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Triple-i Surprise – The Triple-i Initiative Showcase Returns on Oct. 8 for Another Round of Massive Announcements

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Gaming’s premiere no-frills showcase is back for round two

Bordeaux, FRANCE (Sept. 14, 2026) – Evil Empire is back with a surprise edition of the Triple-i Initiative showcase on Oct. 8, for another 45-minute extravaganza of back-to-back trailers from Triple-i games – all killer, no filler. Tune in for world premieres, gameplay reveals, release dates and other announcements across 40 games, including Dave the Diver, Risk of Rain 2 and Windrose.

Watch the announcement trailer for the upcoming Triple-i Initiative Showcase on YouTube here:

Having debuted in 2024, The Triple-i Initiative showcase has already become a must-watch event for players and fans around the world by revealing games such as Slay the Spire 2, Don’t Starve Elsewhere and Graveyard Keeper 2 along with DLC content for fan favorites like Katana ZERO, Vampire Survivors and Barotrauma.

The upcoming show will bring even more exciting announcements, including eight exclusive world premieres, from studios such as Team17, Amanita Design, Strange Scaffold and Norsfell. But fans of previously released games will have plenty to see too, with reveals for Dave the Diver, Brotato, Chained Together, Risk of Rain 2 and Windrose. If all that wasn’t enough, the show will be topped off with big news from highly anticipated titles such as Hela: of Mice and Magic, Militsioner, the new Among Us title, Pony Island 2: Panda Circus, Haunted Paws and Outward 2.

Viewers can watch the 45 minute-long show on YouTube, Twitch, Steam, bilibili and niconico, and with some of the very best content creators.

The Triple-i Initiative showcase is run by developers for developers. Now in its third year, the not-for-profit initiative has seen year over year growth in the industry’s top global markets, with success attributed to an approach centered on content curated to a specific audience. Focused on engagement and conversation on a global level, the all killer, no filler showcase has no unengaging fluff, no ads, no sponsors and no hosts. Evil Empire’s no-b.s approach has achieved high visibility for today’s best creative teams and the show continues to go from strength to strength.

For more information on the Triple-i Initiative showcase visit https://iii-initiative.com/, and be sure to keep an eye out for updates on who will be participating in the show this year.

Legendary Storytellers Owlcat Games Join Steam’s Party-Based RPG Fest

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Check out the Owlcat titles joining this week-long event

Nicosia, Cyprus (September 14th, 2026) — Ready your weaponry and have your healing potions on hand, for today marks the start of Steam’s Party-Based RPG Fest! Joining the festivities is genre powerhouse Owlcat Games, participating with fan favorites Pathfinder: Wrath of the Righteous – Enhanced Edition and Warhammer 40,000: Rogue Trader, as well as highly-anticipated upcoming titles Warhammer 40,000: Dark Heresy and the publishing title Shadow of the Road.

Owlcat isn’t coming to the party empty handed — during the week-long event, players can pick up Pathfinder: Wrath of the Righteous – Enhanced Edition at a pretty righteous discount. Both Wrath of the Righteous and Rogue Trader have received high praise from both fans and critics alike, making this the perfect time to dive into these critically acclaimed titles. Additionally, players are encouraged to wishlist upcoming titles Dark Heresy and Shadow of the Road to stay ahead of their future releases.

The Steam Party-Based RPG Fest begins today, September 14, and will run until September 21.

About Owlcat Games
Owlcat Games is a developer and publisher with a passion for RPGs and narrative-driven experiences. What began as a small team of games industry veterans with a love for tabletop roleplaying has evolved into a truly international studio. Headquartered in Cyprus with over 450 employees worldwide, Owlcat continues to grow, drawing talent from across the globe, and still finds time to roll dice together every week, in person and online.

Previous titles include the critically acclaimed Pathfinder: Kingmaker, Pathfinder: Wrath of the Righteous, and Warhammer 40,000: Rogue Trader.

About Games Workshop
Games Workshop Group PLC (LSE:GAW.L), based in Nottingham, UK, produces the best fantasy miniatures in the world. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer Age of Sigmar and Warhammer 40,000 games, miniatures, novels and model kits through more than 550 of its own stores (branded Games Workshop or Warhammer), its own web store, and independent retail channels in more than 50 countries worldwide.

More information about Games Workshop and its other related brands and product ranges (including its publishing division ‘Black Library’ and its special resin miniatures studio ‘Forge World’) can be found at www.games-workshop.com.

About Another Angle Games
Another Angle Games is a team of seasoned developers with experience spanning both AA/AAA and indie projects, united by a shared passion for crafting ambitious and immersive gaming experiences. Their collective portfolio includes acclaimed titles such as Outriders (People Can Fly), The Witcher series (CD Projekt Red), and Ghostrunner (One More Level).

tinyBuild Unveils Two New Games at tinyBuild Connect: The Crab is Walking and Road to Jukai

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Take a look at the newest titles coming to tinyBuild’s catalog, including the latest project from the makers of The King is Watching!

SEATTLE – Sept. 14, 2026 – Among the many reveals and announcements at the newest tinyBuild Connect showcase, indie game publisher tinyBuild unveiled two new games: The Crab is Walking, a new roguelite kingdom builder and autobattler set on top of a giant walking crustacean, and Road to Jukai, a new psychological night-shift taxi driving horror title set in Japan.

The Crab is Walking

From the team at Hypnohead, makers of the critically acclaimed The King is Watching, comes The Crab is Walking, a roguelite kingdom builder and autobattler where your capital sits atop giant creatures. Pick your eight-legged ride, select your rider, merge buildings, unlock upgrades, and reshape your settlement as you traverse a post-apocalyptic wasteland. Space is precious when you’re building a city on the back of a giant crab, so every decision matters!

No two crabs take the same path. Different runs bring different challenges and opportunities to shape your city. The wasteland is an ocean of opportunities for those who know how to sail it. Will you grow your army, boost production, or focus on keeping your ride moving? Players will experience full strategic depth squeezed into short roguelite sessions: construct, fight, claw your way further, and then start again with what you learned.

Key Features

  • Deep strategy combined with short runs
  • All buildings have their own unique forms: Space limitations require tough decisions
  • Pick your ride and your rider: Different shells, different playstyles
  • Merge and upgrade your buildings,then find the combos that break the game
  • 100+ unit types powered by gasoline and hate
  • Take the hard road or play it safe: Take the easier route to be careful, or push the odds for better rewards on the more difficult path

Road to Jukai

Developed by Endflame, Road to Jukai, previously known as Silent Road, is a first-person psychological horror game where players get behind the wheel of their own cab as a night-shift taxi driver in a remote region of Japan. Transport passengers between small Japanese towns surrounded by a vast haunted forest. Keep your eyes on the road but stay vigilant — not all passengers you pick up after sunset are what they seem.

Road to Jukai has a new playtest available now and will come to Steam in 2027.

Key Features

  • THE DEAD NEVER LEFT: Experience a disturbing, non-linear story spanning six nights in a remote Japanese region marked by tragedy and mystery. Here, the dead still call out from beyond.
  • THE NIGHT SHIFT: Pick up odd passengers whose stories and requests grow more unsettling every night. Prepare for whoever – or whatever – steps into your taxi.
  • KEEP YOUR EYES ON THE ROAD: Drive between quiet towns on forest routes and witness what unfolds after nightfall. The sunrise cannot come soon enough.

For the latest from tinyBuild, visit www.tinybuild.com and follow the company on Twitter/X and Discord.

About tinyBuild

tinyBuild started as an indie game developer and morphed into a developer-publisher you can’t miss. The company’s dedication to creating long-term partnerships and elevating recognizable franchises has resulted in many successful collaborations with talented developers from all over the world. The company has released dozens of games, including the Hello Neighbor series, Graveyard Keeper, SpeedRunners, DUCKSIDE, The King is Watching and more. Although headquartered in the Seattle area, USA, the company has established a strong global presence with studios across the US, Netherlands, and Eastern Europe. https://www.tinybuild.com

Camp Manager Simulator Free to Try on PC

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Camp Manager Simulator, a relaxing open-world campground business management simulator, is heading to PC and consoles. In the meantime, a free demo is available to everyone on PC starting September 10. The full version of Camp Manager Simulator is expected later in 2026, with PlayStation 5 and XBOX Series X|S versions planned further down the line.

Camp Manager Simulator is the work of independent studio Luna Games LTD from Türkiye. Ultimate Games S.A. is the publisher.

Become the King of Campgrounds!

Camp Manager Simulator is a relaxing campground business management simulator with first-person visuals and an open world. Players start with a modest patch of land and gradually grow their business, from simple tents to far larger facilities.

Gameplay involves welcoming guests, assigning accommodation, maintaining the site, completing various tasks, and unlocking new areas. As players progress, they can automate some work by hiring staff.

While growing their business in Camp Manager Simulator, players decide for themselves where to place tent pitches, cabins, caravans, and bungalows. The title also offers extensive customization options that let players make their campground truly one of a kind. A day-night cycle and changing weather conditions add further variety.

Steam Store: https://store.steampowered.com/app/4311420/Camp_Manager_Simulator_Demo/

The developers have also prepared broad business management options, and it is up to the player to strike the right balance between finances, costs, and prices. Growing the business means keeping campers happy, and special activity zones (such as campfires, sports areas, and festival stages) and seasonal events (such as barbecues, fairs, and music nights) can help with that.

Camp Manager Simulator With a Free Demo

In the demo, available on PC from September 10, players manage a small lakeside campground where they can pitch tents, welcome guests, and get to grips with the realities of running this kind of business.

Camp Manager Simulator Demo lets players try out the game’s core mechanics. Players are responsible for keeping the place clean, managing reservations, running the shop, and generally growing the campground. The demo focuses on the basic campground management loop. The full version will add more areas, tools, employees, activities, and other elements and mechanics.

Camp Manager Simulator – Key Features:

  • Become the king of campgrounds
  • Build and grow your business
  • Manage your finances, staff, and resources
  • Take good care of your campers
  • Open activity zones and host events

The full version of Camp Manager Simulator is set to launch on PC (Steam) in Q4 2026. PlayStation 5 and XBOX Series X|S versions are also planned.

Floppy Disk Weaponry & Dance-like Grid Combat Collide in Chivalware, Brand-new Steam Demo Available Now

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Launching on PC later this fall

PARIS (Sept. 14, 2026) – Solo developer Regal Pigeon Games and publisher The Arcade Crew (Drop Duchy, Abyssus) today announced a brand-new Steam demo for Chivalware, the roguelite adventure that blends real-time, rapid grid-based combat and tile matching in a nonstop, dance-like battle. Try out the demo today if you’re prepared to have an all-new meaning of the word flowstate: https://store.steampowered.com/app/3591900/Chivalware/

Today’s new demo was accompanied by a brand-new gameplay deep dive into Chivalware’s genre-blending action. Chivalware will launch on PC this fall:

The new demo gives you access to three of Chivalware’s five playable characters, The Disk Knight, The Tank Knight and The Jester Knight. Additionally, over half of the game’s 80 floppy disk-based weapons will be available, alongside a huge portion of the 150+ available upgrades. Plus, you’ll have access to two of the game’s four biomes and a brand-new challenge levels to test your prowess.

Take on the role of a Disk Knight in a cyber meets medieval world filled with quirky citizens. The kingdom calls on you to slay its King, driven mad by power and years of isolation. But as you carve your way toward the castle, strange glitches suggest something deeper is at play…

Cleverly match tiles on the battlefield in sets of three, earning and equipping new weapons to obliterate your opposition – all while weaving between real-time attacks in a grid-based battlefield. Permanently unlock new items, weapons and playable Disk Knights to evolve and diversify your playstyles in this daring quest to topple a king lost to a maddened state. 

Match tiles, charge your abilities and don’t get hit. Easy to pick up, but a true challenge to master. Chivalware is not just a homage to one of gaming’s most beloved tactical adventures, but aims to evolve the genre with fresh new gameplay twists that will keep even veteran strategists with the sharpest reflexes on their toes.

About The Arcade Crew

With a gameplay first approach and high-quality focus, The Arcade Crew produces and publishes awesome indie and innovative games from creative teams from around the world.

The Crew’s iconic projects include Abyssus from DoubleMoose Games, Drop Duchy from Sleepy Mill Studio, Blazing Chrome from JoyMasher and Infernax from Berzerk Studios. The Crew is working on several new games for 2026 and beyond.

The Arcade Crew is Dotemu’s indie publishing division.

Join the Crew at http://www.thearcadecrew.com.

About Regal Pigeon Games

Regal Pigeon Games is a solo developer based in Hong Kong that specializes in mixing juicy pixel art and fast, fluid combat. Regal Pigeon Games is currently developing Chivalware, which blends tile matching and grid-based combat with roguelite progression, being published by The Arcade Crew. Regal Pigeon Games previously self-published their debut title Neophyte on Steam in 2022.

Aether & Iron Coming to PlayStation and XBOX in 2027, With New Story Content Arriving Tomorrow 

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New side quests explore Gia and Benny’s relationship and uncover more about the aether research taking place in Nations Crusade

Issaquah, WA, USA – September 14th, 2026 – Seismic Squirrel today announced that Aether & Iron, the narrative RPG set in an alternate 1930s New York transformed by anti-gravitational technology, is coming to PlayStation 4, PlayStation 5, XBOX One and XBOX Series X|S consoles in 2027.

A new content update featuring two new side quests in Nations Crusade will also launch tomorrow, alongside a 20% discount on Steam during the Steam Party-Based RPG Festival, running from September 14th through September 21st. 

The new content update adds two side quests that give players new opportunities to explore the characters and mysteries of Aether & Iron. In one quest, Gia and Benny get a chance to spend time together, giving players a closer look at their relationship and the people behind the smuggling crew. The second quest takes players deeper into the aether research taking place in Nations Crusade, revealing more about the technology that has transformed New York and shaped the world of Aether & Iron. The update will be available on Steam at 3:00 PM Pacific Time / 11:00 PM BST on September 15th. 

From September 14th through September 21st, Aether & Iron will be available at 20% off on Steam as part of the Steam Party-Based RPG Festival. 

Aether & Iron is now available on Steam for Windows and macOS, featuring full English voice acting and text localization support for English, Spanish (Spain & Latin America), French, German, Polish, Russian, Brazilian Portuguese, and Simplified Chinese. Players can purchase Aether & Iron and try the demo today on Steam. The game will also come to PlayStation 4, PlayStation 5, XBOX One and XBOX Series X|S consoles in 2027, bringing its story-driven adventure to a new audience. Further details about the console versions and release date will be announced at a later time. 

About Aether & Iron: 
Set in an alternate 1930s New York transformed into a vertical city by the discovery of “aether”, a key component to newfound anti-gravitational technology, Aether & Iron follows Gia, a smuggler navigating crime syndicates, political conspiracies, and fragile alliances. Players shape Gia’s story through meaningful decisions, with every choice influencing relationships, outcomes and the fate of the city itself. The game features writing talent with credits on Mass Effect, Far Cry, and Sovereign Syndicate, with an original score composed by two-time Grammy Award winner Christopher Tin and Grammy nominee Alex Williamson, best known for their work on the Civilization series. 

About Seismic Squirrel
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics. 

CODEX MORTIS Leaves Early Access September 24. Final Early Access Update Live Now

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The last Early Access update is live on Steam with deck building, booster packs and a full isometric rebuild. Version 1.0 follows on September 24, 2026 at 10:00 AM PST.

September 14, 2026 – Six months after launching into Steam Early Access, CRUNCHFEST and GROLAF are announcing the end of the road to 1.0. The final Early Access update for CODEX MORTIS is live now, and the full 1.0 release follows on September 24, 2026 at 10:00 AM PST.

The update changes how a run is assembled. Ahead of a mission the player builds a deck of cards covering skills and spells and carries it into combat as that run’s loadout, so the player decides what they will be casting before the first wave arrives. Points earned during runs buy booster packs, opening a pack adds new skills and spells to the collection, and every pack widens the pool the next deck is built from.

This last patch rebuilds how a run comes together. Before every mission, players now assemble their own deck – the skills and spells they own become the loadout they carry into combat. There is no improvising your way out of a bad plan: you decide what you will be casting before the first wave arrives. The points earned in a run buy booster packs, and every pack opened adds new skills and spells to the collection – so every deck after it is built from a wider pool, and the collection behind the deck screen keeps growing for as long as you keep playing.

Alongside it, the entire game has been reworked to an isometric angle, with the heroes, enemies and the world around them remade to match. The change is visual as much as tactical – the horde reads more clearly, the spells land more legibly, and the chaos still fills the screen.

What lands in Full Release on September 24

Five new schools of dark magic join the game, taking the total to ten. They arrive with a large number of new spells – and because every school in CODEX MORTIS combines with every other, each one also adds new synergies and mutations on top of what players have been theorycrafting through Early Access. More heroes arrive alongside them, taking the roster to 31, each with their own abilities – and more levels join the Apocrypha.

Since Early Access launch (March 26, 2026):

  • Very Positive on Steam – 80%+ of reviews recommend
  • 20+ community patches shipped in under six months
  • Fully animated – every character and enemy, fully animated
  • Steam Deck Verified by Valve
  • Available in 27+ languages
  • Active Discord community that helped shape the 1.0 roadmap

About CODEX MORTIS

CODEX MORTIS is a survivors-like deckbuilder with mutating spells and five schools of dark magic. Build devastating combos, battle through ten cursed levels, and spend earned points on booster packs. Survive the isometric bullet hell solo or in local co-op.

About GROLAF

GROLAF is a solo game developer pioneering AI-driven game development. Founded on the belief that AI tools can empower creators to build experiences previously impossible for small teams, GROLAF uses AI across the entire development pipeline – from code and art to music and design. 

Narrative Card-driven RPG Alice Nation Launches October 16 on Steam

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Follow the steps of little Alice as she investigates a pastel-coloured card world full of dark secrets

Publisher 2P Games and developer Hanamiriro proudly announce that Alice Nation, a whimsical tabletop roleplaying adventure, will release on Steam on October 16 with a price of $7.99 / £7.15 / €8,15 and a 10% launch discount available for its first 14 days.

Alice Nation will throw players down the hole into an enchanting world made of cards where not everything is what it seems, challenging them to solve puzzles, collect resources, meet eccentric companions, and explore the mysterious land, The Beyond, seeking a way back to the real world.

Players will follow the steps of Alice, a quiet girl who suddenly wakes up in The Beyond, as she tries to find a way back to reality. A narrative that will unfold on the tabletop through card interactions: drawing action cards, managing inventory items, exploring unfolding landscapes, trading with quirky locals and facing hostile encounters.

Inspired by titles such as Cultist Simulator or Stacklands, Alice Nation encourages players to think outside the box and explore card combinations that might not be evident at first sight. Combats can be handled in many different ways: whether to observe calmly, exchange pleasantries, or deliver a swift elbow strike yields completely different outcomes.

Choosing whether to observe calmly, exchange pleasantries, or deliver a swift elbow strike yields completely different outcomes. Players can synthesize bizarre tools through trial and error, slip hallucinogenic mushrooms to an unsuspecting merchant, cheat in playful minigames, or pickpocket key items straight out of a boss encounter. Should players ever find themselves stuck, a guiding butterfly by the task bar gently shows the way.

Yet, behind the soft, pastel anime aesthetics lies a creeping mystery. What truly happened to Alice and who is the girl trapped within the fragile fantasy?

KEY FEATURES

  • A story that unfolds through card narrative. Every scene, action, character and item is represented as a card on a tabletop board. Players will advance in the narrative by dragging and dropping cards to explore the land, rummage for resources, solve puzzles and overcome enemies.
  • Experimenting will deliver unexpected outcomes. Instead of a rigid card combat system, Alice Nation rewards players creativity and mischievous behaviour. Slip hallucinogenic mushrooms to an eccentric merchant, cheat in playful minigames, or pickpocket key items straight out of a boss encounter.
  • Progress through alchemy and guiding butterflies. Combine cards to synthesize tools, spend skill points to unlock new ability cards. If players ever feel lost, there will be a fluttering butterfly pointing out the way on the task bar.
  • An unsettling narrative shift. Behind the gentle visual and pastel colours, lies a creeping psychological mystery. When the cheerful fairy-tale facade cracks, distorted dimensions emerge, shadows loom and reality begins to blur.

ABOUT 2P GAMES

2P Games was founded in China by a small team of experts from the Asian games industry with a decade of professional experience. They are behind the release of successful indie gems like Sultan’s Game, Immortal Life, Dust to the End, Greedland, The Hungry Lamb, and Looper Tactics.

For more information on 2P Games and its products, please visit 2pgames.net/links. Or join the 2P Games Discord Server.

Automate Annihilation: Roguelike Factory Defense Title BELTFED Announced, Playable Steam Demo Coming Soon

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Hello World Studios’ genre blending roguelike casts players as a rogue AI automating an escalating war against waves of bugs, with a playable demo coming soon to Steam.

September 14th, 2026: Hello World Studios has announced that the Steam page for BELTFED, the studio’s debut title, is now live. Alongside the announcement, the studio confirmed that a playable demo will be available on Steam later this year.

The demo will give players their first hands on look at BELTFED’s gameplay, which tasks players with automating a factory that feeds an escalating war machine while defending it against waves of enemies. BELTFED remains in development, with further details on a full release to follow.

Watch the BELTFED Announcement Trailer Below.

BELTFED is a roguelike factory defense game that combines factory automation with large scale wave based defense. Players take on the role of a rogue AI whose one directive is to automate death – laying conveyor belts, wiring up smelters and assemblers, and arming an ever expanding war machine as waves of giant hostile enemy insects grow larger with every run. The game is built around a roguelike run structure, with a massive number of enemies displayed on screen at once,  kill counts reaching the millions in single runs, and meta progression carrying players forward between attempts.

BELTFED is being developed by Hello World Studios, a two person team founded by brothers Troy and Toby, who grew up in Cornwall, UK and both studied at Falmouth Games Academy. The studio combines backgrounds in indie game development and large scale distributed systems engineering, a combination the team credits directly with BELTFED’s ability to target very large numbers of on screen enemies.

“We’ve spent our careers building things that have to work at scale, whether that’s game systems or backend infrastructure handling tens of thousands of requests a second. BELTFED is what happens when we point that experience at a factory full of guns instead.” – Toby, Co-Founder, Hello World Studios

BELTFED is available to Wishlist on Steam now.

Key features of BELTFED include:

  • Factory Automation: Conveyor belts, smelters and assemblers turn raw resources into an endless supply of ammunition.
  • Tower Defense Combat: Guns, flamethrowers, rocket launchers, mortars, lasers, drones and mines, all supplied by your own production lines.
  • Massive Swarms: Ludicrous amounts of enemies on screen at once, with kill counts reaching the millions in a single run.
  • Roguelike Runs: Every run is a fresh build with a defined beginning and end, not a base to maintain indefinitely.
  • Run-Defining Upgrade Cards: In-run upgrades that change how you play, everything from exploding buildings to cannons that fire black-holes. No run is the same.
  • Base Building & Expansion: Balance industry, power and security while pushing into the fog for rarer resources.
  • Meta Progression: Unlock new technology, buildings, weapons, Nexus cores and run-altering modules that persist across sessions.
  • Multiple Planets: Travel to exotic  new worlds, then kill everything living on them. Each planet has its own rules and hazards.

Players can wishlist BELTFED on Steam now and via the game’s official website. A playable demo will be available on Steam later this year.

About BELTFED

BELTFED is a roguelike factory defense game from Hello World Studios that combines factory automation with large scale wave based defense. Players take on the role of a rogue AI whose one directive is to automate death – building and defending a factory against waves of enemy insects that grow larger with every run. BELTFED is in development for PC via Steam, with a playable demo available coming soon.

About Hello World Studios

Hello World Studios is an independent two-person game development studio founded by brothers Troy and Toby who both studied at Falmouth Games Academy. Between them, they have extensive experience in software engineering and game development, receiving the Supermassive Games Award while at Falmouth and being alumni of the UK Games Fund’s Tranzfuser programme. BELTFED is the studio’s debut title.

Stupid Never Dies Director Eiichiro Sasaki Serves up a Bite of the Action to Come in a New Trailer

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Today, publisher SEGA and developer GPTRACK50 want to give you a little bite of the action to come in their upcoming pop-punk action RPG Stupid Never Dies. In a new video titled Deep Bite #1: Action, Director Eiichiro Sasaki provides an overview of the Funky Zombie Action players can experience from the game when it launches on PC and PlayStation 5 on October 21. 

Watch the Deep Bite #1: Action Trailer:

Note: Enable subtitles for English translation.

What’s the one thing a Zombie doesn’t have to worry about when battling the underworld’s worst of the worst? Dying, obviously! And with that little pesky fear taken out of the equation, Davy is free to attack relentlessly and without consequence – why dodge when you can just take a punch and keep on going?

As Davy ventures deeper into the depths of KOM’s domain, he’ll gain more powers – chomping on the beats and absorbing their styles using Style Eat, collecting their over-technology to upgrade his own body at Acelino’s body shop with Body Hack, and stacking energy to unleash his ultimate attack, Davy Burst. What’s more is that each dive into the depths of hell allows Davy to stack XP bonuses, making his powers increase exponentially over a short period of time. 

Want to check out Stupid Never Dies for yourself? Play the Stupid Never Dies: First Bite demo now on Steam and PlayStation 5!

About Stupid Never Dies

Set in a monster-ruled otherworldly dungeon, Stupid Never Dies puts you in control of Davy, a timid zombie living at the very bottom of monster society. Defeat enemies, level up, and collect strange items to grow stronger on your quest to bring Julia, a frozen human girl, back to life.

Steal enemy abilities, customize your undead body with bizarre upgrades, and experience fast-paced combat packed with innovation.

Developed by GPTRACK50, a new studio formed by veteran action game developers, Stupid Never Dies delivers a single-player 3D action RPG experience unlike anything you’ve played before.

Wishlist Stupid Never Dies on PlayStation and on Steam.

Stupid Never Dies will be available for PC via Steam and PlayStation 5 on October 21, 2026, followed by a Japan release on October 22. The game will be available for purchase as a Standard Edition for $49.99 USD, or as part of the Stupid Never Dies: Glorious Idiot Edition for $59.99 USD.

The game will be available in English, with English, French, German, Italian, Spanish, Japanese, Korean, Russian, Polish, Latin American Spanish, Brazilian Portuguese, Traditional Chinese, and Simplified Chinese as supported subtitle languages.

Thanks in advance for sharing this trailer! If you are interested in receiving a code for a review, or guide once they become available, simply request one by clicking the “Key Request” link at the top of this email. And if you have any questions, feel free to reply to this email – we’d be happy to help!

About GPTRACK50

GPTRACK50 Inc. was established in Osaka, Japan, in October 2022 by President Hiroyuki Kobayashi with the mission of creating new entertainment IPs, primarily through the development of consumer video games for a global audience. The company aims to expand its original IPs beyond games, exploring cross-media opportunities such as live-action films, animation, and more.

The major past works of our staff include the Devil May Cry series, the DRAGON’S DOGMA series, the Resident Evil series, and more.

About SEGA CORPORATION

SEGA CORPORATION is headquartered in Tokyo, Japan, and is a worldwide leader in interactive entertainment. The company develops, publishes, and distributes a variety of games for consoles, PCs, and wireless devices as well as character products, and various other products. Moreover, SEGA distributes a range of gaming content developed by its domestic and overseas studios worldwide via its global publishing bases. SEGA is leveraging its own IP to accelerate the development and commercialization of its IP not only in games but also in various other media, thereby dramatically increasing the value of its IP. SEGA is positioning transmedia as an important strategy for providing new content to users around the world. https://www.sega.co.jp