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Word Lens, a Spanish Teacher’s Nightmare

Hello Spanish Teachers!

A new app has come to the Iphone that will put you out of a job. This app is called Word Lens and it instantly translates any spanish text into english or vice versa. Sure, there are some boundaries, such as it can’t translate fancy text such as cursive but there are rarely any signs in cursive.

Having trouble with that spanish homework? Five Dollars and you can ace all of that homework, which usually consists of just translating spanish text into english or vice versa (at least mine was, and that is the reason I still don’t know spanish). I really don’t know how they are going to manage to teach kids spanish anymore with this app. It makes the whole situation so easy! Tests might take a bit a maneuvering, but if you all take turns pretending you are sick so the teacher brings you to the nurse, the other students can then ace that test.

Check out the video below to see it in action. The app is free, but the dictionaries that translate words back and forth aren’t and they cost $5 (USD) each.

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=h2OfQdYrHRs&feature=player_embedded[/pro-player]

Huge Hydrophobia Update and Price Drop

Today brings a huge update to Hydrophobia and a change in the price. The new price is 800 MSP down from 1200MSP and it creates an extremely tempting purchase for those of you looking for a game to spend your free time with this Christmas holiday. Check out our review of the game here if you want to learn more about it.

In regards to the massive update, Dark Energy’s Joint Creative Director, Pete Jones, has stated:“Thanks to the bespoke procedural technology and data driven architecture of the InfiniteWorlds engine, we’ve been able to cram a huge amount into a tiny patch – to be honest we didn’t think it was possible to make as many changes as we have. The camera and control changes alone makes it play so differently; it’s a whole new experience. We have listened to what the community liked and disliked about the game; we know we didn’t get everything right first time around but we have taken this time to refine the experience.”

The list of changes is huge and incredibly long. You can either check out the video below for a taste of all the changes or scroll down even further to read the complete list of changes. Either way, the changes – both the patch and the lower price – are welcomed with open arms.

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=GE1odtt9i3U&feature=player_embedded[/pro-player]

Improved Graphics

  • Character dynamic self-shadowing
  • Enhanced lighting
  • Improved textures
  • Better water spray effects
  • Improved water reflection and refraction
  • Enhanced electricity effects
  • Environmental geometry tweaks
  • Additional video texture work

Physics Enhancements

  • Increased number of dynamic objects
  • More realistic character water resistance
  • Explosive forces re-balanced

Overhauled Camera System

  • Camera positioned closer to character
  • Improved tracking of the action
  • Enhanced collision detection
  • Better FOV for framing the action

Improved Movement and Animations

  • More fluid and precise character control
  • Improved character animations add realism
  • Enhanced animation transitions make the character more ‘weighty’

New Climbing System

  • Continuous hand-over-hand climbing system added
  • All new, more realistic animations
  • More fluid climbing controls and movement

Platforming

  • Automatic ledge grab functionality
  • Improved swing mechanic
  • Improved jump-from-balance mechanic

Control Layout

  • Switch to a more traditional control layout
  • A to jump
  • LT to aim
  • RB to detonate enhanced Gel and Energy Rounds

Dialogue Re-Edit

  • Dialogue has been pruned
  • Irritating or extraneous lines cut

Cutscenes Re-edit

  • Cutscenes reviewed and edited
  • Overly long cutscenes shortened

Collectables

  • Emails and E-Books no longer interrupt gameplay when collected
  • Collectables re-positioned throughout levels
  • Points awarded for collectables tweaked

New Waypoint System

  • Waypoints for every objective and sub objective
  • Choose permanent on-screen waypoints or new MAVI only mode
  • Waypoints added for Ciphers and Frequency Keys with colour coding
  • Corpses with Frequency Keys glow orange for easy identification

Map Improved

  • Improved controls and button layout
  • Default view of Kate’s position
  • Toggle Kate’s position / objective location manually
  • Easier to navigate

Prompts

  • Prompts re-worked for better clarity
  • Prompt triggering reviewed and improved

Tutorials

  • Video tutorials cut back
  • Improved in game tutorials
  • New tutorial puzzles

Wading Improved

  • Enhanced physical character feedback from water forces
  • Improved transitions between wade states

Swimming Improved

  • Improved swimming controls, more finely balanced
  • 180 degree swim turn removed
  • Improved camera behaviour when swimming
  • Underwater combat system streamlined

Puzzles

  • Improved feedback for Cipher and Frequency Keys
  • Ciphers re-positioned for greater accessibility
  • New mission orders related to Ciphers add to the backstory
  • Existing puzzles refined where possible
  • New electric puzzle elements added

Damage System Improved

  • Kate no longer unfairly damaged/killed by unseen elements
  • Fire/electrical damage reduced
  • Combat damage re-balanced

Overhauled Damage Feedback

  • Monochrome health feedback system implemented
  • Enhanced directional damage indication
  • Heartbeat force feedback and SFX added
  • Audio ducking system improves health feedback

All New Oxygen Feedback System

  • Oxygen bar added
  • Heartbeat force feedback and SFX added
  • Phobia effect for oxygen feedback enhanced
  • Phobia audio hallucinations added
  • FOV pulse added for drowning feedback
  • Phobia warping effect removed from non-submerged sections

Overhauled Combat System

  • Automatic weapon holster/unholster system
  • Seamless integration of combat / non-combat systems
  • Improved aim reticule
  • Aim remapped to LT
  • Destructible objects highlighted more clearly
  • Destructible objects easier to hit
  • A greater supply of ammo throughout the levels
  • AI improved and enemies rebalanced
  • More enemies and more engaging combat design

Weapons Improved

  • Sonic Rounds overheat removed
  • Sonic Rounds charge time halved
  • Sonic Rounds do more damage to NPCs and are lethal
  • Multiple Gel and Energy Rounds can be deployed simultaneously
  • Deployed Gel/Energy rounds can be detonated as a group

All New Cover System

  • Smoother transitions in and out of cover
  • Easier and more intuitive to get in and out of cover
  • Toggle cover whether armed or unarmed
  • All new animations make cover system more realistic

Checkpoints and Reloading

  • Checkpoint positions reviewed and improved
  • More checkpoints
  • Automated and faster reload after death

Levels and Game Balance

  • Vent behaviour improved
  • General level design tweaks
  • AI numbers and positioning improved
  • Ammo amount and placement improved
  • Collectable placement improved
  • Gameplay balance improved throughout

Value

  • Price dropped to just 800 Microsoft points
  • Trial extended to allow players to sample more of the game for free

Fallout: New Vegas’ Dead Money delivers a sad Nightkin and hologram

So now there are a few days left until Christmas but this poor Nightkin is just so depressed looking that Bethesda thought that they would give him a bit of a present. That present of course is the glory of being displayed in a screenshot for the upcoming Dead Money DLC for Fallout: New Vegas.

Of course he isn’t the only screenshot we get however, instead we also were graced with yet another screenshot to show off what appears to be of some female hologram in front of the Sierra Madre. No information as to who the woman is, but thanks to the trailer that was released last week we do know that the Nightkin above may end up being one of your companions in the Dead Money DLC.

Hunted: The Demon’s Forge proves its still alive and kicking

Hunted: The Demon’s Forge may not have been seeing much in the way of representation in the media lately but that doesn’t mean that it has been forgotten. Sure Bethesda’s big announcement of Elder Scrolls V: Skyrim may be what everyone is looking at as far as Bethesda’s releases in 2011 go, but Hunted is also coming out next year lest we forget.

Developed by inXile Entertainment, Hunted: The Demon’s Forge just got itself a brand new trailer that it titled The World of Hunted. The trailer itself shows both the main characters Caddoc and E’Lara near the end, but the main part is the showing of what just is happening in the world of Kala Moor. Take a look below at the trailer if you want to catch a peak.

Frobot Jives Onto the WiiWare…

Independent developer Fugazo recenly released their first WiiWare title today by the name of Frobot and for a title that seems to have just randomly popped up during this hectic gaming season, I must say it looks to have a lot to offer. Frobot is a funky Robot who is determined to take down the Botblocker Corporation with his hair picks that upgrade his powers along with a vast assortment of moves and puzzle solving skills.

What can you expect from Frobot? Here is a list of features:

Frobot is programmed to make love, not war, but when his five foxy girlfriends get botnapped he doesn’t skip a beat takin the fight to the streets. Blast your way up from the Funkytown Slums to the BotBlocker HQ and get back what’s yours!

  • Burn Baby Burn – Earn powerful special weapons including the Robo Hustle dash and the Jivestalker disco ball to help take on the Man!
  • The Big Payback – Journey through a story mode filled with action, adventure, and fro-frazzling physics puzzles to rescue your girlfriends!
  • Find hidden power picks and upgrade your style!

It’s a fight to the last Fro in Frobot’s multiplaya arena! Face off with up to three of your friends on one TV to see who will earn the spotlight.

  • It’s Raining Guns – Access an expanded arsenal of funky weapons including the Bass Bomb grenade and the Heartstopper shield!
  • Do the Hustle – Unlock multiplaya maps by beating single playa levels in record time!

Fugazo have also released a trailer for the game which can be watched below. The trailer alone is easily one of the best previews this year comedy-wise and I must urge all of you Wii owners to download the demo at least now to check this one out. With a full single player campaign and “multiplaya” to boot, Frobot smells like a cult hit to me and at 1000 Nintendo points, your Wii certainly could use the Funky Love from this jivin’ robot.

LittleBigPlanet 2 beta user creates “Sony vs Marvel vs Capcom”

Little Big Planet 2 has shown off some pretty extraordinary creations made by the people currently in the beta. Since the game is still only a beta, one can only imagine the amazing stuff that will be created once the full game launches on January 18th 2011.

Below is a video of a fighting game completely simulated within the Little Big Planet 2 beta. Included are Sony, Marvel, and Capcom characters. Check out the video below to get even more psyched up for the upcoming release of the full game.

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=B-AdUZeuxYc&feature=player_embedded[/pro-player]

Nintendo Announces Dragon Quest VI: Realms of Revelation For the Nintendo DS!

As someone who just got into the Dragon Quest/Warrior series in the past few years, I can easily say the series as a whole has grew to be one of my favorite RPG franchises period. Nintendo have now announced that the once Japan Exclusive Dragon Quest VI will now be headed overseas and on to the Nintendo DS with the new title, Dragon Quest VI: Realms of Revelation.

This title has a bit of history to it as it was originally released on the Super Famicom over 15 years ago and later ported to the Nintendo DS in Japan with a full overhaul back in January. Now as for story, Realms looks to be more of the traditional Dragon Quest fare with a hero trying to save the world, but of course if it isn’t broke, don’t fix it and that should be great news to anybody who imported this title as it is staying true to the original formula all the way.

Here is a look at the Official Announcement from Nintendo:

DRAGON QUEST VI: Realms of Revelation features a rich storyline that leads players through a multitude of captivating worlds as they gather allies and battle fierce monsters on a quest to defeat evil forces. With updated graphics and more than 15 character classes to choose from, new and experienced players alike can dive headlong into the timeless role-playing excitement of the DRAGON QUEST franchise anytime, anywhere. They can even enjoy special features such as switching between character classes and letting monsters, such as Slimes, join their party.

“Millions of players around the world have discovered the timeless fun of DRAGON QUEST,” said Marc Franklin, Nintendo of America’s director of Public Relations. “The arrival of DRAGON QUEST VI: Realms of Revelation in North America will give fans unique access to a classic game in the series for the first time, offering new ways to explore and enjoy the DRAGON QUEST universe.”

I know I can’t be the only one hyped for this one as there really is nothing like the Dragon Quest games with the classic JRPG formula of grinding and leveling that fans should already know and love. Nintendo have already dated the North American release for February 14th, 2011. As for the rest of the world, the dates have yet to be announced but I am sure we will hear more on that soon enough. For now you can check out the new trailer below and check back as we will bringing you more coverage of Realms of Revelation as it is released.

The Steam Holiday Sale is On!

Today was the start for the crazy Steam Holiday Sales, where gamers can save up to 80% (and even more) on select titles, with special and daily deals, publishers packs, indies pack and other special compilations.

My three favorite deals from today are the ones for Super Meat Boy (75% Off! – $3.75), Battlefield: Bad Company 2 (66% Off! – $10.19) and Oddworld’s Oddboxx (50% Off! – $12.49), this last one is the debut bundle containing all of Oddworld Inhabitants critically-acclaimed classics, Abe’s Oddysee, Abe’s Exoddus, Munch’s Oddysee and Stranger’s Wrath, both available for the first time to PC owners.

Of course there’s a lot more deals to look for, below you can see my selection for some other deals that are current available:

The Misadventures of P.B. Winterbottom – 90% ($0.49)
Mass Effect 2 – 25% ($14.99)  (US Only)
F1 2010 – 50% ($19.99)
VVVVVV – 50% ($2.50)
Magic: The Gathering – 50% ($4.99)
Batman: Arkham Asylum GOTY – 50% ($14.99)
Lara Croft and the Guardian of Light – 50% (7.49)
Amnesia: The Dark Descent – 50% ($9.99)
Prince of Persia: The Forgotten Sands – 75% ($4.99)
Trine – 75% ($4.99)
Lego Batman – 75% ($4.99)
Titan Quest Gold Edition – 75% ($4.99)
Tomb Raider Anniversary – 50% ($4.99)
Deus Ex Collection – 85% ($3.00)
F.E.A.R Complete – 75% ($9.99)
Portal – 75% ($3.74)
Toki Tori – 75% ($1.25)
Swords & Soldiers HD – 50% ($4.99)

Check out the Steam Website for an special catalogue of deals, there’s even more offers and packs waiting for you.

Steam Holiday ends on Sunday, January 2, 2011, so there’s a lot of time (and daily deals) to keep on checking!

Shadow Guardian Review

Shadow Guardian
Developer: Gameloft
Publisher: Gameloft
Genre: Action/Adventure
Platform: iPhone (iPad)
Released:
16 October
Price: $8.99(AUS), $6.99(US)
BUY NOW

In search of the mysterious Prima Materia, a powerful and precious relic has now become a real threat if it falls into the wrong hands. Hidden in a remote temple, it is sought after by a group of dangerous mercenaries that want to acquire its power to enslave the rest of the mankind. Your mission as the saviour of the free world is to get to it before them, or else the world will suffer the consequences.

shadow-guardian-screenshot-02

However, instantly you realise that the protagonist wasn’t successful. In fact he is caught in the clutches of the lead super villain of the enemy organisation, hooked up to a strange machine. This machine forcefully reads our hero’s memories. And this forms the basis of the plot – you are cast into the memories and take control of Jason Call, playing out the proceedings of his memories until you once again return to the antagonists lair.

In Shadow Guardian you take control of Jason Call as he travels the world in search of the supernatural treasure – a bit like Indiana Jones, minus the whip but with the addition of some lethal fighting skills and seemingly superhuman strength. A lot of people have drawn likenesses between Shadow Guardian and Uncharted, coining Shadow Guardian simply a pointy, more angular version of Uncharted. In my opinion, having links with the highly rated Uncharted is no bad thing, and Gameloft would do well to create a game like Uncharted for iPhone through Shadow Guardian.

shadow-guardian-screenshot-03

Thankfully, they pulled it off and with Shadow Guardian they’ve got an Uncharted clone, and a good one at that. Despite being a little “pointy”, its graphics are actually one of its strong points. Quite frankly, it excels in this area and is one of, if not the best looking game(s) on the iPhone. The character models are great for iPhone standards, and there is also a varied range of enemy character models, wach with their own weapons and abilities. Also, given the supernatural story behind the game, not all of your foes that you encounter are human. You come up against a number of creatures throughout the single-player story, as well as some boss-style battles such as blasting a helicopter out of the sky using an RPG. Because you are travelling around the world in your search, the game is able to display a varied, rich load of scenery as you travel between real-world countries on your mission.

You also get a wide array of weapons during the game, ranging from pistols to machine guns to the aforementioned rocket launcher. In addition, the game features hand-to-hand combat too and it is clear your character has been educated in a large number of martial art disciplines by the way he can swiftly deliver fatal blows to the enemy. On the whole, the combat isn’t as engaging as you would have hoped. Auto-assist and auto-aim functions aid you every step of the way, which means that you never feel in full control. However, the auto-aims features do not detract form the gameplay very much and you soon become used to the crosshair automatically locking on and it rapidly just becomes a part of the gun sections. Plus, it is not like the iPhone with its touch screen interface is an easy format to program a set of firearm combat controls into, so to avoid overcomplicating things, I think Gameloft made the right choice with an auto-assist and an auto-aim control scheme.

shadow-guardian-screenshot-04

These combat sections are fairly well weighted, with a steady stream of enemies and usually a couple of different waves. Normally they present a few people with specialist guns in attempt to throw off your balance and put a damper  on your stride, but the good thing is, these sections don’t crop up overly-often. Instead, they simply pave the way for the excellent platforming sections. If the combat parts were to be considered one of the game’s weaker points, then the platforming is definitely one of it’s strengths. It is in the climbing sections that his superhuman strength comes into the picture too. The lead character can hurl himself up the various cliff and statues in manoeuvres of pure fantasy and his non-existent levels of agility are unrealistic, but very impressive nonetheless. It really is great fun, and navigating your way through all the climbing-orientated   parts is very satisfying. What’s more, Jason provides tips and hints regarding where to go or what to do next through a ongoing monologue which is worded in text along the top of the screen.

shadow-guardian-screenshot-05

All in all, Shadow Guardian doesn’t compare to most high-end console games, although the mere fact that I am comparing it with console games shows just how brilliant it is. The level structure is good and the story is more than adequate for iPhone standards. Visually, it has to be one of the best looking iPhone games around, climbing sections are a joy to play and the combat/shooting sections aren’t bad either. Overall, my verdict is that Shadow Guardian is one of the best iPhone adventure games around and definitely worth the slightly higher price.

Pros

  • Great graphics
  • Brilliant platforming
  • Story is good for iPhone standards
  • In general, it is just an extraordinary title for the standard of iPhone games

Cons

  • Auto-assist aiming may not be to everyones tastes

9-5-capsules-out-of-10

New Call of Duty Maps for Black Ops coming

Get your surprise face on.  No really, we are about to blow your mind.  Ok, are you ready? Call of Duty Black Ops, the “biggest entertainment media launch in history” will be getting five new maps for that magical price of fifteen dollars or 1200 Microsoft points.  Yup, for just a 1/4 of the price of the actual game, you get the “Discovery” map, based on the Reznov mission and taking place in an Antarctic research station; “Kowloon” set in Kowloon, on rooftops; “Berlin Wall,” a fight at Checkpoint Charlie; and “Stadium,” set in an American hockey rink. It also includes the Zombie map, “Ascension.”  This pack will be called “First Strike.”  What will the second pack be called?  Also remember that that the pack will be exclusive to Xbox for about a month.