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Puzzle Bobble Universe 3DS Review

Puzzle Bobble Universe
Developer/Publisher: Taito/Square-enix/Ubisoft
System: 3DS
Release: Out Now -3/5/2011
Genre: Puzzle
Cost: $68AU (Buy Now) / $29.99 (Buy Now)

Overview

Puzzle Bobble (Or Bust-a-Move in some regions) is a ball-popping puzzle adventure that has been around since the early-mid 90s. The game features cute dinosaur creatures that take control of a kind of ball-launcher used in an effort to rescue their friends and defeat boss monsters. The game features a whole lot of challenging single player levels as well as even extra fun challenges.

Bosses, when will they learn?

Gameplay

The gameplay of Puzzle Bobble Universe is quite simple; players control a cannon-like device that allows them to fire a coloured ball towards other coloured balls in an attempt to shatter them all and claim points. The main priority in the game is to match these coloured balls 3 or more times so that you score points and advance in the game. Points are primarily used for gaining high-scores to try and defeat as a personal challenge to constantly get better.

And the Lasers were fired that day.

The main puzzle mode takes you on a set path of levels set on various worlds. Each level is known by a certain name, such as “Moonbase”, and each level has a set number of 10 rounds for players to complete, including one extra boss level where they must defeat a boss monster by shooting it with these bubbles. Each level also has an additional challenge of recuing your dinosaur friend via collapsing a key bubble by matching a set of bubbles surrounding the key bubble. The challenge in this is that if you collapse the bubbles a stack behind it and cause the next few rows to collapse, you’ll lose the key because you haven’t popped that bubble.

The way the game works is that you match coloured bubbles to each other to make them pop/shatter. Any bubbles that are connected but are not of the same colour and are not connected by bubbles of another colour will fall under the gravity (I guess?). So say I have a row of green bubbles and just under them are a purple and red bubble, if I pop the green bubbles, I will lose the red and purple bubbles, but not get points for them. Though, utilising this feature in a strategy you could possibly beat a level a lot quicker by sacrificing your score.

Connect the colours to make them burst!

And in a game like this, speed is also a key element in beating a level. As time progresses, the level begins to collapse, possibly because the bubbles aren’t there to hold it up anymore. If any bubbles touch the bottom of the playing field it is game over and you must start the entire puzzle again from the beginning. So players are constantly weighing up their options, whether they should take the extra points; or whether they should sacrifice some in order to not lost the entire level. But a smart player will utilise all of their options in a level if they need to.

For a puzzle game, there are a fair few power-ups and abilities that players can utilise. The first is a kind of bullet-time like thing, where the game world slows to a halt and you can fire an assortment of bubbles onto the field to try and make some combos. The more combos you make, the more points you get. If you fail and just spam balls over the place though, don’t fret, as the balls fired in this mode pop instantly; as soon as the event finishes. Players can also use a wide range of abilities, which build as you fill a combo-meter on the side. One such ability changes all bubbles to a specific colour in a given radius, another is a laser that clears the field of all bubbles in a radius.

In some challenges players can utilise special bubbles that are on the field to do some pretty amazing stuff in their assistance. These are known as gimmick bubbles and have some pretty serious effects. These bubbles only appear in the challenge mode though.

This guy 😀

The other gameplay mode that is open to players in this game is Challenge Mode. There are three types of modes in challenge mode, 100-sec. Bubbles, 300-sec. Bubbles and Nonstop Bubbles. Each mode is pretty self-explanatory. In 100-sec. Bubbles, players go from round to round to score the highest score within 100seconds. The same thing is in 300-sec. Bubbles, players go from round to round in 300-seconds to achieve the highest score. In the last mode, Nonstop Bubbles, players go from round to round until the bubbles touch the bottom of the playing field, causing a player to lose. All of these challenges are quite fun and can suit a time-frame that players have to play in; like taking a 5-10minute dump at work.

Puzzle Bobble Universe has an inherent strategy and puzzle element, which depending on the user, may make the game incredibly challenging or just simply challenging. This is not for gamers that lack problem solving skills.

Graphics

Puzzle Bobble Universe has a very basic design, but is also graphically quite pretty. Each of the dinosaur characters are beautifully drawn and coloured, the cogs to the side of the cannon device rotate in and out of the screen when the 3D is turned on and each bubble has its own colour and symbol. In fact, this game probably has the 3D since launch.

This looks amazing when it’s popping out at you!

The 3D in this game is incredibly well done, with the 3D not appearing just in the screen, but also outside it. It’s amazing seeing one of the cute dinosaur creatures floating a few centimeters above the screen when you complete a combo or when you get a score screen after a round and it just hovers above the action. It’s so great.

Audio

Puzzle Bobble Universe features a really simple soundtrack, but this does not mean that is ugly or of low quality. It just means that the tunes themselves are slow and simple.

The simplistic nature of the background tunes creates a peaceful kind of feel to the game, despite it being based around destruction. Popping bubbles is destroying them, no? Anyways, the music seems to act in a way to calm your mind in order to have players to be bale to think out the problem and work on a solution without too many distractions. The music does not become insanity-inducing, but I dopn’t think every kind of gamer is going to enjoy the same tune being repeated ad nauseam throughout a level either.

Saving these guys is a challenge on each level.

Every time a player pops a bubble it plays a simple, yet, rewarding effect that keeps them going even more. While a game of this type has a high potential to become boring and repetitive quickly, these sound effects help to keep an addictive element within the game.

Ultimately, Puzzle Bobble features simple audio that is also elegant, but also has the potential to annoy some users, especially if they suck at some levels.

Overall

Puzzle Bobble Universe is a puzzle game that involves players popping bubbles to save their fellow dinosaur friends and defeat boss monsters. It has possibly the best 3D on the 3DS device so far, as well as some really puzzling level design as well as excellent audio. While I feel that asking full-price for this game might be stretching it a little, anybody who does buy this game will find that it is both entertaining and difficult. It also provides great amounts of nostalgia to anyone who grew up gaming in the 90s.

7-5-capsules-out-of-10

American: The Bill Hicks Story Review

Genre: Documentary/Animation
Produced by: American the Movie
Featuring: Kevin Booth, Dwight Slade, John Farneti, Mary Hicks, Steve Hicks, Andy Huggins, David Johndrow, James Ladmirault, Lynn Hicks
Running Time: 102 minutes
Available for purchase at: Madman Online Store ($29.95)

Overview

Okay, okay – I’ll admit it: before I picked up this DVD, I didn’t know too much about Bill Hicks. I knew the dude was a comedian who did a lot of satirical sketches, and I had randomly seen a few of his clips on YouTube. The real complexities of his life, though, had never been a topic that piqued my interest, and (being an Australian/New Zealander who is more of a Dane Cook/Russell Peters fan, anyway) Bill Hicks had never really popped up in anything I watched.

However, when I finished watching this documentary, the first thing I did was jump straight to the Extras and watch all of the rare footage from his career. I then jumped on YouTube, desperate to find any sketches that Hicks did because I was just that fascinated by him as a comedian. I may have entered the documentary with a naïve intrigue, but I left it with a new understanding and appreciation for a man who passed well before his time.

Plot

True to form, the film details Bill Hicks’ life story and is narrated by the ten people who knew him best. While other documentaries require over-dramatization, narration, and plenty of embellishments in order to translate into a feature-length film, Bill Hicks’ life seems to be perfectly summed up by his friends in the 102 minutes they were given.

Hicks as a young adult, performing sketches.

Hicks was drawn to comedy from an early age, having been inspired by Woody Allen, and began performing stand-up comedy with his friends from the age of 17 at the Comedy Workshop in Houston. When he graduated high school, he moved to Los Angeles to pursue his dream of being a professional stand-up comedian, and became a regular at the Comedy Store where other comedians like Jay Leno have also performed. Wanting to push the boundaries of comedy, Hicks began taking drugs, smoking, and consuming alcohol but these quickly began to interfere with his act and he quit alcohol and drugs. Hicks went on to be featured in HBO’s One Night Stand, and performed in the UK, Ireland, and Australia as well. He was diagnosed with pancreatic cancer in 1993 and passed away in 1994.

While Hicks’ story could have been told in any number of ways, the way that the production company American the Movie chose to narrate it showed a unique style which did the comedian justice. The film intersperses narration by Hicks’ friends and family with videos from Hicks’ stand up performances to create a blend of ‘show’ and ‘reminisce’ which is a welcome change from the standard narrator-interview-video rut a lot of directors get caught up in. The addition of his friends and family’s memories of Hicks really made me feel as though I was flipping through a scrapbook instead of watching a documentary, and certainly personalised the feel of the documentary just that little bit more.

While his story couldn’t really be written well, as such, parts of it most certainly were selected and edited together well for maximum impact and narrative charm. Nothing felt like it was just thrown in for the sake of taking up time, and it really worked together in a cohesive structure which did the man justice. At times, the photographs and the narration by Dwight Slade did seem a touch too corny, but overall it was a minor blip in an otherwise smooth ride.

Visual

The visual aspects are what really hit it home for me. While I am no stranger to documentary films, I’ve become more or less accustomed to guerrilla style docos which use handycam techniques, or corny films with slow motion shots with stereotypical “insert-moving-quote-from-subject-here” voice-overs. It’s been rare that a photo-documentary can really capture the essence of the moments it’s trying to portray, and even rarer that the animated photos can connect to and strike an emotional chord in its audience, but American: The Bill Hicks Story may have just won me over.

The film looks like a collage translated into a movie.

The key for the film’s visuals is that it’s simple, yet incredibly effective. The style is reminiscent of collage which has been turned into film: the photographs are cut out and animated in front of a background to create a kind of static movement. The photos are anything but dull though: while initially staring at a screen of photo after photo seemed dull, the animators really let their creativity run wild and explored new ways of depicting scenes that were described. In one scene where Hicks’ experience with mushrooms is being described, the animators took a photograph of him and two friends sitting on the beach and managed to translate it into an almost ethereal experience where I felt like I was being exposed to the feeling of taking mushrooms. I’ll admit, this type of creativity is often hard to find or express in documentaries, but the photo-doco was the perfect medium to describe Hicks’ life.

However, the photographs are also balanced with videos to give the viewer a break from imagining scenarios. This really works to the film’s advantage: there is plenty of footage of Hicks doing sketches and also of him both as a child and an adult. The video really brings the photos to life, and complements the photo-doco style of the film perfectly – there is a great sense of yin and yang visually and it really was a pleasure to watch.

Audio

If the photographs and the video are the yin and yang of the film, then the audio is most definitely the chi. Most of Hicks’ story is told through voice-over narration from his family and friends, which means that the audio is incredibly important in doing his life justice. The voice-over is well-edited and provides a great verbal accompaniment to the photos and videos. However, one of the pains of only using voice-over is that it can get confusing when three men are speaking in a row and their voices and accents sound the same. In standard documentary, there is an initial shot of the interviewee/narrator before the film cuts to photos or videos; American: The Bill Hicks Story doesn’t have that luxury and it really did render some parts confusing. Also, some of the audio from Hicks’ stand-up routines is not that great, but subtitles can be selected and it really doesn’t impact the overall experience of the film.

The audio is the chi to the visual’s yin and yang.

Unlike the voice-over narration, the music and sound effects was absolutely perfect and I couldn’t flaw any of it. While the use of sound effects really was minimal except for added emphasis to photos or narration, they were all appropriate and really contributed to the vibe of the scene. Going back to that mushrooms scene I mentioned earlier, the sound effects and music in that was so perfectly done that it enhanced everything the animators did. The music is also noticeable but not intrusive, which allows the story of Hicks’ life to get through to the audience with just the right degree of emotion.

DVD Extras

I’m always a sucker for the Extras on DVDs, and I pretty much had a field day with American: The Bill Hicks Story. There were actually so many extra features that I actually had to take a break from watching, get a coffee, and start again. The DVD is packed with deleted scenes, Hicks’ audio journals, animation scenes, trailer and audience reactions, featurettes, and rare/unseen footage from Hicks’ career.

The extras are definitely worth watching, especially the rare footage and animation scenes.

The best extra is, of course, the rare footage. After watching the documentary, my appetite to watch Hicks’ sketches grew and it was great to be able to move straight from the doco to some clips from his career straight away. The featurettes were also a cool little extra that had me entertained for a while, although I have to say that coming from the awesome visual style of the photo-documentary meant the standard shots were a little bit dull. The audio journals are also very hard to sit through after coming from such a visually powerful film, but the deleted and animation scenes were absolutely wonderful. The audience reactions were also a nice touch that really put the icing on the American: The Bill Hicks Story cake.

Final Comments

While I began this film clueless and blasé, I sure as hell did walk away feeling like I had truly watched a great documentary on a great comedian. There are a few tiny hiccups here and there, but the experience of the film is definitely one worth watching. You’d be forgiven for not knowing who Bill Hicks is before the documentary started, but after watching this you sure as hell won’t forget his name.

I give American: The Bill Hicks Story

9-0-capsules-out-of-10

L.A. Noire Official Launch Trailer Releases Tomorrow!

Oh, L.A. Noire, I am going to miss writing news about you and being excited about your release. Rockstar have announced the official launch trailer for their May 17 (US)/May 20 (AUS) release title will be available tomorrow morning on the L.A. Noire website.

The trailer will be made available at noon Eastern Standard Time, and will be the final trailer before the game is released in less than ten days. While the details of the launch trailer have not been revealed, judging from L.A. Noire’s previous trailers we can most certainly say it’s going to be great.

To check out the previous videos, visit the Videos section of the Official L.A. Noire website here.

Yu-Gi-Oh! 5DS World Championship 2011! Out Now!

Today in the US, KONAMI announced that the latest in the portable version of the Yu-Gi-Oh! franchise, Yu-Gi-Oh! 5DS World Championship 2011 Over the Nexus is now available in the US region. Yu-Gi-Oh! is one of the most popular trading card game franchises in the world; with this game being set in the most recent* spin-off series, 5DS.

The game is being published on the original DS system, as opposed to the recent 3DS system. Though, this is probably because the game was released much earlier in Japan and was not built on a 3DS engine. The game features a storyline set in parallel with the hit television show and allows players to duel against the familiar characters from the program as well as new and unique characters introduced for the game.

The games story takes place in a desloate town called Crash Town. Players must make their way from here to New Domino City in time to make it into the World Racing Grand Prix, which is a giant tournament featuring duels and motorcycles.

Yu-Gi-Oh! 5DS World Championship 2011 Over the Nexus features some new and interesting features, such as:

- MULTIPLAYER: Battle anyone, anywhere, anytime via Wi-Fi connection and
compete in weekly duel championships each with new rules and live leader boards! 

- REPLAY: Replay has been added, giving  duelists the chance to save a
duel and review it again to see where they had the most success or lost! Even see what moves
the computer made!  

- DECK DIAGNOSTICS: The Deck Diagnostics tool continues to give players
instant feedback by offering players the chance to evaluate their decks and create
better hands for dueling. 

- DUEL PUZZLE EDITOR: The Duel Puzzle Editor allows players to post
questions and answers via Wi-Fi connection while gaining points and rankings.

- TUTORIALS: Beginning duelists can jump right into the game with the all
new in-game Tutorial that includes instructions in deck structuring and
coaching tools to make the best "next move."

Check out The official page at Konami for more info.

L.A. Noire Character Dossier: Captain Donnelly

With less than a week to go before the launch of L.A. Noire in the US on May 17, Rockstar have released yet another character dossier that will get you even more excited for the upcoming title. This time, the focus is all on Captain James Donnelly, the Officer-in-Charge of the Homicide desk.

Captain Donnelly is an Irish-born LAPD veteran, who is more concerned about cold, hard results than he is about the letter of the law. Donnelly is both respected and feared in the force, with a reputation as the pragmatic and no-nonsense officer. It is from him that Cole Phelps takes briefings and debriefings, and it is him that can make or break a man’s career in the LAPD.

For Donnelly’s dossier, check out the L.A. Noire Official Website here. Otherwise, check out our article on All You Need to Know About L.A. Noire, and prepare for May 17/May 20!

Tekken: Blood Vengeance announced as CG movie

Namco Bandai’s Level up 2011 event in Dubai has revealed a few things already but this is perhaps one of the more interesting current endeavor revealed tonight. Namco Bandai announced that they have been working on creating a Tekken film, a film they are calling Tekken: Blood Vengeance. The film will be entirely CG and although details are currently slim, we know that the movie will be released to theaters this Summer.

An official trailer was released alongside this announcement and you can see it below. From this trailer we can see that Dai Sato whose previous work includes Cowboy Bebop is responsible for the script while Shinji Higuchi of Evangelion fame is working on the storyboards. These two names have quite a lot of backing behind them especially with such famous animation works as Cowboy Bebop and Evangenlion, it will be interesting to see how it all plays out this Summer.

Ace Combat: Assault Horizon given October release date in West

More news out of Dubai today from Namco Bandai’s Level Up event. During the event Namco Bandai showed off a brand new trailer for Ace Combat: Assault Horizon and although we can’t show you that trailer quite yet here, we can reveal that at the end of the trailer a release date for the title in the West was finally given.

Previously given no actual notification that Ace Combat: Assault Horizon would arrive in the West, this is good news for fans of the series. Now when can you expect to be flying your jet through the air and shooting down enemies into an agonizing plummet to the ground? On October 11th for North America and October 14th in Europe of course, and that will be for both the PlayStation 3 and Xbox 360. The title has been touted as a reboot to the franchise so expect a lot of new changes to be revealed in the future.

Conduit 2 – Review

Game Name: Conduit 2
Platform(s): Nintendo Wii
Publisher(s): Sega
Developer(s): High Voltage Software
Genre(s): First-Person Shooter
Release Date: April 19, 2011 (US) April 21, 2011 (AU) April 21, 2011 (EU)
Price: $49.99
BUY NOW!

With a dry season in full effect for the Nintendo Wii, Conduit 2 has now come in to bring some much needed action to the motion-based console. Conduit 2 is High Voltage’s successor to The Conduit which debuted on the system in 2008 and brought about a unique style for the first-person shooter genre on the Wii. The first title had quite a few minor issues but still managed to gain quite a cult following due to it’s narrative and easy to pick up and play gameplay, and thankfully just about every aspect of this sequel have seen improvement in one way or another. So how does this growing franchise fare in today’s vast market of shooters? Here is my review for Conduit 2.

Story
Being honest, I didn’t really have too much memory of the first Conduit’s story, but thankfully that really didn’t harness my enjoyment of the second as Conduit 2’s narrative is rather simple to follow for the most part. You start out where the first story left off, with the main protagonist Michael Ford following John Adams through a conduit. Things start to unfold shortly after as you end up in the Bermuda triangle, get swallowed by a Leviathan and then end up running into a female by the name of Andromeda who is to aid Ford as he aims to take down Adams once and for all.

If all of this sounds a bit over-the-top, you would be correct as the plot in the main campaign is absolutely insane…but in a good way though, as it certainly feels original and was a lot of fun to actually follow. Conduit 2 never takes itself too seriously when it comes to telling a story yet it still presents a good amount of depth to better place the player in this twisted world. If you have ever watched one of those cheesey movies on the SyFy network, you might be in familiar territory as when I was playing through and watching everything unfold, that was the first thought that popped into my mind. Yes, it won’t win any Oscars, but Conduit 2 straps the player in and just goes wild with twists and turns around nearly every corner of the game.

While the story is a lot of fun and quite out there, one thing I found to be a mixed bag was Michael Ford himself. One minute this tough guy is all business and ready to go in and battle, the next he is shouting out quick one-liners that could make Bubsy cringe. This back and forth personality of Ford may have been intended to provoke a laugh from time to time (and I admit, there were some pretty humorous moments of dialogue), but for my personal taste the forth wall was broken just a few too many times and eye rolls replaced laughter shortly after. That said, there is still a lot of personality and charm layered throughout the game which makes the trip through memorable and unique to the genre.

Gameplay
Conduit 2 is a first person shooter first and foremost and amidst this twisted plot comes a vast array of weaponry and gadgets to help Ford along the way. The Wii however has never truly been known to be a very good host for the genre due to the motion controls which have always provided somewhat of a learning curve as the actual remote can make even the most standard procedures overly complicated. Thankfully though, Conduit 2 sets a better example with it’s control scheme and is actually a rather fine-tuned experience. Simple things such as shooting an enemy require little thought or frustration as an enemy can quickly be targeted and taken out in the blink of an eye. The WiiMotion Plus also plays a factor for accuracy as the added in functionality makes a noticeable impression when it comes to performing melees or simply focusing on a set enemy. That being said, I still found myself enjoying the classic control layout a bit more as I am personally more comfortable with the feel of a standard controller. There isn’t too much of a difference for the classic controller, but aiming can be a bit of a hassle as the high sensitivity made actually targeting an enemy a more tedious process.

Conduit 2 has a pretty basic loadout with shotguns, sniper rifes, and the standard shooter fare all in Ford’s arsenal. The variety of weaponry though comes in with the high tech alien weapons which are found scattered thoughout levels or that can simply be taken from a fallen foe. Not only do these weapons look different and add new ways to destroy enemies, but each give off a distinct feel which keeps the game from feeling overly repetitive and usually each are fun to use in their own way. For instance, the hive cannon is acquired fairly early in the game and shoots a steady stream of insects into a foe. Ford’s arsenal changes depending on the player’s choice and this interesting array of toys to play with fit perfectly into the B-Movie atmosphere that is given with Conduit 2’s story.

Ford’s most useful item in the game is the A.S.E. (All Seeing Eye) and this time around, the device is used a bit differently. The A.S.E. works a bit like a scanner with the ability of solving certain puzzles, unearth new information for the plot, and find the game’s many secrets.

The first Conduit suffered a bit with it’s actual level design as at times it felt a bit linear and almost like you were just walking through a hallway, going from one area to the next. High Voltage have improved this greatly though as this sequel features many well detailed environments to explore that are more open and larger in size. These larger areas also now hold many secrets and easter eggs which make exploration a rewarding experience and in my case lengthened the game greatly as I spent a lot of time trying to find collectibles and discover the small details that were added in.

From knocking over tables to provide some quick cover or shooting up a car to take out a group of enemies in one explosion, the environments all have many interactive features which can give a bit of an advantage in the players favor. Unfortunately, there isn’t a ton of variety with interactivity as it usually is the two methods I mentioned, but both work well and actually come in handy during some more hectic battles in the game.

For the most part, Conduit 2 runs rather smooth and I didn’t encounter any graphical glitches during my time with the game, but there were still a few bugs that can be literally game-breaking. During my first hour of play I hopped right into the campaign. After entering a door to the outside of the first area, I was completely blocked in with two dead ends on each side and since the door locks behind you in that part, I was rather stuck. Thankfully, High Voltage seem to have caught this issue quickly as after a quick update, the path was open and everything was smooth sailing from that point on. This does make me believe that players who do not have the ability to actually download an update may want to be wary of this title though as there is literally no other way to proceed without that patch. I do give High Voltage a lot of respect though as the team seems to be dedicated to providing update after update based on feedback alone to better the player’s experience.

Multi-Player
One of the most defining features of Conduit 2 is the multiplayer. Not only is this mode full of options and modes that could give heavy contenders a run for their money, the engine used actually provides useful rewards for simply playing the game. There are many different options to customize your profile which include a store where you can use in-game currency to upgrade your armor and character. The Wii Friend Code system is still very much in play, but this title has a unique option to add previous players through a “Rivals” system, allowing you to play with that person again. It isn’t a friend code shattering method really, but it certainly is a refreshing sight to see on the Wii’s online front.

The basic FPS fare of modes can also be found in the multiplayer, however there are some interesting additions that truly set things apart from other shooters on the Wii such as a A.S.E basketball mode. An extra option I really liked seeing was the ability to vote on which map to play on, similar to what we have seen in Halo and Call of Duty. The headbanger headset is also fully compatible, letting you talk trash to other players as you battle it out, but I didn’t find too many actually using the device. Still a nice addition though. For local play, up to four players can team up in a split screen presentation for Invasion mode, in which they must take out waves of enemies at a time. Multiplayer is a bit more bare-bones than the campy campaign, but in my opinion there really isn’t another online title on the Wii that can beat the depth and variety that Conduit 2 brings to the table.

Graphics/Audio
When it comes to actual visuals, there is quite a lot to say about the presentation value that is in Conduit 2. Each environment’s textures are a bit bland when it comes to scenery such as walls or plants, but that is fully made up for with the sheer amount of little details that bring life to every area such as well detailed rubble, pictures and posters plastered on walls, you get the idea. The actual character models in the game are also pleasant to look at and while not perfect, each fit their role well and animations all run fluently and smooth.

The music within the game is usually fitting for each area and consists of some more high tempo tracks which set the stage for the more intense battles ahead. Each weapon’s sound effect also does a fantastic job of setting guns apart from one another and flow perfectly with combat. Though the voice cast is new this time around, Jon St. John fits the role of Ford perfectly and while some of the actual lines of dialogue are a bit annoying at times, there is still a lot of actual quality to they way it is presented.

Overall
Conduit 2 is a great improvement over the first title we seen nearly three years ago. The story presents itself like a fantastic B-flick and provides quite a bit of humor as you jump between locations with a easy to use and simply fun engine that the game runs on. Now there are certainly some problems that take back from the full experience of the game such as a some overly corny dialogue and a few bugs, but there is no doubt that those who own a Wii and are looking for an online experience, Conduit 2 is the choice title on the system as of now. You can literally feel the love that High Voltage have tied into each pixel within the game and while there are certainly some areas that still could use some polish, Conduit 2 is not just a step in the right direction for the franchise, but also for the genre as a whole on the Wii.

I Give Conduit 2:
8-0-capsules-out-of-10

Soul Calibur V is under development for 2012 release

It looks like practically every classic fighting franchise will be making a return in some sort of form in the next year or so. At Namco Bandai’s Level Up event in Dubai, Hisaharu Tago of Project Soul announced that Soul Calibur 5 is currently under development. This news brings Soul Calibur to the forefront of the fighting series alongside recently released games Street Fighter and Mortal Kombat.

Tago had a bit more information about the title to reveal. Not much however but what was revealed was that the main character for the game is going to be called Patroclus and that the battle system has been improved alongside a number of new features that were not mentioned. He went on to say that gamers should expect the title next year but did not elaborate further at the time.

Activision Blizzard 1st Quarter Earnings: We Will Eat You

Surprising absolutely no-one, Activision Blizzard announces they can build a castle out of money with their record first quarter financial results.

For the quarter ending on March 31, 2011 – Activision Blizzard (Nasdaq: ATVI) shows a GAAP (generally accepted accounting principles) net revenue of $1.4 billion, from their $1.3 billion of the previous year. On a non-GAAP basis, the company netted $755 million, from their $714 million of the previous year. GAAP net revenue from digital channels increased 30% year over year which accounts for 30% of the company’s total revenue. If we’re talking non-GAAP, then net revenue is still up 30% year over year but it accounts for a whopping 50% of total net revenues.

What does this all mean aside of the executives all going out and having tailored suits made from $100 bills? Call of Duty: Black Ops performed above everyones expectations (especially mine) by becoming the best-selling game of all time across the Xbox 360, PlayStation 3 and PC. Activision Blizzard also had three top-10 PC titles with Blizzard Entertainment’s very own money printing machine, World of Warcraft: Cataclysm,  the sequel to Korea’s very own national sport, Starcraft II: Wings of Liberty and Activision Publishing’s Call of Duty: Black Ops.

CEO of Activision Blizzard, Robert Kotick stated, “With over $1.4 billion of GAAP net revenues and $0.42 of GAAP EPS our record first-quarter performance was driven by digital sales and the continued strength of Activision Publishing’s Call of Duty and Blizzard Entertainment’s World of Warcraft franchises. Digital content continues to represent a significant portion of our revenues and increased by about $100 million year over year, enabling us to deliver record first-quarter operating margins and earnings per share. The Call of Duty: Black Ops First Strike content pack shattered Xbox LIVE launch records, surpassing 1.4 million downloads in the first 24 hours alone,(1) and Blizzard’s Battle.net service continues to grow its service offerings. To date, Call of Duty: Black Ops players have logged more than 1.2 billion online hours of online gameplay.”

Kotick continued, “Interactive entertainment continues to see broader audience appeal and powerful positive trends in online gameplay and online distribution. Our incredibly talented people continue to lead in innovation and we continue to deliver the world’s best games combined with strong financial performance.”

So yes, Activision Blizzard makes obscene amounts of money. Expect them to further their reign of destruction across the gamescape in the future.