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Bayonetta Climax Edition .. sounds very kinky ;)

Have you pre-ordered your copy of SEGA’s Bayonetta Climax Edition on either Xbox 360 or Playstation 3 yet ??  Well have a read and look at what you get.  Then RUN not walk to your local EBGames or GAMESTOP and pre-order it now !!

A witch with powers beyond the comprehension of mere mortals, Bayonetta faces-off against countless angelic enemies, many reaching epic proportions, in a game of 100% pure, unadulterated all-out action. Outlandish finishing moves are performed with balletic grace as Bayonetta flows from one fight to another. With magnificent over-the-top action taking place in stages that are a veritable theme park of exciting attractions, Bayonetta pushes the limits of the action genre, bringing to life its fast-paced, dynamic climax combat.

 

The Bayonetta Climax Edition contains:

  • Bayonetta game
  • Premium slipcase packaging
  • 36 page hardcover artbook
  • CD soundtrack
  • Replica of Scarborough Fair
  • Bayonett’a pistol!

Priced at : $119.95 (AU) for both Xbox 360 & Playstation 3 its not a bad deal.  Bayonetta comes out on the 7th Of January 2010.

Not long now.

Ghosts ‘n Goblins Gold Knights Review

Ghosts ‘n Goblins Gold Knights
Platform: iPhone (reviewed)
Developer: Capcom Mobile
Release Date: November 11, 2009

Ghosts ‘n Goblins is a classic side scrolling action platform game that was first released way back 1985 by Capcom, where you control the hero named Arthur, who must defeat hordes of zombies, demons and other undead creatures in order to rescue his Princess by the name of Prin Prin.  Arthur attacks by throwing different types of weapons at his enemies.  He starts off with his trusty lance and can pick up number of other ones along as well as bonuses and extra suits of armor that can help him in his journey.

Ghosts ‘n Goblins in it’s day in the Arcades was certainly one of the most hardest games to master and finish and was a tribute to the fantastic creative minds over at Capcom.  Since then there have been numerous versions of Ghosts ‘n Goblins released on MULTIPLE platforms.  Starting on the Commodore 64 family computer all the way up to its recent release on the Apple iPhone.  Ghosts ‘n Goblins shows the world that you can teach an old dog new tricks by being re-born once again on certainly the most popular next generation of mobile gaming device the Apple iPhone. 

Capcom have done a fantastic job in creating a new and fresh look to Ghosts ‘n Goblins Gold Knight.  Graphically the game looks amazing with 3D style backgrounds and character models but still keeping true to side scrolling platformer that made it what it is today.

Ghosts ‘n Goblins Gold Knights features 6 totally new and original levels to battle your way through, you get to meet some new monsters and some interesting end level bosses.

Now why is called Gold Knights …. well this time around Arthur is not on his own.  For the first time ever in Ghosts ‘n Goblin, Capcom have introduced a new playable character and his name is Sir Lancelot, both characters have their strengths and weaknesses and also use / find different weapons and armor as shown in the screenshots below. 

Last thing I would like to mention is something new to Ghosts ‘n Goblins and fairly new to the iPhone, only a few other games at the moment are providing this sort of service and thats Downloadable Content upgrades.  For a small price ($.99 US / $1.19 AU) you can unlock such extras as unlimited lives and Gold Armor upgrades just to name a few.  I run through all in the video review below.

Now sit back and watch the rest of the review of Capcom’s Ghosts ‘n Goblins for the Apple iPhone.

[youtube=http://www.youtube.com/watch?v=PikXhRWiSlk]

Ghosts ‘n Goblins Gold Knights is easy to pick up and play but also quite challenging at certain times.  New comers might find it a little awkward at first but once they master the control system, they shouldn’t have any problems what so ever getting through the game.  As for myself being a true professional (cough cough) I ran through the game in less than 30 minutes.  Don’t let that you deter you as Ghosts ‘n Goblins was made to be played quickly, as each level is timed and if you don’t complete it before your time expires you fall to the ground magically in pile of bones.

Capsule Computers gives Ghosts ‘n Goblins Gold Knights on the Apple iPhone 9 Capsules Out Of 10.  Priced at only $3.99 AU / $2.99 US it’s a BARGAIN !!! Grab your copy now from the iTunes Store

9-0-capsules-out-of-10

CLICK ON THE RED BUY NOW BUTTON BELOW

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Let us know what you thought of the review, leave a comment here or in the forums.


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Commodore 64 Emulator Review for the iPhone

Commodore 64 Emulator
Platform: iPhone (reviewed)
Developer: Kiloo
Release Date: November 13, 2009

MasterAbbott From Capsule Computers sat down and did a video review for the Commodore 64 emulator going through all the options and details.

The emulator is well designed and very user-friendly.  When running on the iPhone 3GS load times are amazingly fast, there are no wait time what so ever.  The C64 emulator ships with 8 classic games which are :

Arctic Shipwreck
Dragon’s Den
International Basketball
International Soccer
International Tennis
Jack Attack
Jupiter Lander
Lemans

All games play with their original graphics and SID Sound, no enhancements have been made (no they dont play in HD) so you get to relive your childhood the way it was meant to be lived out.  All this is covered in the video review.  So there is no need to double up on same information twice.

One good option discussed in the review is the Auto-Save feature which will save as soon as you exit out or go back to the “My Games” section.  Once you go back into that game you will be asked if you want to resume from that spot.  If you don’t then you will lose that save game spot and it will create a new one upon you exiting again.  It’s great to have a save game option, BUT I believe this section needs a little work.  It would be better if there was an actual SAVE game button/option menu that allowed the player to save their progress any time during play (possibly offering more than one save game slot per game) and also giving them the option to re-load and choosing which save game they would like at any point.  As explained above the Auto-Save works well but adding in a save/load option menu will make it even better.

The full vertical full screen feature is also fantastic and makes things very easy to see on the screen.  The onscreen virtual joystick looks really cool and has a great retro feel to it (reminds me of the controller i used have when I was young).  The joystick is easy to use but will take a little time to getting used to.   Some games for example like Lemans you will find it a little hard to control the car as originally Lemans was a designed to use the paddle controllers for easy maneuvering.  Possibly an option to add in future releases in the advanced settings would be a joystick sensitivity section to allow users to best configure joystick settings to their own liking.

Another thing missing is the traditional Blue start up screen and virtual keyboard.  This option was actually in the first release of the Commodore 64 but issues were encountered and it seems its now been removed.  Not having the traditional blue start up screen is a little disappointing, but it’s not really needed as the game menu from My Games looks clean and neat and simple for players to use.  I would however suggest that the virtual keyboard does return as for future release games that did require the keyboard it will be impossible to play them without it.

Check out the video review below for the rest of the update and features discussed.

[youtube=http://www.youtube.com/watch?v=5o_0_kBdDxM]

Capsule Computers gives the Commodore 64 Emulator on the Iphone 7 Capsules of 10.  I does need a bit more work.  The lack of games (only 8 included)  and advanced settings, save and joystick calibration etc.  Moderately priced at $4.99 US / $5.99 it’s not that expensive and hopefully with the next few updates and releases especially with the extra game packs coming out, the C64 emulator will be worth every cent, as its truly AMAZING !!

The Commodore 64 emulator is available for download from the iTunes store for only $4.99 US / $5.99 AU  

7-0-capsules-out-of-10

Click on the RED BUY NOW BUTTON

 Best iPhone apps at AppStoreHQ

Also check out the official Commodore 64 site here all the latest info and updates.

Let us know what you thought of the review and also tell us what you think of the C64 emulator if you have it already and most of all .. WHAT NEW GAMES would you love to see released for it.

Modern Warfare 2 – DESTROYS SALES RECORDS !!

Activision announced today that Modern Warfare 2 sold 4.7 million copies in its first 24 hours on store shelves. It easily surpassed previous record holder Grand Theft Auto IV’s 3.6 million sold. Modern Warfare 2 is also being called the biggest entertainment launch in history with an estimated $310 million raked in. By comparison, Halo 3 brought in $170 million in day-one sales when it was released in September 2007.

“The Call of Duty franchise has become a cultural phenomenon showing the power of video games as an entertainment medium,” said Mike Griffith, CEO, Activision Publishing, Inc. “The shattering of these entertainment records is a testament to the compelling, cinematic and uniquely engaging experience that the Call of Duty brand delivers. Modern Warfare 2 has taken interactive experience to unprecedented heights setting a new standard for entertainment.”

It seems Modern Warfare 2 lived up to the sales hype for retailers, but has it lived up in gameplay? What’s everyone think of the single player campaign, the new Spec-Ops mode, and of course online multiplayer ? 

Let us know your thoughts on the final product in the comments and also in the forum

RAVENSWORD. Could this be the next OBLIVION on the iPhone ??

RAVENSWORD : The Fallen King is an epic ACTION RPG for the iPhone which includes questing, leveling, weapons, magic and many enemies and NPC’s to interact with.

Ravensword is being published by Chillingo and looks absolutely amazing for a iPhone game.  Check out the official trailer for Ravensword : The Fallen King below.
It contains cinematics and game play.

[youtube=http://www.youtube.com/watch?v=xrDW5Dh3pCU]

Ravensword: The Fallen King is currently the most anticipated action RPG for the iPhone and iPod touch. The game contains a massive environment to explore, almost 50 characters (beasts and NPC’s) Many missions, side missions, and mini games. There will be an expansion pack soon after the first release and frequent updates.

Ravensword will be released this fall.
For more information, check out the official website for Ravensword :

www.ravensword.com or follow Ravensword on twitter at : twitter.com/ravensword_rpg

Check out some screenshots from the game

Let us know what you think of it.  It looks amazing

Playstation 3 to also get FACEBOOK app ??????

We all know that Microsoft have announced and many people already have the new Xbox 360 Dashboard update that has a load of fantastic new features, one of which is Facebook.  It seems like Sony wants the PS3 to get in on the action with its own Facebook app. Looks like we might be able to do some poking from the PS3 hopefully sometime soon.

Images have somehow been unintentionally leaked, and eagle-eyed Sony watchers got an early glimpse at a major Sony PS3 firmware update which seems to include a Facebook application in the console.

Besides the appearance of Facebook on PS3, the images also show the ability to…change “gamer card” colour and view thumbnails of photos in a grid layout.

At this moment this is just speculation/rumors.  Who knows if these extras will actually appear in the next PS3 firmware update.  But if they do, at least PS3 will be able to update their Facebook status in the comfort of their own lounge room.

Let us know what you think leave a comment here or at the forums.

Thanks

The Ballad of Gay Tony Multiplayer Session with Rockstar this Saturday Nov 14

0

Official The Ballad of Gay Tony Multiplayer Session with Rockstar this Saturday Nov 14, 2-5 PM Eastern

Want a piece of us??

Play with Rockstar

Join us for a bit of Saturday afternoon mayhem on Xbox LIVE this week for an official The Ballad of Gay Tony multiplayer session with members of Rockstar. We’ll be on there playing Deathmatch, Free Mode, and Race modes from 2 to 5 PM Eastern this coming Saturday, November 14th.

Just add Gamertags listed below, keep a lookout for us, and we will try to get you in on a match. The tags are:

GwRockstar1
GwRockstar2

GwRockstar3
GwRockstar4
GwRockstar5

GwRockstar6
GwRockstar7
GwRockstar8

Have some fun this weekend.  See you online.  Thanks to ROCKSTAR Games for organizing this.

Info courtesy of Rockstar Games News

Try Out the Free Ace Attorney Investigations: Miles Edgeworth Flash Demo Now!

Here’s a treat for all you Ace Attorney fans out there (and for people who may have never tried out the series): Gamespot currently has a en exclusive flash demo of Ace Attorney Investigations: Miles Edgeworth that gives you a good taste of what to expect from the game when it launches next February.

As mentioned before, if you’re new to the entire franchise, please be sure to check it out to see what everyone is talking about. After all, it’s free!

Tell us what you think in the comments and forum.

Personally this is a great idea.  As its mostly impossible to try out Nintendo DS games in Demo form.  As there are really no means to do it.   But with this great idea of FLASH style demo’s hopefully we can see more and play more Nintendo DS Games before they come out in the future.

Thanks 

Ace Attorney Investigations Trial Edition

Interview with MOTHER FLOCKING Producer of FLOCK – Robby Zinchak

MasterAbbott from Capsule Computers.  Had the complete pleasure to sit down and ask the Mother Flocker himself Robby Zinchak Producer of the 2009 Scotish BAFTA “GAME OF THE YEAR”  :  Capcom’s FLOCK !!

Robby Zinchak (on the right) was very kind enough to answer the hard questions about FLOCK and also shed a little light into what’s the real truth with Sheep Abduction these days. 

Sit back, and put your reading glasses one and enjoy the interview.

Capsule Computers Question 1 : Tell everyone out there who Robby Zinchak is,  Tell us a little bit about yourself.  How long you have been at Capcom, where were you before Capcom, and what you have done and worked on in the past before FLOCK.

Robby Zinchak : I have been at Capcom for around a year and a half, working on a wide range of things – everything from Flock to the MotoGP series to Age of Booty.  Previously I was at Midway working on Blacksite and an unannounced title. 

Capsule Computers Question 2 : How many dedicated men and women were involved in creating FLOCK.

Robby Zinchak : Lots!  Not only did we have at least a dozen people on the core internal dev team at Proper Games, but we also had people across the world working on music, level design, QA, localization, marketing, public relations, min spec pc, map sharing, server operations, and many many others who helped create the game.  Thanks to everyone’s hard work, we were able to create an amazing, award-winning game.

Capsule Computers Question 3 : What’s were the biggest challenges encountered by the development team in creating FLOCK.

Robby Zinchak : One of our biggest hurdles was creating a game that was accessible to everyone right away.  To that end, we did a lot of tuning with the level progression to ensure users wouldn’t get overwhelmed early on, but we had to make sure that a lot of new interesting things unlock to keep the player engaged.  We also spent a lot of time tuning the controls to make them as intuitive as possible.  We wanted to ensure the game was technically accessible to as many players as possible so we had an entire team devoted to making the game run on lower speced PCs.  From all that effort, I believe we achieved our goal of making the game easy to pick up and enjoy.

Capsule Computers Question 4 : Who’s idea/inspiration was it to create a game such a cute and cuddly game like FLOCK ?

Robby Zinchak : Geoff Gunning (on the left photo above), the creative director over at Proper, came up with the original concept.  The game draws a lot of inspiration from the Scottish countryside, where nearly all the elements of the game can be seen (except the UFOs… I think!)

Capsule Computers Question 5 : What was the development process like in creating FLOCK ? What sort of research, storyboard design, concept art and testing were involved.

Robby Zinchak : The team at Proper Games produced quite a bit of research & documentation to prepare them for the production process – GDD, TDD, concept art, schedules, etc.  From there, it was a matter of creating a prototype, a vertical slice, continuing building out the game through production, reaching alpha and performing lots of game polish, then closing out the bugs for beta and submission.

Capsule Computers Question 6 : How long did it take to develop FLOCK ? Were there any strict deadlines/Timeframe that needed to be taken to get FLOCK out to the WORLD !

Robby Zinchak : Very much so — but every project faces deadlines.  It’s actually a good thing, that helps you keep focused on your core game and ensures you put all your attention on what’s important.

Capsule Computers Question 7 : For anyone that has no idea.  What type of game is FLOCK ? What can players expect when playing this game.

Robby Zinchak : FLOCK is a action-puzzle game – basically players control a UFO (‘the Flocker’) which is trying to abduct animals.  In order to win, you have to herd the animals into your mothership (‘the Motherflocker’).  Along the way, you’ll have to learn the best ways to herd the animals (each one moves differently) and also figure out how to navigate the hazardous world.

Capsule Computers Question 8 : How complicated is FLOCK to play ?  Can anyone enjoy it, or is it for the more veteran gamer ?

Robby Zinchak : It’s designed to be very accessible – anyone can pick it up and enjoy it, including those new to gaming, and veterans as well.

Capsule Computers Question 9 : There is there multiplayer in FLOCK ? Was it considered and what benefits does  FLOCK have without it.

Robby Zinchak : There is multiplayer actually – it has local co-op multiplayer.  We could have developed online co-op multiplayer, but we needed to spend that time making the core game great.

Capsule Computers Question 10 : How many kind of game modes are there in FLOCK.  And how many levels are associated to each mode

Robby Zinchak : Several, there’s the massive single player campaign (50+ levels!), the co-op campaign, a level editor to make your own levels, and level sharing to check out and share the best user created levels.

Capsule Computers Question 11 : What other games inspired you to make a game like FLOCK ?

Robby Zinchak : Obviously we played our predecessors in the herding genre (ie ‘Sheep’ and many others) to get a good idea of what had been done before and where we could innovate, but we also checked out many other games to see what worked well and what didn’t.  For instance, Little Big Planet was a great example of level sharing working very well in a game.  Ultimately, while we drew inspiration from these games, I think we created something new and very different.

Capsule Computers Question 12: What kind of tips can you suggest to players to bear in mind when playing FLOCK that can help them become superstars in UFO Sheep abduction 😉

Robby Zinchak : One of the key things to learn early is to not always herd at full-throttle.  Great example are the cows – you can get them to stampede if you start pushing them slowly and ramp up speed.  You can also change directions easier at lower speeds.  If you learn when to go slow, and when to go fast, you’ll be able to herd like a pro!

Capsule Computers Question 13: On what platforms is FLOCK available on ?  How can consumers get FLOCK as quickly and easily as possible ?

Robby Zinchak : XBLA, PSN, and PC.  All three platforms provide great experiences and are easy to get from their respective online stores (Xbox Live, Playstation Network, and your favorite PC digital retailers respectively).  Flock on over to MotherFlocker.com for more information!

Capsule Computers Question 14: Talking Xbox 360 Achievements for FLOCK,  how hard are they to obtain.  Can players get an easy 200/200 or will there be a lot of work involved.

Robby Zinchak : There’s a pretty good balance I think – about one third are easy to get, another third will require a little work, and the last third will require some hunting.  That way they’re pretty well spread out.  Very few players have gotten all the achievements, so if you get 100% you’ll be among a handful of the best players in the world!

Capsule Computers Question 15: What design/physics engine did you use in developing FLOCK ?

Robby Zinchak : We leveraged some off the shelf solutions for some things (for example, Gamespy powered our map sharing under the hood on PS3 & PC), but for the most part the code was written by the team.

Capsule Computers Question 16: What can fans expect in the future for FLOCK ? Are there any plans for any new Downloadable Content ?  And if you are able to advise what It could be.

Robby Zinchak : At this point the team has moved onto the next big project (keep your eyes tuned at the end of the month…! ;)) but we were very happy to be able to release three updates for Flock on PC with new features and improvements.

Capsule Computers Question 17: What do you think makes FLOCK such a great game and why should consumers go out there and purchase a copy of the game ?

Robby Zinchak : FLOCK! is an original and creative game with a lot of personality.  It includes a ton of content and fun gameplay for less than the price of a pizza.  That’s hard to beat!

Capsule Computers Question 18 : Have you ever been adducted by aliens yourself 😉

Robby Zinchak : That was pretty much my experience of getting into the industry 😛

Capsule Computers Question 19 : If the poor little farm animals in the game could talk, what do you think they would tell us about these pesky UFO’s and the Mother FLOCKER ??

Robby Zinchak : An interesting question – I think they like the UFO, as long as it doesn’t get too up close and personal.  But I think the more interesting question is what the UFO is thinking – why exactly is it abducting all these animals?  Early on we planned to answer this question via some cutscenes… but we came to the realization the game is more interesting when the player is left to answer the question for themselves.

Capsule Computers Question 20 : Finally .. what do you love most about working at Capcom ?

Robby Zinchak : Capcom is a fantastic company to work for because of all the great, highly talented people who work there, and the many high quality projects that are produced!

There ya have it,  FLOCK out of the FLOCKING WAY.  Capsule Computers would like to thank Robby once again for spending the time to answer all these questions.  If you don’t already have FLOCK.  WHAT ARE YOU FLOCKING DOING !!!  Get out there and grab yourself a copy !! As Robby said its available on nearly every platform, XBOX, PS3 and PC.   Head on over to http://www.motherflocker.com/ for everything you need to get up and FLOCKING in no time.

Let us know what you thought of this interview here or in the forums.

MasterAbbott
Capsule Computers