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Jim and Frank Mysteries Interview

Hey everyone, MasterAbbott sat down with the 99Games Online the developers of Jim and Frank Mysteries on the Apple iPhone to ask them some questions about their game. Check out the interview below. I have to say, this game looks great and is a bargain for only $2.99 on the App store.

Enjoy the interview.

What inspired you to produce Jim and Frank and where was your starting point?

 

The puzzle-based genre is perhaps the most populated genre on the App Store. Despite that, we never saw a game like The Jim & Frank Mysteries and wanted to fill in that gap. We knew we wanted a game that contained a variety of puzzles wrapped around an enthralling story. Prof. Layton was definitely an inspiration for us and we wanted to design a game that was on par with this title.

 

When did you realise you wanted to make Jim and Frank hand drawn and was it difficult to do so?

By the time we decided on the story line and the puzzles to go with it, we were certain that hand-drawn art would fit in perfectly with the game. We contemplated on going with a more contemporary theme but then decided against it. We also had thoughts on designing the game in black & white but then eventually when the colors were put in, there was no looking back. The art looked stunning on the iDevices and was just perfect.

We spent a hell of  a lot of time in first sketching the concepts, transferring them to a digital form, coloring and shading them etc. It was a year long ordeal but was well worth it!

 

Did you have any inspiration for character design? e.g: personality and design?

Honestly speaking, this was our first attempt at designing something this big. We were new to character designing and we were nervous about it. Having said this, designing all the supporting characters was a piece of cake. However, we really sweated over the main characters-Jim and Frank. First of all, we had to finalize on the traits of both Frank and Jim. We really did our study on this one. Understanding popular game characters like Flo from the Dash games really helped in designing the behavioral traits of Jim and Frank. Our next task was to have a face to go with these features. We must have had umpteen designs before we finalized on these faces. It might be really funny, but we were inspired by Harry and Ronald of the Harry Potter series in finalizing them.

 

How many people worked on the game?

We had a team of 12 people working on this game. This includes the game designers, developers, testers and the graphic artists and of course a whole lot of beta testers J

 

Was it difficult to think of an original story? [The story is very original and well done!]

This was another big task. We spent a great amount of time in finalizing the plot, which went through a lot of iterations, and eventually a lot of the story was cut-short. We are happy the way it turned out though!

 

Was it easy coming up with puzzles and how did you find out about them or create them?

We’re really happy that people everywhere are loving the puzzles. Most of the puzzles included in the game are classic puzzles with a fresh new twist. There are some not-so-well-known ones as well, but all of them are sure to give you ‘aha’ moment. We wanted players to not just sit back and solve puzzles but wanted them to go through the experience of solving them. That is why we had a variety of puzzles and not simply data entry kind of puzzles. The accelerometer and multi-touch features of the iDevices helped us in achieving this.

 

Were there puzzles that didn’t make it into the game for any reason?

Quite a few of the puzzles didn’t make it into the game actually! When we were beta-testing the game, a lot of users reported that a couple of puzzles were either too easy or too hard. They were replaced by puzzles that made a better fit. Also, as the story changed, some puzzles no longer seemed to suit the storyline. They were replaced as well.

 

Was it hard to grade games by difficulty, and do you wish that you made Eurekas less available? (Maybe 1 in each scene instead of 2 total?)

Balancing the difficulty level sure was tough and our Beta testers helped us quite a bit in this. The game has 8 tasks, some of which are time-bound. Though the puzzles can be skipped, these tasks have to be completed in order to move forward. We had to make sure that skilled players finish it in just about enough time; while others should be able to complete it in a couple of tries. The purpose of Eurekas was to give hints to players and help players skip a puzzle which he or she cannot solve even after multiple tries as well as to add a hidden-object element to the game. After a lot of testing and collecting feedback from beta testers, we concluded that 2 Eurekas per scene would be good enough for an average player to complete the game.

 

Was it difficult to get voice actors and do you think the game could have been improved if all content had voice actors or would it of been massively time consuming?

We had an adventure with finalizing the voice actors for the game. Voice Acting is dearer both in terms of cost as well as file size. We finalized on 3 actors who have lent their voices to our characters. It definitely was a challenge since the game characters span from the age of 15-60.

It would definitely boost the game further if we had Voice Overs (VOs) throughout, but our graphics were already pressing on the file size and adding VO throughout the game would have increased the game size to an alarming rate making it difficult for the player to download the game. So we decided to compromise on this one.

 

How long did you want Jim and Frank to be and did you try and make it to the length you wanted? Did it turn out longer or shorter?

The entire game should take an average user about 20 hours of playtime. This is how we intended it to be. Extending it beyond that might have caused the players to lose interest in the plot.

 

Did you decide on a puzzle based game due to it’s recent presence in the gaming industry with games such as Brain Training and the Professor Layton series showing huge success?

Yes, the presence of such path-breaking games definitely was an inspiration to make a puzzle-based game; besides the fact that the App Store was in dire need of such a game. The game offers an engrossing storyline combined with classic puzzles and beautiful hand-drawn art, a combination that the App Store had not seen before.


 

What was your favourite part about producing Jim and Frank and what would you have changed if you had the chance?

The entire experience of producing this game was thoroughly enjoyable.  We had a lot of first timers with this title. It was quite an ambitious title for us, we were new to character designing, story writing etc. We had a lot of homework to do before we finalized on the plot, the design and the programming of this game. Also, it was our first experience in working with an external publisher and Chillingo made it very easy for us. Guess the best part is now, when we are getting positive reviews for the effort we have spent in the past 8 months

We are really thrilled to see the game take off so well and we are constantly working on improving the game based on the feedback we’ve been receiving.

Capsule Computers would like to thank the team over at 99 Games Online and wish them well with their future titles.  If you haven’t already check out our review of Jim & Frank Mysteries do so here.


Minerva’s Den – Bioshock 2 DLC review

Game Name: Minerva’s Den – Bioshock 2 DLC
Platforms: Xbox 360, PS3
Publisher(s): 2K Games
Developer(s): 2K Marin, 2K Australia
Genre(s): Shooter
Release Date: 9-2-2010
ESRB Rating: M (Mature) Blood Intense Violence Sexual Themes Strong Language
Price: 800MSP ($10 USD)

Story
The Story is where this DLC shines. Minerva’s Den is the first DLC that adds to the story of rapture, and this story takes place in Raptures Computer Core. The computer core is the center of all the cool gadgets located throughout rapture. The guys here were the ones that created the turrets and many of the awesome weapons that you get to wield.

This story actually falls parallel to the main story. Instead of continuing the main story (which wouldn’t make sense) or even interjecting a new location within the main story; the developers decided to create a small, but complete Bioshock experience as a side story to the main game. This experience involves getting weapons, plasmids, and saving sisters all while following a new story that tells more of the back-story of rapture.

Gameplay
The gameplay is exactly like Bioshock 2, it is a DLC after all. Minerva’s Den luckily doesn’t just add more story, but also adds new weapons and new plasmids. There is also a new big daddy and new turrets to completely ruin your day (in a good way).

The laser gun is the new weapon, but it seems to be lacking. Like any other weapon, there are different ammo types but they don’t help the gun that much. The laser gun just doesn’t feel like an epic gun and is quite week. Luckily, the new plasmid makes up for the laser gun being such a disappointment. The gravity well plasmid is simply fun, throw it and suck the life out of the splicers nearby.

The new big daddy is a lancer big daddy and wields the laser gun. These guys aren’t actually that hard, and if it wasn’t for their ability to blind you they would be pretty easy to dispatch as well. The new turrets are annoying, with their laser and electrical attachments; but once you hack them they come in quite handy.

Minerva’s Den actually gives you a bonus tonic for having completed the protector trials. If you complete the protector trials and jump into Minerva’s Den there will be an extra tonic for free. The tonic increases the amount of time it takes your little sister to harvest ADAM while giving you double the ADAM in return. In a DLC where ADAM is extremely important in order to buy all the plasmids you want, this is an awesome tonic to have; sadly it means harvesting ADAM will take longer.

Achievements
The achievement list is not hard at all. A huge chunk of them can be achieved just by playing through the DLC once. “Garbage Collecting” requires a bit of searching, but the Vacuum Bots are all disabled or looping a set path; just destroy them all for the achievement. “High Score” requires you to set a certain score at the in-game video game, spitfire. It isn’t that hard, but may require a few attempts. Simply get used to the controls and you should be fine. Finally, there is “ADAM Addict”, which requires you to resolve all the little sisters. It doesn’t matter if you save, or harvest them but there are 6 and the only way to miss it is if you completely avoid them.
Below is the achievement list:

  • Garbage Collection – 10 – Destroy all 10 Vacuum Bots in Minerva’s Den
  • Lancer Killer – 10 – Kill a Lancer Big Daddy
  • ADAM Addict – 10 – Resolve all the Little Sisters in Minerva’s Den

~~Secret Achievements~~

  • Login – 20 – Reached Rapture Central Computing Operations
  • Root Access Granted – 20 – Reached Computer Core Access
  • Logout – 50 – Escaped Minerva’s Den
  • SUDO – 20 – Wrested control of the Thinker from Reed Wahl
  • High Score – 10 – Get 9999 points in a single game of spitfire

Overview
Minerva’s Den DLC offers a complete Bioshock 2 experience in a compressed 5 hour play time. Rather than getting one or two weapons and plasmids per level, you get tons of weapons and a bunch of ADAM to pick and choose what plasmids you want. Minerva’s Den offers new weapons, new plasmids, and a new story for you to explore with a very awesome twist at the end. Everything you could possibly want from a Bioshock game compressed into a small 5 hour package. Though collecting ADAM with 6 more little sisters was annoying as ever, it didn’t remove from the experience all that much.
I give Minerva’s Den DLC for Bioshock 2
9-0-capsules-out-of-10

Treyarch Recruits Top Hollywood Talent for Call of Duty: Black Ops

Activision Publishing and Treyarch have today announced that award-winning actors Gary Oldman and Ed Harris have joined the cast of Call of Duty: Black Ops, with David S. Goyer having come onboard to provide script consultation and story development support. Oldman, known for his in Dracula, Harry Potter, Batman: The Dark Knight and most recently, The Book of Eli, will reprise his role as Viktor Reznov from Call of Duty: World at War; and Harris, best known for his roles in films like, The Abyss, Pollock and Apollo 13, will play one of the game’s main characters, CIA operative Jason Hudson. Filmmaker David S. Goyer’s writing credits include the blockbusters Batman: Dark Knight, Batman Begins, Blade and the upcoming Superman: Man of Steel.

“Oldman, Harris and Goyer are considered some of Hollywood’s finest talents and they perfectly compliment Call of Duty: Black Ops’ ambitious and immersive single player experience,” says Mark Lamia, studio Head of Treyarch. “Their contributions have helped us to push the boundaries of our story telling and character development far beyond anything we have ever attempted before in the franchise.”

Call of Duty: Black Ops will be released worldwide on 9th November 2010.

New Transformers: War for Cybertron DLC Available Now

The battle for Cybertron continues as Activision Publishing having announced the availability of a new characters pack for Transformers: War of Cybertron on both the Xbox 360 and Playstation 3. Based on Hasbro’s legendary Transformers brand, the downloadable content pack will include two new playable Transformers characters and five all-new maps for the multiplayer game modes.

The new playable Transformers characters joining the roster will include Zeta Prime and Dead End. Players will have access to both characters for both the game’s co-operative Escalation mode and for the traditional competitive multiplayer modes.

In addition to the brand new playable chassis, the pack will include five brand new multiplayer maps.

Two new Escalation mode maps include:

  • Pulse. An Autobot map that allows players to take a journey inside the Decepticon giant Trypticon, challenging fans to explore his twisted interior corridors to overload the central power core located within.
  • Static. A Decepticon map that thrusts players into a bevy of multi-level rooms riddled with environmental traps that can be used for their advantage.

Three new competitive multiplayer maps include:

  • Horizon. A picturesque sanctuary overlooking the war-torn Autobot city of Iacon, complete with wide open courtyards and tight spaces for close quarters combat.
  • Sector. An old maintenance facility used by the Decepticons during the legendary war and allows for open vehicle navigation, especially dive-bombing jets and those with long range weapons.
  • Metropolis. Set high above the clouds, Metrolpolis drops players straight into the bombed out ruins of a high rise Iacon city building. Liquid energon drips from broken pipes and sparking electricity crackles from severed wires as it was once served as a fierce central battleground on Cybertron.

The Transformers: War for Cybertron Map and Characters Pack 2 is currently available on the Xbox LIVE Marketplace for 800 Microsoft Points and in the Playstation Store for $9.99.

Brink’s Fifth Dev Diary – Minds on the Brink

This fifth dev diary looks more into what happened behind the scenes of the game. Rather than looking at the game itself, this dev diary instead looks at the making of the sound effects in the game as well as a whiteboard meating and some brainstorming.

Enjoy the meeting and look forward to seeing brink release in in Q1 2011.

Final Fantasy XIV Online Open Beta Registration Reminder

If you didn’t already know here is all you need to do if your interested in being a part of the Final Fantasy XIV Online Open Beta.  Click on the image below after you’ve read it and it will take you over to the website to register.  I’ve already done it and I hope you all do too. 

Amnesia: The Dark Descent to be Released Soon

Amnesia: The Dark Descent is the new survival horror game by Frictional Games, the team behind the Penumbra series.

The Dark Descent puts the player in the shoes of Daniel as he wakes up in a desolate castle, barely remembering anything about his past. Exploring the eerie pathways, you must also take part of Daniel’s troubled memories. The horror does not only come from the outside, but from the inside as well. A disturbing odyssey into the dark corners of the human mind awaits.

By using a fully physically simulated world, cutting edge 3D graphics and a dynamic sound system, the game pulls no punches when trying to immerse you. Once the game starts, you will be in control from the beginning to the end. There are no cut-scenes or time-jumps, whatever happens will happen to you first hand. Amnesia: The Dark Descent throws you headfirst into a dangerous world where danger can lurk behind every corner. Your only means of defense are hiding, running or using your wits.

Amnesia: The Dark Descent will be released in just some hours, September 8th in the US, on Steam and other digital plataforms for U$19.99 . There’s a Pre-Purchase offer too, where you can get the game for 20%  off ($15.99).

Check out the game’s page on Steam for the launch timer, the final pre-order offer, and a demo, or look right below for a small gameplay video:


Modern Combat 2: Black Pegasus – New Screenshots

Ladies and Gentlemen, Gameloft have just released their first 3 super sweet screenshots from their highly anticipated first person shooter Modern Combat 2 : Black Pegasus.  If any of you played the first Modern Combat : Sandstorm on iPhone, let me tell you that was and possibly still is one of the best shooters.  By looking at these 3 screenshots below Modern Combat 2 is going to blow the original out of the water !!

No date is set for it’s release but stay tuned we’ll make sure once we get more news from Gameloft we’ll share it with you.  For now if you don’t own Modern Combat and you have an iPhone and you love FPS’s then click on the link below buy it and get yourself ready for what looks like being probably the FPS game of the year on the Apple iPhone for 2010 !!

Buy Modern Combat: Sand Storm on iPhone

Let us know what you think from these screenshots.  Leave us a comment below 🙂

Metroid: Other M- Nintendo Wii Review


Game Name: Metroid: Other M
Platforms: Nintendo Wii
Publisher(s): Nintendo
Developer(s): TECMO/Team NINJA
Genre(s): Action/Platforming/Third Person Shooter
Release Date: August 31, 2010
Price: $49.99 (US)

Since it’s first announcement at the 2009 E3, Metroid: Other M has been high on many gamers want lists, including my own. As of August 31st, the wait is finally over and Samus is back on the Nintendo Wii for the brand new adventure. The question is does Other M live up to the hype or fall flat before takeoff? Here is my spoiler-free take on my experience with Metroid: Other M.

Story
The Metroid series as a whole has always had a story, standard objectives and huge worlds to explore. One thing that has always been more of a mystery has always been the main heroine, Samus Aran. Other M takes a huge gamble and does the one thing that all of the other Metroid games have not, giving Samus a back story and a voice to tell her tale.

As soon as you boot up the game you enter a huge cutscene taking place right where we left off with Samus at the end of Super Metroid. After escaping, Samus soon receives a distress signal from a space station and lands to investigate. When she arrives she is met by the Galactic Federation officers that are already on the scene investigating. In Other M, Samus spends quite a bit of time explaining more about the Galactic Federation and the officers she soon teams up with through a number of flashback sequences at appropriate moments in the game. We are also introduced to Adam who is the main Galactic Federation officer in charge and learn more over time about Samus’ past with these familiar faces as the story progresses.

Samus’ flashbacks and the current adventure at hand are all fully voiced as if she was reading her take on this adventure from a future time which I felt fell perfectly into place with the story. I think the biggest concern of many long time fans of the series was if the new characterization given to Samus would fit with the Samus we mainly know to be silent and brave bounty hunter. Yes, the newer take used for Samus’ character is different, but by no means is it terrible. Other M spends a lot of time focusing on the past events with Samus’ experience with the Galactic Federation to fully explain why meeting up with all of the soldiers brings up some heavy memories and pain from events that took place when she was much younger. Samus is by no means a cheerful person but instead torn throughout the game on past decisions and her thoughts on the newest run in with the Galactic Federation. This may sound dreary, but in this particular title I think Samus’ dark personality was fitting as it truly brought depth to the current story and gave this whole game a sense of meaning.

Gameplay
With any Metroid title from the past one of the most important factors is the gameplay. Using the Wii-Mote, the gameplay is mostly controlled while holding the Wii-Mote sideways from a third person view. Jumping, running, and shooting are extremely easy to execute and come off seamless and really give a whole new fast paced style to the game while keeping the Metroid series feel. For shooting in this control style, the game uses an auto-target system for enemies nearby which is useful but you must face the targets to take them out. With that being said, after a little practice this will become second nature and does not interrupt gameplay much all. I will say down the line there were a few moments I was in a pinch where my charge beam shot went the wrong way but the more focused I was on a specific target, the the more accuracy I had. One new option is the finishing blow, which can be performed in third person by fully charging your beam and approaching a weak opponent.

The other control style in the game is the first person view. Switching between third person and first is easy as you just flip the Wii-Mote vertically to quickly enter the camera change. I was very impressed on how fast and seamless this came across. First person view is mainly used for scanning objects and firing missiles at a precise target in the game. There are also moments of the story that will automatically switch you to this view to focus on a certain scan point or enemy. A lot can be missed in third person so scanning is a must to uncover items and new areas within each part of the game.

It wouldn’t be a Metroid title without the well-known arsenal of Samus and this title is no different on bringing many weapons to help you out on your journey. The Morph Ball, Charge Beam, Varia Suit and many more familiar upgrades all make their return with the new play style fully intact for each. Like most Metroid titles, you have to unlock certain weapons and power-ups as you progress through the game. Instead of finding each weapon, you must get permission from Adam to use them on your mission. (I didn’t know what to think about this at first but it made sense later on as the story progressed. Samus has a high level of honor and respect for the mission and the Galactic Federation and is obedient out of that respect, not weakness.)

Graphics/Audio
The graphics for Other M are some of the best seen on the Wii to date. Each cut scene is fully detailed and feels like you are watching a movie at times. The game also has a fully detailed atmosphere with no graphical hick-ups or long loading times to get into a new area. Each sector in the game is completely different from the next with different terrain and enemies placed on the appropriate area. Much like the gameplay, the presentation brought to Other M will feel like a true Metroid game and is truly top notch on many levels.

Many enemies from past games also make their return as well and a lot of the areas to explore I felt were added to give the game a nice nostalgic factor. Samus has a few different designs for different places within the game. Most flashbacks introduce the younger, more rebellious Samus with shorter hair and new wardrobe. There is also the Zero-Suit Samus which is well designed and is pretty much the look she used for Super Smash Brothers Brawl. The main look of course is Samus’ standard armor which can be upgraded throughout the game. I enjoyed the little details put into Samus’ look this time around as they feel new yet should still be very familiar to fans of the series. I don’t know what it is about going into the morph ball I find so visually pleasing is but since Metroid Prime this has always been one minor thing I have enjoyed and I am glad it was kept in.

As far as character designs go, I did find the members of the Galactic Federation to have a bit of a stale appearance. I felt like the game was trying to give each a personality to each member but somehow they all kind of blended together due to this and they came across as just background characters and somewhat forgettable overall.

As far as music goes, this might have one of the best soundtracks of the series as a whole. The music fits perfectly with each area and brings out the atmosphere throughout the game. Voice acting was also well done. Samus might seem a bit monotone but for some reason I found this to fit with the character that was being portrayed. Her voice is calm but has the sense of emotion as she tells her story which stuck out and made her feel surprisingly more human. All of the characters did a decent job as well and made the story more interesting and I found myself wanting to get to the next cutscene just so I could follow the story more.

Overall
I have always loved the Metroid series and keep the games within my top series of all time. With this being said, I don’t think any game series should be judged on how close it sticks to the roots of the originals as you won’t move forward without making a jump into a new direction. Metroid: Other M takes a risk and is different from the rest while still keeping the same classic formula of a Metroid game. The story might not appeal to all, but I felt giving Samus this story made her feel more complete as a character and I was interested in everything going on in the game and moving forward to learn the full story as a whole. Samus’ character that the Other M came across as a woman who wanted to share her story. I don’t think Other M intended Samus to be taken as a happy go lucky, rough and rebellious bounty hunter that many people have painted in their heads over the years. Even if that were the case this is just one “log” so to speak of a dark period. For the most part, Samus is painted in a whole new light and we finally learn some of how her character grew into what she is today.

The gameplay is fast paced and flows smoothly and transforms the way Metroid is played yet again. The side view was nostalgic of Super Metroid and also reminded me quite a bit of Metroid: Fusion and the first person view left in some of my favorite options for Metroid Prime which had me going back to play older titles quite a bit during my playthrough. Whether your new to the Metroid series or a hardcore fan, I think Other M has something for everyone in the longrun and this title packs a punch when it comes to solid gameplay with familiar yet new atmosphere with high presentation value and a whole new action-packed adventure to be had. Samus has changed nearly every generation since being introduced many years ago and Metroid: Other M is a worthy upgrade with a brand new look and feel and a must have for any Nintendo Wii owner.

I Give Metroid: Other M
9-5-capsules-out-of-10

Playstation 3 System Update 3.42 NOW OUT !!

G’day Everyone.  Sony have released a minor update for our Playstation 3’s and it’s ready for you to pick up right now.  System update ver 3.42 includes additional security features. 

The update actually doesn’t really add any extra functionality or features but is mandatory if you you want to access Playstation Network of the Playstation Store.

Rumors have been going around that this update was released due to combat the jailbreak tool that was recently released which enables pirates .. (no not the sea faring ones) to hack in and play pirated games. 

At this moment there are no further details on what the update actually does, but we’ll keep you posted once we get more information from Sony.  For now, turn on your PS3’s start the  update, accept the update terms and conditions and update away.