collection of titles including: Bulwark: Falconeer Chronicles, Arcade Paradise VR, Tin Hearts, Martha Is Dead, The Falconeer, The Last Worker, and Deliver Us The Moon. Upcoming titles include Gori: Cuddly Carnage, Hotel Architect, DIG VR and KARMA: The Dark World.
About Tomas Sala
BAFTA-nominated Tomas Sala is an independent game artist and designer as well as the co-founder of game studio Little Chicken Game Company. Known to most gamers for his exotic Skyrim Mod series: Moonpath to Elsweyr, Tomas has developed a unique visual style over the years that have helped turn games such as Rekt! (iOS/Switch), SXPD (iOS) and TrackLab (PSVR) into unique visual and interactive experiences, before creating the critically acclaimed The Falconeer.
Explore a 12k square kilometer world, take on a thrilling campaign, chase down bounties, enter races, and more!
Frankfurt/Hannover, Germany – October 9th, 2024 – In cooperation with boutique publisher Senatis, indie developer Reakktor Studios is proud to unveil their next game as the futuristic aerial combat sim G-Rebels. Take to the skies in a dystopian open world full of intrigue, free exploration, dangerous missions and breathtaking flight maneuvers when G-Rebels launches next year!
G-Rebels is an action-packed combat flight sim set in a dystopian world in the year 2684. Spanning a fully explorable open world of more than 12,000 square kilometers, G-Rebels‘ will take you across neon metropolises, remote outposts, advanced research facilities, industrial factories, and more. Follow the main story where you’re part of an elite force fighting organized crime, or take on side quests as a bounty hunter, racing pilot, bodyguard, mercenary, pirate, miner, or hunter for lost artifacts.
Upgrade and customize your ship, an ultra-modern Skyblade, by equipping new engines, weapons, shields, AI-controlled drones, multi-warhead missiles or stealth devices. Create your own approach to combat, as you can fight other gliders the old-fashioned way or hack into the enemies’ control unit to hijack use of their Skyblades.
Utilizing the power of Unreal Engine 5, G-Rebels will feature changing weather conditions with volumetric clouds, dynamic sun and moon positions with realistic day-night cycles, real-time simulation of thousands of flying objects in the world, and complete world streaming – i.e. no loading screens!
“At Reakktor, we love open-world and space exploration games,” said Martin Schwiezer, Founder and Studio Lead at Reakktor Studios. “We are also big fans of the cyberpunk and anime genres, so it was natural for us to develop a sci-fi action flight sim. But we didn’t want to develop yet another space game. Despite the dystopian, futuristic setting we chose, the world of G-Rebels, with its dynamic weather and day-night cycles, offers so much beauty and breathtaking vistas that we really wanted to have Earth as the setting for our game. Flying your Skyblade through vibrant megacities or dynamic, volumetric clouds over the moonlit ocean is simply a fantastic experience. With today’s technology, these locations can be made so lifelike and immersive. G-Rebels is a highly ambitious project with a massive open-world to explore, loads of mission, combat variety and tons of ways to upgrade and customize your Skyblade. We believe fans of action-packed flight sims and open-world exploration will love what G-Rebels offers when it launches next year!”
Founded in 1991 as Century Interactive by Martin Schwiezer, Reakktor developed many single and multiplayer games like Subtrade, Bermuda Syndrome, Neocron, Black Prophecy, and Toxikk. Reakktor is one of the oldest and most experienced game developer brands in Germany. With MMOFPS game Neocron, they released the world’s first MMO game with a Cyberpunk setting.
About Senatis
Senatis GmbH is an independent boutique publisher based in Frankfurt, Germany, specialising in traditional PC and console games. With over 20 years of experience in the gaming industry, Senatis offers expert consulting services to individual development teams, providing valuable insights and guidance. In addition to its consultancy work, the company actively invests in and publishes selected game projects, demonstrating its commitment to fostering innovation and excellence within the gaming community.
Being handed a classic and beloved game that many see as the pinnacle of its genre is already a daunting task, but when that game also happens to be part of a franchise that has laid mostly dormant for over a decade and even then was only through maligned remasters given some life, it puts the challenge even further. Combine this with a shaky track record at Bloober Team and fan perception is going to be at its most critical and with a game like Silent Hill 2 being the one given the remake treatment, it is going to be impossible to please everyone. So, with fans at their most critical despite horror remakes being the recent trend and Silent Hill 2 being seen as the pinnacle of psychological horror, has this team managed to find success and at least please most with Silent Hill 2 Remake?
Story
It goes without saying but those coming into Silent Hill 2 need no knowledge of what happened in the first game as the original game that started it all is only loosely connected to the franchise as a whole though those that are familiar with it will catch new references that have been worked into Silent Hill 2. Players take on the role of James Sunderland who has received a letter from his wife Mary saying that she is waiting for him in their favorite place, a remote mining town by the name of Silent Hill. The only problem is, Mary has been dead for three years now and the letter is clearly written in her handwriting. In an effort to figure out what exactly is happening, James travels to Silent Hill to try and uncover the mystery behind this sudden letter from his wife only to find that the once quiet town of Silent Hill is now a decrepit fog-filled city on the brink of disaster where twisted monsters roam the streets and the few other people he encounters are just as confused and unsure about the state of the city as he is.
Silent Hill 2 has always been more about the psychological horror aspect of things, delving deep into the psyche of James and the people that he encounters, some of which may have made their way into Silent Hill on their own or through other means, and it is clear that Bloober Team knew that this was an aspect that they had to stick true to in this remake. The struggle with James’ guilt and his trauma of losing his wife is felt throughout the game as he constantly pushes past horrors with a drive to search for the next clue that leads to Mary. It also helps that this isn’t a soldier or even anyone with any type of training, James is an everyman placed in a nightmare and the story remains nearly untouched in this regard and only expanded upon as a result of his extra interactions with certain environments and parts of the world that have been greatly expanded.
Some character dialogue is a little less nuanced than before, making some points a bit clearer and more obvious than they were in the original game and many hints about certain elements are also revealed far earlier or just in general compared to before but these come in the form of both the game’s additional writing, the fact that players can actually see certain game elements with modern day graphics instead of the PlayStation 2’s limitations, and even the collectables that players can find that range from additional memos to brand new ones called strange photos. While we won’t go into details here to avoid spoilers, despite the original game’s age, these clues, if players can figure them out, give extra hints and context to the story of James and Mary especially in regards to the photos which are deliberately placed in out of the way locations and even out of order to confuse things further until players click it into place themselves.
The strange nature of Silent Hill 2 remains intact for the most part as well with there being just as many odd seeming locations as horrific ones and the surreal encounters remain the same as well, in fact longtime fans of the franchise will catch countless glimpses, references, and lore connected to even other aspects of Silent Hill that aren’t even addressed in the second game and while we can’t say our own theories here for the sake of spoilers, it is quite deep if players pay attention to a number of highly specific locations while roaming the streets. It is also nice to note that the game drops countless references to its origins through “glimpses of the past” that showcase previous puzzles, situations, or even warped structures where events previously transpired in the original version of the game that now happen elsewhere in Silent Hill 2 Remake. It is also worth noting that many elements that involve the game’s multiple endings remain the same as well, including how players obtain them from the original version. It is also worth noting that players need to unlock New Game+ before being able to access the title’s more infamous comedic endings as the mode unlocks a number of new puzzles and items in the world but also adds two brand new endings as well, both of which are wholly original to the Remake and will only feed even more fuel into the fan theories surrounding Silent Hill.
Gameplay
With Bloober Team behind the wheel for Silent Hill 2 players will still be spending most of their time exploring the same familiar areas that they originally did such as the twisting and often blocked off or crumbling streets of the foggy town or navigating locations such as the Apartments or Brookvale Hospital only with an over-the shoulder perspective instead and it is worth noting that nearly every location in the game has been expanded in various ways. Most of this expansion simply comes from adding additional rooms or locations to be explored for healing items or ammunition while others come into play in regards to solving the newly changed-up puzzles as nearly every puzzle has been reworked from the original version of the game. Now, it is worth noting that some of these expanded areas do feel a little too long at times and a bit padded as a result. In fact, one late game location felt so heavy on repeated traversal to complete the area that, even with the heavy use of firearms to simply cut a path through enemies, it felt excessive. These expanded areas don’t generally suffer from this level of fatigue but perhaps due to the level design, this one that we won’t spoil here, does.
Either way, as players explore they’ll need to make use of James’ flashlight and radio to help navigate the dangerous locations and keep an eye out for both puzzle pieces, items, and enemies. Now it is worth noting that Silent Hill 2 Remake is right and proper dark. Players on the proper visual settings will find that James has very little visual room to work with most of the time and that does wonders to bring up the tension of exploration. Of course, players can bump up the brightness to help a bit and even have indicators highlight interactables once players are nearby though these can be turned off entirely as well. Similarly, it is worth noting that just like the original game Silent Hill 2 Remake allows players to choose from three different levels of difficulty for combat and puzzle challenge with combat difficulty being changeable at any time but puzzle difficulty being locked in for that entire playthrough.
The puzzles themselves are, as mentioned before, almost entirely different with a few signature ones remaining and even these have been altered in various ways. Solving these puzzles is always a delightful challenge and rarely feels too frustrating to figure out, especially since many simply involve tracking down the necessary items or decoding a few hints. The real challenge often comes from combat since James is just a standard guy finding himself in a hellish town though things will be quite a bit easier this time around thanks to some more modernized controls and aiming schemes.
Whenever James finds himself having to face off against any form of enemy players can use melee attacks with either a wooden board or steel pipe to bash away at an opponent. Along these same lines James can also perform a couple of quick dodges to try and avoid incoming attacks, though he can only perform two in a row before finding himself vulnerable. This is a far cry from how vulnerable melee combat was in the original game, especially since James will automatically target enemies when swinging his weapon. There are a few frustrations occasionally with targeting sometimes locking onto an already prone enemy, stomping on them instead of swinging at a still standing foe but considering players should always be landing a few extra blows anyways to make sure foes stay down, it’s rarely an issue. It is also interesting to note that players can use the melee weapon to break glass windows and cases to obtain items inside.
When it comes to firearms James only ever gains access to a standard handgun, a shotgun, and a rifle with no upgrades of any kind. That being said, not only can players manually aim now to target enemies as they see fit, potentially firing a few rounds before laying into them with a melee attack to down them, they can also quickly swap between guns with the tap of the D-Pad. No longer is there any cumbersome menu screen to swap between melee or firearms and even healing can be done with the simple press of triangle with a tap using a health drink and a long press using a healing syringe. This all makes combat feel much more fluid and capable while still remaining challenging though most of this challenge tends to be due to the fact that there are far more enemies in Silent Hill 2 Remake than before. It is also worth noting that while players can still choose to try and sneak around enemies or skip fights altogether with some foes, they will try to persistently chase down James for quite some time and this can lead to larger encounters that place James at a disadvantage, especially since melee combat is balanced for one on one fights primarily. The few boss battles that appear throughout Silent Hill 2 Remake have also been touched up and changed here and there though the general gist of the fights remain the same. Instead these changes keep players more engaged in some of the latter boss battles while a mid-game boss fight sees some significant improvement over its original counterpart.
That being said, even playing on Normal combat and Normal puzzles saw my first end running with over ten of each healing item and a small armory’s worth of ammo for my firearms though whether this was due to constant searching is up in the air and will vary from player to player. Once players complete the game it is worth noting that New Game+ mode is automatically unlocked and allows players to start a slightly modified version of the game. Unlike the standard style of New Game+, nothing carries over including any and all collectables but, as mentioned before, new endings are made unlockable as well as a number of new items including a powerful new melee weapon that arrives far earlier than the standard one.
Audio & Visuals
It must really be said that Bloober Team has handled the remaking of Silent Hill 2’s creepy fog-filled streets and shadowy corridors excellently here. Thick fog blankets every street giving players only a few feet of sight to work with as they travel through the streets during the day and this minimal sight diminishes even further once night falls. Players will walk the decrepit streets with missing posters flapping in the wind, abandoned cars with breakable windows containing supplies, and hauntingly bleach white sheets draped over cut off corridors. Even inside the buildings James will find himself very little light to work with as the flashlight provides only the minimal amount of lighting from the dangers that lurk just out of sight. Even the enemies have all been given significant visual improvements and more noticeable elements. This includes adding variations to the Lying Figures and even the Bubble Head Nurses have been given more details, blood spatters depending on where they are hit. The Mannequins, as simple as their design is, have revamped enemy AI that makes them act like stealthy furniture just out of sight and ready to pounce once James either passes by or catches sight of them. Even the bosses have been given revamped appearances with Pyramid Head and other signature bosses now reworked to be more dangerous and frightful than ever.
When the original Silent Hill 2 was released Konami went with who they could find to provide the voice work for the cast with only Angela’s original voice actress given any connection to the company after the title’s release. These original recordings were seemingly lost to the point that all of the voice acting had to be redone in the HD Collection by a fresh more talented voice cast to fill in their roles. Now, Bloober Team has once again recast the various characters in Silent Hill 2 Remake with another set of voice actors that handle their roles quite well here with Luke Roberts taking the lead as James as opposed to Troy Baker. The sound effects in the game are outstandingly spooky and work wonders, especially when coupled with the PlayStation 5’s DualSense controller as the radio will start crackling through the controller’s speakers when enemies are nearby as well as on screen. As for the background music the title features a solid collection of background music that fits the gloomy and depressing nature of Silent Hill and James’ journey throughout the dark and foggy world.
Overall
Bloober Team was given a nearly insurmountable task of taking a beloved and impactful psychological horror game and remake it for modern audiences and not only has the team managed to do so quite successfully, they have more than honored the original aspects of the game at the same time. With a revamped combat system that remains tense and challenging even if it does drown the player with resources a bit and a storyline that retains all of the psychological trauma and themes that made the original so beloved all wrapped up in dark and foggy package that is hauntingly beautiful it must be said that Silent Hill 2 Remake is quite the success for both Konami and Bloober Team.
Capsule Computers review guidelines can be found here.